Silence some warnings.
[mesa.git] / src / mesa / drivers / fbdev / glfbdev.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * OpenGL (Mesa) interface for fbdev.
28 * For info about fbdev:
29 * http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html
30 *
31 * known VGA modes
32 * Colours 640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200
33 * --------+--------------------------------------------------------------
34 * 4 bits | ? ? 0x302 ? ? ? ?
35 * 8 bits | 0x300 0x301 0x303 0x305 0x161 0x307 0x31C
36 * 15 bits | ? 0x310 0x313 0x316 0x162 0x319 0x31D
37 * 16 bits | ? 0x311 0x314 0x317 0x163 0x31A 0x31E
38 * 24 bits | ? 0x312 0x315 0x318 ? 0x31B 0x31F
39 * 32 bits | ? ? ? ? 0x164 ?
40 */
41
42 #ifdef USE_GLFBDEV_DRIVER
43
44 #include "glheader.h"
45 #include <linux/fb.h>
46 #include "GL/glfbdev.h"
47 #include "buffers.h"
48 #include "context.h"
49 #include "extensions.h"
50 #include "fbobject.h"
51 #include "framebuffer.h"
52 #include "imports.h"
53 #include "renderbuffer.h"
54 #include "texformat.h"
55 #include "teximage.h"
56 #include "texstore.h"
57 #include "array_cache/acache.h"
58 #include "swrast/swrast.h"
59 #include "swrast_setup/swrast_setup.h"
60 #include "tnl/tnl.h"
61 #include "tnl/t_context.h"
62 #include "tnl/t_pipeline.h"
63 #include "drivers/common/driverfuncs.h"
64
65
66 #define PF_B8G8R8 1
67 #define PF_B8G8R8A8 2
68 #define PF_B5G6R5 3
69 #define PF_B5G5R5 4
70 #define PF_CI8 5
71
72
73 /*
74 * Derived from Mesa's GLvisual class.
75 */
76 struct GLFBDevVisualRec {
77 GLvisual glvisual; /* base class */
78 struct fb_fix_screeninfo fix;
79 struct fb_var_screeninfo var;
80 int pixelFormat;
81 };
82
83 /*
84 * Derived from Mesa's GLframebuffer class.
85 */
86 struct GLFBDevBufferRec {
87 GLframebuffer glframebuffer; /* base class */
88 GLFBDevVisualPtr visual;
89 struct fb_fix_screeninfo fix;
90 struct fb_var_screeninfo var;
91 size_t size; /* color buffer size in bytes */
92 GLuint bytesPerPixel;
93 };
94
95 /*
96 * Derived from Mesa's GLcontext class.
97 */
98 struct GLFBDevContextRec {
99 GLcontext glcontext; /* base class */
100 GLFBDevVisualPtr visual;
101 GLFBDevBufferPtr drawBuffer;
102 GLFBDevBufferPtr readBuffer;
103 GLFBDevBufferPtr curBuffer;
104 };
105
106 /*
107 * Derived from Mesa's gl_renderbuffer class.
108 */
109 struct GLFBDevRenderbufferRec {
110 struct gl_renderbuffer Base;
111 GLubyte *bottom; /* pointer to last row */
112 GLuint rowStride; /* in bytes */
113 GLboolean mallocedBuffer;
114 };
115
116
117
118 #define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
119 #define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
120
121
122 /**********************************************************************/
123 /* Internal device driver functions */
124 /**********************************************************************/
125
126
127 static const GLubyte *
128 get_string(GLcontext *ctx, GLenum pname)
129 {
130 (void) ctx;
131 switch (pname) {
132 case GL_RENDERER:
133 return (const GLubyte *) "Mesa glfbdev";
134 default:
135 return NULL;
136 }
137 }
138
139
140 static void
141 update_state( GLcontext *ctx, GLuint new_state )
142 {
143 /* not much to do here - pass it on */
144 _swrast_InvalidateState( ctx, new_state );
145 _swsetup_InvalidateState( ctx, new_state );
146 _ac_InvalidateState( ctx, new_state );
147 _tnl_InvalidateState( ctx, new_state );
148 }
149
150
151 static void
152 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
153 {
154 const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer);
155 *width = fbdevbuffer->var.xres_virtual;
156 *height = fbdevbuffer->var.yres_virtual;
157 }
158
159
160 static void
161 viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
162 {
163 /* poll for window size change and realloc software Z/stencil/etc if needed */
164 _mesa_ResizeBuffersMESA();
165 }
166
167
168 /*
169 * Generate code for span functions.
