2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
32 #include "savagecontext.h"
33 #include "savagetex.h"
34 #include "savagetris.h"
35 #include "savageioctl.h"
36 #include "simple_list.h"
38 #include "savage_bci.h"
41 #include "texformat.h"
48 #include "swrast/swrast.h"
52 #define TILE_INDEX_DXT1 0
53 #define TILE_INDEX_8 1
54 #define TILE_INDEX_16 2
55 #define TILE_INDEX_DXTn 3
56 #define TILE_INDEX_32 4
58 /* On Savage4 the texure LOD-bias needs an offset of ~ 0.3 to get
59 * somewhere close to software rendering.
61 #define SAVAGE4_LOD_OFFSET 10
63 /* Tile info for S3TC formats counts in 4x4 blocks instead of texels.
64 * In DXT1 each block is encoded in 64 bits. In DXT3 and 5 each block is
65 * encoded in 128 bits. */
67 /* Size 1, 2 and 4 images are packed into the last subtile. Each image
68 * is repeated to fill a 4x4 pixel area. The figure below shows the
69 * layout of those 4x4 pixel areas in the 8x8 subtile.
74 * Yuck! 8-bit texture formats use 4x8 subtiles. See below.
76 static const savageTileInfo tileInfo_pro
[5] = {
77 {16, 16, 16, 8, 1, 2, {0x18, 0x10}}, /* DXT1 */
78 {64, 32, 16, 4, 4, 8, {0x30, 0x20}}, /* 8-bit */
79 {64, 16, 8, 2, 8, 8, {0x48, 0x08}}, /* 16-bit */
80 {16, 8, 16, 4, 1, 2, {0x30, 0x20}}, /* DXT3, DXT5 */
81 {32, 16, 4, 2, 8, 8, {0x90, 0x10}}, /* 32-bit */
84 /* Size 1, 2 and 4 images are packed into the last two subtiles. Each
85 * image is repeated to fill a 4x4 pixel area. The figures below show
86 * the layout of those 4x4 pixel areas in the two 4x8 subtiles.
88 * second last subtile: 4 last subtile: 2
91 static const savageTileInfo tileInfo_s3d_s4
[5] = {
92 {16, 16, 16, 8, 1, 2, {0x18, 0x10}}, /* DXT1 */
93 {64, 32, 16, 4, 4, 8, {0x30, 0x20}}, /* 8-bit */
94 {64, 16, 16, 2, 4, 8, {0x60, 0x40}}, /* 16-bit */
95 {16, 8, 16, 4, 1, 2, {0x30, 0x20}}, /* DXT3, DXT5 */
96 {32, 16, 8, 2, 4, 8, {0xc0, 0x80}}, /* 32-bit */
99 /** \brief Template for subtile uploads.
100 * \param h height in pixels
101 * \param w width in bytes
103 #define SUBTILE_FUNC(w,h) \
104 static __inline GLubyte *savageUploadSubtile_##w##x##h \
105 (GLubyte *dest, GLubyte *src, GLuint srcStride) \
108 for (y = 0; y < h; ++y) { \
109 memcpy (dest, src, w); \
116 SUBTILE_FUNC(2, 8) /* 4 bits per pixel, 4 pixels wide */
120 SUBTILE_FUNC(32, 8) /* 4 bytes per pixel, 8 pixels wide */
122 SUBTILE_FUNC(8, 2) /* DXT1 */
123 SUBTILE_FUNC(16, 2) /* DXT3 and DXT5 */
125 /** \brief Upload a complete tile from src (srcStride) to dest
127 * \param tileInfo Pointer to tiling information
128 * \param wInSub Width of source/dest image in subtiles
129 * \param hInSub Height of source/dest image in subtiles
130 * \param bpp Bytes per pixel
131 * \param src Pointer to source data
132 * \param srcStride Byte stride of rows in the source data
133 * \param dest Pointer to destination
135 * Writes linearly to the destination memory in order to exploit write
138 * For a complete tile wInSub and hInSub are set to the same values as
139 * in tileInfo. If the source image is smaller than a whole tile in
140 * one or both dimensions then they are set to the values of the
141 * source image. This only works as long as the source image is bigger
144 static void savageUploadTile (const savageTileInfo
*tileInfo
,
145 GLuint wInSub
, GLuint hInSub
, GLuint bpp
,
146 GLubyte
*src
, GLuint srcStride
, GLubyte
*dest
) {
147 GLuint subStride
= tileInfo
->subWidth
* bpp
;
148 GLubyte
*srcSRow
= src
, *srcSTile
= src
;
149 GLubyte
*(*subtileFunc
) (GLubyte
*, GLubyte
*, GLuint
);
152 case 2: subtileFunc
= savageUploadSubtile_2x8
; break;
153 case 4: subtileFunc
= savageUploadSubtile_4x8
; break;
154 case 8: subtileFunc
= tileInfo
->subHeight
== 8 ?
155 savageUploadSubtile_8x8
: savageUploadSubtile_8x2
; break;
156 case 16: subtileFunc
= tileInfo
->subHeight
== 8 ?
157 savageUploadSubtile_16x8
: savageUploadSubtile_16x2
; break;
158 case 32: subtileFunc
= savageUploadSubtile_32x8
; break;
161 for (sy
= 0; sy
< hInSub
; ++sy
) {
163 for (sx
= 0; sx
< wInSub
; ++sx
) {
165 dest
= subtileFunc (dest
, src
, srcStride
);
166 srcSTile
+= subStride
;
168 srcSRow
+= srcStride
* tileInfo
->subHeight
;
172 /** \brief Upload a image that is smaller than 8 pixels in either dimension.
174 * \param tileInfo Pointer to tiling information
175 * \param width Width of the image
176 * \param height Height of the image
177 * \param bpp Bytes per pixel
178 * \param src Pointer to source data
179 * \param dest Pointer to destination
181 * This function handles all the special cases that need to be taken
182 * care off. The caller may need to call this function multiple times
183 * with the destination offset in different ways since small texture
184 * images must be repeated in order to fill a whole tile (or 4x4 for
185 * the last 3 levels).
187 * FIXME: Repeating inside this function would be more efficient.
189 static void savageUploadTiny (const savageTileInfo
*tileInfo
,
190 GLuint pixWidth
, GLuint pixHeight
,
191 GLuint width
, GLuint height
, GLuint bpp
,
192 GLubyte
*src
, GLubyte
*dest
) {
193 GLuint size
= MAX2(pixWidth
, pixHeight
);
195 if (width
> tileInfo
->subWidth
) { /* assert: height <= subtile height */
196 GLuint wInSub
= width
/ tileInfo
->subWidth
;
197 GLuint srcStride
= width
* bpp
;
198 GLuint subStride
= tileInfo
->subWidth
* bpp
;
199 GLuint subSkip
= (tileInfo
->subHeight
- height
) * subStride
;
200 GLubyte
*srcSTile
= src
;
202 for (sx
= 0; sx
< wInSub
; ++sx
) {
204 for (y
= 0; y
< height
; ++y
) {
205 memcpy (dest
, src
, subStride
);
210 srcSTile
+= subStride
;
212 } else if (size
> 4) { /* a tile or less wide, except the last 3 levels */
213 GLuint srcStride
= width
* bpp
;
214 GLuint subStride
= tileInfo
->subWidth
* bpp
;
215 /* if the subtile width is 4 we have to skip every other subtile */
216 GLuint subSkip
= tileInfo
->subWidth
<= 4 ?
217 subStride
* tileInfo
->subHeight
: 0;
218 GLuint skipRemainder
= tileInfo
->subHeight
- 1;
220 for (y
= 0; y
< height
; ++y
) {
221 memcpy (dest
, src
, srcStride
);
224 if ((y
& skipRemainder
) == skipRemainder
)
227 } else { /* the last 3 mipmap levels */
228 GLuint offset
= (size
<= 2 ? tileInfo
->tinyOffset
[size
-1] : 0);
229 GLuint subStride
= tileInfo
->subWidth
* bpp
;
232 for (y
= 0; y
< height
; ++y
) {
233 memcpy (dest
, src
, bpp
*width
);
240 /** \brief Upload an image from mesa's internal copy.
242 static void savageUploadTexLevel( savageTexObjPtr t
, int level
)
244 const struct gl_texture_image
*image
= t
->base
.tObj
->Image
[0][level
];
245 const savageTileInfo
*tileInfo
= t
->tileInfo
;
246 GLuint pixWidth
= image
->Width2
, pixHeight
= image
->Height2
;
247 GLuint bpp
= t
->texelBytes
;
248 GLuint width
, height
;
250 /* FIXME: Need triangle (rather than pixel) fallbacks to simulate
251 * this using normal textured triangles.
253 * DO THIS IN DRIVER STATE MANAGMENT, not hardware state.
