Added initial multisampling support to glfbdev driver.
[mesa.git] / src / mesa / drivers / fbdev / glfbdev.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * OpenGL (Mesa) interface for fbdev.
28 * For info about fbdev:
29 * http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html
30 *
31 * known VGA modes
32 * Colours 640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200
33 * --------+--------------------------------------------------------------
34 * 4 bits | ? ? 0x302 ? ? ? ?
35 * 8 bits | 0x300 0x301 0x303 0x305 0x161 0x307 0x31C
36 * 15 bits | ? 0x310 0x313 0x316 0x162 0x319 0x31D
37 * 16 bits | ? 0x311 0x314 0x317 0x163 0x31A 0x31E
38 * 24 bits | ? 0x312 0x315 0x318 ? 0x31B 0x31F
39 * 32 bits | ? ? ? ? 0x164 ?
40 */
41
42 #ifdef USE_GLFBDEV_DRIVER
43
44 #include "glheader.h"
45 #include <linux/fb.h>
46 #include "GL/glfbdev.h"
47 #include "buffers.h"
48 #include "context.h"
49 #include "extensions.h"
50 #include "fbobject.h"
51 #include "framebuffer.h"
52 #include "imports.h"
53 #include "renderbuffer.h"
54 #include "texformat.h"
55 #include "teximage.h"
56 #include "texstore.h"
57 #include "array_cache/acache.h"
58 #include "swrast/swrast.h"
59 #include "swrast_setup/swrast_setup.h"
60 #include "tnl/tnl.h"
61 #include "tnl/t_context.h"
62 #include "tnl/t_pipeline.h"
63 #include "drivers/common/driverfuncs.h"
64
65
66 #define PF_B8G8R8 1
67 #define PF_B8G8R8A8 2
68 #define PF_B5G6R5 3
69 #define PF_B5G5R5 4
70 #define PF_CI8 5
71
72
73 /*
74 * Derived from Mesa's GLvisual class.
75 */
76 struct GLFBDevVisualRec {
77 GLvisual glvisual; /* base class */
78 struct fb_fix_screeninfo fix;
79 struct fb_var_screeninfo var;
80 int pixelFormat;
81 };
82
83 /*
84 * Derived from Mesa's GLframebuffer class.
85 */
86 struct GLFBDevBufferRec {
87 GLframebuffer glframebuffer; /* base class */
88 GLFBDevVisualPtr visual;
89 struct fb_fix_screeninfo fix;
90 struct fb_var_screeninfo var;
91 size_t size; /* color buffer size in bytes */
92 GLuint bytesPerPixel;
93 };
94
95 /*
96 * Derived from Mesa's GLcontext class.
97 */
98 struct GLFBDevContextRec {
99 GLcontext glcontext; /* base class */
100 GLFBDevVisualPtr visual;
101 GLFBDevBufferPtr drawBuffer;
102 GLFBDevBufferPtr readBuffer;
103 GLFBDevBufferPtr curBuffer;
104 };
105
106 /*
107 * Derived from Mesa's gl_renderbuffer class.
108 */
109 struct GLFBDevRenderbufferRec {
110 struct gl_renderbuffer Base;
111 GLubyte *bottom; /* pointer to last row */
112 GLuint rowStride; /* in bytes */
113 GLboolean mallocedBuffer;
114 };
115
116
117
118 #define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
119 #define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
120
121
122 /**********************************************************************/
123 /* Internal device driver functions */
124 /**********************************************************************/
125
126
127 static const GLubyte *
128 get_string(GLcontext *ctx, GLenum pname)
129 {
130 (void) ctx;
131 switch (pname) {
132 case GL_RENDERER:
133 return (const GLubyte *) "Mesa glfbdev";
134 default:
135 return NULL;
136 }
137 }
138
139
140 static void
141 update_state( GLcontext *ctx, GLuint new_state )
142 {
143 /* not much to do here - pass it on */
144 _swrast_InvalidateState( ctx, new_state );
145 _swsetup_InvalidateState( ctx, new_state );
146 _ac_InvalidateState( ctx, new_state );
147 _tnl_InvalidateState( ctx, new_state );
148 }
149
150
151 static void
152 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
153 {
154 const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer);
155 *width = fbdevbuffer->var.xres_virtual;
156 *height = fbdevbuffer->var.yres_virtual;
157 }
158
159
160 static void
161 viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
162 {
163 /* poll for window size change and realloc software Z/stencil/etc if needed */
164 _mesa_ResizeBuffersMESA();
165 }
166
167
168 /*
169 * Generate code for span functions.
