fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
[mesa.git] / src / mesa / drivers / dri / unichrome / via_render.c
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Render unclipped vertex buffers by emitting vertices directly to
28 * dma buffers. Use strip/fan hardware acceleration where possible.
29 *
30 */
31 #include "glheader.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35
36 #include "tnl/t_context.h"
37
38 #include "via_context.h"
39 #include "via_tris.h"
40 #include "via_state.h"
41 #include "via_ioctl.h"
42
43 /*
44 * Render unclipped vertex buffers by emitting vertices directly to
45 * dma buffers. Use strip/fan hardware primitives where possible.
46 * Try to simulate missing primitives with indexed vertices.
47 */
48 #define HAVE_POINTS 1
49 #define HAVE_LINES 1
50 #define HAVE_LINE_STRIPS 1
51 #define HAVE_LINE_LOOP 1
52 #define HAVE_TRIANGLES 1
53 #define HAVE_TRI_STRIPS 1
54 #define HAVE_TRI_STRIP_1 0
55 #define HAVE_TRI_FANS 1
56 #define HAVE_POLYGONS 1
57 #define HAVE_QUADS 0
58 #define HAVE_QUAD_STRIPS 0
59
60 #define HAVE_ELTS 0
61
62 #define LOCAL_VARS struct via_context *vmesa = VIA_CONTEXT(ctx)
63 #define INIT(prim) do { \
64 viaRasterPrimitive(ctx, prim, prim); \
65 } while (0)
66 #define GET_CURRENT_VB_MAX_VERTS() \
67 ((VIA_DMA_BUF_SZ - (512 + (int)vmesa->dmaLow)) / (vmesa->vertexSize * 4))
68 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
69 (VIA_DMA_BUF_SZ - 512) / (vmesa->vertexSize * 4)
70
71 #define ALLOC_VERTS( nr ) \
72 viaExtendPrimitive( vmesa, (nr) * vmesa->vertexSize * 4)
73
74 #define EMIT_VERTS(ctx, j, nr, buf) \
75 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
76
77 #define FLUSH() VIA_FINISH_PRIM( vmesa )
78
79 #define TAG(x) via_fast##x
80 #include "tnl_dd/t_dd_dmatmp.h"
81 #undef TAG
82 #undef LOCAL_VARS
83 #undef INIT
84
85 /**********************************************************************/
86 /* Fast Render pipeline stage */
87 /**********************************************************************/
88 static GLboolean via_run_fastrender(GLcontext *ctx,
89 struct tnl_pipeline_stage *stage)
90 {
91 struct via_context *vmesa = VIA_CONTEXT(ctx);
92 TNLcontext *tnl = TNL_CONTEXT(ctx);
93 struct vertex_buffer *VB = &tnl->vb;
94 GLuint i;
95
96
97 tnl->Driver.Render.Start(ctx);
98
99 if (VB->ClipOrMask ||
100 vmesa->renderIndex != 0 ||
101 !via_fastvalidate_render( ctx, VB )) {
102 tnl->Driver.Render.Finish(ctx);
103 return GL_TRUE;
104 }
105
106 tnl->clipspace.new_inputs |= VERT_BIT_POS;
107
108 for (i = 0; i < VB->PrimitiveCount; ++i) {
109 GLuint mode = _tnl_translate_prim(&VB->Primitive[i]);
110 GLuint start = VB->Primitive[i].start;
111 GLuint length = VB->Primitive[i].count;
112 if (length)
113 via_fastrender_tab_verts[mode & PRIM_MODE_MASK](ctx, start, start+length, mode);
114 }
115
116 tnl->Driver.Render.Finish(ctx);
117
118 return GL_FALSE; /* finished the pipe */
119 }
120
121 const struct tnl_pipeline_stage _via_fastrender_stage =
122 {
123 "via fast render",
124 NULL,
125 NULL,
126 NULL,
127 NULL,
128 via_run_fastrender /* run */
129 };
130
131