be683d4583ed18d96763405545ab1012b0baeaa7
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include <stdio.h>
37 #include "main/glheader.h"
38 #include "GL/osmesa.h"
39 #include "main/api_exec.h"
40 #include "main/context.h"
41 #include "main/extensions.h"
42 #include "main/formats.h"
43 #include "main/framebuffer.h"
44 #include "main/imports.h"
45 #include "main/macros.h"
46 #include "main/mipmap.h"
47 #include "main/mtypes.h"
48 #include "main/renderbuffer.h"
49 #include "main/version.h"
50 #include "main/vtxfmt.h"
51 #include "swrast/swrast.h"
52 #include "swrast_setup/swrast_setup.h"
53 #include "swrast/s_context.h"
54 #include "swrast/s_lines.h"
55 #include "swrast/s_renderbuffer.h"
56 #include "swrast/s_triangle.h"
57 #include "tnl/tnl.h"
58 #include "tnl/t_context.h"
59 #include "tnl/t_pipeline.h"
60 #include "drivers/common/driverfuncs.h"
61 #include "drivers/common/meta.h"
62 #include "vbo/vbo.h"
63
64
65 #define OSMESA_RENDERBUFFER_CLASS 0x053
66
67
68 /**
69 * OSMesa rendering context, derived from core Mesa struct gl_context.
70 */
71 struct osmesa_context
72 {
73 struct gl_context mesa; /*< Base class - this must be first */
74 struct gl_config *gl_visual; /*< Describes the buffers */
75 struct swrast_renderbuffer *srb; /*< The user's colorbuffer */
76 struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
77 GLenum format; /*< User-specified context format */
78 GLint userRowLength; /*< user-specified number of pixels per row */
79 GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
80 GLvoid *rowaddr[SWRAST_MAX_HEIGHT]; /*< address of first pixel in each image row */
81 GLboolean yup; /*< TRUE -> Y increases upward */
82 /*< FALSE -> Y increases downward */
83 GLenum DataType;
84 };
85
86
87 static inline OSMesaContext
88 OSMESA_CONTEXT(struct gl_context *ctx)
89 {
90 /* Just cast, since we're using structure containment */
91 return (OSMesaContext) ctx;
92 }
93
94
95 /**********************************************************************/
96 /*** Private Device Driver Functions ***/
97 /**********************************************************************/
98
99
100 static const GLubyte *
101 get_string( struct gl_context *ctx, GLenum name )
102 {
103 (void) ctx;
104 switch (name) {
105 case GL_RENDERER:
106 #if CHAN_BITS == 32
107 return (const GLubyte *) "Mesa OffScreen32";
108 #elif CHAN_BITS == 16
109 return (const GLubyte *) "Mesa OffScreen16";
110 #else
111 return (const GLubyte *) "Mesa OffScreen";
112 #endif
113 default:
114 return NULL;
115 }
116 }
117
118
119 static void
120 osmesa_update_state(struct gl_context *ctx, GLuint new_state)
121 {
122 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
123 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
124
125 /* easy - just propogate */
126 _swrast_InvalidateState( ctx, new_state );
127 _swsetup_InvalidateState( ctx, new_state );
128 _tnl_InvalidateState( ctx, new_state );
129 }
130
131 static void
132 osmesa_update_state_wrapper(struct gl_context *ctx)
133 {
134 osmesa_update_state(ctx, ctx->NewState);
135 }
136
137
138 /**
139 * Macros for optimized line/triangle rendering.
140 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
141 */
142
143 #define PACK_RGBA(DST, R, G, B, A) \
144 do { \
145 (DST)[osmesa->rInd] = R; \
146 (DST)[osmesa->gInd] = G; \
147 (DST)[osmesa->bInd] = B; \
148 (DST)[osmesa->aInd] = A; \
149 } while (0)
150
151 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
152
153
154 /**
155 * Draw a flat-shaded, RGB line into an osmesa buffer.
156 */
157 #define NAME flat_rgba_line
158 #define CLIP_HACK 1
159 #define SETUP_CODE \
160 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
161 const GLchan *color = vert1->color;
162
163 #define PLOT(X, Y) \
164 do { \
165 GLchan *p = PIXELADDR4(X, Y); \
166 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
167 } while (0)
168
169 #include "swrast/s_linetemp.h"
170
171
172
173 /**
174 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
175 */
176 #define NAME flat_rgba_z_line
177 #define CLIP_HACK 1
178 #define INTERP_Z 1
179 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
180 #define SETUP_CODE \
181 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
182 const GLchan *color = vert1->color;
183
184 #define PLOT(X, Y) \
185 do { \
186 if (Z < *zPtr) { \
187 GLchan *p = PIXELADDR4(X, Y); \
188 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
189 color[BCOMP], color[ACOMP]); \
190 *zPtr = Z; \
191 } \
192 } while (0)
193
194 #include "swrast/s_linetemp.h"
195
196
197
198 /**
199 * Analyze context state to see if we can provide a fast line drawing
200 * function. Otherwise, return NULL.
