support for RGB_565 pixels (Lars Andersson), untested
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /* $Id: osmesa.c,v 1.59 2001/06/27 13:56:17 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Off-Screen Mesa rendering / Rendering into client memory space
30 *
31 * Note on thread safety: this driver is thread safe. All
32 * functions are reentrant. The notion of current context is
33 * managed by the core _mesa_make_current() and _mesa_get_current_context()
34 * functions. Those functions are thread-safe.
35 */
36
37
38 #include "glheader.h"
39 #include "GL/osmesa.h"
40 #include "context.h"
41 #include "colormac.h"
42 #include "depth.h"
43 #include "extensions.h"
44 #include "macros.h"
45 #include "matrix.h"
46 #include "mem.h"
47 #include "mmath.h"
48 #include "mtypes.h"
49 #include "texformat.h"
50 #include "texstore.h"
51 #include "array_cache/acache.h"
52 #include "swrast/swrast.h"
53 #include "swrast_setup/swrast_setup.h"
54 #include "swrast/s_context.h"
55 #include "swrast/s_depth.h"
56 #include "swrast/s_lines.h"
57 #include "swrast/s_triangle.h"
58 #include "swrast/s_trispan.h"
59 #include "tnl/tnl.h"
60 #include "tnl/t_context.h"
61 #include "tnl/t_pipeline.h"
62
63
64
65 /*
66 * This is the OS/Mesa context struct.
67 * Notice how it includes a GLcontext. By doing this we're mimicking
68 * C++ inheritance/derivation.
69 * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
70 * or vice versa.
71 */
72 struct osmesa_context {
73 GLcontext gl_ctx; /* The core GL/Mesa context */
74 GLvisual *gl_visual; /* Describes the buffers */
75 GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
76 GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
77 void *buffer; /* the image buffer */
78 GLint width, height; /* size of image buffer */
79 GLint rowlength; /* number of pixels per row */
80 GLint userRowLength; /* user-specified number of pixels per row */
81 GLint rshift, gshift; /* bit shifts for RGBA formats */
82 GLint bshift, ashift;
83 GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
84 GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
85 GLboolean yup; /* TRUE -> Y increases upward */
86 /* FALSE -> Y increases downward */
87 };
88
89
90
91 /* A forward declaration: */
92 static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
93 static void osmesa_register_swrast_functions( GLcontext *ctx );
94
95
96
97 #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
98
99
100
101 /**********************************************************************/
102 /***** Public Functions *****/
103 /**********************************************************************/
104
105
106 /*
107 * Create an Off-Screen Mesa rendering context. The only attribute needed is
108 * an RGBA vs Color-Index mode flag.
109 *
110 * Input: format - either GL_RGBA or GL_COLOR_INDEX
111 * sharelist - specifies another OSMesaContext with which to share
112 * display lists. NULL indicates no sharing.
113 * Return: an OSMesaContext or 0 if error
114 */
115 OSMesaContext GLAPIENTRY
116 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
117 {
118 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
119 8, 16, sharelist);
120 }
121
122
123
124 /*
125 * New in Mesa 3.5
126 *
127 * Create context and specify size of ancillary buffers.
128 */
129 OSMesaContext GLAPIENTRY
130 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
131 GLint accumBits, OSMesaContext sharelist )
132 {
133 OSMesaContext osmesa;
134 GLint rshift, gshift, bshift, ashift;
135 GLint rind, gind, bind, aind;
136 GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
137 GLboolean rgbmode;
138 GLboolean swalpha;
139 const GLuint i4 = 1;
140 const GLubyte *i1 = (GLubyte *) &i4;
141 const GLint little_endian = *i1;
142
143 swalpha = GL_FALSE;
144 rind = gind = bind = aind = 0;
145 if (format==OSMESA_COLOR_INDEX) {
146 indexBits = 8;
147 rshift = gshift = bshift = ashift = 0;
148 rgbmode = GL_FALSE;
149 }
150 else if (format==OSMESA_RGBA) {
151 indexBits = 0;
152 redBits = CHAN_BITS;
153 greenBits = CHAN_BITS;
154 blueBits = CHAN_BITS;
155 alphaBits = CHAN_BITS;
156 rind = 0;
157 gind = 1;
158 bind = 2;
159 aind = 3;
160 if (little_endian) {
161 rshift = 0;
162 gshift = 8;
163 bshift = 16;
164 ashift = 24;
165 }
166 else {
167 rshift = 24;
168 gshift = 16;
169 bshift = 8;
170 ashift = 0;
171 }
172 rgbmode = GL_TRUE;
173 }
174 else if (format==OSMESA_BGRA) {
175 indexBits = 0;
176 redBits = CHAN_BITS;
177 greenBits = CHAN_BITS;
178 blueBits = CHAN_BITS;
179 alphaBits = CHAN_BITS;
180 rind = 2;
181 gind = 1;
182 bind = 0;
183 aind = 3;
184 if (little_endian) {
185 ashift = 0;
186 rshift = 8;
187 gshift = 16;
188 bshift = 24;
189 }
190 else {
191 bshift = 24;
192 gshift = 16;
193 rshift = 8;
194 ashift = 0;
195 }
196 rgbmode = GL_TRUE;
197 }
198 else if (format==OSMESA_ARGB) {
199 indexBits = 0;
200 redBits = CHAN_BITS;
201 greenBits = CHAN_BITS;
202 blueBits = CHAN_BITS;
203 alphaBits = CHAN_BITS;
204 rind = 1;
205 gind = 2;
206 bind = 3;
207 aind = 0;
208 if (little_endian) {
209 bshift = 0;
210 gshift = 8;
211 rshift = 16;
212 ashift = 24;
213 }
214 else {
215 ashift = 24;
216 rshift = 16;
217 gshift = 8;
218 bshift = 0;
219 }
220 rgbmode = GL_TRUE;
221 }
222 else if (format==OSMESA_RGB) {
223 indexBits = 0;
224 redBits = CHAN_BITS;
225 greenBits = CHAN_BITS;
226 blueBits = CHAN_BITS;
227 alphaBits = 0;
228 bshift = 0;
229 gshift = 8;
230 rshift = 16;
231 ashift = 24;
232 rind = 0;
233 gind = 1;
234 bind = 2;
235 rgbmode = GL_TRUE;
236 swalpha = GL_TRUE;
237 }
238 else if (format==OSMESA_BGR) {
239 indexBits = 0;
240 redBits = CHAN_BITS;
241 greenBits = CHAN_BITS;
242 blueBits = CHAN_BITS;
243 alphaBits = 0;
244 bshift = 0;
245 gshift = 8;
246 rshift = 16;
247 ashift = 24;
248 rind = 2;
249 gind = 1;
250 bind = 0;
251 rgbmode = GL_TRUE;
252 swalpha = GL_TRUE;
253 }
254 else if (format==OSMESA_RGB_565) {
255 indexBits = 0;
256 redBits = 5;
257 greenBits = 6;
258 blueBits = 5;
259 alphaBits = 0;
260 rshift = 11;
261 gshift = 5;
262 bshift = 0;
263 ashift = 0;
264 rind = 0; /* not used */
265 gind = 0;
266 bind = 0;
267 rgbmode = GL_TRUE;
268 swalpha = GL_FALSE;
269 }
270 else {
271 return NULL;
272 }
273
274
275 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
276 if (osmesa) {
277 osmesa->gl_visual = _mesa_create_visual( rgbmode,
278 GL_FALSE, /* double buffer */
279 GL_FALSE, /* stereo */
280 redBits,
281 greenBits,
282 blueBits,
283 alphaBits,
284 indexBits,
285 depthBits,
286 stencilBits,
287 accumBits,
288 accumBits,
289 accumBits,
290 alphaBits ? accumBits : 0,
291 1 /* num samples */
292 );
293 if (!osmesa->gl_visual) {
294 FREE(osmesa);
295 return NULL;
296 }
297
298 if (!_mesa_initialize_context(&osmesa->gl_ctx,
299 osmesa->gl_visual,
300 sharelist ? &sharelist->gl_ctx
301 : (GLcontext *) NULL,
302 (void *) osmesa, GL_TRUE )) {
303 _mesa_destroy_visual( osmesa->gl_visual );
304 FREE(osmesa);
305 return NULL;
306 }
307
308 _mesa_enable_sw_extensions(&(osmesa->gl_ctx));
309
310 osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
311 osmesa->gl_visual->depthBits > 0,
312 osmesa->gl_visual->stencilBits > 0,
313 osmesa->gl_visual->accumRedBits > 0,
314 swalpha );
315
316 if (!osmesa->gl_buffer) {
317 _mesa_destroy_visual( osmesa->gl_visual );
318 _mesa_free_context_data( &osmesa->gl_ctx );
319 FREE(osmesa);
320 return NULL;
321 }
322 osmesa->format = format;
323 osmesa->buffer = NULL;
324 osmesa->width = 0;
325 osmesa->height = 0;
326 osmesa->userRowLength = 0;
327 osmesa->rowlength = 0;
328 osmesa->yup = GL_TRUE;
329 osmesa->rshift = rshift;
330 osmesa->gshift = gshift;
331 osmesa->bshift = bshift;
332 osmesa->ashift = ashift;
333 osmesa->rInd = rind;
334 osmesa->gInd = gind;
335 osmesa->bInd = bind;
336 osmesa->aInd = aind;
337
338
339 /* Initialize the software rasterizer and helper modules.
