1 /* -*- mode: c; c-basic-offset: 3 -*-
3 * Copyright 2000 VA Linux Systems Inc., Fremont, California.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */
30 * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
33 * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
36 * Gareth Hughes <gareth@valinux.com>
37 * Brian Paul <brianp@valinux.com>
38 * Keith Whitwell <keith@tungstengraphics.com> (port to 3.5)
44 #include "texformat.h"
48 #include "swrast/swrast.h"
49 #include "array_cache/acache.h"
51 #include "tnl/t_pipeline.h"
52 #include "swrast_setup/swrast_setup.h"
54 #include "tdfx_context.h"
55 #include "tdfx_state.h"
58 #include "tdfx_texman.h"
59 #include "tdfx_texstate.h"
60 #include "tdfx_tris.h"
61 #include "tdfx_render.h"
65 /* =============================================================
69 static void tdfxUpdateAlphaMode( GLcontext
*ctx
)
71 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
73 GrAlphaBlendFnc_t srcRGB
, dstRGB
, srcA
, dstA
;
74 GrAlphaBlendOp_t eqRGB
, eqA
;
75 GrAlpha_t ref
= (GLint
) (ctx
->Color
.AlphaRef
* 255.0);
77 GLboolean isNapalm
= TDFX_IS_NAPALM(fxMesa
);
78 GLboolean have32bpp
= (ctx
->Visual
.greenBits
== 8);
79 GLboolean haveAlpha
= fxMesa
->haveHwAlpha
;
81 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
82 fprintf( stderr
, "%s()\n", __FUNCTION__
);
85 if ( ctx
->Color
.AlphaEnabled
) {
86 func
= ctx
->Color
.AlphaFunc
- GL_NEVER
+ GR_CMP_NEVER
;
91 if ( ctx
->Color
.BlendEnabled
92 && (fxMesa
->Fallback
& TDFX_FALLBACK_BLEND
) == 0 ) {
93 switch ( ctx
->Color
.BlendSrcRGB
) {
95 srcRGB
= GR_BLEND_ZERO
;
98 srcRGB
= GR_BLEND_ONE
;
101 srcRGB
= GR_BLEND_DST_COLOR
;
103 case GL_ONE_MINUS_DST_COLOR
:
104 srcRGB
= GR_BLEND_ONE_MINUS_DST_COLOR
;
107 srcRGB
= GR_BLEND_SRC_ALPHA
;
109 case GL_ONE_MINUS_SRC_ALPHA
:
110 srcRGB
= GR_BLEND_ONE_MINUS_SRC_ALPHA
;
113 srcRGB
= haveAlpha
? GR_BLEND_DST_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
115 case GL_ONE_MINUS_DST_ALPHA
:
116 srcRGB
= haveAlpha
? GR_BLEND_ONE_MINUS_DST_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
118 case GL_SRC_ALPHA_SATURATE
:
119 srcRGB
= GR_BLEND_ALPHA_SATURATE
;
123 srcRGB
= GR_BLEND_SAME_COLOR_EXT
;
126 case GL_ONE_MINUS_SRC_COLOR
:
128 srcRGB
= GR_BLEND_ONE_MINUS_SAME_COLOR_EXT
;
132 srcRGB
= GR_BLEND_ONE
;
135 switch ( ctx
->Color
.BlendSrcA
) {
137 srcA
= GR_BLEND_ZERO
;
144 srcA
= have32bpp
? GR_BLEND_SRC_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
146 case GL_ONE_MINUS_SRC_COLOR
:
147 case GL_ONE_MINUS_SRC_ALPHA
:
148 srcA
= have32bpp
? GR_BLEND_ONE_MINUS_SRC_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
152 srcA
= (have32bpp
&& haveAlpha
) ? GR_BLEND_DST_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
154 case GL_ONE_MINUS_DST_COLOR
:
155 case GL_ONE_MINUS_DST_ALPHA
:
156 srcA
= (have32bpp
&& haveAlpha
) ? GR_BLEND_ONE_MINUS_DST_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
158 case GL_SRC_ALPHA_SATURATE
:
165 switch ( ctx
->Color
.BlendDstRGB
) {
167 dstRGB
= GR_BLEND_ZERO
;
170 dstRGB
= GR_BLEND_ONE
;
173 dstRGB
= GR_BLEND_SRC_COLOR
;
175 case GL_ONE_MINUS_SRC_COLOR
:
176 dstRGB
= GR_BLEND_ONE_MINUS_SRC_COLOR
;
179 dstRGB
= GR_BLEND_SRC_ALPHA
;
181 case GL_ONE_MINUS_SRC_ALPHA
:
182 dstRGB
= GR_BLEND_ONE_MINUS_SRC_ALPHA
;
185 dstRGB
= haveAlpha
? GR_BLEND_DST_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
187 case GL_ONE_MINUS_DST_ALPHA
:
188 dstRGB
= haveAlpha
? GR_BLEND_ONE_MINUS_DST_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
192 srcRGB
= GR_BLEND_SAME_COLOR_EXT
;
195 case GL_ONE_MINUS_DST_COLOR
:
197 srcRGB
= GR_BLEND_ONE_MINUS_SAME_COLOR_EXT
;
201 dstRGB
= GR_BLEND_ZERO
;
204 switch ( ctx
->Color
.BlendDstA
) {
206 dstA
= GR_BLEND_ZERO
;
213 dstA
= have32bpp
? GR_BLEND_SRC_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
215 case GL_ONE_MINUS_SRC_COLOR
:
216 case GL_ONE_MINUS_SRC_ALPHA
:
217 dstA
= have32bpp
? GR_BLEND_ONE_MINUS_SRC_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
221 dstA
= have32bpp
? GR_BLEND_DST_ALPHA
: GR_BLEND_ONE
/*JJJ*/;
223 case GL_ONE_MINUS_DST_COLOR
:
224 case GL_ONE_MINUS_DST_ALPHA
:
225 dstA
= have32bpp
? GR_BLEND_ONE_MINUS_DST_ALPHA
: GR_BLEND_ZERO
/*JJJ*/;
228 dstA
= GR_BLEND_ZERO
;
231 switch ( ctx
->Color
.BlendEquationRGB
) {
232 case GL_FUNC_SUBTRACT
:
233 eqRGB
= GR_BLEND_OP_SUB
;
235 case GL_FUNC_REVERSE_SUBTRACT
:
236 eqRGB
= GR_BLEND_OP_REVSUB
;
240 eqRGB
= GR_BLEND_OP_ADD
;
