2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * OpenGL (Mesa) interface for fbdev.
28 * For info about fbdev:
29 * http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html
32 * Colours 640x400 640x480 800x600 1024x768 1152x864 1280x1024 1600x1200
33 * --------+--------------------------------------------------------------
34 * 4 bits | ? ? 0x302 ? ? ? ?
35 * 8 bits | 0x300 0x301 0x303 0x305 0x161 0x307 0x31C
36 * 15 bits | ? 0x310 0x313 0x316 0x162 0x319 0x31D
37 * 16 bits | ? 0x311 0x314 0x317 0x163 0x31A 0x31E
38 * 24 bits | ? 0x312 0x315 0x318 ? 0x31B 0x31F
39 * 32 bits | ? ? ? ? 0x164 ?
43 #ifdef USE_GLFBDEV_DRIVER
47 #include "GL/glfbdev.h"
49 #include "extensions.h"
51 #include "texformat.h"
54 #include "array_cache/acache.h"
55 #include "swrast/swrast.h"
56 #include "swrast_setup/swrast_setup.h"
58 #include "tnl/t_context.h"
59 #include "tnl/t_pipeline.h"
60 #include "drivers/common/driverfuncs.h"
71 * Derived from Mesa's GLvisual class.
73 struct GLFBDevVisualRec
{
74 GLvisual glvisual
; /* base class */
75 struct fb_fix_screeninfo fix
;
76 struct fb_var_screeninfo var
;
81 * Derived from Mesa's GLframebuffer class.
83 struct GLFBDevBufferRec
{
84 GLframebuffer glframebuffer
; /* base class */
85 GLFBDevVisualPtr visual
;
86 struct fb_fix_screeninfo fix
;
87 struct fb_var_screeninfo var
;
92 GLuint rowStride
; /* in bytes */
93 GLubyte
*frontBottom
; /* pointer to last row */
94 GLubyte
*backBottom
; /* pointer to last row */
95 GLubyte
*curBottom
; /* = frontBottom or backBottom */
96 GLboolean mallocBackBuffer
;
100 * Derived from Mesa's GLcontext class.
102 struct GLFBDevContextRec
{
103 GLcontext glcontext
; /* base class */
104 GLFBDevVisualPtr visual
;
105 GLFBDevBufferPtr drawBuffer
;
106 GLFBDevBufferPtr readBuffer
;
107 GLFBDevBufferPtr curBuffer
;
112 #define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
113 #define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
116 /**********************************************************************/
117 /* Internal device driver functions */
118 /**********************************************************************/
121 static const GLubyte
*
122 get_string(GLcontext
*ctx
, GLenum pname
)
127 return (const GLubyte
*) "Mesa glfbdev";
135 update_state( GLcontext
*ctx
, GLuint new_state
)
137 /* not much to do here - pass it on */
138 _swrast_InvalidateState( ctx
, new_state
);
139 _swsetup_InvalidateState( ctx
, new_state
);
140 _ac_InvalidateState( ctx
, new_state
);
141 _tnl_InvalidateState( ctx
, new_state
);
146 get_buffer_size( GLframebuffer
*buffer
, GLuint
*width
, GLuint
*height
)
148 const GLFBDevBufferPtr fbdevbuffer
= (GLFBDevBufferPtr
) buffer
;
149 *width
= fbdevbuffer
->var
.xres_virtual
;
150 *height
= fbdevbuffer
->var
.yres_virtual
;
154 /* specifies the buffer for swrast span rendering/reading */
156 set_buffer( GLcontext
*ctx
, GLframebuffer
*buffer
, GLuint bufferBit
)
158 GLFBDevContextPtr fbdevctx
= GLFBDEV_CONTEXT(ctx
);
159 GLFBDevBufferPtr fbdevbuf
= GLFBDEV_BUFFER(buffer
);
160 fbdevctx
->curBuffer
= fbdevbuf
;
162 case DD_FRONT_LEFT_BIT
:
163 fbdevbuf
->curBottom
= fbdevbuf
->frontBottom
;
165 case DD_BACK_LEFT_BIT
:
166 fbdevbuf
->curBottom
= fbdevbuf
->backBottom
;
169 _mesa_problem(ctx
, "bad bufferBit in set_buffer()");
175 * Generate code for span functions.