201 */
202 static swrast_line_func
203 osmesa_choose_line_function( struct gl_context *ctx )
204 {
205 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
206 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
207
208 if (ctx->DrawBuffer &&
209 ctx->DrawBuffer->Visual.redBits == 32) {
210 /* the special-case line functions in this file don't work
211 * for float color channels.
212 */
213 return NULL;
214 }
215
216 if (ctx->RenderMode != GL_RENDER ||
217 ctx->Texture._MaxEnabledTexImageUnit == -1 ||
218 ctx->Light.ShadeModel != GL_FLAT ||
219 ctx->Line.Width != 1.0F ||
220 ctx->Line.StippleFlag ||
221 ctx->Line.SmoothFlag) {
222 return NULL;
223 }
224
225 if (osmesa->format != OSMESA_RGBA &&
226 osmesa->format != OSMESA_BGRA &&
227 osmesa->format != OSMESA_ARGB) {
228 return NULL;
229 }
230
231 if (swrast->_RasterMask == DEPTH_BIT
232 && ctx->Depth.Func == GL_LESS
233 && ctx->Depth.Mask == GL_TRUE
234 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
235 return flat_rgba_z_line;
236 }
237
238 if (swrast->_RasterMask == 0) {
239 return flat_rgba_line;
240 }
241
242 return (swrast_line_func) NULL;
243 }
244
245
246 /**********************************************************************/
247 /***** Optimized triangle rendering *****/
248 /**********************************************************************/
249
250
251 /*
252 * Smooth-shaded, z-less triangle, RGBA color.
253 */
254 #define NAME smooth_rgba_z_triangle
255 #define INTERP_Z 1
256 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
257 #define INTERP_RGB 1
258 #define INTERP_ALPHA 1
259 #define SETUP_CODE \
260 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
261 #define RENDER_SPAN( span ) { \
262 GLuint i; \
263 GLchan *img = PIXELADDR4(span.x, span.y); \
264 for (i = 0; i < span.end; i++, img += 4) { \
265 const GLuint z = FixedToDepth(span.z); \
266 if (z < zRow[i]) { \
267 PACK_RGBA(img, FixedToChan(span.red), \
268 FixedToChan(span.green), FixedToChan(span.blue), \
269 FixedToChan(span.alpha)); \
270 zRow[i] = z; \
271 } \
272 span.red += span.redStep; \
273 span.green += span.greenStep; \
274 span.blue += span.blueStep; \
275 span.alpha += span.alphaStep; \
276 span.z += span.zStep; \
277 } \
278 }
279 #include "swrast/s_tritemp.h"
280
281
282
283 /*
284 * Flat-shaded, z-less triangle, RGBA color.
285 */
286 #define NAME flat_rgba_z_triangle
287 #define INTERP_Z 1
288 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
289 #define SETUP_CODE \
290 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
291 GLuint pixel; \
292 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
293 v2->color[2], v2->color[3]);
294
295 #define RENDER_SPAN( span ) { \
296 GLuint i; \
297 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
298 for (i = 0; i < span.end; i++) { \
299 const GLuint z = FixedToDepth(span.z); \
300 if (z < zRow[i]) { \
301 img[i] = pixel; \
302 zRow[i] = z; \
303 } \
304 span.z += span.zStep; \
305 } \
306 }
307
308 #include "swrast/s_tritemp.h"
309
310
311
312 /**
313 * Return pointer to an optimized triangle function if possible.
314 */
315 static swrast_tri_func
316 osmesa_choose_triangle_function( struct gl_context *ctx )
317 {
318 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
319 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
320
321 if (ctx->DrawBuffer &&
322 ctx->DrawBuffer->Visual.redBits == 32) {
323 /* the special-case triangle functions in this file don't work
324 * for float color channels.
