Fix and enable GL_MESA_ycbcr_texture. Looks fine with yuvrect. I'm slightly
[mesa.git] / src / mesa / drivers / dri / sis / sis_reg.h
1 /**************************************************************************
2
3 Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
4 Copyright 2003 Eric Anholt
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sub license, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial portions
17 of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
22 ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
23 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
25 USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **************************************************************************/
28 /* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
29
30 /*
31 * Authors:
32 * Sung-Ching Lin <sclin@sis.com.tw>
33 * Eric Anholt <anholt@FreeBSD.org>
34 */
35
36 #ifndef _sis_reg_h_
37 #define _sis_reg_h_
38
39 /*
40 * Define All the Register Address of 6327
41 */
42
43 #define REG_CommandQueue 0x8240
44
45 #define REG_3D_TSFSa 0x8800
46 #define REG_3D_TSZa 0x8804
47 #define REG_3D_TSXa 0x8808
48 #define REG_3D_TSYa 0x880C
49 #define REG_3D_TSARGBa 0x8810
50 #define REG_3D_TSWGa 0x8814
51 #define REG_3D_TSUAa 0x8818
52 #define REG_3D_TSVAa 0x881C
53 #define REG_3D_TSUBa 0x8820
54 #define REG_3D_TSVBa 0x8824
55 #define REG_3D_TSUCa 0x8828
56 #define REG_3D_TSVCa 0x882C
57
58 #define REG_3D_TSFSb 0x8830
59 #define REG_3D_TSZb 0x8834
60 #define REG_3D_TSXb 0x8838
61 #define REG_3D_TSYb 0x883C
62 #define REG_3D_TSARGBb 0x8840
63 #define REG_3D_TSWGb 0x8844
64 #define REG_3D_TSUAb 0x8848
65 #define REG_3D_TSVAb 0x884C
66 #define REG_3D_TSUBb 0x8850
67 #define REG_3D_TSVBb 0x8854
68 #define REG_3D_TSUCb 0x8858
69 #define REG_3D_TSVCb 0x885C
70
71 #define REG_3D_TSFSc 0x8860
72 #define REG_3D_TSZc 0x8864
73 #define REG_3D_TSXc 0x8868
74 #define REG_3D_TSYc 0x886C
75 #define REG_3D_TSARGBc 0x8870
76 #define REG_3D_TSWGc 0x8874
77 #define REG_3D_TSUAc 0x8878
78 #define REG_3D_TSVAc 0x887C
79 #define REG_3D_TSUBc 0x8880
80 #define REG_3D_TSVBc 0x8884
81 #define REG_3D_TSUCc 0x8888
82 #define REG_3D_TSVCc 0x888C
83
84 /*
85 * REG_3D_AGPCmdSetting (89e4h-89f7)
86 */
87 #define REG_3D_AGPCmBase 0x89E4
88 #define REG_3D_AGPRmDwNum 0x89E8
89 #define REG_3D_AGPTtDwNum 0x89EC
90 #define REG_3D_AGPCmFire 0x89F0
91
92 #define REG_3D_ParsingSet 0x89F4
93 #define REG_3D_PrimitiveSet 0x89F8
94 #define REG_3D_ShadeMode 0x89F8
95 #define REG_3D_EngineFire 0x89FC
96 #define REG_3D_EngineStatus 0x89FC
97 #define REG_3D_TEnable 0x8A00
98 #define REG_3D_TEnable2 0x8A04
99
100 #define REG_3D_ZSet 0x8A08
101 #define REG_3D_ZBias 0x8A0C
102 #define REG_3D_ZStWriteMask 0x8A10
103
104 #define REG_3D_ZAddress 0x8A14
105 #define REG_3D_AlphaSet 0x8A18
106 #define REG_3D_AlphaAddress 0x8A1C
107 #define REG_3D_DstSet 0x8A20
108 #define REG_3D_DstAlphaWriteMask 0x8A24
109
110 #define REG_3D_DstAddress 0x8A28
111
112 #define REG_3D_LinePattern 0x8A2C
113
114 #define REG_3D_FogSet 0x8A30
115
116 #define REG_3D_FogFarDistance 0x8A34
117 #define REG_3D_FogInverseDistance 0x8A38
118 #define REG_3D_FogFactorDensity 0x8A3C
119
120 #define REG_3D_StencilSet 0x8A44
121 #define REG_3D_StencilSet2 0x8A48
122 #define REG_3D_StencilAddress 0x8A4C
123
124 #define REG_3D_DstBlendMode 0x8A50
125 #define REG_3D_SrcBlendMode 0x8A50
126 #define REG_3D_ClipTopBottom 0x8A54
127 #define REG_3D_ClipLeftRight 0x8A58
128
129 #define REG_3D_Brightness 0x8A5C
130
131 #define REG_3D_BumpMapSet 0x8A68
132 #define REG_3D_BumpMapAddress 0x8A6C
133 #define REG_3D_BumpMapPitch 0x8A70
134 #define REG_3D_BumpMapMatrix0 0x8A74
