several new bugs
[mesa.git] / src / mesa / drivers / dri / tdfx / tdfx_vbtmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 4.1
4 *
5 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 * Daniel Borca <dborca@users.sourceforge.net>
28 */
29
30
31 #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
32 #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
33 #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
34
35
36 static void TAG(emit)( GLcontext *ctx,
37 GLuint start, GLuint end,
38 void *dest )
39 {
40 tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
41 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
42 GLuint tmu0_source = fxMesa->tmu_source[0];
43 GLuint tmu1_source = fxMesa->tmu_source[1];
44 GLfloat (*tc0)[4], (*tc1)[4];
45 GLfloat (*col)[4];
46 GLuint tc0_stride, tc1_stride, col_stride;
47 GLuint tc0_size, tc1_size, col_size;
48 GLfloat (*proj)[4] = VB->NdcPtr->data;
49 GLuint proj_stride = VB->NdcPtr->stride;
50 GLfloat (*fog)[4];
51 GLuint fog_stride;
52 tdfxVertex *v = (tdfxVertex *)dest;
53 GLfloat u0scale,v0scale,u1scale,v1scale;
54 const GLubyte *mask = VB->ClipMask;
55 const GLfloat *s = fxMesa->hw_viewport;
56 int i;
57
58 /* fprintf(stderr, "%s\n", __FUNCTION__); */
59
60 if (IND & TDFX_TEX0_BIT) {
61 tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
62 tc0 = VB->TexCoordPtr[tmu0_source]->data;
63 u0scale = fxMesa->sScale0;
64 v0scale = fxMesa->tScale0;
65 if (IND & TDFX_PTEX_BIT)
66 tc0_size = VB->TexCoordPtr[tmu0_source]->size;
67 }
68
69 if (IND & TDFX_TEX1_BIT) {
70 tc1 = VB->TexCoordPtr[tmu1_source]->data;
71 tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
72 u1scale = fxMesa->sScale1;
73 v1scale = fxMesa->tScale1;
74 if (IND & TDFX_PTEX_BIT)
75 tc1_size = VB->TexCoordPtr[tmu1_source]->size;
76 }
77
78 if (IND & TDFX_RGBA_BIT) {
79 col = VB->ColorPtr[0]->data;
80 col_stride = VB->ColorPtr[0]->stride;
81 col_size = VB->ColorPtr[0]->size;
82 }
83
84 if (IND & TDFX_FOGC_BIT) {
85 fog = VB->FogCoordPtr->data;
86 fog_stride = VB->FogCoordPtr->stride;
87 }
88
89 {
90 /* May have nonstandard strides:
91 */
92 if (start) {
93 proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
94 if (IND & TDFX_TEX0_BIT)
95 tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
96 if (IND & TDFX_TEX1_BIT)
97 tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
98 if (IND & TDFX_RGBA_BIT)
99 STRIDE_4F(col, start * col_stride);
100 if (IND & TDFX_FOGC_BIT)
101 STRIDE_4F(fog, start * fog_stride);
102 }
103
104 for (i=start; i < end; i++, v++) {
105 if (IND & TDFX_XYZ_BIT) {
106 if (mask[i] == 0) {
107 /* unclipped */
108 VIEWPORT_X(v->x, proj[0][0]);
109 VIEWPORT_Y(v->y, proj[0][1]);
110 VIEWPORT_Z(v->z, proj[0][2]);
111 v->rhw = proj[0][3];
112 } else {
113 /* clipped */
114 v->rhw = 1.0;
115 }
116 proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
117 }
118 if (IND & TDFX_RGBA_BIT) {
119 UNCLAMPED_FLOAT_TO_UBYTE(v->color[0], col[0][2]);
120 UNCLAMPED_FLOAT_TO_UBYTE(v->color[1], col[0][1]);
121 UNCLAMPED_FLOAT_TO_UBYTE(v->color[2], col[0][0]);
122 if (col_size == 4) {
123 UNCLAMPED_FLOAT_TO_UBYTE(v->color[3], col[0][3]);
124 } else {
125 v->color[3] = 255;
126 }
127 STRIDE_4F(col, col_stride);
128 }
129 if (IND & TDFX_FOGC_BIT) {
130 v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);
131 STRIDE_4F(fog, fog_stride);
132 }
133 if (IND & TDFX_TEX0_BIT) {
134 GLfloat w = v->rhw;
135 v->tu0 = tc0[0][0] * u0scale * w;
136 v->tv0 = tc0[0][1] * v0scale * w;
137 if (IND & TDFX_PTEX_BIT) {
138 v->tq0 = w;
139 if (tc0_size == 4)
140 v->tq0 = tc0[0][3] * w;