325 */
326 return NULL;
327 }
328
329 if (ctx->RenderMode != GL_RENDER ||
330 ctx->Polygon.SmoothFlag ||
331 ctx->Polygon.StippleFlag ||
332 ctx->Texture._MaxEnabledTexImageUnit != -1) {
333 return NULL;
334 }
335
336 if (osmesa->format != OSMESA_RGBA &&
337 osmesa->format != OSMESA_BGRA &&
338 osmesa->format != OSMESA_ARGB) {
339 return NULL;
340 }
341
342 if (ctx->Polygon.CullFlag &&
343 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
344 return NULL;
345 }
346
347 if (swrast->_RasterMask == DEPTH_BIT &&
348 ctx->Depth.Func == GL_LESS &&
349 ctx->Depth.Mask == GL_TRUE &&
350 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
351 if (ctx->Light.ShadeModel == GL_SMOOTH) {
352 return smooth_rgba_z_triangle;
353 }
354 else {
355 return flat_rgba_z_triangle;
356 }
357 }
358
359 return NULL;
360 }
361
362
363
364 /* Override for the swrast triangle-selection function. Try to use one
365 * of our internal triangle functions, otherwise fall back to the
366 * standard swrast functions.
367 */
368 static void
369 osmesa_choose_triangle( struct gl_context *ctx )
370 {
371 SWcontext *swrast = SWRAST_CONTEXT(ctx);
372
373 swrast->Triangle = osmesa_choose_triangle_function( ctx );
374 if (!swrast->Triangle)
375 _swrast_choose_triangle( ctx );
376 }
377
378 static void
379 osmesa_choose_line( struct gl_context *ctx )
380 {
381 SWcontext *swrast = SWRAST_CONTEXT(ctx);
382
383 swrast->Line = osmesa_choose_line_function( ctx );
384 if (!swrast->Line)
385 _swrast_choose_line( ctx );
386 }
387
388
389
390 /**
391 * Recompute the values of the context's rowaddr array.
392 */
393 static void
394 compute_row_addresses( OSMesaContext osmesa )
395 {
396 GLint bytesPerRow, i;
397 GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
398 GLint rowlength; /* in pixels */
399 GLint height = osmesa->srb->Base.Height;
400
401 if (osmesa->userRowLength)
402 rowlength = osmesa->userRowLength;
403 else
404 rowlength = osmesa->srb->Base.Width;
405
406 bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
407
408 if (osmesa->yup) {
409 /* Y=0 is bottom line of window */
410 for (i = 0; i < height; i++) {
411 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
412 }
413 }
414 else {
415 /* Y=0 is top line of window */
416 for (i = 0; i < height; i++) {
417 GLint j = height - i - 1;
418 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
419 }
420 }
421 }
422
423
424
425 /**
426 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
427 */
428 static void
429 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
430 {
431 _mesa_delete_renderbuffer(ctx, rb);
432 }
433
434
435 /**
436 * Allocate renderbuffer storage. We don't actually allocate any storage
437 * since we're using a user-provided buffer.
438 * Just set up all the gl_renderbuffer methods.
439 */
440 static GLboolean
441 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
442 GLenum internalFormat, GLuint width, GLuint height)
443 {
444 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
445
446 /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
447 (void) internalFormat;
448
449 /* Given the user-provided format and type, figure out which MESA_FORMAT_x
450 * to use.
451 * XXX There aren't Mesa formats for all the possible combinations here!
452 * XXX Specifically, there's only RGBA-order 16-bit/channel and float
453 * XXX formats.
454 * XXX The 8-bit/channel formats should all be OK.
455 */
456 if (osmesa->format == OSMESA_RGBA) {
457 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
458 if (_mesa_little_endian())
459 rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
460 else
461 rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
462 }
463 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
464 rb->Format = MESA_FORMAT_RGBA_UNORM16;
465 }
466 else {
467 rb->Format = MESA_FORMAT_RGBA_FLOAT32;
468 }
469 }
470 else if (osmesa->format == OSMESA_BGRA) {
471 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
472 if (_mesa_little_endian())
473 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
474 else
475 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
476 }
477 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
478 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
479 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
480 }
481 else {
482 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
483 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
484 }
485 }
486 else if (osmesa->format == OSMESA_ARGB) {
487 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
488 if (_mesa_little_endian())
489 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
490 else
491 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
492 }
493 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
494 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
495 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
496 }
497 else {
498 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
499 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
500 }
501 }
502 else if (osmesa->format == OSMESA_RGB) {
503 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
504 rb->Format = MESA_FORMAT_BGR_UNORM8;
505 }
506 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
507 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
508 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
509 }
510 else {
511 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
512 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
513 }
514 }
515 else if (osmesa->format == OSMESA_BGR) {
516 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
517 rb->Format = MESA_FORMAT_RGB_UNORM8;
518 }
519 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
520 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
521 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
522 }
523 else {
524 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
525 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
526 }
527 }
528 else if (osmesa->format == OSMESA_RGB_565) {
529 assert(osmesa->DataType == GL_UNSIGNED_BYTE);
530 rb->Format = MESA_FORMAT_B5G6R5_UNORM;
531 }
532 else {
533 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
534 }
535
536 rb->Width = width;
537 rb->Height = height;
538
539 compute_row_addresses( osmesa );
540
541 return GL_TRUE;
542 }
543
544
545 /**
546 * Allocate a new renderbuffer to describe the user-provided color buffer.