135 #define REG_3D_BumpMapMatrix1 0x8A78
136
137 /*
138 * Define the Texture Register Address of 6326
139 */
140 #define REG_3D_TextureSet 0x8A7C
141 #define REG_3D_TextureWidthHeight 0x8A7C
142 #define REG_3D_TextureMip 0x8A80
143
144 #define REG_3D_TextureTransparencyColorHigh 0x8A84
145 #define REG_3D_TextureTransparencyColorLow 0x8A88
146 #define REG_3D_TextureBorderColor 0x8A8C
147 #define REG_3D_TextureAddress0 0x8A90
148 #define REG_3D_TextureAddress1 0x8A94
149 #define REG_3D_TextureAddress2 0x8A98
150 #define REG_3D_TextureAddress3 0x8A9C
151 #define REG_3D_TextureAddress4 0x8AA0
152 #define REG_3D_TextureAddress5 0x8AA4
153 #define REG_3D_TextureAddress6 0x8AA8
154 #define REG_3D_TextureAddress7 0x8AAC
155 #define REG_3D_TextureAddress8 0x8AB0
156 #define REG_3D_TextureAddress9 0x8AB4
157 #define REG_3D_TextureAddress10 0x8AB8
158 #define REG_3D_TextureAddress11 0x8ABC
159 #define REG_3D_TexturePitch0 0x8AC0
160 #define REG_3D_TexturePitch1 0x8AC0
161 #define REG_3D_TexturePitch2 0x8AC4
162 #define REG_3D_TexturePitch3 0x8AC4
163 #define REG_3D_TexturePitch4 0x8AC8
164 #define REG_3D_TexturePitch5 0x8AC8
165 #define REG_3D_TexturePitch6 0x8ACC
166 #define REG_3D_TexturePitch7 0x8ACC
167 #define REG_3D_TexturePitch8 0x8AD0
168 #define REG_3D_TexturePitch9 0x8AD0
169 #define REG_3D_TexturePitch10 0x8AD4
170
171 #define REG_3D_Texture1Set 0x8ADC
172 #define REG_3D_Texture1WidthHeight 0x8ADC
173 #define REG_3D_Texture1Mip 0x8AE0
174
175 #define REG_3D_Texture1TransparencyColorHigh 0x8AE4
176 #define REG_3D_Texture1TransparencyColorLow 0x8AE8
177 #define REG_3D_Texture1BorderColor 0x8AEC
178 #define REG_3D_Texture1Address0 0x8AF0
179 #define REG_3D_Texture1Address1 0x8AF4
180 #define REG_3D_Texture1Address2 0x8AF8
181 #define REG_3D_Texture1Address3 0x8AFC
182 #define REG_3D_Texture1Address4 0x8B00
183 #define REG_3D_Texture1Address5 0x8B04
184 #define REG_3D_Texture1Address6 0x8B08
185 #define REG_3D_Texture1Address7 0x8B0C
186 #define REG_3D_Texture1Address8 0x8B10
187 #define REG_3D_Texture1Address9 0x8B14
188 #define REG_3D_Texture1Address10 0x8B18
189 #define REG_3D_Texture1Address11 0x8B1C
190 #define REG_3D_Texture1Pitch0 0x8B20
191 #define REG_3D_Texture1Pitch1 0x8B20
192 #define REG_3D_Texture1Pitch2 0x8B24
193 #define REG_3D_Texture1Pitch3 0x8B24
194 #define REG_3D_Texture1Pitch4 0x8B28
195 #define REG_3D_Texture1Pitch5 0x8B28
196 #define REG_3D_Texture1Pitch6 0x8B2C
197 #define REG_3D_Texture1Pitch7 0x8B2C
198 #define REG_3D_Texture1Pitch8 0x8B30
199 #define REG_3D_Texture1Pitch9 0x8B30
200 #define REG_3D_Texture1Pitch10 0x8B34
201
202 #define REG_3D_TextureBlendFactor 0x8B3C
203 #define REG_3D_TextureColorBlendSet0 0x8B40
204 #define REG_3D_TextureColorBlendSet1 0x8B44
205 #define REG_3D_TextureAlphaBlendSet0 0x8B48
206 #define REG_3D_TextureAlphaBlendSet1 0x8B4C
207 /*
208 * Define the End of Primitive List of 6326
209 */
210 #define REG_3D_EndPrimitiveList 0X8B50
211
212
213 /*
214 * Define the Stipple Register Address of 6326
215 */
216 #define REG_3D_Stipple0 0X8B60
217
218 #define REG_3D_TexturePalette 0x8C00
219
220 /*
221 * REG_CommandQueue -- (8240h-8243h)
222 */
223 #define MASK_QueueLen 0x0000ffff
224 #define SiS_EngIdle2d 0x80000000
225 #define SiS_EngIdle 0xe0000000
226 #define MASK_EngState 0xf0000000
227
228 /*
229 * REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
230 */
231 #define MASK_VertexDWSize 0xf0000000
232 #define MASK_VertexDataFormat 0x0fff0000
233 /* Because the original MASK_PsVertex_* names of these bits appared to be
234 * wrong, new names SiS_PS_* based off of the 4.3.0 driver and research are
235 * below.