340 */
341 {
342 GLcontext *ctx = &osmesa->gl_ctx;
343
344 _swrast_CreateContext( ctx );
345 _ac_CreateContext( ctx );
346 _tnl_CreateContext( ctx );
347 _swsetup_CreateContext( ctx );
348
349 osmesa_register_swrast_functions( ctx );
350 }
351 }
352 return osmesa;
353 }
354
355
356
357
358 /*
359 * Destroy an Off-Screen Mesa rendering context.
360 *
361 * Input: ctx - the context to destroy
362 */
363 void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
364 {
365 if (ctx) {
366 _swsetup_DestroyContext( &ctx->gl_ctx );
367 _tnl_DestroyContext( &ctx->gl_ctx );
368 _ac_DestroyContext( &ctx->gl_ctx );
369 _swrast_DestroyContext( &ctx->gl_ctx );
370
371 _mesa_destroy_visual( ctx->gl_visual );
372 _mesa_destroy_framebuffer( ctx->gl_buffer );
373 _mesa_free_context_data( &ctx->gl_ctx );
374 FREE( ctx );
375 }
376 }
377
378
379
380 /*
381 * Recompute the values of the context's rowaddr array.
382 */
383 static void compute_row_addresses( OSMesaContext ctx )
384 {
385 GLint bytesPerPixel, bytesPerRow, i;
386 GLubyte *origin = (GLubyte *) ctx->buffer;
387
388 if (ctx->format == OSMESA_COLOR_INDEX) {
389 /* CI mode */
390 bytesPerPixel = 1 * sizeof(GLchan);
391 }
392 else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
393 /* RGB mode */
394 bytesPerPixel = 3 * sizeof(GLchan);
395 }
396 else if (ctx->format == OSMESA_RGB_565) {
397 /* 5/6/5 RGB pixel in 16 bits */
398 bytesPerPixel = 2;
399 }
400 else {
401 /* RGBA mode */
402 bytesPerPixel = 4 * sizeof(GLchan);
403 }
404
405 bytesPerRow = ctx->rowlength * bytesPerPixel;
406
407 if (ctx->yup) {
408 /* Y=0 is bottom line of window */
409 for (i = 0; i < MAX_HEIGHT; i++) {
410 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
411 }
412 }
413 else {
414 /* Y=0 is top line of window */
415 for (i = 0; i < MAX_HEIGHT; i++) {
416 GLint j = ctx->height - i - 1;
417 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
418 }
419 }
420 }
421
422
423 /*
424 * Bind an OSMesaContext to an image buffer. The image buffer is just a
425 * block of memory which the client provides. Its size must be at least
426 * as large as width*height*sizeof(type). Its address should be a multiple
427 * of 4 if using RGBA mode.
428 *
429 * Image data is stored in the order of glDrawPixels: row-major order
430 * with the lower-left image pixel stored in the first array position
431 * (ie. bottom-to-top).
432 *
433 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
434 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
435 * value. If the context is in color indexed mode, each pixel will be
436 * stored as a 1-byte value.
437 *
438 * If the context's viewport hasn't been initialized yet, it will now be
439 * initialized to (0,0,width,height).
440 *
441 * Input: ctx - the rendering context
442 * buffer - the image buffer memory
443 * type - data type for pixel components, only GL_UNSIGNED_BYTE
444 * and GL_UNSIGNED_SHORT_5_6_5 supported now.
445 * width, height - size of image buffer in pixels, at least 1
446 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
447 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
448 * width>internal limit or height>internal limit.
449 */
450 GLboolean GLAPIENTRY
451 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
452 GLsizei width, GLsizei height )
453 {
454 if (!ctx || !buffer ||
455 width < 1 || height < 1 ||
456 width > MAX_WIDTH || height > MAX_HEIGHT) {
457 return GL_FALSE;
458 }
459
460 if (ctx->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
461 return GL_FALSE;
462 }
463 else if (type != CHAN_TYPE) {
464 return GL_FALSE;
465 }
466
467 osmesa_update_state( &ctx->gl_ctx, 0 );
468 _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
469
470 ctx->buffer = buffer;
471 ctx->width = width;
472 ctx->height = height;
473 if (ctx->userRowLength)
474 ctx->rowlength = ctx->userRowLength;
475 else
476 ctx->rowlength = width;
477
478 compute_row_addresses( ctx );
479
480 /* init viewport */
481 if (ctx->gl_ctx.Viewport.Width==0) {
482 /* initialize viewport and scissor box to buffer size */
483 _mesa_Viewport( 0, 0, width, height );
484 ctx->gl_ctx.Scissor.Width = width;
485 ctx->gl_ctx.Scissor.Height = height;
486 }
487
488 return GL_TRUE;
489 }
490
491
492
493 OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
494 {
495 GLcontext *ctx = _mesa_get_current_context();
496 if (ctx)
497 return (OSMesaContext) ctx;
498 else
499 return NULL;
500 }
501
502
503
504 void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
505 {
506 OSMesaContext ctx = OSMesaGetCurrentContext();
507
508 switch (pname) {
509 case OSMESA_ROW_LENGTH:
510 if (value<0) {
511 _mesa_error( &ctx->gl_ctx, GL_INVALID_VALUE,
512 "OSMesaPixelStore(value)" );
513 return;
514 }
515 ctx->userRowLength = value;
516 ctx->rowlength = value;
517 break;
518 case OSMESA_Y_UP:
519 ctx->yup = value ? GL_TRUE : GL_FALSE;
520 break;
521 default:
522 _mesa_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
523 return;
524 }
525
526 compute_row_addresses( ctx );
527 }
528
529
530 void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
531 {
532 OSMesaContext ctx = OSMesaGetCurrentContext();
533
534 switch (pname) {
535 case OSMESA_WIDTH:
536 *value = ctx->width;
537 return;
538 case OSMESA_HEIGHT:
539 *value = ctx->height;
540 return;
541 case OSMESA_FORMAT:
542 *value = ctx->format;
543 return;
544 case OSMESA_TYPE:
545 *value = CHAN_TYPE;
546 return;
547 case OSMESA_ROW_LENGTH:
548 *value = ctx->rowlength;
549 return;
550 case OSMESA_Y_UP:
551 *value = ctx->yup;
552 return;
553 default:
554 _mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
555 return;
556 }
557 }
558
559 /*
560 * Return the depth buffer associated with an OSMesa context.
