OpenGL 1.3 support
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /* $Id: osmesa.c,v 1.64 2001/08/28 22:46:22 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Off-Screen Mesa rendering / Rendering into client memory space
30 *
31 * Note on thread safety: this driver is thread safe. All
32 * functions are reentrant. The notion of current context is
33 * managed by the core _mesa_make_current() and _mesa_get_current_context()
34 * functions. Those functions are thread-safe.
35 */
36
37
38 #include "glheader.h"
39 #include "GL/osmesa.h"
40 #include "context.h"
41 #include "colormac.h"
42 #include "depth.h"
43 #include "extensions.h"
44 #include "macros.h"
45 #include "matrix.h"
46 #include "mem.h"
47 #include "mmath.h"
48 #include "mtypes.h"
49 #include "texformat.h"
50 #include "texstore.h"
51 #include "array_cache/acache.h"
52 #include "swrast/swrast.h"
53 #include "swrast_setup/swrast_setup.h"
54 #include "swrast/s_context.h"
55 #include "swrast/s_depth.h"
56 #include "swrast/s_lines.h"
57 #include "swrast/s_triangle.h"
58 #include "swrast/s_trispan.h"
59 #include "tnl/tnl.h"
60 #include "tnl/t_context.h"
61 #include "tnl/t_pipeline.h"
62
63
64
65 /*
66 * This is the OS/Mesa context struct.
67 * Notice how it includes a GLcontext. By doing this we're mimicking
68 * C++ inheritance/derivation.
69 * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
70 * or vice versa.
71 */
72 struct osmesa_context {
73 GLcontext gl_ctx; /* The core GL/Mesa context */
74 GLvisual *gl_visual; /* Describes the buffers */
75 GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
76 GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
77 void *buffer; /* the image buffer */
78 GLint width, height; /* size of image buffer */
79 GLint rowlength; /* number of pixels per row */
80 GLint userRowLength; /* user-specified number of pixels per row */
81 GLint rshift, gshift; /* bit shifts for RGBA formats */
82 GLint bshift, ashift;
83 GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
84 GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
85 GLboolean yup; /* TRUE -> Y increases upward */
86 /* FALSE -> Y increases downward */
87 };
88
89
90
91 /* A forward declaration: */
92 static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
93 static void osmesa_register_swrast_functions( GLcontext *ctx );
94
95
96
97 #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
98
99
100
101 /**********************************************************************/
102 /***** Public Functions *****/
103 /**********************************************************************/
104
105
106 /*
107 * Create an Off-Screen Mesa rendering context. The only attribute needed is
108 * an RGBA vs Color-Index mode flag.
109 *
110 * Input: format - either GL_RGBA or GL_COLOR_INDEX
111 * sharelist - specifies another OSMesaContext with which to share
112 * display lists. NULL indicates no sharing.
113 * Return: an OSMesaContext or 0 if error
114 */
115 OSMesaContext GLAPIENTRY
116 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
117 {
118 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
119 8, 16, sharelist);
120 }
121
122
123
124 /*
125 * New in Mesa 3.5
126 *
127 * Create context and specify size of ancillary buffers.
