3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
29 * Thank you for your contribution, David!
31 * Please make note of the above copyright/license statement. If you
32 * contributed code or bug fixes to this code under the previous (GNU
33 * Library) license and object to the new license, your code will be
34 * removed at your request. Please see the Mesa docs/COPYRIGHT file
35 * for more information.
37 * Additional Mesa/3Dfx driver developers:
38 * Daryll Strauss <daryll@precisioninsight.com>
39 * Keith Whitwell <keith@precisioninsight.com>
41 * See fxapi.h for more revision/author details.
48 /* If you comment out this define, a variable takes its place, letting
49 * you turn debugging on/off from the debugger.
55 #if defined(__linux__)
66 #include "GL/fxmesa.h"
69 #include "math/m_vector.h"
72 /* Define some shorter names for these things.
74 #define XCOORD GR_VERTEX_X_OFFSET
75 #define YCOORD GR_VERTEX_Y_OFFSET
76 #define ZCOORD GR_VERTEX_OOZ_OFFSET
77 #define OOWCOORD GR_VERTEX_OOW_OFFSET
79 #define RCOORD GR_VERTEX_R_OFFSET
80 #define GCOORD GR_VERTEX_G_OFFSET
81 #define BCOORD GR_VERTEX_B_OFFSET
82 #define ACOORD GR_VERTEX_A_OFFSET
84 #define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
85 #define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
86 #define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
87 #define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
90 extern float gl_ubyte_to_float_255_color_tab
[256];
91 #define UBYTE_COLOR_TO_FLOAT_255_COLOR(c) gl_ubyte_to_float_255_color_tab[c]
92 #define UBYTE_COLOR_TO_FLOAT_255_COLOR2(f,c) \
93 (*(int *)&(f)) = ((int *)gl_ubyte_to_float_255_color_tab)[c]
98 /* Should have size == 16 * sizeof(float).
106 /* Used in the fxvtxfmt t&l engine.
111 GLfloat texcoord
[2][2];
113 GLfloat normal
[3]; /* for replay & fallback */
118 typedef void (*vfmt_project_func
)( GLcontext
*ctx
, fxClipVertex
*v
);
119 typedef void (*vfmt_interpolate_func
)( GLfloat t
,
121 const fxClipVertex
*I
,
122 const fxClipVertex
*J
);
126 #if defined(FXMESA_USE_ARGB)
127 #define FXCOLOR4( c ) ( \
128 ( ((unsigned int)(c[3]))<<24 ) | \
129 ( ((unsigned int)(c[0]))<<16 ) | \
130 ( ((unsigned int)(c[1]))<<8 ) | \
131 ( (unsigned int)(c[2])) )
135 #define FXCOLOR4( c ) (* (int *)c)
137 #define FXCOLOR4( c ) ( \
138 ( ((unsigned int)(c[3]))<<24 ) | \
139 ( ((unsigned int)(c[2]))<<16 ) | \
140 ( ((unsigned int)(c[1]))<<8 ) | \
141 ( (unsigned int)(c[0])) )
147 /* fastpath/vtxfmt flags first
149 #define SETUP_TMU0 0x1
150 #define SETUP_TMU1 0x2
151 #define SETUP_RGBA 0x4
152 #define SETUP_SNAP 0x8
153 #define SETUP_XYZW 0x10
154 #define MAX_SETUP 0x20
159 #define FX_TMU0 GR_TMU0
160 #define FX_TMU1 GR_TMU1
161 #define FX_TMU_SPLIT 98
162 #define FX_TMU_BOTH 99
163 #define FX_TMU_NONE 100
165 /* Used for fxMesa->lastUnitsMode */
167 #define FX_UM_NONE 0x00000000
169 #define FX_UM_E0_REPLACE 0x00000001
170 #define FX_UM_E0_MODULATE 0x00000002
171 #define FX_UM_E0_DECAL 0x00000004
172 #define FX_UM_E0_BLEND 0x00000008
173 #define FX_UM_E0_ADD 0x00000010
175 #define FX_UM_E1_REPLACE 0x00000020
176 #define FX_UM_E1_MODULATE 0x00000040
177 #define FX_UM_E1_DECAL 0x00000080
178 #define FX_UM_E1_BLEND 0x00000100
179 #define FX_UM_E1_ADD 0x00000200
181 #define FX_UM_E_ENVMODE 0x000003ff
183 #define FX_UM_E0_ALPHA 0x00001000
184 #define FX_UM_E0_LUMINANCE 0x00002000