236 */
237 #define SiS_PS_HAS_XYZ MASK_PsVertex_HAS_RHW
238 #define SiS_PS_HAS_W MASK_PsVertex_HAS_NORMALXYZ
239 #define SiS_PS_HAS_DIFFUSE MASK_PsVertex_HAS_SPECULAR
240 #define SiS_PS_HAS_SPECULAR MASK_PsVertex_HAS_DIFFUSE
241 #define SiS_PS_HAS_UV0 MASK_PsVertex_HAS_UVSet2
242 #define SiS_PS_HAS_UV1 MASK_PsVertex_HAS_UVSet3
243 #define MASK_PsVertex_HAS_RHW 0x08000000
244 #define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
245 #define MASK_PsVertex_HAS_DIFFUSE 0x02000000
246 #define MASK_PsVertex_HAS_SPECULAR 0x01000000
247 #define MASK_PsUVSet 0x00ff0000
248 #define MASK_PsVertex_HAS_1SetUV 0x00800000
249 #define MASK_PsVertex_HAS_2SetUV 0x00c00000
250 #define MASK_PsVertex_HAS_3SetUV 0x00e00000
251 #define MASK_PsVertex_HAS_UVSet1 0x00800000
252 #define MASK_PsVertex_HAS_UVSet2 0x00400000
253 #define MASK_PsVertex_HAS_UVSet3 0x00200000
254 #define MASK_PsCullDirection_CCW 0x00008000
255 #define MASK_PsShadingMode 0x00007000
256 /* XXX Shading modes just a guess, but seem to work*/
257 #define MASK_PsShadingFlatA 0x00001000
258 #define MASK_PsShadingFlatB 0x00002000
259 #define MASK_PsShadingFlatC 0x00003000
260 #define MASK_PsShadingSmooth 0x00004000
261 #define MASK_PsTextureFrom 0x000003f0
262 #define MASK_PsTexture0FromA 0x00000000
263 #define MASK_PsTexture1FromA 0x00000000
264 #define MASK_PsTexture1FromB 0x00000040
265 #define MASK_PsBumpTextureFromA 0x00000000
266 #define MASK_PsBumpTextureFromB 0x00000010
267 #define MASK_PsBumpTextureFromC 0x00000020
268 #define MASK_PsDataType 0x0000000f
269 #define MASK_PsPointList 0x00000000
270 #define MASK_PsLineList 0x00000004
271 #define MASK_PsLineStrip 0x00000005
272 #define MASK_PsTriangleList 0x00000008
273 #define MASK_PsTriangleStrip 0x00000009
274 #define MASK_PsTriangleFan 0x0000000a
275
276 /*
277 * REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)
278 */
279 #define MASK_DrawPrimitiveCommand 0x00000007
280 #define MASK_SetFirePosition 0x00001F00
281 #define MASK_BumpTextureFrom 0x00030000
282 #define MASK_Texture1From 0x000C0000
283 #define MASK_Texture0From 0x00300000
284 #define MASK_ShadingMode 0x07000000
285 #define MASK_CullDirection 0x08000000
286
287 #define OP_3D_POINT_DRAW 0x00000000
288 #define OP_3D_LINE_DRAW 0x00000001
289 #define OP_3D_TRIANGLE_DRAW 0x00000002
290
291 #define OP_3D_DIRECTION_RIGHT 0x00000000
292 #define OP_3D_DIRECTION_LEFT 0x00000100
293 #define OP_3D_DIRECTION_HORIZONTAL 0x00000000
294 #define OP_3D_DIRECTION_VERTICAL 0x00000100
295
296 #define OP_3D_FIRE_TFIRE 0x00000000
297 #define OP_3D_FIRE_TSARGBa 0x00000100
298 #define OP_3D_FIRE_TSWa 0x00000200
299 #define OP_3D_FIRE_TSVAa 0x00000300
300 #define OP_3D_FIRE_TSVBa 0x00000400
301 #define OP_3D_FIRE_TSVCa 0x00000500
302
303 #define OP_3D_FIRE_TSARGBb 0x00000900
304 #define OP_3D_FIRE_TSWb 0x00000a00
305 #define OP_3D_FIRE_TSVAb 0x00000b00
306 #define OP_3D_FIRE_TSVBb 0x00000c00
307 #define OP_3D_FIRE_TSVCb 0x00000d00
308
309 #define OP_3D_FIRE_TSARGBc 0x00001100
310 #define OP_3D_FIRE_TSWc 0x00001200
311 #define OP_3D_FIRE_TSVAc 0x00001300
312 #define OP_3D_FIRE_TSVBc 0x00001400
313 #define OP_3D_FIRE_TSVCc 0x00001500
314
315 #define OP_3D_Texture0FromA 0x00000000
316 #define OP_3D_Texture0FromB 0x00100000
317 #define OP_3D_Texture0FromC 0x00200000
318 #define OP_3D_Texture1FromA 0x00000000
319 #define OP_3D_Texture1FromB 0x00040000
320 #define OP_3D_Texture1FromC 0x00080000
321 #define OP_3D_TextureBumpFromA 0x00000000
322 #define OP_3D_TextureBumpFromB 0x00010000
323 #define OP_3D_TextureBumpFromC 0x00020000
324
325 #define OP_3D_CullDirection_CCW 0x08000000
326
327 #define SHADE_FLAT_VertexA 0x01000000
328 #define SHADE_FLAT_VertexB 0x02000000
329 #define SHADE_FLAT_VertexC 0x03000000
330 #define SHADE_GOURAUD 0x04000000
331
332 /*
333 * Define Command Queue Length Mask (89FCh-89FF)
334 */