179 #define NAME(PREFIX) PREFIX##_B8G8R8
181 const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
182 const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
183 #define INIT_PIXEL_PTR(P, X, Y) \
184 GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 3
185 #define INC_PIXEL_PTR(P) P += 3
186 #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
187 P[0] = B; P[1] = G; P[2] = R
188 #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
189 P[0] = B; P[1] = G; P[2] = R
190 #define FETCH_RGBA_PIXEL(R, G, B, A, P) \
191 R = P[2]; G = P[1]; B = P[0]; A = CHAN_MAX
193 #include "swrast/s_spantemp.h"
197 #define NAME(PREFIX) PREFIX##_B8G8R8A8
199 const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
200 const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
201 #define INIT_PIXEL_PTR(P, X, Y) \
202 GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 4
203 #define INC_PIXEL_PTR(P) P += 4
204 #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
205 P[0] = B; P[1] = G; P[2] = R; P[3] = 255
206 #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
207 P[0] = B; P[1] = G; P[2] = R; P[3] = A
208 #define FETCH_RGBA_PIXEL(R, G, B, A, P) \
209 R = P[2]; G = P[1]; B = P[0]; A = P[3]
211 #include "swrast/s_spantemp.h"
214 /* 16-bit BGR (XXX implement dithering someday) */
215 #define NAME(PREFIX) PREFIX##_B5G6R5
217 const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
218 const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
219 #define INIT_PIXEL_PTR(P, X, Y) \
220 GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
221 #define INC_PIXEL_PTR(P) P += 1
222 #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
223 *P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
224 #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
225 *P = ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
226 #define FETCH_RGBA_PIXEL(R, G, B, A, P) \
227 R = ( (((*P) >> 8) & 0xf8) | (((*P) >> 11) & 0x7) ); \
228 G = ( (((*P) >> 3) & 0xfc) | (((*P) >> 5) & 0x3) ); \
229 B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
232 #include "swrast/s_spantemp.h"
235 /* 15-bit BGR (XXX implement dithering someday) */
236 #define NAME(PREFIX) PREFIX##_B5G5R5
238 const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
239 const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
240 #define INIT_PIXEL_PTR(P, X, Y) \
241 GLushort *P = (GLushort *) (fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X) * 2)
242 #define INC_PIXEL_PTR(P) P += 1
243 #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
244 *P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
245 #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \
246 *P = ( (((R) & 0xf8) << 7) | (((G) & 0xf8) << 2) | ((B) >> 3) )
247 #define FETCH_RGBA_PIXEL(R, G, B, A, P) \
248 R = ( (((*P) >> 7) & 0xf8) | (((*P) >> 10) & 0x7) ); \
249 G = ( (((*P) >> 2) & 0xf8) | (((*P) >> 5) & 0x7) ); \
250 B = ( (((*P) << 3) & 0xf8) | (((*P) ) & 0x7) ); \
253 #include "swrast/s_spantemp.h"
256 /* 8-bit color index */
257 #define NAME(PREFIX) PREFIX##_CI8
259 const GLFBDevContextPtr fbdevctx = GLFBDEV_CONTEXT(ctx); \
260 const GLFBDevBufferPtr fbdevbuf = fbdevctx->curBuffer;
261 #define INIT_PIXEL_PTR(P, X, Y) \
262 GLubyte *P = fbdevbuf->curBottom - (Y) * fbdevbuf->rowStride + (X)
263 #define INC_PIXEL_PTR(P) P += 1