547 */
548 static struct swrast_renderbuffer *
549 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
550 {
551 const GLuint name = 0;
552 struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
553
554 if (srb) {
555 _mesa_init_renderbuffer(&srb->Base, name);
556
557 srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
558 srb->Base.Delete = osmesa_delete_renderbuffer;
559 srb->Base.AllocStorage = osmesa_renderbuffer_storage;
560
561 srb->Base.InternalFormat = GL_RGBA;
562 srb->Base._BaseFormat = GL_RGBA;
563
564 return srb;
565 }
566 return NULL;
567 }
568
569
570
571 static void
572 osmesa_MapRenderbuffer(struct gl_context *ctx,
573 struct gl_renderbuffer *rb,
574 GLuint x, GLuint y, GLuint w, GLuint h,
575 GLbitfield mode,
576 GLubyte **mapOut, GLint *rowStrideOut,
577 bool flip_y)
578 {
579 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
580
581 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
582 /* this is an OSMesa renderbuffer which wraps user memory */
583 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
584 const GLuint bpp = _mesa_get_format_bytes(rb->Format);
585 GLint rowStride; /* in bytes */
586
587 if (osmesa->userRowLength)
588 rowStride = osmesa->userRowLength * bpp;
589 else
590 rowStride = rb->Width * bpp;
591
592 if (!osmesa->yup) {
593 /* Y=0 is top line of window */
594 y = rb->Height - y - 1;
595 *rowStrideOut = -rowStride;
596 }
597 else {
598 *rowStrideOut = rowStride;
599 }
600
601 *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
602 }
603 else {
604 _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
605 mapOut, rowStrideOut, flip_y);
606 }
607 }
608
609
610 static void
611 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
612 {
613 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
614 /* no-op */
615 }
616 else {
617 _swrast_unmap_soft_renderbuffer(ctx, rb);
618 }
619 }
620
621
622 /**********************************************************************/
623 /***** Public Functions *****/
624 /**********************************************************************/
625
626
627 /**
628 * Create an Off-Screen Mesa rendering context. The only attribute needed is
629 * an RGBA vs Color-Index mode flag.
630 *
631 * Input: format - Must be GL_RGBA
632 * sharelist - specifies another OSMesaContext with which to share
633 * display lists. NULL indicates no sharing.
634 * Return: an OSMesaContext or 0 if error
635 */
636 GLAPI OSMesaContext GLAPIENTRY
637 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
638 {
639 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
640 8, 0, sharelist);
641 }
642
643
644
645 /**
646 * New in Mesa 3.5
647 *
648 * Create context and specify size of ancillary buffers.
649 */
650 GLAPI OSMesaContext GLAPIENTRY
651 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
652 GLint accumBits, OSMesaContext sharelist )
653 {
654 int attribs[100], n = 0;
655
656 attribs[n++] = OSMESA_FORMAT;
657 attribs[n++] = format;
658 attribs[n++] = OSMESA_DEPTH_BITS;
659 attribs[n++] = depthBits;
660 attribs[n++] = OSMESA_STENCIL_BITS;
661 attribs[n++] = stencilBits;
662 attribs[n++] = OSMESA_ACCUM_BITS;
663 attribs[n++] = accumBits;
664 attribs[n++] = 0;
665
666 return OSMesaCreateContextAttribs(attribs, sharelist);
667 }
668
669
670 /**
671 * New in Mesa 11.2
672 *
673 * Create context with attribute list.