335 #define MASK_CmdQueueLen 0x0FFF0000
336
337 /*
338 * REG_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h)
339 */
340 #define MASK_DitherEnable 0x00000001
341 #define MASK_BlendEnable 0x00000002
342 #define MASK_FogTestEnable 0x00000004
343 #define MASK_FogEnable 0x00000008
344 #define MASK_SpecularEnable 0x00000010
345 #define MASK_FogPerspectiveEnable 0x00000020
346 #define MASK_TextureCacheClear 0x00000040
347 #define MASK_TextureCacheEnable 0x00000080
348 #define MASK_BumpMapEnable 0x00000100
349 #define MASK_TexturePerspectiveEnable 0x00000200
350 #define MASK_TextureEnable 0x00000400
351 #define MASK_CullEnable 0x00000800
352 #define MASK_TextureNumUsed 0x0000F000
353 #define MASK_AlphaBufferEnable 0x00010000
354 #define MASK_AlphaTestEnable 0x00020000
355 #define MASK_AlphaWriteEnable 0x00040000
356 #define MASK_ZTestEnable 0x00080000
357 #define MASK_ZWriteEnable 0x00100000
358 #define MASK_StencilBufferEnable 0x00200000
359 #define MASK_StencilTestEnable 0x00400000
360 #define MASK_StencilWriteEnable 0x00800000
361 #define MASK_Texture0TransparencyEnable 0x01000000
362 #define MASK_Texture1TransparencyEnable 0x02000000
363 #define MASK_TextureAWrapUCorrection 0x04000000
364 #define MASK_TextureAWrapVCorrection 0x08000000
365 #define MASK_TextureBWrapUCorrection 0x10000000
366 #define MASK_TextureBWrapVCorrection 0x20000000
367 #define MASK_TextureCWrapUCorrection 0x40000000
368 #define MASK_TextureCWrapVCorrection 0x80000000
369
370 /*
371 * REG_3D_TEnable2 -- Define Capility Enable Mask2 (8A04h-8A07h)
372 */
373 #define MASK_Texture0BlockTextureEnable 0x00000001
374 #define MASK_Texture1BlockTextureEnable 0x00000002
375 #define MASK_Texture0AnisotropicEnable 0x00000010
376 #define MASK_Texture1AnisotropicEnable 0x00000020
377 #define MASK_TextureMipmapBiasEnable 0x00000040
378 #define MASK_LinePatternEnable 0x00000100
379 #define MASK_StippleAlphaEnable 0x00000200
380 #define MASK_StippleEnable 0x00000400
381 #define MASK_AntiAliasEnable 0x00000800
382 #define MASK_ZMaskWriteEnable 0x00001000
383 #define MASK_StencilMaskWriteEnable 0x00002000
384 #define MASK_AlphaMaskWriteEnable 0x00004000
385 #define MASK_ColorMaskWriteEnable 0x00008000
386 #define MASK_ZCacheClear 0x00010000
387 #define MASK_ZCacheEnable 0x00020000
388 #define MASK_StencilCacheClear 0x00040000
389 #define MASK_StencilCacheEnable 0x00080000
390 #define MASK_AlphaCacheClear 0x00100000
391 #define MASK_AlphaCacheEnable 0x00200000
392 #define MASK_ColorCacheClear 0x00400000
393 #define MASK_ColorCacheEnable 0x00800000
394
395 /*
396 * REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh)
397 */
398 #define MASK_ZBufferPitch 0x00000FFF
399 #define MASK_ZTestMode 0x00070000
400 #define MASK_ZBufferInSystem 0x00080000
401 #define MASK_ZBufferFormat 0x01F00000
402
403 #define SiS_Z_COMP_NEVER 0x00000000
404 #define SiS_Z_COMP_S_LT_B 0x00010000
405 #define SiS_Z_COMP_S_EQ_B 0x00020000
406 #define SiS_Z_COMP_S_LE_B 0x00030000
407 #define SiS_Z_COMP_S_GT_B 0x00040000
408 #define SiS_Z_COMP_S_NE_B 0x00050000
409 #define SiS_Z_COMP_S_GE_B 0x00060000
410 #define SiS_Z_COMP_ALWAYS 0x00070000
411
412 #define SiS_ZFORMAT_Z16 0x00000000
413 #define SiS_ZFORMAT_Z16_INT 0x00100000
414 #define SiS_ZFORMAT_S1Z15 0x00400000
415 #define SiS_ZFORMAT_S1Z15_INT 0x00500000
416 #define SiS_ZFORMAT_Z32 0x00800000
417 #define SiS_ZFORMAT_S1Z31 0x00C00000
418 #define SiS_ZFORMAT_S2Z30 0x00D00000
419 #define SiS_ZFORMAT_S4Z28 0x00E00000
420 #define SiS_ZFORMAT_S8Z24 0x00F00000
421 #define SiS_ZFORMAT_FZ30 0x01800000
422 #define SiS_ZFORMAT_FS1Z30 0x01C00000
423 #define SiS_ZFORMAT_FS2Z30 0x01D00000
424
425 /*
426 * REG_3D_ZBias -- Define Z Buffer Setting Mask (8A0Ch-8A0Fh)
427 */
428 #define MASK_ZBias 0xFFFFFFFF
429
430 /*
431 * REG_3D_ZStWriteMask -- Define Z and Stencil Buffer Mask (8A10h-8A13h)
432 */
