i965/nir/vec4: Lower "vecN" instructions and mark them unreachable
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include <stdio.h>
37 #include "main/glheader.h"
38 #include "GL/osmesa.h"
39 #include "main/api_exec.h"
40 #include "main/context.h"
41 #include "main/extensions.h"
42 #include "main/formats.h"
43 #include "main/framebuffer.h"
44 #include "main/imports.h"
45 #include "main/macros.h"
46 #include "main/mipmap.h"
47 #include "main/mtypes.h"
48 #include "main/renderbuffer.h"
49 #include "main/version.h"
50 #include "main/vtxfmt.h"
51 #include "swrast/swrast.h"
52 #include "swrast_setup/swrast_setup.h"
53 #include "swrast/s_context.h"
54 #include "swrast/s_lines.h"
55 #include "swrast/s_renderbuffer.h"
56 #include "swrast/s_triangle.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_context.h"
59 #include "tnl/t_pipeline.h"
60 #include "drivers/common/driverfuncs.h"
61 #include "drivers/common/meta.h"
62 #include "vbo/vbo.h"
63
64
65 #define OSMESA_RENDERBUFFER_CLASS 0x053
66
67
68 /**
69 * OSMesa rendering context, derived from core Mesa struct gl_context.
70 */
71 struct osmesa_context
72 {
73 struct gl_context mesa; /*< Base class - this must be first */
74 struct gl_config *gl_visual; /*< Describes the buffers */
75 struct swrast_renderbuffer *srb; /*< The user's colorbuffer */
76 struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
77 GLenum format; /*< User-specified context format */
78 GLint userRowLength; /*< user-specified number of pixels per row */
79 GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
80 GLvoid *rowaddr[SWRAST_MAX_HEIGHT]; /*< address of first pixel in each image row */
81 GLboolean yup; /*< TRUE -> Y increases upward */
82 /*< FALSE -> Y increases downward */
83 GLenum DataType;
84 };
85
86
87 static inline OSMesaContext
88 OSMESA_CONTEXT(struct gl_context *ctx)
89 {
90 /* Just cast, since we're using structure containment */
91 return (OSMesaContext) ctx;
92 }
93
94
95 /**********************************************************************/
96 /*** Private Device Driver Functions ***/
97 /**********************************************************************/
98
99
100 static const GLubyte *
101 get_string( struct gl_context *ctx, GLenum name )
102 {
103 (void) ctx;
104 switch (name) {
105 case GL_RENDERER:
106 #if CHAN_BITS == 32
107 return (const GLubyte *) "Mesa OffScreen32";
108 #elif CHAN_BITS == 16
109 return (const GLubyte *) "Mesa OffScreen16";
110 #else
111 return (const GLubyte *) "Mesa OffScreen";
112 #endif
113 default:
114 return NULL;
115 }
116 }
117
118
119 static void
120 osmesa_update_state( struct gl_context *ctx, GLuint new_state )
121 {
122 /* easy - just propogate */
123 _swrast_InvalidateState( ctx, new_state );
124 _swsetup_InvalidateState( ctx, new_state );
125 _tnl_InvalidateState( ctx, new_state );
126 _vbo_InvalidateState( ctx, new_state );
127 }
128
129
130
131 /**
132 * Macros for optimized line/triangle rendering.
133 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
134 */
135
136 #define PACK_RGBA(DST, R, G, B, A) \
137 do { \
138 (DST)[osmesa->rInd] = R; \
139 (DST)[osmesa->gInd] = G; \
140 (DST)[osmesa->bInd] = B; \
141 (DST)[osmesa->aInd] = A; \
142 } while (0)
143
144 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
145
146
147 /**
148 * Draw a flat-shaded, RGB line into an osmesa buffer.