244 switch ( ctx
->Color
.BlendEquationA
) {
245 case GL_FUNC_SUBTRACT
:
246 eqA
= GR_BLEND_OP_SUB
;
248 case GL_FUNC_REVERSE_SUBTRACT
:
249 eqA
= GR_BLEND_OP_REVSUB
;
253 eqA
= GR_BLEND_OP_ADD
;
258 srcRGB
= GR_BLEND_ONE
;
259 dstRGB
= GR_BLEND_ZERO
;
260 eqRGB
= GR_BLEND_OP_ADD
;
262 dstA
= GR_BLEND_ZERO
;
263 eqA
= GR_BLEND_OP_ADD
;
266 if ( fxMesa
->Color
.AlphaFunc
!= func
) {
267 fxMesa
->Color
.AlphaFunc
= func
;
268 fxMesa
->dirty
|= TDFX_UPLOAD_ALPHA_TEST
;
270 if ( fxMesa
->Color
.AlphaRef
!= ref
) {
271 fxMesa
->Color
.AlphaRef
= ref
;
272 fxMesa
->dirty
|= TDFX_UPLOAD_ALPHA_REF
;
275 if ( fxMesa
->Color
.BlendSrcRGB
!= srcRGB
||
276 fxMesa
->Color
.BlendDstRGB
!= dstRGB
||
277 fxMesa
->Color
.BlendEqRGB
!= eqRGB
||
278 fxMesa
->Color
.BlendSrcA
!= srcA
||
279 fxMesa
->Color
.BlendDstA
!= dstA
||
280 fxMesa
->Color
.BlendEqA
!= eqA
)
282 fxMesa
->Color
.BlendSrcRGB
= srcRGB
;
283 fxMesa
->Color
.BlendDstRGB
= dstRGB
;
284 fxMesa
->Color
.BlendEqRGB
= eqRGB
;
285 fxMesa
->Color
.BlendSrcA
= srcA
;
286 fxMesa
->Color
.BlendDstA
= dstA
;
287 fxMesa
->Color
.BlendEqA
= eqA
;
288 fxMesa
->dirty
|= TDFX_UPLOAD_BLEND_FUNC
;
292 static void tdfxDDAlphaFunc( GLcontext
*ctx
, GLenum func
, GLfloat ref
)
294 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
296 FLUSH_BATCH( fxMesa
);
297 fxMesa
->new_state
|= TDFX_NEW_ALPHA
;
300 static void tdfxDDBlendEquationSeparate( GLcontext
*ctx
,
301 GLenum modeRGB
, GLenum modeA
)
303 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
305 assert( modeRGB
== modeA
);
306 FLUSH_BATCH( fxMesa
);
307 fxMesa
->new_state
|= TDFX_NEW_ALPHA
;
310 static void tdfxDDBlendFuncSeparate( GLcontext
*ctx
,
311 GLenum sfactorRGB
, GLenum dfactorRGB
,
312 GLenum sfactorA
, GLenum dfactorA
)
314 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
316 FLUSH_BATCH( fxMesa
);
317 fxMesa
->new_state
|= TDFX_NEW_ALPHA
;
320 * XXX - Voodoo5 seems to suffer from precision problems in some
321 * blend modes. To pass all the conformance tests we'd have to
322 * fall back to software for many modes. Revisit someday.
326 /* =============================================================
330 void tdfxUpdateStipple( GLcontext
*ctx
)
332 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
333 GrStippleMode_t mode
= GR_STIPPLE_DISABLE
;
335 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
336 fprintf( stderr
, "%s()\n", __FUNCTION__
);
339 FLUSH_BATCH( fxMesa
);
341 if (ctx
->Polygon
.StippleFlag
) {
342 mode
= GR_STIPPLE_PATTERN
;
345 if ( fxMesa
->Stipple
.Mode
!= mode
) {
346 fxMesa
->Stipple
.Mode
= mode
;
347 fxMesa
->dirty
|= TDFX_UPLOAD_STIPPLE
;
352 /* =============================================================
356 static void tdfxUpdateZMode( GLcontext
*ctx
)
358 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
363 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
)
364 fprintf( stderr
, "%s()\n", __FUNCTION__
);
367 bias
= (FxI32
) (ctx
->Polygon
.OffsetUnits
* TDFX_DEPTH_BIAS_SCALE
);
369 if ( ctx
->Depth
.Test
) {
370 func
= ctx
->Depth
.Func
- GL_NEVER
+ GR_CMP_NEVER
;
371 mask
= ctx
->Depth
.Mask
;
374 /* depth testing disabled */
375 func
= GR_CMP_ALWAYS
; /* fragments always pass */
376 mask
= FXFALSE
; /* zbuffer is not touched */
379 fxMesa
->Depth
.Clear
= (FxU32
) (ctx
->DepthMaxF
* ctx
->Depth
.Clear
);
381 if ( fxMesa
->Depth
.Bias
!= bias
) {
382 fxMesa
->Depth
.Bias
= bias
;
383 fxMesa
->dirty
|= TDFX_UPLOAD_DEPTH_BIAS
;
385 if ( fxMesa
->Depth
.Func
!= func
) {
386 fxMesa
->Depth
.Func
= func
;
387 fxMesa
->dirty
|= TDFX_UPLOAD_DEPTH_FUNC
| TDFX_UPLOAD_DEPTH_MASK
;
389 if ( fxMesa
->Depth
.Mask
!= mask
) {
390 fxMesa
->Depth
.Mask
= mask
;
391 fxMesa
->dirty
|= TDFX_UPLOAD_DEPTH_MASK
;
395 static void tdfxDDDepthFunc( GLcontext
*ctx
, GLenum func
)
397 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
399 FLUSH_BATCH( fxMesa
);
400 fxMesa
->new_state
|= TDFX_NEW_DEPTH
;
403 static void tdfxDDDepthMask( GLcontext
*ctx
, GLboolean flag
)
405 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
407 FLUSH_BATCH( fxMesa
);
408 fxMesa
->new_state
|= TDFX_NEW_DEPTH
;
411 static void tdfxDDClearDepth( GLcontext
*ctx
, GLclampd d
)
413 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
415 FLUSH_BATCH( fxMesa
);
416 fxMesa
->new_state
|= TDFX_NEW_DEPTH
;
421 /* =============================================================
426 /* Evaluate all stencil state and make the Glide calls.