433 #define MASK_ZWriteMask 0x00FFFFFF
434
435 /*
436 * REG_3D_ZAddress -- Define Z Buffer Base Address(8A14h-8A17h)
437 */
438 #define MASK_ZAddress 0xFFFFFFFF
439
440 /*
441 * REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A18h-8A1Bh)
442 */
443 #define MASK_AlphaBufferPitch 0x000003FF
444 #define MASK_AlphaRefValue 0x00FF0000
445 #define MASK_AlphaTestMode 0x07000000
446 #define MASK_AlphaBufferInSystem 0x08000000
447 #define MASK_AlphaBufferFormat 0x30000000
448
449 #define SiS_ALPHA_NEVER 0x00000000
450 #define SiS_ALPHA_LESS 0x01000000
451 #define SiS_ALPHA_EQUAL 0x02000000
452 #define SiS_ALPHA_LEQUAL 0x03000000
453 #define SiS_ALPHA_GREATER 0x04000000
454 #define SiS_ALPHA_NOTEQUAL 0x05000000
455 #define SiS_ALPHA_GEQUAL 0x06000000
456 #define SiS_ALPHA_ALWAYS 0x07000000
457
458 /*
459 * REG_3D_AlphaAddress -- Define Alpha Buffer Base Address(8A1Ch-8A1Fh)
460 */
461 #define MASK_AlphaAddress 0xFFFFFFFF
462
463 /*
464 * REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A20h-8A23h)
465 */
466 #define MASK_DstBufferPitch 0x00000FFF
467 #define MASK_DstBufferFormat 0x000F0000
468 #define MASK_DstBufferBitDepth 0x00300000
469 #define MASK_DstBufferRgbOrder 0x00400000
470 #define MASK_DstBufferInSystem 0x00800000
471 #define MASK_Dst7BitFormat 0x007F0000
472 #define MASK_ROP2 0x0F000000
473
474 #define DST_FORMAT_RGB_555 0x00100000
475 #define DST_FORMAT_RGB_565 0x00110000
476 #define DST_FORMAT_ARGB_1555 0x00120000
477 #define DST_FORMAT_ARGB_4444 0x00130000
478 #define DST_FORMAT_ARGB_1888 0x00300000
479 #define DST_FORMAT_ARGB_2888 0x00310000
480 #define DST_FORMAT_ARGB_4888 0x00320000
481 #define DST_FORMAT_ARGB_8888 0x00330000
482 #define DST_FORMAT_ARGB_0888 0x00340000
483
484 #define DST_FORMAT_BGR_555 0x00500000
485 #define DST_FORMAT_BGR_565 0x00510000
486 #define DST_FORMAT_ABGR_1555 0x00520000
487 #define DST_FORMAT_ABGR_4444 0x00530000
488 #define DST_FORMAT_ABGR_1888 0x00700000
489 #define DST_FORMAT_ABGR_2888 0x00710000
490 #define DST_FORMAT_ABGR_4888 0x00720000
491 #define DST_FORMAT_ABGR_8888 0x00730000
492 #define DST_FORMAT_ABGR_0888 0x00740000
493
494 #define LOP_CLEAR 0x00000000
495 #define LOP_NOR 0x01000000
496 #define LOP_AND_INVERTED 0x02000000
497 #define LOP_COPY_INVERTED 0x03000000
498 #define LOP_AND_REVERSE 0x04000000
499 #define LOP_INVERT 0x05000000
500 #define LOP_XOR 0x06000000
501 #define LOP_NAND 0x07000000
502 #define LOP_AND 0x08000000
503 #define LOP_EQUIV 0x09000000
504 #define LOP_NOOP 0x0a000000
505 #define LOP_OR_INVERTED 0x0b000000
506 #define LOP_COPY 0x0c000000
507 #define LOP_OR_REVERSE 0x0d000000
508 #define LOP_OR 0x0e000000
509 #define LOP_SET 0x0f000000
510
511 /*
512 * REG_3D_DstAlphaWriteMask -- Define Destination/Alpha Buffer Write Mask (8A24h-8A27h)
513 */
514 #define MASK_ColorWriteMask 0x00FFFFFF
515 #define MASK_AlphaWriteMask 0xFF000000
516
517 /*
518 * REG_3D_DstAddress -- Define Destination Buffer Base Address(8A1Ch-8A1Fh)
519 */
520 #define MASK_DstAddress 0xFFFFFFFF
521
522 /*
523 * REG_3D_LinePattern -- Define Line Pattern (8A2Ch-8A2Fh)
524 */
525 #define MASK_LinePatternRepeatFactor 0x00007FFF
526 #define MASK_LinePatternLastPixelFlag 0x00008000
527 #define MASK_LinePattern 0xFFFF0000
528
529 /*
530 * REG_3D_FogSet -- Define Fog Mask (8A30h-8A33h)
531 */
532 #define MASK_FogColor 0x00FFFFFF
533 #define MASK_FogMode 0x07000000
534 #define MASK_FogZLookup 0x08000000
535
536 #define FOGMODE_CHEAP 0x04000000
537 #define FOGMODE_LINEAR 0x05000000
538 #define FOGMODE_EXP 0x06000000
539 #define FOGMODE_EXP2 0x07000000
540
541 /*
542 * REG_3D_FogStartEnd -- Define Fog Start End Setting (0x8A34 - 0x8A37)
543 */
544 #define MASK_FogFarDistance 0x0007FFFF
545
546 /*
547 * REG_3D_FogStartEnd -- Define Fog End Setting (0x8A38 - 0x8A3B)
548 */
549 #define MASK_FogInvFarDistance 0x0007FFFF
550
551 /*