170 */
171
172 /* 24-bit BGR */
173 #define NAME(PREFIX) PREFIX##_B8G8R8
174 #define FORMAT GL_RGBA8
175 #define SPAN_VARS \
176 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
177 #define INIT_PIXEL_PTR(P, X, Y) \
178 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 3
179 #define INC_PIXEL_PTR(P) P += 3
180 #define STORE_PIXEL(DST, X, Y, VALUE) \
181 DST[0] = VALUE[BCOMP]; \
182 DST[1] = VALUE[GCOMP]; \
183 DST[2] = VALUE[RCOMP]
184 #define FETCH_PIXEL(DST, SRC) \
185 DST[RCOMP] = SRC[2]; \
186 DST[GCOMP] = SRC[1]; \
187 DST[BCOMP] = SRC[0]; \
188 DST[ACOMP] = CHAN_MAX
189
190 #include "swrast/s_spantemp.h"
191
192
193 /* 32-bit BGRA */
194 #define NAME(PREFIX) PREFIX##_B8G8R8A8
195 #define FORMAT GL_RGBA8
196 #define SPAN_VARS \
197 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
198 #define INIT_PIXEL_PTR(P, X, Y) \
199 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 4
200 #define INC_PIXEL_PTR(P) P += 4
201 #define STORE_PIXEL(DST, X, Y, VALUE) \
202 DST[0] = VALUE[BCOMP]; \
203 DST[1] = VALUE[GCOMP]; \
204 DST[2] = VALUE[RCOMP]; \
205 DST[3] = VALUE[ACOMP]
206 #define FETCH_PIXEL(DST, SRC) \
207 DST[RCOMP] = SRC[2]; \
208 DST[GCOMP] = SRC[1]; \
209 DST[BCOMP] = SRC[0]; \
210 DST[ACOMP] = SRC[3]
211
212 #include "swrast/s_spantemp.h"
213
214
215 /* 16-bit BGR (XXX implement dithering someday) */
216 #define NAME(PREFIX) PREFIX##_B5G6R5
217 #define FORMAT GL_RGBA8
218 #define SPAN_VARS \
219 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
220 #define INIT_PIXEL_PTR(P, X, Y) \
221 GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2)
222 #define INC_PIXEL_PTR(P) P += 1
223 #define STORE_PIXEL(DST, X, Y, VALUE) \
224 DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
225 #define FETCH_PIXEL(DST, SRC) \
226 DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \
227 DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \
228 DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
229 DST[ACOMP] = CHAN_MAX
230
231 #include "swrast/s_spantemp.h"
232
233
234 /* 15-bit BGR (XXX implement dithering someday) */
235 #define NAME(PREFIX) PREFIX##_B5G5R5
236 #define FORMAT GL_RGBA8
237 #define SPAN_VARS \
238 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
239 #define INIT_PIXEL_PTR(P, X, Y) \
240 GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2)
241 #define INC_PIXEL_PTR(P) P += 1
242 #define STORE_PIXEL(DST, X, Y, VALUE) \
243 DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) )
244 #define FETCH_PIXEL(DST, SRC) \
245 DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \
246 DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \
247 DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
248 DST[ACOMP] = CHAN_MAX
249
250 #include "swrast/s_spantemp.h"
251
252
253 /* 8-bit color index */
254 #define NAME(PREFIX) PREFIX##_CI8
255 #define FORMAT GL_COLOR_INDEX8_EXT
256 #define SPAN_VARS \
257 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
258 #define INIT_PIXEL_PTR(P, X, Y) \
259 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X)
260 #define INC_PIXEL_PTR(P) P += 1
261 #define STORE_PIXEL(DST, X, Y, VALUE) \
262 *DST = VALUE[0]
263 #define FETCH_PIXEL(DST, SRC) \
264 DST = SRC[0]
265
266 #include "swrast/s_spantemp.h"
267
268
269
270
271 /**********************************************************************/
272 /* Public API functions */