428 static GrStencil_t
convertGLStencilOp( GLenum op
)
432 return GR_STENCILOP_KEEP
;
434 return GR_STENCILOP_ZERO
;
436 return GR_STENCILOP_REPLACE
;
438 return GR_STENCILOP_INCR_CLAMP
;
440 return GR_STENCILOP_DECR_CLAMP
;
442 return GR_STENCILOP_INVERT
;
443 case GL_INCR_WRAP_EXT
:
444 return GR_STENCILOP_INCR_WRAP
;
445 case GL_DECR_WRAP_EXT
:
446 return GR_STENCILOP_DECR_WRAP
;
448 _mesa_problem( NULL
, "bad stencil op in convertGLStencilOp" );
450 return GR_STENCILOP_KEEP
; /* never get, silence compiler warning */
454 static void tdfxUpdateStencil( GLcontext
*ctx
)
456 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
458 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
459 fprintf( stderr
, "%s()\n", __FUNCTION__
);
462 if (fxMesa
->haveHwStencil
) {
463 if (ctx
->Stencil
.Enabled
) {
464 fxMesa
->Stencil
.Function
= ctx
->Stencil
.Function
[0] - GL_NEVER
+ GR_CMP_NEVER
;
465 fxMesa
->Stencil
.RefValue
= ctx
->Stencil
.Ref
[0];
466 fxMesa
->Stencil
.ValueMask
= ctx
->Stencil
.ValueMask
[0];
467 fxMesa
->Stencil
.WriteMask
= ctx
->Stencil
.WriteMask
[0];
468 fxMesa
->Stencil
.FailFunc
= convertGLStencilOp(ctx
->Stencil
.FailFunc
[0]);
469 fxMesa
->Stencil
.ZFailFunc
= convertGLStencilOp(ctx
->Stencil
.ZFailFunc
[0]);
470 fxMesa
->Stencil
.ZPassFunc
= convertGLStencilOp(ctx
->Stencil
.ZPassFunc
[0]);
471 fxMesa
->Stencil
.Clear
= ctx
->Stencil
.Clear
& 0xff;
473 fxMesa
->dirty
|= TDFX_UPLOAD_STENCIL
;
478 static void tdfxDDStencilFunc( GLcontext
*ctx
, GLenum func
,
479 GLint ref
, GLuint mask
)
481 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
483 FLUSH_BATCH( fxMesa
);
484 fxMesa
->new_state
|= TDFX_NEW_STENCIL
;
487 static void tdfxDDStencilMask( GLcontext
*ctx
, GLuint mask
)
489 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
491 FLUSH_BATCH( fxMesa
);
492 fxMesa
->new_state
|= TDFX_NEW_STENCIL
;
495 static void tdfxDDStencilOp( GLcontext
*ctx
, GLenum sfail
,
496 GLenum zfail
, GLenum zpass
)
498 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
500 FLUSH_BATCH( fxMesa
);
501 fxMesa
->new_state
|= TDFX_NEW_STENCIL
;
505 /* =============================================================
506 * Fog - orthographic fog still not working
509 static void tdfxUpdateFogAttrib( GLcontext
*ctx
)
511 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
515 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
516 fprintf( stderr
, "%s()\n", __FUNCTION__
);
519 if ( ctx
->Fog
.Enabled
) {
520 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
) {
521 mode
= GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT
;
523 mode
= GR_FOG_WITH_TABLE_ON_Q
;
526 mode
= GR_FOG_DISABLE
;
529 color
= TDFXPACKCOLOR888((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
),
530 (GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
),
531 (GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
));
533 if ( fxMesa
->Fog
.Mode
!= mode
) {
534 fxMesa
->Fog
.Mode
= mode
;
535 fxMesa
->dirty
|= TDFX_UPLOAD_FOG_MODE
;
536 fxMesa
->dirty
|= TDFX_UPLOAD_VERTEX_LAYOUT
;/*JJJ*/
538 if ( fxMesa
->Fog
.Color
!= color
) {
539 fxMesa
->Fog
.Color
= color
;
540 fxMesa
->dirty
|= TDFX_UPLOAD_FOG_COLOR
;
542 if ( fxMesa
->Fog
.TableMode
!= ctx
->Fog
.Mode
||
543 fxMesa
->Fog
.Density
!= ctx
->Fog
.Density
||
544 fxMesa
->Fog
.Near
!= ctx
->Fog
.Start
||
545 fxMesa
->Fog
.Far
!= ctx
->Fog
.End
)
547 switch( ctx
->Fog
.Mode
) {
549 fxMesa
->Glide
.guFogGenerateExp( fxMesa
->Fog
.Table
, ctx
->Fog
.Density
);
552 fxMesa
->Glide
.guFogGenerateExp2( fxMesa
->Fog
.Table
, ctx
->Fog
.Density
);
555 fxMesa
->Glide
.guFogGenerateLinear( fxMesa
->Fog
.Table
,
556 ctx
->Fog
.Start
, ctx
->Fog
.End
);
560 fxMesa
->Fog
.TableMode
= ctx
->Fog
.Mode
;
561 fxMesa
->Fog
.Density
= ctx
->Fog
.Density
;
562 fxMesa
->Fog
.Near
= ctx
->Fog
.Start
;
563 fxMesa
->Fog
.Far
= ctx
->Fog
.End
;
564 fxMesa
->dirty
|= TDFX_UPLOAD_FOG_TABLE
;
568 static void tdfxDDFogfv( GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
570 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
572 FLUSH_BATCH( fxMesa
);
573 fxMesa
->new_state
|= TDFX_NEW_FOG
;
576 case GL_FOG_COORDINATE_SOURCE_EXT
: {
577 GLenum p
= (GLenum
)*param
;
578 if (p
== GL_FOG_COORDINATE_EXT
) {
579 _swrast_allow_vertex_fog(ctx
, GL_TRUE
);
580 _swrast_allow_pixel_fog(ctx
, GL_FALSE
);
581 _tnl_allow_vertex_fog( ctx
, GL_TRUE
);
582 _tnl_allow_pixel_fog( ctx
, GL_FALSE
);
584 _swrast_allow_vertex_fog(ctx
, GL_FALSE
);
585 _swrast_allow_pixel_fog(ctx
, GL_TRUE
);
586 _tnl_allow_vertex_fog( ctx
, GL_FALSE
);
587 _tnl_allow_pixel_fog( ctx
, GL_TRUE
);
597 /* =============================================================
601 static int intersect_rect( drm_clip_rect_t
*out
,
602 const drm_clip_rect_t
*a
,
603 const drm_clip_rect_t
*b
)
606 if (b
->x1
> out
->x1
) out
->x1
= b
->x1
;
607 if (b
->y1
> out
->y1
) out
->y1
= b
->y1
;
608 if (b
->x2
< out
->x2
) out
->x2
= b
->x2
;
609 if (b
->y2
< out
->y2
) out
->y2
= b
->y2
;
610 if (out
->x1
>= out
