3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
29 * Thank you for your contribution, David!
31 * Please make note of the above copyright/license statement. If you
32 * contributed code or bug fixes to this code under the previous (GNU
33 * Library) license and object to the new license, your code will be
34 * removed at your request. Please see the Mesa docs/COPYRIGHT file
35 * for more information.
37 * Additional Mesa/3Dfx driver developers:
38 * Daryll Strauss <daryll@precisioninsight.com>
39 * Keith Whitwell <keith@precisioninsight.com>
41 * See fxapi.h for more revision/author details.
48 /* If you comment out this define, a variable takes its place, letting
49 * you turn debugging on/off from the debugger.
55 #if defined(__linux__)
65 #include "GL/fxmesa.h"
68 #include "math/m_vector.h"
71 /* Define some shorter names for these things.
73 #define XCOORD GR_VERTEX_X_OFFSET
74 #define YCOORD GR_VERTEX_Y_OFFSET
75 #define ZCOORD GR_VERTEX_OOZ_OFFSET
76 #define OOWCOORD GR_VERTEX_OOW_OFFSET
78 #define RCOORD GR_VERTEX_R_OFFSET
79 #define GCOORD GR_VERTEX_G_OFFSET
80 #define BCOORD GR_VERTEX_B_OFFSET
81 #define ACOORD GR_VERTEX_A_OFFSET
83 #define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
84 #define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
85 #define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
86 #define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
89 extern float gl_ubyte_to_float_255_color_tab
[256];
90 #define UBYTE_COLOR_TO_FLOAT_255_COLOR(c) gl_ubyte_to_float_255_color_tab[c]
91 #define UBYTE_COLOR_TO_FLOAT_255_COLOR2(f,c) \
92 (*(int *)&(f)) = ((int *)gl_ubyte_to_float_255_color_tab)[c]
97 /* Should have size == 16 * sizeof(float).
105 /* Used in the fxvtxfmt t&l engine.
110 GLfloat texcoord
[2][2];
112 GLfloat normal
[3]; /* for replay & fallback */
117 typedef void (*vfmt_project_func
)( GLcontext
*ctx
, fxClipVertex
*v
);
118 typedef void (*vfmt_interpolate_func
)( GLfloat t
,
120 const fxClipVertex
*I
,
121 const fxClipVertex
*J
);
125 #if defined(FXMESA_USE_ARGB)
126 #define FXCOLOR4( c ) ( \
127 ( ((unsigned int)(c[3]))<<24 ) | \
128 ( ((unsigned int)(c[0]))<<16 ) | \
129 ( ((unsigned int)(c[1]))<<8 ) | \
130 ( (unsigned int)(c[2])) )
134 #define FXCOLOR4( c ) (* (int *)c)
136 #define FXCOLOR4( c ) ( \
137 ( ((unsigned int)(c[3]))<<24 ) | \
138 ( ((unsigned int)(c[2]))<<16 ) | \
139 ( ((unsigned int)(c[1]))<<8 ) | \
140 ( (unsigned int)(c[0])) )
146 /* fastpath/vtxfmt flags first
148 #define SETUP_TMU0 0x1
149 #define SETUP_TMU1 0x2
150 #define SETUP_RGBA 0x4
151 #define SETUP_SNAP 0x8
152 #define SETUP_XYZW 0x10
153 #define MAX_SETUP 0x20
158 #define FX_TMU0 GR_TMU0
159 #define FX_TMU1 GR_TMU1
160 #define FX_TMU_SPLIT 98
161 #define FX_TMU_BOTH 99
162 #define FX_TMU_NONE 100
164 /* Used for fxMesa->lastUnitsMode */
166 #define FX_UM_NONE 0x00000000
168 #define FX_UM_E0_REPLACE 0x00000001
169 #define FX_UM_E0_MODULATE 0x00000002
170 #define FX_UM_E0_DECAL 0x00000004
171 #define FX_UM_E0_BLEND 0x00000008
172 #define FX_UM_E0_ADD 0x00000010
174 #define FX_UM_E1_REPLACE 0x00000020
175 #define FX_UM_E1_MODULATE 0x00000040
176 #define FX_UM_E1_DECAL 0x00000080
177 #define FX_UM_E1_BLEND 0x00000100
178 #define FX_UM_E1_ADD 0x00000200
180 #define FX_UM_E_ENVMODE 0x000003ff
182 #define FX_UM_E0_ALPHA 0x00001000
183 #define FX_UM_E0_LUMINANCE 0x00002000
184 #define FX_UM_E0_LUMINANCE_ALPHA 0x00004000
185 #define FX_UM_E0_INTENSITY 0x00008000
186 #define FX_UM_E0_RGB 0x00010000
187 #define FX_UM_E0_RGBA 0x00020000
189 #define FX_UM_E1_ALPHA 0x00040000
190 #define FX_UM_E1_LUMINANCE 0x00080000
191 #define FX_UM_E1_LUMINANCE_ALPHA 0x00100000
192 #define FX_UM_E1_INTENSITY 0x00200000
193 #define FX_UM_E1_RGB 0x00400000
194 #define FX_UM_E1_RGBA 0x00800000
196 #define FX_UM_E_IFMT 0x00fff000
198 #define FX_UM_COLOR_ITERATED 0x01000000
199 #define FX_UM_COLOR_CONSTANT 0x02000000
200 #define FX_UM_ALPHA_ITERATED 0x04000000
201 #define FX_UM_ALPHA_CONSTANT 0x08000000
205 Memory range from startAddr to endAddr-1
207 typedef struct MemRange_t
{
208 struct MemRange_t
*next
;
209 FxU32 startAddr
, endAddr
;
213 GLsizei width
, height
; /* image size */
214 GLint wScale
, hScale
; /* image scale factor */
215 GrTextureFormat_t glideFormat
; /* Glide image format */
219 * TDFX-specific texture object data. This hangs off of the
220 * struct gl_texture_object DriverData pointer.