170 */
171
172 /* 24-bit BGR */
173 #define NAME(PREFIX) PREFIX##_B8G8R8
174 #define RB_TYPE GLubyte
175 #define SPAN_VARS \
176 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
177 #define INIT_PIXEL_PTR(P, X, Y) \
178 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 3
179 #define INC_PIXEL_PTR(P) P += 3
180 #define STORE_PIXEL(DST, X, Y, VALUE) \
181 DST[0] = VALUE[BCOMP]; \
182 DST[1] = VALUE[GCOMP]; \
183 DST[2] = VALUE[RCOMP]
184 #define FETCH_PIXEL(DST, SRC) \
185 DST[RCOMP] = SRC[2]; \
186 DST[GCOMP] = SRC[1]; \
187 DST[BCOMP] = SRC[0]; \
188 DST[ACOMP] = CHAN_MAX
189
190 #include "swrast/s_spantemp.h"
191
192
193 /* 32-bit BGRA */
194 #define NAME(PREFIX) PREFIX##_B8G8R8A8
195 #define RB_TYPE GLubyte
196 #define SPAN_VARS \
197 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
198 #define INIT_PIXEL_PTR(P, X, Y) \
199 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X) * 4
200 #define INC_PIXEL_PTR(P) P += 4
201 #define STORE_PIXEL(DST, X, Y, VALUE) \
202 DST[0] = VALUE[BCOMP]; \
203 DST[1] = VALUE[GCOMP]; \
204 DST[2] = VALUE[RCOMP]; \
205 DST[3] = VALUE[ACOMP]
206 #define FETCH_PIXEL(DST, SRC) \
207 DST[RCOMP] = SRC[2]; \
208 DST[GCOMP] = SRC[1]; \
209 DST[BCOMP] = SRC[0]; \
210 DST[ACOMP] = SRC[3]
211
212 #include "swrast/s_spantemp.h"
213
214
215 /* 16-bit BGR (XXX implement dithering someday) */
216 #define NAME(PREFIX) PREFIX##_B5G6R5
217 #define RB_TYPE GLubyte
218 #define SPAN_VARS \
219 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
220 #define INIT_PIXEL_PTR(P, X, Y) \
221 GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2)
222 #define INC_PIXEL_PTR(P) P += 1
223 #define STORE_PIXEL(DST, X, Y, VALUE) \
224 DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
225 #define FETCH_PIXEL(DST, SRC) \
226 DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \
227 DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \
228 DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
229 DST[ACOMP] = CHAN_MAX
230
231 #include "swrast/s_spantemp.h"
232
233
234 /* 15-bit BGR (XXX implement dithering someday) */
235 #define NAME(PREFIX) PREFIX##_B5G5R5
236 #define RB_TYPE GLubyte
237 #define SPAN_VARS \
238 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
239 #define INIT_PIXEL_PTR(P, X, Y) \
240 GLushort *P = (GLushort *) (frb->bottom - (Y) * frb->rowStride + (X) * 2)
241 #define INC_PIXEL_PTR(P) P += 1
242 #define STORE_PIXEL(DST, X, Y, VALUE) \
243 DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) )
244 #define FETCH_PIXEL(DST, SRC) \
245 DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \
246 DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \
247 DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \
248 DST[ACOMP] = CHAN_MAX
249
250 #include "swrast/s_spantemp.h"
251
252
253 /* 8-bit color index */
254 #define NAME(PREFIX) PREFIX##_CI8
255 #define CI_MODE
256 #define RB_TYPE GLubyte
257 #define SPAN_VARS \
258 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
259 #define INIT_PIXEL_PTR(P, X, Y) \
260 GLubyte *P = frb->bottom - (Y) * frb->rowStride + (X)
261 #define INC_PIXEL_PTR(P) P += 1
262 #define STORE_PIXEL(DST, X, Y, VALUE) \
263 *DST = VALUE[0]
264 #define FETCH_PIXEL(DST, SRC) \
265 DST = SRC[0]
266
267 #include "swrast/s_spantemp.h"
268
269
270
271