->x2
) return 0;
611 if (out
->y1
>= out
->y2
) return 0;
617 * Examine XF86 cliprect list and scissor state to recompute our
620 void tdfxUpdateClipping( GLcontext
*ctx
)
622 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
623 __DRIdrawablePrivate
*dPriv
= fxMesa
->driDrawable
;
625 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
626 fprintf( stderr
, "%s()\n", __FUNCTION__
);
633 if ( dPriv
->x
!= fxMesa
->x_offset
|| dPriv
->y
!= fxMesa
->y_offset
||
634 dPriv
->w
!= fxMesa
->width
|| dPriv
->h
!= fxMesa
->height
) {
635 fxMesa
->x_offset
= dPriv
->x
;
636 fxMesa
->y_offset
= dPriv
->y
;
637 fxMesa
->width
= dPriv
->w
;
638 fxMesa
->height
= dPriv
->h
;
640 fxMesa
->screen_height
- fxMesa
->y_offset
- fxMesa
->height
;
641 tdfxUpdateViewport( ctx
);
644 if (fxMesa
->scissoredClipRects
&& fxMesa
->pClipRects
) {
645 free(fxMesa
->pClipRects
);
648 if (ctx
->Scissor
.Enabled
) {
649 /* intersect OpenGL scissor box with all cliprects to make a new
652 drm_clip_rect_t scissor
;
653 int x1
= ctx
->Scissor
.X
+ fxMesa
->x_offset
;
654 int y1
= fxMesa
->screen_height
- fxMesa
->y_delta
655 - ctx
->Scissor
.Y
- ctx
->Scissor
.Height
;
656 int x2
= x1
+ ctx
->Scissor
.Width
;
657 int y2
= y1
+ ctx
->Scissor
.Height
;
658 scissor
.x1
= MAX2(x1
, 0);
659 scissor
.y1
= MAX2(y1
, 0);
660 scissor
.x2
= MAX2(x2
, 0);
661 scissor
.y2
= MAX2(y2
, 0);
663 assert(scissor
.x2
>= scissor
.x1
);
664 assert(scissor
.y2
>= scissor
.y1
);
666 fxMesa
->pClipRects
= malloc(dPriv
->numClipRects
667 * sizeof(drm_clip_rect_t
));
668 if (fxMesa
->pClipRects
) {
670 fxMesa
->numClipRects
= 0;
671 for (i
= 0; i
< dPriv
->numClipRects
; i
++) {
672 if (intersect_rect(&fxMesa
->pClipRects
[fxMesa
->numClipRects
],
673 &scissor
, &dPriv
->pClipRects
[i
])) {
674 fxMesa
->numClipRects
++;
677 fxMesa
->scissoredClipRects
= GL_TRUE
;
680 /* out of memory, forgo scissor */
681 fxMesa
->numClipRects
= dPriv
->numClipRects
;
682 fxMesa
->pClipRects
= dPriv
->pClipRects
;
683 fxMesa
->scissoredClipRects
= GL_FALSE
;
687 fxMesa
->numClipRects
= dPriv
->numClipRects
;
688 fxMesa
->pClipRects
= dPriv
->pClipRects
;
689 fxMesa
->scissoredClipRects
= GL_FALSE
;
692 fxMesa
->dirty
|= TDFX_UPLOAD_CLIP
;
697 /* =============================================================
701 void tdfxUpdateCull( GLcontext
*ctx
)
703 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
704 GrCullMode_t mode
= GR_CULL_DISABLE
;
706 /* KW: don't need to check raster_primitive here as we don't
707 * attempt to draw lines or points with triangles.
709 if ( ctx
->Polygon
.CullFlag
) {
710 switch ( ctx
->Polygon
.CullFaceMode
) {
712 if ( ctx
->Polygon
.FrontFace
== GL_CCW
) {
713 mode
= GR_CULL_POSITIVE
;
715 mode
= GR_CULL_NEGATIVE
;
720 if ( ctx
->Polygon
.FrontFace
== GL_CCW
) {
721 mode
= GR_CULL_NEGATIVE
;
723 mode
= GR_CULL_POSITIVE
;
727 case GL_FRONT_AND_BACK
:
728 /* Handled as a fallback on triangles in tdfx_tris.c */
737 if ( fxMesa
->CullMode
!= mode
) {
738 fxMesa
->CullMode
= mode
;
739 fxMesa
->dirty
|= TDFX_UPLOAD_CULL
;
743 static void tdfxDDCullFace( GLcontext
*ctx
, GLenum mode
)
745 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
747 FLUSH_BATCH( fxMesa
);
748 fxMesa
->new_state
|= TDFX_NEW_CULL
;
751 static void tdfxDDFrontFace( GLcontext
*ctx
, GLenum mode
)
753 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
755 FLUSH_BATCH( fxMesa
);
756 fxMesa
->new_state
|= TDFX_NEW_CULL
;
760 /* =============================================================
764 static void tdfxUpdateLine( GLcontext
*ctx
)
766 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
768 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
769 fprintf( stderr
, "%s()\n", __FUNCTION__
);
772 FLUSH_BATCH( fxMesa
);
773 fxMesa
->dirty
|= TDFX_UPLOAD_LINE
;
777 static void tdfxDDLineWidth( GLcontext
*ctx
, GLfloat width
)
779 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
780 FLUSH_BATCH( fxMesa
);
781 fxMesa
->new_state
|= TDFX_NEW_LINE
;
785 /* =============================================================
789 static void tdfxDDColorMask( GLcontext
*ctx
,
790 GLboolean r
, GLboolean g
,
791 GLboolean b
, GLboolean a
)
793 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
795 FLUSH_BATCH( fxMesa
);
797 if ( fxMesa
->Color
.ColorMask
[RCOMP
] != r
||
798 fxMesa
->Color
.ColorMask
[GCOMP
] != g
||
799 fxMesa
->Color
.ColorMask
[BCOMP
] != b
||
800 fxMesa
->Color
.ColorMask
[ACOMP
] != a
) {
801 fxMesa
->Color
.ColorMask
[RCOMP
] = r
;
802 fxMesa
->Color
.ColorMask
[GCOMP
] = g
;
803 fxMesa
->Color
.ColorMask
[BCOMP
] = b
;
804 fxMesa
->Color
.ColorMask
[ACOMP
] = a
;
805 fxMesa
->dirty
|= TDFX_UPLOAD_COLOR_MASK
;
807 if (ctx
->Visual
.redBits
< 8) {
808 /* Can't do RGB colormasking in 16bpp mode. */
809 /* We can completely ignore the alpha mask. */
810 FALLBACK( fxMesa
, TDFX_FALLBACK_COLORMASK
, (r
!= g
|| g
!= b
) );
816 static void tdfxDDClearColor( GLcontext
*ctx
,
817 const GLfloat color
[4] )
819 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
