2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 /* Unlike the other templates here, this assumes quite a bit about the
27 * underlying hardware. Specifically it assumes a d3d-like vertex
28 * format, with a layout more or less constrained to look like the
34 * struct { char r, g, b, a; } color;
35 * struct { char r, g, b, fog; } spec;
43 * struct { char r, g, b, a; } color;
44 * struct { char r, g, b, fog; } spec;
52 * struct { char r, g, b, a; } color;
55 * unsigned int ui[16];
56 * unsigned char ub4[4][16];
60 * DO_XYZW: Emit xyz and maybe w coordinates.
61 * DO_RGBA: Emit color.
62 * DO_SPEC: Emit specular color.
63 * DO_FOG: Emit fog coordinate in specular alpha.
64 * DO_TEX0: Emit tex0 u,v coordinates.
65 * DO_TEX1: Emit tex1 u,v coordinates.
66 * DO_TEX2: Emit tex2 u,v coordinates.
67 * DO_TEX3: Emit tex3 u,v coordinates.
68 * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
70 * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
72 * HAVE_HW_VIEWPORT: Hardware performs viewport transform.
73 * HAVE_HW_DIVIDE: Hardware performs perspective divide.
75 * HAVE_TINY_VERTICES: Hardware understands v.tv format.
76 * HAVE_PTEX_VERTICES: Hardware understands v.pv format.
77 * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
79 * Additionally, this template assumes it is emitting *transformed*
80 * vertices; the modifications to emit untransformed vertices (ie. to
81 * t&l hardware) are probably too great to cooexist with the code
82 * already in this file.
84 * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
85 * only TEX0 is enabled, in order to maintain a vertex size which is
86 * an exact number of quadwords.
89 #if (HAVE_HW_VIEWPORT)
90 #define VIEWPORT_X(dst, x) dst = x
91 #define VIEWPORT_Y(dst, y) dst = y
92 #define VIEWPORT_Z(dst, z) dst = z
94 #define VIEWPORT_X(dst, x) dst = s[0] * x + s[12]
95 #define VIEWPORT_Y(dst, y) dst = s[5] * y + s[13]
96 #define VIEWPORT_Z(dst, z) dst = s[10] * z + s[14]
99 #if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
100 #error "can't cope with this combination"
107 #ifndef CHECK_HW_DIVIDE
108 #define CHECK_HW_DIVIDE 1
111 #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
113 static void TAG(emit
)(GLcontext
*ctx
,
114 GLuint start
, GLuint end
,
119 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
120 GLfloat (*tc0
)[4], (*tc1
)[4], (*fog
)[4];
121 GLfloat (*tc2
)[4], (*tc3
)[4];
122 GLfloat (*col
)[4], (*spec
)[4];
123 GLuint tc0_stride
, tc1_stride
, col_stride
, spec_stride
, fog_stride
;
124 GLuint tc2_stride
, tc3_stride
;
125 GLuint tc0_size
, tc1_size
;
126 GLuint tc2_size
, tc3_size
;
129 VERTEX
*v
= (VERTEX
*)dest
;
130 const GLfloat
*s
= GET_VIEWPORT_MAT();
131 const GLubyte
*mask
= VB
->ClipMask
;
135 if (VIA_DEBUG
) fprintf(stderr
, "TAG-emit for HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICE\n");
138 if (HAVE_HW_VIEWPORT
&& HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) {