273 /**********************************************************************/
274
275
276 const char *
277 glFBDevGetString( int str )
278 {
279 switch (str) {
280 case GLFBDEV_VENDOR:
281 return "Mesa Project";
282 case GLFBDEV_VERSION:
283 return "1.0.0";
284 default:
285 return NULL;
286 }
287 }
288
289
290 GLFBDevProc
291 glFBDevGetProcAddress( const char *procName )
292 {
293 struct name_address {
294 const char *name;
295 const GLFBDevProc func;
296 };
297 static const struct name_address functions[] = {
298 { "glFBDevGetString", (GLFBDevProc) glFBDevGetString },
299 { "glFBDevGetProcAddress", (GLFBDevProc) glFBDevGetProcAddress },
300 { "glFBDevCreateVisual", (GLFBDevProc) glFBDevCreateVisual },
301 { "glFBDevDestroyVisual", (GLFBDevProc) glFBDevDestroyVisual },
302 { "glFBDevGetVisualAttrib", (GLFBDevProc) glFBDevGetVisualAttrib },
303 { "glFBDevCreateBuffer", (GLFBDevProc) glFBDevCreateBuffer },
304 { "glFBDevDestroyBuffer", (GLFBDevProc) glFBDevDestroyBuffer },
305 { "glFBDevGetBufferAttrib", (GLFBDevProc) glFBDevGetBufferAttrib },
306 { "glFBDevGetCurrentDrawBuffer", (GLFBDevProc) glFBDevGetCurrentDrawBuffer },
307 { "glFBDevGetCurrentReadBuffer", (GLFBDevProc) glFBDevGetCurrentReadBuffer },
308 { "glFBDevSwapBuffers", (GLFBDevProc) glFBDevSwapBuffers },
309 { "glFBDevCreateContext", (GLFBDevProc) glFBDevCreateContext },
310 { "glFBDevDestroyContext", (GLFBDevProc) glFBDevDestroyContext },
311 { "glFBDevGetContextAttrib", (GLFBDevProc) glFBDevGetContextAttrib },
312 { "glFBDevGetCurrentContext", (GLFBDevProc) glFBDevGetCurrentContext },
313 { "glFBDevMakeCurrent", (GLFBDevProc) glFBDevMakeCurrent },
314 { NULL, NULL }
315 };
316 const struct name_address *entry;
317 for (entry = functions; entry->name; entry++) {
318 if (_mesa_strcmp(entry->name, procName) == 0) {
319 return entry->func;
320 }
321 }
322 return _glapi_get_proc_address(procName);
323 }
324
325
326 GLFBDevVisualPtr
327 glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
328 const struct fb_var_screeninfo *varInfo,
329 const int *attribs )
330 {
331 GLFBDevVisualPtr vis;
332 const int *attrib;
333 GLboolean rgbFlag = GL_TRUE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
334 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
335 GLint indexBits = 0, depthBits = 0, stencilBits = 0;
336 GLint accumRedBits = 0, accumGreenBits = 0;
337 GLint accumBlueBits = 0, accumAlphaBits = 0;
338 GLint numSamples = 0;
339
340 ASSERT(fixInfo);
341 ASSERT(varInfo);
342
343 vis = CALLOC_STRUCT(GLFBDevVisualRec);
344 if (!vis)
345 return NULL;
346
347 vis->fix = *fixInfo; /* struct assignment */
348 vis->var = *varInfo; /* struct assignment */
349
350 for (attrib = attribs; attrib && *attrib != GLFBDEV_NONE; attrib++) {
351 switch (*attrib) {
352 case GLFBDEV_DOUBLE_BUFFER:
353 dbFlag = GL_TRUE;
354 break;
355 case GLFBDEV_COLOR_INDEX:
356 rgbFlag = GL_FALSE;
357 break;
358 case GLFBDEV_DEPTH_SIZE:
359 depthBits = attrib[1];
360 attrib++;
361 break;
362 case GLFBDEV_STENCIL_SIZE:
363 stencilBits = attrib[1];
364 attrib++;
365 break;
366 case GLFBDEV_ACCUM_SIZE:
367 accumRedBits = accumGreenBits = accumBlueBits = accumAlphaBits
368 = attrib[1];
369 attrib++;
370 break;
371 case GLFBDEV_LEVEL:
372 /* ignored for now */
373 break;
374 default:
375 /* unexpected token */
376 _mesa_free(vis);
377 return NULL;
378 }
379 }
380
381 if (rgbFlag) {