561 * Input: c - the OSMesa context
562 * Output: width, height - size of buffer in pixels
563 * bytesPerValue - bytes per depth value (2 or 4)
564 * buffer - pointer to depth buffer values
565 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
566 */
567 GLboolean GLAPIENTRY
568 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
569 GLint *bytesPerValue, void **buffer )
570 {
571 if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
572 *width = 0;
573 *height = 0;
574 *bytesPerValue = 0;
575 *buffer = 0;
576 return GL_FALSE;
577 }
578 else {
579 *width = c->gl_buffer->Width;
580 *height = c->gl_buffer->Height;
581 if (c->gl_visual->depthBits <= 16)
582 *bytesPerValue = sizeof(GLushort);
583 else
584 *bytesPerValue = sizeof(GLuint);
585 *buffer = c->gl_buffer->DepthBuffer;
586 return GL_TRUE;
587 }
588 }
589
590 /*
591 * Return the color buffer associated with an OSMesa context.
592 * Input: c - the OSMesa context
593 * Output: width, height - size of buffer in pixels
594 * format - the pixel format (OSMESA_FORMAT)
595 * buffer - pointer to color buffer values
596 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
597 */
598 GLboolean GLAPIENTRY
599 OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
600 GLint *height, GLint *format, void **buffer )
601 {
602 if (!c->buffer) {
603 *width = 0;
604 *height = 0;
605 *format = 0;
606 *buffer = 0;
607 return GL_FALSE;
608 }
609 else {
610 *width = c->width;
611 *height = c->height;
612 *format = c->format;
613 *buffer = c->buffer;
614 return GL_TRUE;
615 }
616 }
617
618 /**********************************************************************/
619 /*** Device Driver Functions ***/
620 /**********************************************************************/
621
622
623 /*
624 * Useful macros:
625 */
626
627 #define PACK_RGBA(DST, R, G, B, A) \
628 do { \
629 (DST)[osmesa->rInd] = R; \
630 (DST)[osmesa->gInd] = G; \
631 (DST)[osmesa->bInd] = B; \
632 (DST)[osmesa->aInd] = A; \
633 } while (0)
634
635 #define PACK_RGB(DST, R, G, B) \
636 do { \
637 (DST)[0] = R; \
638 (DST)[1] = G; \
639 (DST)[2] = B; \
640 } while (0)
641
642 #define PACK_BGR(DST, R, G, B) \
643 do { \
644 (DST)[0] = B; \
645 (DST)[1] = G; \
646 (DST)[2] = R; \
647 } while (0)
648
649 #define PACK_RGB_565(DST, R, G, B) \
650 do { \
651 (DST) = (((R) << 8) & 0xf800) | (((G) << 3) & 0x7e0) | ((B) >> 3);\
652 } while (0)
653
654
655 #define UNPACK_RED(P) ( (P)[osmesa->rInd] )
656 #define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
657 #define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
658 #define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
659
660
661 #define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
662 #define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
663 #define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
664 #define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
665
666
667
668 static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
669 {
670 (void) ctx;
671 if (mode==GL_FRONT_LEFT) {
672 return GL_TRUE;
673 }
674 else {
675 return GL_FALSE;
676 }
677 }
678
679
680 static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
681 {
682 /* separate read buffer not supported */
683 ASSERT(buffer == ctx->DrawBuffer);
684 ASSERT(mode == GL_FRONT_LEFT);
685 }
686
687
688 static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
689 GLint x, GLint y, GLint width, GLint height )
690 {
691 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
692 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
693
694 /* sanity check - we only have a front-left buffer */
695 ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
696 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
697 if (mask & DD_FRONT_LEFT_BIT) {
698 if (osmesa->format == OSMESA_COLOR_INDEX) {
699 if (all) {
700 /* Clear whole CI buffer */
701 #if CHAN_TYPE == GL_UNSIGNED_BYTE
702 MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
703 osmesa->rowlength * osmesa->height);
704 #else
705 const GLint n = osmesa->rowlength * osmesa->height;
706 GLchan *buffer = (GLchan *) osmesa->buffer;
707 GLint i;
708 for (i = 0; i < n; i ++) {
709 buffer[i] = ctx->Color.ClearIndex;
710 }
711 #endif
712 }
713 else {
714 /* Clear part of CI buffer */
715 const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
716 GLint i, j;
717 for (i = 0; i < height; i++) {
718 GLchan *ptr1 = PIXELADDR1(x, (y + i));
719 for (j = 0; j < width; j++) {
720 *ptr1++ = clearIndex;
721 }
722 }
723 }
724 }
725 else if (osmesa->format == OSMESA_RGB) {
726 const GLchan r = ctx->Color.ClearColor[0];
727 const GLchan g = ctx->Color.ClearColor[1];
728 const GLchan b = ctx->Color.ClearColor[2];
729 if (all) {
730 /* Clear whole RGB buffer */
731 GLuint n = osmesa->rowlength * osmesa->height;
732 GLchan *ptr3 = (GLchan *) osmesa->buffer;
733 GLuint i;
734 for (i = 0; i < n; i++) {
735 PACK_RGB(ptr3, r, g, b);
736 ptr3 += 3;
737 }
738 }
739 else {
740 /* Clear part of RGB buffer */
741 GLint i, j;
742 for (i = 0; i < height; i++) {
743 GLchan *ptr3 = PIXELADDR3(x, (y + i));
744 for (j = 0; j < width; j++) {
745 PACK_RGB(ptr3, r, g, b);
746 ptr3 += 3;
747 }
748 }
749 }
750 }
751 else if (osmesa->format == OSMESA_BGR) {
752 const GLchan r = ctx->Color.ClearColor[0];
753 const GLchan g = ctx->Color.ClearColor[1];
754 const GLchan b = ctx->Color.ClearColor[2];
755 if (all) {
756 /* Clear whole RGB buffer */
757 const GLint n = osmesa->rowlength * osmesa->height;
758 GLchan *ptr3 = (GLchan *) osmesa->buffer;
759 GLint i;
760 for (i = 0; i < n; i++) {
761 PACK_BGR(ptr3, r, g, b);
762 ptr3 += 3;
763 }
764 }
765 else {
766 /* Clear part of RGB buffer */
767 GLint i, j;
768 for (i = 0; i < height; i++) {
769 GLchan *ptr3 = PIXELADDR3(x, (y + i));
770 for (j = 0; j < width; j++) {
771 PACK_BGR(ptr3, r, g, b);
772 ptr3 += 3;
773 }
774 }
775 }
776 }
777 else if (osmesa->format == OSMESA_RGB_565) {
778 const GLchan r = ctx->Color.ClearColor[0];
779 const GLchan g = ctx->Color.ClearColor[1];
780 const GLchan b = ctx->Color.ClearColor[2];
781 GLushort clearPixel;
782 PACK_RGB_565(clearPixel, r, g, b);
783 if (all) {
784 /* Clear whole RGB buffer */
785 const GLint n = osmesa->rowlength * osmesa->height;
786 GLushort *ptr2 = (GLushort *) osmesa->buffer;
787 GLuint i;
788 for (i = 0; i < n; i++) {
789 *ptr2 = clearPixel;
790 ptr2++;
791 }
792 }
793 else {
794 /* clear scissored region */
795 GLint i, j;
796 for (i = 0; i < height; i++) {
797 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, (y + i));
798 for (j = 0; j < width; j++) {
799 *ptr2 = clearPixel;
800 ptr2++;
801 }
802 }
803 }
804 }
805 else {
806 #if CHAN_TYPE == GL_UNSIGNED_BYTE
807 /* 4-byte pixel value */
808 GLuint clearPixel;
809 GLchan *clr = (GLchan *) &clearPixel;
810 clr[osmesa->rInd] = ctx->Color.ClearColor[0];
811 clr[osmesa->gInd] = ctx->Color.ClearColor[1];
812 clr[osmesa->bInd] = ctx->Color.ClearColor[2];
813 clr[osmesa->aInd] = ctx->Color.ClearColor[3];
814 if (all) {
815 /* Clear whole RGBA buffer */
816 const GLuint n = osmesa->rowlength * osmesa->height;
817 GLuint *ptr4 = (GLuint *) osmesa->buffer;
818 GLuint i;
819 if (clearPixel) {
820 for (i = 0; i < n; i++) {
821 *ptr4++ = clearPixel;
822 }
823 }
824 else {
825 BZERO(ptr4, n * sizeof(GLuint));
826 }
827 }
828 else {
829 /* Clear part of RGBA buffer */
830 GLint i, j;
831 for (i = 0; i < height; i++) {
832 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
833 for (j = 0; j < width; j++) {
834 *ptr4++ = clearPixel;
835 }
836 }
837 }
838 #else
839 const GLchan r = ctx->Color.ClearColor[0];
840 const GLchan g = ctx->Color.ClearColor[1];
841 const GLchan b = ctx->Color.ClearColor[2];
842 const GLchan a = ctx->Color.ClearColor[3];
843 if (all) {
844 /* Clear whole RGBA buffer */
845 const GLuint n = osmesa->rowlength * osmesa->height;
846 GLchan *p = (GLchan *) osmesa->buffer;
847 GLuint i;
848 for (i = 0; i < n; i++) {
849 PACK_RGBA(p, r, g, b, a);
850 p += 4;
851 }
852 }
853 else {