140 coord
= VB
->ClipPtr
->data
;
141 coord_stride
= VB
->ClipPtr
->stride
;
144 coord
= VB
->NdcPtr
->data
;
145 coord_stride
= VB
->NdcPtr
->stride
;
149 const GLuint t3
= GET_TEXSOURCE(3);
150 tc3
= VB
->TexCoordPtr
[t3
]->data
;
151 tc3_stride
= VB
->TexCoordPtr
[t3
]->stride
;
153 tc3_size
= VB
->TexCoordPtr
[t3
]->size
;
157 const GLuint t2
= GET_TEXSOURCE(2);
158 tc2
= VB
->TexCoordPtr
[t2
]->data
;
159 tc2_stride
= VB
->TexCoordPtr
[t2
]->stride
;
161 tc2_size
= VB
->TexCoordPtr
[t2
]->size
;
165 const GLuint t1
= GET_TEXSOURCE(1);
166 tc1
= VB
->TexCoordPtr
[t1
]->data
;
167 tc1_stride
= VB
->TexCoordPtr
[t1
]->stride
;
169 tc1_size
= VB
->TexCoordPtr
[t1
]->size
;
173 const GLuint t0
= GET_TEXSOURCE(0);
175 tc0_stride
= VB
->TexCoordPtr
[t0
]->stride
;
176 tc0
= VB
->TexCoordPtr
[t0
]->data
;
178 tc0_size
= VB
->TexCoordPtr
[t0
]->size
;
182 col
= VB
->ColorPtr
[0]->data
;
183 col_stride
= VB
->ColorPtr
[0]->stride
;
187 spec
= VB
->SecondaryColorPtr
[0]->data
;
188 spec_stride
= VB
->SecondaryColorPtr
[0]->stride
;
192 if (VB
->FogCoordPtr
) {
193 fog
= VB
->FogCoordPtr
->data
;
194 fog_stride
= VB
->FogCoordPtr
->stride
;
197 static GLfloat tmp
[4] = { 0, 0, 0, 0 };
203 /* May have nonstandard strides:
206 STRIDE_4F(coord
, start
* coord_stride
);
208 STRIDE_4F(tc0
, start
* tc0_stride
);
210 STRIDE_4F(tc1
, start
* tc1_stride
);
212 STRIDE_4F(tc2
, start
* tc2_stride
);
214 STRIDE_4F(tc3
, start
* tc3_stride
);
216 STRIDE_4F(col
, start
* col_stride
);
218 STRIDE_4F(spec
, start
* spec_stride
);
220 STRIDE_4F(fog
, start
* fog_stride
);
223 for (i
= start
; i
< end
; i
++, v
= (VERTEX
*)((GLubyte
*)v
+ stride
)) {
225 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
226 VIEWPORT_X(v
->v
.x
, coord
[0][0]);
227 VIEWPORT_Y(v
->v
.y
, coord
[0][1]);
228 VIEWPORT_Z(v
->v
.z
, coord
[0][2]);
230 v
->v
.w
= coord
[0][3];
231 STRIDE_4F(coord
, coord_stride
);
234 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.color
.red
, col
[0][0]);
235 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.color
.green
, col
[0][1]);
236 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.color
.blue
, col
[0][2]);
237 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.color
.alpha
, col
[0][3]);
238 STRIDE_4F(col
, col_stride
);
242 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.specular
.red
, spec
[0][0]);
243 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.specular
.green
, spec
[0][1]);
244 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.specular
.blue
, spec
[0][2]);
245 STRIDE_4F(spec
, spec_stride
);
248 v
->v
.specular
.red
= 0;
249 v
->v
.specular
.green
= 0;
250 v
->v
.specular
.blue
= 0;
254 UNCLAMPED_FLOAT_TO_UBYTE(v
->v
.specular
.alpha
, fog
[0][0]);
255 /*=* [DBG] exy : fix lighting on + fog off error *=*/
256 STRIDE_4F(fog
, fog_stride
);
259 v
->v
.specular
.alpha
= 0;
266 if (HAVE_PTEX_VERTICES