382 redBits = varInfo->red.length;
383 greenBits = varInfo->green.length;
384 blueBits = varInfo->blue.length;
385 alphaBits = varInfo->transp.length;
386
387 if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
388 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
389 && varInfo->bits_per_pixel == 24
390 && varInfo->red.offset == 16
391 && varInfo->green.offset == 8
392 && varInfo->blue.offset == 0) {
393 vis->pixelFormat = PF_B8G8R8;
394 }
395 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
396 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
397 && varInfo->bits_per_pixel == 32
398 && varInfo->red.offset == 16
399 && varInfo->green.offset == 8
400 && varInfo->blue.offset == 0
401 && varInfo->transp.offset == 24) {
402 vis->pixelFormat = PF_B8G8R8A8;
403 }
404 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
405 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
406 && varInfo->bits_per_pixel == 16
407 && varInfo->red.offset == 11
408 && varInfo->green.offset == 5
409 && varInfo->blue.offset == 0) {
410 vis->pixelFormat = PF_B5G6R5;
411 }
412 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
413 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
414 && varInfo->bits_per_pixel == 16
415 && varInfo->red.offset == 10
416 && varInfo->green.offset == 5
417 && varInfo->blue.offset == 0) {
418 vis->pixelFormat = PF_B5G5R5;
419 }
420 else {
421 _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
422 /*
423 printf("fixInfo->visual = 0x%x\n", fixInfo->visual);
424 printf("varInfo->bits_per_pixel = %d\n", varInfo->bits_per_pixel);
425 printf("varInfo->red.offset = %d\n", varInfo->red.offset);
426 printf("varInfo->green.offset = %d\n", varInfo->green.offset);
427 printf("varInfo->blue.offset = %d\n", varInfo->blue.offset);
428 */
429 _mesa_free(vis);
430 return NULL;
431 }
432 }
433 else {
434 indexBits = varInfo->bits_per_pixel;
435 if ((fixInfo->visual == FB_VISUAL_PSEUDOCOLOR ||
436 fixInfo->visual == FB_VISUAL_STATIC_PSEUDOCOLOR)
437 && varInfo->bits_per_pixel == 8) {
438 vis->pixelFormat = PF_CI8;
439 }
440 else {
441 _mesa_problem(NULL, "Unsupported fbdev CI visual/bitdepth!\n");
442 _mesa_free(vis);
443 return NULL;
444 }
445 }
446
447 if (!_mesa_initialize_visual(&vis->glvisual, rgbFlag, dbFlag, stereoFlag,
448 redBits, greenBits, blueBits, alphaBits,
449 indexBits, depthBits, stencilBits,
450 accumRedBits, accumGreenBits,
451 accumBlueBits, accumAlphaBits,
452 numSamples)) {
453 /* something was invalid */
454 _mesa_free(vis);
455 return NULL;
456 }
457
458 return vis;
459 }
460
461
462 void
463 glFBDevDestroyVisual( GLFBDevVisualPtr visual )
464 {
465 if (visual)
466 _mesa_free(visual);
467 }
468
469
470 int
471 glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib)
472 {
473 /* XXX unfinished */
474 (void) visual;
475 (void) attrib;
476 return -1;
477 }
478
479
480 static void
481 delete_renderbuffer(struct gl_renderbuffer *rb)
482 {
483 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
484 if (frb->mallocedBuffer) {
485 _mesa_free(frb->Base.Data);
486 }
487 _mesa_free(frb);
488 }
489
490
491 static GLboolean
492 renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
493 GLenum internalFormat, GLuint width, GLuint height)
494 {
495 /* no-op: the renderbuffer storage is allocated just once when it's
496 * created. Never resized or reallocated.