149 */
150 #define NAME flat_rgba_line
151 #define CLIP_HACK 1
152 #define SETUP_CODE \
153 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
154 const GLchan *color = vert1->color;
155
156 #define PLOT(X, Y) \
157 do { \
158 GLchan *p = PIXELADDR4(X, Y); \
159 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
160 } while (0)
161
162 #include "swrast/s_linetemp.h"
163
164
165
166 /**
167 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
168 */
169 #define NAME flat_rgba_z_line
170 #define CLIP_HACK 1
171 #define INTERP_Z 1
172 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
173 #define SETUP_CODE \
174 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
175 const GLchan *color = vert1->color;
176
177 #define PLOT(X, Y) \
178 do { \
179 if (Z < *zPtr) { \
180 GLchan *p = PIXELADDR4(X, Y); \
181 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
182 color[BCOMP], color[ACOMP]); \
183 *zPtr = Z; \
184 } \
185 } while (0)
186
187 #include "swrast/s_linetemp.h"
188
189
190
191 /**
192 * Analyze context state to see if we can provide a fast line drawing
193 * function. Otherwise, return NULL.
194 */
195 static swrast_line_func
196 osmesa_choose_line_function( struct gl_context *ctx )
197 {
198 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
199 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
200
201 if (ctx->DrawBuffer &&
202 ctx->DrawBuffer->Visual.redBits == 32) {
203 /* the special-case line functions in this file don't work
204 * for float color channels.
205 */
206 return NULL;
207 }
208
209 if (ctx->RenderMode != GL_RENDER ||
210 ctx->Line.SmoothFlag ||
211 ctx->Texture._MaxEnabledTexImageUnit == -1 ||
212 ctx->Light.ShadeModel != GL_FLAT ||
213 ctx->Line.Width != 1.0F ||
214 ctx->Line.StippleFlag ||
215 ctx->Line.SmoothFlag) {
216 return NULL;
217 }
218
219 if (osmesa->format != OSMESA_RGBA &&
220 osmesa->format != OSMESA_BGRA &&
221 osmesa->format != OSMESA_ARGB) {
222 return NULL;
223 }
224
225 if (swrast->_RasterMask == DEPTH_BIT
226 && ctx->Depth.Func == GL_LESS
227 && ctx->Depth.Mask == GL_TRUE
228 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
229 return flat_rgba_z_line;
230 }
231
232 if (swrast->_RasterMask == 0) {
233 return flat_rgba_line;
234 }
235
236 return (swrast_line_func) NULL;
237 }
238
239
240 /**********************************************************************/
241 /***** Optimized triangle rendering *****/
242 /**********************************************************************/
243
244
245 /*
246 * Smooth-shaded, z-less triangle, RGBA color.
247 */
248 #define NAME smooth_rgba_z_triangle
249 #define INTERP_Z 1
250 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
251 #define INTERP_RGB 1
252 #define INTERP_ALPHA 1
253 #define SETUP_CODE \
254 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
255 #define RENDER_SPAN( span ) { \
256 GLuint i; \
257 GLchan *img = PIXELADDR4(span.x, span.y); \
258 for (i = 0; i < span.end; i++, img += 4) { \
259 const GLuint z = FixedToDepth(span.z); \
260 if (z < zRow[i]) { \
261 PACK_RGBA(img, FixedToChan(span.red), \
262 FixedToChan(span.green), FixedToChan(span.blue), \
263 FixedToChan(span.alpha)); \
264 zRow[i] = z; \
265 } \
266 span.red += span.redStep; \
267 span.green += span.greenStep; \
268 span.blue += span.blueStep; \
269 span.alpha += span.alphaStep; \
270 span.z += span.zStep; \
271 } \
272 }
273 #include "swrast/s_tritemp.h"
274
275
276
277 /*
278 * Flat-shaded, z-less triangle, RGBA color.
279 */
280 #define NAME flat_rgba_z_triangle
281 #define INTERP_Z 1
282 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
283 #define SETUP_CODE \
284 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
285 GLuint pixel; \
286 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
287 v2->color[2], v2->color[3]);
288
289 #define RENDER_SPAN( span ) { \
290 GLuint i; \
291 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
292 for (i = 0; i < span.end; i++) { \
293 const GLuint z = FixedToDepth(span.z); \
294 if (z < zRow[i]) { \
295 img[i] = pixel; \
296 zRow[i] = z; \
297 } \
298 span.z += span.zStep; \
299 } \
300 }
301
302 #include "swrast/s_tritemp.h"
303
304
305
306 /**
307 * Return pointer to an optimized triangle function if possible.