255 if(image
->Border
!= 0)
256 fprintf (stderr
, "Not supported texture border %d.\n",
257 (int) image
->Border
);
259 if (t
->hwFormat
== TFT_S3TC4A4Bit
|| t
->hwFormat
== TFT_S3TC4CA4Bit
||
260 t
->hwFormat
== TFT_S3TC4Bit
) {
261 width
= (pixWidth
+3) / 4;
262 height
= (pixHeight
+3) / 4;
268 if (pixWidth
>= 8 && pixHeight
>= 8) {
269 GLuint
*dirtyPtr
= t
->image
[level
].dirtyTiles
;
270 GLuint dirtyMask
= 1;
272 if (width
>= tileInfo
->width
&& height
>= tileInfo
->height
) {
273 GLuint wInTiles
= width
/ tileInfo
->width
;
274 GLuint hInTiles
= height
/ tileInfo
->height
;
275 GLubyte
*srcTRow
= image
->Data
, *src
;
276 GLubyte
*dest
= (GLubyte
*)(t
->bufAddr
+ t
->image
[level
].offset
);
278 for (y
= 0; y
< hInTiles
; ++y
) {
280 for (x
= 0; x
< wInTiles
; ++x
) {
281 if (*dirtyPtr
& dirtyMask
) {
282 savageUploadTile (tileInfo
,
283 tileInfo
->wInSub
, tileInfo
->hInSub
,
284 bpp
, src
, width
* bpp
, dest
);
286 src
+= tileInfo
->width
* bpp
;
287 dest
+= 2048; /* tile size is always 2k */
288 if (dirtyMask
== 1<<31) {
294 srcTRow
+= width
* tileInfo
->height
* bpp
;
296 } else if (width
>= tileInfo
->width
) {
297 GLuint wInTiles
= width
/ tileInfo
->width
;
298 GLubyte
*src
= image
->Data
;
299 GLubyte
*dest
= (GLubyte
*)(t
->bufAddr
+ t
->image
[level
].offset
);
300 GLuint tileStride
= tileInfo
->width
* bpp
* height
;
301 savageContextPtr imesa
= (savageContextPtr
)t
->base
.heap
->driverContext
;
303 /* Savage3D-based chips seem so use a constant tile stride
304 * of 2048 for vertically incomplete tiles, but only if
305 * the color depth is 32bpp. Nobody said this was supposed
308 if (bpp
== 4 && imesa
->savageScreen
->chipset
< S3_SAVAGE4
)
310 for (x
= 0; x
< wInTiles
; ++x
) {
311 if (*dirtyPtr
& dirtyMask
) {
312 savageUploadTile (tileInfo
,
314 height
/ tileInfo
->subHeight
,
315 bpp
, src
, width
* bpp
, dest
);
317 src
+= tileInfo
->width
* bpp
;
319 if (dirtyMask
== 1<<31) {
326 savageUploadTile (tileInfo
, width
/ tileInfo
->subWidth
,
327 height
/ tileInfo
->subHeight
, bpp
,
328 image
->Data
, width
* bpp
,
329 (GLubyte
*)(t
->bufAddr
+t
->image
[level
].offset
));
332 GLuint minHeight
, minWidth
, hRepeat
, vRepeat
, x
, y
;
333 if (t
->hwFormat
== TFT_S3TC4A4Bit
|| t
->hwFormat
== TFT_S3TC4CA4Bit
||
334 t
->hwFormat
== TFT_S3TC4Bit
)
335 minWidth
= minHeight
= 1;
337 minWidth
= minHeight
= 4;
338 if (width
> minWidth
|| height
> minHeight
) {
339 minWidth
= tileInfo
->subWidth
;
340 minHeight
= tileInfo
->subHeight
;
342 hRepeat
= width
>= minWidth
? 1 : minWidth
/ width
;
343 vRepeat
= height
>= minHeight
? 1 : minHeight
/ height
;
344 for (y
= 0; y
< vRepeat
; ++y
) {
345 GLuint offset
= y
* tileInfo
->subWidth
*height
* bpp
;
346 for (x
= 0; x
< hRepeat
; ++x
) {
347 savageUploadTiny (tileInfo
, pixWidth
, pixHeight
,
348 width
, height
, bpp
, image
->Data
,
349 (GLubyte
*)(t
->bufAddr
+
350 t
->image
[level
].offset
+offset
));
351 offset
+= width
* bpp
;
357 /** \brief Compute the destination size of a texture image
359 static GLuint
savageTexImageSize (GLuint width
, GLuint height
, GLuint bpp
) {
361 if (width
>= 8 && height
>= 8)
362 return width
* height
* bpp
;
363 /* special case for the last three mipmap levels: the hardware computes
364 * the offset internally */
365 else if (width
<= 4 && height
<= 4)
367 /* partially filled sub tiles waste memory
368 * on Savage3D and Savage4 with subtile width 4 every other subtile is
369 * skipped if width < 8 so we can assume a uniform subtile width of 8 */
371 return width
* 8 * bpp
;
372 else if (height
>= 8)
373 return 8 * height
* bpp
;
378 /** \brief Compute the destination size of a compressed texture image
380 static GLuint
savageCompressedTexImageSize (GLuint width
, GLuint height
,
382 width
= (width
+3) / 4;
383 height
= (height
+3) / 4;
385 if (width
>= 2 && height
>= 2)
386 return width
* height
* bpp
;
387 /* special case for the last three mipmap levels: the hardware computes
388 * the offset internally */
389 else if (width
<= 1 && height
<= 1)
391 /* partially filled sub tiles waste memory
392 * on Savage3D and Savage4 with subtile width 4 every other subtile is
393 * skipped if width < 8 so we can assume a uniform subtile width of 8 */
395 return width
* 2 * bpp
;
396 else if (height
>= 2)
397 return 2 * height
* bpp
;
402 /** \brief Compute the number of (partial) tiles of a texture image
404 static GLuint
savageTexImageTiles (GLuint width
, GLuint height
,
405 const savageTileInfo
*tileInfo
)
407 return (width
+ tileInfo
->width
- 1) / tileInfo
->width
*
408 (height
+ tileInfo
->height
- 1) / tileInfo
->height
;
411 /** \brief Mark dirty tiles
413 * Some care must be taken because tileInfo may not be set or not
414 * up-to-date. So we check if tileInfo is initialized and if the number
415 * of tiles in the bit vector matches the number of tiles computed from
416 * the current tileInfo.
418 static void savageMarkDirtyTiles (savageTexObjPtr t
, GLuint level
,
419 GLuint totalWidth
, GLuint totalHeight
,
420 GLint xoffset
, GLint yoffset
,
421 GLsizei width
, GLsizei height
)
423 GLuint wInTiles
, hInTiles
;
424 GLuint x0
, y0
, x1
, y1
;
428 wInTiles
= (totalWidth
+ t
->tileInfo
->width
- 1) / t
->tileInfo
->width
;
429 hInTiles
= (totalHeight
+ t
->tileInfo
->height
- 1) / t
->tileInfo
->height
;
430 if (wInTiles
* hInTiles
!= t
->image
[level
].nTiles
)
433 x0
= xoffset
/ t
->tileInfo
->width
;
434 y0
= yoffset
/ t
->tileInfo
->height
;
435 x1
= (xoffset
+ width
- 1) / t
->tileInfo
->width
;
436 y1
= (yoffset
+ height
- 1) / t
->tileInfo
->height
;
438 for (y
= y0
; y
<= y1
; ++y
) {
439 GLuint
*ptr
= t
->image
[level
].dirtyTiles
+ (y
* wInTiles
+ x0
) / 32;
440 GLuint mask
= 1 << (y
* wInTiles
+ x0
) % 32;
441 for (x
= x0
; x
<= x1
; ++x
) {
443 if (mask
== (1<<31)) {
453 /** \brief Mark all tiles as dirty
455 static void savageMarkAllTiles (savageTexObjPtr t
, GLuint level
)
457 GLuint words
= (t
->image
[level
].nTiles
+ 31) / 32;
459 memset(t
->image
[level
].dirtyTiles
, ~0, words
*sizeof(GLuint
));
463 static void savageSetTexWrapping(savageTexObjPtr tex
, GLenum s
, GLenum t
)
465 tex
->setup
.sWrapMode
= s
;
466 tex
->setup
.tWrapMode
= t
;
469 static void savageSetTexFilter(savageTexObjPtr t
, GLenum minf
, GLenum magf
)
471 t
->setup
.minFilter
= minf
;
472 t
->setup
.magFilter
= magf
;
478 static void savageSetTexBorderColor(savageTexObjPtr t
, GLubyte color
[4])
480 /* t->Setup[SAVAGE_TEXREG_TEXBORDERCOL] = */
481 /*t->setup.borderColor = SAVAGEPACKCOLOR8888(color[0],color[1],color[2],color[3]); */
486 static savageTexObjPtr
487 savageAllocTexObj( struct gl_texture_object
*texObj
)
491 t
= (savageTexObjPtr
) calloc(1,sizeof(*t
));
492 texObj
->DriverData
= t
;
496 /* Initialize non-image-dependent parts of the state:
498 t
->base
.tObj
= texObj
;
499 t
->base
.dirty_images
[0] = 0;
500 t
->dirtySubImages
= 0;
503 /* Initialize dirty tiles bit vectors
505 for (i
= 0; i
< SAVAGE_TEX_MAXLEVELS
; ++i
)
506 t
->image
[i
].nTiles
= 0;
508 /* FIXME Something here to set initial values for other parts of
512 make_empty_list( &t
->base
);
514 savageSetTexWrapping(t
,texObj
->WrapS
,texObj
->WrapT
);
515 savageSetTexFilter(t
,texObj
->MinFilter
,texObj
->MagFilter
);
516 savageSetTexBorderColor(t
,texObj
->_BorderChan
);
522 /* Mesa texture formats for alpha-images on Savage3D/IX/MX
524 * Promoting texture images to ARGB888 or ARGB4444 doesn't work
525 * because we can't tell the hardware to ignore the color components
526 * and only use the alpha component. So we define our own texture
527 * formats that promote to ARGB8888 or ARGB4444 and set the color
528 * components to white. This way we get the correct result.
