Rewrote tiled texture upload. Small mipmap levels work correctly now.
[mesa.git] / src / mesa / drivers / dri / savage / savagetex.h
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SAVAGETEX_INC
27 #define SAVAGETEX_INC
28
29 #include "mtypes.h"
30 #include "mm.h"
31
32 #include "savagecontext.h"
33 #include "savage_3d_reg.h"
34
35 #define VALID_SAVAGE_TEXTURE_OBJECT(tobj) (tobj)
36
37 #define SAVAGE_TEX_MAXLEVELS 11
38 #define MIN_TILE_CHUNK 8
39 #define MIPMAP_CHUNK 4
40
41
42
43 /* For shared texture space managment, these texture objects may also
44 * be used as proxies for regions of texture memory containing other
45 * client's textures. Such proxy textures (not to be confused with GL
46 * proxy textures) are subject to the same LRU aging we use for our
47 * own private textures, and thus we have a mechanism where we can
48 * fairly decide between kicking out our own textures and those of
49 * other clients.
50 *
51 * Non-local texture objects have a valid MemBlock to describe the
52 * region managed by the other client, and can be identified by
53 * 't->globj == 0'
54 */
55 typedef struct {
56 GLuint sWrapMode;
57 GLuint tWrapMode;
58 GLuint minFilter;
59 GLuint magFilter;
60 GLuint boarderColor;
61 GLuint hwPhysAddress;
62 } savage_texture_parameter_t;
63
64 /** \brief Texture tiling information */
65 typedef struct savage_tileinfo_t {
66 GLuint width, height; /**< tile width and height */
67 GLuint wInSub, hInSub; /**< tile width and height in subtiles */
68 GLuint subWidth, subHeight; /**< subtile width and height */
69 GLuint tinyOffset[2]; /**< internal offsets size 1 and 2 images */
70 } savageTileInfo, *savageTileInfoPtr;
71
72 struct savage_texture_object_t {
73 struct savage_texture_object_t *next, *prev;
74 struct gl_texture_object *globj;
75 GLuint age;
76
77 const savageTileInfo *tileInfo;
78 GLuint texelBytes;
79 GLuint totalSize;
80 GLuint bound;
81 GLuint heap;
82
83 PMemBlock MemBlock;
84 char *BufAddr;
85
86 GLuint min_level;
87 GLuint max_level;
88 GLuint dirty_images;
89
90 struct {
91 const struct gl_texture_image *image;
92 GLuint offset; /* into BufAddr */
93 GLuint height;
94 GLuint internalFormat;
95 } image[SAVAGE_TEX_MAXLEVELS];
96
97 /* Support for multitexture.
98 */
99 GLuint current_unit;
100 savage_texture_parameter_t texParams;
101 };
102
103 #define SAVAGE_NO_PALETTE 0x0
104 #define SAVAGE_USE_PALETTE 0x1
105 #define SAVAGE_UPDATE_PALETTE 0x2
106 #define SAVAGE_FALLBACK_PALETTE 0x4
107 #define __HWEnvCombineSingleUnitScale(imesa, flag0, flag1, TexBlendCtrl)
108 #define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl)
109
110
111 void savageUpdateTextureState( GLcontext *ctx );
112 void savageDDInitTextureFuncs( struct dd_function_table *functions );
113
114 void savageDestroyTexObj( savageContextPtr imesa, savageTextureObjectPtr t);
115 int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t );
116
117 void savageResetGlobalLRU( savageContextPtr imesa , GLuint heap);
118 void savageTexturesGone( savageContextPtr imesa, GLuint heap,
119 GLuint start, GLuint end,
120 GLuint in_use );
121
122 void savagePrintLocalLRU( savageContextPtr imesa ,GLuint heap);
123 void savagePrintGlobalLRU( savageContextPtr imesa ,GLuint heap);
124
125 #endif