185 #define FX_UM_E0_LUMINANCE_ALPHA 0x00004000
186 #define FX_UM_E0_INTENSITY 0x00008000
187 #define FX_UM_E0_RGB 0x00010000
188 #define FX_UM_E0_RGBA 0x00020000
190 #define FX_UM_E1_ALPHA 0x00040000
191 #define FX_UM_E1_LUMINANCE 0x00080000
192 #define FX_UM_E1_LUMINANCE_ALPHA 0x00100000
193 #define FX_UM_E1_INTENSITY 0x00200000
194 #define FX_UM_E1_RGB 0x00400000
195 #define FX_UM_E1_RGBA 0x00800000
197 #define FX_UM_E_IFMT 0x00fff000
199 #define FX_UM_COLOR_ITERATED 0x01000000
200 #define FX_UM_COLOR_CONSTANT 0x02000000
201 #define FX_UM_ALPHA_ITERATED 0x04000000
202 #define FX_UM_ALPHA_CONSTANT 0x08000000
206 Memory range from startAddr to endAddr-1
208 typedef struct MemRange_t
{
209 struct MemRange_t
*next
;
210 FxU32 startAddr
, endAddr
;
214 GLsizei width
, height
; /* image size */
215 GrTextureFormat_t glideFormat
; /* Glide image format */
216 unsigned short *data
; /* Glide-formated texture image */
219 typedef struct tfxTexInfo_t
{
220 struct tfxTexInfo
*next
;
221 struct gl_texture_object
*tObj
;
227 tfxMipMapLevel mipmapLevel
[MAX_TEXTURE_LEVELS
];
229 MemRange
*tm
[FX_NUM_TMU
];
231 GLint minLevel
, maxLevel
;
232 GLint baseLevelInternalFormat
;
236 GrTextureFilterMode_t minFilt
;
237 GrTextureFilterMode_t maxFilt
;
240 GrTextureClampMode_t sClamp
;
241 GrTextureClampMode_t tClamp
;
243 GrMipMapMode_t mmMode
;
245 GLfloat sScale
, tScale
;
246 GLint int_sScale
, int_tScale
; /* x86 floating point trick for
247 * multiplication by powers of 2.
248 * Used in fxfasttmp.h
251 GuTexPalette palette
;
253 GLboolean fixedPalette
;
269 GLboolean alphaTestEnabled
;
270 GrCmpFnc_t alphaTestFunc
;
271 GrAlpha_t alphaTestRefValue
;
275 GLboolean blendEnabled
;
276 GrAlphaBlendFnc_t blendSrcFuncRGB
;
277 GrAlphaBlendFnc_t blendDstFuncRGB
;
278 GrAlphaBlendFnc_t blendSrcFuncAlpha
;
279 GrAlphaBlendFnc_t blendDstFuncAlpha
;
283 GLboolean depthTestEnabled
;
285 GrCmpFnc_t depthTestFunc
;
291 /* Flags for fxMesa->new_state
293 #define FX_NEW_TEXTURING 0x1
294 #define FX_NEW_BLEND 0x2
295 #define FX_NEW_ALPHA 0x4
296 #define FX_NEW_DEPTH 0x8
297 #define FX_NEW_FOG 0x10
298 #define FX_NEW_SCISSOR 0x20
299 #define FX_NEW_COLOR_MASK 0x40
300 #define FX_NEW_CULL 0x80
303 #define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
304 #define FX_TEXTURE_DATA(t) fxTMGetTexInfo((t)->_Current)
306 #define BEGIN_BOARD_LOCK()
307 #define END_BOARD_LOCK()
308 #define BEGIN_CLIP_LOOP()
309 #define END_CLIP_LOOP()
314 /* Covers the state referenced by IsInHardware:
316 #define _FX_NEW_IS_IN_HARDWARE (_NEW_TEXTURE| \
323 /* Covers the state referenced by fxDDChooseRenderState
325 #define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE | \
326 _DD_NEW_FLATSHADE | \
327 _DD_NEW_TRI_LIGHT_TWOSIDE| \
328 _DD_NEW_TRI_OFFSET | \
329 _DD_NEW_TRI_UNFILLED | \
330 _DD_NEW_TRI_SMOOTH | \
331 _DD_NEW_TRI_STIPPLE | \
332 _DD_NEW_LINE_SMOOTH | \
333 _DD_NEW_LINE_STIPPLE | \
334 _DD_NEW_LINE_WIDTH | \
335 _DD_NEW_POINT_SMOOTH | \
336 _DD_NEW_POINT_SIZE | \
339 /* Covers the state referenced by fxDDChooseSetupFunction.
341 #define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \
347 /* Covers the state referenced in fxDDCheckVtxfmt.
349 #define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
350 _NEW_TEXTURE_MATRIX | \
355 _TNL_NEW_NEED_EYE_COORDS | \
359 /* These lookup table are used to extract RGB values in [0,255] from
360 * 16-bit pixel values.
