[rgba]shift values weren't always correct, only effected blended lines
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /* $Id: osmesa.c,v 1.70 2001/09/23 21:17:03 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Off-Screen Mesa rendering / Rendering into client memory space
30 *
31 * Note on thread safety: this driver is thread safe. All
32 * functions are reentrant. The notion of current context is
33 * managed by the core _mesa_make_current() and _mesa_get_current_context()
34 * functions. Those functions are thread-safe.
35 */
36
37
38 #include "glheader.h"
39 #include "GL/osmesa.h"
40 #include "context.h"
41 #include "colormac.h"
42 #include "depth.h"
43 #include "extensions.h"
44 #include "macros.h"
45 #include "matrix.h"
46 #include "mem.h"
47 #include "mmath.h"
48 #include "mtypes.h"
49 #include "texformat.h"
50 #include "texstore.h"
51 #include "array_cache/acache.h"
52 #include "swrast/swrast.h"
53 #include "swrast_setup/swrast_setup.h"
54 #include "swrast/s_context.h"
55 #include "swrast/s_depth.h"
56 #include "swrast/s_lines.h"
57 #include "swrast/s_triangle.h"
58 #include "swrast/s_trispan.h"
59 #include "tnl/tnl.h"
60 #include "tnl/t_context.h"
61 #include "tnl/t_pipeline.h"
62
63
64
65 /*
66 * This is the OS/Mesa context struct.
67 * Notice how it includes a GLcontext. By doing this we're mimicking
68 * C++ inheritance/derivation.
69 * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
70 * or vice versa.
71 */
72 struct osmesa_context {
73 GLcontext gl_ctx; /* The core GL/Mesa context */
74 GLvisual *gl_visual; /* Describes the buffers */
75 GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
76 GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
77 void *buffer; /* the image buffer */
78 GLint width, height; /* size of image buffer */
79 GLint rowlength; /* number of pixels per row */
80 GLint userRowLength; /* user-specified number of pixels per row */
81 GLint rshift, gshift; /* bit shifts for RGBA formats */
82 GLint bshift, ashift;
83 GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
84 GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
85 GLboolean yup; /* TRUE -> Y increases upward */
86 /* FALSE -> Y increases downward */
87 };
88
89
90
91 /* A forward declaration: */
92 static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
93 static void osmesa_register_swrast_functions( GLcontext *ctx );
94
95
96
97 #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
98
99
100
101 /**********************************************************************/
102 /***** Public Functions *****/
103 /**********************************************************************/
104
105
106 /*
107 * Create an Off-Screen Mesa rendering context. The only attribute needed is
108 * an RGBA vs Color-Index mode flag.
109 *
110 * Input: format - either GL_RGBA or GL_COLOR_INDEX
111 * sharelist - specifies another OSMesaContext with which to share
112 * display lists. NULL indicates no sharing.
113 * Return: an OSMesaContext or 0 if error
114 */
115 GLAPI OSMesaContext GLAPIENTRY
116 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
117 {
118 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
119 8, 16, sharelist);
120 }
121
122
123
124 /*
125 * New in Mesa 3.5
126 *
127 * Create context and specify size of ancillary buffers.
128 */
129 GLAPI OSMesaContext GLAPIENTRY
130 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
131 GLint accumBits, OSMesaContext sharelist )
132 {
133 OSMesaContext osmesa;
134 GLint rshift, gshift, bshift, ashift;
135 GLint rind, gind, bind, aind;
136 GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
137 GLboolean rgbmode;
138 const GLuint i4 = 1;
139 const GLubyte *i1 = (GLubyte *) &i4;
140 const GLint little_endian = *i1;
141
142 rind = gind = bind = aind = 0;
143 if (format==OSMESA_COLOR_INDEX) {
144 indexBits = 8;
145 rshift = gshift = bshift = ashift = 0;
146 rgbmode = GL_FALSE;
147 }
148 else if (format==OSMESA_RGBA) {
149 indexBits = 0;
150 redBits = CHAN_BITS;
151 greenBits = CHAN_BITS;
152 blueBits = CHAN_BITS;
153 alphaBits = CHAN_BITS;
154 rind = 0;
155 gind = 1;
156 bind = 2;
157 aind = 3;
158 if (little_endian) {
159 rshift = 0;
160 gshift = 8;
161 bshift = 16;
162 ashift = 24;
163 }
164 else {
165 rshift = 24;
166 gshift = 16;
167 bshift = 8;
168 ashift = 0;
169 }
170 rgbmode = GL_TRUE;
171 }
172 else if (format==OSMESA_BGRA) {
173 indexBits = 0;
174 redBits = CHAN_BITS;
175 greenBits = CHAN_BITS;
176 blueBits = CHAN_BITS;
177 alphaBits = CHAN_BITS;
178 bind = 0;
179 gind = 1;
180 rind = 2;
181 aind = 3;
182 if (little_endian) {
183 bshift = 0;
184 gshift = 8;
185 rshift = 16;
186 ashift = 24;
187 }
188 else {
189 bshift = 24;
190 gshift = 16;
191 rshift = 8;
192 ashift = 0;
193 }
194 rgbmode = GL_TRUE;
195 }
196 else if (format==OSMESA_ARGB) {
197 indexBits = 0;
198 redBits = CHAN_BITS;
199 greenBits = CHAN_BITS;
200 blueBits = CHAN_BITS;
201 alphaBits = CHAN_BITS;
202 aind = 0;
203 rind = 1;
204 gind = 2;
205 bind = 3;
206 if (little_endian) {
207 ashift = 0;
208 rshift = 8;
209 gshift = 16;
210 bshift = 24;
211 }
212 else {
213 ashift = 24;
214 rshift = 16;
215 gshift = 8;
216 bshift = 0;
217 }
218 rgbmode = GL_TRUE;
219 }
220 else if (format==OSMESA_RGB) {
221 indexBits = 0;
222 redBits = CHAN_BITS;
223 greenBits = CHAN_BITS;
224 blueBits = CHAN_BITS;
225 alphaBits = 0;
226 bshift = 0;
227 gshift = 8;
228 rshift = 16;
229 ashift = 24;
230 rind = 0;
231 gind = 1;
232 bind = 2;
233 rgbmode = GL_TRUE;
234 }
235 else if (format==OSMESA_BGR) {
236 indexBits = 0;
237 redBits = CHAN_BITS;
238 greenBits = CHAN_BITS;
239 blueBits = CHAN_BITS;
240 alphaBits = 0;
241 bshift = 0;
242 gshift = 8;
243 rshift = 16;
244 ashift = 24;
245 rind = 2;
246 gind = 1;
247 bind = 0;
248 rgbmode = GL_TRUE;
249 }
250 else if (format==OSMESA_RGB_565) {
251 indexBits = 0;
252 redBits = 5;
253 greenBits = 6;
254 blueBits = 5;
255 alphaBits = 0;
256 rshift = 11;
257 gshift = 5;
258 bshift = 0;
259 ashift = 0;
260 rind = 0; /* not used */
261 gind = 0;
262 bind = 0;
263 rgbmode = GL_TRUE;
264 }
265 else {
266 return NULL;
267 }
268
269
270 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
271 if (osmesa) {
272 osmesa->gl_visual = _mesa_create_visual( rgbmode,
273 GL_FALSE, /* double buffer */
274 GL_FALSE, /* stereo */
275 redBits,
276 greenBits,
277 blueBits,
278 alphaBits,
279 indexBits,
280 depthBits,
281 stencilBits,
282 accumBits,
283 accumBits,
284 accumBits,
285 alphaBits ? accumBits : 0,
286 1 /* num samples */
287 );
288 if (!osmesa->gl_visual) {
289 FREE(osmesa);
290 return NULL;
291 }
292
293 if (!_mesa_initialize_context(&osmesa->gl_ctx,
294 osmesa->gl_visual,
295 sharelist ? &sharelist->gl_ctx
296 : (GLcontext *) NULL,
297 (void *) osmesa, GL_TRUE )) {
298 _mesa_destroy_visual( osmesa->gl_visual );
299 FREE(osmesa);
300 return NULL;
301 }
302
303 _mesa_enable_sw_extensions(&(osmesa->gl_ctx));
304 _mesa_enable_1_3_extensions(&(osmesa->gl_ctx));
305
306 osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
307 (GLboolean) ( osmesa->gl_visual->depthBits > 0 ),
308 (GLboolean) ( osmesa->gl_visual->stencilBits > 0 ),
309 (GLboolean) ( osmesa->gl_visual->accumRedBits > 0 ),
310 GL_FALSE /* s/w alpha */ );
311
312 if (!osmesa->gl_buffer) {
313 _mesa_destroy_visual( osmesa->gl_visual );
314 _mesa_free_context_data( &osmesa->gl_ctx );
315 FREE(osmesa);
316 return NULL;
317 }
318 osmesa->format = format;
319 osmesa->buffer = NULL;
320 osmesa->width = 0;
321 osmesa->height = 0;
322 osmesa->userRowLength = 0;
323 osmesa->rowlength = 0;
324 osmesa->yup = GL_TRUE;
325 osmesa->rshift = rshift;
326 osmesa->gshift = gshift;
327 osmesa->bshift = bshift;
328 osmesa->ashift = ashift;
329 osmesa->rInd = rind;
330 osmesa->gInd = gind;
331 osmesa->bInd = bind;
332 osmesa->aInd = aind;
333
334
335 /* Initialize the software rasterizer and helper modules.