141 }
142 tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
143 }
144 if (IND & TDFX_TEX1_BIT) {
145 GLfloat w = v->rhw;
146 v->tu1 = tc1[0][0] * u1scale * w;
147 v->tv1 = tc1[0][1] * v1scale * w;
148 if (IND & TDFX_PTEX_BIT) {
149 v->tq1 = w;
150 if (tc1_size == 4)
151 v->tq1 = tc1[0][3] * w;
152 }
153 tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
154 }
155 }
156 }
157 }
158
159
160 static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
161 {
162 /* fprintf(stderr, "%s\n", __FUNCTION__); */
163
164 if (IND & TDFX_PTEX_BIT)
165 return GL_TRUE;
166
167 if (IND & TDFX_TEX0_BIT) {
168 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
169
170 if (IND & TDFX_TEX1_BIT) {
171 if (VB->TexCoordPtr[0] == 0)
172 VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
173
174 if (VB->TexCoordPtr[1]->size == 4)
175 return GL_FALSE;
176 }
177
178 if (VB->TexCoordPtr[0]->size == 4)
179 return GL_FALSE;
180 }
181
182 return GL_TRUE;
183 }
184
185
186 static void TAG(interp)( GLcontext *ctx,
187 GLfloat t,
188 GLuint edst, GLuint eout, GLuint ein,
189 GLboolean force_boundary )
190 {
191 tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
192 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
193 const GLfloat *dstclip = VB->ClipPtr->data[edst];
194 const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
195 const GLfloat *s = fxMesa->hw_viewport;
196 tdfxVertex *dst = fxMesa->verts + edst;
197 const tdfxVertex *out = fxMesa->verts + eout;
198 const tdfxVertex *in = fxMesa->verts + ein;
199 const GLfloat wout = oow / out->rhw;
200 const GLfloat win = oow / in->rhw;
201
202 VIEWPORT_X(dst->x, dstclip[0] * oow);
203 VIEWPORT_Y(dst->y, dstclip[1] * oow);
204 VIEWPORT_Z(dst->z, dstclip[2] * oow);
205 dst->rhw = oow;
206
207 INTERP_UB( t, dst->color[0], out->color[0], in->color[0] );
208 INTERP_UB( t, dst->color[1], out->color[1], in->color[1] );
209 INTERP_UB( t, dst->color[2], out->color[2], in->color[2] );
210 INTERP_UB( t, dst->color[3], out->color[3], in->color[3] );
211
212 if (IND & TDFX_FOGC_BIT) {
213 INTERP_F( t, dst->fog, out->fog, in->fog );
214 }
215
216 if (IND & TDFX_TEX0_BIT) {
217 INTERP_F( t, dst->tu0, out->tu0 * wout, in->tu0 * win );
218 INTERP_F( t, dst->tv0, out->tv0 * wout, in->tv0 * win );
219 if (IND & TDFX_PTEX_BIT) {
220 INTERP_F( t, dst->tq0, out->tq0 * wout, in->tq0 * win );
221 }
222 }
223 if (IND & TDFX_TEX1_BIT) {
224 INTERP_F( t, dst->tu1, out->tu1 * wout, in->tu1 * win );
225 INTERP_F( t, dst->tv1, out->tv1 * wout, in->tv1 * win );
226 if (IND & TDFX_PTEX_BIT) {
227 INTERP_F( t, dst->tq1, out->tq1 * wout, in->tq1 * win );
228 }
229 }
230 }
231
232
233 static void TAG(init)( void )
234 {
235 /* fprintf(stderr, "%s\n", __FUNCTION__); */
236
237 setup_tab[IND].emit = TAG(emit);
238 setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
239 setup_tab[IND].interp = TAG(interp);
240 setup_tab[IND].copy_pv = copy_pv;
241
242 if (IND & TDFX_TEX1_BIT) {
243 if (IND & TDFX_PTEX_BIT) {
244 setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ2;
245 }
246 else {
247 setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI;
248 }
249 }
250 else if (IND & TDFX_TEX0_BIT) {
251 if (IND & TDFX_PTEX_BIT) {
252 setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ1;
253 } else {
254 setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE;
255 }
256 }
257 else if (IND & TDFX_W_BIT) {
258 setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX;
259 } else {
260 setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY;
261 }
262 }
263
264
265 #undef IND
266 #undef TAG