531 _savage_texstore_a1114444(TEXSTORE_PARAMS
)
533 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
536 srcWidth
, srcHeight
, srcDepth
,
537 srcFormat
, srcType
, srcAddr
,
539 const GLchan
*src
= tempImage
;
542 ASSERT(dstFormat
== &_savage_texformat_a1114444
);
543 ASSERT(baseInternalFormat
== GL_ALPHA
);
547 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
548 for (img
= 0; img
< srcDepth
; img
++) {
549 GLubyte
*dstRow
= (GLubyte
*) dstAddr
550 + dstImageOffsets
[dstZoffset
+ img
] * dstFormat
->TexelBytes
551 + dstYoffset
* dstRowStride
552 + dstXoffset
* dstFormat
->TexelBytes
;
553 for (row
= 0; row
< srcHeight
; row
++) {
554 GLushort
*dstUI
= (GLushort
*) dstRow
;
555 for (col
= 0; col
< srcWidth
; col
++) {
556 dstUI
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[0]),
560 dstRow
+= dstRowStride
;
563 _mesa_free((void *) tempImage
);
570 _savage_texstore_a1118888(TEXSTORE_PARAMS
)
572 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
575 srcWidth
, srcHeight
, srcDepth
,
576 srcFormat
, srcType
, srcAddr
,
578 const GLchan
*src
= tempImage
;
581 ASSERT(dstFormat
== &_savage_texformat_a1118888
);
582 ASSERT(baseInternalFormat
== GL_ALPHA
);
586 _mesa_adjust_image_for_convolution(ctx
, dims
, &srcWidth
, &srcHeight
);
587 for (img
= 0; img
< srcDepth
; img
++) {
588 GLubyte
*dstRow
= (GLubyte
*) dstAddr
589 + dstImageOffsets
[dstZoffset
+ img
] * dstFormat
->TexelBytes
590 + dstYoffset
* dstRowStride
591 + dstXoffset
* dstFormat
->TexelBytes
;
592 for (row
= 0; row
< srcHeight
; row
++) {
593 GLuint
*dstUI
= (GLuint
*) dstRow
;
594 for (col
= 0; col
< srcWidth
; col
++) {
595 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[0]),
599 dstRow
+= dstRowStride
;
602 _mesa_free((void *) tempImage
);
608 static struct gl_texture_format _savage_texformat_a1114444
= {
609 MESA_FORMAT_ARGB4444
, /* MesaFormat */
610 GL_RGBA
, /* BaseFormat */
611 GL_UNSIGNED_NORMALIZED_ARB
, /* DataType */
616 0, /* LuminanceBits */
617 0, /* IntensityBits */
622 _savage_texstore_a1114444
, /* StoreTexImageFunc */
623 NULL
, NULL
, NULL
, NULL
, NULL
, NULL
/* FetchTexel* filled in by
624 * savageDDInitTextureFuncs */
626 static struct gl_texture_format _savage_texformat_a1118888
= {
627 MESA_FORMAT_ARGB8888
, /* MesaFormat */
628 GL_RGBA
, /* BaseFormat */
629 GL_UNSIGNED_NORMALIZED_ARB
, /* DataType */
634 0, /* LuminanceBits */
635 0, /* IntensityBits */
640 _savage_texstore_a1118888
, /* StoreTexImageFunc */
641 NULL
, NULL
, NULL
, NULL
, NULL
, NULL
/* FetchTexel* filled in by
642 * savageDDInitTextureFuncs */
646 /* Called by the _mesa_store_teximage[123]d() functions. */
647 static const struct gl_texture_format
*
648 savageChooseTextureFormat( GLcontext
*ctx
, GLint internalFormat
,
649 GLenum format
, GLenum type
)
651 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
652 const GLboolean do32bpt
=
653 ( imesa
->texture_depth
== DRI_CONF_TEXTURE_DEPTH_32
);
654 const GLboolean force16bpt
=
655 ( imesa
->texture_depth
== DRI_CONF_TEXTURE_DEPTH_FORCE_16
);
656 const GLboolean isSavage4
= (imesa
->savageScreen
->chipset
>= S3_SAVAGE4
);
659 switch ( internalFormat
) {
662 case GL_COMPRESSED_RGBA
:
664 case GL_UNSIGNED_INT_10_10_10_2
:
665 case GL_UNSIGNED_INT_2_10_10_10_REV
:
666 return do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb1555
;
667 case GL_UNSIGNED_SHORT_4_4_4_4
:
668 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
669 return &_mesa_texformat_argb4444
;
670 case GL_UNSIGNED_SHORT_5_5_5_1
:
671 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
672 return &_mesa_texformat_argb1555
;
674 return do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
;
679 case GL_COMPRESSED_RGB
:
681 case GL_UNSIGNED_SHORT_4_4_4_4
:
682 case GL_UNSIGNED_SHORT_4_4_4_4_REV
:
683 return &_mesa_texformat_argb4444
;
684 case GL_UNSIGNED_SHORT_5_5_5_1
:
685 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
686 return &_mesa_texformat_argb1555
;
687 case GL_UNSIGNED_SHORT_5_6_5
:
688 case GL_UNSIGNED_SHORT_5_6_5_REV
:
689 return &_mesa_texformat_rgb565
;
691 return do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_rgb565
;
698 &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
;
702 &_mesa_texformat_argb8888
: &_mesa_texformat_argb1555
;
706 return &_mesa_texformat_argb4444
;
709 return &_mesa_texformat_argb1555
;
715 return !force16bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_rgb565
;
720 return &_mesa_texformat_rgb565
;
723 case GL_COMPRESSED_ALPHA
:
724 return isSavage4
? &_mesa_texformat_a8
: (
725 do32bpt
? &_savage_texformat_a1118888
: &_savage_texformat_a1114444
);
727 return isSavage4
? &_mesa_texformat_a8
: &_savage_texformat_a1114444
;
731 return isSavage4
? &_mesa_texformat_a8
: (
732 !force16bpt
? &_savage_texformat_a1118888
: &_savage_texformat_a1114444
);
736 case GL_COMPRESSED_LUMINANCE
:
737 /* no alpha, but use argb1555 in 16bit case to get pure grey values */
738 return isSavage4
? &_mesa_texformat_l8
: (
739 do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb1555
);
741 return isSavage4
? &_mesa_texformat_l8
: &_mesa_texformat_argb1555
;
745 return isSavage4
? &_mesa_texformat_l8
: (
746 !force16bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb1555
);
749 case GL_LUMINANCE_ALPHA
:
750 case GL_COMPRESSED_LUMINANCE_ALPHA
:
751 /* Savage4 has a al44 texture format. But it's not supported by Mesa. */
752 return do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
;
753 case GL_LUMINANCE4_ALPHA4
:
754 case GL_LUMINANCE6_ALPHA2
:
755 return &_mesa_texformat_argb4444
;
756 case GL_LUMINANCE8_ALPHA8
:
757 case GL_LUMINANCE12_ALPHA4
:
758 case GL_LUMINANCE12_ALPHA12
:
759 case GL_LUMINANCE16_ALPHA16
:
760 return !force16bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
;
762 /* TFT_I8 produces garbage on ProSavageDDR and subsequent texture
763 * disable keeps rendering garbage. Disabled for now. */
765 case GL_COMPRESSED_INTENSITY
:
766 return isSavage4
? &_mesa_texformat_i8
: (
767 do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
);
769 return isSavage4
? &_mesa_texformat_i8
: &_mesa_texformat_argb4444
;
773 return isSavage4
? &_mesa_texformat_i8
: (
774 !force16bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
);
777 case GL_COMPRESSED_INTENSITY
:
778 return do32bpt
? &_mesa_texformat_argb8888
: &_mesa_texformat_argb4444
;
780 return &_mesa_texformat_argb4444
;
784 return !force16bpt
? &_mesa_texformat_argb8888
:
785 &_mesa_texformat_argb4444
;
790 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
791 return &_mesa_texformat_rgb_dxt1
;
792 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
793 return &_mesa_texformat_rgba_dxt1
;
795 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
796 return &_mesa_texformat_rgba_dxt3
;
801 /* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */
802 return &_mesa_texformat_rgba_dxt1
;
804 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
805 return &_mesa_texformat_rgba_dxt5
;
809 case GL_COLOR_INDEX1_EXT:
810 case GL_COLOR_INDEX2_EXT:
811 case GL_COLOR_INDEX4_EXT:
812 case GL_COLOR_INDEX8_EXT:
813 case GL_COLOR_INDEX12_EXT:
814 case GL_COLOR_INDEX16_EXT:
815 return &_mesa_texformat_ci8;
818 _mesa_problem(ctx
, "unexpected texture format in %s", __FUNCTION__
);
823 static void savageSetTexImages( savageContextPtr imesa
,
824 const struct gl_texture_object
*tObj
)
826 savageTexObjPtr t
= (savageTexObjPtr
) tObj
->DriverData
;
827 struct gl_texture_image
*image
= tObj
->Image
[0][tObj
->BaseLevel
];
828 GLuint offset
, i
, textureFormat
, tileIndex
, size
;
829 GLint firstLevel
, lastLevel
;
834 switch (image
->TexFormat
->MesaFormat
) {
835 case MESA_FORMAT_ARGB8888
:
836 textureFormat
= TFT_ARGB8888
;
837 t
->texelBytes
= tileIndex
= 4;
839 case MESA_FORMAT_ARGB1555
:
840 textureFormat
= TFT_ARGB1555
;
841 t
->texelBytes
= tileIndex
= 2;
843 case MESA_FORMAT_ARGB4444
:
844 textureFormat
= TFT_ARGB4444
;
845 t
->texelBytes
= tileIndex
= 2;
847 case MESA_FORMAT_RGB565
:
848 textureFormat
= TFT_RGB565
;
849 t
->texelBytes
= tileIndex
= 2;
852 textureFormat
= TFT_L8
;
853 t
->texelBytes
= tileIndex
= 1;
856 textureFormat
= TFT_I8
;
857 t
->texelBytes
= tileIndex
= 1;
860 textureFormat
= TFT_A8
;
861 t
->texelBytes
= tileIndex
= 1;
863 case MESA_FORMAT_RGB_DXT1
:
864 textureFormat
= TFT_S3TC4Bit
;
865 tileIndex
= TILE_INDEX_DXT1
;
868 case MESA_FORMAT_RGBA_DXT1
:
869 textureFormat
= TFT_S3TC4Bit
;
870 tileIndex
= TILE_INDEX_DXT1
;
873 case MESA_FORMAT_RGBA_DXT3
:
874 textureFormat
= TFT_S3TC4A4Bit
;
875 tileIndex
= TILE_INDEX_DXTn
;
878 case MESA_FORMAT_RGBA_DXT5
:
879 textureFormat
= TFT_S3TC4CA4Bit
;
880 tileIndex
= TILE_INDEX_DXTn
;
884 _mesa_problem(imesa
->glCtx
, "Bad texture format in %s", __FUNCTION__
);
887 t
->hwFormat
= textureFormat
;
889 /* Select tiling format depending on the chipset and texture format */
890 if (imesa
->savageScreen
->chipset
<= S3_SAVAGE4
)
891 t
->tileInfo
= &tileInfo_s3d_s4
[tileIndex
];
893 t
->tileInfo
= &tileInfo_pro
[tileIndex
];
895 /* Compute which mipmap levels we really want to send to the hardware.