) {
268 v
->pv
.q0
= tc0
[0][3];
272 else if (tc0_size
== 4) {
273 float rhw
= 1.0 / tc0
[0][3];
279 STRIDE_4F(tc0
, tc0_stride
);
282 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
283 v
->pv
.u1
= tc1
[0][0];
284 v
->pv
.v1
= tc1
[0][1];
286 v
->pv
.q1
= tc1
[0][3];
294 STRIDE_4F(tc1
, tc1_stride
);
297 *(GLuint
*)&v
->pv
.q1
= 0;
301 v
->pv
.u2
= tc2
[0][0];
302 v
->pv
.v2
= tc2
[0][1];
304 v
->pv
.q2
= tc2
[0][3];
312 STRIDE_4F(tc2
, tc2_stride
);
316 v
->pv
.u3
= tc3
[0][0];
317 v
->pv
.v3
= tc3
[0][1];
319 v
->pv
.q3
= tc3
[0][3];
327 STRIDE_4F(tc3
, tc3_stride
);
335 #error "cannot use tiny vertices with hw perspective divide"
338 static void TAG(emit
)(GLcontext
*ctx
, GLuint start
, GLuint end
,
339 void *dest
, GLuint stride
)
342 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
345 GLfloat (*coord
)[4] = VB
->NdcPtr
->data
;
346 GLuint coord_stride
= VB
->NdcPtr
->stride
;
347 GLfloat
*v
= (GLfloat
*)dest
;
348 const GLubyte
*mask
= VB
->ClipMask
;
349 const GLfloat
*s
= GET_VIEWPORT_MAT();
354 /*ASSERT(stride == 4);*/
357 fprintf(stderr
, "TAG-emit for DO_XYZW\n");
358 fprintf(stderr
, "%s\n", __FUNCTION__
);
362 col
= VB
->ColorPtr
[0]->data
;
363 col_stride
= VB
->ColorPtr
[0]->stride
;
366 STRIDE_4F(coord
, start
* coord_stride
);
367 STRIDE_4F(col
, start
* col_stride
);
370 for (i
= start
; i
< end
; i
++, v
+= 4) {
372 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
373 VIEWPORT_X(v
[0], coord
[0][0]);
374 VIEWPORT_Y(v
[1], coord
[0][1]);
375 VIEWPORT_Z(v
[2], coord
[0][2]);
377 STRIDE_4F(coord
, coord_stride
);
380 VERTEX_COLOR
*c
= (VERTEX_COLOR
*)&v
[3];
381 UNCLAMPED_FLOAT_TO_UBYTE(c
->red
, col
[0][0]);
382 UNCLAMPED_FLOAT_TO_UBYTE(c
->green
, col
[0][1]);
383 UNCLAMPED_FLOAT_TO_UBYTE(c
->blue
, col
[0][2]);
384 UNCLAMPED_FLOAT_TO_UBYTE(c
->alpha
, col
[0][3]);
385 STRIDE_4F( col
, col_stride
);
390 static void TAG(emit
)(GLcontext
*ctx
, GLuint start
, GLuint end
,
391 void *dest
, GLuint stride
)
394 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
397 GLfloat
*v
= (GLfloat
*)dest
;
401 fprintf(stderr
, "TAG-emit for No DO_XYZW\n");
402 fprintf(stderr
, "%s\n", __FUNCTION__
);
406 if (VB
->ColorPtr
[0]->Type
!= GL_UNSIGNED_BYTE
)
407 IMPORT_FLOAT_COLORS( ctx
);
409 col
= VB
->ColorPtr
[0]->Ptr
;
410 col_stride
= VB
->ColorPtr
[0]->StrideB
;
413 STRIDE_4UB(col
, col_stride
* start
);
415 /* Need to figure out where color is:
417 if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT
)
422 for (i
= start
; i
< end
; i
++, STRIDE_F(v
, stride
)) {
423 if (HAVE_RGBA_COLOR
) {
424 *(GLuint
*)v
= *(GLuint
*)col
[0];
427 GLubyte
*b
= (GLubyte
*)v
;
433 STRIDE_4UB(col
, col_stride
);
439 #if (DO_XYZW) && (DO_RGBA)
441 #if (HAVE_PTEX_VERTICES)
442 static GLboolean
TAG(check_tex_sizes
)(GLcontext
*ctx
)
445 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
447 /* Force 'missing' texcoords to something valid.