674 */
675 GLAPI OSMesaContext GLAPIENTRY
676 OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
677 {
678 OSMesaContext osmesa;
679 struct dd_function_table functions;
680 GLint rind, gind, bind, aind;
681 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
682 GLenum format = OSMESA_RGBA;
683 GLint depthBits = 0, stencilBits = 0, accumBits = 0;
684 int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
685 gl_api api_profile = API_OPENGL_COMPAT;
686 int i;
687
688 for (i = 0; attribList[i]; i += 2) {
689 switch (attribList[i]) {
690 case OSMESA_FORMAT:
691 format = attribList[i+1];
692 switch (format) {
693 case OSMESA_COLOR_INDEX:
694 case OSMESA_RGBA:
695 case OSMESA_BGRA:
696 case OSMESA_ARGB:
697 case OSMESA_RGB:
698 case OSMESA_BGR:
699 case OSMESA_RGB_565:
700 /* legal */
701 break;
702 default:
703 return NULL;
704 }
705 break;
706 case OSMESA_DEPTH_BITS:
707 depthBits = attribList[i+1];
708 if (depthBits < 0)
709 return NULL;
710 break;
711 case OSMESA_STENCIL_BITS:
712 stencilBits = attribList[i+1];
713 if (stencilBits < 0)
714 return NULL;
715 break;
716 case OSMESA_ACCUM_BITS:
717 accumBits = attribList[i+1];
718 if (accumBits < 0)
719 return NULL;
720 break;
721 case OSMESA_PROFILE:
722 profile = attribList[i+1];
723 if (profile == OSMESA_COMPAT_PROFILE)
724 api_profile = API_OPENGL_COMPAT;
725 else if (profile == OSMESA_CORE_PROFILE)
726 api_profile = API_OPENGL_CORE;
727 else
728 return NULL;
729 break;
730 case OSMESA_CONTEXT_MAJOR_VERSION:
731 version_major = attribList[i+1];
732 if (version_major < 1)
733 return NULL;
734 break;
735 case OSMESA_CONTEXT_MINOR_VERSION:
736 version_minor = attribList[i+1];
737 if (version_minor < 0)
738 return NULL;
739 break;
740 case 0:
741 /* end of list */
742 break;
743 default:
744 fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
745 return NULL;
746 }
747 }
748
749 rind = gind = bind = aind = 0;
750 if (format==OSMESA_RGBA) {
751 redBits = CHAN_BITS;
752 greenBits = CHAN_BITS;
753 blueBits = CHAN_BITS;
754 alphaBits = CHAN_BITS;
755 rind = 0;
756 gind = 1;
757 bind = 2;
758 aind = 3;
759 }
760 else if (format==OSMESA_BGRA) {
761 redBits = CHAN_BITS;
762 greenBits = CHAN_BITS;
763 blueBits = CHAN_BITS;
764 alphaBits = CHAN_BITS;
765 bind = 0;
766 gind = 1;
767 rind = 2;
768 aind = 3;
769 }
770 else if (format==OSMESA_ARGB) {
771 redBits = CHAN_BITS;
772 greenBits = CHAN_BITS;
773 blueBits = CHAN_BITS;
774 alphaBits = CHAN_BITS;
775 aind = 0;
776 rind = 1;
777 gind = 2;
778 bind = 3;
779 }
780 else if (format==OSMESA_RGB) {
781 redBits = CHAN_BITS;
782 greenBits = CHAN_BITS;
783 blueBits = CHAN_BITS;
784 alphaBits = 0;
785 rind = 0;
786 gind = 1;
787 bind = 2;
788 }
789 else if (format==OSMESA_BGR) {
790 redBits = CHAN_BITS;
791 greenBits = CHAN_BITS;
792 blueBits = CHAN_BITS;
793 alphaBits = 0;
794 rind = 2;
795 gind = 1;
796 bind = 0;
797 }
798 #if CHAN_TYPE == GL_UNSIGNED_BYTE
799 else if (format==OSMESA_RGB_565) {
800 redBits = 5;
801 greenBits = 6;
802 blueBits = 5;
803 alphaBits = 0;
804 rind = 0; /* not used */
805 gind = 0;
806 bind = 0;
807 }
808 #endif
809 else {
810 return NULL;
811 }
812
813 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
814 if (osmesa) {
815 osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */
816 GL_FALSE, /* stereo */
817 redBits,
818 greenBits,
819 blueBits,
820 alphaBits,
821 depthBits,
822 stencilBits,
823 accumBits,
824 accumBits,
825 accumBits,
826 alphaBits ? accumBits : 0,
827 1 /* num samples */
828 );
829 if (!osmesa->gl_visual) {
830 free(osmesa);
831 return NULL;
832 }
833
834 /* Initialize device driver function table */
835 _mesa_init_driver_functions(&functions);
836 _tnl_init_driver_draw_function(&functions);
837 /* override with our functions */
838 functions.GetString = get_string;
839 functions.UpdateState = osmesa_update_state_wrapper;
840
841 if (!_mesa_initialize_context(&osmesa->mesa,
842 api_profile,
843 osmesa->gl_visual,
844 sharelist ? &sharelist->mesa
845 : (struct gl_context *) NULL,
846 &functions)) {
847 _mesa_destroy_visual( osmesa->gl_visual );
848 free(osmesa);
849 return NULL;
850 }
851
852 _mesa_enable_sw_extensions(&(osmesa->mesa));
853
854 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
855 if (!osmesa->gl_buffer) {
856 _mesa_destroy_visual( osmesa->gl_visual );
857 _mesa_free_context_data( &osmesa->mesa );
858 free(osmesa);
859 return NULL;
860 }
861
862 /* Create depth/stencil/accum buffers. We'll create the color
863 * buffer later in OSMesaMakeCurrent().