854 /* Clear part of RGBA buffer */
855 GLint i, j;
856 for (i = 0; i < height; i++) {
857 GLchan *p = PIXELADDR4(x, (y + i));
858 for (j = 0; j < width; j++) {
859 PACK_RGBA(p, r, g, b, a);
860 p += 4;
861 }
862 }
863 }
864
865 #endif
866 }
867 mask &= ~DD_FRONT_LEFT_BIT;
868 }
869 }
870
871 if (mask)
872 _swrast_Clear( ctx, mask, all, x, y, width, height );
873 }
874
875
876
877 static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
878 {
879 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
880 *width = osmesa->width;
881 *height = osmesa->height;
882 }
883
884
885 /**********************************************************************/
886 /***** Read/write spans/arrays of RGBA pixels *****/
887 /**********************************************************************/
888
889 /* Write RGBA pixels to an RGBA (or permuted) buffer. */
890 static void
891 write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
892 CONST GLchan rgba[][4], const GLubyte mask[] )
893 {
894 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
895 GLchan *p = PIXELADDR4(x, y);
896 GLuint i;
897 if (mask) {
898 for (i = 0; i < n; i++, p += 4) {
899 if (mask[i]) {
900 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
901 rgba[i][BCOMP], rgba[i][ACOMP]);
902 }
903 }
904 }
905 else {
906 for (i = 0; i < n; i++, p += 4) {
907 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
908 rgba[i][BCOMP], rgba[i][ACOMP]);
909 }
910 }
911 }
912
913
914 /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
915 static void
916 write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
917 CONST GLchan rgba[][4], const GLubyte mask[] )
918 {
919 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
920 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
921 const GLuint *rgba4 = (const GLuint *) rgba;
922 GLuint i;
923 ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
924 if (mask) {
925 for (i = 0; i < n; i++) {
926 if (mask[i]) {
927 ptr4[i] = rgba4[i];
928 }
929 }
930 }
931 else {
932 MEMCPY( ptr4, rgba4, n * 4 );
933 }
934 }
935
936
937 /* Write RGB pixels to an RGBA (or permuted) buffer. */
938 static void
939 write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
940 CONST GLchan rgb[][3], const GLubyte mask[] )
941 {
942 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
943 GLchan *p = PIXELADDR4(x, y);
944 GLuint i;
945 if (mask) {
946 for (i = 0; i < n; i++, p+=4) {
947 if (mask[i]) {
948 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
949 }
950 }
951 }
952 else {
953 for (i = 0; i < n; i++, p+=4) {
954 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
955 }
956 }
957 }
958
959
960
961 static void
962 write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
963 const GLchan color[4], const GLubyte mask[] )
964 {
965 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
966 GLchan *p = PIXELADDR4(x, y);
967 GLuint i;
968 for (i = 0; i < n; i++, p += 4) {
969 if (mask[i]) {
970 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
971 }
972 }
973 }
974
975
976
977 static void
978 write_rgba_pixels( const GLcontext *ctx, GLuint n,
979 const GLint x[], const GLint y[],
980 CONST GLchan rgba[][4], const GLubyte mask[] )
981 {
982 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
983 GLuint i;
984 for (i = 0; i < n; i++) {
985 if (mask[i]) {
986 GLchan *p = PIXELADDR4(x[i], y[i]);
987 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
988 rgba[i][BCOMP], rgba[i][ACOMP]);
989 }
990 }
991 }
992
993
994
995 static void
996 write_monocolor_pixels( const GLcontext *ctx, GLuint n,
997 const GLint x[], const GLint y[],
998 const GLchan color[4], const GLubyte mask[] )
999 {
1000 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1001 GLuint i;
1002 for (i = 0; i < n; i++) {
1003 if (mask[i]) {
1004 GLchan *p = PIXELADDR4(x[i], y[i]);
1005 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
1006 }
1007 }
1008 }
1009
1010
1011 static void
1012 read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1013 GLchan rgba[][4] )
1014 {
1015 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1016 GLuint i;
1017 GLchan *p = PIXELADDR4(x, y);
1018 for (i = 0; i < n; i++, p += 4) {
1019 rgba[i][RCOMP] = UNPACK_RED(p);
1020 rgba[i][GCOMP] = UNPACK_GREEN(p);
1021 rgba[i][BCOMP] = UNPACK_BLUE(p);
1022 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1023 }
1024 }
1025
1026
1027 /* Read RGBA pixels from an RGBA buffer */
1028 static void
1029 read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1030 GLchan rgba[][4] )
1031 {
1032 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1033 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
1034 MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
1035 }
1036
1037
1038 static void
1039 read_rgba_pixels( const GLcontext *ctx,
1040 GLuint n, const GLint x[], const GLint y[],
1041 GLchan rgba[][4], const GLubyte mask[] )
1042 {
1043 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1044 GLuint i;
1045 for (i = 0; i < n; i++) {
1046 if (mask[i]) {
1047 const GLchan *p = PIXELADDR4(x[i], y[i]);
1048 rgba[i][RCOMP] = UNPACK_RED(p);
1049 rgba[i][GCOMP] = UNPACK_GREEN(p);
1050 rgba[i][BCOMP] = UNPACK_BLUE(p);
1051 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1052 }
1053 }
1054 }
1055
1056 /**********************************************************************/
1057 /***** 3 byte RGB pixel support funcs *****/
1058 /**********************************************************************/
1059
1060 /* Write RGBA pixels to an RGB buffer. */
1061 static void
1062 write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1063 CONST GLchan rgba[][4], const GLubyte mask[] )
1064 {
1065 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1066 GLchan *p = PIXELADDR3(x, y);
1067 GLuint i;
1068 if (mask) {
1069 for (i = 0; i < n; i++, p += 3) {
1070 if (mask[i]) {
1071 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1072 }
1073 }
1074 }
1075 else {
1076 for (i = 0; i < n; i++, p += 3) {
1077 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1078 }
1079 }
1080 }
1081
1082 /* Write RGBA pixels to an BGR buffer. */
1083 static void
1084 write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1085 CONST GLchan rgba[][4], const GLubyte mask[] )
1086 {
1087 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1088 GLchan *p = PIXELADDR3(x, y);
1089 GLuint i;
1090 if (mask) {
1091 for (i = 0; i < n; i++, p += 3) {
1092 if (mask[i]) {
1093 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1094 }
1095 }
1096 }
1097 else {
1098 for (i = 0; i < n; i++, p += 3) {
1099 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1100 }
1101 }
1102 }
1103
1104 /* Write RGB pixels to an RGB buffer. */
1105 static void
1106 write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1107 CONST GLchan rgb[][3], const GLubyte mask[] )
1108 {
1109 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1110 GLchan *p = PIXELADDR3(x, y);
1111 GLuint i;
1112 if (mask) {
1113 for (i = 0; i < n; i++, p += 3) {
1114 if (mask[i]) {
1115 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1116 }
1117 }
1118 }
1119 else {
1120 for (i = 0; i < n; i++, p += 3) {
1121 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1122 }
1123 }
1124 }
1125
1126 /* Write RGB pixels to an BGR buffer. */
1127 static void
1128 write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1129 CONST GLchan rgb[][3], const GLubyte mask[] )
1130 {
1131 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1132 GLchan *p = PIXELADDR3(x, y);
1133 GLuint i;
1134 if (mask) {
1135 for (i = 0; i < n; i++, p += 3) {
1136 if (mask[i]) {
1137 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1138 }
1139 }
1140 }
1141 else {
1142 for (i = 0; i < n; i++, p += 3) {
1143 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1144 }
1145 }
1146 }
1147
1148
1149 static void
1150 write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1151 const GLchan color[4], const GLubyte mask[] )
1152 {
1153 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1154 GLchan *p = PIXELADDR3(x, y);