821 FLUSH_BATCH( fxMesa
);
822 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
823 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
824 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
825 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
826 fxMesa
->Color
.ClearColor
= TDFXPACKCOLOR888( c
[0], c
[1], c
[2] );
827 fxMesa
->Color
.ClearAlpha
= c
[3];
831 /* =============================================================
835 static void tdfxDDLightModelfv( GLcontext
*ctx
, GLenum pname
,
836 const GLfloat
*param
)
838 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
840 if ( pname
== GL_LIGHT_MODEL_COLOR_CONTROL
) {
841 FALLBACK( fxMesa
, TDFX_FALLBACK_SPECULAR
,
842 (ctx
->Light
.Enabled
&&
843 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
));
847 static void tdfxDDShadeModel( GLcontext
*ctx
, GLenum mode
)
849 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
851 /* FIXME: Can we implement native flat shading? */
852 FLUSH_BATCH( fxMesa
);
853 fxMesa
->new_state
|= TDFX_NEW_TEXTURE
;
857 /* =============================================================
862 tdfxDDScissor(GLcontext
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
864 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
865 FLUSH_BATCH( fxMesa
);
866 fxMesa
->new_state
|= TDFX_NEW_CLIP
;
869 /* =============================================================
873 static void tdfxUpdateRenderAttrib( GLcontext
*ctx
)
875 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
876 FLUSH_BATCH( fxMesa
);
877 fxMesa
->dirty
|= TDFX_UPLOAD_RENDER_BUFFER
;
880 /* =============================================================
884 void tdfxUpdateViewport( GLcontext
*ctx
)
886 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
887 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
888 GLfloat
*m
= fxMesa
->hw_viewport
;
890 m
[MAT_SX
] = v
[MAT_SX
];
891 m
[MAT_TX
] = v
[MAT_TX
] + fxMesa
->x_offset
+ TRI_X_OFFSET
;
892 m
[MAT_SY
] = v
[MAT_SY
];
893 m
[MAT_TY
] = v
[MAT_TY
] + fxMesa
->y_delta
+ TRI_Y_OFFSET
;
894 m
[MAT_SZ
] = v
[MAT_SZ
];
895 m
[MAT_TZ
] = v
[MAT_TZ
];
897 fxMesa
->SetupNewInputs
|= VERT_BIT_POS
;
901 static void tdfxDDViewport( GLcontext
*ctx
, GLint x
, GLint y
,
902 GLsizei w
, GLsizei h
)
904 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
905 FLUSH_BATCH( fxMesa
);
906 fxMesa
->new_state
|= TDFX_NEW_VIEWPORT
;
910 static void tdfxDDDepthRange( GLcontext
*ctx
, GLclampd nearVal
, GLclampd farVal
)
912 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
913 FLUSH_BATCH( fxMesa
);
914 fxMesa
->new_state
|= TDFX_NEW_VIEWPORT
;
918 /* =============================================================
919 * State enable/disable
922 static void tdfxDDEnable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
924 tdfxContextPtr fxMesa
= TDFX_CONTEXT( ctx
);
928 FLUSH_BATCH( fxMesa
);
929 fxMesa
->new_state
|= TDFX_NEW_ALPHA
;
933 FLUSH_BATCH( fxMesa
);
934 fxMesa
->new_state
|= TDFX_NEW_ALPHA
;
935 FALLBACK( fxMesa
, TDFX_FALLBACK_LOGICOP
,
936 (ctx
->Color
.ColorLogicOpEnabled
&&
937 ctx
->Color
.LogicOp
!= GL_COPY
)/*JJJ - more blending*/);
941 FLUSH_BATCH( fxMesa
);
942 fxMesa
->new_state
|= TDFX_NEW_CULL
;
946 FLUSH_BATCH( fxMesa
);
947 fxMesa
->new_state
|= TDFX_NEW_DEPTH
;
951 FLUSH_BATCH( fxMesa
);
953 fxMesa
->Color
.Dither
= GR_DITHER_2x2
;
955 fxMesa
->Color
.Dither
= GR_DITHER_DISABLE
;
957 fxMesa
->dirty
|= TDFX_UPLOAD_DITHER
;
961 FLUSH_BATCH( fxMesa
);
962 fxMesa
->new_state
|= TDFX_NEW_FOG
;
965 case GL_COLOR_LOGIC_OP
:
966 FALLBACK( fxMesa
, TDFX_FALLBACK_LOGICOP
,
967 (ctx
->Color
.ColorLogicOpEnabled
&&
968 ctx
->Color
.LogicOp
!= GL_COPY
));
972 FALLBACK( fxMesa
, TDFX_FALLBACK_SPECULAR
,
973 (ctx
->Light
.Enabled
&&
974 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
));
978 FLUSH_BATCH( fxMesa
);
979 fxMesa
->new_state
|= TDFX_NEW_LINE
;
982 case GL_LINE_STIPPLE
:
983 FALLBACK(fxMesa
, TDFX_FALLBACK_LINE_STIPPLE
, state
);
986 case GL_POLYGON_STIPPLE
:
988 fxMesa
->new_state
|= TDFX_NEW_STIPPLE
;
991 case GL_SCISSOR_TEST
:
992 FLUSH_BATCH( fxMesa
);
993 fxMesa
->new_state
|= TDFX_NEW_CLIP
;
996 case GL_STENCIL_TEST
:
997 FLUSH_BATCH( fxMesa
);
998 FALLBACK( fxMesa
, TDFX_FALLBACK_STENCIL
, state
&& !fxMesa
->haveHwStencil
);
999 fxMesa
->new_state
|= TDFX_NEW_STENCIL
;
1003 FLUSH_BATCH( fxMesa
);
1004 FALLBACK( fxMesa
, TDFX_FALLBACK_TEXTURE_MAP
, state
); /* wrong */
1005 fxMesa
->new_state
|= TDFX_NEW_TEXTURE
;
1010 FLUSH_BATCH( fxMesa
);
1011 fxMesa
->new_state
|= TDFX_NEW_TEXTURE
;
1021 /* Set the buffer used for drawing */
1022 /* XXX support for separate read/draw buffers hasn't been tested */
1023 static void tdfxDDDrawBuffer( GLcontext
*ctx
, GLenum mode
)
1025 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
1027 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
1028 fprintf( stderr
, "%s()\n", __FUNCTION__
);
1031 FLUSH_BATCH( fxMesa
);
1034 * _DrawDestMask is easier to cope with than <mode>.