264 #define STORE_CI_PIXEL(P, CI) \
266 #define FETCH_CI_PIXEL(CI, P) \
269 #include "swrast/s_spantemp.h"
271 /**********************************************************************/
272 /* Public API functions */
273 /**********************************************************************/
277 glFBDevGetString( int str
)
281 return "Mesa Project";
282 case GLFBDEV_VERSION
:
291 glFBDevGetProcAddress( const char *procName
)
293 struct name_address
{
297 static const struct name_address functions
[] = {
298 { "glFBDevGetString", (void *) glFBDevGetString
},
299 { "glFBDevGetProcAddress", (void *) glFBDevGetProcAddress
},
300 { "glFBDevCreateVisual", (void *) glFBDevCreateVisual
},
301 { "glFBDevDestroyVisual", (void *) glFBDevDestroyVisual
},
302 { "glFBDevGetVisualAttrib", (void *) glFBDevGetVisualAttrib
},
303 { "glFBDevCreateBuffer", (void *) glFBDevCreateBuffer
},
304 { "glFBDevDestroyBuffer", (void *) glFBDevDestroyBuffer
},
305 { "glFBDevGetBufferAttrib", (void *) glFBDevGetBufferAttrib
},
306 { "glFBDevGetCurrentDrawBuffer", (void *) glFBDevGetCurrentDrawBuffer
},
307 { "glFBDevGetCurrentReadBuffer", (void *) glFBDevGetCurrentReadBuffer
},
308 { "glFBDevSwapBuffers", (void *) glFBDevSwapBuffers
},
309 { "glFBDevCreateContext", (void *) glFBDevCreateContext
},
310 { "glFBDevDestroyContext", (void *) glFBDevDestroyContext
},
311 { "glFBDevGetContextAttrib", (void *) glFBDevGetContextAttrib
},
312 { "glFBDevGetCurrentContext", (void *) glFBDevGetCurrentContext
},
313 { "glFBDevMakeCurrent", (void *) glFBDevMakeCurrent
},
316 const struct name_address
*entry
;
317 for (entry
= functions
; entry
->name
; entry
++) {
318 if (_mesa_strcmp(entry
->name
, procName
) == 0) {
322 return _glapi_get_proc_address(procName
);
327 glFBDevCreateVisual( const struct fb_fix_screeninfo
*fixInfo
,
328 const struct fb_var_screeninfo
*varInfo
,
331 GLFBDevVisualPtr vis
;
333 GLboolean rgbFlag
= GL_TRUE
, dbFlag
= GL_FALSE
, stereoFlag
= GL_FALSE
;
334 GLint redBits
= 0, greenBits
= 0, blueBits
= 0, alphaBits
= 0;
335 GLint indexBits
= 0, depthBits
= 0, stencilBits
= 0;
336 GLint accumRedBits
= 0, accumGreenBits
= 0;
337 GLint accumBlueBits
= 0, accumAlphaBits
= 0;
338 GLint numSamples
= 0;
343 vis
= CALLOC_STRUCT(GLFBDevVisualRec
);
347 vis
->fix
= *fixInfo
; /* struct assignment */
348 vis
->var
= *varInfo
; /* struct assignment */
350 for (attrib
= attribs
; attrib
&& *attrib
!= GLFBDEV_NONE
; attrib
++) {
352 case GLFBDEV_DOUBLE_BUFFER
:
355 case GLFBDEV_COLOR_INDEX
:
358 case GLFBDEV_DEPTH_SIZE
:
359 depthBits
= attrib
[1];
362 case GLFBDEV_STENCIL_SIZE
:
363 stencilBits
= attrib
[1];
366 case GLFBDEV_ACCUM_SIZE
:
367 accumRedBits
= accumGreenBits
= accumBlueBits
= accumAlphaBits
372 /* ignored for now */
375 /* unexpected token */
382 redBits
= varInfo
->red
.length
;
383 greenBits
= varInfo
->green
.length
;
384 blueBits
= varInfo
->blue
.length
;
385 alphaBits
= varInfo
->transp
.length
;
387 if ((fixInfo
->visual
== FB_VISUAL_TRUECOLOR
||
388 fixInfo
->visual
== FB_VISUAL_DIRECTCOLOR
)
389 && varInfo
->bits_per_pixel
== 24
390 && varInfo
->red
.offset
== 16
391 && varInfo
->green
.offset
== 8
392 && varInfo
->blue
.offset
== 0) {
393 vis
->pixelFormat
= PF_B8G8R8
;
395 else if ((fixInfo
->visual
== FB_VISUAL_TRUECOLOR
||
396 fixInfo
->visual