128 */
129 OSMesaContext GLAPIENTRY
130 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
131 GLint accumBits, OSMesaContext sharelist )
132 {
133 OSMesaContext osmesa;
134 GLint rshift, gshift, bshift, ashift;
135 GLint rind, gind, bind, aind;
136 GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
137 GLboolean rgbmode;
138 GLboolean swalpha;
139 const GLuint i4 = 1;
140 const GLubyte *i1 = (GLubyte *) &i4;
141 const GLint little_endian = *i1;
142
143 swalpha = GL_FALSE;
144 rind = gind = bind = aind = 0;
145 if (format==OSMESA_COLOR_INDEX) {
146 indexBits = 8;
147 rshift = gshift = bshift = ashift = 0;
148 rgbmode = GL_FALSE;
149 }
150 else if (format==OSMESA_RGBA) {
151 indexBits = 0;
152 redBits = CHAN_BITS;
153 greenBits = CHAN_BITS;
154 blueBits = CHAN_BITS;
155 alphaBits = CHAN_BITS;
156 rind = 0;
157 gind = 1;
158 bind = 2;
159 aind = 3;
160 if (little_endian) {
161 rshift = 0;
162 gshift = 8;
163 bshift = 16;
164 ashift = 24;
165 }
166 else {
167 rshift = 24;
168 gshift = 16;
169 bshift = 8;
170 ashift = 0;
171 }
172 rgbmode = GL_TRUE;
173 }
174 else if (format==OSMESA_BGRA) {
175 indexBits = 0;
176 redBits = CHAN_BITS;
177 greenBits = CHAN_BITS;
178 blueBits = CHAN_BITS;
179 alphaBits = CHAN_BITS;
180 rind = 2;
181 gind = 1;
182 bind = 0;
183 aind = 3;
184 if (little_endian) {
185 ashift = 0;
186 rshift = 8;
187 gshift = 16;
188 bshift = 24;
189 }
190 else {
191 bshift = 24;
192 gshift = 16;
193 rshift = 8;
194 ashift = 0;
195 }
196 rgbmode = GL_TRUE;
197 }
198 else if (format==OSMESA_ARGB) {
199 indexBits = 0;
200 redBits = CHAN_BITS;
201 greenBits = CHAN_BITS;
202 blueBits = CHAN_BITS;
203 alphaBits = CHAN_BITS;
204 rind = 1;
205 gind = 2;
206 bind = 3;
207 aind = 0;
208 if (little_endian) {
209 bshift = 0;
210 gshift = 8;
211 rshift = 16;
212 ashift = 24;
213 }
214 else {
215 ashift = 24;
216 rshift = 16;
217 gshift = 8;
218 bshift = 0;
219 }
220 rgbmode = GL_TRUE;
221 }
222 else if (format==OSMESA_RGB) {
223 indexBits = 0;
224 redBits = CHAN_BITS;
225 greenBits = CHAN_BITS;
226 blueBits = CHAN_BITS;
227 alphaBits = 0;
228 bshift = 0;
229 gshift = 8;
230 rshift = 16;
231 ashift = 24;
232 rind = 0;
233 gind = 1;
234 bind = 2;
235 rgbmode = GL_TRUE;
236 swalpha = GL_TRUE;
237 }
238 else if (format==OSMESA_BGR) {
239 indexBits = 0;
240 redBits = CHAN_BITS;
241 greenBits = CHAN_BITS;
242 blueBits = CHAN_BITS;
243 alphaBits = 0;
244 bshift = 0;
245 gshift = 8;
246 rshift = 16;
247 ashift = 24;
248 rind = 2;
249 gind = 1;
250 bind = 0;
251 rgbmode = GL_TRUE;
252 swalpha = GL_TRUE;
253 }
254 else if (format==OSMESA_RGB_565) {
255 indexBits = 0;
256 redBits = 5;
257 greenBits = 6;
258 blueBits = 5;
259 alphaBits = 0;
260 rshift = 11;
261 gshift = 5;
262 bshift = 0;
263 ashift = 0;
264 rind = 0; /* not used */
265 gind = 0;
266 bind = 0;
267 rgbmode = GL_TRUE;
268 swalpha = GL_FALSE;
269 }
270 else {
271 return NULL;
272 }
273
274
275 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
276 if (osmesa) {
277 osmesa->gl_visual = _mesa_create_visual( rgbmode,
278 GL_FALSE, /* double buffer */
279 GL_FALSE, /* stereo */
280 redBits,
281 greenBits,
282 blueBits,
283 alphaBits,
284 indexBits,
285 depthBits,
286 stencilBits,
287 accumBits,
288 accumBits,
289 accumBits,
290 alphaBits ? accumBits : 0,
291 1 /* num samples */
292 );
293 if (!osmesa->gl_visual) {
294 FREE(osmesa);
295 return NULL;
296 }
297