336 */
337 {
338 GLcontext *ctx = &osmesa->gl_ctx;
339
340 _swrast_CreateContext( ctx );
341 _ac_CreateContext( ctx );
342 _tnl_CreateContext( ctx );
343 _swsetup_CreateContext( ctx );
344
345 _swsetup_Wakeup( ctx );
346 osmesa_register_swrast_functions( ctx );
347 }
348 }
349 return osmesa;
350 }
351
352
353
354
355 /*
356 * Destroy an Off-Screen Mesa rendering context.
357 *
358 * Input: ctx - the context to destroy
359 */
360 GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
361 {
362 if (ctx) {
363 _swsetup_DestroyContext( &ctx->gl_ctx );
364 _tnl_DestroyContext( &ctx->gl_ctx );
365 _ac_DestroyContext( &ctx->gl_ctx );
366 _swrast_DestroyContext( &ctx->gl_ctx );
367
368 _mesa_destroy_visual( ctx->gl_visual );
369 _mesa_destroy_framebuffer( ctx->gl_buffer );
370 _mesa_free_context_data( &ctx->gl_ctx );
371 FREE( ctx );
372 }
373 }
374
375
376
377 /*
378 * Recompute the values of the context's rowaddr array.
379 */
380 static void compute_row_addresses( OSMesaContext ctx )
381 {
382 GLint bytesPerPixel, bytesPerRow, i;
383 GLubyte *origin = (GLubyte *) ctx->buffer;
384
385 if (ctx->format == OSMESA_COLOR_INDEX) {
386 /* CI mode */
387 bytesPerPixel = 1 * sizeof(GLchan);
388 }
389 else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
390 /* RGB mode */
391 bytesPerPixel = 3 * sizeof(GLchan);
392 }
393 else if (ctx->format == OSMESA_RGB_565) {
394 /* 5/6/5 RGB pixel in 16 bits */
395 bytesPerPixel = 2;
396 }
397 else {
398 /* RGBA mode */
399 bytesPerPixel = 4 * sizeof(GLchan);
400 }
401
402 bytesPerRow = ctx->rowlength * bytesPerPixel;
403
404 if (ctx->yup) {
405 /* Y=0 is bottom line of window */
406 for (i = 0; i < MAX_HEIGHT; i++) {
407 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
408 }
409 }
410 else {
411 /* Y=0 is top line of window */
412 for (i = 0; i < MAX_HEIGHT; i++) {
413 GLint j = ctx->height - i - 1;
414 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
415 }
416 }
417 }
418
419
420 /*
421 * Bind an OSMesaContext to an image buffer. The image buffer is just a
422 * block of memory which the client provides. Its size must be at least
423 * as large as width*height*sizeof(type). Its address should be a multiple
424 * of 4 if using RGBA mode.
425 *
426 * Image data is stored in the order of glDrawPixels: row-major order
427 * with the lower-left image pixel stored in the first array position
428 * (ie. bottom-to-top).
429 *
430 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
431 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
432 * value. If the context is in color indexed mode, each pixel will be
433 * stored as a 1-byte value.
434 *
435 * If the context's viewport hasn't been initialized yet, it will now be
436 * initialized to (0,0,width,height).
437 *
438 * Input: ctx - the rendering context
439 * buffer - the image buffer memory
440 * type - data type for pixel components, only GL_UNSIGNED_BYTE
441 * and GL_UNSIGNED_SHORT_5_6_5 supported now.
442 * width, height - size of image buffer in pixels, at least 1
443 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
444 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
445 * width>internal limit or height>internal limit.
446 */
447 GLAPI GLboolean GLAPIENTRY
448 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
449 GLsizei width, GLsizei height )
450 {
451 if (!ctx || !buffer ||
452 width < 1 || height < 1 ||
453 width > MAX_WIDTH || height > MAX_HEIGHT) {
454 return GL_FALSE;
455 }
456
457 if (ctx->format == OSMESA_RGB_565) {
458 if (type != GL_UNSIGNED_SHORT_5_6_5)
459 return GL_FALSE;
460 }
461 else if (type != CHAN_TYPE) {
462 return GL_FALSE;
463 }
464
465 osmesa_update_state( &ctx->gl_ctx, 0 );
466 _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
467
468 ctx->buffer = buffer;
469 ctx->width = width;
470 ctx->height = height;
471 if (ctx->userRowLength)
472 ctx->rowlength = ctx->userRowLength;
473 else
474 ctx->rowlength = width;
475
476 compute_row_addresses( ctx );
477
478 /* init viewport */
479 if (ctx->gl_ctx.Viewport.Width==0) {
480 /* initialize viewport and scissor box to buffer size */
481 _mesa_Viewport( 0, 0, width, height );
482 ctx->gl_ctx.Scissor.Width = width;
483 ctx->gl_ctx.Scissor.Height = height;
484 }
485
486 return GL_TRUE;
487 }
488
489
490
491 GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
492 {
493 GLcontext *ctx = _mesa_get_current_context();
494 if (ctx)
495 return (OSMesaContext) ctx;
496 else
497 return NULL;
498 }
499
500
501
502 GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
503 {
504 OSMesaContext ctx = OSMesaGetCurrentContext();
505
506 switch (pname) {
507 case OSMESA_ROW_LENGTH:
508 if (value<0) {
509 _mesa_error( &ctx->gl_ctx, GL_INVALID_VALUE,
510 "OSMesaPixelStore(value)" );
511 return;
512 }
513 ctx->userRowLength = value;
514 ctx->rowlength = value;
515 break;
516 case OSMESA_Y_UP:
517 ctx->yup = value ? GL_TRUE : GL_FALSE;
518 break;
519 default:
520 _mesa_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
521 return;
522 }
523
524 compute_row_addresses( ctx );
525 }
526
527
528 GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
529 {
530 OSMesaContext ctx = OSMesaGetCurrentContext();
531
532 switch (pname) {
533 case OSMESA_WIDTH:
534 *value = ctx->width;
535 return;
536 case OSMESA_HEIGHT:
537 *value = ctx->height;
538 return;
539 case OSMESA_FORMAT:
540 *value = ctx->format;
541 return;
542 case OSMESA_TYPE:
543 *value = CHAN_TYPE;
544 return;
545 case OSMESA_ROW_LENGTH:
546 *value = ctx->rowlength;
547 return;
548 case OSMESA_Y_UP:
549 *value = ctx->yup;
550 return;
551 case OSMESA_MAX_WIDTH:
552 *value = MAX_WIDTH;
553 return;
554 case OSMESA_MAX_HEIGHT:
555 *value = MAX_HEIGHT;
556 return;
557 default:
558 _mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
559 return;
560 }
561 }
562
563 /*
564 * Return the depth buffer associated with an OSMesa context.