897 driCalculateTextureFirstLastLevel( &t
->base
);
898 firstLevel
= t
->base
.firstLevel
;
899 lastLevel
= t
->base
.lastLevel
;
901 /* Figure out the size now (and count the levels). Upload won't be
902 * done until later. If the number of tiles changes, it means that
903 * this function is called for the first time on this tex object or
904 * the image or the destination color format changed. So all tiles
905 * are marked as dirty.
909 for ( i
= firstLevel
; i
<= lastLevel
&& tObj
->Image
[0][i
] ; i
++ ) {
911 nTiles
= savageTexImageTiles (image
->Width2
, image
->Height2
, t
->tileInfo
);
912 if (t
->image
[i
].nTiles
!= nTiles
) {
913 GLuint words
= (nTiles
+ 31) / 32;
914 if (t
->image
[i
].nTiles
!= 0) {
915 free(t
->image
[i
].dirtyTiles
);
917 t
->image
[i
].dirtyTiles
= malloc(words
*sizeof(GLuint
));
918 memset(t
->image
[i
].dirtyTiles
, ~0, words
*sizeof(GLuint
));
920 t
->image
[i
].nTiles
= nTiles
;
922 t
->image
[i
].offset
= offset
;
924 image
= tObj
->Image
[0][i
];
925 if (t
->texelBytes
>= 8)
926 size
= savageCompressedTexImageSize (image
->Width2
, image
->Height2
,
929 size
= savageTexImageSize (image
->Width2
, image
->Height2
,
934 t
->base
.lastLevel
= i
-1;
935 t
->base
.totalSize
= offset
;
936 /* the last three mipmap levels don't add to the offset. They are packed
939 t
->base
.totalSize
+= (t
->texelBytes
>= 8 ? 4 : 64) * t
->texelBytes
;
940 /* 2k-aligned (really needed?) */
941 t
->base
.totalSize
= (t
->base
.totalSize
+ 2047UL) & ~2047UL;
944 void savageDestroyTexObj(savageContextPtr imesa
, savageTexObjPtr t
)
948 /* Free dirty tiles bit vectors */
949 for (i
= 0; i
< SAVAGE_TEX_MAXLEVELS
; ++i
) {
950 if (t
->image
[i
].nTiles
)
951 free (t
->image
[i
].dirtyTiles
);
954 /* See if it was the driver's current object.
958 for ( i
= 0 ; i
< imesa
->glCtx
->Const
.MaxTextureUnits
; i
++ )
960 if ( &t
->base
== imesa
->CurrentTexObj
[ i
] ) {
961 assert( t
->base
.bound
& (1 << i
) );
962 imesa
->CurrentTexObj
[ i
] = NULL
;
968 /* Upload a texture's images to one of the texture heaps. May have to
969 * eject our own and/or other client's texture objects to make room
972 static void savageUploadTexImages( savageContextPtr imesa
, savageTexObjPtr t
)
974 const GLint numLevels
= t
->base
.lastLevel
- t
->base
.firstLevel
+ 1;
979 LOCK_HARDWARE(imesa
);
981 /* Do we need to eject LRU texture objects?
983 if (!t
->base
.memBlock
) {
987 heap
= driAllocateTexture(imesa
->textureHeaps
, imesa
->lastTexHeap
,
988 (driTextureObject
*)t
);
990 UNLOCK_HARDWARE(imesa
);
994 ofs
= t
->base
.memBlock
->ofs
;
995 t
->setup
.physAddr
= imesa
->savageScreen
->textureOffset
[heap
] + ofs
;
996 t
->bufAddr
= (GLubyte
*)imesa
->savageScreen
->texVirtual
[heap
] + ofs
;
997 imesa
->dirty
|= SAVAGE_UPLOAD_GLOBAL
; /* FIXME: really needed? */
1000 /* Let the world know we've used this memory recently.
1002 driUpdateTextureLRU( &t
->base
);
1003 UNLOCK_HARDWARE(imesa
);
1005 if (t
->base
.dirty_images
[0] || t
->dirtySubImages
) {
1006 if (SAVAGE_DEBUG
& DEBUG_VERBOSE_TEX
)
1007 fprintf(stderr
, "Texture upload: |");
1009 /* Heap timestamps are only reliable with Savage DRM 2.3.x or
1010 * later. Earlier versions had only 16 bit time stamps which
1011 * would wrap too frequently. */
1012 if (imesa
->savageScreen
->driScrnPriv
->drmMinor
>= 3) {
1013 unsigned int heap
= t
->base
.heap
->heapId
;
1014 LOCK_HARDWARE(imesa
);
1015 savageWaitEvent (imesa
, imesa
->textureHeaps
[heap
]->timestamp
);
1017 savageFlushVertices (imesa
);
1018 LOCK_HARDWARE(imesa
);
1019 savageFlushCmdBufLocked (imesa
, GL_FALSE
);
1020 WAIT_IDLE_EMPTY_LOCKED(imesa
);
1023 for (i
= 0 ; i
< numLevels
; i
++) {
1024 const GLint j
= t
->base
.firstLevel
+ i
; /* the texObj's level */
1025 if (t
->base
.dirty_images
[0] & (1 << j
)) {
1026 savageMarkAllTiles(t
, j
);
1027 if (SAVAGE_DEBUG
& DEBUG_VERBOSE_TEX
)
1028 fprintf (stderr
, "*");
1029 } else if (SAVAGE_DEBUG
& DEBUG_VERBOSE_TEX
) {
1030 if (t
->dirtySubImages
& (1 << j
))
1031 fprintf (stderr
, ".");
1033 fprintf (stderr
, " ");
1035 if ((t
->base
.dirty_images
[0] | t
->dirtySubImages
) & (1 << j
))
1036 savageUploadTexLevel( t
, j
);
1039 UNLOCK_HARDWARE(imesa
);
1040 t
->base
.dirty_images
[0] = 0;
1041 t
->dirtySubImages
= 0;
1043 if (SAVAGE_DEBUG
& DEBUG_VERBOSE_TEX
)
1044 fprintf(stderr
, "|\n");
1050 savage4_set_wrap_mode( savageContextPtr imesa
, unsigned unit
,
1051 GLenum s_mode
, GLenum t_mode
)
1055 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.uMode
= TAM_Wrap
;
1058 case GL_CLAMP_TO_EDGE
:
1059 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.uMode
= TAM_Clamp
;
1061 case GL_MIRRORED_REPEAT
:
1062 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.uMode
= TAM_Mirror
;
1068 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.vMode
= TAM_Wrap
;
1071 case GL_CLAMP_TO_EDGE
:
1072 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.vMode
= TAM_Clamp
;
1074 case GL_MIRRORED_REPEAT
:
1075 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.vMode
= TAM_Mirror
;
1082 * Sets the hardware bits for the specified GL texture filter modes.
1085 * Does the Savage4 have the ability to select the magnification filter?