1155 GLuint i;
1156 for (i = 0; i < n; i++, p += 3) {
1157 if (mask[i]) {
1158 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1159 }
1160 }
1161 }
1162
1163 static void
1164 write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1165 const GLchan color[4], const GLubyte mask[] )
1166 {
1167 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1168 GLchan *p = PIXELADDR3(x, y);
1169 GLuint i;
1170 for (i = 0; i < n; i++, p += 3) {
1171 if (mask[i]) {
1172 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1173 }
1174 }
1175 }
1176
1177 static void
1178 write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
1179 const GLint x[], const GLint y[],
1180 CONST GLchan rgba[][4], const GLubyte mask[] )
1181 {
1182 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1183 GLuint i;
1184 for (i = 0; i < n; i++) {
1185 if (mask[i]) {
1186 GLchan *p = PIXELADDR3(x[i], y[i]);
1187 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1188 }
1189 }
1190 }
1191
1192 static void
1193 write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
1194 const GLint x[], const GLint y[],
1195 CONST GLchan rgba[][4], const GLubyte mask[] )
1196 {
1197 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1198 GLuint i;
1199 for (i = 0; i < n; i++) {
1200 if (mask[i]) {
1201 GLchan *p = PIXELADDR3(x[i], y[i]);
1202 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1203 }
1204 }
1205 }
1206
1207 static void
1208 write_monocolor_pixels_RGB( const GLcontext *ctx,
1209 GLuint n, const GLint x[], const GLint y[],
1210 const GLchan color[4], const GLubyte mask[] )
1211 {
1212 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1213 GLuint i;
1214 for (i = 0; i < n; i++) {
1215 if (mask[i]) {
1216 GLchan *p = PIXELADDR3(x[i], y[i]);
1217 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1218 }
1219 }
1220 }
1221
1222 static void
1223 write_monocolor_pixels_BGR( const GLcontext *ctx,
1224 GLuint n, const GLint x[], const GLint y[],
1225 const GLchan color[4], const GLubyte mask[] )
1226 {
1227 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1228 GLuint i;
1229 for (i = 0; i < n; i++) {
1230 if (mask[i]) {
1231 GLchan *p = PIXELADDR3(x[i], y[i]);
1232 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1233 }
1234 }
1235 }
1236
1237 static void
1238 read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1239 GLchan rgba[][4] )
1240 {
1241 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1242 GLuint i;
1243 const GLchan *p = PIXELADDR3(x, y);
1244 for (i = 0; i < n; i++, p += 3) {
1245 rgba[i][RCOMP] = UNPACK_RED(p);
1246 rgba[i][GCOMP] = UNPACK_GREEN(p);
1247 rgba[i][BCOMP] = UNPACK_BLUE(p);
1248 rgba[i][ACOMP] = CHAN_MAX;
1249 }
1250 }
1251
1252 static void
1253 read_rgba_pixels3( const GLcontext *ctx,
1254 GLuint n, const GLint x[], const GLint y[],
1255 GLchan rgba[][4], const GLubyte mask[] )
1256 {
1257 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1258 GLuint i;
1259 for (i = 0; i < n; i++) {
1260 if (mask[i]) {
1261 const GLchan *p = PIXELADDR3(x[i], y[i]);
1262 rgba[i][RCOMP] = UNPACK_RED(p);
1263 rgba[i][GCOMP] = UNPACK_GREEN(p);
1264 rgba[i][BCOMP] = UNPACK_BLUE(p);
1265 rgba[i][ACOMP] = CHAN_MAX;
1266 }
1267 }
1268 }
1269
1270
1271 /**********************************************************************/
1272 /***** 2 byte RGB pixel support funcs *****/
1273 /**********************************************************************/
1274
1275 /* Write RGBA pixels to an RGB_565 buffer. */
1276 static void
1277 write_rgba_span2( const GLcontext *ctx,
1278 GLuint n, GLint x, GLint y,
1279 CONST GLubyte rgba[][4], const GLubyte mask[] )
1280 {
1281 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1282 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1283 GLuint i;
1284 if (mask) {
1285 for (i = 0; i < n; i++, ptr2++) {
1286 if (mask[i]) {
1287 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1288 }
1289 }
1290 }
1291 else {
1292 for (i = 0; i < n; i++, ptr2++) {
1293 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1294 }
1295 }
1296 }
1297
1298
1299 /* Write RGB pixels to an RGB_565 buffer. */
1300 static void
1301 write_rgb_span2( const GLcontext *ctx,
1302 GLuint n, GLint x, GLint y,
1303 CONST GLubyte rgb[][3], const GLubyte mask[] )
1304 {
1305 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1306 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1307 GLuint i;
1308 if (mask) {
1309 for (i = 0; i < n; i++, ptr2++) {
1310 if (mask[i]) {
1311 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1312 }
1313 }
1314 }
1315 else {
1316 for (i = 0; i < n; i++, ptr2++) {
1317 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1318 }
1319 }
1320 }
1321
1322
1323 static void
1324 write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1325 const GLchan color[4], const GLubyte mask[] )
1326 {
1327 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1328 GLushort pixel;
1329 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1330 GLuint i;
1331 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1332 for (i = 0; i < n; i++, ptr2++) {
1333 if (mask[i]) {
1334 *ptr2 = pixel;
1335 }
1336 }
1337 }
1338
1339
1340 static void
1341 write_rgba_pixels2( const GLcontext *ctx,
1342 GLuint n, const GLint x[], const GLint y[],
1343 CONST GLubyte rgba[][4], const GLubyte mask[] )
1344 {
1345 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1346 GLuint i;
1347 for (i = 0; i < n; i++) {
1348 if (mask[i]) {
1349 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1350 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1351 }
1352 }
1353 }
1354
1355 static void
1356 write_monocolor_pixels2( const GLcontext *ctx,
1357 GLuint n, const GLint x[], const GLint y[],
1358 const GLchan color[4], const GLubyte mask[] )
1359 {
1360 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1361 GLuint i;
1362 GLushort pixel;
1363 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1364 for (i = 0; i < n; i++) {
1365 if (mask[i]) {
1366 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1367 *ptr2 = pixel;
1368 }
1369 }
1370 }
1371
1372 static void
1373 read_rgba_span2( const GLcontext *ctx,
1374 GLuint n, GLint x, GLint y,
1375 GLubyte rgba[][4] )
1376 {
1377 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1378 GLuint i;
1379 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x, y);
1380 for (i = 0; i < n; i++, ptr2++) {
1381 /* This should be fixed to get the low bits right */
1382 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFe;
1383 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFc;
1384 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFe;
1385 rgba[i][ACOMP] = 0;
1386 }
1387 }
1388
1389 static void
1390 read_rgba_pixels2( const GLcontext *ctx,
1391 GLuint n, const GLint x[], const GLint y[],
1392 GLubyte rgba[][4], const GLubyte mask[] )
1393 {
1394 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1395 GLuint i;
1396 for (i = 0; i < n; i++) {
1397 if (mask[i]) {
1398 /* This should be fixed to get the low bits right */
1399 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x[i],y[i]);
1400 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFE;
1401 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFC;
1402 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFE;
1403 rgba[i][ACOMP] = 0;
1404 }
1405 }
1406 }
1407
1408
1409
1410 /**********************************************************************/
1411 /***** Read/write spans/arrays of CI pixels *****/
1412 /**********************************************************************/
1413
1414 /* Write 32-bit color index to buffer */
1415 static void
1416 write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1417 const GLuint index[], const GLubyte mask[] )
1418 {
1419 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1420 GLchan *ptr1 = PIXELADDR1(x, y);
1421 GLuint i;
1422 if (mask) {
1423 for (i=0;i<n;i++,ptr1++) {
1424 if (mask[i]) {
1425 *ptr1 = (GLchan) index[i];
1426 }
1427 }