== FB_VISUAL_DIRECTCOLOR
)
397 && varInfo
->bits_per_pixel
== 32
398 && varInfo
->red
.offset
== 16
399 && varInfo
->green
.offset
== 8
400 && varInfo
->blue
.offset
== 0
401 && varInfo
->transp
.offset
== 24) {
402 vis
->pixelFormat
= PF_B8G8R8A8
;
404 else if ((fixInfo
->visual
== FB_VISUAL_TRUECOLOR
||
405 fixInfo
->visual
== FB_VISUAL_DIRECTCOLOR
)
406 && varInfo
->bits_per_pixel
== 16
407 && varInfo
->red
.offset
== 11
408 && varInfo
->green
.offset
== 5
409 && varInfo
->blue
.offset
== 0) {
410 vis
->pixelFormat
= PF_B5G6R5
;
412 else if ((fixInfo
->visual
== FB_VISUAL_TRUECOLOR
||
413 fixInfo
->visual
== FB_VISUAL_DIRECTCOLOR
)
414 && varInfo
->bits_per_pixel
== 16
415 && varInfo
->red
.offset
== 10
416 && varInfo
->green
.offset
== 5
417 && varInfo
->blue
.offset
== 0) {
418 vis
->pixelFormat
= PF_B5G5R5
;
421 _mesa_problem(NULL
, "Unsupported fbdev RGB visual/bitdepth!\n");
423 printf("fixInfo->visual = 0x%x\n", fixInfo->visual);
424 printf("varInfo->bits_per_pixel = %d\n", varInfo->bits_per_pixel);
425 printf("varInfo->red.offset = %d\n", varInfo->red.offset);
426 printf("varInfo->green.offset = %d\n", varInfo->green.offset);
427 printf("varInfo->blue.offset = %d\n", varInfo->blue.offset);
434 indexBits
= varInfo
->bits_per_pixel
;
435 if ((fixInfo
->visual
== FB_VISUAL_PSEUDOCOLOR
||
436 fixInfo
->visual
== FB_VISUAL_STATIC_PSEUDOCOLOR
)
437 && varInfo
->bits_per_pixel
== 8) {
438 vis
->pixelFormat
= PF_CI8
;
441 _mesa_problem(NULL
, "Unsupported fbdev CI visual/bitdepth!\n");
447 if (!_mesa_initialize_visual(&vis
->glvisual
, rgbFlag
, dbFlag
, stereoFlag
,
448 redBits
, greenBits
, blueBits
, alphaBits
,
449 indexBits
, depthBits
, stencilBits
,
450 accumRedBits
, accumGreenBits
,
451 accumBlueBits
, accumAlphaBits
,
453 /* something was invalid */
463 glFBDevDestroyVisual( GLFBDevVisualPtr visual
)
471 glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual
, int attrib
)
481 glFBDevCreateBuffer( const struct fb_fix_screeninfo
*fixInfo
,
482 const struct fb_var_screeninfo
*varInfo
,
483 const GLFBDevVisualPtr visual
,
484 void *frontBuffer
, void *backBuffer
, size_t size
)
486 GLFBDevBufferPtr buf
;
492 if (visual
->fix
.visual
!= fixInfo
->visual
||
493 visual
->fix
.type
!= fixInfo
->type
||
494 visual
->var
.bits_per_pixel
!= varInfo
->bits_per_pixel
||
495 visual
->var
.grayscale
!= varInfo
->grayscale
||
496 visual
->var
.red
.offset
!= varInfo
->red
.offset
||
497 visual
->var
.green
.offset
!= varInfo
->green
.offset
||
498 visual
->var
.blue
.offset
!= varInfo
->blue
.offset
||
499 visual
->var
.transp
.offset
!= varInfo
->transp
.offset
) {
500 /* visual mismatch! */
504 buf
= CALLOC_STRUCT(GLFBDevBufferRec
);
508 _mesa_initialize_framebuffer(&buf
->glframebuffer
, &visual
->glvisual
,
509 visual
->glvisual
.haveDepthBuffer
,
510 visual
->glvisual
.haveStencilBuffer
,
511 visual
->glvisual
.haveAccumBuffer
,
514 buf
->fix
= *fixInfo
; /* struct assignment */
515 buf
->var
= *varInfo
; /* struct assignment */
516 buf
->visual
= visual
; /* ptr assignment */
517 buf
->frontStart
= frontBuffer
;
519 buf
->bytesPerPixel
= visual
->var
.bits_per_pixel
/ 8;
520 buf
->rowStride
= visual
->var
.xres_virtual
* buf
->bytesPerPixel
;
521 buf
->frontBottom
= (GLubyte
*) buf
->frontStart
522 + (visual
->var
.yres_virtual
- 1) * buf
->rowStride
;
