2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
27 #ifndef SAVAGECONTEXT_INC
28 #define SAVAGECONTEXT_INC
30 typedef struct savage_context_t savageContext
;
31 typedef struct savage_context_t
*savageContextPtr
;
32 typedef struct savage_texture_object_t
*savageTextureObjectPtr
;
34 #include <X11/Xlibint.h>
39 #include "savage_drm.h"
40 #include "savage_sarea.h"
41 #include "savage_init.h"
43 #include "tnl/t_vertex.h"
45 #include "savagetex.h"
46 #include "savagedma.h"
48 /* Reasons to fallback on all primitives.
50 #define SAVAGE_FALLBACK_TEXTURE 0x1
51 #define SAVAGE_FALLBACK_DRAW_BUFFER 0x2
52 #define SAVAGE_FALLBACK_READ_BUFFER 0x4
53 #define SAVAGE_FALLBACK_COLORMASK 0x8
54 #define SAVAGE_FALLBACK_STIPPLE 0x10
55 #define SAVAGE_FALLBACK_SPECULAR 0x20
56 #define SAVAGE_FALLBACK_LOGICOP 0x40
57 /*frank 2001/11/12 add the stencil fallbak*/
58 #define SAVAGE_FALLBACK_STENCIL 0x80
59 #define SAVAGE_FALLBACK_RENDERMODE 0x100
60 #define SAVAGE_FALLBACK_BLEND_EQ 0x200
66 /* for savagectx.new_state - manage GL->driver state changes
68 #define SAVAGE_NEW_TEXTURE 0x1
69 #define SAVAGE_NEW_CULL 0x2
72 /*define the max numer of vertex in vertex buf*/
73 #define SAVAGE_MAX_VERTEXS 0x10000
75 /* Use the templated vertex formats:
77 #define TAG(x) savage##x
78 #include "tnl_dd/t_dd_vertex.h"
81 typedef void (*savage_tri_func
)( savageContextPtr
, savageVertex
*,
82 savageVertex
*, savageVertex
* );
83 typedef void (*savage_line_func
)( savageContextPtr
,
84 savageVertex
*, savageVertex
* );
85 typedef void (*savage_point_func
)( savageContextPtr
, savageVertex
* );
88 /**************************************************************
89 **************** enums for chip IDs ************************
90 **************************************************************/
92 #define CHIP_S3GX3MS1NB 0x8A25
93 #define CHIP_S3GX3MS1NBK 0x8A26
94 #define CHIP_S3TWISTER 0x8D01
95 #define CHIP_S3TWISTERK 0x8D02
96 #define CHIP_S3TWISTER_P4M 0x8D04
97 #define CHIP_S3PARAMOUNT128 0x8C22 /*SuperSavage 128/MX*/
98 #define CHIP_S3TRISTAR128SDR 0x8C2A /*SuperSavage 128/IX*/
99 #define CHIP_S3TRISTAR64SDRM7 0x8C2C /*SuperSavage/IX M7 Package*/
100 #define CHIP_S3TRISTAR64SDR 0x8C2E /*SuperSavage/IX*/
101 #define CHIP_S3TRISTAR64CDDR 0x8C2F /*SuperSavage/IXC DDR*/
103 #define IS_SAVAGE(imesa) (imesa->savageScreen->deviceID == CHIP_S3GX3MS1NB || \
104 imesa->savageScreen->deviceID == CHIP_S3GX3MS1NBK || \
105 imesa->savageScreen->deviceID == CHIP_S3TWISTER || \
106 imesa->savageScreen->deviceID == CHIP_S3TWISTERK || \
107 imesa->savageScreen->deviceID == CHIP_S3TWISTER_P4M || \
108 imesa->savageScreen->deviceID == CHIP_S3PARAMOUNT128 || \
109 imesa->savageScreen->deviceID == CHIP_S3TRISTAR128SDR || \
110 imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDRM7 || \
111 imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDR || \
112 imesa->savageScreen->deviceID == CHIP_S3TRISTAR64CDDR )
117 struct savage_context_t
{
123 savageTextureObjectPtr CurrentTexObj
[2];
125 struct savage_texture_object_t TexObjList
[SAVAGE_NR_TEX_HEAPS
];
126 struct savage_texture_object_t SwappedOut
;
138 savageRegisters regs
, oldRegs
, globalRegMask
;
140 /* Manage our own state */
147 /* DMA command buffer */
151 GLuint apertureBase
[5];
152 GLuint aperturePitch
;