565 * Input: c - the OSMesa context
566 * Output: width, height - size of buffer in pixels
567 * bytesPerValue - bytes per depth value (2 or 4)
568 * buffer - pointer to depth buffer values
569 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
570 */
571 GLAPI GLboolean GLAPIENTRY
572 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
573 GLint *bytesPerValue, void **buffer )
574 {
575 if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
576 *width = 0;
577 *height = 0;
578 *bytesPerValue = 0;
579 *buffer = 0;
580 return GL_FALSE;
581 }
582 else {
583 *width = c->gl_buffer->Width;
584 *height = c->gl_buffer->Height;
585 if (c->gl_visual->depthBits <= 16)
586 *bytesPerValue = sizeof(GLushort);
587 else
588 *bytesPerValue = sizeof(GLuint);
589 *buffer = c->gl_buffer->DepthBuffer;
590 return GL_TRUE;
591 }
592 }
593
594 /*
595 * Return the color buffer associated with an OSMesa context.
596 * Input: c - the OSMesa context
597 * Output: width, height - size of buffer in pixels
598 * format - the pixel format (OSMESA_FORMAT)
599 * buffer - pointer to color buffer values
600 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
601 */
602 GLAPI GLboolean GLAPIENTRY
603 OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
604 GLint *height, GLint *format, void **buffer )
605 {
606 if (!c->buffer) {
607 *width = 0;
608 *height = 0;
609 *format = 0;
610 *buffer = 0;
611 return GL_FALSE;
612 }
613 else {
614 *width = c->width;
615 *height = c->height;
616 *format = c->format;
617 *buffer = c->buffer;
618 return GL_TRUE;
619 }
620 }
621
622 /**********************************************************************/
623 /*** Device Driver Functions ***/
624 /**********************************************************************/
625
626
627 /*
628 * Useful macros:
629 */
630
631 #define PACK_RGBA(DST, R, G, B, A) \
632 do { \
633 (DST)[osmesa->rInd] = R; \
634 (DST)[osmesa->gInd] = G; \
635 (DST)[osmesa->bInd] = B; \
636 (DST)[osmesa->aInd] = A; \
637 } while (0)
638
639 #define PACK_RGB(DST, R, G, B) \
640 do { \
641 (DST)[0] = R; \
642 (DST)[1] = G; \
643 (DST)[2] = B; \
644 } while (0)
645
646 #define PACK_BGR(DST, R, G, B) \
647 do { \
648 (DST)[0] = B; \
649 (DST)[1] = G; \
650 (DST)[2] = R; \
651 } while (0)
652
653 #define PACK_RGB_565(DST, R, G, B) \
654 do { \
655 (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
656 } while (0)
657
658
659 #define UNPACK_RED(P) ( (P)[osmesa->rInd] )
660 #define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
661 #define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
662 #define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
663
664
665 #define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
666 #define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
667 #define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
668 #define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
669
670
671
672 static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
673 {
674 (void) ctx;
675 if (mode==GL_FRONT_LEFT) {
676 return GL_TRUE;
677 }
678 else {
679 return GL_FALSE;
680 }
681 }
682
683
684 static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
685 {
686 /* separate read buffer not supported */
687 ASSERT(buffer == ctx->DrawBuffer);
688 ASSERT(mode == GL_FRONT_LEFT);
689 }
690
691
692 static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
693 GLint x, GLint y, GLint width, GLint height )
694 {
695 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
696 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
697
698 /* sanity check - we only have a front-left buffer */
699 ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
700 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
701 if (mask & DD_FRONT_LEFT_BIT) {
702 if (osmesa->format == OSMESA_COLOR_INDEX) {
703 if (all) {
704 /* Clear whole CI buffer */
705 #if CHAN_TYPE == GL_UNSIGNED_BYTE
706 MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
707 osmesa->rowlength * osmesa->height);
708 #else
709 const GLint n = osmesa->rowlength * osmesa->height;
710 GLchan *buffer = (GLchan *) osmesa->buffer;
711 GLint i;
712 for (i = 0; i < n; i ++) {
713 buffer[i] = ctx->Color.ClearIndex;
714 }
715 #endif
716 }
717 else {
718 /* Clear part of CI buffer */
719 const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
720 GLint i, j;
721 for (i = 0; i < height; i++) {
722 GLchan *ptr1 = PIXELADDR1(x, (y + i));
723 for (j = 0; j < width; j++) {
724 *ptr1++ = clearIndex;
725 }
726 }
727 }
728 }
729 else if (osmesa->format == OSMESA_RGB) {
730 const GLchan r = ctx->Color.ClearColor[0];
731 const GLchan g = ctx->Color.ClearColor[1];
732 const GLchan b = ctx->Color.ClearColor[2];
733 if (all) {
734 /* Clear whole RGB buffer */
735 GLuint n = osmesa->rowlength * osmesa->height;
736 GLchan *ptr3 = (GLchan *) osmesa->buffer;
737 GLuint i;
738 for (i = 0; i < n; i++) {
739 PACK_RGB(ptr3, r, g, b);
740 ptr3 += 3;
741 }
742 }
743 else {
744 /* Clear part of RGB buffer */
745 GLint i, j;
746 for (i = 0; i < height; i++) {
747 GLchan *ptr3 = PIXELADDR3(x, (y + i));
748 for (j = 0; j < width; j++) {
749 PACK_RGB(ptr3, r, g, b);
750 ptr3 += 3;
751 }
752 }
753 }
754 }
755 else if (osmesa->format == OSMESA_BGR) {
756 const GLchan r = ctx->Color.ClearColor[0];
757 const GLchan g = ctx->Color.ClearColor[1];
758 const GLchan b = ctx->Color.ClearColor[2];
759 if (all) {
760 /* Clear whole RGB buffer */
761 const GLint n = osmesa->rowlength * osmesa->height;
762 GLchan *ptr3 = (GLchan *) osmesa->buffer;
763 GLint i;
764 for (i = 0; i < n; i++) {
765 PACK_BGR(ptr3, r, g, b);
766 ptr3 += 3;
767 }
768 }
769 else {
770 /* Clear part of RGB buffer */
771 GLint i, j;
772 for (i = 0; i < height; i++) {
773 GLchan *ptr3 = PIXELADDR3(x, (y + i));
774 for (j = 0; j < width; j++) {
775 PACK_BGR(ptr3, r, g, b);
776 ptr3 += 3;
777 }
778 }
779 }
780 }
781 else if (osmesa->format == OSMESA_RGB_565) {
782 const GLchan r = ctx->Color.ClearColor[0];
783 const GLchan g = ctx->Color.ClearColor[1];
784 const GLchan b = ctx->Color.ClearColor[2];
785 GLushort clearPixel;
786 PACK_RGB_565(clearPixel, r, g, b);
787 if (all) {
788 /* Clear whole RGB buffer */
789 const GLuint n = osmesa->rowlength * osmesa->height;
790 GLushort *ptr2 = (GLushort *) osmesa->buffer;
791 GLuint i;
792 for (i = 0; i < n; i++) {
793 *ptr2 = clearPixel;
794 ptr2++;
795 }
796 }
797 else {
798 /* clear scissored region */
799 GLint i, j;
800 for (i = 0; i < height; i++) {
801 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, (y + i));
802 for (j = 0; j < width; j++) {
803 *ptr2 = clearPixel;
804 ptr2++;
805 }
806 }
807 }
808 }
809 else {
810 #if CHAN_TYPE == GL_UNSIGNED_BYTE
811 /* 4-byte pixel value */
812 GLuint clearPixel;
813 GLchan *clr = (GLchan *) &clearPixel;
814 clr[osmesa->rInd] = ctx->Color.ClearColor[0];
815 clr[osmesa->gInd] = ctx->Color.ClearColor[1];
816 clr[osmesa->bInd] = ctx->Color.ClearColor[2];
817 clr[osmesa->aInd] = ctx->Color.ClearColor[3];
818 if (all) {
819 /* Clear whole RGBA buffer */
820 const GLuint n = osmesa->rowlength * osmesa->height;
821 GLuint *ptr4 = (GLuint *) osmesa->buffer;
822 GLuint i;
823 if (clearPixel) {
824 for (i = 0; i < n; i++) {
825 *ptr4++ = clearPixel;
826 }
827 }
828 else {
829 BZERO(ptr4, n * sizeof(GLuint));
830 }
831 }
832 else {
833 /* Clear part of RGBA buffer */
834 GLint i, j;
835 for (i = 0; i < height; i++) {
836 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