1428 }
1429 else {
1430 for (i=0;i<n;i++,ptr1++) {
1431 *ptr1 = (GLchan) index[i];
1432 }
1433 }
1434 }
1435
1436
1437 /* Write 8-bit color index to buffer */
1438 static void
1439 write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1440 const GLubyte index[], const GLubyte mask[] )
1441 {
1442 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1443 GLchan *ptr1 = PIXELADDR1(x, y);
1444 GLuint i;
1445 if (mask) {
1446 for (i=0;i<n;i++,ptr1++) {
1447 if (mask[i]) {
1448 *ptr1 = (GLchan) index[i];
1449 }
1450 }
1451 }
1452 else {
1453 MEMCPY(ptr1, index, n * sizeof(GLchan));
1454 }
1455 }
1456
1457
1458 static void
1459 write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1460 GLuint colorIndex, const GLubyte mask[] )
1461 {
1462 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1463 GLchan *ptr1 = PIXELADDR1(x, y);
1464 GLuint i;
1465 for (i=0;i<n;i++,ptr1++) {
1466 if (mask[i]) {
1467 *ptr1 = (GLchan) colorIndex;
1468 }
1469 }
1470 }
1471
1472
1473 static void
1474 write_index_pixels( const GLcontext *ctx,
1475 GLuint n, const GLint x[], const GLint y[],
1476 const GLuint index[], const GLubyte mask[] )
1477 {
1478 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1479 GLuint i;
1480 for (i=0;i<n;i++) {
1481 if (mask[i]) {
1482 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1483 *ptr1 = (GLchan) index[i];
1484 }
1485 }
1486 }
1487
1488
1489 static void
1490 write_monoindex_pixels( const GLcontext *ctx,
1491 GLuint n, const GLint x[], const GLint y[],
1492 GLuint colorIndex, const GLubyte mask[] )
1493 {
1494 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1495 GLuint i;
1496 for (i=0;i<n;i++) {
1497 if (mask[i]) {
1498 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1499 *ptr1 = (GLchan) colorIndex;
1500 }
1501 }
1502 }
1503
1504
1505 static void
1506 read_index_span( const GLcontext *ctx,
1507 GLuint n, GLint x, GLint y, GLuint index[] )
1508 {
1509 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1510 GLuint i;
1511 const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
1512 for (i=0;i<n;i++,ptr1++) {
1513 index[i] = (GLuint) *ptr1;
1514 }
1515 }
1516
1517
1518 static void
1519 read_index_pixels( const GLcontext *ctx,
1520 GLuint n, const GLint x[], const GLint y[],
1521 GLuint index[], const GLubyte mask[] )
1522 {
1523 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1524 GLuint i;
1525 for (i=0;i<n;i++) {
1526 if (mask[i] ) {
1527 const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1528 index[i] = (GLuint) *ptr1;
1529 }
1530 }
1531 }
1532
1533
1534
1535 /**********************************************************************/
1536 /***** Optimized line rendering *****/
1537 /**********************************************************************/
1538
1539
1540 /*
1541 * Draw a flat-shaded, RGB line into an osmesa buffer.
1542 */
1543 static void
1544 flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
1545 {
1546 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1547 const GLchan *color = vert0->color;
1548
1549 #define INTERP_XY 1
1550 #define CLIP_HACK 1
1551 #define PLOT(X, Y) \
1552 do { \
1553 GLchan *p = PIXELADDR4(X, Y); \
1554 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
1555 } while (0)
1556
1557 #ifdef WIN32
1558 #include "..\swrast\s_linetemp.h"
1559 #else
1560 #include "swrast/s_linetemp.h"
1561 #endif
1562 }
1563
1564
1565 /*
1566 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
1567 */
1568 static void
1569 flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
1570 {
1571 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1572 const GLchan *color = vert0->color;
1573
1574 #define INTERP_XY 1
1575 #define INTERP_Z 1
1576 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1577 #define CLIP_HACK 1
1578 #define PLOT(X, Y) \
1579 do { \
1580 if (Z < *zPtr) { \
1581 GLchan *p = PIXELADDR4(X, Y); \
1582 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
1583 color[BCOMP], color[ACOMP]); \
1584 *zPtr = Z; \
1585 } \
1586 } while (0)
1587
1588
1589 #ifdef WIN32
1590 #include "..\swrast\s_linetemp.h"
1591 #else
1592 #include "swrast/s_linetemp.h"
1593 #endif
1594 }
1595
1596
1597 /*
1598 * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
1599 * XXX update for GLchan
1600 */
1601 static void
1602 flat_blend_rgba_line( GLcontext *ctx,
1603 const SWvertex *vert0, const SWvertex *vert1 )
1604 {
1605 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1606 const GLint rshift = osmesa->rshift;
1607 const GLint gshift = osmesa->gshift;
1608 const GLint bshift = osmesa->bshift;
1609 const GLint avalue = vert0->color[3];
1610 const GLint msavalue = CHAN_MAX - avalue;
1611 const GLint rvalue = vert0->color[0]*avalue;
1612 const GLint gvalue = vert0->color[1]*avalue;
1613 const GLint bvalue = vert0->color[2]*avalue;
1614
1615 #define INTERP_XY 1
1616 #define CLIP_HACK 1
1617 #define PLOT(X,Y) \
1618 { GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1619 GLuint pixel = 0; \
1620 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
1621 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
1622 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
1623 *ptr4 = pixel; \
1624 }
1625
1626 #ifdef WIN32
1627 #include "..\swrast\s_linetemp.h"
1628 #else
1629 #include "swrast/s_linetemp.h"
1630 #endif
1631 }
1632
1633
1634 /*
1635 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1636 * XXX update for GLchan
1637 */
1638 static void
1639 flat_blend_rgba_z_line( GLcontext *ctx,
1640 const SWvertex *vert0, const SWvertex *vert1 )
1641 {
1642 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1643 const GLint rshift = osmesa->rshift;
1644 const GLint gshift = osmesa->gshift;
1645 const GLint bshift = osmesa->bshift;
1646 const GLint avalue = vert0->color[3];
1647 const GLint msavalue = 256 - avalue;
1648 const GLint rvalue = vert0->color[0]*avalue;
1649 const GLint gvalue = vert0->color[1]*avalue;
1650 const GLint bvalue = vert0->color[2]*avalue;
1651
1652 #define INTERP_XY 1
1653 #define INTERP_Z 1
1654 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1655 #define CLIP_HACK 1
1656 #define PLOT(X,Y) \
1657 if (Z < *zPtr) { \
1658 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1659 GLuint pixel = 0; \
1660 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1661 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1662 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1663 *ptr4 = pixel; \
1664 }
1665
1666 #ifdef WIN32
1667 #include "..\swrast\s_linetemp.h"
1668 #else
1669 #include "swrast/s_linetemp.h"
1670 #endif
1671 }
1672
1673
1674 /*
1675 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1676 * XXX update for GLchan
1677 */
1678 static void
1679 flat_blend_rgba_z_line_write( GLcontext *ctx,
1680 const SWvertex *vert0, const SWvertex *vert1 )
1681 {
1682 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1683 const GLint rshift = osmesa->rshift;
1684 const GLint gshift = osmesa->gshift;
1685 const GLint bshift = osmesa->bshift;
1686 const GLint avalue = vert0->color[3];
1687 const GLint msavalue = 256 - avalue;
1688 const GLint rvalue = vert0->color[0]*avalue;
1689 const GLint gvalue = vert0->color[1]*avalue;
1690 const GLint bvalue = vert0->color[2]*avalue;
1691
1692 #define INTERP_XY 1
1693 #define INTERP_Z 1
1694 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1695 #define CLIP_HACK 1
1696 #define PLOT(X,Y) \
1697 if (Z < *zPtr) { \
1698 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1699 GLuint pixel = 0; \
1700 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1701 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1702 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1703 *ptr4 = pixel; \
1704 *zPtr = Z; \
1705 }
1706
1707 #ifdef WIN32
1708 #include "..\swrast\s_linetemp.h"
1709 #else
1710 #include "swrast/s_linetemp.h"
1711 #endif
1712 }
1713
1714
1715 /*
1716 * Analyze context state to see if we can provide a fast line drawing
1717 * function, like those in lines.c. Otherwise, return NULL.