450 fprintf(stderr
, "%s - in\n", __FUNCTION__
);
452 if (DO_TEX3
&& VB
->TexCoordPtr
[2] == 0)
453 VB
->TexCoordPtr
[2] = VB
->TexCoordPtr
[3];
455 if (DO_TEX2
&& VB
->TexCoordPtr
[1] == 0)
456 VB
->TexCoordPtr
[1] = VB
->TexCoordPtr
[2];
458 if (DO_TEX1
&& VB
->TexCoordPtr
[0] == 0)
459 VB
->TexCoordPtr
[0] = VB
->TexCoordPtr
[1];
464 if ((DO_TEX3
&& VB
->TexCoordPtr
[GET_TEXSOURCE(3)]->size
== 4) ||
465 (DO_TEX2
&& VB
->TexCoordPtr
[GET_TEXSOURCE(2)]->size
== 4) ||
466 (DO_TEX1
&& VB
->TexCoordPtr
[GET_TEXSOURCE(1)]->size
== 4) ||
467 (DO_TEX0
&& VB
->TexCoordPtr
[GET_TEXSOURCE(0)]->size
== 4))
470 fprintf(stderr
, "%s - out\n", __FUNCTION__
);
475 static GLboolean
TAG(check_tex_sizes
)(GLcontext
*ctx
)
478 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
480 /* Force 'missing' texcoords to something valid.
482 if (DO_TEX3
&& VB
->TexCoordPtr
[2] == 0)
483 VB
->TexCoordPtr
[2] = VB
->TexCoordPtr
[3];
485 if (DO_TEX2
&& VB
->TexCoordPtr
[1] == 0)
486 VB
->TexCoordPtr
[1] = VB
->TexCoordPtr
[2];
488 if (DO_TEX1
&& VB
->TexCoordPtr
[0] == 0) {
489 VB
->TexCoordPtr
[0] = VB
->TexCoordPtr
[1];
495 if ((DO_TEX3
&& VB
->TexCoordPtr
[GET_TEXSOURCE(3)]->size
== 4) ||
496 (DO_TEX2
&& VB
->TexCoordPtr
[GET_TEXSOURCE(2)]->size
== 4) ||
497 (DO_TEX1
&& VB
->TexCoordPtr
[GET_TEXSOURCE(1)]->size
== 4)) {
502 if (DO_TEX0
&& VB
->TexCoordPtr
[GET_TEXSOURCE(0)]->size
== 4) {
503 if (DO_TEX1
|| DO_TEX2
|| DO_TEX3
) {
513 static void TAG(interp
)(GLcontext
*ctx
,
515 GLuint edst
, GLuint eout
, GLuint ein
,
516 GLboolean force_boundary
)
519 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
520 GLubyte
*ddverts
= GET_VERTEX_STORE();
521 GLuint shift
= GET_VERTEX_STRIDE_SHIFT();
522 const GLfloat
*dstclip
= VB
->ClipPtr
->data
[edst
];
524 const GLfloat
*s
= GET_VIEWPORT_MAT();
526 VERTEX
*dst
= (VERTEX
*)(ddverts
+ (edst
<< shift
));
527 VERTEX
*in
= (VERTEX
*)(ddverts
+ (ein
<< shift
));
528 VERTEX
*out
= (VERTEX
*)(ddverts
+ (eout
<< shift
));
532 if (VIA_DEBUG
) fprintf(stderr
, "%s - in\n", __FUNCTION__
);
534 if (HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) {
535 VIEWPORT_X(dst
->v
.x
, dstclip
[0]);
536 VIEWPORT_Y(dst
->v
.y
, dstclip
[1]);
537 VIEWPORT_Z(dst
->v
.z
, dstclip
[2]);
541 w
= 1.0 / dstclip
[3];
542 VIEWPORT_X(dst
->v
.x
, dstclip
[0] * w
);
543 VIEWPORT_Y(dst
->v
.y
, dstclip
[1] * w
);
544 VIEWPORT_Z(dst
->v
.z
, dstclip
[2] * w
);
547 if ((HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) ||
548 DO_FOG
|| DO_SPEC
|| DO_TEX0
|| DO_TEX1
||
549 DO_TEX2
|| DO_TEX3
|| !HAVE_TINY_VERTICES
) {
553 INTERP_UB(t