837 for (j = 0; j < width; j++) {
838 *ptr4++ = clearPixel;
839 }
840 }
841 }
842 #else
843 const GLchan r = ctx->Color.ClearColor[0];
844 const GLchan g = ctx->Color.ClearColor[1];
845 const GLchan b = ctx->Color.ClearColor[2];
846 const GLchan a = ctx->Color.ClearColor[3];
847 if (all) {
848 /* Clear whole RGBA buffer */
849 const GLuint n = osmesa->rowlength * osmesa->height;
850 GLchan *p = (GLchan *) osmesa->buffer;
851 GLuint i;
852 for (i = 0; i < n; i++) {
853 PACK_RGBA(p, r, g, b, a);
854 p += 4;
855 }
856 }
857 else {
858 /* Clear part of RGBA buffer */
859 GLint i, j;
860 for (i = 0; i < height; i++) {
861 GLchan *p = PIXELADDR4(x, (y + i));
862 for (j = 0; j < width; j++) {
863 PACK_RGBA(p, r, g, b, a);
864 p += 4;
865 }
866 }
867 }
868
869 #endif
870 }
871 mask &= ~DD_FRONT_LEFT_BIT;
872 }
873 }
874
875 if (mask)
876 _swrast_Clear( ctx, mask, all, x, y, width, height );
877 }
878
879
880
881 static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
882 {
883 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
884 *width = osmesa->width;
885 *height = osmesa->height;
886 }
887
888
889 /**********************************************************************/
890 /***** Read/write spans/arrays of RGBA pixels *****/
891 /**********************************************************************/
892
893 /* Write RGBA pixels to an RGBA (or permuted) buffer. */
894 static void
895 write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
896 CONST GLchan rgba[][4], const GLubyte mask[] )
897 {
898 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
899 GLchan *p = PIXELADDR4(x, y);
900 GLuint i;
901 if (mask) {
902 for (i = 0; i < n; i++, p += 4) {
903 if (mask[i]) {
904 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
905 rgba[i][BCOMP], rgba[i][ACOMP]);
906 }
907 }
908 }
909 else {
910 for (i = 0; i < n; i++, p += 4) {
911 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
912 rgba[i][BCOMP], rgba[i][ACOMP]);
913 }
914 }
915 }
916
917
918 /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
919 static void
920 write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
921 CONST GLchan rgba[][4], const GLubyte mask[] )
922 {
923 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
924 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
925 const GLuint *rgba4 = (const GLuint *) rgba;
926 GLuint i;
927 ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
928 if (mask) {
929 for (i = 0; i < n; i++) {
930 if (mask[i]) {
931 ptr4[i] = rgba4[i];
932 }
933 }
934 }
935 else {
936 MEMCPY( ptr4, rgba4, n * 4 );
937 }
938 }
939
940
941 /* Write RGB pixels to an RGBA (or permuted) buffer. */
942 static void
943 write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
944 CONST GLchan rgb[][3], const GLubyte mask[] )
945 {
946 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
947 GLchan *p = PIXELADDR4(x, y);
948 GLuint i;
949 if (mask) {
950 for (i = 0; i < n; i++, p+=4) {
951 if (mask[i]) {
952 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
953 }
954 }
955 }
956 else {
957 for (i = 0; i < n; i++, p+=4) {
958 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
959 }
960 }
961 }
962
963
964
965 static void
966 write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
967 const GLchan color[4], const GLubyte mask[] )
968 {
969 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
970 GLchan *p = PIXELADDR4(x, y);
971 GLuint i;
972 for (i = 0; i < n; i++, p += 4) {
973 if (mask[i]) {
974 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
975 }
976 }
977 }
978
979
980
981 static void
982 write_rgba_pixels( const GLcontext *ctx, GLuint n,
983 const GLint x[], const GLint y[],
984 CONST GLchan rgba[][4], const GLubyte mask[] )
985 {
986 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
987 GLuint i;
988 for (i = 0; i < n; i++) {
989 if (mask[i]) {
990 GLchan *p = PIXELADDR4(x[i], y[i]);
991 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
992 rgba[i][BCOMP], rgba[i][ACOMP]);
993 }
994 }
995 }
996
997
998
999 static void
1000 write_monocolor_pixels( const GLcontext *ctx, GLuint n,
1001 const GLint x[], const GLint y[],
1002 const GLchan color[4], const GLubyte mask[] )
1003 {
1004 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1005 GLuint i;
1006 for (i = 0; i < n; i++) {
1007 if (mask[i]) {
1008 GLchan *p = PIXELADDR4(x[i], y[i]);
1009 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
1010 }
1011 }
1012 }
1013
1014
1015 static void
1016 read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1017 GLchan rgba[][4] )
1018 {
1019 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1020 GLuint i;
1021 GLchan *p = PIXELADDR4(x, y);
1022 for (i = 0; i < n; i++, p += 4) {
1023 rgba[i][RCOMP] = UNPACK_RED(p);
1024 rgba[i][GCOMP] = UNPACK_GREEN(p);
1025 rgba[i][BCOMP] = UNPACK_BLUE(p);
1026 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1027 }
1028 }
1029
1030
1031 /* Read RGBA pixels from an RGBA buffer */
1032 static void
1033 read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1034 GLchan rgba[][4] )
1035 {
1036 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1037 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
1038 MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
1039 }
1040
1041
1042 static void
1043 read_rgba_pixels( const GLcontext *ctx,
1044 GLuint n, const GLint x[], const GLint y[],
1045 GLchan rgba[][4], const GLubyte mask[] )
1046 {
1047 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1048 GLuint i;
1049 for (i = 0; i < n; i++) {
1050 if (mask[i]) {
1051 const GLchan *p = PIXELADDR4(x[i], y[i]);
1052 rgba[i][RCOMP] = UNPACK_RED(p);
1053 rgba[i][GCOMP] = UNPACK_GREEN(p);
1054 rgba[i][BCOMP] = UNPACK_BLUE(p);
1055 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1056 }
1057 }
1058 }
1059
1060 /**********************************************************************/
1061 /***** 3 byte RGB pixel support funcs *****/
1062 /**********************************************************************/
1063
1064 /* Write RGBA pixels to an RGB buffer. */
1065 static void
1066 write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1067 CONST GLchan rgba[][4], const GLubyte mask[] )
1068 {
1069 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1070 GLchan *p = PIXELADDR3(x, y);
1071 GLuint i;
1072 if (mask) {
1073 for (i = 0; i < n; i++, p += 3) {
1074 if (mask[i]) {
1075 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1076 }
1077 }
1078 }
1079 else {
1080 for (i = 0; i < n; i++, p += 3) {
1081 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1082 }
1083 }
1084 }
1085
1086 /* Write RGBA pixels to an BGR buffer. */
1087 static void
1088 write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1089 CONST GLchan rgba[][4], const GLubyte mask[] )
1090 {
1091 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1092 GLchan *p = PIXELADDR3(x, y);
1093 GLuint i;
1094 if (mask) {
1095 for (i = 0; i < n; i++, p += 3) {
1096 if (mask[i]) {
1097 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1098 }
1099 }
1100 }
1101 else {
1102 for (i = 0; i < n; i++, p += 3) {
1103 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1104 }
1105 }
1106 }
1107
1108 /* Write RGB pixels to an RGB buffer. */
1109 static void
1110 write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1111 CONST GLchan rgb[][3], const GLubyte mask[] )
1112 {
1113 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1114 GLchan *p = PIXELADDR3(x, y);