308 */
309 static swrast_tri_func
310 osmesa_choose_triangle_function( struct gl_context *ctx )
311 {
312 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
313 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
314
315 if (ctx->DrawBuffer &&
316 ctx->DrawBuffer->Visual.redBits == 32) {
317 /* the special-case triangle functions in this file don't work
318 * for float color channels.
319 */
320 return NULL;
321 }
322
323 if (ctx->RenderMode != GL_RENDER ||
324 ctx->Polygon.SmoothFlag ||
325 ctx->Polygon.StippleFlag ||
326 ctx->Texture._MaxEnabledTexImageUnit != -1) {
327 return NULL;
328 }
329
330 if (osmesa->format != OSMESA_RGBA &&
331 osmesa->format != OSMESA_BGRA &&
332 osmesa->format != OSMESA_ARGB) {
333 return NULL;
334 }
335
336 if (ctx->Polygon.CullFlag &&
337 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
338 return NULL;
339 }
340
341 if (swrast->_RasterMask == DEPTH_BIT &&
342 ctx->Depth.Func == GL_LESS &&
343 ctx->Depth.Mask == GL_TRUE &&
344 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
345 if (ctx->Light.ShadeModel == GL_SMOOTH) {
346 return smooth_rgba_z_triangle;
347 }
348 else {
349 return flat_rgba_z_triangle;
350 }
351 }
352
353 return NULL;
354 }
355
356
357
358 /* Override for the swrast triangle-selection function. Try to use one
359 * of our internal triangle functions, otherwise fall back to the
360 * standard swrast functions.
361 */
362 static void
363 osmesa_choose_triangle( struct gl_context *ctx )
364 {
365 SWcontext *swrast = SWRAST_CONTEXT(ctx);
366
367 swrast->Triangle = osmesa_choose_triangle_function( ctx );
368 if (!swrast->Triangle)
369 _swrast_choose_triangle( ctx );
370 }
371
372 static void
373 osmesa_choose_line( struct gl_context *ctx )
374 {
375 SWcontext *swrast = SWRAST_CONTEXT(ctx);
376
377 swrast->Line = osmesa_choose_line_function( ctx );
378 if (!swrast->Line)
379 _swrast_choose_line( ctx );
380 }
381
382
383
384 /**
385 * Recompute the values of the context's rowaddr array.
386 */
387 static void
388 compute_row_addresses( OSMesaContext osmesa )
389 {
390 GLint bytesPerRow, i;
391 GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
392 GLint rowlength; /* in pixels */
393 GLint height = osmesa->srb->Base.Height;
394
395 if (osmesa->userRowLength)
396 rowlength = osmesa->userRowLength;
397 else
398 rowlength = osmesa->srb->Base.Width;
399
400 bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
401
402 if (osmesa->yup) {
403 /* Y=0 is bottom line of window */
404 for (i = 0; i < height; i++) {
405 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
406 }
407 }
408 else {
409 /* Y=0 is top line of window */
410 for (i = 0; i < height; i++) {
411 GLint j = height - i - 1;
412 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
413 }
414 }
415 }
416
417
418
419 /**
420 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
421 */
422 static void
423 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
424 {
425 _mesa_delete_renderbuffer(ctx, rb);
426 }
427
428
429 /**
430 * Allocate renderbuffer storage. We don't actually allocate any storage
431 * since we're using a user-provided buffer.
432 * Just set up all the gl_renderbuffer methods.
433 */
434 static GLboolean
435 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
436 GLenum internalFormat, GLuint width, GLuint height)
437 {
438 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
439
440 /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
441 (void) internalFormat;
442
443 /* Given the user-provided format and type, figure out which MESA_FORMAT_x
444 * to use.
445 * XXX There aren't Mesa formats for all the possible combinations here!
446 * XXX Specifically, there's only RGBA-order 16-bit/channel and float
447 * XXX formats.
448 * XXX The 8-bit/channel formats should all be OK.