864 */
865 _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
866 GL_FALSE, /* color */
867 osmesa->gl_visual->haveDepthBuffer,
868 osmesa->gl_visual->haveStencilBuffer,
869 osmesa->gl_visual->haveAccumBuffer,
870 GL_FALSE, /* alpha */
871 GL_FALSE /* aux */ );
872
873 osmesa->format = format;
874 osmesa->userRowLength = 0;
875 osmesa->yup = GL_TRUE;
876 osmesa->rInd = rind;
877 osmesa->gInd = gind;
878 osmesa->bInd = bind;
879 osmesa->aInd = aind;
880
881 _mesa_meta_init(&osmesa->mesa);
882
883 /* Initialize the software rasterizer and helper modules. */
884 {
885 struct gl_context *ctx = &osmesa->mesa;
886 SWcontext *swrast;
887 TNLcontext *tnl;
888
889 if (!_swrast_CreateContext( ctx ) ||
890 !_vbo_CreateContext( ctx ) ||
891 !_tnl_CreateContext( ctx ) ||
892 !_swsetup_CreateContext( ctx )) {
893 _mesa_destroy_visual(osmesa->gl_visual);
894 _mesa_free_context_data(ctx);
895 free(osmesa);
896 return NULL;
897 }
898
899 _swsetup_Wakeup( ctx );
900
901 /* use default TCL pipeline */
902 tnl = TNL_CONTEXT(ctx);
903 tnl->Driver.RunPipeline = _tnl_run_pipeline;
904
905 ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
906 ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
907
908 ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
909
910 /* Extend the software rasterizer with our optimized line and triangle
911 * drawing functions.
912 */
913 swrast = SWRAST_CONTEXT( ctx );
914 swrast->choose_line = osmesa_choose_line;
915 swrast->choose_triangle = osmesa_choose_triangle;
916
917 _mesa_override_extensions(ctx);
918 _mesa_compute_version(ctx);
919
920 if (ctx->Version < version_major * 10 + version_minor) {
921 _mesa_destroy_visual(osmesa->gl_visual);
922 _mesa_free_context_data(ctx);
923 free(osmesa);
924 return NULL;
925 }
926
927 /* Exec table initialization requires the version to be computed */
928 _mesa_initialize_dispatch_tables(ctx);
929 _mesa_initialize_vbo_vtxfmt(ctx);
930 }
931 }
932 return osmesa;
933 }
934
935
936 /**
937 * Destroy an Off-Screen Mesa rendering context.
938 *
939 * \param osmesa the context to destroy
940 */
941 GLAPI void GLAPIENTRY
942 OSMesaDestroyContext( OSMesaContext osmesa )
943 {
944 if (osmesa) {
945 if (osmesa->srb)
946 _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
947
948 _mesa_meta_free( &osmesa->mesa );
949
950 _swsetup_DestroyContext( &osmesa->mesa );
951 _tnl_DestroyContext( &osmesa->mesa );
952 _vbo_DestroyContext( &osmesa->mesa );
953 _swrast_DestroyContext( &osmesa->mesa );
954
955 _mesa_destroy_visual( osmesa->gl_visual );
956 _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
957
958 _mesa_free_context_data( &osmesa->mesa );
959 free( osmesa );
960 }
961 }
962
963
964 /**
965 * Bind an OSMesaContext to an image buffer. The image buffer is just a
966 * block of memory which the client provides. Its size must be at least
967 * as large as width*height*sizeof(type). Its address should be a multiple
968 * of 4 if using RGBA mode.
969 *
970 * Image data is stored in the order of glDrawPixels: row-major order
971 * with the lower-left image pixel stored in the first array position
972 * (ie. bottom-to-top).
973 *
974 * If the context's viewport hasn't been initialized yet, it will now be
975 * initialized to (0,0,width,height).
976 *
977 * If both the context and the buffer are null, the current context will be
978 * unbound.
979 *
980 * Input: osmesa - the rendering context
981 * buffer - the image buffer memory
982 * type - data type for pixel components
983 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
984 * are supported. But if Mesa's been compiled with CHAN_BITS==16
985 * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if
986 * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
987 * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
988 * width, height - size of image buffer in pixels, at least 1
989 * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
990 * invalid buffer address, invalid type, width<1, height<1,
991 * width>internal limit or height>internal limit.