524 if (visual
->glvisual
.doubleBufferMode
) {
526 buf
->backStart
= backBuffer
;
527 buf
->mallocBackBuffer
= GL_FALSE
;
530 buf
->backStart
= _mesa_malloc(size
);
531 if (!buf
->backStart
) {
532 _mesa_free_framebuffer_data(&buf
->glframebuffer
);
536 buf
->mallocBackBuffer
= GL_TRUE
;
538 buf
->backBottom
= (GLubyte
*) buf
->backStart
539 + (visual
->var
.yres_virtual
- 1) * buf
->rowStride
;
540 buf
->curBottom
= buf
->backBottom
;
543 buf
->backStart
= NULL
;
544 buf
->mallocBackBuffer
= GL_FALSE
;
545 buf
->backBottom
= NULL
;
546 buf
->curBottom
= buf
->frontBottom
;
554 glFBDevDestroyBuffer( GLFBDevBufferPtr buffer
)
557 /* check if destroying the current buffer */
558 GLFBDevBufferPtr curDraw
= glFBDevGetCurrentDrawBuffer();
559 GLFBDevBufferPtr curRead
= glFBDevGetCurrentReadBuffer();
560 if (buffer
== curDraw
|| buffer
== curRead
) {
561 glFBDevMakeCurrent( NULL
, NULL
, NULL
);
563 if (buffer
->mallocBackBuffer
) {
564 _mesa_free(buffer
->backStart
);
566 /* free the software depth, stencil, accum buffers */
567 _mesa_free_framebuffer_data(&buffer
->glframebuffer
);
574 glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer
, int attrib
)
583 glFBDevGetCurrentDrawBuffer( void )
585 GLFBDevContextPtr fbdevctx
= glFBDevGetCurrentContext();
587 return fbdevctx
->drawBuffer
;
594 glFBDevGetCurrentReadBuffer( void )
596 GLFBDevContextPtr fbdevctx
= glFBDevGetCurrentContext();
598 return fbdevctx
->readBuffer
;
605 glFBDevSwapBuffers( GLFBDevBufferPtr buffer
)
607 GLFBDevContextPtr fbdevctx
= glFBDevGetCurrentContext();
609 if (!buffer
|| !buffer
->visual
->glvisual
.doubleBufferMode
)
612 /* check if swapping currently bound buffer */
613 if (fbdevctx
->drawBuffer
== buffer
) {
614 /* flush pending rendering */
615 _mesa_notifySwapBuffers(&fbdevctx
->glcontext
);
618 ASSERT(buffer
->frontStart
);
619 ASSERT(buffer
->backStart
);
620 _mesa_memcpy(buffer
->frontStart
, buffer
->backStart
, buffer
->size
);
625 glFBDevCreateContext( const GLFBDevVisualPtr visual
, GLFBDevContextPtr share
)
627 GLFBDevContextPtr ctx
;
629 struct dd_function_table functions
;
633 ctx
= CALLOC_STRUCT(GLFBDevContextRec
);
637 /* build table of device driver functions */
638 _mesa_init_driver_functions(&functions
);
639 functions
.GetString
= get_string
;
640 functions
.UpdateState
= update_state
;
641 functions
.GetBufferSize
= get_buffer_size
;
643 if (!_mesa_initialize_context(&ctx
->glcontext
, &visual
->glvisual
,
644 share
? &share
->glcontext
: NULL
,
645 &functions
, (void *) ctx
)) {
650 ctx
->visual
= visual
;
652 /* Create module contexts */
653 glctx
= (GLcontext
*) &ctx
->glcontext
;
654 _swrast_CreateContext( glctx
);
655 _ac_CreateContext( glctx
);
656 _tnl_CreateContext( glctx
);
657 _swsetup_CreateContext( glctx
);
658 _swsetup_Wakeup( glctx
);
662 struct swrast_device_driver
*swdd
;
663 swdd
= _swrast_GetDeviceDriverReference( glctx
);
664 swdd
->SetBuffer
= set_buffer
;
665 if (visual
->pixelFormat
== PF_B8G8R8
) {
666 swdd
->WriteRGBASpan
= write_rgba_span_B8G8R8
;
667 swdd
->WriteRGBSpan
= write_rgb_span_B8G8R8
;
668 swdd
->WriteMonoRGBASpan
= write_monorgba_span_B8G8R8
;
669 swdd
->WriteRGBAPixels
= write_rgba_pixels_B8G8R8
;
670 swdd
->WriteMonoRGBAPixels
= write_monorgba_pixels_B8G8R8
;
671 swdd
->ReadRGBASpan
= read_rgba_span_B8G8R8
;
672 swdd