449 */
450 if (osmesa->format == OSMESA_RGBA) {
451 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
452 if (_mesa_little_endian())
453 rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
454 else
455 rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
456 }
457 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
458 rb->Format = MESA_FORMAT_RGBA_UNORM16;
459 }
460 else {
461 rb->Format = MESA_FORMAT_RGBA_FLOAT32;
462 }
463 }
464 else if (osmesa->format == OSMESA_BGRA) {
465 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
466 if (_mesa_little_endian())
467 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
468 else
469 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
470 }
471 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
472 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
473 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
474 }
475 else {
476 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
477 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
478 }
479 }
480 else if (osmesa->format == OSMESA_ARGB) {
481 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
482 if (_mesa_little_endian())
483 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
484 else
485 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
486 }
487 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
488 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
489 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
490 }
491 else {
492 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
493 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
494 }
495 }
496 else if (osmesa->format == OSMESA_RGB) {
497 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
498 rb->Format = MESA_FORMAT_BGR_UNORM8;
499 }
500 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
501 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
502 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
503 }
504 else {
505 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
506 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
507 }
508 }
509 else if (osmesa->format == OSMESA_BGR) {
510 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
511 rb->Format = MESA_FORMAT_RGB_UNORM8;
512 }
513 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
514 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
515 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
516 }
517 else {
518 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
519 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
520 }
521 }
522 else if (osmesa->format == OSMESA_RGB_565) {
523 assert(osmesa->DataType == GL_UNSIGNED_BYTE);
524 rb->Format = MESA_FORMAT_B5G6R5_UNORM;
525 }
526 else {
527 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
528 }
529
530 rb->Width = width;
531 rb->Height = height;
532
533 compute_row_addresses( osmesa );
534
535 return GL_TRUE;
536 }
537
538
539 /**
540 * Allocate a new renderbuffer to describe the user-provided color buffer.
541 */
542 static struct swrast_renderbuffer *
543 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
544 {
545 const GLuint name = 0;
546 struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
547
548 if (srb) {
549 _mesa_init_renderbuffer(&srb->Base, name);
550
551 srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
552 srb->Base.RefCount = 1;
553 srb->Base.Delete = osmesa_delete_renderbuffer;
554 srb->Base.AllocStorage = osmesa_renderbuffer_storage;
555
556 srb->Base.InternalFormat = GL_RGBA;
557 srb->Base._BaseFormat = GL_RGBA;
558
559 return srb;
560 }
561 return NULL;
562 }
563
564
565
566 static void
567 osmesa_MapRenderbuffer(struct gl_context *ctx,
568 struct gl_renderbuffer *rb,
569 GLuint x, GLuint y, GLuint w, GLuint h,
570 GLbitfield mode,
571 GLubyte **mapOut, GLint *rowStrideOut)
572 {
573 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
574
575 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
576 /* this is an OSMesa renderbuffer which wraps user memory */
577 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
578 const GLuint bpp = _mesa_get_format_bytes(rb->Format);
579 GLint rowStride; /* in bytes */
580
581 if (osmesa->userRowLength)
582 rowStride = osmesa->userRowLength * bpp;
583 else
584 rowStride = rb->Width * bpp;
585
586 if (!osmesa->yup) {
587 /* Y=0 is top line of window */
588 y = rb->Height - y - 1;
589 *rowStrideOut = -rowStride;
590 }
591 else {
592 *rowStrideOut = rowStride;
593 }
594
595 *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
596 }
597 else {
598 _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
599 mapOut, rowStrideOut);
600 }
601 }
602
603
604 static void
605 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
606 {
607 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
608 /* no-op */
609 }
610 else {
611 _swrast_unmap_soft_renderbuffer(ctx, rb);
612 }
613 }
614
615
616 /**********************************************************************/
617 /***** Public Functions *****/
618 /**********************************************************************/
619
620
621 /**
622 * Create an Off-Screen Mesa rendering context. The only attribute needed is
623 * an RGBA vs Color-Index mode flag.
624 *
625 * Input: format - Must be GL_RGBA
626 * sharelist - specifies another OSMesaContext with which to share
627 * display lists. NULL indicates no sharing.
628 * Return: an OSMesaContext or 0 if error
629 */
630 GLAPI OSMesaContext GLAPIENTRY
631 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
632 {
633 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
634 8, 0, sharelist);
635 }
636
637
638
639 /**
640 * New in Mesa 3.5
641 *
642 * Create context and specify size of ancillary buffers.