, dst
->ub4
[4][0], out
->ub4
[4][0], in
->ub4
[4][0]);
554 INTERP_UB(t
, dst
->ub4
[4][1], out
->ub4
[4][1], in
->ub4
[4][1]);
555 INTERP_UB(t
, dst
->ub4
[4][2], out
->ub4
[4][2], in
->ub4
[4][2]);
556 INTERP_UB(t
, dst
->ub4
[4][3], out
->ub4
[4][3], in
->ub4
[4][3]);
559 INTERP_UB(t
, dst
->ub4
[5][0], out
->ub4
[5][0], in
->ub4
[5][0]);
560 INTERP_UB(t
, dst
->ub4
[5][1], out
->ub4
[5][1], in
->ub4
[5][1]);
561 INTERP_UB(t
, dst
->ub4
[5][2], out
->ub4
[5][2], in
->ub4
[5][2]);
564 INTERP_UB(t
, dst
->ub4
[5][3], out
->ub4
[5][3], in
->ub4
[5][3]);
568 if (HAVE_PTEX_VERTICES
) {
569 INTERP_F(t
, dst
->pv
.u0
, out
->pv
.u0
, in
->pv
.u0
);
570 INTERP_F(t
, dst
->pv
.v0
, out
->pv
.v0
, in
->pv
.v0
);
571 INTERP_F(t
, dst
->pv
.q0
, out
->pv
.q0
, in
->pv
.q0
);
574 INTERP_F(t
, dst
->v
.u0
, out
->v
.u0
, in
->v
.u0
);
575 INTERP_F(t
, dst
->v
.v0
, out
->v
.v0
, in
->v
.v0
);
579 INTERP_F(t
, dst
->v
.u0
, out
->v
.u0
, in
->v
.u0
);
580 INTERP_F(t
, dst
->v
.v0
, out
->v
.v0
, in
->v
.v0
);
585 if (HAVE_PTEX_VERTICES
) {
586 INTERP_F(t
, dst
->pv
.u1
, out
->pv
.u1
, in
->pv
.u1
);
587 INTERP_F(t
, dst
->pv
.v1
, out
->pv
.v1
, in
->pv
.v1
);
588 INTERP_F(t
, dst
->pv
.q1
, out
->pv
.q1
, in
->pv
.q1
);
591 INTERP_F(t
, dst
->v
.u1
, out
->v
.u1
, in
->v
.u1
);
592 INTERP_F(t
, dst
->v
.v1
, out
->v
.v1
, in
->v
.v1
);
596 INTERP_F(t
, dst
->v
.u1
, out
->v
.u1
, in
->v
.u1
);
597 INTERP_F(t
, dst
->v
.v1
, out
->v
.v1
, in
->v
.v1
);
601 dst
->pv
.q0
= 0.0; /* must be a valid float on radeon */
605 INTERP_F(t
, dst
->pv
.u2
, out
->pv
.u2
, in
->pv
.u2
);
606 INTERP_F(t
, dst
->pv
.v2
, out
->pv
.v2
, in
->pv
.v2
);
607 INTERP_F(t
, dst
->pv
.q2
, out
->pv
.q2
, in
->pv
.q2
);
610 INTERP_F(t
, dst
->v
.u2
, out
->v
.u2
, in
->v
.u2
);
611 INTERP_F(t
, dst
->v
.v2
, out
->v
.v2
, in
->v
.v2
);
616 INTERP_F(t
, dst
->pv
.u3
, out
->pv
.u3
, in
->pv
.u3
);
617 INTERP_F(t
, dst
->pv
.v3
, out
->pv
.v3
, in
->pv
.v3
);
618 INTERP_F(t
, dst
->pv
.q3
, out
->pv
.q3
, in
->pv
.q3
);
621 INTERP_F(t
, dst
->v
.u3
, out
->v
.u3
, in
->v
.u3
);
622 INTERP_F(t
, dst
->v
.v3
, out
->v
.v3
, in
->v
.v3
);
627 /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
629 INTERP_UB(t
, dst
->ub4
[3][0], out
->ub4
[3][0], in
->ub4
[3][0]);
630 INTERP_UB(t
, dst
->ub4
[3][1], out
->ub4
[3][1], in
->ub4
[3][1]);
631 INTERP_UB(t
, dst
->ub4
[3][2], out
->ub4
[3][2], in
->ub4
[3][2]);
632 INTERP_UB(t
, dst
->ub4
[3][3], out
->ub4
[3][3], in
->ub4
[3][3]);
635 if (VIA_DEBUG
) fprintf(stderr
, "%s - out\n", __FUNCTION__
);
639 #endif /* rgba && xyzw */