298 if (!_mesa_initialize_context(&osmesa->gl_ctx,
299 osmesa->gl_visual,
300 sharelist ? &sharelist->gl_ctx
301 : (GLcontext *) NULL,
302 (void *) osmesa, GL_TRUE )) {
303 _mesa_destroy_visual( osmesa->gl_visual );
304 FREE(osmesa);
305 return NULL;
306 }
307
308 _mesa_enable_sw_extensions(&(osmesa->gl_ctx));
309 _mesa_enable_1_3_extensions(&(osmesa->gl_ctx));
310
311 osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
312 osmesa->gl_visual->depthBits > 0,
313 osmesa->gl_visual->stencilBits > 0,
314 osmesa->gl_visual->accumRedBits > 0,
315 swalpha );
316
317 if (!osmesa->gl_buffer) {
318 _mesa_destroy_visual( osmesa->gl_visual );
319 _mesa_free_context_data( &osmesa->gl_ctx );
320 FREE(osmesa);
321 return NULL;
322 }
323 osmesa->format = format;
324 osmesa->buffer = NULL;
325 osmesa->width = 0;
326 osmesa->height = 0;
327 osmesa->userRowLength = 0;
328 osmesa->rowlength = 0;
329 osmesa->yup = GL_TRUE;
330 osmesa->rshift = rshift;
331 osmesa->gshift = gshift;
332 osmesa->bshift = bshift;
333 osmesa->ashift = ashift;
334 osmesa->rInd = rind;
335 osmesa->gInd = gind;
336 osmesa->bInd = bind;
337 osmesa->aInd = aind;
338
339
340 /* Initialize the software rasterizer and helper modules.
341 */
342 {
343 GLcontext *ctx = &osmesa->gl_ctx;
344
345 _swrast_CreateContext( ctx );
346 _ac_CreateContext( ctx );
347 _tnl_CreateContext( ctx );
348 _swsetup_CreateContext( ctx );
349
350 _swsetup_Wakeup( ctx );
351 osmesa_register_swrast_functions( ctx );
352 }
353 }
354 return osmesa;
355 }
356
357
358
359
360 /*
361 * Destroy an Off-Screen Mesa rendering context.
362 *
363 * Input: ctx - the context to destroy
364 */
365 void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
366 {
367 if (ctx) {
368 _swsetup_DestroyContext( &ctx->gl_ctx );
369 _tnl_DestroyContext( &ctx->gl_ctx );
370 _ac_DestroyContext( &ctx->gl_ctx );
371 _swrast_DestroyContext( &ctx->gl_ctx );
372
373 _mesa_destroy_visual( ctx->gl_visual );
374 _mesa_destroy_framebuffer( ctx->gl_buffer );
375 _mesa_free_context_data( &ctx->gl_ctx );
376 FREE( ctx );
377 }
378 }
379
380
381
382 /*
383 * Recompute the values of the context's rowaddr array.
384 */
385 static void compute_row_addresses( OSMesaContext ctx )
386 {
387 GLint bytesPerPixel, bytesPerRow, i;
388 GLubyte *origin = (GLubyte *) ctx->buffer;
389
390 if (ctx->format == OSMESA_COLOR_INDEX) {
391 /* CI mode */
392 bytesPerPixel = 1 * sizeof(GLchan);
393 }
394 else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
395 /* RGB mode */
396 bytesPerPixel = 3 * sizeof(GLchan);
397 }
398 else if (ctx->format == OSMESA_RGB_565) {
399 /* 5/6/5 RGB pixel in 16 bits */
400 bytesPerPixel = 2;
401 }
402 else {
403 /* RGBA mode */
404 bytesPerPixel = 4 * sizeof(GLchan);
405 }
406
407 bytesPerRow = ctx->rowlength * bytesPerPixel;
408
409 if (ctx->yup) {
410 /* Y=0 is bottom line of window */
411 for (i = 0; i < MAX_HEIGHT; i++) {
412 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
413 }
414 }
415 else {
416 /* Y=0 is top line of window */
417 for (i = 0; i < MAX_HEIGHT; i++) {
418 GLint j = ctx->height - i - 1;
419 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
420 }
421 }
422 }
423
424
425 /*
426 * Bind an OSMesaContext to an image buffer. The image buffer is just a
427 * block of memory which the client provides. Its size must be at least
428 * as large as width*height*sizeof(type). Its address should be a multiple
429 * of 4 if using RGBA mode.