643 */
644 GLAPI OSMesaContext GLAPIENTRY
645 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
646 GLint accumBits, OSMesaContext sharelist )
647 {
648 OSMesaContext osmesa;
649 struct dd_function_table functions;
650 GLint rind, gind, bind, aind;
651 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
652
653 rind = gind = bind = aind = 0;
654 if (format==OSMESA_RGBA) {
655 redBits = CHAN_BITS;
656 greenBits = CHAN_BITS;
657 blueBits = CHAN_BITS;
658 alphaBits = CHAN_BITS;
659 rind = 0;
660 gind = 1;
661 bind = 2;
662 aind = 3;
663 }
664 else if (format==OSMESA_BGRA) {
665 redBits = CHAN_BITS;
666 greenBits = CHAN_BITS;
667 blueBits = CHAN_BITS;
668 alphaBits = CHAN_BITS;
669 bind = 0;
670 gind = 1;
671 rind = 2;
672 aind = 3;
673 }
674 else if (format==OSMESA_ARGB) {
675 redBits = CHAN_BITS;
676 greenBits = CHAN_BITS;
677 blueBits = CHAN_BITS;
678 alphaBits = CHAN_BITS;
679 aind = 0;
680 rind = 1;
681 gind = 2;
682 bind = 3;
683 }
684 else if (format==OSMESA_RGB) {
685 redBits = CHAN_BITS;
686 greenBits = CHAN_BITS;
687 blueBits = CHAN_BITS;
688 alphaBits = 0;
689 rind = 0;
690 gind = 1;
691 bind = 2;
692 }
693 else if (format==OSMESA_BGR) {
694 redBits = CHAN_BITS;
695 greenBits = CHAN_BITS;
696 blueBits = CHAN_BITS;
697 alphaBits = 0;
698 rind = 2;
699 gind = 1;
700 bind = 0;
701 }
702 #if CHAN_TYPE == GL_UNSIGNED_BYTE
703 else if (format==OSMESA_RGB_565) {
704 redBits = 5;
705 greenBits = 6;
706 blueBits = 5;
707 alphaBits = 0;
708 rind = 0; /* not used */
709 gind = 0;
710 bind = 0;
711 }
712 #endif
713 else {
714 return NULL;
715 }
716
717 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
718 if (osmesa) {
719 osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */
720 GL_FALSE, /* stereo */
721 redBits,
722 greenBits,
723 blueBits,
724 alphaBits,
725 depthBits,
726 stencilBits,
727 accumBits,
728 accumBits,
729 accumBits,
730 alphaBits ? accumBits : 0,
731 1 /* num samples */
732 );
733 if (!osmesa->gl_visual) {
734 free(osmesa);
735 return NULL;
736 }
737
738 /* Initialize device driver function table */
739 _mesa_init_driver_functions(&functions);
740 /* override with our functions */
741 functions.GetString = get_string;
742 functions.UpdateState = osmesa_update_state;
743
744 if (!_mesa_initialize_context(&osmesa->mesa,
745 API_OPENGL_COMPAT,
746 osmesa->gl_visual,
747 sharelist ? &sharelist->mesa
748 : (struct gl_context *) NULL,
749 &functions)) {
750 _mesa_destroy_visual( osmesa->gl_visual );
751 free(osmesa);
752 return NULL;
753 }
754
755 _mesa_enable_sw_extensions(&(osmesa->mesa));
756
757 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
758 if (!osmesa->gl_buffer) {
759 _mesa_destroy_visual( osmesa->gl_visual );
760 _mesa_free_context_data( &osmesa->mesa );
761 free(osmesa);
762 return NULL;
763 }
764
765 /* Create depth/stencil/accum buffers. We'll create the color
766 * buffer later in OSMesaMakeCurrent().