497 */
498 return GL_TRUE;
499 }
500
501
502 static struct GLFBDevRenderbufferRec *
503 new_glfbdev_renderbuffer(void *bufferStart, int pixelFormat)
504 {
505 struct GLFBDevRenderbufferRec *rb = CALLOC_STRUCT(GLFBDevRenderbufferRec);
506 if (rb) {
507 GLuint name = 0;
508 _mesa_init_renderbuffer(&rb->Base, name);
509
510 rb->Base.Delete = delete_renderbuffer;
511 rb->Base.AllocStorage = renderbuffer_storage;
512
513 if (pixelFormat == PF_B8G8R8) {
514 rb->Base.GetRow = get_row_B8G8R8;
515 rb->Base.GetValues = get_values_B8G8R8;
516 rb->Base.PutRow = put_row_B8G8R8;
517 rb->Base.PutRowRGB = put_row_rgb_B8G8R8;
518 rb->Base.PutMonoRow = put_mono_row_B8G8R8;
519 rb->Base.PutValues = put_values_B8G8R8;
520 rb->Base.PutMonoValues = put_mono_values_B8G8R8;
521 }
522 else if (pixelFormat == PF_B8G8R8A8) {
523 rb->Base.GetRow = get_row_B8G8R8A8;
524 rb->Base.GetValues = get_values_B8G8R8A8;
525 rb->Base.PutRow = put_row_B8G8R8A8;
526 rb->Base.PutRowRGB = put_row_rgb_B8G8R8A8;
527 rb->Base.PutMonoRow = put_mono_row_B8G8R8A8;
528 rb->Base.PutValues = put_values_B8G8R8A8;
529 rb->Base.PutMonoValues = put_mono_values_B8G8R8A8;
530 }
531 else if (pixelFormat == PF_B5G6R5) {
532 rb->Base.GetRow = get_row_B5G6R5;
533 rb->Base.GetValues = get_values_B5G6R5;
534 rb->Base.PutRow = put_row_B5G6R5;
535 rb->Base.PutRowRGB = put_row_rgb_B5G6R5;
536 rb->Base.PutMonoRow = put_mono_row_B5G6R5;
537 rb->Base.PutValues = put_values_B5G6R5;
538 rb->Base.PutMonoValues = put_mono_values_B5G6R5;
539 }
540 else if (pixelFormat == PF_B5G5R5) {
541 rb->Base.GetRow = get_row_B5G5R5;
542 rb->Base.GetValues = get_values_B5G5R5;
543 rb->Base.PutRow = put_row_B5G5R5;
544 rb->Base.PutRowRGB = put_row_rgb_B5G5R5;
545 rb->Base.PutMonoRow = put_mono_row_B5G5R5;
546 rb->Base.PutValues = put_values_B5G5R5;
547 rb->Base.PutMonoValues = put_mono_values_B5G5R5;
548 }
549 else if (pixelFormat == PF_CI8) {
550 rb->Base.GetRow = get_row_CI8;
551 rb->Base.GetValues = get_values_CI8;
552 rb->Base.PutRow = put_row_CI8;
553 rb->Base.PutMonoRow = put_mono_row_CI8;
554 rb->Base.PutValues = put_values_CI8;
555 rb->Base.PutMonoValues = put_mono_values_CI8;
556 }
557
558 if (pixelFormat == PF_CI8) {
559 rb->Base.InternalFormat = GL_COLOR_INDEX8_EXT;
560 rb->Base._BaseFormat = GL_COLOR_INDEX;
561 }
562 else {
563 rb->Base.InternalFormat = GL_RGBA;
564 rb->Base._BaseFormat = GL_RGBA;
565 }
566 rb->Base.DataType = GL_UNSIGNED_BYTE;
567 rb->Base.Data = bufferStart;
568 }
569 return rb;
570 }
571
572
573 GLFBDevBufferPtr
574 glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
575 const struct fb_var_screeninfo *varInfo,
576 const GLFBDevVisualPtr visual,
577 void *frontBuffer, void *backBuffer, size_t size )
578 {
579 struct GLFBDevRenderbufferRec *frontrb, *backrb;
580 GLFBDevBufferPtr buf;
581
582 ASSERT(visual);
583 ASSERT(frontBuffer);
584 ASSERT(size > 0);
585
586 if (visual->fix.visual != fixInfo->visual ||
587 visual->fix.type != fixInfo->type ||
588 visual->var.bits_per_pixel != varInfo->bits_per_pixel ||
589 visual->var.grayscale != varInfo->grayscale ||
590 visual->var.red.offset != varInfo->red.offset ||
591 visual->var.green.offset != varInfo->green.offset ||
592 visual->var.blue.offset != varInfo->blue.offset ||
593 visual->var.transp.offset != varInfo->transp.offset) {
594 /* visual mismatch! */
595 return NULL;
