Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / savage / savagerender.c
1 /*
2 * Copyright 2005 Felix Kuehling
3 * All rights reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR
20 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
21 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /*
26 * Render unclipped vertex buffers by emitting vertices directly to
27 * dma buffers. Use strip/fan hardware primitives where possible.
28 * Simulate missing primitives with indexed vertices.
29 */
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/imports.h"
34 #include "main/mtypes.h"
35
36 #include "tnl/t_context.h"
37
38 #include "savagecontext.h"
39 #include "savagestate.h"
40 #include "savageioctl.h"
41
42 /*
43 * Standard render tab for Savage4 and smooth shading on Savage3D
44 */
45 #define HAVE_POINTS 0
46 #define HAVE_LINES 0
47 #define HAVE_LINE_STRIPS 0
48 #define HAVE_TRIANGLES 1
49 #define HAVE_TRI_STRIPS 1
50 #define HAVE_TRI_STRIP_1 0
51 #define HAVE_TRI_FANS 1
52 #define HAVE_POLYGONS 0
53 #define HAVE_QUADS 0
54 #define HAVE_QUAD_STRIPS 0
55
56 #define HAVE_ELTS 1
57
58 #define LOCAL_VARS savageContextPtr imesa = SAVAGE_CONTEXT(ctx)
59 #define INIT( prim ) do { \
60 if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
61 savageFlushVertices(imesa); \
62 switch (prim) { \
63 case GL_TRIANGLES: imesa->HwPrim = SAVAGE_PRIM_TRILIST; break; \
64 case GL_TRIANGLE_STRIP: imesa->HwPrim = SAVAGE_PRIM_TRISTRIP; break; \
65 case GL_TRIANGLE_FAN: imesa->HwPrim = SAVAGE_PRIM_TRIFAN; break; \
66 } \
67 } while (0)
68 #define FLUSH() savageFlushElts(imesa), savageFlushVertices(imesa)
69
70 #define GET_CURRENT_VB_MAX_VERTS() \
71 ((imesa->bufferSize/4 - imesa->vtxBuf->used) / imesa->HwVertexSize)
72 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
73 (imesa->bufferSize/4 / imesa->HwVertexSize)
74
75 #define ALLOC_VERTS( nr ) \
76 savageAllocVtxBuf( imesa, (nr) * imesa->HwVertexSize )
77 #define EMIT_VERTS( ctx, j, nr, buf ) \
78 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
79
80 #define ELTS_VARS( buf ) GLushort *dest = buf, firstElt = imesa->firstElt
81 #define ELT_INIT( prim ) INIT(prim)
82
83 /* (size - used - 1 qword for drawing command) * 4 elts per qword */
84 #define GET_CURRENT_VB_MAX_ELTS() \
85 ((imesa->cmdBuf.size - (imesa->cmdBuf.write - imesa->cmdBuf.base) - 1)*4)
86 /* (size - space for initial state - 1 qword for drawing command) * 4 elts
87 * imesa is not defined in validate_render :( */
88 #define GET_SUBSEQUENT_VB_MAX_ELTS() \
89 ((SAVAGE_CONTEXT(ctx)->cmdBuf.size - \
90 (SAVAGE_CONTEXT(ctx)->cmdBuf.start - \
91 SAVAGE_CONTEXT(ctx)->cmdBuf.base) - 1)*4)
92
93 #define ALLOC_ELTS(nr) savageAllocElts(imesa, nr)
94 #define EMIT_ELT(offset, x) do { \
95 (dest)[offset] = (GLushort) ((x)+firstElt); \
96 } while (0)
97 #define EMIT_TWO_ELTS(offset, x, y) do { \
98 *(GLuint *)(dest + offset) = (((y)+firstElt) << 16) | \
99 ((x)+firstElt); \
100 } while (0)
101
102 #define INCR_ELTS( nr ) dest += nr
103 #define ELTPTR dest
104 #define RELEASE_ELT_VERTS() \
105 savageReleaseIndexedVerts(imesa)
106
107 #define EMIT_INDEXED_VERTS( ctx, start, count ) do { \
108 GLuint *buf = savageAllocIndexedVerts(imesa, count-start); \
109 EMIT_VERTS(ctx, start, count-start, buf); \
110 } while (0)
111
112 #define TAG(x) savage_##x
113 #include "tnl_dd/t_dd_dmatmp.h"
114
115 /*
116 * On Savage3D triangle fans and strips are broken with flat
117 * shading. With triangles it wants the color for flat shading in the
118 * first vertex! So we make another template instance which uses
119 * triangles only (with reordered vertices: SAVAGE_PRIM_TRILIST_201).