430 *
431 * Image data is stored in the order of glDrawPixels: row-major order
432 * with the lower-left image pixel stored in the first array position
433 * (ie. bottom-to-top).
434 *
435 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
436 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
437 * value. If the context is in color indexed mode, each pixel will be
438 * stored as a 1-byte value.
439 *
440 * If the context's viewport hasn't been initialized yet, it will now be
441 * initialized to (0,0,width,height).
442 *
443 * Input: ctx - the rendering context
444 * buffer - the image buffer memory
445 * type - data type for pixel components, only GL_UNSIGNED_BYTE
446 * and GL_UNSIGNED_SHORT_5_6_5 supported now.
447 * width, height - size of image buffer in pixels, at least 1
448 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
449 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
450 * width>internal limit or height>internal limit.
451 */
452 GLboolean GLAPIENTRY
453 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
454 GLsizei width, GLsizei height )
455 {
456 if (!ctx || !buffer ||
457 width < 1 || height < 1 ||
458 width > MAX_WIDTH || height > MAX_HEIGHT) {
459 return GL_FALSE;
460 }
461
462 if (ctx->format == OSMESA_RGB_565) {
463 if (type != GL_UNSIGNED_SHORT_5_6_5)
464 return GL_FALSE;
465 }
466 else if (type != CHAN_TYPE) {
467 return GL_FALSE;
468 }
469
470 osmesa_update_state( &ctx->gl_ctx, 0 );
471 _mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
472
473 ctx->buffer = buffer;
474 ctx->width = width;
475 ctx->height = height;
476 if (ctx->userRowLength)
477 ctx->rowlength = ctx->userRowLength;
478 else
479 ctx->rowlength = width;
480
481 compute_row_addresses( ctx );
482
483 /* init viewport */
484 if (ctx->gl_ctx.Viewport.Width==0) {
485 /* initialize viewport and scissor box to buffer size */
486 _mesa_Viewport( 0, 0, width, height );
487 ctx->gl_ctx.Scissor.Width = width;
488 ctx->gl_ctx.Scissor.Height = height;
489 }
490
491 return GL_TRUE;
492 }
493
494
495
496 OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
497 {
498 GLcontext *ctx = _mesa_get_current_context();
499 if (ctx)
500 return (OSMesaContext) ctx;
501 else
502 return NULL;
503 }
504
505
506
507 void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
508 {
509 OSMesaContext ctx = OSMesaGetCurrentContext();
510
511 switch (pname) {
512 case OSMESA_ROW_LENGTH:
513 if (value<0) {
514 _mesa_error( &ctx->gl_ctx, GL_INVALID_VALUE,
515 "OSMesaPixelStore(value)" );
516 return;
517 }
518 ctx->userRowLength = value;
519 ctx->rowlength = value;
520 break;
521 case OSMESA_Y_UP:
522 ctx->yup = value ? GL_TRUE : GL_FALSE;
523 break;
524 default:
525 _mesa_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
526 return;
527 }
528
529 compute_row_addresses( ctx );
530 }
531
532
533 void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
534 {
535 OSMesaContext ctx = OSMesaGetCurrentContext();
536
537 switch (pname) {
538 case OSMESA_WIDTH:
539 *value = ctx->width;
540 return;
541 case OSMESA_HEIGHT:
542 *value = ctx->height;
543 return;
544 case OSMESA_FORMAT:
545 *value = ctx->format;
546 return;
547 case OSMESA_TYPE:
548 *value = CHAN_TYPE;
549 return;
550 case OSMESA_ROW_LENGTH:
551 *value = ctx->rowlength;
552 return;
553 case OSMESA_Y_UP:
554 *value = ctx->yup;
555 return;
556 default:
557 _mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
558 return;
559 }
560 }
561
562 /*
563 * Return the depth buffer associated with an OSMesa context.