222 typedef struct tfxTexInfo_t
{
223 struct tfxTexInfo
*next
;
224 struct gl_texture_object
*tObj
;
230 MemRange
*tm
[FX_NUM_TMU
];
232 GLint minLevel
, maxLevel
;
233 GLint baseLevelInternalFormat
;
237 GrTextureFilterMode_t minFilt
;
238 GrTextureFilterMode_t maxFilt
;
241 GrTextureClampMode_t sClamp
;
242 GrTextureClampMode_t tClamp
;
244 GrMipMapMode_t mmMode
;
246 GLfloat sScale
, tScale
;
247 GLint int_sScale
, int_tScale
; /* x86 floating point trick for
248 * multiplication by powers of 2.
249 * Used in fxfasttmp.h
252 GuTexPalette palette
;
254 GLboolean fixedPalette
;
270 GLboolean alphaTestEnabled
;
271 GrCmpFnc_t alphaTestFunc
;
272 GrAlpha_t alphaTestRefValue
;
276 GLboolean blendEnabled
;
277 GrAlphaBlendFnc_t blendSrcFuncRGB
;
278 GrAlphaBlendFnc_t blendDstFuncRGB
;
279 GrAlphaBlendFnc_t blendSrcFuncAlpha
;
280 GrAlphaBlendFnc_t blendDstFuncAlpha
;
284 GLboolean depthTestEnabled
;
286 GrCmpFnc_t depthTestFunc
;
292 /* Flags for fxMesa->new_state
294 #define FX_NEW_TEXTURING 0x1
295 #define FX_NEW_BLEND 0x2
296 #define FX_NEW_ALPHA 0x4
297 #define FX_NEW_DEPTH 0x8
298 #define FX_NEW_FOG 0x10
299 #define FX_NEW_SCISSOR 0x20
300 #define FX_NEW_COLOR_MASK 0x40
301 #define FX_NEW_CULL 0x80
304 #define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
306 #define FX_TEXTURE_DATA(texUnit) fxTMGetTexInfo((texUnit)->_Current)
308 #define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
310 #define FX_MIPMAP_DATA(img) ((tfxMipMapLevel *) (img)->DriverData)
312 #define BEGIN_BOARD_LOCK()
313 #define END_BOARD_LOCK()
314 #define BEGIN_CLIP_LOOP()
315 #define END_CLIP_LOOP()
320 /* Covers the state referenced by IsInHardware:
322 #define _FX_NEW_IS_IN_HARDWARE (_NEW_TEXTURE| \
329 /* Covers the state referenced by fxDDChooseRenderState
331 #define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE | \
332 _DD_NEW_FLATSHADE | \
333 _DD_NEW_TRI_LIGHT_TWOSIDE| \
334 _DD_NEW_TRI_OFFSET | \
335 _DD_NEW_TRI_UNFILLED | \
336 _DD_NEW_TRI_SMOOTH | \
337 _DD_NEW_TRI_STIPPLE | \
338 _DD_NEW_LINE_SMOOTH | \
339 _DD_NEW_LINE_STIPPLE | \
340 _DD_NEW_LINE_WIDTH | \
341 _DD_NEW_POINT_SMOOTH | \
342 _DD_NEW_POINT_SIZE | \
345 /* Covers the state referenced by fxDDChooseSetupFunction.
347 #define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \
353 /* Covers the state referenced in fxDDCheckVtxfmt.
355 #define _FX_NEW_VTXFMT (_NEW_TEXTURE | \
356 _NEW_TEXTURE_MATRIX | \
361 _TNL_NEW_NEED_EYE_COORDS | \
365 /* These lookup table are used to extract RGB values in [0,255] from
366 * 16-bit pixel values.