1036 switch ( ctx
->Color
._DrawDestMask
[0] ) {
1037 case DD_FRONT_LEFT_BIT
:
1038 fxMesa
->DrawBuffer
= fxMesa
->ReadBuffer
= GR_BUFFER_FRONTBUFFER
;
1039 fxMesa
->new_state
|= TDFX_NEW_RENDER
;
1040 FALLBACK( fxMesa
, TDFX_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1042 case DD_BACK_LEFT_BIT
:
1043 fxMesa
->DrawBuffer
= fxMesa
->ReadBuffer
= GR_BUFFER_BACKBUFFER
;
1044 fxMesa
->new_state
|= TDFX_NEW_RENDER
;
1045 FALLBACK( fxMesa
, TDFX_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1048 FX_grColorMaskv( ctx
, false4
);
1049 FALLBACK( fxMesa
, TDFX_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1052 FALLBACK( fxMesa
, TDFX_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
1056 /* We want to update the s/w rast state too so that tdfxDDSetBuffer()
1059 _swrast_DrawBuffer(ctx
, mode
);
1063 static void tdfxDDReadBuffer( GLcontext
*ctx
, GLenum mode
)
1069 /* =============================================================
1073 static void tdfxDDPolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
1075 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
1076 const GLubyte
*m
= mask
;
1079 GLboolean allBitsSet
;
1081 /* int active = (ctx->Polygon.StippleFlag && */
1082 /* fxMesa->reduced_prim == GL_TRIANGLES); */
1084 FLUSH_BATCH(fxMesa
);
1085 fxMesa
->Stipple
.Pattern
= 0xffffffff;
1086 fxMesa
->dirty
|= TDFX_UPLOAD_STIPPLE
;
1087 fxMesa
->new_state
|= TDFX_NEW_STIPPLE
;
1089 /* Check if the stipple pattern is fully opaque. If so, use software
1090 * rendering. This basically a trick to make sure the OpenGL conformance
1093 allBitsSet
= GL_TRUE
;
1094 for (i
= 0; i
< 32; i
++) {
1095 if (((GLuint
*) mask
)[i
] != 0xffffffff) {
1096 allBitsSet
= GL_FALSE
;
1101 fxMesa
->haveHwStipple
= GL_FALSE
;
1110 for (k
= 0 ; k
< 8 ; k
++)
1111 for (j
= 0 ; j
< 4; j
++)
1112 for (i
= 0 ; i
< 4 ; i
++,m
++) {
1114 fxMesa
->haveHwStipple
= GL_FALSE
;
1119 fxMesa
->haveHwStipple
= GL_TRUE
;
1120 fxMesa
->Stipple
.Pattern
= ( (q
[0] << 0) |
1128 static void tdfxDDRenderMode( GLcontext
*ctx
, GLenum mode
)
1130 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
1131 FALLBACK( fxMesa
, TDFX_FALLBACK_RENDER_MODE
, (mode
!= GL_RENDER
) );
1136 static void tdfxDDPrintState( const char *msg
, GLuint flags
)
1139 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
1142 (flags
& TDFX_NEW_COLOR
) ? "color, " : "",
1143 (flags
& TDFX_NEW_ALPHA
) ? "alpha, " : "",
1144 (flags
& TDFX_NEW_DEPTH
) ? "depth, " : "",
1145 (flags
& TDFX_NEW_RENDER
) ? "render, " : "",
1146 (flags
& TDFX_NEW_FOG
) ? "fog, " : "",
1147 (flags
& TDFX_NEW_STENCIL
) ? "stencil, " : "",
1148 (flags
& TDFX_NEW_STIPPLE
) ? "stipple, " : "",
1149 (flags
& TDFX_NEW_CLIP
) ? "clip, " : "",
1150 (flags
& TDFX_NEW_VIEWPORT
) ? "viewport, " : "",
1151 (flags
& TDFX_NEW_CULL
) ? "cull, " : "",
1152 (flags
& TDFX_NEW_GLIDE
) ? "glide, " : "",
1153 (flags
& TDFX_NEW_TEXTURE
) ? "texture, " : "",
1154 (flags
& TDFX_NEW_CONTEXT
) ? "context, " : "");
1159 void tdfxDDUpdateHwState( GLcontext
*ctx
)
1161 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
1162 int new_state
= fxMesa
->new_state
;
1164 if ( TDFX_DEBUG
& DEBUG_VERBOSE_API
) {
1165 fprintf( stderr
, "%s()\n", __FUNCTION__
);
1170 FLUSH_BATCH( fxMesa
);
1172 fxMesa
->new_state
= 0;
1175 tdfxDDPrintState( "tdfxUpdateHwState", new_state
);
1177 /* Update the various parts of the context's state.
1179 if ( new_state
& TDFX_NEW_ALPHA
) {
1180 tdfxUpdateAlphaMode( ctx
);
1183 if ( new_state
& TDFX_NEW_DEPTH
)
1184 tdfxUpdateZMode( ctx
);
1186 if ( new_state
& TDFX_NEW_FOG
)
1187 tdfxUpdateFogAttrib( ctx
);
1189 if ( new_state
& TDFX_NEW_CLIP
)
1190 tdfxUpdateClipping( ctx
);
1192 if ( new_state
& TDFX_NEW_STIPPLE
)
1193 tdfxUpdateStipple( ctx
);
1195 if ( new_state
& TDFX_NEW_CULL
)
1196 tdfxUpdateCull( ctx
);
1198 if ( new_state
& TDFX_NEW_LINE
)
1199 tdfxUpdateLine( ctx
);
1201 if ( new_state
& TDFX_NEW_VIEWPORT
)
1202 tdfxUpdateViewport( ctx
);
1204 if ( new_state
& TDFX_NEW_RENDER
)
1205 tdfxUpdateRenderAttrib( ctx
);
1207 if ( new_state
& TDFX_NEW_STENCIL
)
1208 tdfxUpdateStencil( ctx
);
1210 if ( new_state
& TDFX_NEW_TEXTURE
) {
1211 tdfxUpdateTextureState( ctx
);
1213 else if ( new_state
& TDFX_NEW_TEXTURE_BIND
) {
1214 tdfxUpdateTextureBinding( ctx
);
1219 FxI32 bias
= (FxI32
) (ctx
->Polygon
.OffsetUnits
* TDFX_DEPTH_BIAS_SCALE
);
1221 if ( fxMesa
->Depth
.Bias
!= bias
) {
1222 fxMesa
->Depth
.Bias
= bias
;
1223 fxMesa
->dirty
|= TDFX_UPLOAD_DEPTH_BIAS
;
1227 if ( fxMesa
->dirty
) {
1228 LOCK_HARDWARE( fxMesa
);
1229 tdfxEmitHwStateLocked( fxMesa
);
1230 UNLOCK_HARDWARE( fxMesa
);
1235 static void tdfxDDInvalidateState( GLcontext
*ctx
, GLuint new_state
)
1237 _swrast_InvalidateState( ctx
, new_state
);
1238 _swsetup_InvalidateState( ctx
, new_state
);
1239 _ac_InvalidateState( ctx
, new_state
);
1240 _tnl_InvalidateState( ctx
, new_state
);
1241 TDFX_CONTEXT(ctx
)->new_gl_state
|= new_state
;
1246 /* Initialize the context's Glide state mirror. These values will be
1247 * used as Glide function call parameters when the time comes.