564 * Input: c - the OSMesa context
565 * Output: width, height - size of buffer in pixels
566 * bytesPerValue - bytes per depth value (2 or 4)
567 * buffer - pointer to depth buffer values
568 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
569 */
570 GLboolean GLAPIENTRY
571 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
572 GLint *bytesPerValue, void **buffer )
573 {
574 if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
575 *width = 0;
576 *height = 0;
577 *bytesPerValue = 0;
578 *buffer = 0;
579 return GL_FALSE;
580 }
581 else {
582 *width = c->gl_buffer->Width;
583 *height = c->gl_buffer->Height;
584 if (c->gl_visual->depthBits <= 16)
585 *bytesPerValue = sizeof(GLushort);
586 else
587 *bytesPerValue = sizeof(GLuint);
588 *buffer = c->gl_buffer->DepthBuffer;
589 return GL_TRUE;
590 }
591 }
592
593 /*
594 * Return the color buffer associated with an OSMesa context.
595 * Input: c - the OSMesa context
596 * Output: width, height - size of buffer in pixels
597 * format - the pixel format (OSMESA_FORMAT)
598 * buffer - pointer to color buffer values
599 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
600 */
601 GLboolean GLAPIENTRY
602 OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
603 GLint *height, GLint *format, void **buffer )
604 {
605 if (!c->buffer) {
606 *width = 0;
607 *height = 0;
608 *format = 0;
609 *buffer = 0;
610 return GL_FALSE;
611 }
612 else {
613 *width = c->width;
614 *height = c->height;
615 *format = c->format;
616 *buffer = c->buffer;
617 return GL_TRUE;
618 }
619 }
620
621 /**********************************************************************/
622 /*** Device Driver Functions ***/
623 /**********************************************************************/
624
625
626 /*
627 * Useful macros:
628 */
629
630 #define PACK_RGBA(DST, R, G, B, A) \
631 do { \
632 (DST)[osmesa->rInd] = R; \
633 (DST)[osmesa->gInd] = G; \
634 (DST)[osmesa->bInd] = B; \
635 (DST)[osmesa->aInd] = A; \
636 } while (0)
637
638 #define PACK_RGB(DST, R, G, B) \
639 do { \
640 (DST)[0] = R; \
641 (DST)[1] = G; \
642 (DST)[2] = B; \
643 } while (0)
644
645 #define PACK_BGR(DST, R, G, B) \
646 do { \
647 (DST)[0] = B; \
648 (DST)[1] = G; \
649 (DST)[2] = R; \
650 } while (0)
651
652 #define PACK_RGB_565(DST, R, G, B) \
653 do { \
654 (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
655 } while (0)
656
657
658 #define UNPACK_RED(P) ( (P)[osmesa->rInd] )
659 #define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
660 #define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
661 #define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
662
663
664 #define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
665 #define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
666 #define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
667 #define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
668
669
670
671 static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
672 {
673 (void) ctx;
674 if (mode==GL_FRONT_LEFT) {
675 return GL_TRUE;
676 }
677 else {
678 return GL_FALSE;
679 }
680 }
681
682
683 static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
684 {
685 /* separate read buffer not supported */
686 ASSERT(buffer == ctx->DrawBuffer);
687 ASSERT(mode == GL_FRONT_LEFT);
688 }
689
690
691 static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
692 GLint x, GLint y, GLint width, GLint height )
693 {
694 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