767 */
768 _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
769 GL_FALSE, /* color */
770 osmesa->gl_visual->haveDepthBuffer,
771 osmesa->gl_visual->haveStencilBuffer,
772 osmesa->gl_visual->haveAccumBuffer,
773 GL_FALSE, /* alpha */
774 GL_FALSE /* aux */ );
775
776 osmesa->format = format;
777 osmesa->userRowLength = 0;
778 osmesa->yup = GL_TRUE;
779 osmesa->rInd = rind;
780 osmesa->gInd = gind;
781 osmesa->bInd = bind;
782 osmesa->aInd = aind;
783
784 _mesa_meta_init(&osmesa->mesa);
785
786 /* Initialize the software rasterizer and helper modules. */
787 {
788 struct gl_context *ctx = &osmesa->mesa;
789 SWcontext *swrast;
790 TNLcontext *tnl;
791
792 if (!_swrast_CreateContext( ctx ) ||
793 !_vbo_CreateContext( ctx ) ||
794 !_tnl_CreateContext( ctx ) ||
795 !_swsetup_CreateContext( ctx )) {
796 _mesa_destroy_visual(osmesa->gl_visual);
797 _mesa_free_context_data(ctx);
798 free(osmesa);
799 return NULL;
800 }
801
802 _swsetup_Wakeup( ctx );
803
804 /* use default TCL pipeline */
805 tnl = TNL_CONTEXT(ctx);
806 tnl->Driver.RunPipeline = _tnl_run_pipeline;
807
808 ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
809 ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
810
811 ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
812
813 /* Extend the software rasterizer with our optimized line and triangle
814 * drawing functions.
815 */
816 swrast = SWRAST_CONTEXT( ctx );
817 swrast->choose_line = osmesa_choose_line;
818 swrast->choose_triangle = osmesa_choose_triangle;
819
820 _mesa_compute_version(ctx);
821
822 /* Exec table initialization requires the version to be computed */
823 _mesa_initialize_dispatch_tables(ctx);
824 _mesa_initialize_vbo_vtxfmt(ctx);
825 }
826 }
827 return osmesa;
828 }
829
830
831 /**
832 * Destroy an Off-Screen Mesa rendering context.
833 *
834 * \param osmesa the context to destroy
835 */
836 GLAPI void GLAPIENTRY
837 OSMesaDestroyContext( OSMesaContext osmesa )
838 {
839 if (osmesa) {
840 if (osmesa->srb)
841 _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
842
843 _mesa_meta_free( &osmesa->mesa );
844
845 _swsetup_DestroyContext( &osmesa->mesa );
846 _tnl_DestroyContext( &osmesa->mesa );
847 _vbo_DestroyContext( &osmesa->mesa );
848 _swrast_DestroyContext( &osmesa->mesa );
849
850 _mesa_destroy_visual( osmesa->gl_visual );
851 _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
852
853 _mesa_free_context_data( &osmesa->mesa );
854 free( osmesa );
855 }
856 }
857
858
859 /**
860 * Bind an OSMesaContext to an image buffer. The image buffer is just a
861 * block of memory which the client provides. Its size must be at least
862 * as large as width*height*sizeof(type). Its address should be a multiple
863 * of 4 if using RGBA mode.
864 *
865 * Image data is stored in the order of glDrawPixels: row-major order
866 * with the lower-left image pixel stored in the first array position
867 * (ie. bottom-to-top).
868 *
869 * If the context's viewport hasn't been initialized yet, it will now be
870 * initialized to (0,0,width,height).
871 *
872 * Input: osmesa - the rendering context
873 * buffer - the image buffer memory
874 * type - data type for pixel components
875 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
876 * are supported. But if Mesa's been compiled with CHAN_BITS==16
877 * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if
878 * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
879 * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
880 * width, height - size of image buffer in pixels, at least 1
881 * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
882 * invalid buffer address, invalid type, width<1, height<1,
883 * width>internal limit or height>internal limit.
884 */
885 GLAPI GLboolean GLAPIENTRY
886 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
887 GLsizei width, GLsizei height )
888 {
889 if (!osmesa || !buffer ||
890 width < 1 || height < 1 ||
891 width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
892 return GL_FALSE;
893 }
894
895 if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
896 return GL_FALSE;
897 }
898
899 #if 0
900 if (!(type == GL_UNSIGNED_BYTE ||
901 (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
902 (type == GL_FLOAT && CHAN_BITS == 32))) {
903 /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
904 return GL_FALSE;
905 }
906 #endif
907
908 osmesa_update_state( &osmesa->mesa, 0 );
909
910 /* Call this periodically to detect when the user has begun using
911 * GL rendering from multiple threads.