272 /**********************************************************************/
273 /* Public API functions */
274 /**********************************************************************/
275
276
277 const char *
278 glFBDevGetString( int str )
279 {
280 switch (str) {
281 case GLFBDEV_VENDOR:
282 return "Mesa Project";
283 case GLFBDEV_VERSION:
284 return "1.0.1";
285 default:
286 return NULL;
287 }
288 }
289
290
291 GLFBDevProc
292 glFBDevGetProcAddress( const char *procName )
293 {
294 struct name_address {
295 const char *name;
296 const GLFBDevProc func;
297 };
298 static const struct name_address functions[] = {
299 { "glFBDevGetString", (GLFBDevProc) glFBDevGetString },
300 { "glFBDevGetProcAddress", (GLFBDevProc) glFBDevGetProcAddress },
301 { "glFBDevCreateVisual", (GLFBDevProc) glFBDevCreateVisual },
302 { "glFBDevDestroyVisual", (GLFBDevProc) glFBDevDestroyVisual },
303 { "glFBDevGetVisualAttrib", (GLFBDevProc) glFBDevGetVisualAttrib },
304 { "glFBDevCreateBuffer", (GLFBDevProc) glFBDevCreateBuffer },
305 { "glFBDevDestroyBuffer", (GLFBDevProc) glFBDevDestroyBuffer },
306 { "glFBDevGetBufferAttrib", (GLFBDevProc) glFBDevGetBufferAttrib },
307 { "glFBDevGetCurrentDrawBuffer", (GLFBDevProc) glFBDevGetCurrentDrawBuffer },
308 { "glFBDevGetCurrentReadBuffer", (GLFBDevProc) glFBDevGetCurrentReadBuffer },
309 { "glFBDevSwapBuffers", (GLFBDevProc) glFBDevSwapBuffers },
310 { "glFBDevCreateContext", (GLFBDevProc) glFBDevCreateContext },
311 { "glFBDevDestroyContext", (GLFBDevProc) glFBDevDestroyContext },
312 { "glFBDevGetContextAttrib", (GLFBDevProc) glFBDevGetContextAttrib },
313 { "glFBDevGetCurrentContext", (GLFBDevProc) glFBDevGetCurrentContext },
314 { "glFBDevMakeCurrent", (GLFBDevProc) glFBDevMakeCurrent },
315 { NULL, NULL }
316 };
317 const struct name_address *entry;
318 for (entry = functions; entry->name; entry++) {
319 if (_mesa_strcmp(entry->name, procName) == 0) {
320 return entry->func;
321 }
322 }
323 return _glapi_get_proc_address(procName);
324 }
325
326
327 GLFBDevVisualPtr
328 glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
329 const struct fb_var_screeninfo *varInfo,
330 const int *attribs )
331 {
332 GLFBDevVisualPtr vis;
333 const int *attrib;
334 GLboolean rgbFlag = GL_TRUE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
335 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
336 GLint indexBits = 0, depthBits = 0, stencilBits = 0;
337 GLint accumRedBits = 0, accumGreenBits = 0;
338 GLint accumBlueBits = 0, accumAlphaBits = 0;
339 GLint numSamples = 0;
340
341 ASSERT(fixInfo);
342 ASSERT(varInfo);
343
344 vis = CALLOC_STRUCT(GLFBDevVisualRec);
345 if (!vis)
346 return NULL;
347
348 vis->fix = *fixInfo; /* struct assignment */
349 vis->var = *varInfo; /* struct assignment */
350
351 for (attrib = attribs; attrib && *attrib != GLFBDEV_NONE; attrib++) {
352 switch (*attrib) {
353 case GLFBDEV_DOUBLE_BUFFER:
354 dbFlag = GL_TRUE;
355 break;
356 case GLFBDEV_COLOR_INDEX:
357 rgbFlag = GL_FALSE;
358 break;
359 case GLFBDEV_DEPTH_SIZE:
360 depthBits = attrib[1];
361 attrib++;
362 break;
363 case GLFBDEV_STENCIL_SIZE:
364 stencilBits = attrib[1];
365 attrib++;
366 break;
367 case GLFBDEV_ACCUM_SIZE:
368 accumRedBits = accumGreenBits = accumBlueBits = accumAlphaBits
369 = attrib[1];
370 attrib++;
371 break;