1088 savage4_set_filter_mode( savageContextPtr imesa
, unsigned unit
,
1089 GLenum minFilter
, GLenum magFilter
)
1093 switch (minFilter
) {
1095 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.filterMode
= TFM_Point
;
1096 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.mipmapEnable
= GL_FALSE
;
1100 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.filterMode
= TFM_Bilin
;
1101 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.mipmapEnable
= GL_FALSE
;
1104 case GL_NEAREST_MIPMAP_NEAREST
:
1105 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.filterMode
= TFM_Point
;
1106 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.mipmapEnable
= GL_TRUE
;
1109 case GL_LINEAR_MIPMAP_NEAREST
:
1110 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.filterMode
= TFM_Bilin
;
1111 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.mipmapEnable
= GL_TRUE
;
1114 case GL_NEAREST_MIPMAP_LINEAR
:
1115 case GL_LINEAR_MIPMAP_LINEAR
:
1116 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.filterMode
= TFM_Trilin
;
1117 imesa
->regs
.s4
.texCtrl
[ unit
].ni
.mipmapEnable
= GL_TRUE
;
1123 static void savageUpdateTex0State_s4( GLcontext
*ctx
)
1125 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
1126 struct gl_texture_object
*tObj
;
1127 struct gl_texture_image
*image
;
1132 imesa
->regs
.s4
.texDescr
.ni
.tex0En
= GL_FALSE
;
1133 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_NoTexMap
;
1134 imesa
->regs
.s4
.texCtrl
[0].ui
= 0x20f040;
1135 if (ctx
->Texture
.Unit
[0]._ReallyEnabled
== 0)
1138 tObj
= ctx
->Texture
.Unit
[0]._Current
;
1139 if ((ctx
->Texture
.Unit
[0]._ReallyEnabled
& ~(TEXTURE_1D_BIT
|TEXTURE_2D_BIT
))
1140 || tObj
->Image
[0][tObj
->BaseLevel
]->Border
> 0) {
1141 /* 3D texturing enabled, or texture border - fallback */
1142 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_TRUE
);
1146 /* Do 2D texture setup */
1148 t
= tObj
->DriverData
;
1150 t
= savageAllocTexObj( tObj
);
1155 imesa
->CurrentTexObj
[0] = &t
->base
;
1158 if (t
->base
.dirty_images
[0] || t
->dirtySubImages
) {
1159 savageSetTexImages(imesa
, tObj
);
1160 savageUploadTexImages(imesa
, t
);
1163 driUpdateTextureLRU( &t
->base
);
1165 format
= tObj
->Image
[0][tObj
->BaseLevel
]->_BaseFormat
;
1167 switch (ctx
->Texture
.Unit
[0].EnvMode
) {
1169 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_FALSE
;
1174 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Decal
;
1177 case GL_LUMINANCE_ALPHA
:
1180 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Copy
;
1184 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_CopyAlpha
;
1187 __HWEnvCombineSingleUnitScale(imesa
, 0, 0,
1188 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1192 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_FALSE
;
1197 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Decal
;
1202 case GL_LUMINANCE_ALPHA
:
1203 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_DecalAlpha
;
1207 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY
1208 are undefined with GL_DECAL
1212 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_CopyAlpha
;
1215 __HWEnvCombineSingleUnitScale(imesa
, 0, 0,
1216 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1220 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_FALSE
;
1221 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_ModulAlpha
;
1222 __HWEnvCombineSingleUnitScale(imesa
, 0, 0,
1223 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1227 imesa
->regs
.s4
.texBlendColor
.ui
= imesa
->texEnvColor
;
1232 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_ModulAlpha
;
1233 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_FALSE
;
1238 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Blend0
;
1239 imesa
->regs
.s4
.texDescr
.ni
.tex1En
= GL_TRUE
;
1240 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_TRUE
;
1241 imesa
->regs
.s4
.texDescr
.ni
.tex1Width
=
1242 imesa
->regs
.s4
.texDescr
.ni
.tex0Width
;
1243 imesa
->regs
.s4
.texDescr
.ni
.tex1Height
=
1244 imesa
->regs
.s4
.texDescr
.ni
.tex0Height
;
1245 imesa
->regs
.s4
.texDescr
.ni
.tex1Fmt
=
1246 imesa
->regs
.s4
.texDescr
.ni
.tex0Fmt
;
1248 imesa
->regs
.s4
.texAddr
[1].ui
= imesa
->regs
.s4
.texAddr
[0].ui
;
1249 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Blend1
;
1251 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_TRUE
;
1252 imesa
->bTexEn1
= GL_TRUE
;
1255 case GL_LUMINANCE_ALPHA
:
1257 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_BlendAlpha0
;
1258 imesa
->regs
.s4
.texDescr
.ni
.tex1En
= GL_TRUE
;
1259 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_TRUE
;
1260 imesa
->regs
.s4
.texDescr
.ni
.tex1Width
=
1261 imesa
->regs
.s4
.texDescr
.ni
.tex0Width
;
1262 imesa
->regs
.s4
.texDescr
.ni
.tex1Height
=
1263 imesa
->regs
.s4
.texDescr
.ni
.tex0Height
;
1264 imesa
->regs
.s4
.texDescr
.ni
.tex1Fmt
=
1265 imesa
->regs
.s4
.texDescr
.ni
.tex0Fmt
;
1267 imesa
->regs
.s4
.texAddr
[1].ui
= imesa
->regs
.s4
.texAddr
[0].ui
;
1268 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_BlendAlpha1
;
1270 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_TRUE
;
1271 imesa
->bTexEn1
= GL_TRUE
;
1275 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_BlendInt0
;
1276 imesa
->regs
.s4
.texDescr
.ni
.tex1En
= GL_TRUE
;
1277 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_TRUE
;
1278 imesa
->regs
.s4
.texDescr
.ni
.tex1Width
=
1279 imesa
->regs
.s4
.texDescr
.ni
.tex0Width
;
1280 imesa
->regs
.s4
.texDescr
.ni
.tex1Height
=
1281 imesa
->regs
.s4
.texDescr
.ni
.tex0Height
;
1282 imesa
->regs
.s4
.texDescr
.ni
.tex1Fmt
=
1283 imesa
->regs
.s4
.texDescr
.ni
.tex0Fmt
;
1285 imesa
->regs
.s4
.texAddr
[1].ui
= imesa
->regs
.s4
.texAddr
[0].ui
;
1286 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_BlendInt1
;
1288 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_TRUE
;
1289 imesa
->regs
.s4
.texCtrl
[0].ni
.alphaArg1Invert
= GL_TRUE
;
1290 imesa
->bTexEn1
= GL_TRUE
;
1293 __HWEnvCombineSingleUnitScale(imesa
, 0, 0,
1294 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1298 imesa
->regs
.s4
.texCtrl
[0].ni
.clrArg1Invert
= GL_FALSE
;
1302 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_ModulAlpha
;
1307 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Add
;
1310 case GL_LUMINANCE_ALPHA
:
1312 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_Add
;
1316 imesa
->regs
.s4
.texBlendCtrl
[0].ui
= TBC_AddAlpha
;
1319 __HWEnvCombineSingleUnitScale(imesa
, 0, 0,
1320 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1323 #if GL_ARB_texture_env_combine
1324 case GL_COMBINE_ARB
:
1325 __HWParseTexEnvCombine(imesa
, 0, &imesa
->regs
.s4
.texCtrl
[0],
1326 &imesa
->regs
.s4
.texBlendCtrl
[0]);
1331 fprintf(stderr
, "unknown tex env mode");
1336 savage4_set_wrap_mode( imesa
, 0, t
->setup
.sWrapMode
, t
->setup
.tWrapMode
);
1337 savage4_set_filter_mode( imesa
, 0, t
->setup
.minFilter
, t
->setup
.magFilter
);
1339 if((ctx
->Texture
.Unit
[0].LodBias
!=0.0F
) ||
1340 (imesa
->regs
.s4
.texCtrl
[0].ni
.dBias
!= 0))
1342 int bias
= (int)(ctx
->Texture
.Unit
[0].LodBias
* 32.0) +
1346 else if (bias
> 255)
1348 imesa
->regs
.s4
.texCtrl
[0].ni