1718 */
1719 static swrast_line_func
1720 osmesa_choose_line_function( GLcontext *ctx )
1721 {
1722 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1723 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1724
1725 if (CHAN_BITS != 8) return NULL;
1726 if (ctx->RenderMode != GL_RENDER) return NULL;
1727 if (ctx->Line.SmoothFlag) return NULL;
1728 if (ctx->Texture._ReallyEnabled) return NULL;
1729 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
1730 if (ctx->Line.Width != 1.0F) return NULL;
1731 if (ctx->Line.StippleFlag) return NULL;
1732 if (ctx->Line.SmoothFlag) return NULL;
1733 if (osmesa->format != OSMESA_RGBA &&
1734 osmesa->format != OSMESA_BGRA &&
1735 osmesa->format != OSMESA_ARGB) return NULL;
1736
1737 if (swrast->_RasterMask==DEPTH_BIT
1738 && ctx->Depth.Func==GL_LESS
1739 && ctx->Depth.Mask==GL_TRUE
1740 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1741 return flat_rgba_z_line;
1742 }
1743
1744 if (swrast->_RasterMask == 0) {
1745 return flat_rgba_line;
1746 }
1747
1748 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1749 && ctx->Depth.Func==GL_LESS
1750 && ctx->Depth.Mask==GL_TRUE
1751 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1752 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1753 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1754 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1755 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1756 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1757 return flat_blend_rgba_z_line_write;
1758 }
1759
1760 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1761 && ctx->Depth.Func==GL_LESS
1762 && ctx->Depth.Mask==GL_FALSE
1763 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1764 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1765 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1766 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1767 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1768 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1769 return flat_blend_rgba_z_line;
1770 }
1771
1772 if (swrast->_RasterMask==BLEND_BIT
1773 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1774 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1775 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1776 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1777 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1778 return flat_blend_rgba_line;
1779 }
1780
1781 return NULL;
1782 }
1783
1784
1785 /**********************************************************************/
1786 /***** Optimized triangle rendering *****/
1787 /**********************************************************************/
1788
1789
1790 /*
1791 * Smooth-shaded, z-less triangle, RGBA color.
1792 */
1793 static void smooth_rgba_z_triangle( GLcontext *ctx,
1794 const SWvertex *v0,
1795 const SWvertex *v1,
1796 const SWvertex *v2 )
1797 {
1798 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1799
1800 #define INTERP_Z 1
1801 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1802 #define INTERP_RGB 1
1803 #define INTERP_ALPHA 1
1804 #define RENDER_SPAN( span ) \
1805 GLuint i; \
1806 GLchan *img = PIXELADDR4(span.x, span.y); \
1807 for (i = 0; i < span.count; i++, img += 4) { \
1808 const GLdepth z = FixedToDepth(span.z); \
1809 if (z < zRow[i]) { \
1810 PACK_RGBA(img, FixedToInt(span.red), \
1811 FixedToInt(span.green), FixedToInt(span.blue), \
1812 FixedToInt(span.alpha)); \
1813 zRow[i] = z; \
1814 } \
1815 span.red += span.redStep; \
1816 span.green += span.greenStep; \
1817 span.blue += span.blueStep; \
1818 span.alpha += span.alphaStep; \
1819 span.z += span.zStep; \
1820 }
1821
1822 #ifdef WIN32
1823 #include "..\swrast\s_tritemp.h"
1824 #else
1825 #include "swrast/s_tritemp.h"
1826 #endif
1827 }
1828
1829
1830
1831
1832 /*
1833 * Flat-shaded, z-less triangle, RGBA color.
1834 */
1835 static void flat_rgba_z_triangle( GLcontext *ctx,
1836 const SWvertex *v0,
1837 const SWvertex *v1,
1838 const SWvertex *v2 )
1839 {
1840 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1841 #define INTERP_Z 1
1842 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1843 #define SETUP_CODE \
1844 GLuint pixel; \
1845 PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
1846 v0->color[2], v0->color[3]);
1847
1848 #define RENDER_SPAN( span ) \
1849 GLuint i; \
1850 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
1851 for (i = 0; i < span.count; i++) { \
1852 const GLdepth z = FixedToDepth(span.z); \
1853 if (z < zRow[i]) { \
1854 img[i] = pixel; \
1855 zRow[i] = z; \
1856 } \
1857 span.z += span.zStep; \
1858 }
1859
1860 #ifdef WIN32
1861 #include "..\swrast\s_tritemp.h"
1862 #else
1863 #include "swrast/s_tritemp.h"
1864 #endif
1865 }
1866
1867
1868
1869 /*
1870 * Return pointer to an accelerated triangle function if possible.
1871 */
1872 static swrast_tri_func
1873 osmesa_choose_triangle_function( GLcontext *ctx )
1874 {
1875 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1876 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1877
1878 if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
1879 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
1880 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
1881 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
1882 if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
1883 if (osmesa->format != OSMESA_RGBA &&
1884 osmesa->format != OSMESA_BGRA &&
1885 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
1886
1887 if (swrast->_RasterMask == DEPTH_BIT &&
1888 ctx->Depth.Func == GL_LESS &&
1889 ctx->Depth.Mask == GL_TRUE &&
1890 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1891 if (ctx->Light.ShadeModel == GL_SMOOTH) {
1892 return smooth_rgba_z_triangle;
1893 }
1894 else {
1895 return flat_rgba_z_triangle;
1896 }
1897 }
1898 return (swrast_tri_func) NULL;
1899 }
1900
1901
1902
1903 /* Override for the swrast triangle-selection function. Try to use one
1904 * of our internal triangle functions, otherwise fall back to the
1905 * standard swrast functions.