695 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
696
697 /* sanity check - we only have a front-left buffer */
698 ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
699 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
700 if (mask & DD_FRONT_LEFT_BIT) {
701 if (osmesa->format == OSMESA_COLOR_INDEX) {
702 if (all) {
703 /* Clear whole CI buffer */
704 #if CHAN_TYPE == GL_UNSIGNED_BYTE
705 MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
706 osmesa->rowlength * osmesa->height);
707 #else
708 const GLint n = osmesa->rowlength * osmesa->height;
709 GLchan *buffer = (GLchan *) osmesa->buffer;
710 GLint i;
711 for (i = 0; i < n; i ++) {
712 buffer[i] = ctx->Color.ClearIndex;
713 }
714 #endif
715 }
716 else {
717 /* Clear part of CI buffer */
718 const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
719 GLint i, j;
720 for (i = 0; i < height; i++) {
721 GLchan *ptr1 = PIXELADDR1(x, (y + i));
722 for (j = 0; j < width; j++) {
723 *ptr1++ = clearIndex;
724 }
725 }
726 }
727 }
728 else if (osmesa->format == OSMESA_RGB) {
729 const GLchan r = ctx->Color.ClearColor[0];
730 const GLchan g = ctx->Color.ClearColor[1];
731 const GLchan b = ctx->Color.ClearColor[2];
732 if (all) {
733 /* Clear whole RGB buffer */
734 GLuint n = osmesa->rowlength * osmesa->height;
735 GLchan *ptr3 = (GLchan *) osmesa->buffer;
736 GLuint i;
737 for (i = 0; i < n; i++) {
738 PACK_RGB(ptr3, r, g, b);
739 ptr3 += 3;
740 }
741 }
742 else {
743 /* Clear part of RGB buffer */
744 GLint i, j;
745 for (i = 0; i < height; i++) {
746 GLchan *ptr3 = PIXELADDR3(x, (y + i));
747 for (j = 0; j < width; j++) {
748 PACK_RGB(ptr3, r, g, b);
749 ptr3 += 3;
750 }
751 }
752 }
753 }
754 else if (osmesa->format == OSMESA_BGR) {
755 const GLchan r = ctx->Color.ClearColor[0];
756 const GLchan g = ctx->Color.ClearColor[1];
757 const GLchan b = ctx->Color.ClearColor[2];
758 if (all) {
759 /* Clear whole RGB buffer */
760 const GLint n = osmesa->rowlength * osmesa->height;
761 GLchan *ptr3 = (GLchan *) osmesa->buffer;
762 GLint i;
763 for (i = 0; i < n; i++) {
764 PACK_BGR(ptr3, r, g, b);
765 ptr3 += 3;
766 }
767 }
768 else {
769 /* Clear part of RGB buffer */
770 GLint i, j;
771 for (i = 0; i < height; i++) {
772 GLchan *ptr3 = PIXELADDR3(x, (y + i));
773 for (j = 0; j < width; j++) {
774 PACK_BGR(ptr3, r, g, b);
775 ptr3 += 3;
776 }
777 }
778 }
779 }
780 else if (osmesa->format == OSMESA_RGB_565) {
781 const GLchan r = ctx->Color.ClearColor[0];
782 const GLchan g = ctx->Color.ClearColor[1];
783 const GLchan b = ctx->Color.ClearColor[2];
784 GLushort clearPixel;
785 PACK_RGB_565(clearPixel, r, g, b);
786 if (all) {
787 /* Clear whole RGB buffer */
788 const GLint n = osmesa->rowlength * osmesa->height;
789 GLushort *ptr2 = (GLushort *) osmesa->buffer;
790 GLuint i;
791 for (i = 0; i < n; i++) {
792 *ptr2 = clearPixel;
793 ptr2++;
794 }
795 }
796 else {
797 /* clear scissored region */
798 GLint i, j;
799 for (i = 0; i < height; i++) {
800 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, (y + i));
801 for (j = 0; j < width; j++) {
802 *ptr2 = clearPixel;
803 ptr2++;
804 }
805 }
806 }
807 }
808 else {
809 #if CHAN_TYPE == GL_UNSIGNED_BYTE
810 /* 4-byte pixel value */
811 GLuint clearPixel;
812 GLchan *clr = (GLchan *) &clearPixel;
813 clr[osmesa->rInd] = ctx->Color.ClearColor[0];
814 clr[osmesa->gInd] = ctx->Color.ClearColor[1];
815 clr[osmesa->bInd] = ctx->Color.ClearColor[2];
816 clr[osmesa->aInd] = ctx->Color.ClearColor[3];
817 if (all) {
818 /* Clear whole RGBA buffer */