.dBias
= bias
& 0x1ff;
1351 image
= tObj
->Image
[0][tObj
->BaseLevel
];
1352 imesa
->regs
.s4
.texDescr
.ni
.tex0En
= GL_TRUE
;
1353 imesa
->regs
.s4
.texDescr
.ni
.tex0Width
= image
->WidthLog2
;
1354 imesa
->regs
.s4
.texDescr
.ni
.tex0Height
= image
->HeightLog2
;
1355 imesa
->regs
.s4
.texDescr
.ni
.tex0Fmt
= t
->hwFormat
;
1356 imesa
->regs
.s4
.texCtrl
[0].ni
.dMax
= t
->base
.lastLevel
- t
->base
.firstLevel
;
1358 if (imesa
->regs
.s4
.texDescr
.ni
.tex1En
)
1359 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_TRUE
;
1361 imesa
->regs
.s4
.texAddr
[0].ui
= (u_int32_t
) t
->setup
.physAddr
| 0x2;
1362 if(t
->base
.heap
->heapId
== SAVAGE_AGP_HEAP
)
1363 imesa
->regs
.s4
.texAddr
[0].ui
|= 0x1;
1367 static void savageUpdateTex1State_s4( GLcontext
*ctx
)
1369 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
1370 struct gl_texture_object
*tObj
;
1371 struct gl_texture_image
*image
;
1378 imesa
->bTexEn1
= GL_FALSE
;
1382 imesa
->regs
.s4
.texDescr
.ni
.tex1En
= GL_FALSE
;
1383 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_NoTexMap1
;
1384 imesa
->regs
.s4
.texCtrl
[1].ui
= 0x20f040;
1385 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_FALSE
;
1386 if (ctx
->Texture
.Unit
[1]._ReallyEnabled
== 0)
1389 tObj
= ctx
->Texture
.Unit
[1]._Current
;
1391 if ((ctx
->Texture
.Unit
[1]._ReallyEnabled
& ~(TEXTURE_1D_BIT
|TEXTURE_2D_BIT
))
1392 || tObj
->Image
[0][tObj
->BaseLevel
]->Border
> 0) {
1393 /* 3D texturing enabled, or texture border - fallback */
1394 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_TRUE
);
1398 /* Do 2D texture setup */
1400 t
= tObj
->DriverData
;
1402 t
= savageAllocTexObj( tObj
);
1407 imesa
->CurrentTexObj
[1] = &t
->base
;
1411 if (t
->base
.dirty_images
[0] || t
->dirtySubImages
) {
1412 savageSetTexImages(imesa
, tObj
);
1413 savageUploadTexImages(imesa
, t
);
1416 driUpdateTextureLRU( &t
->base
);
1418 format
= tObj
->Image
[0][tObj
->BaseLevel
]->_BaseFormat
;
1420 switch (ctx
->Texture
.Unit
[1].EnvMode
) {
1422 imesa
->regs
.s4
.texCtrl
[1].ni
.clrArg1Invert
= GL_FALSE
;
1427 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Decal
;
1430 case GL_LUMINANCE_ALPHA
:
1433 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Copy
;
1437 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_CopyAlpha1
;
1440 __HWEnvCombineSingleUnitScale(imesa
, 0, 1, &imesa
->regs
.s4
.texBlendCtrl
);
1443 imesa
->regs
.s4
.texCtrl
[1].ni
.clrArg1Invert
= GL_FALSE
;
1444 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_ModulAlpha1
;
1445 __HWEnvCombineSingleUnitScale(imesa
, 0, 1, &imesa
->regs
.s4
.texBlendCtrl
);
1449 imesa
->regs
.s4
.texCtrl
[1].ni
.clrArg1Invert
= GL_FALSE
;
1453 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_ModulAlpha1
;
1458 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Add1
;
1461 case GL_LUMINANCE_ALPHA
:
1463 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Add1
;
1467 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_AddAlpha1
;
1470 __HWEnvCombineSingleUnitScale(imesa
, 0, 1, &imesa
->regs
.s4
.texBlendCtrl
);
1473 #if GL_ARB_texture_env_combine
1474 case GL_COMBINE_ARB
:
1475 __HWParseTexEnvCombine(imesa
, 1, &texCtrl
, &imesa
->regs
.s4
.texBlendCtrl
);
1480 imesa
->regs
.s4
.texCtrl
[1].ni
.clrArg1Invert
= GL_FALSE
;
1486 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_Decal1
;
1488 case GL_LUMINANCE_ALPHA
:
1491 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_DecalAlpha1
;
1495 // GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY
1496 // are undefined with GL_DECAL
1499 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= TBC_CopyAlpha1
;
1502 __HWEnvCombineSingleUnitScale(imesa
, 0, 1, &imesa
->regs
.s4
.texBlendCtrl
);
1506 if (format
== GL_LUMINANCE
)
1509 // This is a hack for GLQuake, invert.
1511 imesa
->regs
.s4
.texCtrl
[1].ni
.clrArg1Invert
= GL_TRUE
;
1512 imesa
->regs
.s4
.texBlendCtrl
[1].ui
= 0;
1514 __HWEnvCombineSingleUnitScale(imesa
, 0, 1, &imesa
->regs
.s4
.texBlendCtrl
);
1518 fprintf(stderr
, "unknown tex 1 env mode\n");
1523 savage4_set_wrap_mode( imesa
, 1, t
->setup
.sWrapMode
, t
->setup
.tWrapMode
);
1524 savage4_set_filter_mode( imesa
, 1, t
->setup
.minFilter
, t
->setup
.magFilter
);
1526 if((ctx
->Texture
.Unit
[1].LodBias
!=0.0F
) ||
1527 (imesa
->regs
.s4
.texCtrl
[1].ni
.dBias
!= 0))
1529 int bias
= (int)(ctx
->Texture
.Unit
[1].LodBias
* 32.0) +
1533 else if (bias
> 255)
1535 imesa
->regs
.s4
.texCtrl
[1].ni
.dBias
= bias
& 0x1ff;
1538 image
= tObj
->Image
[0][tObj
->BaseLevel
];
1539 imesa
->regs
.s4
.texDescr
.ni
.tex1En
= GL_TRUE
;
1540 imesa
->regs
.s4
.texDescr
.ni
.tex1Width
= image
->WidthLog2
;
1541 imesa
->regs
.s4
.texDescr
.ni
.tex1Height
= image
->HeightLog2
;
1542 imesa
->regs
.s4
.texDescr
.ni
.tex1Fmt
= t
->hwFormat
;
1543 imesa
->regs
.s4
.texCtrl
[1].ni
.dMax
= t
->base
.lastLevel
- t
->base
.firstLevel
;
1544 imesa
->regs
.s4
.texDescr
.ni
.texBLoopEn
= GL_TRUE
;
1546 imesa
->regs
.s4
.texAddr
[1].ui
= (u_int32_t
) t
->setup
.physAddr
| 2;
1547 if(t
->base
.heap
->heapId
== SAVAGE_AGP_HEAP
)
1548 imesa
->regs
.s4
.texAddr
[1].ui
|= 0x1;
1550 static void savageUpdateTexState_s3d( GLcontext
*ctx
)
1552 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
1553 struct gl_texture_object
*tObj
;
1554 struct gl_texture_image
*image
;
1559 imesa
->regs
.s3d
.texCtrl
.ui
= 0;
1560 imesa
->regs
.s3d
.texCtrl
.ni
.texEn
= GL_FALSE
;
1561 imesa
->regs
.s3d
.texCtrl
.ni
.dBias
= 0x08;
1562 imesa
->regs
.s3d
.texCtrl
.ni
.texXprEn
= GL_TRUE
;
1563 if (ctx
->Texture
.Unit
[0]._ReallyEnabled
== 0)
1566 tObj
= ctx
->Texture
.Unit
[0]._Current
;
1567 if ((ctx
->Texture
.Unit
[0]._ReallyEnabled
& ~(TEXTURE_1D_BIT
|TEXTURE_2D_BIT
))
1568 || tObj
->Image
[0][tObj
->BaseLevel
]->Border
> 0) {
1569 /* 3D texturing enabled, or texture border - fallback */
1570 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_TRUE
);
1574 /* Do 2D texture setup */
1575 t
= tObj
->DriverData
;
1577 t
= savageAllocTexObj( tObj
);
1582 imesa
->CurrentTexObj
[0] = &t
->base
;
1585 if (t
->base
.dirty_images
[0] || t
->dirtySubImages
) {
1586 savageSetTexImages(imesa
, tObj
);
1587 savageUploadTexImages(imesa
, t
);
1590 driUpdateTextureLRU( &t
->base
);
1592 format
= tObj
->Image
[0][tObj
->BaseLevel
]->_BaseFormat
;
1594 /* FIXME: copied from utah-glx, probably needs some tuning */
1595 switch (ctx
->Texture
.Unit
[0].EnvMode
) {
1597 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= SAVAGETBC_DECALALPHA_S3D
;
1601 case GL_ALPHA
: /* FIXME */
1602 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= 1;
1604 case GL_LUMINANCE_ALPHA
:
1606 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= 4;
1610 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= SAVAGETBC_DECAL_S3D
;
1613 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= SAVAGETBC_COPY_S3D
;
1616 case GL_BLEND
: /* hardware can't do GL_BLEND */
1617 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_TRUE
);
1620 imesa
->regs
.s3d
.drawCtrl
.ni
.texBlendCtrl
= SAVAGETBC_MODULATEALPHA_S3D
;
1623 fprintf(stderr
, "unknown tex env mode\n");
1628 /* The Savage3D can't handle different wrapping modes in s and t.