1249 void tdfxInitState( tdfxContextPtr fxMesa
)
1251 GLcontext
*ctx
= fxMesa
->glCtx
;
1254 fxMesa
->ColorCombine
.Function
= GR_COMBINE_FUNCTION_LOCAL
;
1255 fxMesa
->ColorCombine
.Factor
= GR_COMBINE_FACTOR_NONE
;
1256 fxMesa
->ColorCombine
.Local
= GR_COMBINE_LOCAL_ITERATED
;
1257 fxMesa
->ColorCombine
.Other
= GR_COMBINE_OTHER_NONE
;
1258 fxMesa
->ColorCombine
.Invert
= FXFALSE
;
1259 fxMesa
->AlphaCombine
.Function
= GR_COMBINE_FUNCTION_LOCAL
;
1260 fxMesa
->AlphaCombine
.Factor
= GR_COMBINE_FACTOR_NONE
;
1261 fxMesa
->AlphaCombine
.Local
= GR_COMBINE_LOCAL_ITERATED
;
1262 fxMesa
->AlphaCombine
.Other
= GR_COMBINE_OTHER_NONE
;
1263 fxMesa
->AlphaCombine
.Invert
= FXFALSE
;
1265 fxMesa
->ColorCombineExt
.SourceA
= GR_CMBX_ITRGB
;
1266 fxMesa
->ColorCombineExt
.ModeA
= GR_FUNC_MODE_X
;
1267 fxMesa
->ColorCombineExt
.SourceB
= GR_CMBX_ZERO
;
1268 fxMesa
->ColorCombineExt
.ModeB
= GR_FUNC_MODE_ZERO
;
1269 fxMesa
->ColorCombineExt
.SourceC
= GR_CMBX_ZERO
;
1270 fxMesa
->ColorCombineExt
.InvertC
= FXTRUE
;
1271 fxMesa
->ColorCombineExt
.SourceD
= GR_CMBX_ZERO
;
1272 fxMesa
->ColorCombineExt
.InvertD
= FXFALSE
;
1273 fxMesa
->ColorCombineExt
.Shift
= 0;
1274 fxMesa
->ColorCombineExt
.Invert
= FXFALSE
;
1275 fxMesa
->AlphaCombineExt
.SourceA
= GR_CMBX_ITALPHA
;
1276 fxMesa
->AlphaCombineExt
.ModeA
= GR_FUNC_MODE_X
;
1277 fxMesa
->AlphaCombineExt
.SourceB
= GR_CMBX_ZERO
;
1278 fxMesa
->AlphaCombineExt
.ModeB
= GR_FUNC_MODE_ZERO
;
1279 fxMesa
->AlphaCombineExt
.SourceC
= GR_CMBX_ZERO
;
1280 fxMesa
->AlphaCombineExt
.InvertC
= FXTRUE
;
1281 fxMesa
->AlphaCombineExt
.SourceD
= GR_CMBX_ZERO
;
1282 fxMesa
->AlphaCombineExt
.InvertD
= FXFALSE
;
1283 fxMesa
->AlphaCombineExt
.Shift
= 0;
1284 fxMesa
->AlphaCombineExt
.Invert
= FXFALSE
;
1286 fxMesa
->sScale0
= fxMesa
->tScale0
= 1.0;
1287 fxMesa
->sScale1
= fxMesa
->tScale1
= 1.0;
1289 fxMesa
->TexPalette
.Type
= 0;
1290 fxMesa
->TexPalette
.Data
= NULL
;
1292 for ( i
= 0 ; i
< TDFX_NUM_TMU
; i
++ ) {
1293 fxMesa
->TexSource
[i
].StartAddress
= 0;
1294 fxMesa
->TexSource
[i
].EvenOdd
= GR_MIPMAPLEVELMASK_EVEN
;
1295 fxMesa
->TexSource
[i
].Info
= NULL
;
1297 fxMesa
->TexCombine
[i
].FunctionRGB
= 0;
1298 fxMesa
->TexCombine
[i
].FactorRGB
= 0;
1299 fxMesa
->TexCombine
[i
].FunctionAlpha
= 0;
1300 fxMesa
->TexCombine
[i
].FactorAlpha
= 0;
1301 fxMesa
->TexCombine
[i
].InvertRGB
= FXFALSE
;
1302 fxMesa
->TexCombine
[i
].InvertAlpha
= FXFALSE
;
1304 fxMesa
->TexCombineExt
[i
].Alpha
.SourceA
= 0;
1305 /* XXX more state to init here */
1306 fxMesa
->TexCombineExt
[i
].Color
.SourceA
= 0;
1307 fxMesa
->TexCombineExt
[i
].EnvColor
= 0x0;
1309 fxMesa
->TexParams
[i
].sClamp
= GR_TEXTURECLAMP_WRAP
;
1310 fxMesa
->TexParams
[i
].tClamp
= GR_TEXTURECLAMP_WRAP
;
1311 fxMesa
->TexParams
[i
].minFilt
= GR_TEXTUREFILTER_POINT_SAMPLED
;
1312 fxMesa
->TexParams
[i
].magFilt
= GR_TEXTUREFILTER_BILINEAR
;
1313 fxMesa
->TexParams
[i
].mmMode
= GR_MIPMAP_DISABLE
;
1314 fxMesa
->TexParams
[i
].LODblend
= FXFALSE
;
1315 fxMesa
->TexParams
[i
].LodBias
= 0.0;
1317 fxMesa
->TexState
.EnvMode
[i
] = ~0;
1318 fxMesa
->TexState
.TexFormat
[i
] = ~0;
1319 fxMesa
->TexState
.Enabled
[i
] = 0;
1322 if ( ctx
->Visual
.doubleBufferMode
) {
1323 fxMesa
->DrawBuffer
= GR_BUFFER_BACKBUFFER
;
1324 fxMesa
->ReadBuffer
= GR_BUFFER_BACKBUFFER
;
1326 fxMesa
->DrawBuffer
= GR_BUFFER_FRONTBUFFER
;
1327 fxMesa
->ReadBuffer
= GR_BUFFER_FRONTBUFFER
;
1330 fxMesa
->Color
.ClearColor
= 0x00000000;
1331 fxMesa
->Color
.ClearAlpha
= 0x00;
1332 fxMesa
->Color
.ColorMask
[RCOMP
] = FXTRUE
;
1333 fxMesa
->Color
.ColorMask
[BCOMP
] = FXTRUE
;
1334 fxMesa
->Color
.ColorMask
[GCOMP
] = FXTRUE
;
1335 fxMesa
->Color
.ColorMask
[ACOMP
] = FXTRUE
;
1336 fxMesa
->Color