1115 GLuint i;
1116 if (mask) {
1117 for (i = 0; i < n; i++, p += 3) {
1118 if (mask[i]) {
1119 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1120 }
1121 }
1122 }
1123 else {
1124 for (i = 0; i < n; i++, p += 3) {
1125 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1126 }
1127 }
1128 }
1129
1130 /* Write RGB pixels to an BGR buffer. */
1131 static void
1132 write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1133 CONST GLchan rgb[][3], const GLubyte mask[] )
1134 {
1135 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1136 GLchan *p = PIXELADDR3(x, y);
1137 GLuint i;
1138 if (mask) {
1139 for (i = 0; i < n; i++, p += 3) {
1140 if (mask[i]) {
1141 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1142 }
1143 }
1144 }
1145 else {
1146 for (i = 0; i < n; i++, p += 3) {
1147 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1148 }
1149 }
1150 }
1151
1152
1153 static void
1154 write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1155 const GLchan color[4], const GLubyte mask[] )
1156 {
1157 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1158 GLchan *p = PIXELADDR3(x, y);
1159 GLuint i;
1160 for (i = 0; i < n; i++, p += 3) {
1161 if (mask[i]) {
1162 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1163 }
1164 }
1165 }
1166
1167 static void
1168 write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1169 const GLchan color[4], const GLubyte mask[] )
1170 {
1171 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1172 GLchan *p = PIXELADDR3(x, y);
1173 GLuint i;
1174 for (i = 0; i < n; i++, p += 3) {
1175 if (mask[i]) {
1176 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1177 }
1178 }
1179 }
1180
1181 static void
1182 write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
1183 const GLint x[], const GLint y[],
1184 CONST GLchan rgba[][4], const GLubyte mask[] )
1185 {
1186 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1187 GLuint i;
1188 for (i = 0; i < n; i++) {
1189 if (mask[i]) {
1190 GLchan *p = PIXELADDR3(x[i], y[i]);
1191 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1192 }
1193 }
1194 }
1195
1196 static void
1197 write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
1198 const GLint x[], const GLint y[],
1199 CONST GLchan rgba[][4], const GLubyte mask[] )
1200 {
1201 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1202 GLuint i;
1203 for (i = 0; i < n; i++) {
1204 if (mask[i]) {
1205 GLchan *p = PIXELADDR3(x[i], y[i]);
1206 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1207 }
1208 }
1209 }
1210
1211 static void
1212 write_monocolor_pixels_RGB( const GLcontext *ctx,
1213 GLuint n, const GLint x[], const GLint y[],
1214 const GLchan color[4], const GLubyte mask[] )
1215 {
1216 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1217 GLuint i;
1218 for (i = 0; i < n; i++) {
1219 if (mask[i]) {
1220 GLchan *p = PIXELADDR3(x[i], y[i]);
1221 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1222 }
1223 }
1224 }
1225
1226 static void
1227 write_monocolor_pixels_BGR( const GLcontext *ctx,
1228 GLuint n, const GLint x[], const GLint y[],
1229 const GLchan color[4], const GLubyte mask[] )
1230 {
1231 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1232 GLuint i;
1233 for (i = 0; i < n; i++) {
1234 if (mask[i]) {
1235 GLchan *p = PIXELADDR3(x[i], y[i]);
1236 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1237 }
1238 }
1239 }
1240
1241 static void
1242 read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1243 GLchan rgba[][4] )
1244 {
1245 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1246 GLuint i;
1247 const GLchan *p = PIXELADDR3(x, y);
1248 for (i = 0; i < n; i++, p += 3) {
1249 rgba[i][RCOMP] = UNPACK_RED(p);
1250 rgba[i][GCOMP] = UNPACK_GREEN(p);
1251 rgba[i][BCOMP] = UNPACK_BLUE(p);
1252 rgba[i][ACOMP] = CHAN_MAX;
1253 }
1254 }
1255
1256 static void
1257 read_rgba_pixels3( const GLcontext *ctx,
1258 GLuint n, const GLint x[], const GLint y[],
1259 GLchan rgba[][4], const GLubyte mask[] )
1260 {
1261 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1262 GLuint i;
1263 for (i = 0; i < n; i++) {
1264 if (mask[i]) {
1265 const GLchan *p = PIXELADDR3(x[i], y[i]);
1266 rgba[i][RCOMP] = UNPACK_RED(p);
1267 rgba[i][GCOMP] = UNPACK_GREEN(p);
1268 rgba[i][BCOMP] = UNPACK_BLUE(p);
1269 rgba[i][ACOMP] = CHAN_MAX;
1270 }
1271 }
1272 }
1273
1274
1275 /**********************************************************************/
1276 /***** 2 byte RGB pixel support funcs *****/
1277 /**********************************************************************/
1278
1279 /* Write RGBA pixels to an RGB_565 buffer. */
1280 static void
1281 write_rgba_span2( const GLcontext *ctx,
1282 GLuint n, GLint x, GLint y,
1283 CONST GLchan rgba[][4], const GLubyte mask[] )
1284 {
1285 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1286 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1287 GLuint i;
1288 if (mask) {
1289 for (i = 0; i < n; i++, ptr2++) {
1290 if (mask[i]) {
1291 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1292 }
1293 }
1294 }
1295 else {
1296 for (i = 0; i < n; i++, ptr2++) {
1297 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1298 }
1299 }
1300 }
1301
1302
1303 /* Write RGB pixels to an RGB_565 buffer. */
1304 static void
1305 write_rgb_span2( const GLcontext *ctx,
1306 GLuint n, GLint x, GLint y,
1307 CONST GLchan rgb[][3], const GLubyte mask[] )
1308 {
1309 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1310 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1311 GLuint i;
1312 if (mask) {
1313 for (i = 0; i < n; i++, ptr2++) {
1314 if (mask[i]) {
1315 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1316 }
1317 }
1318 }
1319 else {
1320 for (i = 0; i < n; i++, ptr2++) {
1321 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1322 }
1323 }
1324 }
1325
1326
1327 static void
1328 write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1329 const GLchan color[4], const GLubyte mask[] )
1330 {
1331 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1332 GLushort pixel;
1333 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1334 GLuint i;
1335 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1336 for (i = 0; i < n; i++, ptr2++) {
1337 if (mask[i]) {
1338 *ptr2 = pixel;
1339 }
1340 }
1341 }
1342
1343
1344 static void
1345 write_rgba_pixels2( const GLcontext *ctx,
1346 GLuint n, const GLint x[], const GLint y[],
1347 CONST GLchan rgba[][4], const GLubyte mask[] )
1348 {
1349 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1350 GLuint i;
1351 for (i = 0; i < n; i++) {
1352 if (mask[i]) {
1353 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1354 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1355 }
1356 }
1357 }
1358
1359 static void
1360 write_monocolor_pixels2( const GLcontext *ctx,
1361 GLuint n, const GLint x[], const GLint y[],
1362 const GLchan color[4], const GLubyte mask[] )
1363 {
1364 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1365 GLuint i;
1366 GLushort pixel;
1367 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1368 for (i = 0; i < n; i++) {
1369 if (mask[i]) {
1370 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1371 *ptr2 = pixel;
1372 }
1373 }
1374 }
1375
1376 static void
1377 read_rgba_span2( const GLcontext *ctx,
1378 GLuint n, GLint x, GLint y,
1379 GLchan rgba[][4] )
1380 {
1381 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1382 GLuint i;
1383 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x, y);