912 */
913 _glapi_check_multithread();
914
915
916 /* Create a front/left color buffer which wraps the user-provided buffer.
917 * There is no back color buffer.
918 * If the user tries to use a 8, 16 or 32-bit/channel buffer that
919 * doesn't match what Mesa was compiled for (CHAN_BITS) the
920 * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
921 * that converts rendering from CHAN_BITS to the user-requested channel
922 * size.
923 */
924 if (!osmesa->srb) {
925 osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
926 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
927 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
928 &osmesa->srb->Base);
929 assert(osmesa->srb->Base.RefCount == 2);
930 }
931
932 osmesa->DataType = type;
933
934 /* Set renderbuffer fields. Set width/height = 0 to force
935 * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
936 */
937 osmesa->srb->Buffer = buffer;
938 osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
939
940 /* Set the framebuffer's size. This causes the
941 * osmesa_renderbuffer_storage() function to get called.
942 */
943 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
944
945 _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
946
947 /* Remove renderbuffer attachment, then re-add. This installs the
948 * renderbuffer adaptor/wrapper if needed (for bpp conversion).
949 */
950 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
951 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
952 &osmesa->srb->Base);
953
954
955 /* this updates the visual's red/green/blue/alphaBits fields */
956 _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
957
958 /* update the framebuffer size */
959 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
960
961 return GL_TRUE;
962 }
963
964
965
966 GLAPI OSMesaContext GLAPIENTRY
967 OSMesaGetCurrentContext( void )
968 {
969 struct gl_context *ctx = _mesa_get_current_context();
970 if (ctx)
971 return (OSMesaContext) ctx;
972 else
973 return NULL;
974 }
975
976
977
978 GLAPI void GLAPIENTRY
979 OSMesaPixelStore( GLint pname, GLint value )
980 {
981 OSMesaContext osmesa = OSMesaGetCurrentContext();
982
983 switch (pname) {
984 case OSMESA_ROW_LENGTH:
985 if (value<0) {
986 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
987 "OSMesaPixelStore(value)" );
988 return;
989 }
990 osmesa->userRowLength = value;
991 break;
992 case OSMESA_Y_UP:
993 osmesa->yup = value ? GL_TRUE : GL_FALSE;
994 break;
995 default:
996 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
997 return;
998 }
999
1000 compute_row_addresses( osmesa );
1001 }
1002
1003
1004 GLAPI void GLAPIENTRY
1005 OSMesaGetIntegerv( GLint pname, GLint *value )
1006 {
1007 OSMesaContext osmesa = OSMesaGetCurrentContext();
1008
1009 switch (pname) {
1010 case OSMESA_WIDTH:
1011 if (osmesa->gl_buffer)
1012 *value = osmesa->gl_buffer->Width;
1013 else
1014 *value = 0;
1015 return;
1016 case OSMESA_HEIGHT:
1017 if (osmesa->gl_buffer)
1018 *value = osmesa->gl_buffer->Height;
1019 else
1020 *value = 0;
1021 return;
1022 case OSMESA_FORMAT:
1023 *value = osmesa->format;
1024 return;
1025 case OSMESA_TYPE:
1026 /* current color buffer's data type */
1027 *value = osmesa->DataType;
1028 return;
1029 case OSMESA_ROW_LENGTH:
1030 *value = osmesa->userRowLength;
1031 return;
1032 case OSMESA_Y_UP:
1033 *value = osmesa->yup;
1034 return;
1035 case OSMESA_MAX_WIDTH:
1036 *value = SWRAST_MAX_WIDTH;
1037 return;
1038 case OSMESA_MAX_HEIGHT:
1039 *value = SWRAST_MAX_HEIGHT;
1040 return;
1041 default:
1042 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1043 return;
1044 }
1045 }
1046
1047
1048 /**
1049 * Return the depth buffer associated with an OSMesa context.