552 * REG_3D_FogFactorDensity (0x8A3C - 0x8A3F)
553 */
554 #define MASK_FogDensity 0x0003FFFF
555 #define MASK_FogFactor 0xFF000000
556
557 /*
558 * REG_3D_StencilSet -- Define stencil test (8A44h-8A47h)
559 */
560 #define MASK_StencilValueMask 0x000000ff
561 #define MASK_StencilRefMask 0x0000ff00
562 #define MASK_StencilTestMode 0x07000000
563 #define MASK_StencilBufferInSystem 0x08000000
564 #define MASK_StencilFormat 0x30000000
565
566 #define SiS_STENCIL_NEVER 0x00000000
567 #define SiS_STENCIL_LESS 0x01000000
568 #define SiS_STENCIL_EQUAL 0x02000000
569 #define SiS_STENCIL_LEQUAL 0x03000000
570 #define SiS_STENCIL_GREATER 0x04000000
571 #define SiS_STENCIL_NOTEQUAL 0x05000000
572 #define SiS_STENCIL_GEQUAL 0x06000000
573 #define SiS_STENCIL_ALWAYS 0x07000000
574
575 #define STENCIL_FORMAT_1 0x00000000
576 #define STENCIL_FORMAT_2 0x10000000
577 #define STENCIL_FORMAT_4 0x20000000
578 #define STENCIL_FORMAT_8 0x30000000
579
580 /*
581 * REG_3D_StencilSet2 -- Define stencil test (8A4h-8A47h)
582 */
583 #define MASK_StencilBufferPitch 0x00000FFF
584 #define MASK_StencilZPassOp 0x00007000
585 #define MASK_StencilZFailOp 0x00070000
586 #define MASK_StencilFailOp 0x00700000
587 #define MASK_StencilWriteMask 0xFF000000
588
589 #define SiS_SFAIL_KEEP 0x00000000
590 #define SiS_SFAIL_ZERO 0x00100000
591 #define SiS_SFAIL_REPLACE 0x00200000
592 #define SiS_SFAIL_INCR 0x00300000 /* guess -- was _WRAP */
593 #define SiS_SFAIL_DECR 0x00400000 /* guess -- was _WRAP */
594 #define SiS_SFAIL_INVERT 0x00500000
595 #define SiS_SFAIL_INCR_WRAP 0x00600000 /* guess */
596 #define SiS_SFAIL_DECR_WRAP 0x00700000 /* guess */
597
598 #define SiS_SPASS_ZFAIL_KEEP 0x00000000
599 #define SiS_SPASS_ZFAIL_ZERO 0x00010000
600 #define SiS_SPASS_ZFAIL_REPLACE 0x00020000
601 #define SiS_SPASS_ZFAIL_INCR 0x00030000 /* guess -- was _WRAP */
602 #define SiS_SPASS_ZFAIL_DECR 0x00040000 /* guess -- was _WRAP */
603 #define SiS_SPASS_ZFAIL_INVERT 0x00050000
604 #define SiS_SPASS_ZFAIL_INCR_WRAP 0x00060000 /* guess */
605 #define SiS_SPASS_ZFAIL_DECR_WRAP 0x00070000 /* guess */
606
607 #define SiS_SPASS_ZPASS_KEEP 0x00000000
608 #define SiS_SPASS_ZPASS_ZERO 0x00001000
609 #define SiS_SPASS_ZPASS_REPLACE 0x00002000
610 #define SiS_SPASS_ZPASS_INCR 0x00003000 /* guess -- was _WRAP */
611 #define SiS_SPASS_ZPASS_DECR 0x00004000 /* guess -- was _WRAP */
612 #define SiS_SPASS_ZPASS_INVERT 0x00005000
613 #define SiS_SPASS_ZPASS_INCR_WRAP 0x00006000 /* guess */
614 #define SiS_SPASS_ZPASS_DECR_WRAP 0x00007000 /* guess */
615
616 /*
617 * REG_3D_DstBlendMode (0x8A50 - 0x8A53)
618 */
619 #define MASK_SrcBlendMode 0x0000000F
620 #define MASK_DstBlendMode 0x000000F0
621
622 #define SiS_D_ZERO 0x00000000
623 #define SiS_D_ONE 0x00000010
624 #define SiS_D_SRC_COLOR 0x00000020
625 #define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
626 #define SiS_D_SRC_ALPHA 0x00000040
627 #define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
628 #define SiS_D_DST_ALPHA 0x00000060
629 #define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
630 #define SiS_D_DST_COLOR 0x00000080
631 #define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
632 #define SiS_D_SRC_ALPHA_SAT 0x000000a0
633
634 #define SiS_S_ZERO 0x00000000
635 #define SiS_S_ONE 0x00000001
636 #define SiS_S_SRC_COLOR 0x00000002
637 #define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
638 #define SiS_S_SRC_ALPHA 0x00000004
639 #define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
640 #define SiS_S_DST_ALPHA 0x00000006
641 #define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
642 #define SiS_S_DST_COLOR 0x00000008
643 #define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
644 #define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
645 #define SiS_S_BOTH_SRC_ALPHA 0x0000000b
646 #define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