1384 for (i = 0; i < n; i++, ptr2++) {
1385 /* This should be fixed to get the low bits right */
1386 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFe;
1387 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFc;
1388 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFe;
1389 rgba[i][ACOMP] = 0;
1390 }
1391 }
1392
1393 static void
1394 read_rgba_pixels2( const GLcontext *ctx,
1395 GLuint n, const GLint x[], const GLint y[],
1396 GLchan rgba[][4], const GLubyte mask[] )
1397 {
1398 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1399 GLuint i;
1400 for (i = 0; i < n; i++) {
1401 if (mask[i]) {
1402 /* This should be fixed to get the low bits right */
1403 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x[i],y[i]);
1404 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFE;
1405 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFC;
1406 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFE;
1407 rgba[i][ACOMP] = 0;
1408 }
1409 }
1410 }
1411
1412
1413
1414 /**********************************************************************/
1415 /***** Read/write spans/arrays of CI pixels *****/
1416 /**********************************************************************/
1417
1418 /* Write 32-bit color index to buffer */
1419 static void
1420 write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1421 const GLuint index[], const GLubyte mask[] )
1422 {
1423 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1424 GLchan *ptr1 = PIXELADDR1(x, y);
1425 GLuint i;
1426 if (mask) {
1427 for (i=0;i<n;i++,ptr1++) {
1428 if (mask[i]) {
1429 *ptr1 = (GLchan) index[i];
1430 }
1431 }
1432 }
1433 else {
1434 for (i=0;i<n;i++,ptr1++) {
1435 *ptr1 = (GLchan) index[i];
1436 }
1437 }
1438 }
1439
1440
1441 /* Write 8-bit color index to buffer */
1442 static void
1443 write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1444 const GLubyte index[], const GLubyte mask[] )
1445 {
1446 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1447 GLchan *ptr1 = PIXELADDR1(x, y);
1448 GLuint i;
1449 if (mask) {
1450 for (i=0;i<n;i++,ptr1++) {
1451 if (mask[i]) {
1452 *ptr1 = (GLchan) index[i];
1453 }
1454 }
1455 }
1456 else {
1457 MEMCPY(ptr1, index, n * sizeof(GLchan));
1458 }
1459 }
1460
1461
1462 static void
1463 write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1464 GLuint colorIndex, const GLubyte mask[] )
1465 {
1466 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1467 GLchan *ptr1 = PIXELADDR1(x, y);
1468 GLuint i;
1469 for (i=0;i<n;i++,ptr1++) {
1470 if (mask[i]) {
1471 *ptr1 = (GLchan) colorIndex;
1472 }
1473 }
1474 }
1475
1476
1477 static void
1478 write_index_pixels( const GLcontext *ctx,
1479 GLuint n, const GLint x[], const GLint y[],
1480 const GLuint index[], const GLubyte mask[] )
1481 {
1482 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1483 GLuint i;
1484 for (i=0;i<n;i++) {
1485 if (mask[i]) {
1486 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1487 *ptr1 = (GLchan) index[i];
1488 }
1489 }
1490 }
1491
1492
1493 static void
1494 write_monoindex_pixels( const GLcontext *ctx,
1495 GLuint n, const GLint x[], const GLint y[],
1496 GLuint colorIndex, const GLubyte mask[] )
1497 {
1498 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1499 GLuint i;
1500 for (i=0;i<n;i++) {
1501 if (mask[i]) {
1502 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1503 *ptr1 = (GLchan) colorIndex;
1504 }
1505 }
1506 }
1507
1508
1509 static void
1510 read_index_span( const GLcontext *ctx,
1511 GLuint n, GLint x, GLint y, GLuint index[] )
1512 {
1513 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1514 GLuint i;
1515 const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
1516 for (i=0;i<n;i++,ptr1++) {
1517 index[i] = (GLuint) *ptr1;
1518 }
1519 }
1520
1521
1522 static void
1523 read_index_pixels( const GLcontext *ctx,
1524 GLuint n, const GLint x[], const GLint y[],
1525 GLuint index[], const GLubyte mask[] )
1526 {
1527 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1528 GLuint i;
1529 for (i=0;i<n;i++) {
1530 if (mask[i] ) {
1531 const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1532 index[i] = (GLuint) *ptr1;
1533 }
1534 }
1535 }
1536
1537
1538
1539 /**********************************************************************/
1540 /***** Optimized line rendering *****/
1541 /**********************************************************************/
1542
1543
1544 /*
1545 * Draw a flat-shaded, RGB line into an osmesa buffer.
1546 */
1547 static void
1548 flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
1549 {
1550 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1551 const GLchan *color = vert0->color;
1552
1553 #define INTERP_XY 1
1554 #define CLIP_HACK 1
1555 #define PLOT(X, Y) \
1556 do { \
1557 GLchan *p = PIXELADDR4(X, Y); \
1558 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
1559 } while (0)
1560
1561 #ifdef WIN32
1562 #include "..\swrast\s_linetemp.h"
1563 #else
1564 #include "swrast/s_linetemp.h"
1565 #endif
1566 }
1567
1568
1569 /*
1570 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
1571 */
1572 static void
1573 flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
1574 {
1575 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1576 const GLchan *color = vert0->color;
1577
1578 #define INTERP_XY 1
1579 #define INTERP_Z 1
1580 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1581 #define CLIP_HACK 1
1582 #define PLOT(X, Y) \
1583 do { \
1584 if (Z < *zPtr) { \
1585 GLchan *p = PIXELADDR4(X, Y); \
1586 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
1587 color[BCOMP], color[ACOMP]); \
1588 *zPtr = Z; \
1589 } \
1590 } while (0)
1591
1592
1593 #ifdef WIN32
1594 #include "..\swrast\s_linetemp.h"
1595 #else
1596 #include "swrast/s_linetemp.h"
1597 #endif
1598 }
1599
1600
1601 /*
1602 * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
1603 * XXX update for GLchan
1604 */
1605 static void
1606 flat_blend_rgba_line( GLcontext *ctx,
1607 const SWvertex *vert0, const SWvertex *vert1 )
1608 {
1609 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1610 const GLint rshift = osmesa->rshift;
1611 const GLint gshift = osmesa->gshift;
1612 const GLint bshift = osmesa->bshift;
1613 const GLint avalue = vert0->color[3];
1614 const GLint msavalue = CHAN_MAX - avalue;
1615 const GLint rvalue = vert0->color[0]*avalue;
1616 const GLint gvalue = vert0->color[1]*avalue;
1617 const GLint bvalue = vert0->color[2]*avalue;
1618
1619 #define INTERP_XY 1
1620 #define CLIP_HACK 1
1621 #define PLOT(X,Y) \
1622 { GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1623 GLuint pixel = 0; \
1624 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
1625 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
1626 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
1627 *ptr4 = pixel; \
1628 }
1629
1630 #if 0 /* XXX use this in the future */
1631 #define PLOT(X,Y) \
1632 { \
1633 GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
1634 pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
1635 pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
1636 pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
1637 pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
1638 }
1639 #endif
1640
1641 #ifdef WIN32
1642 #include "..\swrast\s_linetemp.h"
1643 #else
1644 #include "swrast/s_linetemp.h"
1645 #endif
1646 }
1647
1648
1649 /*
1650 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1651 * But don't write to Z buffer.