1629 * If they are not the same, fall back to software. */
1630 if (t
->setup
.sWrapMode
!= t
->setup
.tWrapMode
) {
1631 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_TRUE
);
1634 imesa
->regs
.s3d
.texCtrl
.ni
.uWrapEn
= 0;
1635 imesa
->regs
.s3d
.texCtrl
.ni
.vWrapEn
= 0;
1636 imesa
->regs
.s3d
.texCtrl
.ni
.wrapMode
=
1637 (t
->setup
.sWrapMode
== GL_REPEAT
) ? TAM_Wrap
: TAM_Clamp
;
1639 switch (t
->setup
.minFilter
) {
1641 imesa
->regs
.s3d
.texCtrl
.ni
.filterMode
= TFM_Point
;
1642 imesa
->regs
.s3d
.texCtrl
.ni
.mipmapDisable
= GL_TRUE
;
1646 imesa
->regs
.s3d
.texCtrl
.ni
.filterMode
= TFM_Bilin
;
1647 imesa
->regs
.s3d
.texCtrl
.ni
.mipmapDisable
= GL_TRUE
;
1650 case GL_NEAREST_MIPMAP_NEAREST
:
1651 imesa
->regs
.s3d
.texCtrl
.ni
.filterMode
= TFM_Point
;
1652 imesa
->regs
.s3d
.texCtrl
.ni
.mipmapDisable
= GL_FALSE
;
1655 case GL_LINEAR_MIPMAP_NEAREST
:
1656 imesa
->regs
.s3d
.texCtrl
.ni
.filterMode
= TFM_Bilin
;
1657 imesa
->regs
.s3d
.texCtrl
.ni
.mipmapDisable
= GL_FALSE
;
1660 case GL_NEAREST_MIPMAP_LINEAR
:
1661 case GL_LINEAR_MIPMAP_LINEAR
:
1662 imesa
->regs
.s3d
.texCtrl
.ni
.filterMode
= TFM_Trilin
;
1663 imesa
->regs
.s3d
.texCtrl
.ni
.mipmapDisable
= GL_FALSE
;
1667 /* There is no way to specify a maximum mipmap level. We may have to
1668 disable mipmapping completely. */
1670 if (t->max_level < t->image[0].image->WidthLog2 ||
1671 t->max_level < t->image[0].image->HeightLog2) {
1672 texCtrl.ni.mipmapEnable = GL_TRUE;
1673 if (texCtrl.ni.filterMode == TFM_Trilin)
1674 texCtrl.ni.filterMode = TFM_Bilin;
1675 texCtrl.ni.filterMode = TFM_Point;
1679 if((ctx
->Texture
.Unit
[0].LodBias
!=0.0F
) ||
1680 (imesa
->regs
.s3d
.texCtrl
.ni
.dBias
!= 0))
1682 int bias
= (int)(ctx
->Texture
.Unit
[0].LodBias
* 16.0);
1685 else if (bias
> 255)
1687 imesa
->regs
.s3d
.texCtrl
.ni
.dBias
= bias
& 0x1ff;
1690 image
= tObj
->Image
[0][tObj
->BaseLevel
];
1691 imesa
->regs
.s3d
.texCtrl
.ni
.texEn
= GL_TRUE
;
1692 imesa
->regs
.s3d
.texDescr
.ni
.texWidth
= image
->WidthLog2
;
1693 imesa
->regs
.s3d
.texDescr
.ni
.texHeight
= image
->HeightLog2
;
1694 assert (t
->hwFormat
<= 7);
1695 imesa
->regs
.s3d
.texDescr
.ni
.texFmt
= t
->hwFormat
;
1697 imesa
->regs
.s3d
.texAddr
.ui
= (u_int32_t
) t
->setup
.physAddr
| 2;
1698 if(t
->base
.heap
->heapId
== SAVAGE_AGP_HEAP
)
1699 imesa
->regs
.s3d
.texAddr
.ui
|= 0x1;
1703 static void savageTimestampTextures( savageContextPtr imesa
)
1705 /* Timestamp current texture objects for texture heap aging.
1706 * Only useful with long-lived 32-bit event tags available
1707 * with Savage DRM 2.3.x or later. */
1708 if ((imesa
->CurrentTexObj
[0] || imesa
->CurrentTexObj
[1]) &&
1709 imesa
->savageScreen
->driScrnPriv
->drmMinor
>= 3) {
1712 e
= savageEmitEvent(imesa
, SAVAGE_WAIT_3D
);
1713 if (imesa
->CurrentTexObj
[0])
1714 imesa
->CurrentTexObj
[0]->timestamp
= e
;
1715 if (imesa
->CurrentTexObj
[1])
1716 imesa
->CurrentTexObj
[1]->timestamp
= e
;
1721 static void savageUpdateTextureState_s4( GLcontext
*ctx
)
1723 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
1725 /* When a texture is about to change or be disabled, timestamp the
1726 * old texture(s). We'll have to wait for this time stamp before
1727 * uploading anything to the same texture heap.
1729 if ((imesa
->CurrentTexObj
[0] && ctx
->Texture
.Unit
[0]._ReallyEnabled
&&
1730 ctx
->Texture
.Unit
[0]._Current
->DriverData
!= imesa
->CurrentTexObj
[0]) ||
1731 (imesa
->CurrentTexObj
[1] && ctx
->Texture
.Unit
[1]._ReallyEnabled
&&
1732 ctx
->Texture
.Unit
[1]._Current
->DriverData
!= imesa
->CurrentTexObj
[1]) ||
1733 (imesa
->CurrentTexObj
[0] && !ctx
->Texture
.Unit
[0]._ReallyEnabled
) ||
1734 (imesa
->CurrentTexObj
[1] && !ctx
->Texture
.Unit
[1]._ReallyEnabled
))
1735 savageTimestampTextures(imesa
);
1737 if (imesa
->CurrentTexObj
[0]) imesa
->CurrentTexObj
[0]->bound
&= ~1;
1738 if (imesa
->CurrentTexObj
[1]) imesa
->CurrentTexObj
[1]->bound
&= ~2;
1739 imesa
->CurrentTexObj
[0] = 0;
1740 imesa
->CurrentTexObj
[1] = 0;
1741 savageUpdateTex0State_s4( ctx
);
1742 savageUpdateTex1State_s4( ctx
);
1743 imesa
->dirty
|= (SAVAGE_UPLOAD_TEX0
|
1744 SAVAGE_UPLOAD_TEX1
);
1746 static void savageUpdateTextureState_s3d( GLcontext
*ctx
)
1748 savageContextPtr imesa
= SAVAGE_CONTEXT(ctx
);
1750 /* When a texture is about to change or be disabled, timestamp the
1751 * old texture(s). We'll have to wait for this time stamp before
1752 * uploading anything to the same texture heap.
1754 if ((imesa
->CurrentTexObj
[0] && ctx
->Texture
.Unit
[0]._ReallyEnabled
&&
1755 ctx
->Texture
.Unit
[0]._Current
->DriverData
!= imesa
->CurrentTexObj
[0]) ||
1756 (imesa
->CurrentTexObj
[0] && !ctx
->Texture
.Unit
[0]._ReallyEnabled
))
1757 savageTimestampTextures(imesa
);
1759 if (imesa
->CurrentTexObj
[0]) imesa
->CurrentTexObj
[0]->bound
&= ~1;
1760 imesa
->CurrentTexObj
[0] = 0;
1761 savageUpdateTexState_s3d( ctx
);
1762 imesa
->dirty
|= (SAVAGE_UPLOAD_TEX0
);
1764 void savageUpdateTextureState( GLcontext
*ctx
)
1766 savageContextPtr imesa
= SAVAGE_CONTEXT( ctx
);
1767 FALLBACK (ctx
, SAVAGE_FALLBACK_TEXTURE
, GL_FALSE
);
1768 FALLBACK(ctx
, SAVAGE_FALLBACK_PROJ_TEXTURE
, GL_FALSE
);
1769 if (imesa
->savageScreen
->chipset
>= S3_SAVAGE4
)
1770 savageUpdateTextureState_s4 (ctx
);
1772 savageUpdateTextureState_s3d (ctx
);
1777 /*****************************************
1779 *****************************************/
1781 static void savageTexEnv( GLcontext
*ctx
, GLenum target
,
1782 GLenum pname
, const GLfloat
*param
)
1784 savageContextPtr imesa
= SAVAGE_CONTEXT( ctx
);
1786 if (pname
== GL_TEXTURE_ENV_MODE
) {
1788 imesa
->new_state
|= SAVAGE_NEW_TEXTURE
;
1790 } else if (pname
== GL_TEXTURE_ENV_COLOR
) {
1792 struct gl_texture_unit
*texUnit
=
1793 &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1794 const GLfloat
*fc
= texUnit
->EnvColor
;
1796 CLAMPED_FLOAT_TO_UBYTE(r
, fc
[0]);
1797 CLAMPED_FLOAT_TO_UBYTE(g
, fc
[1]);
1798 CLAMPED_FLOAT_TO_UBYTE(b
, fc
[2]);
1799 CLAMPED_FLOAT_TO_UBYTE(a
, fc
[3]);
1801 imesa
->texEnvColor
= ((a
<< 24) | (r
<< 16) |
1802 (g
<< 8) | (b
<< 0));
1808 /* Update the heap's time stamp, so the new image is not uploaded
1809 * while the old one is still in use. If the texture that is going to
1810 * be changed is currently bound, we need to timestamp the texture
1812 static void savageTexImageChanged (savageTexObjPtr t
) {
1815 savageTimestampTextures(
1816 (savageContextPtr
)t
->base
.heap
->driverContext
);
1817 if (t
->base
.timestamp
> t
->base
.heap
->timestamp
)
1818 t
->base
.heap
->timestamp
= t
->base
.timestamp
;
1822 static void savageTexImage1D( GLcontext
*ctx
, GLenum target
, GLint level
,
1823 GLint internalFormat
,
1824 GLint width
, GLint border
,
1825 GLenum format
, GLenum type
, const GLvoid
*pixels
,
1826 const struct gl_pixelstore_attrib
*packing
,
1827 struct gl_texture_object
*texObj
,
1828 struct gl_texture_image
*texImage
)
1830 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1832 savageTexImageChanged (t
);
1834 t
= savageAllocTexObj(texObj
);
1836 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
1840 _mesa_store_teximage1d( ctx
, target
, level
, internalFormat
,
1841 width
, border
, format
, type
,
1842 pixels
, packing
, texObj
, texImage
);
1843 t
->base
.dirty_images
[0] |= (1 << level
);
1844 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1847 static void savageTexSubImage1D( GLcontext
*ctx
,
1852 GLenum format
, GLenum type
,
1853 const GLvoid
*pixels
,
1854 const struct gl_pixelstore_attrib
*packing
,
1855 struct gl_texture_object
*texObj
,
1856 struct gl_texture_image
*texImage
)
1858 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1859 assert( t
