Rename the various function types in t_context.h to include a tnl_ prefix.
[mesa.git] / src / mesa / drivers / dri / tdfx / tdfx_vb.c
1 /*
2 * GLX Hardware Device Driver for Intel i810
3 * Copyright (C) 1999 Keith Whitwell
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
21 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 *
24 */
25 /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */
26
27 #include "glheader.h"
28 #include "mtypes.h"
29 #include "imports.h"
30 #include "macros.h"
31 #include "colormac.h"
32
33 #include "math/m_translate.h"
34 #include "swrast_setup/swrast_setup.h"
35
36 #include "tdfx_context.h"
37 #include "tdfx_vb.h"
38 #include "tdfx_tris.h"
39 #include "tdfx_state.h"
40 #include "tdfx_render.h"
41
42 static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
43 {
44 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
45 GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
46 GLuint shift = fxMesa->vertex_stride_shift;
47 tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift));
48 tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift));
49 dst->ui[4] = src->ui[4];
50 }
51
52 static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
53 {
54 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
55 GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
56 GLuint shift = fxMesa->vertex_stride_shift;
57 tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift));
58 tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift));
59 dst->ui[3] = src->ui[3];
60 }
61
62 typedef void (*tdfx_emit_func)( GLcontext *, GLuint, GLuint, void *, GLuint );
63
64 static struct {
65 tdfx_emit_func emit;
66 tnl_interp_func interp;
67 tnl_copy_pv_func copy_pv;
68 GLboolean (*check_tex_sizes)( GLcontext *ctx );
69 GLuint vertex_size;
70 GLuint vertex_stride_shift;
71 GLuint vertex_format;
72 } setup_tab[TDFX_MAX_SETUP];
73
74
75
76
77 #define GET_COLOR(ptr, idx) ((ptr)->data[idx])
78
79
80 static void interp_extras( GLcontext *ctx,
81 GLfloat t,
82 GLuint dst, GLuint out, GLuint in,
83 GLboolean force_boundary )
84 {
85 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
86
87 /*fprintf(stderr, "%s\n", __FUNCTION__);*/
88
89 if (VB->ColorPtr[1]) {
90 INTERP_4CHAN( t,
91 GET_COLOR(VB->ColorPtr[1], dst),
92 GET_COLOR(VB->ColorPtr[1], out),
93 GET_COLOR(VB->ColorPtr[1], in) );
94 }
95
96 if (VB->EdgeFlag) {
97 VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
98 }
99
100 setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,
101 force_boundary);
102 }
103
104 static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
105 {
106 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
107
108 if (VB->ColorPtr[1]) {
109 COPY_CHAN4( GET_COLOR(VB->ColorPtr[1], dst),
110 GET_COLOR(VB->ColorPtr[1], src) );
111 }
112
113 setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src);
114 }
115
116
117
118 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT)
119 #define TAG(x) x##_wg
120 #include "tdfx_vbtmp.h"
121
122 /* Special for tdfx: fog requires w
123 */
124 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT)
125 #define TAG(x) x##_wg_fog
126 #include "tdfx_vbtmp.h"
127
128 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT)
129 #define TAG(x) x##_wgt0
130 #include "tdfx_vbtmp.h"
131
132 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)
133 #define TAG(x) x##_wgt0t1
134 #include "tdfx_vbtmp.h"
135
136 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT)
137 #define TAG(x) x##_wgpt0
138 #include "tdfx_vbtmp.h"
139
140 #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\
141 TDFX_PTEX_BIT)
142 #define TAG(x) x##_wgpt0t1
143 #include "tdfx_vbtmp.h"
144
145 #define IND (TDFX_RGBA_BIT)
146 #define TAG(x) x##_g
147 #include "tdfx_vbtmp.h"
148
149 #define IND (TDFX_TEX0_BIT)
150 #define TAG(x) x##_t0
151 #include "tdfx_vbtmp.h"
152
153 #define IND (TDFX_TEX0_BIT|TDFX_TEX1_BIT)
154 #define TAG(x) x##_t0t1
155 #include "tdfx_vbtmp.h"
156
157 #define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT)
158 #define TAG(x) x##_gt0
159 #include "tdfx_vbtmp.h"
160
161 #define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)
162 #define TAG(x) x##_gt0t1
163 #include "tdfx_vbtmp.h"
164
165
166
167 static void init_setup_tab( void )
168 {
169 init_wg();
170 init_wg_fog();
171 init_wgt0();
172 init_wgt0t1();
173 init_wgpt0();
174 init_wgpt0t1();
175
176 init_g();
177 init_t0();
178 init_t0t1();
179 init_gt0();
180 init_gt0t1();
181 }
182
183
184 void tdfxPrintSetupFlags(char *msg, GLuint flags )
185 {
186 fprintf(stderr, "%s(%x): %s%s%s%s%s\n",
187 msg,
188 (int)flags,
189 (flags & TDFX_XYZ_BIT) ? " xyz," : "",
190 (flags & TDFX_W_BIT) ? " w," : "",
191 (flags & TDFX_RGBA_BIT) ? " rgba," : "",
192 (flags & TDFX_TEX0_BIT) ? " tex-0," : "",
193 (flags & TDFX_TEX1_BIT) ? " tex-1," : "");
194 }
195
196
197
198 void tdfxCheckTexSizes( GLcontext *ctx )
199 {
200 TNLcontext *tnl = TNL_CONTEXT(ctx);
201 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
202
203 if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {
204 GLuint ind = fxMesa->SetupIndex |= (TDFX_PTEX_BIT|TDFX_RGBA_BIT);
205
206 /* Tdfx handles projective textures nicely; just have to change
207 * up to the new vertex format.