362 extern GLubyte FX_PixelToR
[0x10000];
363 extern GLubyte FX_PixelToG
[0x10000];
364 extern GLubyte FX_PixelToB
[0x10000];
367 typedef void (*fx_tri_func
)( GLcontext
*, const fxVertex
*,
368 const fxVertex
*, const fxVertex
* );
369 typedef void (*fx_line_func
)( GLcontext
*, const fxVertex
*, const fxVertex
* );
370 typedef void (*fx_point_func
)( GLcontext
*, const fxVertex
* );
372 struct tfxMesaContext
{
373 GuTexPalette glbPalette
;
375 GLcontext
*glCtx
; /* the core Mesa context */
376 GLvisual
*glVis
; /* describes the color buffer */
377 GLframebuffer
*glBuffer
; /* the ancillary buffers */
379 GLint board
; /* the board used for this context */
380 GLint width
, height
; /* size of color buffer */
382 GrBuffer_t currentFB
;
389 GrCullMode_t cullMode
;
391 tfxUnitsState unitsState
;
392 tfxUnitsState restoreUnitsState
; /* saved during multipass */
397 /* Texture Memory Manager Data
399 GLuint texBindNumber
;
401 GLuint lastUnitsMode
;
402 GLuint freeTexMem
[FX_NUM_TMU
];
404 MemRange
*tmFree
[FX_NUM_TMU
];
408 GLfloat fogStart
, fogEnd
;
412 /* Vertex building and storage:
414 GLuint tmu_source
[FX_NUM_TMU
];
415 GLuint tex_dest
[MAX_TEXTURE_UNITS
];
417 GLuint setup_gone
; /* for multipass */
418 GLuint stw_hint_state
; /* for grHints */
425 GLuint passes
, multipass
;
426 GLuint is_in_hardware
;
429 /* Current rasterization functions
431 fx_point_func draw_point
;
432 fx_line_func draw_line
;
433 fx_tri_func draw_tri
;
435 /* System to turn culling on/off for tris/lines/points.
437 fx_point_func initial_point
;
438 fx_line_func initial_line
;
439 fx_tri_func initial_tri
;
441 fx_point_func subsequent_point
;
442 fx_line_func subsequent_line
;
443 fx_tri_func subsequent_tri
;
445 /* Keep texture scales somewhere handy:
465 GLboolean haveTwoTMUs
; /* True if we really have 2 tmu's */
466 GLboolean emulateTwoTMUs
; /* True if we present 2 tmu's to mesa. */
467 GLboolean haveAlphaBuffer
;
468 GLboolean haveZBuffer
;
469 GLboolean haveDoubleBuffer
;
470 GLboolean haveGlobalPaletteTexture
;
472 GLint maxPendingSwapBuffers
;
474 FX_GrContext_t glideContext
;
486 GLboolean allow_vfmt
;
487 GLvertexformat vtxfmt
;
488 fxClipVertex current
;
489 fxClipVertex
*vert
; /* points into verts[] */
490 void (*fire_on_vertex
)( GLcontext
* );
491 void (*fire_on_end
)( GLcontext
* );
492 void (*fire_on_fallback
)( GLcontext
* );
494 vfmt_project_func project_vertex
;
495 vfmt_interpolate_func interpolate_vertices
;
497 int vtxfmt_fallback_count
;
498 int vtxfmt_installed
;
499 void (*old_begin
)( GLenum
);
503 GLfloat basecolor
[4];
506 /* Projected vertices, fastpath data:
508 GLvector1ui clipped_elements
;
513 typedef void (*tfxSetupFunc
)(GLcontext
*ctx
, GLuint
, GLuint
);
515 extern GrHwConfiguration glbHWConfig
;
516 extern int glbCurrentBoard
;
518 extern void fxSetupFXUnits(GLcontext
*);
519 extern void fxSetupDDPointers(GLcontext
*);
523 extern void fxDDSetupInit(void);
524 extern void fxAllocVB( GLcontext
*ctx
);
525 extern void fxFreeVB( GLcontext
*ctx
);
526 extern void fxPrintSetupFlags( const char *msg
, GLuint flags
);
527 extern void fx_BuildProjVerts( GLcontext
*ctx
,
528 GLuint start
, GLuint count
,
530 extern void fx_validate_BuildProjVerts(GLcontext
*ctx
,
531 GLuint start
, GLuint count
,
536 extern void fxDDTrifuncInit(void);
537 extern void fxDDChooseRenderState( GLcontext
*ctx
);
540 extern void fxUpdateDDSpanPointers(GLcontext
*);
541 extern void fxSetupDDSpanPointers(GLcontext
*);
543 extern void fxPrintTextureData(tfxTexInfo
*ti
);
544 extern GLboolean
fxDDTexImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
545 GLenum format
, GLenum type
, const GLvoid
*pixels
,
546 const struct gl_pixelstore_attrib
*packing
,
547 struct gl_texture_object
*texObj
,
548 struct gl_texture_image
*texImage
,
549 GLboolean
*retainInternalCopy
);
550 extern GLboolean
fxDDTexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
551 GLint xoffset
, GLint yoffset
,
552 GLsizei width
, GLsizei height
,
553 GLenum format
, GLenum type
, const GLvoid
*pixels
,
554 const struct gl_pixelstore_attrib
*packing
,
555 struct gl_texture_object
*texObj
,
556 struct gl_texture_image
*texImage
);
557 extern GLvoid
*fxDDGetTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
558 const struct gl_texture_object
*texObj
,
559 GLenum
*formatOut
, GLenum
*typeOut
,
560 GLboolean
*freeImageOut
);
561 extern void fxDDTexEnv(GLcontext
*, GLenum
, GLenum
, const GLfloat
*);
562 extern void fxDDTexParam(GLcontext
*, GLenum
, struct gl_texture_object
*,
563 GLenum
, const GLfloat
*);
564 extern void fxDDTexBind(GLcontext
*, GLenum
, struct gl_texture_object
*);
565 extern void fxDDTexDel(GLcontext
*, struct gl_texture_object
*);
566 extern void fxDDTexPalette(GLcontext
*, struct gl_texture_object
*);
567 extern void fxDDTexUseGlbPalette(GLcontext
*, GLboolean
);
569 extern void fxDDEnable(GLcontext
*, GLenum
, GLboolean
);
570 extern void fxDDAlphaFunc(GLcontext
*, GLenum
, GLclampf
);
571 extern void fxDDBlendFunc(GLcontext
*, GLenum
, GLenum
);
572 extern void fxDDDepthMask(GLcontext
*, GLboolean
);
573 extern void fxDDDepthFunc(GLcontext
*, GLenum
);
575 extern void fxDDInitExtensions( GLcontext
*ctx
);
577 #define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
578 extern void fxTMInit(fxMesaContext ctx
);
579 extern void fxTMClose(fxMesaContext ctx
);
580 extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx
);
581 extern void fxTMMoveInTM(fxMesaContext
, struct gl_texture_object
*, GLint
);
582 extern void fxTMMoveOutTM(fxMesaContext
, struct gl_texture_object
*);
583 #define fxTMMoveOutTM_NoLock fxTMMoveOutTM
584 extern void fxTMFreeTexture(fxMesaContext
, struct gl_texture_object
*);
585 extern void fxTMReloadMipMapLevel(fxMesaContext
, struct gl_texture_object
*, GLint
);
586 extern void fxTMReloadSubMipMapLevel(fxMesaContext
, struct gl_texture_object
*,
587 GLint
, GLint
, GLint
);
589 extern void fxTexGetFormat(GLenum
, GrTextureFormat_t
*, GLint
*);
590 extern int fxTexGetInfo(int, int, GrLOD_t
*, GrAspectRatio_t
*,
591 float *, float *, int *, int *, int *, int *);
593 extern void fxDDScissor( GLcontext
*ctx
,
594 GLint x
, GLint y
, GLsizei w
, GLsizei h
);
595 extern void fxDDFogfv( GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
596 extern void fxDDColorMask(GLcontext
*ctx
,
597 GLboolean r
, GLboolean g
,
598 GLboolean b
, GLboolean a
);
600 extern void fxDDWriteDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
601 const GLdepth depth
[], const GLubyte mask
[]);
603 extern void fxDDReadDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
606 extern void fxDDWriteDepthPixels(GLcontext
*ctx
, GLuint n
,
607 const GLint x
[], const GLint y
[],
608 const GLdepth depth
[], const GLubyte mask
[]);
610 extern void fxDDReadDepthPixels(GLcontext
*ctx
, GLuint n
,
611 const GLint x
[], const GLint y
[],
614 extern void fxDDShadeModel(GLcontext
*ctx
, GLenum mode
);
616 extern void fxDDCullFace(GLcontext
*ctx
, GLenum mode
);
617 extern void fxDDFrontFace(GLcontext
*ctx
, GLenum mode
);
619 extern void fxPrintRenderState( const char *msg
, GLuint state
);
620 extern void fxPrintHintState( const char *msg
, GLuint state
);
622 extern int fxDDInitFxMesaContext( fxMesaContext fxMesa
);
623 extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa
);
628 extern void fxSetScissorValues(GLcontext
*ctx
);
629 extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa
,
630 struct gl_texture_object
*tObj
,
632 extern void fxInitPixelTables(fxMesaContext fxMesa
, GLboolean bgrOrder
);
637 extern void fxDDCheckVtxfmt( GLcontext
*ctx
);
638 extern void fx_update_lighting( GLcontext
*ctx
);
639 extern void fxDDInitVtxfmt( GLcontext
*ctx
);
643 extern const struct gl_pipeline_stage fx_render_stage
;