368 extern GLubyte FX_PixelToR
[0x10000];
369 extern GLubyte FX_PixelToG
[0x10000];
370 extern GLubyte FX_PixelToB
[0x10000];
373 typedef void (*fx_tri_func
)( GLcontext
*, const fxVertex
*,
374 const fxVertex
*, const fxVertex
* );
375 typedef void (*fx_line_func
)( GLcontext
*, const fxVertex
*, const fxVertex
* );
376 typedef void (*fx_point_func
)( GLcontext
*, const fxVertex
* );
378 struct tfxMesaContext
{
379 GuTexPalette glbPalette
;
381 GLcontext
*glCtx
; /* the core Mesa context */
382 GLvisual
*glVis
; /* describes the color buffer */
383 GLframebuffer
*glBuffer
; /* the ancillary buffers */
385 GLint board
; /* the board used for this context */
386 GLint width
, height
; /* size of color buffer */
388 GrBuffer_t currentFB
;
395 GrCullMode_t cullMode
;
397 tfxUnitsState unitsState
;
398 tfxUnitsState restoreUnitsState
; /* saved during multipass */
403 /* Texture Memory Manager Data
405 GLuint texBindNumber
;
407 GLuint lastUnitsMode
;
408 GLuint freeTexMem
[FX_NUM_TMU
];
410 MemRange
*tmFree
[FX_NUM_TMU
];
414 GLfloat fogStart
, fogEnd
;
418 /* Vertex building and storage:
420 GLuint tmu_source
[FX_NUM_TMU
];
421 GLuint tex_dest
[MAX_TEXTURE_UNITS
];
423 GLuint setup_gone
; /* for multipass */
424 GLuint stw_hint_state
; /* for grHints */
431 GLuint passes
, multipass
;
432 GLuint is_in_hardware
;
435 /* Current rasterization functions
437 fx_point_func draw_point
;
438 fx_line_func draw_line
;
439 fx_tri_func draw_tri
;
441 /* System to turn culling on/off for tris/lines/points.
443 fx_point_func initial_point
;
444 fx_line_func initial_line
;
445 fx_tri_func initial_tri
;
447 fx_point_func subsequent_point
;
448 fx_line_func subsequent_line
;
449 fx_tri_func subsequent_tri
;
451 /* Keep texture scales somewhere handy:
471 GLboolean haveTwoTMUs
; /* True if we really have 2 tmu's */
472 GLboolean emulateTwoTMUs
; /* True if we present 2 tmu's to mesa. */
473 GLboolean haveAlphaBuffer
;
474 GLboolean haveZBuffer
;
475 GLboolean haveDoubleBuffer
;
476 GLboolean haveGlobalPaletteTexture
;
478 GLint maxPendingSwapBuffers
;
480 FX_GrContext_t glideContext
;
492 GLboolean allow_vfmt
;
493 GLvertexformat vtxfmt
;
494 fxClipVertex current
;
495 fxClipVertex
*vert
; /* points into verts[] */
496 void (*fire_on_vertex
)( GLcontext
* );
497 void (*fire_on_end
)( GLcontext
* );
498 void (*fire_on_fallback
)( GLcontext
* );
500 vfmt_project_func project_vertex
;
501 vfmt_interpolate_func interpolate_vertices
;
503 int vtxfmt_fallback_count
;
504 int vtxfmt_installed
;
505 void (*old_begin
)( GLenum
);
509 GLfloat basecolor
[4];
512 /* Projected vertices, fastpath data:
514 GLvector1ui clipped_elements
;
519 typedef void (*tfxSetupFunc
)(GLcontext
*ctx
, GLuint
, GLuint
);
521 extern GrHwConfiguration glbHWConfig
;
522 extern int glbCurrentBoard
;
524 extern void fxSetupFXUnits(GLcontext
*);
525 extern void fxSetupDDPointers(GLcontext
*);
529 extern void fxDDSetupInit(void);
530 extern void fxAllocVB( GLcontext
*ctx
);
531 extern void fxFreeVB( GLcontext
*ctx
);
532 extern void fxPrintSetupFlags( const char *msg
, GLuint flags
);
533 extern void fx_BuildProjVerts( GLcontext
*ctx
,
534 GLuint start
, GLuint count
,
536 extern void fx_validate_BuildProjVerts(GLcontext
*ctx
,
537 GLuint start
, GLuint count
,
542 extern void fxDDTrifuncInit(void);
543 extern void fxDDChooseRenderState( GLcontext
*ctx
);
546 extern void fxUpdateDDSpanPointers(GLcontext
*);
547 extern void fxSetupDDSpanPointers(GLcontext
*);
549 extern void fxPrintTextureData(tfxTexInfo
*ti
);
550 extern void fxDDTexImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
551 GLint internalFormat
, GLint width
, GLint height
, GLint border
,
552 GLenum format
, GLenum type
, const GLvoid
*pixels
,
553 const struct gl_pixelstore_attrib