1652 * XXX update for GLchan
1653 */
1654 static void
1655 flat_blend_rgba_z_line( GLcontext *ctx,
1656 const SWvertex *vert0, const SWvertex *vert1 )
1657 {
1658 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1659 const GLint rshift = osmesa->rshift;
1660 const GLint gshift = osmesa->gshift;
1661 const GLint bshift = osmesa->bshift;
1662 const GLint avalue = vert0->color[3];
1663 const GLint msavalue = 256 - avalue;
1664 const GLint rvalue = vert0->color[0]*avalue;
1665 const GLint gvalue = vert0->color[1]*avalue;
1666 const GLint bvalue = vert0->color[2]*avalue;
1667
1668 #define INTERP_XY 1
1669 #define INTERP_Z 1
1670 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1671 #define CLIP_HACK 1
1672 #define PLOT(X,Y) \
1673 if (Z < *zPtr) { \
1674 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1675 GLuint pixel = 0; \
1676 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1677 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1678 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1679 *ptr4 = pixel; \
1680 }
1681
1682 #if 0 /* XXX use this in the future */
1683 #define PLOT(X,Y) \
1684 if (Z < *zPtr) { \
1685 GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
1686 pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
1687 pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
1688 pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
1689 pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
1690 }
1691 #endif
1692
1693 #ifdef WIN32
1694 #include "..\swrast\s_linetemp.h"
1695 #else
1696 #include "swrast/s_linetemp.h"
1697 #endif
1698 }
1699
1700
1701 /*
1702 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1703 * XXX update for GLchan
1704 */
1705 static void
1706 flat_blend_rgba_z_line_write( GLcontext *ctx,
1707 const SWvertex *vert0, const SWvertex *vert1 )
1708 {
1709 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1710 const GLint rshift = osmesa->rshift;
1711 const GLint gshift = osmesa->gshift;
1712 const GLint bshift = osmesa->bshift;
1713 const GLint avalue = vert0->color[3];
1714 const GLint msavalue = 256 - avalue;
1715 const GLint rvalue = vert0->color[0]*avalue;
1716 const GLint gvalue = vert0->color[1]*avalue;
1717 const GLint bvalue = vert0->color[2]*avalue;
1718
1719 #define INTERP_XY 1
1720 #define INTERP_Z 1
1721 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1722 #define CLIP_HACK 1
1723 #define PLOT(X,Y) \
1724 if (Z < *zPtr) { \
1725 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1726 GLuint pixel = 0; \
1727 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1728 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1729 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1730 *ptr4 = pixel; \
1731 *zPtr = Z; \
1732 }
1733
1734 #if 0 /* XXX use this in the future */
1735 #define PLOT(X,Y) \
1736 if (Z < *zPtr) { \
1737 GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
1738 pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
1739 pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
1740 pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
1741 pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
1742 *zPtr = Z; \
1743 }
1744 #endif
1745
1746 #ifdef WIN32
1747 #include "..\swrast\s_linetemp.h"
1748 #else
1749 #include "swrast/s_linetemp.h"
1750 #endif
1751 }
1752
1753
1754 /*
1755 * Analyze context state to see if we can provide a fast line drawing
1756 * function, like those in lines.c. Otherwise, return NULL.
1757 */
1758 static swrast_line_func
1759 osmesa_choose_line_function( GLcontext *ctx )
1760 {
1761 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1762 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1763
1764 if (CHAN_BITS != 8) return NULL;
1765 if (ctx->RenderMode != GL_RENDER) return NULL;
1766 if (ctx->Line.SmoothFlag) return NULL;
1767 if (ctx->Texture._ReallyEnabled) return NULL;
1768 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
1769 if (ctx->Line.Width != 1.0F) return NULL;
1770 if (ctx->Line.StippleFlag) return NULL;
1771 if (ctx->Line.SmoothFlag) return NULL;
1772 if (osmesa->format != OSMESA_RGBA &&
1773 osmesa->format != OSMESA_BGRA &&
1774 osmesa->format != OSMESA_ARGB) return NULL;
1775
1776 if (swrast->_RasterMask==DEPTH_BIT
1777 && ctx->Depth.Func==GL_LESS
1778 && ctx->Depth.Mask==GL_TRUE
1779 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1780 return (swrast_line_func) flat_rgba_z_line;
1781 }
1782
1783 if (swrast->_RasterMask == 0) {
1784 return (swrast_line_func) flat_rgba_line;
1785 }
1786
1787 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1788 && ctx->Depth.Func==GL_LESS
1789 && ctx->Depth.Mask==GL_TRUE
1790 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1791 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1792 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1793 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1794 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1795 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1796 return (swrast_line_func) flat_blend_rgba_z_line_write;
1797 }
1798
1799 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1800 && ctx->Depth.Func==GL_LESS
1801 && ctx->Depth.Mask==GL_FALSE
1802 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1803 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1804 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1805 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1806 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1807 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1808 return (swrast_line_func) flat_blend_rgba_z_line;
1809 }
1810
1811 if (swrast->_RasterMask==BLEND_BIT
1812 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1813 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1814 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1815 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1816 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1817 return (swrast_line_func) flat_blend_rgba_line;
1818 }
1819
1820 return (swrast_line_func) NULL;
1821 }
1822
1823
1824 /**********************************************************************/
1825 /***** Optimized triangle rendering *****/
1826 /**********************************************************************/
1827
1828
1829 /*
1830 * Smooth-shaded, z-less triangle, RGBA color.
1831 */
1832 static void smooth_rgba_z_triangle( GLcontext *ctx,
1833 const SWvertex *v0,
1834 const SWvertex *v1,
1835 const SWvertex *v2 )
1836 {
1837 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1838
1839 #define INTERP_Z 1
1840 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1841 #define INTERP_RGB 1
1842 #define INTERP_ALPHA 1
1843 #define RENDER_SPAN( span ) \
1844 GLuint i; \
1845 GLchan *img = PIXELADDR4(span.x, span.y); \
1846 for (i = 0; i < span.count; i++, img += 4) { \
1847 const GLdepth z = FixedToDepth(span.z); \
1848 if (z < zRow[i]) { \
1849 PACK_RGBA(img, FixedToChan(span.red), \
1850 FixedToChan(span.green), FixedToChan(span.blue), \
1851 FixedToChan(span.alpha)); \
1852 zRow[i] = z; \
1853 } \
1854 span.red += span.redStep; \
1855 span.green += span.greenStep; \
1856 span.blue += span.blueStep; \
1857 span.alpha += span.alphaStep; \
1858 span.z += span.zStep; \
1859 }
1860
1861 #ifdef WIN32
1862 #include "..\swrast\s_tritemp.h"
1863 #else
1864 #include "swrast/s_tritemp.h"
1865 #endif
1866 }
1867
1868
1869
1870
1871 /*
1872 * Flat-shaded, z-less triangle, RGBA color.
1873 */
1874 static void flat_rgba_z_triangle( GLcontext *ctx,
1875 const SWvertex *v0,
1876 const SWvertex *v1,
1877 const SWvertex *v2 )
1878 {
1879 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1880 #define INTERP_Z 1
1881 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1882 #define SETUP_CODE \
1883 GLuint pixel; \
1884 PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
1885 v0->color[2], v0->color[3]);
1886
1887 #define RENDER_SPAN( span ) \
1888 GLuint i; \
1889 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
1890 for (i = 0; i < span.count; i++) { \
1891 const GLdepth z = FixedToDepth(span.z); \
1892 if (z < zRow[i]) { \
1893 img[i] = pixel; \
1894 zRow[i] = z; \
1895 } \
1896 span.z += span.zStep; \
1897 }
1898
1899 #ifdef WIN32
1900 #include "..\swrast\s_tritemp.h"
1901 #else
1902 #include "swrast/s_tritemp.h"
1903 #endif
1904 }
1905
1906
1907
1908 /*
1909 * Return pointer to an accelerated triangle function if possible.
