3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
29 * Thank you for your contribution, David!
31 * Please make note of the above copyright/license statement. If you
32 * contributed code or bug fixes to this code under the previous (GNU
33 * Library) license and object to the new license, your code will be
34 * removed at your request. Please see the Mesa docs/COPYRIGHT file
35 * for more information.
37 * Additional Mesa/3Dfx driver developers:
38 * Daryll Strauss <daryll@precisioninsight.com>
39 * Keith Whitwell <keith@precisioninsight.com>
41 * See fxapi.h for more revision/author details.
48 /* If you comment out this define, a variable takes its place, letting
49 * you turn debugging on/off from the debugger.
55 #if defined(__linux__)
66 #include "GL/fxmesa.h"
69 #include "math/m_vector.h"
72 /* Define some shorter names for these things.
74 #define XCOORD GR_VERTEX_X_OFFSET
75 #define YCOORD GR_VERTEX_Y_OFFSET
76 #define ZCOORD GR_VERTEX_OOZ_OFFSET
77 #define OOWCOORD GR_VERTEX_OOW_OFFSET
79 #define RCOORD GR_VERTEX_R_OFFSET
80 #define GCOORD GR_VERTEX_G_OFFSET
81 #define BCOORD GR_VERTEX_B_OFFSET
82 #define ACOORD GR_VERTEX_A_OFFSET
84 #define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
85 #define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
86 #define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
87 #define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
90 /* Should have size == 16 * sizeof(float).
98 /* Used in the fxvtxfmt t&l engine.
103 GLfloat texcoord
[2][2];
105 GLfloat normal
[3]; /* for replay & fallback */
110 typedef void (*vfmt_project_func
)( GLcontext
*ctx
, fxClipVertex
*v
);
111 typedef void (*vfmt_interpolate_func
)( GLfloat t
,
113 const fxClipVertex
*I
,
114 const fxClipVertex
*J
);
118 #if defined(FXMESA_USE_ARGB)
119 #define FXCOLOR4( c ) ( \
120 ( ((unsigned int)(c[3]))<<24 ) | \
121 ( ((unsigned int)(c[0]))<<16 ) | \
122 ( ((unsigned int)(c[1]))<<8 ) | \
123 ( (unsigned int)(c[2])) )
127 #define FXCOLOR4( c ) (* (int *)c)
129 #define FXCOLOR4( c ) ( \
130 ( ((unsigned int)(c[3]))<<24 ) | \
131 ( ((unsigned int)(c[2]))<<16 ) | \
132 ( ((unsigned int)(c[1]))<<8 ) | \
133 ( (unsigned int)(c[0])) )
139 /* fastpath/vtxfmt flags first
141 #define SETUP_TMU0 0x1
142 #define SETUP_TMU1 0x2
143 #define SETUP_RGBA 0x4
144 #define SETUP_SNAP 0x8
145 #define SETUP_XYZW 0x10
146 #define MAX_SETUP 0x20
151 #define FX_TMU0 GR_TMU0
152 #define FX_TMU1 GR_TMU1
153 #define FX_TMU_SPLIT 98
154 #define FX_TMU_BOTH 99
155 #define FX_TMU_NONE 100
157 /* Used for fxMesa->lastUnitsMode */
159 #define FX_UM_NONE 0x00000000
161 #define FX_UM_E0_REPLACE 0x00000001
162 #define FX_UM_E0_MODULATE 0x00000002
163 #define FX_UM_E0_DECAL 0x00000004
164 #define FX_UM_E0_BLEND 0x00000008
165 #define FX_UM_E0_ADD 0x00000010
167 #define FX_UM_E1_REPLACE 0x00000020
168 #define FX_UM_E1_MODULATE 0x00000040
169 #define FX_UM_E1_DECAL 0x00000080
170 #define FX_UM_E1_BLEND 0x00000100
171 #define FX_UM_E1_ADD 0x00000200
173 #define FX_UM_E_ENVMODE 0x000003ff
175 #define FX_UM_E0_ALPHA 0x00001000
176 #define FX_UM_E0_LUMINANCE 0x00002000
177 #define FX_UM_E0_LUMINANCE_ALPHA 0x00004000
178 #define FX_UM_E0_INTENSITY 0x00008000
179 #define FX_UM_E0_RGB 0x00010000