647
648 /*
649 * REG_3D_ClipTopBottom (0x8A54 - 0x8A57)
650 */
651 #define MASK_BottomClip 0x00001FFF
652 #define MASK_TopClip 0x03FFE000
653
654 /*
655 * REG_3D_ClipLeftRight (0x8A58 - 0x8A5B)
656 */
657 #define MASK_RightClip 0x00001FFF
658 #define MASK_LeftClip 0x03FFE000
659
660 /*
661 * REG_3D_TextureSet (0x8A7C - 0x8A7F)
662 * REG_3D_Texture1Set (0x8ADC - 0x8ADF)
663 */
664 #define MASK_TextureHeight 0x0000000F
665 #define MASK_TextureWidth 0x000000F0
666 #define MASK_TextureLevel 0x00000F00
667 #define MASK_TextureSignYUVFormat 0x00001000
668 #define MASK_TextureMappingMode 0x00FF0000
669 #define MASK_TextureWrapU 0x00010000
670 #define MASK_TextureWrapV 0x00020000
671 #define MASK_TextureMirrorU 0x00040000
672 #define MASK_TextureMirrorV 0x00080000
673 #define MASK_TextureClampU 0x00100000
674 #define MASK_TextureClampV 0x00200000
675 #define MASK_TextureBorderU 0x00400000
676 #define MASK_TextureBorderV 0x00800000
677 #define MASK_TextureFormat 0xFF000000
678 #define MASK_TextureBitDepth 0x70000000
679 #define MASK_TextureRgbOrder 0x80000000
680
681 #define TEXEL_INDEX1 0x00000000
682 #define TEXEL_INDEX2 0x01000000
683 #define TEXEL_INDEX4 0x02000000
684 #define TEXEL_INDEX8 0x03000000
685
686 #define TEXEL_INDEX1WithAlpha 0x04000000
687 #define TEXEL_INDEX2WithAlpha 0x05000000
688 #define TEXEL_INDEX4WithAlpha 0x06000000
689 #define TEXEL_INDEX8WithAlpha 0x07000000
690
691 #define TEXEL_I1 0x10000000
692 #define TEXEL_I2 0x11000000
693 #define TEXEL_I4 0x12000000
694 #define TEXEL_I8 0x13000000
695
696 #define TEXEL_DXT1 0x19000000
697 #define TEXEL_DXT2 0x1A000000
698 #define TEXEL_DXT3 0x1B000000
699
700 #define TEXEL_YUV422 0x20000000
701 #define TEXEL_YVU422 0x21000000
702 #define TEXEL_UVY422 0x22000000
703 #define TEXEL_VUY422 0x23000000
704 #define TEXEL_YUV411 0x24000000
705
706 #define TEXEL_L1 0x30000000
707 #define TEXEL_L2 0x31000000
708 #define TEXEL_L4 0x32000000
709 #define TEXEL_L8 0x33000000
710
711 #define TEXEL_AL11 0x34000000
712 #define TEXEL_AL44 0x35000000
713 #define TEXEL_AL26 0x37000000
714 #define TEXEL_AL88 0x38000000
715
716 #define TEXEL_A1 0x40000000
717 #define TEXEL_A2 0x41000000
718 #define TEXEL_A4 0x42000000
719 #define TEXEL_A8 0x43000000
720
721 #define TEXEL_RGB_332_8 0x50000000
722 #define TEXEL_RGB_233_8 0x51000000
723 #define TEXEL_RGB_232_8 0x52000000
724 #define TEXEL_ARGB_1232_8 0x53000000
725 #define TEXEL_ARGB_2222_8 0x54000000
726
727 #define TEXEL_RGB_555_16 0x60000000
728 #define TEXEL_RGB_565_16 0x61000000
729 #define TEXEL_ARGB_1555_16 0x62000000
730 #define TEXEL_ARGB_4444_16 0x63000000
731
732 #define TEXEL_ARGB_1888_32 0x70000000
733 #define TEXEL_ARGB_2888_32 0x71000000
734 #define TEXEL_ARGB_4888_32 0x72000000
735 #define TEXEL_ARGB_8888_32 0x73000000
736 #define TEXEL_ARGB_0888_32 0x74000000
737
738 #define TEXEL_BGR_332_8 0xD0000000
739 #define TEXEL_BGR_233_8 0xD1000000
740 #define TEXEL_BGR_232_8 0xD2000000
741 #define TEXEL_ABGR_1232_8 0xD3000000
742 #define TEXEL_ABGR_2222_8 0xD4000000
743
744 #define TEXEL_BGR_555_16 0xE0000000
745 #define TEXEL_BGR_565_16 0xE1000000
746 #define TEXEL_ABGR_1555_16 0xE2000000
747 #define TEXEL_ABGR_4444_16 0xE3000000
748
749 #define TEXEL_ABGR_1888_32 0xF0000000
750 #define TEXEL_ABGR_2888_32 0xF1000000
751 #define TEXEL_ABGR_4888_32 0xF2000000
752 #define TEXEL_ABGR_8888_32 0xF3000000
753 #define TEXEL_ABGR_0888_32 0xF4000000
754
755 #define TEXEL_VU88 0x00000000
756 #define TEXEL_LVU655 0x00800000
757 #define TEXEL_LVU888 0x01000000
758 #define TEXEL_UV88 0x02000000
759 #define TEXEL_LUV655 0x02800000
760 #define TEXEL_LUV888 0x03000000
761
762 /*
763 * REG_3D_TextureMip (0x8A80 - 0x8A83)
764 * REG_3D_Texture1Mip (0x8AE0 - 0x8AE3)
765 */
766 #define MASK_TextureAnisotropyRatio 0x0000000F
767 #define MASK_TextureMipmapLodBias 0x00003FF0