); /* this _should_ be true */
1861 savageTexImageChanged (t
);
1862 savageMarkDirtyTiles(t
, level
, texImage
->Width2
, 1,
1863 xoffset
, 0, width
, 1);
1865 t
= savageAllocTexObj(texObj
);
1867 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
1870 t
->base
.dirty_images
[0] |= (1 << level
);
1872 _mesa_store_texsubimage1d(ctx
, target
, level
, xoffset
, width
,
1873 format
, type
, pixels
, packing
, texObj
,
1875 t
->dirtySubImages
|= (1 << level
);
1876 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1879 static void savageTexImage2D( GLcontext
*ctx
, GLenum target
, GLint level
,
1880 GLint internalFormat
,
1881 GLint width
, GLint height
, GLint border
,
1882 GLenum format
, GLenum type
, const GLvoid
*pixels
,
1883 const struct gl_pixelstore_attrib
*packing
,
1884 struct gl_texture_object
*texObj
,
1885 struct gl_texture_image
*texImage
)
1887 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1889 savageTexImageChanged (t
);
1891 t
= savageAllocTexObj(texObj
);
1893 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
1897 _mesa_store_teximage2d( ctx
, target
, level
, internalFormat
,
1898 width
, height
, border
, format
, type
,
1899 pixels
, packing
, texObj
, texImage
);
1900 t
->base
.dirty_images
[0] |= (1 << level
);
1901 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1904 static void savageTexSubImage2D( GLcontext
*ctx
,
1907 GLint xoffset
, GLint yoffset
,
1908 GLsizei width
, GLsizei height
,
1909 GLenum format
, GLenum type
,
1910 const GLvoid
*pixels
,
1911 const struct gl_pixelstore_attrib
*packing
,
1912 struct gl_texture_object
*texObj
,
1913 struct gl_texture_image
*texImage
)
1915 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1916 assert( t
); /* this _should_ be true */
1918 savageTexImageChanged (t
);
1919 savageMarkDirtyTiles(t
, level
, texImage
->Width2
, texImage
->Height2
,
1920 xoffset
, yoffset
, width
, height
);
1922 t
= savageAllocTexObj(texObj
);
1924 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
1927 t
->base
.dirty_images
[0] |= (1 << level
);
1929 _mesa_store_texsubimage2d(ctx
, target
, level
, xoffset
, yoffset
, width
,
1930 height
, format
, type
, pixels
, packing
, texObj
,
1932 t
->dirtySubImages
|= (1 << level
);
1933 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1937 savageCompressedTexImage2D( GLcontext
*ctx
, GLenum target
, GLint level
,
1938 GLint internalFormat
,
1939 GLint width
, GLint height
, GLint border
,
1940 GLsizei imageSize
, const GLvoid
*data
,
1941 struct gl_texture_object
*texObj
,
1942 struct gl_texture_image
*texImage
)
1944 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1946 savageTexImageChanged (t
);
1948 t
= savageAllocTexObj(texObj
);
1950 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
1954 _mesa_store_compressed_teximage2d( ctx
, target
, level
, internalFormat
,
1955 width
, height
, border
, imageSize
,
1956 data
, texObj
, texImage
);
1957 t
->base
.dirty_images
[0] |= (1 << level
);
1958 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1962 savageCompressedTexSubImage2D( GLcontext
*ctx
,
1965 GLint xoffset
, GLint yoffset
,
1966 GLsizei width
, GLsizei height
,
1967 GLenum format
, GLsizei imageSize
,
1969 struct gl_texture_object
*texObj
,
1970 struct gl_texture_image
*texImage
)
1972 savageTexObjPtr t
= (savageTexObjPtr
) texObj
->DriverData
;
1973 assert( t
); /* this _should_ be true */
1975 savageTexImageChanged (t
);
1976 savageMarkDirtyTiles(t
, level
, texImage
->Width2
, texImage
->Height2
,
1977 xoffset
, yoffset
, width
, height
);
1979 t
= savageAllocTexObj(texObj
);
1981 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
1984 t
->base
.dirty_images
[0] |= (1 << level
);
1986 _mesa_store_compressed_texsubimage2d(ctx
, target
, level
, xoffset
, yoffset
,
1987 width
, height
, format
, imageSize
,
1988 data
, texObj
, texImage
);
1989 t
->dirtySubImages
|= (1 << level
);
1990 SAVAGE_CONTEXT(ctx
)->new_state
|= SAVAGE_NEW_TEXTURE
;
1993 static void savageTexParameter( GLcontext
*ctx
, GLenum target
,
1994 struct gl_texture_object
*tObj
,
1995 GLenum pname
, const GLfloat
*params
)
1997 savageTexObjPtr t
= (savageTexObjPtr
) tObj
->DriverData
;
1998 savageContextPtr imesa
= SAVAGE_CONTEXT( ctx
);
2000 if (!t
|| (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_2D
))
2004 case GL_TEXTURE_MIN_FILTER
:
2005 case GL_TEXTURE_MAG_FILTER
:
2006 savageSetTexFilter(t
,tObj
->MinFilter
,tObj
->MagFilter
);
2009 case GL_TEXTURE_WRAP_S
:
2010 case GL_TEXTURE_WRAP_T
:
2011 savageSetTexWrapping(t
,tObj
->WrapS
,tObj
->WrapT
);
2014 case GL_TEXTURE_BORDER_COLOR
:
2015 savageSetTexBorderColor(t
,tObj
->_BorderChan
);
2022 imesa
->new_state
|= SAVAGE_NEW_TEXTURE
;
2025 static void savageBindTexture( GLcontext
*ctx
, GLenum target
,
2026 struct gl_texture_object
*tObj
)
2028 savageContextPtr imesa
= SAVAGE_CONTEXT( ctx
);
2030 assert( (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_2D
) ||
2031 (tObj
->DriverData
!= NULL
) );
2033 imesa
->new_state
|= SAVAGE_NEW_TEXTURE
;
2036 static void savageDeleteTexture( GLcontext
*ctx
, struct gl_texture_object
*tObj
)
2038 driTextureObject
*t
= (driTextureObject
*)tObj
->DriverData
;
2039 savageContextPtr imesa
= SAVAGE_CONTEXT( ctx
);
2043 savageTimestampTextures(imesa
);
2045 driDestroyTextureObject(t
);
2047 /* Free mipmap images and the texture object itself */
2048 _mesa_delete_texture_object(ctx
, tObj
);
2052 static struct gl_texture_object
*
2053 savageNewTextureObject( GLcontext
*ctx
, GLuint name
, GLenum target
)
2055 struct gl_texture_object
*obj
;
2056 obj
= _mesa_new_texture_object(ctx
, name
, target
);
2057 savageAllocTexObj( obj
);
2062 void savageDDInitTextureFuncs( struct dd_function_table
*functions
)
2064 functions
->TexEnv
= savageTexEnv
;
2065 functions
->ChooseTextureFormat
= savageChooseTextureFormat
;
2066 functions
->TexImage1D
= savageTexImage1D
;
2067 functions
->TexSubImage1D
= savageTexSubImage1D
;
2068 functions
->TexImage2D
= savageTexImage2D
;
2069 functions
->TexSubImage2D
= savageTexSubImage2D
;
2070 functions
->CompressedTexImage2D
= savageCompressedTexImage2D
;
2071 functions
->CompressedTexSubImage2D
= savageCompressedTexSubImage2D
;
2072 functions
->BindTexture
= savageBindTexture
;
2073 functions
->NewTextureObject
= savageNewTextureObject
;
2074 functions
->DeleteTexture
= savageDeleteTexture
;
2075 functions
->IsTextureResident
= driIsTextureResident
;
2076 functions
->TexParameter
= savageTexParameter
;
2078 /* Texel fetching with our custom texture formats works just like
2079 * the standard argb formats. */
2080 _savage_texformat_a1114444
.FetchTexel1D
= _mesa_texformat_argb4444
.FetchTexel1D
;
2081 _savage_texformat_a1114444
.FetchTexel2D
= _mesa_texformat_argb4444
.FetchTexel2D
;
2082 _savage_texformat_a1114444
.FetchTexel3D
= _mesa_texformat_argb4444
.FetchTexel3D
;
2083 _savage_texformat_a1114444
.FetchTexel1Df
= _mesa_texformat_argb4444
.FetchTexel1Df
;
2084 _savage_texformat_a1114444
.FetchTexel2Df
= _mesa_texformat_argb4444
.FetchTexel2Df
;
2085 _savage_texformat_a1114444
.FetchTexel3Df
= _mesa_texformat_argb4444
.FetchTexel3Df
;
2087 _savage_texformat_a1118888
.FetchTexel1D
= _mesa_texformat_argb8888
.FetchTexel1D
;
2088 _savage_texformat_a1118888
.FetchTexel2D
= _mesa_texformat_argb8888
.FetchTexel2D
;
2089 _savage_texformat_a1118888
.FetchTexel3D
= _mesa_texformat_argb8888
.FetchTexel3D
;
2090 _savage_texformat_a1118888
.FetchTexel1Df
= _mesa_texformat_argb8888
.FetchTexel1Df
;
2091 _savage_texformat_a1118888
.FetchTexel2Df
= _mesa_texformat_argb8888
.FetchTexel2Df
;
2092 _savage_texformat_a1118888
.FetchTexel3Df
= _mesa_texformat_argb8888
.FetchTexel3Df
;