596 }
597
598 buf = CALLOC_STRUCT(GLFBDevBufferRec);
599 if (!buf)
600 return NULL;
601
602 /* basic framebuffer setup */
603 _mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual);
604 /* add front renderbuffer */
605 frontrb = new_glfbdev_renderbuffer(frontBuffer, visual->pixelFormat);
606 _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT,
607 &frontrb->Base);
608 /* add back renderbuffer */
609 if (visual->glvisual.doubleBufferMode) {
610 backrb = new_glfbdev_renderbuffer(backBuffer, visual->pixelFormat);
611 _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT,
612 &backrb->Base);
613 }
614 /* add software renderbuffers */
615 _mesa_add_soft_renderbuffers(&buf->glframebuffer,
616 GL_FALSE, /* color */
617 visual->glvisual.haveDepthBuffer,
618 visual->glvisual.haveStencilBuffer,
619 visual->glvisual.haveAccumBuffer,
620 GL_FALSE, /* alpha */
621 GL_FALSE /* aux bufs */);
622
623
624
625 buf->fix = *fixInfo; /* struct assignment */
626 buf->var = *varInfo; /* struct assignment */
627 buf->visual = visual; /* ptr assignment */
628 buf->size = size;
629 buf->bytesPerPixel = visual->var.bits_per_pixel / 8;
630 frontrb->rowStride = visual->var.xres_virtual * buf->bytesPerPixel;
631 frontrb->bottom = (GLubyte *) frontrb->Base.Data
632 + (visual->var.yres_virtual - 1) * frontrb->rowStride;
633
634 if (visual->glvisual.doubleBufferMode) {
635 if (!backBuffer) {
636 /* malloc a back buffer */
637 backrb->Base.Data = _mesa_malloc(size);
638 if (!backrb->Base.Data) {
639 _mesa_free_framebuffer_data(&buf->glframebuffer);
640 _mesa_free(buf);
641 return NULL;
642 }
643 backrb->mallocedBuffer = GL_TRUE;
644 }
645 backrb->rowStride = frontrb->rowStride;
646 backrb->bottom = (GLubyte *) backrb->Base.Data
647 + (visual->var.yres_virtual - 1) * backrb->rowStride;
648 }
649 else {
650 backrb->bottom = NULL;
651 backrb->rowStride = 0;
652 }
653
654 return buf;
655 }
656
657
658 void
659 glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
660 {
661 if (buffer) {
662 /* check if destroying the current buffer */
663 GLFBDevBufferPtr curDraw = glFBDevGetCurrentDrawBuffer();
664 GLFBDevBufferPtr curRead = glFBDevGetCurrentReadBuffer();
665 if (buffer == curDraw || buffer == curRead) {
666 glFBDevMakeCurrent( NULL, NULL, NULL);
667 }
668 /* free the software depth, stencil, accum buffers */
669 _mesa_free_framebuffer_data(&buffer->glframebuffer);
670 _mesa_free(buffer);
671 }
672 }
673
674
675 int
676 glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib)
677 {
678 (void) buffer;
679 (void) attrib;
680 return -1;
681 }
682
683
684 GLFBDevBufferPtr
685 glFBDevGetCurrentDrawBuffer( void )
686 {
687 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
688 if (fbdevctx)
689 return fbdevctx->drawBuffer;
690 else
691 return NULL;
692 }
693
694
695 GLFBDevBufferPtr
696 glFBDevGetCurrentReadBuffer( void )
697 {
698 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
699 if (fbdevctx)
700 return fbdevctx->readBuffer;
701 else
702 return NULL;
703 }
704
705
706 void
707 glFBDevSwapBuffers( GLFBDevBufferPtr buffer )
708 {
709 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
710 struct GLFBDevRenderbufferRec *frontrb = (struct GLFBDevRenderbufferRec *)
711 buffer->glframebuffer.Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