819 const GLuint n = osmesa->rowlength * osmesa->height;
820 GLuint *ptr4 = (GLuint *) osmesa->buffer;
821 GLuint i;
822 if (clearPixel) {
823 for (i = 0; i < n; i++) {
824 *ptr4++ = clearPixel;
825 }
826 }
827 else {
828 BZERO(ptr4, n * sizeof(GLuint));
829 }
830 }
831 else {
832 /* Clear part of RGBA buffer */
833 GLint i, j;
834 for (i = 0; i < height; i++) {
835 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
836 for (j = 0; j < width; j++) {
837 *ptr4++ = clearPixel;
838 }
839 }
840 }
841 #else
842 const GLchan r = ctx->Color.ClearColor[0];
843 const GLchan g = ctx->Color.ClearColor[1];
844 const GLchan b = ctx->Color.ClearColor[2];
845 const GLchan a = ctx->Color.ClearColor[3];
846 if (all) {
847 /* Clear whole RGBA buffer */
848 const GLuint n = osmesa->rowlength * osmesa->height;
849 GLchan *p = (GLchan *) osmesa->buffer;
850 GLuint i;
851 for (i = 0; i < n; i++) {
852 PACK_RGBA(p, r, g, b, a);
853 p += 4;
854 }
855 }
856 else {
857 /* Clear part of RGBA buffer */
858 GLint i, j;
859 for (i = 0; i < height; i++) {
860 GLchan *p = PIXELADDR4(x, (y + i));
861 for (j = 0; j < width; j++) {
862 PACK_RGBA(p, r, g, b, a);
863 p += 4;
864 }
865 }
866 }
867
868 #endif
869 }
870 mask &= ~DD_FRONT_LEFT_BIT;
871 }
872 }
873
874 if (mask)
875 _swrast_Clear( ctx, mask, all, x, y, width, height );
876 }
877
878
879
880 static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
881 {
882 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
883 *width = osmesa->width;
884 *height = osmesa->height;
885 }
886
887
888 /**********************************************************************/
889 /***** Read/write spans/arrays of RGBA pixels *****/
890 /**********************************************************************/
891
892 /* Write RGBA pixels to an RGBA (or permuted) buffer. */
893 static void
894 write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
895 CONST GLchan rgba[][4], const GLubyte mask[] )
896 {
897 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
898 GLchan *p = PIXELADDR4(x, y);
899 GLuint i;
900 if (mask) {
901 for (i = 0; i < n; i++, p += 4) {
902 if (mask[i]) {
903 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
904 rgba[i][BCOMP], rgba[i][ACOMP]);
905 }
906 }
907 }
908 else {
909 for (i = 0; i < n; i++, p += 4) {
910 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
911 rgba[i][BCOMP], rgba[i][ACOMP]);
912 }
913 }
914 }
915
916
917 /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
918 static void
919 write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
920 CONST GLchan rgba[][4], const GLubyte mask[] )
921 {
922 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
923 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
924 const GLuint *rgba4 = (const GLuint *) rgba;
925 GLuint i;
926 ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
927 if (mask) {
928 for (i = 0; i < n; i++) {
929 if (mask[i]) {
930 ptr4[i] = rgba4[i];
931 }
932 }
933 }
934 else {
935 MEMCPY( ptr4, rgba4, n * 4 );
936 }
937 }
938
939
940 /* Write RGB pixels to an RGBA (or permuted) buffer. */
941 static void
942 write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
943 CONST GLchan rgb[][3], const GLubyte mask[] )
944 {
945 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
946 GLchan *p = PIXELADDR4(x, y);
947 GLuint i;
948 if (mask) {
949 for (i = 0; i < n; i++, p+=4) {
950 if (mask[i]) {
951 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
952 }
953 }
954 }
955 else {