208 */
209 if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {
210 FLUSH_BATCH(fxMesa);
211 fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
212 fxMesa->vertexFormat = setup_tab[ind].vertex_format;
213 fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
214
215 /* This is required as we have just changed the vertex
216 * format, so the interp and copy routines must also change.
217 * In the unfilled and twosided cases we are using the
218 * swrast_setup ones anyway, so leave them in place.
219 */
220 if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
221 tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;
222 tnl->Driver.Render.CopyPV = setup_tab[fxMesa->SetupIndex].copy_pv;
223 }
224 }
225 }
226 }
227
228
229 void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
230 GLuint newinputs )
231 {
232 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
233 GLubyte *v = (fxMesa->verts + (start<<fxMesa->vertex_stride_shift));
234 GLuint stride = 1<<fxMesa->vertex_stride_shift;
235
236 newinputs |= fxMesa->SetupNewInputs;
237 fxMesa->SetupNewInputs = 0;
238
239 if (!newinputs)
240 return;
241
242 if (newinputs & VERT_BIT_POS) {
243 setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v, stride );
244 } else {
245 GLuint ind = 0;
246
247 if (newinputs & VERT_BIT_COLOR0)
248 ind |= TDFX_RGBA_BIT;
249
250 if (newinputs & VERT_BIT_TEX0)
251 ind |= TDFX_TEX0_BIT;
252
253 if (newinputs & VERT_BIT_TEX1)
254 ind |= TDFX_TEX0_BIT|TDFX_TEX1_BIT;
255
256 if (fxMesa->SetupIndex & TDFX_PTEX_BIT)
257 ind = ~0;
258
259 ind &= fxMesa->SetupIndex;
260
261 if (ind) {
262 setup_tab[ind].emit( ctx, start, count, v, stride );
263 }
264 }
265 }
266
267
268 void tdfxChooseVertexState( GLcontext *ctx )
269 {
270 TNLcontext *tnl = TNL_CONTEXT(ctx);
271 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
272 GLuint ind = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
273
274 if (ctx->Texture._EnabledUnits & 0x2)
275 /* unit 1 enabled */
276 ind |= TDFX_W_BIT|TDFX_TEX1_BIT|TDFX_TEX0_BIT;
277 else if (ctx->Texture._EnabledUnits & 0x1)
278 /* unit 0 enabled */
279 ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
280 else if (ctx->Fog.Enabled)
281 ind |= TDFX_W_BIT;
282
283 fxMesa->SetupIndex = ind;
284
285 if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
286 tnl->Driver.Render.Interp = interp_extras;
287 tnl->Driver.Render.CopyPV = copy_pv_extras;
288 } else {
289 tnl->Driver.Render.Interp = setup_tab[ind].interp;
290 tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
291 }
292
293 if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {
294 FLUSH_BATCH(fxMesa);
295 fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
296 fxMesa->vertexFormat = setup_tab[ind].vertex_format;
297 fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
298 }
299 }
300
301
302
303 void tdfxInitVB( GLcontext *ctx )
304 {
305 tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
306 GLuint size = TNL_CONTEXT(ctx)->vb.Size;
307 static int firsttime = 1;
308 if (firsttime) {
309 init_setup_tab();
310 firsttime = 0;
311 }
312
313 fxMesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);
314 fxMesa->vertexFormat = setup_tab[TDFX_XYZ_BIT|TDFX_RGBA_BIT].vertex_format;
315 fxMesa->vertex_stride_shift = setup_tab[(TDFX_XYZ_BIT|
316 TDFX_RGBA_BIT)].vertex_stride_shift;
317 fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
318 }
319
320
321 void tdfxFreeVB( GLcontext *ctx )
322 {
323 tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
324 if (fxMesa->verts) {
325 ALIGN_FREE(fxMesa->verts);
326 fxMesa->verts = 0;
327 }
328 }