180 #define FX_UM_E0_RGBA 0x00020000
182 #define FX_UM_E1_ALPHA 0x00040000
183 #define FX_UM_E1_LUMINANCE 0x00080000
184 #define FX_UM_E1_LUMINANCE_ALPHA 0x00100000
185 #define FX_UM_E1_INTENSITY 0x00200000
186 #define FX_UM_E1_RGB 0x00400000
187 #define FX_UM_E1_RGBA 0x00800000
189 #define FX_UM_E_IFMT 0x00fff000
191 #define FX_UM_COLOR_ITERATED 0x01000000
192 #define FX_UM_COLOR_CONSTANT 0x02000000
193 #define FX_UM_ALPHA_ITERATED 0x04000000
194 #define FX_UM_ALPHA_CONSTANT 0x08000000
198 Memory range from startAddr to endAddr-1
200 typedef struct MemRange_t
{
201 struct MemRange_t
*next
;
202 FxU32 startAddr
, endAddr
;
206 GLsizei width
, height
; /* image size */
207 GrTextureFormat_t glideFormat
; /* Glide image format */
208 unsigned short *data
; /* Glide-formated texture image */
211 typedef struct tfxTexInfo_t
{
212 struct tfxTexInfo
*next
;
213 struct gl_texture_object
*tObj
;
219 tfxMipMapLevel mipmapLevel
[MAX_TEXTURE_LEVELS
];
221 MemRange
*tm
[FX_NUM_TMU
];
223 GLint minLevel
, maxLevel
;
224 GLint baseLevelInternalFormat
;
228 GrTextureFilterMode_t minFilt
;
229 GrTextureFilterMode_t maxFilt
;
232 GrTextureClampMode_t sClamp
;
233 GrTextureClampMode_t tClamp
;
235 GrMipMapMode_t mmMode
;
237 GLfloat sScale
, tScale
;
238 GLint int_sScale
, int_tScale
; /* x86 floating point trick for
239 * multiplication by powers of 2.
240 * Used in fxfasttmp.h
243 GuTexPalette palette
;
245 GLboolean fixedPalette
;
261 GLboolean alphaTestEnabled
;
262 GrCmpFnc_t alphaTestFunc
;
263 GrAlpha_t alphaTestRefValue
;
267 GLboolean blendEnabled
;
268 GrAlphaBlendFnc_t blendSrcFuncRGB
;
269 GrAlphaBlendFnc_t blendDstFuncRGB
;
270 GrAlphaBlendFnc_t blendSrcFuncAlpha
;
271 GrAlphaBlendFnc_t blendDstFuncAlpha
;
275 GLboolean depthTestEnabled
;
277 GrCmpFnc_t depthTestFunc
;
283 /* Flags for fxMesa->new_state
285 #define FX_NEW_TEXTURING 0x1
286 #define FX_NEW_BLEND 0x2
287 #define FX_NEW_ALPHA 0x4
288 #define FX_NEW_DEPTH 0x8
289 #define FX_NEW_FOG 0x10
290 #define FX_NEW_SCISSOR 0x20
291 #define FX_NEW_COLOR_MASK 0x40
292 #define FX_NEW_CULL 0x80
295 #define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
296 #define FX_TEXTURE_DATA(t) fxTMGetTexInfo((t)->_Current)
298 #define BEGIN_BOARD_LOCK()
299 #define END_BOARD_LOCK()
300 #define BEGIN_CLIP_LOOP()
301 #define END_CLIP_LOOP()
306 /* Covers the state referenced by IsInHardware:
308 #define _FX_NEW_IS_IN_HARDWARE (_NEW_TEXTURE| \
315 /* Covers the state referenced by fxDDChooseRenderState
317 #define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE | \
318 _DD_NEW_FLATSHADE | \
319 _DD_NEW_TRI_LIGHT_TWOSIDE| \
320 _DD_NEW_TRI_OFFSET | \
321 _DD_NEW_TRI_UNFILLED | \
322 _DD_NEW_TRI_SMOOTH | \
323 _DD_NEW_TRI_STIPPLE | \
324 _DD_NEW_LINE_SMOOTH | \
325 _DD_NEW_LINE_STIPPLE | \
326 _DD_NEW_LINE_WIDTH | \
327 _DD_NEW_POINT_SMOOTH | \
328 _DD_NEW_POINT_SIZE | \
331 /* Covers the state referenced by fxDDChooseSetupFunction.
333 #define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \
339 /* Covers the state referenced in fxDDCheckVtxfmt.
341 #define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
342 _NEW_TEXTURE_MATRIX | \
347 _TNL_NEW_NEED_EYE_COORDS | \
351 /* These lookup table are used to extract RGB values in [0,255] from
352 * 16-bit pixel values.