1906 */
1907 static void osmesa_choose_triangle( GLcontext *ctx )
1908 {
1909 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1910
1911 swrast->Triangle = osmesa_choose_triangle_function( ctx );
1912 if (!swrast->Triangle)
1913 _swrast_choose_triangle( ctx );
1914 }
1915
1916 static void osmesa_choose_line( GLcontext *ctx )
1917 {
1918 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1919
1920 swrast->Line = osmesa_choose_line_function( ctx );
1921 if (!swrast->Line)
1922 _swrast_choose_line( ctx );
1923 }
1924
1925
1926 #define OSMESA_NEW_LINE (_NEW_LINE | \
1927 _NEW_TEXTURE | \
1928 _NEW_LIGHT | \
1929 _NEW_DEPTH | \
1930 _NEW_RENDERMODE | \
1931 _SWRAST_NEW_RASTERMASK)
1932
1933 #define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1934 _NEW_TEXTURE | \
1935 _NEW_LIGHT | \
1936 _NEW_DEPTH | \
1937 _NEW_RENDERMODE | \
1938 _SWRAST_NEW_RASTERMASK)
1939
1940
1941 /* Extend the software rasterizer with our line and triangle
1942 * functions.
1943 */
1944 static void osmesa_register_swrast_functions( GLcontext *ctx )
1945 {
1946 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1947
1948 swrast->choose_line = osmesa_choose_line;
1949 swrast->choose_triangle = osmesa_choose_triangle;
1950
1951 swrast->invalidate_line |= OSMESA_NEW_LINE;
1952 swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
1953 }
1954
1955
1956 static const GLubyte *get_string( GLcontext *ctx, GLenum name )
1957 {
1958 (void) ctx;
1959 switch (name) {
1960 case GL_RENDERER:
1961 return (const GLubyte *) "Mesa OffScreen";
1962 default:
1963 return NULL;
1964 }
1965 }
1966
1967
1968 static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
1969 {
1970 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1971 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
1972 TNLcontext *tnl = TNL_CONTEXT(ctx);
1973
1974 ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
1975
1976 /*
1977 * XXX these function pointers could be initialized just once during
1978 * context creation since they don't depend on any state changes.
1979 */
1980
1981 ctx->Driver.GetString = get_string;
1982 ctx->Driver.UpdateState = osmesa_update_state;
1983 ctx->Driver.SetDrawBuffer = set_draw_buffer;
1984 ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
1985 ctx->Driver.GetBufferSize = buffer_size;
1986
1987 ctx->Driver.Accum = _swrast_Accum;
1988 ctx->Driver.Bitmap = _swrast_Bitmap;
1989 ctx->Driver.Clear = clear;
1990 ctx->Driver.CopyPixels = _swrast_CopyPixels;
1991 ctx->Driver.DrawPixels = _swrast_DrawPixels;
1992 ctx->Driver.ReadPixels = _swrast_ReadPixels;
1993
1994 ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
1995 ctx->Driver.TexImage1D = _mesa_store_teximage1d;
1996 ctx->Driver.TexImage2D = _mesa_store_teximage2d;
1997 ctx->Driver.TexImage3D = _mesa_store_teximage3d;
1998 ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
1999 ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
2000 ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
2001 ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
2002
2003 ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
2004 ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
2005 ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
2006 ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
2007 ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
2008 ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
2009 ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
2010 ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
2011 ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
2012
2013
2014 /* RGB(A) span/pixel functions */
2015 if (osmesa->format == OSMESA_RGB) {
2016 swdd->WriteRGBASpan = write_rgba_span_RGB;
2017 swdd->WriteRGBSpan = write_rgb_span_RGB;
2018 swdd->WriteMonoRGBASpan = write_monocolor_span_RGB;
2019 swdd->WriteRGBAPixels = write_rgba_pixels_RGB;
2020 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
2021 swdd->ReadRGBASpan = read_rgba_span3;
2022 swdd->ReadRGBAPixels = read_rgba_pixels3;
2023 }
2024 else if (osmesa->format == OSMESA_BGR) {
2025 swdd->WriteRGBASpan = write_rgba_span_BGR;
2026 swdd->WriteRGBSpan = write_rgb_span_BGR;
2027 swdd->WriteMonoRGBASpan = write_monocolor_span_BGR;
2028 swdd->WriteRGBAPixels = write_rgba_pixels_BGR;
2029 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
2030 swdd->ReadRGBASpan = read_rgba_span3;
2031 swdd->ReadRGBAPixels = read_rgba_pixels3;
2032 }
2033 else if (osmesa->format == OSMESA_RGB_565) {
2034 swdd->WriteRGBASpan = write_rgba_span2;
2035 swdd->WriteRGBSpan = write_rgb_span2;
2036 swdd->WriteMonoRGBASpan = write_monocolor_span2;
2037 swdd->WriteRGBAPixels = write_rgba_pixels2;
2038 swdd->WriteMonoRGBAPixels = write_monocolor_pixels2;
2039 swdd->ReadRGBASpan = read_rgba_span2;
2040 swdd->ReadRGBAPixels = read_rgba_pixels2;
2041 }
2042 else {
2043 /* 4 GLchan / pixel in frame buffer */
2044 swdd->WriteRGBSpan = write_rgb_span;
2045 swdd->WriteRGBAPixels = write_rgba_pixels;
2046 swdd->WriteMonoRGBASpan = write_monocolor_span;
2047 swdd->WriteMonoRGBAPixels = write_monocolor_pixels;
2048 if (osmesa->format == OSMESA_RGBA &&
2049 CHAN_TYPE == GL_UNSIGNED_BYTE &&
2050 RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
2051 /* special, fast case */
2052 swdd->WriteRGBASpan = write_rgba_span_rgba;
2053 swdd->ReadRGBASpan = read_rgba_span_rgba;
2054 }
2055 else {
2056 swdd->WriteRGBASpan = write_rgba_span;
2057 swdd->ReadRGBASpan = read_rgba_span;
2058 }
2059 swdd->ReadRGBAPixels = read_rgba_pixels;
2060 }
2061
2062 /* CI span/pixel functions */
2063 swdd->WriteCI32Span = write_index32_span;
2064 swdd->WriteCI8Span = write_index8_span;
2065 swdd->WriteMonoCISpan = write_monoindex_span;
2066 swdd->WriteCI32Pixels = write_index_pixels;
2067 swdd->WriteMonoCIPixels = write_monoindex_pixels;
2068 swdd->ReadCI32Span = read_index_span;
2069 swdd->ReadCI32Pixels = read_index_pixels;
2070
2071 swdd->SetReadBuffer = set_read_buffer;
2072
2073 tnl->Driver.RunPipeline = _tnl_run_pipeline;
2074 tnl->Driver.RenderStart = _swsetup_RenderStart;
2075 tnl->Driver.RenderFinish = _swsetup_RenderFinish;
2076 tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
2077 tnl->Driver.RenderPrimitive = _swsetup_RenderPrimitive;
2078 tnl->Driver.PointsFunc = _swsetup_Points;
2079 tnl->Driver.LineFunc = _swsetup_Line;
2080 tnl->Driver.TriangleFunc = _swsetup_Triangle;
2081 tnl->Driver.QuadFunc = _swsetup_Quad;
2082 tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple;
2083 tnl->Driver.RenderInterp = _swsetup_RenderInterp;
2084 tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV;
2085 tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine;
2086 tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon;
2087
2088
2089 _swrast_InvalidateState( ctx, new_state );
2090 _swsetup_InvalidateState( ctx, new_state );
2091 _ac_InvalidateState( ctx, new_state );
2092 _tnl_InvalidateState( ctx, new_state );
2093 }