*packing
,
554 struct gl_texture_object
*texObj
,
555 struct gl_texture_image
*texImage
);
557 extern void fxDDTexSubImage2D(GLcontext
*ctx
, GLenum target
, GLint level
,
558 GLint xoffset
, GLint yoffset
,
559 GLsizei width
, GLsizei height
,
560 GLenum format
, GLenum type
, const GLvoid
*pixels
,
561 const struct gl_pixelstore_attrib
*packing
,
562 struct gl_texture_object
*texObj
,
563 struct gl_texture_image
*texImage
);
564 extern void fxDDTexEnv(GLcontext
*, GLenum
, GLenum
, const GLfloat
*);
565 extern void fxDDTexParam(GLcontext
*, GLenum
, struct gl_texture_object
*,
566 GLenum
, const GLfloat
*);
567 extern void fxDDTexBind(GLcontext
*, GLenum
, struct gl_texture_object
*);
568 extern void fxDDTexDel(GLcontext
*, struct gl_texture_object
*);
569 extern void fxDDTexPalette(GLcontext
*, struct gl_texture_object
*);
570 extern void fxDDTexUseGlbPalette(GLcontext
*, GLboolean
);
572 extern void fxDDEnable(GLcontext
*, GLenum
, GLboolean
);
573 extern void fxDDAlphaFunc(GLcontext
*, GLenum
, GLclampf
);
574 extern void fxDDBlendFunc(GLcontext
*, GLenum
, GLenum
);
575 extern void fxDDDepthMask(GLcontext
*, GLboolean
);
576 extern void fxDDDepthFunc(GLcontext
*, GLenum
);
578 extern void fxDDInitExtensions( GLcontext
*ctx
);
580 extern void fxTMInit(fxMesaContext ctx
);
581 extern void fxTMClose(fxMesaContext ctx
);
582 extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx
);
583 extern void fxTMMoveInTM(fxMesaContext
, struct gl_texture_object
*, GLint
);
584 extern void fxTMMoveOutTM(fxMesaContext
, struct gl_texture_object
*);
585 #define fxTMMoveOutTM_NoLock fxTMMoveOutTM
586 extern void fxTMFreeTexture(fxMesaContext
, struct gl_texture_object
*);
587 extern void fxTMReloadMipMapLevel(fxMesaContext
, struct gl_texture_object
*, GLint
);
588 extern void fxTMReloadSubMipMapLevel(fxMesaContext
, struct gl_texture_object
*,
589 GLint
, GLint
, GLint
);
591 extern void fxTexGetFormat(GLenum
, GrTextureFormat_t
*, GLint
*);
592 extern int fxTexGetInfo(int, int, GrLOD_t
*, GrAspectRatio_t
*,
593 float *, float *, int *, int *, int *, int *);
595 extern void fxDDScissor( GLcontext
*ctx
,
596 GLint x
, GLint y
, GLsizei w
, GLsizei h
);
597 extern void fxDDFogfv( GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
598 extern void fxDDColorMask(GLcontext
*ctx
,
599 GLboolean r
, GLboolean g
,
600 GLboolean b
, GLboolean a
);
602 extern void fxDDWriteDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
603 const GLdepth depth
[], const GLubyte mask
[]);
605 extern void fxDDReadDepthSpan(GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
608 extern void fxDDWriteDepthPixels(GLcontext
*ctx
, GLuint n
,
609 const GLint x
[], const GLint y
[],
610 const GLdepth depth
[], const GLubyte mask
[]);
612 extern void fxDDReadDepthPixels(GLcontext
*ctx
, GLuint n
,
613 const GLint x
[], const GLint y
[],
616 extern void fxDDShadeModel(GLcontext
*ctx
, GLenum mode
);
618 extern void fxDDCullFace(GLcontext
*ctx
, GLenum mode
);
619 extern void fxDDFrontFace(GLcontext
*ctx
, GLenum mode
);
621 extern void fxPrintRenderState( const char *msg
, GLuint state
);
622 extern void fxPrintHintState( const char *msg
, GLuint state
);
624 extern int fxDDInitFxMesaContext( fxMesaContext fxMesa
);
625 extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa
);
630 extern void fxSetScissorValues(GLcontext
*ctx
);
631 extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa
,
632 struct gl_texture_object
*tObj
,
634 extern void fxInitPixelTables(fxMesaContext fxMesa
, GLboolean bgrOrder
);
639 extern void fxDDCheckVtxfmt( GLcontext
*ctx
);
640 extern void fx_update_lighting( GLcontext
*ctx
);
641 extern void fxDDInitVtxfmt( GLcontext
*ctx
);
645 extern const struct gl_pipeline_stage fx_render_stage
;