354 extern GLubyte FX_PixelToR
[0x10000];
355 extern GLubyte FX_PixelToG
[0x10000];
356 extern GLubyte FX_PixelToB
[0x10000];
359 typedef void (*fx_tri_func
)( GLcontext
*, const fxVertex
*,
360 const fxVertex
*, const fxVertex
* );
361 typedef void (*fx_line_func
)( GLcontext
*, const fxVertex
*, const fxVertex
* );
362 typedef void (*fx_point_func
)( GLcontext
*, const fxVertex
* );
364 struct tfxMesaContext
{
365 GuTexPalette glbPalette
;
367 GLcontext
*glCtx
; /* the core Mesa context */
368 GLvisual
*glVis
; /* describes the color buffer */
369 GLframebuffer
*glBuffer
; /* the ancillary buffers */
371 GLint board
; /* the board used for this context */
372 GLint width
, height
; /* size of color buffer */
374 GrBuffer_t currentFB
;
381 GrCullMode_t cullMode
;
383 tfxUnitsState unitsState
;
384 tfxUnitsState restoreUnitsState
; /* saved during multipass */
389 /* Texture Memory Manager Data
391 GLuint texBindNumber
;
393 GLuint lastUnitsMode
;
394 GLuint freeTexMem
[FX_NUM_TMU
];
396 MemRange
*tmFree
[FX_NUM_TMU
];
400 GLfloat fogStart
, fogEnd
;
404 /* Vertex building and storage:
406 GLuint tmu_source
[FX_NUM_TMU
];
407 GLuint tex_dest
[MAX_TEXTURE_UNITS
];
409 GLuint setup_gone
; /* for multipass */
410 GLuint stw_hint_state
; /* for grHints */
417 GLuint passes
, multipass
;
418 GLuint is_in_hardware
;
420 /* Current rasterization functions
422 fx_point_func draw_point
;
423 fx_line_func draw_line
;
424 fx_tri_func draw_tri
;
426 /* System to turn culling on/off for tris/lines/points.
428 fx_point_func initial_point
;
429 fx_line_func initial_line
;
430 fx_tri_func initial_tri
;
432 fx_point_func subsequent_point
;
433 fx_line_func subsequent_line
;
434 fx_tri_func subsequent_tri
;
436 /* Keep texture scales somewhere handy:
456 GLboolean haveTwoTMUs
; /* True if we really have 2 tmu's */
457 GLboolean emulateTwoTMUs
; /* True if we present 2 tmu's to mesa. */
458 GLboolean haveAlphaBuffer
;
459 GLboolean haveZBuffer
;
460 GLboolean haveDoubleBuffer
;
461 GLboolean haveGlobalPaletteTexture
;
463 GLint maxPendingSwapBuffers
;
465 FX_GrContext_t glideContext
;
477 GLboolean allow_vfmt
;
478 GLvertexformat vtxfmt
;
479 fxClipVertex current
;
480 fxClipVertex
*vert
; /* points into verts[] */
481 void (*fire_on_vertex
)( GLcontext
* );
482 void (*fire_on_end
)( GLcontext
* );
483 void (*fire_on_fallback
)( GLcontext
* );
485 vfmt_project_func project_vertex
;
486 vfmt_interpolate_func interpolate_vertices
;
488 int vtxfmt_fallback_count
;
489 int vtxfmt_installed
;
490 void (*old_begin
)( GLenum
);
494 GLfloat basecolor
[4];
497 /* Projected vertices, fastpath data:
499 GLvector1ui clipped_elements
;
504 typedef void (*tfxSetupFunc
)(GLcontext
*ctx
, GLuint
, GLuint
, GLuint
);
506 extern GrHwConfiguration glbHWConfig
;
507 extern int glbCurrentBoard
;
509 extern void fxSetupFXUnits(GLcontext
*);
510 extern void fxSetupDDPointers(GLcontext
*);
514 extern void fxDDSetupInit(void);
515 extern void fxAllocVB( GLcontext
*ctx
);
516 extern void fxFreeVB( GLcontext
*ctx
);
517 extern void fxPrintSetupFlags( const char *msg
, GLuint flags
);
518 extern void fx_BuildProjVerts( GLcontext
*ctx
,
519 GLuint start
, GLuint count
,
521 extern void fx_validate_BuildProjVerts(GLcontext
*ctx
,
522 GLuint start
, GLuint count
,
527 extern void fxDDTrifuncInit(void);
528 extern void fxDDChooseRenderState( GLcontext
*ctx
);
531 extern void fxUpdateDDSpanPointers(GLcontext
*);
532 extern void fxSetupDDSpanPointers(GLcontext
*);
534 extern void fxPrintTextureData(tfxTexInfo
*ti
);
535 extern GLboolean
fxDDTexImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
536 GLenum format
, GLenum type
, const GLvoid
*pixels
,
537 const struct gl_pixelstore_attrib
*packing
,
538 struct gl_texture_object
*texObj
,
539 struct gl_texture_image
*texImage
,
540 GLboolean
*retainInternalCopy
);
541 extern GLboolean
fxDDTexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
542 GLint xoffset
, GLint yoffset
,
543 GLsizei width
, GLsizei height
,
544 GLenum format
, GLenum type
, const GLvoid
*pixels
,
545 const struct gl_pixelstore_attrib
*packing
,
546 struct gl_texture_object
*texObj
,
547 struct gl_texture_image
*texImage
);
548 extern GLvoid
*fxDDGetTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
549 const struct gl_texture_object
*texObj
,
550 GLenum
*formatOut
, GLenum
*typeOut
,
551 GLboolean
*freeImageOut
);
552 extern void fxDDTexEnv(GLcontext
*, GLenum
, GLenum
, const GLfloat
*);
553 extern void fxDDTexParam(GLcontext
*, GLenum
, struct gl_texture_object
*,
554 GLenum
, const GLfloat
*);
555 extern void fxDDTexBind(GLcontext
*, GLenum
, struct gl_texture_object
*);
556 extern void fxDDTexDel(GLcontext
*, struct gl_texture_object
*);
557 extern void fxDDTexPalette(GLcontext
*, struct gl_texture_object
*);
558 extern void fxDDTexUseGlbPalette(GLcontext
*, GLboolean
);
560 extern void fxDDEnable(GLcontext
*, GLenum
, GLboolean
);
561 extern void fxDDAlphaFunc(GLcontext
*, GLenum
, GLclampf
);
562 extern void fxDDBlendFunc(GLcontext
*, GLenum
, GLenum
);
563 extern void fxDDDepthMask(GLcontext
*, GLboolean
);
564 extern void fxDDDepthFunc(GLcontext
*, GLenum
);
566 extern void fxDDInitExtensions( GLcontext
*ctx
);
568 #define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
569 extern void fxTMInit(fxMesaContext ctx
);
570 extern void fxTMClose(fxMesaContext ctx
);
571 extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx
);
572 extern void fxTMMoveInTM(fxMesaContext
, struct gl_texture_object
*, GLint
);
573 extern void fxTMMoveOutTM(fxMesaContext
, struct gl_texture_object
*);
574 #define fxTMMoveOutTM_NoLock fxTMMoveOutTM
575 extern void fxTMFreeTexture(fxMesaContext
, struct gl_texture_object
*);
576 extern void fxTMReloadMipMapLevel(fxMesaContext
, struct gl_texture_object
*, GLint
);
577 extern void fxTMReloadSubMipMapLevel(fxMesaContext
, struct gl_texture_object
*,
578 GLint
, GLint
, GLint
);
580 extern void fxTexGetFormat(GLenum
, GrTextureFormat_t
*, GLint
*);
581 extern int fxTexGetInfo(int, int, GrLOD_t
*, GrAspectRatio_t
*,
582 float *, float *, int *, int *, int *, int *);
584 extern void fxDDScissor( GLcontext
*ctx
,
585 GLint x
, GLint y
, GLsizei w
, GLsizei h
);
586 extern void fxDDFogfv( GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
587 extern void fxDDColorMask(GLcontext
*ctx
,
588 GLboolean r
, GLboolean g
,
589 GLboolean b
, GLboolean a
);
591 extern void fxDDWriteDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
592 const GLdepth depth
[], const GLubyte mask
[]);
594 extern void fxDDReadDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
597 extern void fxDDWriteDepthPixels(GLcontext
*ctx
, GLuint n
,
598 const GLint x
[], const GLint y
[],
599 const GLdepth depth
[], const GLubyte mask
[]);
601 extern void fxDDReadDepthPixels(GLcontext
*ctx
, GLuint n
,
602 const GLint x
[], const GLint y
[],
605 extern void fxDDShadeModel(GLcontext
*ctx
, GLenum mode
);
607 extern void fxDDCullFace(GLcontext
*ctx
, GLenum mode
);
608 extern void fxDDFrontFace(GLcontext
*ctx
, GLenum mode
);
610 extern void fxPrintRenderState( const char *msg
, GLuint state
);
611 extern void fxPrintHintState( const char *msg
, GLuint state
);
613 extern int fxDDInitFxMesaContext( fxMesaContext fxMesa
);
614 extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa
);
619 extern void fxSetScissorValues(GLcontext
*ctx
);
620 extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa
,
621 struct gl_texture_object
*tObj
,
623 extern void fxInitPixelTables(fxMesaContext fxMesa
, GLboolean bgrOrder
);
628 extern void fxDDCheckVtxfmt( GLcontext
*ctx
);
629 extern void fx_update_lighting( GLcontext
*ctx
);
630 extern void fxDDInitVtxfmt( GLcontext
*ctx
);
634 extern const struct gl_pipeline_stage fx_render_stage
;