372 case GLFBDEV_LEVEL:
373 /* ignored for now */
374 break;
375 case GLFBDEV_MULTISAMPLE:
376 numSamples = attrib[1];
377 attrib++;
378 break;
379 default:
380 /* unexpected token */
381 _mesa_free(vis);
382 return NULL;
383 }
384 }
385
386 if (rgbFlag) {
387 redBits = varInfo->red.length;
388 greenBits = varInfo->green.length;
389 blueBits = varInfo->blue.length;
390 alphaBits = varInfo->transp.length;
391
392 if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
393 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
394 && varInfo->bits_per_pixel == 24
395 && varInfo->red.offset == 16
396 && varInfo->green.offset == 8
397 && varInfo->blue.offset == 0) {
398 vis->pixelFormat = PF_B8G8R8;
399 }
400 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
401 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
402 && varInfo->bits_per_pixel == 32
403 && varInfo->red.offset == 16
404 && varInfo->green.offset == 8
405 && varInfo->blue.offset == 0
406 && varInfo->transp.offset == 24) {
407 vis->pixelFormat = PF_B8G8R8A8;
408 }
409 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
410 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
411 && varInfo->bits_per_pixel == 16
412 && varInfo->red.offset == 11
413 && varInfo->green.offset == 5
414 && varInfo->blue.offset == 0) {
415 vis->pixelFormat = PF_B5G6R5;
416 }
417 else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
418 fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
419 && varInfo->bits_per_pixel == 16
420 && varInfo->red.offset == 10
421 && varInfo->green.offset == 5
422 && varInfo->blue.offset == 0) {
423 vis->pixelFormat = PF_B5G5R5;
424 }
425 else {
426 _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
427 _mesa_free(vis);
428 return NULL;
429 }
430 }
431 else {
432 indexBits = varInfo->bits_per_pixel;
433 if ((fixInfo->visual == FB_VISUAL_PSEUDOCOLOR ||
434 fixInfo->visual == FB_VISUAL_STATIC_PSEUDOCOLOR)
435 && varInfo->bits_per_pixel == 8) {
436 vis->pixelFormat = PF_CI8;
437 }
438 else {
439 _mesa_problem(NULL, "Unsupported fbdev CI visual/bitdepth!\n");
440 _mesa_free(vis);
441 return NULL;
442 }
443 }
444
445 if (!_mesa_initialize_visual(&vis->glvisual, rgbFlag, dbFlag, stereoFlag,
446 redBits, greenBits, blueBits, alphaBits,
447 indexBits, depthBits, stencilBits,
448 accumRedBits, accumGreenBits,
449 accumBlueBits, accumAlphaBits,
450 numSamples)) {
451 /* something was invalid */
452 _mesa_free(vis);
453 return NULL;
454 }
455
456 return vis;
457 }
458
459
460 void
461 glFBDevDestroyVisual( GLFBDevVisualPtr visual )
462 {
463 if (visual)
464 _mesa_free(visual);
465 }
466
467
468 int
469 glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib)
470 {
471 /* XXX unfinished */
472 (void) visual;
473 (void) attrib;
474 return -1;
475 }
476
477
478 static void
479 delete_renderbuffer(struct gl_renderbuffer *rb)
480 {
481 struct GLFBDevRenderbufferRec *frb = (struct GLFBDevRenderbufferRec *) rb;
482 if (frb->mallocedBuffer) {
483 _mesa_free(frb->Base.Data);
484 }
485 _mesa_free(frb);
486 }
487
488
489 static GLboolean
490 renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
491 GLenum internalFormat, GLuint width, GLuint height)
492 {
493 /* no-op: the renderbuffer storage is allocated just once when it's
494 * created. Never resized or reallocated.