1050 * Input: c - the OSMesa context
1051 * Output: width, height - size of buffer in pixels
1052 * bytesPerValue - bytes per depth value (2 or 4)
1053 * buffer - pointer to depth buffer values
1054 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1055 */
1056 GLAPI GLboolean GLAPIENTRY
1057 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1058 GLint *bytesPerValue, void **buffer )
1059 {
1060 struct swrast_renderbuffer *srb = NULL;
1061
1062 if (c->gl_buffer)
1063 srb = swrast_renderbuffer(c->gl_buffer->
1064 Attachment[BUFFER_DEPTH].Renderbuffer);
1065
1066 if (!srb || !srb->Buffer) {
1067 *width = 0;
1068 *height = 0;
1069 *bytesPerValue = 0;
1070 *buffer = 0;
1071 return GL_FALSE;
1072 }
1073 else {
1074 *width = srb->Base.Width;
1075 *height = srb->Base.Height;
1076 if (c->gl_visual->depthBits <= 16)
1077 *bytesPerValue = sizeof(GLushort);
1078 else
1079 *bytesPerValue = sizeof(GLuint);
1080 *buffer = (void *) srb->Buffer;
1081 return GL_TRUE;
1082 }
1083 }
1084
1085
1086 /**
1087 * Return the color buffer associated with an OSMesa context.
1088 * Input: c - the OSMesa context
1089 * Output: width, height - size of buffer in pixels
1090 * format - the pixel format (OSMESA_FORMAT)
1091 * buffer - pointer to color buffer values
1092 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1093 */
1094 GLAPI GLboolean GLAPIENTRY
1095 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1096 GLint *height, GLint *format, void **buffer )
1097 {
1098 if (osmesa->srb && osmesa->srb->Buffer) {
1099 *width = osmesa->srb->Base.Width;
1100 *height = osmesa->srb->Base.Height;
1101 *format = osmesa->format;
1102 *buffer = (void *) osmesa->srb->Buffer;
1103 return GL_TRUE;
1104 }
1105 else {
1106 *width = 0;
1107 *height = 0;
1108 *format = 0;
1109 *buffer = 0;
1110 return GL_FALSE;
1111 }
1112 }
1113
1114
1115 struct name_function
1116 {
1117 const char *Name;
1118 OSMESAproc Function;
1119 };
1120
1121 static struct name_function functions[] = {
1122 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1123 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1124 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1125 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1126 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1127 { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
1128 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1129 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1130 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1131 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1132 { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1133 { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1134 { NULL, NULL }
1135 };
1136
1137
1138 GLAPI OSMESAproc GLAPIENTRY
1139 OSMesaGetProcAddress( const char *funcName )
1140 {
1141 int i;
1142 for (i = 0; functions[i].Name; i++) {
1143 if (strcmp(functions[i].Name, funcName) == 0)
1144 return functions[i].Function;
1145 }
1146 return _glapi_get_proc_address(funcName);
1147 }
1148
1149
1150 GLAPI void GLAPIENTRY
1151 OSMesaColorClamp(GLboolean enable)
1152 {
1153 OSMesaContext osmesa = OSMesaGetCurrentContext();
1154
1155 if (enable == GL_TRUE) {
1156 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1157 }
1158 else {
1159 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1160 }
1161 }
1162
1163
1164 GLAPI void GLAPIENTRY
1165 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1166 unsigned enable_value)
1167 {
1168 fprintf(stderr,
1169 "OSMesaPostProcess() is only available with gallium drivers\n");
1170 }
1171
1172
1173
1174 /**
1175 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1176 * libglapi.a. We need to define them here.
1177 */
1178 #ifdef GLX_INDIRECT_RENDERING
1179
1180 #define GL_GLEXT_PROTOTYPES
1181 #include "GL/gl.h"
1182 #include "glapi/glapi.h"
1183 #include "glapi/glapitable.h"
1184
1185 #if defined(USE_MGL_NAMESPACE)
1186 #define NAME(func) mgl##func
1187 #else
1188 #define NAME(func) gl##func
1189 #endif
1190
1191 #define DISPATCH(FUNC, ARGS, MESSAGE) \
1192 GET_DISPATCH()->FUNC ARGS
1193
1194 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
1195 return GET_DISPATCH()->FUNC ARGS
1196
1197 /* skip normal ones */
1198 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1199 #include "glapi/glapitemp.h"
1200
1201 #endif /* GLX_INDIRECT_RENDERING */