->ReadRGBAPixels
= read_rgba_pixels_B8G8R8
;
674 else if (visual
->pixelFormat
== PF_B8G8R8A8
) {
675 swdd
->WriteRGBASpan
= write_rgba_span_B8G8R8A8
;
676 swdd
->WriteRGBSpan
= write_rgb_span_B8G8R8A8
;
677 swdd
->WriteMonoRGBASpan
= write_monorgba_span_B8G8R8A8
;
678 swdd
->WriteRGBAPixels
= write_rgba_pixels_B8G8R8A8
;
679 swdd
->WriteMonoRGBAPixels
= write_monorgba_pixels_B8G8R8A8
;
680 swdd
->ReadRGBASpan
= read_rgba_span_B8G8R8A8
;
681 swdd
->ReadRGBAPixels
= read_rgba_pixels_B8G8R8A8
;
683 else if (visual
->pixelFormat
== PF_B5G6R5
) {
684 swdd
->WriteRGBASpan
= write_rgba_span_B5G6R5
;
685 swdd
->WriteRGBSpan
= write_rgb_span_B5G6R5
;
686 swdd
->WriteMonoRGBASpan
= write_monorgba_span_B5G6R5
;
687 swdd
->WriteRGBAPixels
= write_rgba_pixels_B5G6R5
;
688 swdd
->WriteMonoRGBAPixels
= write_monorgba_pixels_B5G6R5
;
689 swdd
->ReadRGBASpan
= read_rgba_span_B5G6R5
;
690 swdd
->ReadRGBAPixels
= read_rgba_pixels_B5G6R5
;
692 else if (visual
->pixelFormat
== PF_B5G5R5
) {
693 swdd
->WriteRGBASpan
= write_rgba_span_B5G5R5
;
694 swdd
->WriteRGBSpan
= write_rgb_span_B5G5R5
;
695 swdd
->WriteMonoRGBASpan
= write_monorgba_span_B5G5R5
;
696 swdd
->WriteRGBAPixels
= write_rgba_pixels_B5G5R5
;
697 swdd
->WriteMonoRGBAPixels
= write_monorgba_pixels_B5G5R5
;
698 swdd
->ReadRGBASpan
= read_rgba_span_B5G5R5
;
699 swdd
->ReadRGBAPixels
= read_rgba_pixels_B5G5R5
;
701 else if (visual
->pixelFormat
== PF_CI8
) {
702 swdd
->WriteCI32Span
= write_index32_span_CI8
;
703 swdd
->WriteCI8Span
= write_index8_span_CI8
;
704 swdd
->WriteMonoCISpan
= write_monoindex_span_CI8
;
705 swdd
->WriteCI32Pixels
= write_index_pixels_CI8
;
706 swdd
->WriteMonoCIPixels
= write_monoindex_pixels_CI8
;
707 swdd
->ReadCI32Span
= read_index_span_CI8
;
708 swdd
->ReadCI32Pixels
= read_index_pixels_CI8
;
711 _mesa_printf("bad pixelformat: %d\n", visual
->pixelFormat
);
715 /* use default TCL pipeline */
717 TNLcontext
*tnl
= TNL_CONTEXT(glctx
);
718 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
721 _mesa_enable_sw_extensions(glctx
);
728 glFBDevDestroyContext( GLFBDevContextPtr context
)
730 GLFBDevContextPtr fbdevctx
= glFBDevGetCurrentContext();
733 if (fbdevctx
== context
) {
734 /* destroying current context */
735 _mesa_make_current2(NULL
, NULL
, NULL
);
736 _mesa_notifyDestroy(&context
->glcontext
);
738 _mesa_free_context_data(&context
->glcontext
);
745 glFBDevGetContextAttrib( const GLFBDevContextPtr context
, int attrib
)
754 glFBDevGetCurrentContext( void )
756 GET_CURRENT_CONTEXT(ctx
);
757 return (GLFBDevContextPtr
) ctx
;
762 glFBDevMakeCurrent( GLFBDevContextPtr context
,
763 GLFBDevBufferPtr drawBuffer
,
764 GLFBDevBufferPtr readBuffer
)
766 if (context
&& drawBuffer
&& readBuffer
) {
767 /* Make sure the context's visual and the buffers' visuals match.
768 * XXX we might do this by comparing specific fields like bits_per_pixel,
769 * visual, etc. in the future.
771 if (context
->visual
!= drawBuffer
->visual
||
772 context
->visual
!= readBuffer
->visual
) {
775 _mesa_make_current2( &context
->glcontext
,
776 &drawBuffer
->glframebuffer
,
777 &readBuffer
->glframebuffer
);
778 context
->drawBuffer
= drawBuffer
;
779 context
->readBuffer
= readBuffer
;
780 context
->curBuffer
= drawBuffer
;
784 _mesa_make_current2( NULL
, NULL
, NULL
);
790 #endif /* USE_GLFBDEV_DRIVER */