.MonoColor
= 0xffffffff;
1338 fxMesa
->Color
.AlphaFunc
= GR_CMP_ALWAYS
;
1339 fxMesa
->Color
.AlphaRef
= 0x00;
1340 fxMesa
->Color
.BlendSrcRGB
= GR_BLEND_ONE
;
1341 fxMesa
->Color
.BlendDstRGB
= GR_BLEND_ZERO
;
1342 fxMesa
->Color
.BlendSrcA
= GR_BLEND_ONE
;
1343 fxMesa
->Color
.BlendSrcA
= GR_BLEND_ZERO
;
1345 fxMesa
->Color
.Dither
= GR_DITHER_2x2
;
1347 if ( fxMesa
->glCtx
->Visual
.depthBits
> 0 ) {
1348 fxMesa
->Depth
.Mode
= GR_DEPTHBUFFER_ZBUFFER
;
1350 fxMesa
->Depth
.Mode
= GR_DEPTHBUFFER_DISABLE
;
1352 fxMesa
->Depth
.Bias
= 0;
1353 fxMesa
->Depth
.Func
= GR_CMP_LESS
;
1354 fxMesa
->Depth
.Clear
= 0; /* computed later */
1355 fxMesa
->Depth
.Mask
= FXTRUE
;
1358 fxMesa
->Fog
.Mode
= GR_FOG_DISABLE
;
1359 fxMesa
->Fog
.Color
= 0x00000000;
1360 fxMesa
->Fog
.Table
= NULL
;
1361 fxMesa
->Fog
.Density
= 1.0;
1362 fxMesa
->Fog
.Near
= 1.0;
1363 fxMesa
->Fog
.Far
= 1.0;
1365 fxMesa
->Stencil
.Function
= GR_CMP_ALWAYS
;
1366 fxMesa
->Stencil
.RefValue
= 0;
1367 fxMesa
->Stencil
.ValueMask
= 0xff;
1368 fxMesa
->Stencil
.WriteMask
= 0xff;
1369 fxMesa
->Stencil
.FailFunc
= 0;
1370 fxMesa
->Stencil
.ZFailFunc
= 0;
1371 fxMesa
->Stencil
.ZPassFunc
= 0;
1372 fxMesa
->Stencil
.Clear
= 0;
1374 fxMesa
->Stipple
.Mode
= GR_STIPPLE_DISABLE
;
1375 fxMesa
->Stipple
.Pattern
= 0xffffffff;
1377 fxMesa
->Scissor
.minX
= 0;
1378 fxMesa
->Scissor
.minY
= 0;
1379 fxMesa
->Scissor
.maxX
= 0;
1380 fxMesa
->Scissor
.maxY
= 0;
1382 fxMesa
->Viewport
.Mode
= GR_WINDOW_COORDS
;
1383 fxMesa
->Viewport
.X
= 0;
1384 fxMesa
->Viewport
.Y
= 0;
1385 fxMesa
->Viewport
.Width
= 0;
1386 fxMesa
->Viewport
.Height
= 0;
1387 fxMesa
->Viewport
.Near
= 0.0;
1388 fxMesa
->Viewport
.Far
= 0.0;
1390 fxMesa
->CullMode
= GR_CULL_DISABLE
;
1392 fxMesa
->Glide
.ColorFormat
= GR_COLORFORMAT_ABGR
;
1393 fxMesa
->Glide
.Origin
= GR_ORIGIN_LOWER_LEFT
;
1394 fxMesa
->Glide
.Initialized
= FXFALSE
;
1399 void tdfxDDInitStateFuncs( GLcontext
*ctx
)
1401 tdfxContextPtr fxMesa
= TDFX_CONTEXT(ctx
);
1403 ctx
->Driver
.UpdateState
= tdfxDDInvalidateState
;
1406 /* State notification callbacks:
1408 ctx
->Driver
.ClearColor
= tdfxDDClearColor
;
1409 ctx
->Driver
.DrawBuffer
= tdfxDDDrawBuffer
;
1410 ctx
->Driver
.ReadBuffer
= tdfxDDReadBuffer
;
1412 ctx
->Driver
.ColorMask
= tdfxDDColorMask
;
1414 ctx
->Driver
.AlphaFunc
= tdfxDDAlphaFunc
;
1415 ctx
->Driver
.BlendEquationSeparate
= tdfxDDBlendEquationSeparate
;
1416 ctx
->Driver
.BlendFuncSeparate
= tdfxDDBlendFuncSeparate
;
1417 ctx
->Driver
.ClearDepth
= tdfxDDClearDepth
;
1418 ctx
->Driver
.CullFace
= tdfxDDCullFace
;
1419 ctx
->Driver
.FrontFace
= tdfxDDFrontFace
;
1420 ctx
->Driver
.DepthFunc
= tdfxDDDepthFunc
;
1421 ctx
->Driver
.DepthMask
= tdfxDDDepthMask
;
1422 ctx
->Driver
.DepthRange
= tdfxDDDepthRange
;
1423 ctx
->Driver
.Enable
= tdfxDDEnable
;
1424 ctx
->Driver
.Fogfv
= tdfxDDFogfv
;
1425 ctx
->Driver
.LightModelfv
= tdfxDDLightModelfv
;
1426 ctx
->Driver
.LineWidth
= tdfxDDLineWidth
;
1427 ctx
->Driver
.PolygonStipple
= tdfxDDPolygonStipple
;
1428 ctx
->Driver
.RenderMode
= tdfxDDRenderMode
;
1429 ctx
->Driver
.Scissor
= tdfxDDScissor
;
1430 ctx
->Driver
.ShadeModel
= tdfxDDShadeModel
;
1432 if ( fxMesa
->haveHwStencil
) {
1433 ctx
->Driver
.StencilFunc
= tdfxDDStencilFunc
;
1434 ctx
->Driver
.StencilMask
= tdfxDDStencilMask
;
1435 ctx
->Driver
.StencilOp
= tdfxDDStencilOp
;
1438 ctx
->Driver
.Viewport
= tdfxDDViewport
;
1440 /* Swrast hooks for imaging extensions:
1442 ctx
->Driver
.CopyColorTable
= _swrast_CopyColorTable
;
1443 ctx
->Driver
.CopyColorSubTable
= _swrast_CopyColorSubTable
;
1444 ctx
->Driver
.CopyConvolutionFilter1D
= _swrast_CopyConvolutionFilter1D
;
1445 ctx
->Driver
.CopyConvolutionFilter2D
= _swrast_CopyConvolutionFilter2D
;