712 struct GLFBDevRenderbufferRec *backrb = (struct GLFBDevRenderbufferRec *)
713 buffer->glframebuffer.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
714
715 if (!buffer || !buffer->visual->glvisual.doubleBufferMode)
716 return;
717
718 /* check if swapping currently bound buffer */
719 if (fbdevctx->drawBuffer == buffer) {
720 /* flush pending rendering */
721 _mesa_notifySwapBuffers(&fbdevctx->glcontext);
722 }
723
724 ASSERT(frontrb->Base.Data);
725 ASSERT(backrb->Base.Data);
726 _mesa_memcpy(frontrb->Base.Data, backrb->Base.Data, buffer->size);
727 }
728
729
730 GLFBDevContextPtr
731 glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
732 {
733 GLFBDevContextPtr ctx;
734 GLcontext *glctx;
735 struct dd_function_table functions;
736
737 ASSERT(visual);
738
739 ctx = CALLOC_STRUCT(GLFBDevContextRec);
740 if (!ctx)
741 return NULL;
742
743 /* build table of device driver functions */
744 _mesa_init_driver_functions(&functions);
745 functions.GetString = get_string;
746 functions.UpdateState = update_state;
747 functions.GetBufferSize = get_buffer_size;
748 functions.Viewport = viewport;
749
750 if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
751 share ? &share->glcontext : NULL,
752 &functions, (void *) ctx)) {
753 _mesa_free(ctx);
754 return NULL;
755 }
756
757 ctx->visual = visual;
758
759 /* Create module contexts */
760 glctx = (GLcontext *) &ctx->glcontext;
761 _swrast_CreateContext( glctx );
762 _ac_CreateContext( glctx );
763 _tnl_CreateContext( glctx );
764 _swsetup_CreateContext( glctx );
765 _swsetup_Wakeup( glctx );
766
767 /* use default TCL pipeline */
768 {
769 TNLcontext *tnl = TNL_CONTEXT(glctx);
770 tnl->Driver.RunPipeline = _tnl_run_pipeline;
771 }
772
773 _mesa_enable_sw_extensions(glctx);
774
775 return ctx;
776 }
777
778
779 void
780 glFBDevDestroyContext( GLFBDevContextPtr context )
781 {
782 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
783
784 if (context) {
785 if (fbdevctx == context) {
786 /* destroying current context */
787 _mesa_make_current(NULL, NULL, NULL);
788 _mesa_notifyDestroy(&context->glcontext);
789 }
790 _mesa_free_context_data(&context->glcontext);
791 _mesa_free(context);
792 }
793 }
794
795
796 int
797 glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib)
798 {
799 (void) context;
800 (void) attrib;
801 return -1;
802 }
803
804
805 GLFBDevContextPtr
806 glFBDevGetCurrentContext( void )
807 {
808 GET_CURRENT_CONTEXT(ctx);
809 return (GLFBDevContextPtr) ctx;
810 }
811
812
813 int
814 glFBDevMakeCurrent( GLFBDevContextPtr context,
815 GLFBDevBufferPtr drawBuffer,
816 GLFBDevBufferPtr readBuffer )
817 {
818 if (context && drawBuffer && readBuffer) {
819 /* Make sure the context's visual and the buffers' visuals match.
820 * XXX we might do this by comparing specific fields like bits_per_pixel,
821 * visual, etc. in the future.
822 */
823 if (context->visual != drawBuffer->visual ||
824 context->visual != readBuffer->visual) {
825 return 0;
826 }
827 _mesa_make_current( &context->glcontext,
828 &drawBuffer->glframebuffer,
829 &readBuffer->glframebuffer );
830 context->drawBuffer = drawBuffer;
831 context->readBuffer = readBuffer;
832 context->curBuffer = drawBuffer;
833 }
834 else {
835 /* unbind */
836 _mesa_make_current( NULL, NULL, NULL );
837 }
838
839 return 1;
840 }
841
842 #endif /* USE_GLFBDEV_DRIVER */