153 /* Manage hardware state */
155 GLboolean lostContext
;
156 memHeap_t
*texHeap
[SAVAGE_NR_TEX_HEAPS
];
158 /* One of the few bits of hardware state that can't be calculated
159 * completely on the fly:
166 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
167 GLuint vertex_attr_count
;
168 char *verts
; /* points to tnl->clipspace.vertex_buf */
170 /* Rasterization state
172 GLuint SetupNewInputs
;
177 GLenum raster_primitive
;
178 GLenum render_primitive
;
180 GLuint DrawPrimitiveCmd
;
182 /* Fallback rasterization functions
184 savage_point_func draw_point
;
185 savage_line_func draw_line
;
186 savage_tri_func draw_tri
;
188 /* Funny mesa mirrors
193 GLfloat hw_viewport
[16];
195 drmBufPtr vertex_dma_buffer
;
197 GLframebuffer
*glBuffer
;
199 /* Two flags to keep track of fallbacks. */
204 /* These refer to the current draw (front vs. back) buffer:
206 char *drawMap
; /* draw buffer address in virtual mem */
208 int drawX
; /* origin of drawable in draw buffer */
210 GLuint numClipRects
; /* cliprects for that buffer */
212 drm_clip_rect_t
*pClipRects
;
214 /* use this bit to support single/double buffer */
216 /* use this to indicate Fullscreen mode */
218 GLuint backup_frontOffset
;
219 GLuint backup_backOffset
;
220 GLuint backup_frontBitmapDesc
;
222 GLuint backup_streamFIFO
;
223 GLuint NotFirstFrame
;
226 GLuint secondLastSwap
;
229 GLuint any_contend
; /* throttle me harder */
232 GLboolean scissorChanged
;
233 drm_clip_rect_t draw_rect
;
234 drm_clip_rect_t scissor_rect
;
235 drm_clip_rect_t tmp_boxes
[2][SAVAGE_NR_SAREA_CLIPRECTS
];
236 /*Texture aging and DMA based aging*/
237 unsigned int texAge
[SAVAGE_NR_TEX_HEAPS
];
239 drmContext hHWContext
;
243 __DRIdrawablePrivate
*driDrawable
;
244 __DRIdrawablePrivate
*driReadable
;
247 * Drawable used by Mesa for software fallbacks for reading and
248 * writing. It is set by Mesa's \c SetBuffer callback, and will always be
249 * either \c mga_context_t::driDrawable or \c mga_context_t::driReadable.
251 __DRIdrawablePrivate
*mesa_drawable
;
253 __DRIscreenPrivate
*driScreen
;
254 savageScreenPrivate
*savageScreen
;
255 drm_savage_sarea_t
*sarea
;
257 GLboolean hw_stencil
;
260 volatile GLuint
*shadowPointer
;
261 volatile GLuint
*eventTag1
;
262 GLuint shadowCounter
;
263 GLboolean shadowStatus
;
266 #define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))
268 /* To remove all debugging, make sure SAVAGE_DEBUG is defined as a
269 * preprocessor symbol, and equal to zero.
271 #define SAVAGE_DEBUG 0
273 #warning "Debugging enabled - expect reduced performance"
274 extern int SAVAGE_DEBUG
;
277 #define DEBUG_VERBOSE_2D 0x1
278 #define DEBUG_VERBOSE_RING 0x8
279 #define DEBUG_VERBOSE_OUTREG 0x10
280 #define DEBUG_ALWAYS_SYNC 0x40
281 #define DEBUG_VERBOSE_MSG 0x80
282 #define DEBUG_NO_OUTRING 0x100
283 #define DEBUG_NO_OUTREG 0x200
284 #define DEBUG_VERBOSE_API 0x400
285 #define DEBUG_VALIDATE_RING 0x800
286 #define DEBUG_VERBOSE_LRU 0x1000
287 #define DEBUG_VERBOSE_DRI 0x2000
288 #define DEBUG_VERBOSE_IOCTL 0x4000
290 #define TARGET_FRONT 0x0
291 #define TARGET_BACK 0x1
292 #define TARGET_DEPTH 0x2
294 #define SAVAGEDEBUG 0
295 #define _SAVAGE_DEBUG
296 /*frank remove the least debug information*/
298 #define fprintf fprintf
303 #define SUBPIXEL_X -0.5
304 #define SUBPIXEL_Y -0.375