992 */
993 GLAPI GLboolean GLAPIENTRY
994 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
995 GLsizei width, GLsizei height )
996 {
997 if (!osmesa && !buffer) {
998 return _mesa_make_current(NULL, NULL, NULL);
999 }
1000
1001 if (!osmesa || !buffer ||
1002 width < 1 || height < 1 ||
1003 width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
1004 return GL_FALSE;
1005 }
1006
1007 if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
1008 return GL_FALSE;
1009 }
1010
1011 #if 0
1012 if (!(type == GL_UNSIGNED_BYTE ||
1013 (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
1014 (type == GL_FLOAT && CHAN_BITS == 32))) {
1015 /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
1016 return GL_FALSE;
1017 }
1018 #endif
1019
1020 osmesa_update_state( &osmesa->mesa, 0 );
1021
1022 /* Call this periodically to detect when the user has begun using
1023 * GL rendering from multiple threads.
1024 */
1025 _glapi_check_multithread();
1026
1027
1028 /* Create a front/left color buffer which wraps the user-provided buffer.
1029 * There is no back color buffer.
1030 * If the user tries to use a 8, 16 or 32-bit/channel buffer that
1031 * doesn't match what Mesa was compiled for (CHAN_BITS) the
1032 * _mesa_attach_and_reference_rb() function will create a "wrapper"
1033 * renderbuffer that converts rendering from CHAN_BITS to the
1034 * user-requested channel size.
1035 */
1036 if (!osmesa->srb) {
1037 osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
1038 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1039 _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1040 &osmesa->srb->Base);
1041 assert(osmesa->srb->Base.RefCount == 2);
1042 }
1043
1044 osmesa->DataType = type;
1045
1046 /* Set renderbuffer fields. Set width/height = 0 to force
1047 * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
1048 */
1049 osmesa->srb->Buffer = buffer;
1050 osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
1051
1052 /* Set the framebuffer's size. This causes the
1053 * osmesa_renderbuffer_storage() function to get called.
1054 */
1055 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1056
1057 _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
1058
1059 /* Remove renderbuffer attachment, then re-add. This installs the
1060 * renderbuffer adaptor/wrapper if needed (for bpp conversion).
1061 */
1062 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1063 _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1064 &osmesa->srb->Base);
1065
1066
1067 /* this updates the visual's red/green/blue/alphaBits fields */
1068 _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
1069
1070 /* update the framebuffer size */
1071 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1072
1073 return GL_TRUE;
1074 }
1075
1076
1077
1078 GLAPI OSMesaContext GLAPIENTRY
1079 OSMesaGetCurrentContext( void )
1080 {
1081 struct gl_context *ctx = _mesa_get_current_context();
1082 if (ctx)
1083 return (OSMesaContext) ctx;
1084 else
1085 return NULL;
1086 }
1087
1088
1089
1090 GLAPI void GLAPIENTRY
1091 OSMesaPixelStore( GLint pname, GLint value )
1092 {
1093 OSMesaContext osmesa = OSMesaGetCurrentContext();
1094
1095 switch (pname) {
1096 case OSMESA_ROW_LENGTH:
1097 if (value<0) {
1098 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1099 "OSMesaPixelStore(value)" );
1100 return;
1101 }
1102 osmesa->userRowLength = value;
1103 break;
1104 case OSMESA_Y_UP:
1105 osmesa->yup = value ? GL_TRUE : GL_FALSE;
1106 break;
1107 default:
1108 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1109 return;
1110 }
1111
1112 compute_row_addresses( osmesa );
1113 }
1114
1115
1116 GLAPI void GLAPIENTRY
1117 OSMesaGetIntegerv( GLint pname, GLint *value )
1118 {
1119 OSMesaContext osmesa = OSMesaGetCurrentContext();
1120
1121 switch (pname) {
1122 case OSMESA_WIDTH:
1123 if (osmesa->gl_buffer)
1124 *value = osmesa->gl_buffer->Width;
1125 else
1126 *value = 0;
1127 return;
1128 case OSMESA_HEIGHT:
1129 if (osmesa->gl_buffer)
1130 *value = osmesa->gl_buffer->Height;
1131 else
1132 *value = 0;
1133 return;
1134 case OSMESA_FORMAT:
1135 *value = osmesa->format;
1136 return;
1137 case OSMESA_TYPE:
1138 /* current color buffer's data type */
1139 *value = osmesa->DataType;
1140 return;
1141 case OSMESA_ROW_LENGTH:
1142 *value = osmesa->userRowLength;
1143 return;
1144 case OSMESA_Y_UP:
1145 *value = osmesa->yup;
1146 return;
1147 case OSMESA_MAX_WIDTH:
1148 *value = SWRAST_MAX_WIDTH;
1149 return;
1150 case OSMESA_MAX_HEIGHT:
1151 *value = SWRAST_MAX_HEIGHT;
1152 return;
1153 default:
1154 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1155 return;
1156 }
1157 }
1158
1159
1160 /**
1161 * Return the depth buffer associated with an OSMesa context.