120 * The reordering is done by the DRM.
121 */
122 #undef HAVE_TRI_STRIPS
123 #undef HAVE_TRI_FANS
124 #define HAVE_TRI_STRIPS 0
125 #define HAVE_TRI_FANS 0
126
127 #undef INIT
128 #define INIT( prim ) do { \
129 if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
130 savageFlushVertices(imesa); \
131 imesa->HwPrim = SAVAGE_PRIM_TRILIST_201; \
132 } while(0)
133
134 #undef TAG
135 #define TAG(x) savage_flat_##x##_s3d
136 #include "tnl_dd/t_dd_dmatmp.h"
137
138
139 /**********************************************************************/
140 /* Render pipeline stage */
141 /**********************************************************************/
142
143 static GLboolean savage_run_render( GLcontext *ctx,
144 struct tnl_pipeline_stage *stage )
145 {
146 savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
147 TNLcontext *tnl = TNL_CONTEXT(ctx);
148 struct vertex_buffer *VB = &tnl->vb;
149 tnl_render_func *tab, *tab_elts;
150 GLboolean valid;
151 GLuint i;
152
153 if (savageHaveIndexedVerts(imesa))
154 savageReleaseIndexedVerts(imesa);
155
156 if (imesa->savageScreen->chipset < S3_SAVAGE4 &&
157 (ctx->_TriangleCaps & DD_FLATSHADE)) {
158 tab = savage_flat_render_tab_verts_s3d;
159 tab_elts = savage_flat_render_tab_elts_s3d;
160 valid = savage_flat_validate_render_s3d( ctx, VB );
161 } else {
162 tab = savage_render_tab_verts;
163 tab_elts = savage_render_tab_elts;
164 valid = savage_validate_render( ctx, VB );
165 }
166
167 /* Don't handle clipping or vertex manipulations.
168 */
169 if (imesa->RenderIndex != 0 || !valid) {
170 return GL_TRUE;
171 }
172
173 tnl->Driver.Render.Start( ctx );
174 /* Check RenderIndex again. The ptexHack is detected late in RenderStart.
175 * Also check for ptex fallbacks detected late.
176 */
177 if (imesa->RenderIndex != 0 || imesa->Fallback != 0) {
178 return GL_TRUE;
179 }
180
181 /* setup for hardware culling */
182 imesa->raster_primitive = GL_TRIANGLES;
183 imesa->new_state |= SAVAGE_NEW_CULL;
184
185 /* update and emit state */
186 savageDDUpdateHwState(ctx);
187 savageEmitChangedState(imesa);
188
189 if (VB->Elts) {
190 tab = tab_elts;
191 if (!savageHaveIndexedVerts(imesa)) {
192 if (VB->Count > GET_SUBSEQUENT_VB_MAX_VERTS())
193 return GL_TRUE;
194 EMIT_INDEXED_VERTS(ctx, 0, VB->Count);
195 }
196 }
197
198 for (i = 0 ; i < VB->PrimitiveCount ; i++)
199 {
200 GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
201 GLuint start = VB->Primitive[i].start;
202 GLuint length = VB->Primitive[i].count;
203
204 if (length)
205 tab[prim & PRIM_MODE_MASK]( ctx, start, start+length, prim);
206 }
207
208 tnl->Driver.Render.Finish( ctx );
209
210 return GL_FALSE; /* finished the pipe */
211 }
212
213 struct tnl_pipeline_stage _savage_render_stage =
214 {
215 "savage render",
216 NULL,
217 NULL,
218 NULL,
219 NULL,
220 savage_run_render /* run */
221 };
222
223
224 /**********************************************************************/
225 /* Pipeline stage for texture coordinate normalization */
226 /**********************************************************************/
227 struct texnorm_stage_data {
228 GLboolean active;
229 GLvector4f texcoord[MAX_TEXTURE_UNITS];
230 };
231
232 #define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr)
233
234
235 static GLboolean run_texnorm_stage( GLcontext *ctx,
236 struct tnl_pipeline_stage *stage )
237 {
238 struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
239 savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
240 TNLcontext *tnl = TNL_CONTEXT(ctx);
241 struct vertex_buffer *VB = &tnl->vb;
242 GLuint i;
243
244 if (imesa->Fallback || !store->active)
245 return GL_TRUE;
246
247 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
248 const GLbitfield reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled;
249 if (reallyEnabled) {
250 const struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