641 static void TAG(init
)(void)
643 setup_tab
[IND
].emit
= TAG(emit
);
645 #if (DO_XYZW && DO_RGBA)
646 setup_tab
[IND
].check_tex_sizes
= TAG(check_tex_sizes
);
647 setup_tab
[IND
].interp
= TAG(interp
);
651 setup_tab
[IND
].copyPv
= copy_pv_rgba4_spec5
;
652 else if (HAVE_HW_DIVIDE
|| DO_SPEC
|| DO_FOG
|| DO_TEX0
|| DO_TEX1
||
653 DO_TEX2
|| DO_TEX3
|| !HAVE_TINY_VERTICES
)
654 setup_tab
[IND
].copyPv
= copy_pv_rgba4
;
656 setup_tab
[IND
].copyPv
= copy_pv_rgba3
;
659 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
660 ASSERT(HAVE_PTEX_VERTICES
);
661 setup_tab
[IND
].vertexFormat
= PROJ_TEX3_VERTEX_FORMAT
;
662 setup_tab
[IND
].vertexSize
= 18;
663 setup_tab
[IND
].vertexStrideShift
= 7;
666 setup_tab
[IND
].vertexFormat
= TEX3_VERTEX_FORMAT
;
667 setup_tab
[IND
].vertexSize
= 14;
668 setup_tab
[IND
].vertexStrideShift
= 6;
672 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
673 ASSERT(HAVE_PTEX_VERTICES
);
674 setup_tab
[IND
].vertexFormat
= PROJ_TEX3_VERTEX_FORMAT
;
675 setup_tab
[IND
].vertexSize
= 18;
676 setup_tab
[IND
].vertexStrideShift
= 7;
679 setup_tab
[IND
].vertexFormat
= TEX2_VERTEX_FORMAT
;
680 setup_tab
[IND
].vertexSize
= 12;
681 setup_tab
[IND
].vertexStrideShift
= 6;
685 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
686 ASSERT(HAVE_PTEX_VERTICES
);
687 setup_tab
[IND
].vertexFormat
= PROJ_TEX1_VERTEX_FORMAT
;
688 setup_tab
[IND
].vertexSize
= 12;
689 setup_tab
[IND
].vertexStrideShift
= 6;
692 setup_tab
[IND
].vertexFormat
= TEX1_VERTEX_FORMAT
;
693 setup_tab
[IND
].vertexSize
= 10;
694 setup_tab
[IND
].vertexStrideShift
= 6;
698 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
699 setup_tab
[IND
].vertexFormat
= PROJ_TEX1_VERTEX_FORMAT
;
700 setup_tab
[IND
].vertexSize
= 12;
701 setup_tab
[IND
].vertexStrideShift
= 6;
704 setup_tab
[IND
].vertexFormat
= TEX0_VERTEX_FORMAT
;
705 setup_tab
[IND
].vertexSize
= 8;
706 setup_tab
[IND
].vertexStrideShift
= 5;
709 else if (!HAVE_HW_DIVIDE
&& !DO_SPEC
&& !DO_FOG
&& HAVE_TINY_VERTICES
) {
710 setup_tab
[IND
].vertexFormat
= TINY_VERTEX_FORMAT
;
711 setup_tab
[IND
].vertexSize
= 4;
712 setup_tab
[IND
].vertexStrideShift
= 4;
714 else if (HAVE_NOTEX_VERTICES
) {
715 setup_tab
[IND
].vertexFormat
= NOTEX_VERTEX_FORMAT
;
716 setup_tab
[IND
].vertexSize
= 6;
717 setup_tab
[IND
].vertexStrideShift
= 5;
720 setup_tab
[IND
].vertexFormat
= TEX0_VERTEX_FORMAT
;
721 setup_tab
[IND
].vertexSize
= 8;
722 setup_tab
[IND
].vertexStrideShift
= 5;
725 assert(setup_tab
[IND
].vertexSize
* 4 <=
726 1 << setup_tab
[IND
].vertexStrideShift
);