768 #define MASK_TextureFilterMin 0x0001C000
769 #define MASK_TextureFilterMag 0x00020000
770 #define MASK_TextureFilter 0x0003C000
771 #define MASK_TextureLevelInSystem 0x3FFC0000
772 #define MASK_TextureLevel0InSystem 0x00040000
773 #define MASK_TextureBlockLength 0xF0000000
774
775 #define TEXTURE_FILTER_NEAREST 0x00000000
776 #define TEXTURE_FILTER_LINEAR 0x00004000
777 #define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
778 #define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
779 #define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
780 #define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
781
782 /*
783 * REG_3D_TextureTransparencyColorHigh (0x8A84 - 0x8A87)
784 * REG_3D_Texture1TransparencyColorHigh (0x8AE4 - 0x8AE7)
785 */
786 #define MASK_TextureTransparencyColorHighB 0x000000FF
787 #define MASK_TextureTransparencyColorHighG 0x0000FF00
788 #define MASK_TextureTransparencyColorHighR 0x00FF0000
789 #define MASK_TextureAlphaTransparencyMode 0x08000000
790
791 /*
792 * REG_3D_TextureTransparencyColorLow (0x8A88 - 0x8A8B)
793 * REG_3D_Texture1TransparencyColorLow (0x8AE8 - 0x8AEB)
794 */
795 #define MASK_TextureTransparencyColorLowB 0x000000FF
796 #define MASK_TextureTransparencyColorLowG 0x0000FF00
797 #define MASK_TextureTransparencyColorLowR 0x00FF0000
798 #define MASK_TextureBlockHeight 0x07000000
799 #define MASK_TextureBlockWidth 0x70000000
800
801 /*
802 * REG_3D_TextureTransparencyColorLow (0x8A8C - 0x8A8F)
803 * REG_3D_Texture1TransparencyColorLow (0x8AEC - 0x8AEF)
804 */
805 #define MASK_TextureBorderColorB 0x000000FF
806 #define MASK_TextureBorderColorG 0x0000FF00
807 #define MASK_TextureBorderColorR 0x00FF0000
808 #define MASK_TextureBorderColorA 0xFF000000
809
810 /*
811 * REG_3D_TexturePitch0-10 (0x8AC0 - 0x8AD7)
812 * REG_3D_Texture1Pitch0-10 (0x8B20 - 0x8B37)
813 */
814 #define MASK_TexturePitchOdd 0x000003FF
815 #define MASK_TexturePitchEven 0x03FF0000
816 #define SHIFT_TexturePitchEven 16
817
818 /*
819 * REG_3D_TextureColorBlendSet0 (0x8B40 - 0x8B43)
820 * REG_3D_TextureColorBlendSet1 (0x8B44 - 0x8B46)
821 * REG_3D_TextureAlphaBlendSet0 (0x8B40 - 0x8B43)
822 * REG_3D_TextureAlphaBlendSet1 (0x8B44 - 0x8B46)
823 */
824 #define STAGE0_C_CF 0xa1485000
825 #define STAGE0_C_CS 0xc1485000
826 #define STAGE0_C_CFCS 0xa1705000
827 #define STAGE0_C_CFOMAS_CSAS 0xc534c001
828 #define STAGE0_C_CFOMCS_CCCS 0x4530c001
829
830 #define STAGE0_A_AF 0x63230000
831 #define STAGE0_A_AS 0xc3230000
832 #define STAGE0_A_AFAS 0x63c30000
833 #define STAGE0_A_AFOMAS_ACAS 0x46c60001
834
835 #define STAGE1_C_CF 0xa1485000
836 #define STAGE1_C_CS 0xe1485000
837 #define STAGE1_C_CFCS 0xa1785000
838 #define STAGE1_C_CFOMAS_CSAS 0xe5394001
839 #define STAGE1_C_CFOMCS_CCCS 0x45394001
840
841 #define STAGE1_A_AF 0xa3230000
842 #define STAGE1_A_AS 0xe3230000
843 #define STAGE1_A_AFAS 0xa3e30000
844 #define STAGE1_A_AFOMAS_ACAS 0x4aea0001
845
846 /* What registers are these associated with? */
847 #define MASK_BMMemoryInSystem 0x00000080
848 #define MASK_BMHeight 0x00000F00
849 #define MASK_BMWidth 0x0000F000
850 #define MASK_BMFilter 0x00010000
851 #define MASK_BMMappingMode 0x007E0000
852 #define MASK_BMFormat 0x07800000
853 #define MASK_BMTxBumpmap 0x08000000
854
855 #define MASK_BMAddress 0xFFFFFFFC
856
857 #define MASK_BMOffset 0xFF800000
858 #define MASK_BMScale 0x007FE000
859 #define MASK_BMPitch 0x00001FFF
860
861 #define MASK_BMMatrix00 0x000007FF
862 #define MASK_BMMatrix01 0x07FF0000
863 #define MASK_BMMatrix10 0x000007FF
864 #define MASK_BMMatrix11 0x07FF0000
865
866 #define MASK_TextureRealInSystem 0x00000001
867 #define MASK_TextureDowngrade 0x00000002
868
869 #define ALPHA_BUFFER_FORMAT_1 0x00000000
870 #define ALPHA_BUFFER_FORMAT_2 0x10000000
871 #define ALPHA_BUFFER_FORMAT_4 0x20000000
872 #define ALPHA_BUFFER_FORMAT_8 0x30000000
873
874 #endif