251 const GLboolean normalizeS = (texObj->WrapS == GL_REPEAT);
252 const GLboolean normalizeT = (reallyEnabled & TEXTURE_2D_BIT) &&
253 (texObj->WrapT == GL_REPEAT);
254 const GLfloat *in = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->data;
255 const GLint instride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->stride;
256 GLfloat (*out)[4] = store->texcoord[i].data;
257 GLint j;
258
259 if (!ctx->Texture.Unit[i]._ReallyEnabled ||
260 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size == 4)
261 /* Never try to normalize homogenous tex coords! */
262 continue;
263
264 if (normalizeS && normalizeT) {
265 /* take first texcoords as rough estimate of mean value */
266 GLfloat correctionS = -floor(in[0]+0.5);
267 GLfloat correctionT = -floor(in[1]+0.5);
268 for (j = 0; j < VB->Count; ++j) {
269 out[j][0] = in[0] + correctionS;
270 out[j][1] = in[1] + correctionT;
271 in = (GLfloat *)((GLubyte *)in + instride);
272 }
273 } else if (normalizeS) {
274 /* take first texcoords as rough estimate of mean value */
275 GLfloat correctionS = -floor(in[0]+0.5);
276 if (reallyEnabled & TEXTURE_2D_BIT) {
277 for (j = 0; j < VB->Count; ++j) {
278 out[j][0] = in[0] + correctionS;
279 out[j][1] = in[1];
280 in = (GLfloat *)((GLubyte *)in + instride);
281 }
282 } else {
283 for (j = 0; j < VB->Count; ++j) {
284 out[j][0] = in[0] + correctionS;
285 in = (GLfloat *)((GLubyte *)in + instride);
286 }
287 }
288 } else if (normalizeT) {
289 /* take first texcoords as rough estimate of mean value */
290 GLfloat correctionT = -floor(in[1]+0.5);
291 for (j = 0; j < VB->Count; ++j) {
292 out[j][0] = in[0];
293 out[j][1] = in[1] + correctionT;
294 in = (GLfloat *)((GLubyte *)in + instride);
295 }
296 }
297
298 if (normalizeS || normalizeT)
299 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &store->texcoord[i];
300 }
301 }
302
303 return GL_TRUE;
304 }
305
306 /* Called the first time stage->run() is invoked.
307 */
308 static GLboolean alloc_texnorm_data( GLcontext *ctx,
309 struct tnl_pipeline_stage *stage )
310 {
311 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
312 struct texnorm_stage_data *store;
313 GLuint i;
314
315 stage->privatePtr = CALLOC(sizeof(*store));
316 store = TEXNORM_STAGE_DATA(stage);
317 if (!store)
318 return GL_FALSE;
319
320 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
321 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
322
323 return GL_TRUE;
324 }
325
326 static void validate_texnorm( GLcontext *ctx,
327 struct tnl_pipeline_stage *stage )
328 {
329 struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
330 GLuint flags = 0;
331
332 if (((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
333 (ctx->Texture.Unit[0]._Current->WrapS == GL_REPEAT)) ||
334 ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
335 (ctx->Texture.Unit[0]._Current->WrapT == GL_REPEAT)))
336 flags |= VERT_BIT_TEX0;
337
338 if (((ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
339 (ctx->Texture.Unit[1]._Current->WrapS == GL_REPEAT)) ||
340 ((ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) &&
341 (ctx->Texture.Unit[1]._Current->WrapT == GL_REPEAT)))
342 flags |= VERT_BIT_TEX1;
343
344 store->active = (flags != 0);
345 }
346
347 static void free_texnorm_data( struct tnl_pipeline_stage *stage )
348 {
349 struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
350 GLuint i;
351
352 if (store) {
353 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
354 if (store->texcoord[i].data)
355 _mesa_vector4f_free( &store->texcoord[i] );
356 FREE( store );
357 stage->privatePtr = 0;
358 }
359 }
360
361 struct tnl_pipeline_stage _savage_texnorm_stage =
362 {
363 "savage texture coordinate normalization stage", /* name */
364 NULL, /* private data */
365 alloc_texnorm_data, /* run -- initially set to init */
366 free_texnorm_data, /* destructor */
367 validate_texnorm,
368 run_texnorm_stage
369 };