495 */
496 return GL_TRUE;
497 }
498
499
500 static struct GLFBDevRenderbufferRec *
501 new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual)
502 {
503 struct GLFBDevRenderbufferRec *rb = CALLOC_STRUCT(GLFBDevRenderbufferRec);
504 if (rb) {
505 GLuint name = 0;
506 int pixelFormat = visual->pixelFormat;
507
508 _mesa_init_renderbuffer(&rb->Base, name);
509
510 rb->Base.Delete = delete_renderbuffer;
511 rb->Base.AllocStorage = renderbuffer_storage;
512
513 if (pixelFormat == PF_B8G8R8) {
514 rb->Base.GetRow = get_row_B8G8R8;
515 rb->Base.GetValues = get_values_B8G8R8;
516 rb->Base.PutRow = put_row_B8G8R8;
517 rb->Base.PutRowRGB = put_row_rgb_B8G8R8;
518 rb->Base.PutMonoRow = put_mono_row_B8G8R8;
519 rb->Base.PutValues = put_values_B8G8R8;
520 rb->Base.PutMonoValues = put_mono_values_B8G8R8;
521 }
522 else if (pixelFormat == PF_B8G8R8A8) {
523 rb->Base.GetRow = get_row_B8G8R8A8;
524 rb->Base.GetValues = get_values_B8G8R8A8;
525 rb->Base.PutRow = put_row_B8G8R8A8;
526 rb->Base.PutRowRGB = put_row_rgb_B8G8R8A8;
527 rb->Base.PutMonoRow = put_mono_row_B8G8R8A8;
528 rb->Base.PutValues = put_values_B8G8R8A8;
529 rb->Base.PutMonoValues = put_mono_values_B8G8R8A8;
530 }
531 else if (pixelFormat == PF_B5G6R5) {
532 rb->Base.GetRow = get_row_B5G6R5;
533 rb->Base.GetValues = get_values_B5G6R5;
534 rb->Base.PutRow = put_row_B5G6R5;
535 rb->Base.PutRowRGB = put_row_rgb_B5G6R5;
536 rb->Base.PutMonoRow = put_mono_row_B5G6R5;
537 rb->Base.PutValues = put_values_B5G6R5;
538 rb->Base.PutMonoValues = put_mono_values_B5G6R5;
539 }
540 else if (pixelFormat == PF_B5G5R5) {
541 rb->Base.GetRow = get_row_B5G5R5;
542 rb->Base.GetValues = get_values_B5G5R5;
543 rb->Base.PutRow = put_row_B5G5R5;
544 rb->Base.PutRowRGB = put_row_rgb_B5G5R5;
545 rb->Base.PutMonoRow = put_mono_row_B5G5R5;
546 rb->Base.PutValues = put_values_B5G5R5;
547 rb->Base.PutMonoValues = put_mono_values_B5G5R5;
548 }
549 else if (pixelFormat == PF_CI8) {
550 rb->Base.GetRow = get_row_CI8;
551 rb->Base.GetValues = get_values_CI8;
552 rb->Base.PutRow = put_row_CI8;
553 rb->Base.PutMonoRow = put_mono_row_CI8;
554 rb->Base.PutValues = put_values_CI8;
555 rb->Base.PutMonoValues = put_mono_values_CI8;
556 }
557
558 if (pixelFormat == PF_CI8) {
559 rb->Base.InternalFormat = GL_COLOR_INDEX8_EXT;
560 rb->Base._BaseFormat = GL_COLOR_INDEX;
561 }
562 else {
563 rb->Base.InternalFormat = GL_RGBA;
564 rb->Base._BaseFormat = GL_RGBA;
565 }
566 rb->Base.DataType = GL_UNSIGNED_BYTE;
567 rb->Base.Data = bufferStart;
568
569 rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8;
570 rb->bottom = (GLubyte *) bufferStart
571 + (visual->var.yres_virtual - 1) * rb->rowStride;
572
573 rb->Base.Width = visual->var.xres;
574 rb->Base.Height = visual->var.yres;
575
576 rb->Base.RedBits = visual->var.red.length;
577 rb->Base.GreenBits = visual->var.green.length;
578 rb->Base.BlueBits = visual->var.blue.length;
579 rb->Base.AlphaBits = visual->var.transp.length;
580
581 rb->Base.InternalFormat = pixelFormat;
582 }
583 return rb;
584 }
585
586 GLFBDevBufferPtr
587 glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
588 const struct fb_var_screeninfo *varInfo,
589 const GLFBDevVisualPtr visual,
590 void *frontBuffer, void *backBuffer, size_t size )
591 {
592 struct GLFBDevRenderbufferRec *frontrb, *backrb;
593 GLFBDevBufferPtr buf;
594
595 ASSERT(visual);
596 ASSERT(frontBuffer);
597 ASSERT(size > 0);
598