1910 */
1911 static swrast_tri_func
1912 osmesa_choose_triangle_function( GLcontext *ctx )
1913 {
1914 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1915 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1916
1917 if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
1918 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
1919 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
1920 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
1921 if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
1922 if (osmesa->format != OSMESA_RGBA &&
1923 osmesa->format != OSMESA_BGRA &&
1924 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
1925
1926 if (swrast->_RasterMask == DEPTH_BIT &&
1927 ctx->Depth.Func == GL_LESS &&
1928 ctx->Depth.Mask == GL_TRUE &&
1929 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1930 if (ctx->Light.ShadeModel == GL_SMOOTH) {
1931 return (swrast_tri_func) smooth_rgba_z_triangle;
1932 }
1933 else {
1934 return (swrast_tri_func) flat_rgba_z_triangle;
1935 }
1936 }
1937 return (swrast_tri_func) NULL;
1938 }
1939
1940
1941
1942 /* Override for the swrast triangle-selection function. Try to use one
1943 * of our internal triangle functions, otherwise fall back to the
1944 * standard swrast functions.
1945 */
1946 static void osmesa_choose_triangle( GLcontext *ctx )
1947 {
1948 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1949
1950 swrast->Triangle = osmesa_choose_triangle_function( ctx );
1951 if (!swrast->Triangle)
1952 _swrast_choose_triangle( ctx );
1953 }
1954
1955 static void osmesa_choose_line( GLcontext *ctx )
1956 {
1957 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1958
1959 swrast->Line = osmesa_choose_line_function( ctx );
1960 if (!swrast->Line)
1961 _swrast_choose_line( ctx );
1962 }
1963
1964
1965 #define OSMESA_NEW_LINE (_NEW_LINE | \
1966 _NEW_TEXTURE | \
1967 _NEW_LIGHT | \
1968 _NEW_DEPTH | \
1969 _NEW_RENDERMODE | \
1970 _SWRAST_NEW_RASTERMASK)
1971
1972 #define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1973 _NEW_TEXTURE | \
1974 _NEW_LIGHT | \
1975 _NEW_DEPTH | \
1976 _NEW_RENDERMODE | \
1977 _SWRAST_NEW_RASTERMASK)
1978
1979
1980 /* Extend the software rasterizer with our line and triangle
1981 * functions.
1982 */
1983 static void osmesa_register_swrast_functions( GLcontext *ctx )
1984 {
1985 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1986
1987 swrast->choose_line = osmesa_choose_line;
1988 swrast->choose_triangle = osmesa_choose_triangle;
1989
1990 swrast->invalidate_line |= OSMESA_NEW_LINE;
1991 swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
1992 }
1993
1994
1995 static const GLubyte *get_string( GLcontext *ctx, GLenum name )
1996 {
1997 (void) ctx;
1998 switch (name) {
1999 case GL_RENDERER:
2000 return (const GLubyte *) "Mesa OffScreen";
2001 default:
2002 return NULL;
2003 }
2004 }
2005
2006
2007 static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
2008 {
2009 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
2010 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
2011 TNLcontext *tnl = TNL_CONTEXT(ctx);
2012
2013 ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
2014
2015 /*
2016 * XXX these function pointers could be initialized just once during
2017 * context creation since they don't depend on any state changes.
2018 */
2019
2020 ctx->Driver.GetString = get_string;
2021 ctx->Driver.UpdateState = osmesa_update_state;
2022 ctx->Driver.SetDrawBuffer = set_draw_buffer;
2023 ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
2024 ctx->Driver.GetBufferSize = buffer_size;
2025
2026 ctx->Driver.Accum = _swrast_Accum;
2027 ctx->Driver.Bitmap = _swrast_Bitmap;
2028 ctx->Driver.Clear = clear;
2029 ctx->Driver.CopyPixels = _swrast_CopyPixels;
2030 ctx->Driver.DrawPixels = _swrast_DrawPixels;
2031 ctx->Driver.ReadPixels = _swrast_ReadPixels;
2032
2033 ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
2034 ctx->Driver.TexImage1D = _mesa_store_teximage1d;
2035 ctx->Driver.TexImage2D = _mesa_store_teximage2d;
2036 ctx->Driver.TexImage3D = _mesa_store_teximage3d;
2037 ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
2038 ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
2039 ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
2040 ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
2041
2042 ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
2043 ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
2044 ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
2045 ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
2046 ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
2047 ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
2048 ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
2049 ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
2050 ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
2051
2052 ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
2053 ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
2054 ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
2055
2056 /* RGB(A) span/pixel functions */
2057 if (osmesa->format == OSMESA_RGB) {
2058 swdd->WriteRGBASpan = write_rgba_span_RGB;
2059 swdd->WriteRGBSpan = write_rgb_span_RGB;
2060 swdd->WriteMonoRGBASpan = write_monocolor_span_RGB;
2061 swdd->WriteRGBAPixels = write_rgba_pixels_RGB;
2062 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
2063 swdd->ReadRGBASpan = read_rgba_span3;
2064 swdd->ReadRGBAPixels = read_rgba_pixels3;
2065 }
2066 else if (osmesa->format == OSMESA_BGR) {
2067 swdd->WriteRGBASpan = write_rgba_span_BGR;
2068 swdd->WriteRGBSpan = write_rgb_span_BGR;
2069 swdd->WriteMonoRGBASpan = write_monocolor_span_BGR;
2070 swdd->WriteRGBAPixels = write_rgba_pixels_BGR;
2071 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
2072 swdd->ReadRGBASpan = read_rgba_span3;
2073 swdd->ReadRGBAPixels = read_rgba_pixels3;
2074 }
2075 else if (osmesa->format == OSMESA_RGB_565) {
2076 swdd->WriteRGBASpan = write_rgba_span2;
2077 swdd->WriteRGBSpan = write_rgb_span2;
2078 swdd->WriteMonoRGBASpan = write_monocolor_span2;
2079 swdd->WriteRGBAPixels = write_rgba_pixels2;
2080 swdd->WriteMonoRGBAPixels = write_monocolor_pixels2;
2081 swdd->ReadRGBASpan = read_rgba_span2;
2082 swdd->ReadRGBAPixels = read_rgba_pixels2;
2083 }
2084 else {
2085 /* 4 GLchan / pixel in frame buffer */
2086 swdd->WriteRGBSpan = write_rgb_span;
2087 swdd->WriteRGBAPixels = write_rgba_pixels;
2088 swdd->WriteMonoRGBASpan = write_monocolor_span;
2089 swdd->WriteMonoRGBAPixels = write_monocolor_pixels;
2090 if (osmesa->format == OSMESA_RGBA &&
2091 CHAN_TYPE == GL_UNSIGNED_BYTE &&
2092 RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
2093 /* special, fast case */
2094 swdd->WriteRGBASpan = write_rgba_span_rgba;
2095 swdd->ReadRGBASpan = read_rgba_span_rgba;
2096 }
2097 else {
2098 swdd->WriteRGBASpan = write_rgba_span;
2099 swdd->ReadRGBASpan = read_rgba_span;
2100 }
2101 swdd->ReadRGBAPixels = read_rgba_pixels;
2102 }
2103
2104 /* CI span/pixel functions */
2105 swdd->WriteCI32Span = write_index32_span;
2106 swdd->WriteCI8Span = write_index8_span;
2107 swdd->WriteMonoCISpan = write_monoindex_span;
2108 swdd->WriteCI32Pixels = write_index_pixels;
2109 swdd->WriteMonoCIPixels = write_monoindex_pixels;
2110 swdd->ReadCI32Span = read_index_span;
2111 swdd->ReadCI32Pixels = read_index_pixels;
2112
2113 swdd->SetReadBuffer = set_read_buffer;
2114
2115 tnl->Driver.RunPipeline = _tnl_run_pipeline;
2116
2117 _swrast_InvalidateState( ctx, new_state );
2118 _swsetup_InvalidateState( ctx, new_state );
2119 _ac_InvalidateState( ctx, new_state );
2120 _tnl_InvalidateState( ctx, new_state );
2121 }