1162 * Input: c - the OSMesa context
1163 * Output: width, height - size of buffer in pixels
1164 * bytesPerValue - bytes per depth value (2 or 4)
1165 * buffer - pointer to depth buffer values
1166 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1167 */
1168 GLAPI GLboolean GLAPIENTRY
1169 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1170 GLint *bytesPerValue, void **buffer )
1171 {
1172 struct swrast_renderbuffer *srb = NULL;
1173
1174 if (c->gl_buffer)
1175 srb = swrast_renderbuffer(c->gl_buffer->
1176 Attachment[BUFFER_DEPTH].Renderbuffer);
1177
1178 if (!srb || !srb->Buffer) {
1179 *width = 0;
1180 *height = 0;
1181 *bytesPerValue = 0;
1182 *buffer = 0;
1183 return GL_FALSE;
1184 }
1185 else {
1186 *width = srb->Base.Width;
1187 *height = srb->Base.Height;
1188 if (c->gl_visual->depthBits <= 16)
1189 *bytesPerValue = sizeof(GLushort);
1190 else
1191 *bytesPerValue = sizeof(GLuint);
1192 *buffer = (void *) srb->Buffer;
1193 return GL_TRUE;
1194 }
1195 }
1196
1197
1198 /**
1199 * Return the color buffer associated with an OSMesa context.
1200 * Input: c - the OSMesa context
1201 * Output: width, height - size of buffer in pixels
1202 * format - the pixel format (OSMESA_FORMAT)
1203 * buffer - pointer to color buffer values
1204 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1205 */
1206 GLAPI GLboolean GLAPIENTRY
1207 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1208 GLint *height, GLint *format, void **buffer )
1209 {
1210 if (osmesa->srb && osmesa->srb->Buffer) {
1211 *width = osmesa->srb->Base.Width;
1212 *height = osmesa->srb->Base.Height;
1213 *format = osmesa->format;
1214 *buffer = (void *) osmesa->srb->Buffer;
1215 return GL_TRUE;
1216 }
1217 else {
1218 *width = 0;
1219 *height = 0;
1220 *format = 0;
1221 *buffer = 0;
1222 return GL_FALSE;
1223 }
1224 }
1225
1226
1227 struct name_function
1228 {
1229 const char *Name;
1230 OSMESAproc Function;
1231 };
1232
1233 static struct name_function functions[] = {
1234 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1235 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1236 { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
1237 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1238 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1239 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1240 { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
1241 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1242 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1243 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1244 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1245 { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1246 { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1247 { NULL, NULL }
1248 };
1249
1250
1251 GLAPI OSMESAproc GLAPIENTRY
1252 OSMesaGetProcAddress( const char *funcName )
1253 {
1254 int i;
1255 for (i = 0; functions[i].Name; i++) {
1256 if (strcmp(functions[i].Name, funcName) == 0)
1257 return functions[i].Function;
1258 }
1259 return _glapi_get_proc_address(funcName);
1260 }
1261
1262
1263 GLAPI void GLAPIENTRY
1264 OSMesaColorClamp(GLboolean enable)
1265 {
1266 OSMesaContext osmesa = OSMesaGetCurrentContext();
1267
1268 if (enable == GL_TRUE) {
1269 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1270 }
1271 else {
1272 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1273 }
1274 }
1275
1276
1277 GLAPI void GLAPIENTRY
1278 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1279 unsigned enable_value)
1280 {
1281 fprintf(stderr,
1282 "OSMesaPostProcess() is only available with gallium drivers\n");
1283 }
1284
1285
1286
1287 /**
1288 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1289 * libglapi.a. We need to define them here.
1290 */
1291 #ifdef GLX_INDIRECT_RENDERING
1292
1293 #define GL_GLEXT_PROTOTYPES
1294 #include "GL/gl.h"
1295 #include "glapi/glapi.h"
1296 #include "glapitable.h"
1297
1298 #if defined(USE_MGL_NAMESPACE)
1299 #define NAME(func) mgl##func
1300 #else
1301 #define NAME(func) gl##func
1302 #endif
1303
1304 #define DISPATCH(FUNC, ARGS, MESSAGE) \
1305 GET_DISPATCH()->FUNC ARGS
1306
1307 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
1308 return GET_DISPATCH()->FUNC ARGS
1309
1310 /* skip normal ones */
1311 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1312 #include "glapitemp.h"
1313
1314 #endif /* GLX_INDIRECT_RENDERING */