599 /* this is to update the visual if there was a resize and the
600 buffer is created again */
601 visual->var = *varInfo;
602 visual->fix = *fixInfo;
603
604 if (visual->fix.visual != fixInfo->visual ||
605 visual->fix.type != fixInfo->type ||
606 visual->var.bits_per_pixel != varInfo->bits_per_pixel ||
607 visual->var.grayscale != varInfo->grayscale ||
608 visual->var.red.offset != varInfo->red.offset ||
609 visual->var.green.offset != varInfo->green.offset ||
610 visual->var.blue.offset != varInfo->blue.offset ||
611 visual->var.transp.offset != varInfo->transp.offset) {
612 /* visual mismatch! */
613 return NULL;
614 }
615
616 buf = CALLOC_STRUCT(GLFBDevBufferRec);
617 if (!buf)
618 return NULL;
619
620 /* basic framebuffer setup */
621 _mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual);
622 /* add front renderbuffer */
623 frontrb = new_glfbdev_renderbuffer(frontBuffer, visual);
624 _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT,
625 &frontrb->Base);
626 /* add back renderbuffer */
627 if (visual->glvisual.doubleBufferMode) {
628 int malloced = !backBuffer;
629 if (malloced) {
630 /* malloc a back buffer */
631 backBuffer = _mesa_malloc(size);
632 if (!backBuffer) {
633 _mesa_free_framebuffer_data(&buf->glframebuffer);
634 _mesa_free(buf);
635 return NULL;
636 }
637 }
638
639 backrb = new_glfbdev_renderbuffer(backBuffer, visual);
640 if(malloced)
641 backrb->mallocedBuffer = GL_TRUE;
642
643 _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT,
644 &backrb->Base);
645 }
646 /* add software renderbuffers */
647 _mesa_add_soft_renderbuffers(&buf->glframebuffer,
648 GL_FALSE, /* color */
649 visual->glvisual.haveDepthBuffer,
650 visual->glvisual.haveStencilBuffer,
651 visual->glvisual.haveAccumBuffer,
652 GL_FALSE, /* alpha */
653 GL_FALSE /* aux bufs */);
654
655 buf->fix = *fixInfo; /* struct assignment */
656 buf->var = *varInfo; /* struct assignment */
657 buf->visual = visual; /* ptr assignment */
658 buf->size = size;
659 buf->bytesPerPixel = visual->var.bits_per_pixel / 8;
660
661 return buf;
662 }
663
664
665 void
666 glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
667 {
668 if (buffer) {
669 /* check if destroying the current buffer */
670 GLFBDevBufferPtr curDraw = glFBDevGetCurrentDrawBuffer();
671 GLFBDevBufferPtr curRead = glFBDevGetCurrentReadBuffer();
672 if (buffer == curDraw || buffer == curRead) {
673 glFBDevMakeCurrent( NULL, NULL, NULL);
674 }
675 /* free the software depth, stencil, accum buffers */
676 _mesa_free_framebuffer_data(&buffer->glframebuffer);
677 _mesa_free(buffer);
678 }
679 }
680
681
682 int
683 glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib)
684 {
685 (void) buffer;
686 (void) attrib;
687 return -1;
688 }
689
690
691 GLFBDevBufferPtr
692 glFBDevGetCurrentDrawBuffer( void )
693 {
694 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
695 if (fbdevctx)
696 return fbdevctx->drawBuffer;
697 else
698 return NULL;
699 }
700
701
702 GLFBDevBufferPtr
703 glFBDevGetCurrentReadBuffer( void )
704 {
705 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
706 if (fbdevctx)
707 return fbdevctx->readBuffer;
708 else
709 return NULL;
710 }
711
712
713 void
714 glFBDevSwapBuffers( GLFBDevBufferPtr buffer )
715 {
716 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
717 struct GLFBDevRenderbufferRec *frontrb = (struct GLFBDevRenderbufferRec *)
718 buffer->glframebuffer.Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
719 struct GLFBDevRenderbufferRec *backrb = (struct GLFBDevRenderbufferRec *)
720 buffer->glframebuffer.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
721
722 if (!buffer || !buffer->visual->glvisual.doubleBufferMode)
723 return;
724
725 /* check if swapping currently bound buffer */
726 if (fbdevctx->drawBuffer == buffer) {
727 /* flush pending rendering */
728 _mesa_notifySwapBuffers(&fbdevctx->glcontext);
729 }
730
731 ASSERT(frontrb->Base.Data);
732 ASSERT(backrb->Base.Data);
733 _mesa_memcpy(frontrb->Base.Data, backrb->Base.Data, buffer->size);
734 }
735
736
737 GLFBDevContextPtr
738 glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share )
739 {
740 GLFBDevContextPtr ctx;
741 GLcontext *glctx;
742 struct dd_function_table functions;
743
744 ASSERT(visual);
745
746 ctx = CALLOC_STRUCT(GLFBDevContextRec);
747 if (!ctx)
748 return NULL;
749
750 /* build table of device driver functions */
751 _mesa_init_driver_functions(&functions);
752 functions.GetString = get_string;
753 functions.UpdateState = update_state;
754 functions.GetBufferSize = get_buffer_size;
755 functions.Viewport = viewport;
756
757 if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
758 share ? &share->glcontext : NULL,
759 &functions, (void *) ctx)) {
760 _mesa_free(ctx);
761 return NULL;
762 }
763
764 ctx->visual = visual;
765
766 /* Create module contexts */
767 glctx = (GLcontext *) &ctx->glcontext;
768 _swrast_CreateContext( glctx );
769 _ac_CreateContext( glctx );
770 _tnl_CreateContext( glctx );
771 _swsetup_CreateContext( glctx );
772 _swsetup_Wakeup( glctx );
773
774 /* use default TCL pipeline */
775 {
776 TNLcontext *tnl = TNL_CONTEXT(glctx);
777 tnl->Driver.RunPipeline = _tnl_run_pipeline;
778 }
779
780 _mesa_enable_sw_extensions(glctx);
781
782 return ctx;
783 }
784
785
786 void
787 glFBDevDestroyContext( GLFBDevContextPtr context )
788 {
789 GLFBDevContextPtr fbdevctx = glFBDevGetCurrentContext();
790
791 if (context) {
792 if (fbdevctx == context) {
793 /* destroying current context */
794 _mesa_make_current(NULL, NULL, NULL);
795 _mesa_notifyDestroy(&context->glcontext);
796 }
797 _mesa_free_context_data(&context->glcontext);
798 _mesa_free(context);
799 }
800 }
801
802
803 int
804 glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib)
805 {
806 (void) context;
807 (void) attrib;
808 return -1;
809 }
810
811
812 GLFBDevContextPtr
813 glFBDevGetCurrentContext( void )
814 {
815 GET_CURRENT_CONTEXT(ctx);
816 return (GLFBDevContextPtr) ctx;
817 }
818
819
820 int
821 glFBDevMakeCurrent( GLFBDevContextPtr context,
822 GLFBDevBufferPtr drawBuffer,
823 GLFBDevBufferPtr readBuffer )
824 {
825 if (context && drawBuffer && readBuffer) {
826 /* Make sure the context's visual and the buffers' visuals match.
827 * XXX we might do this by comparing specific fields like bits_per_pixel,
828 * visual, etc. in the future.
829 */
830 if (context->visual != drawBuffer->visual ||
831 context->visual != readBuffer->visual) {
832 return 0;
833 }
834 _mesa_make_current( &context->glcontext,
835 &drawBuffer->glframebuffer,
836 &readBuffer->glframebuffer );
837 context->drawBuffer = drawBuffer;
838 context->readBuffer = readBuffer;
839 context->curBuffer = drawBuffer;
840 }
841 else {
842 /* unbind */
843 _mesa_make_current( NULL, NULL, NULL );
844 }
845
846 return 1;
847 }
848
849 #endif /* USE_GLFBDEV_DRIVER */