956 for (i = 0; i < n; i++, p+=4) {
957 PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
958 }
959 }
960 }
961
962
963
964 static void
965 write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
966 const GLchan color[4], const GLubyte mask[] )
967 {
968 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
969 GLchan *p = PIXELADDR4(x, y);
970 GLuint i;
971 for (i = 0; i < n; i++, p += 4) {
972 if (mask[i]) {
973 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
974 }
975 }
976 }
977
978
979
980 static void
981 write_rgba_pixels( const GLcontext *ctx, GLuint n,
982 const GLint x[], const GLint y[],
983 CONST GLchan rgba[][4], const GLubyte mask[] )
984 {
985 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
986 GLuint i;
987 for (i = 0; i < n; i++) {
988 if (mask[i]) {
989 GLchan *p = PIXELADDR4(x[i], y[i]);
990 PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
991 rgba[i][BCOMP], rgba[i][ACOMP]);
992 }
993 }
994 }
995
996
997
998 static void
999 write_monocolor_pixels( const GLcontext *ctx, GLuint n,
1000 const GLint x[], const GLint y[],
1001 const GLchan color[4], const GLubyte mask[] )
1002 {
1003 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1004 GLuint i;
1005 for (i = 0; i < n; i++) {
1006 if (mask[i]) {
1007 GLchan *p = PIXELADDR4(x[i], y[i]);
1008 PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
1009 }
1010 }
1011 }
1012
1013
1014 static void
1015 read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1016 GLchan rgba[][4] )
1017 {
1018 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1019 GLuint i;
1020 GLchan *p = PIXELADDR4(x, y);
1021 for (i = 0; i < n; i++, p += 4) {
1022 rgba[i][RCOMP] = UNPACK_RED(p);
1023 rgba[i][GCOMP] = UNPACK_GREEN(p);
1024 rgba[i][BCOMP] = UNPACK_BLUE(p);
1025 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1026 }
1027 }
1028
1029
1030 /* Read RGBA pixels from an RGBA buffer */
1031 static void
1032 read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1033 GLchan rgba[][4] )
1034 {
1035 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1036 GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
1037 MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
1038 }
1039
1040
1041 static void
1042 read_rgba_pixels( const GLcontext *ctx,
1043 GLuint n, const GLint x[], const GLint y[],
1044 GLchan rgba[][4], const GLubyte mask[] )
1045 {
1046 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1047 GLuint i;
1048 for (i = 0; i < n; i++) {
1049 if (mask[i]) {
1050 const GLchan *p = PIXELADDR4(x[i], y[i]);
1051 rgba[i][RCOMP] = UNPACK_RED(p);
1052 rgba[i][GCOMP] = UNPACK_GREEN(p);
1053 rgba[i][BCOMP] = UNPACK_BLUE(p);
1054 rgba[i][ACOMP] = UNPACK_ALPHA(p);
1055 }
1056 }
1057 }
1058
1059 /**********************************************************************/
1060 /***** 3 byte RGB pixel support funcs *****/
1061 /**********************************************************************/
1062
1063 /* Write RGBA pixels to an RGB buffer. */
1064 static void
1065 write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1066 CONST GLchan rgba[][4], const GLubyte mask[] )
1067 {
1068 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1069 GLchan *p = PIXELADDR3(x, y);
1070 GLuint i;
1071 if (mask) {
1072 for (i = 0; i < n; i++, p += 3) {
1073 if (mask[i]) {
1074 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1075 }
1076 }
1077 }
1078 else {
1079 for (i = 0; i < n; i++, p += 3) {
1080 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1081 }
1082 }
1083 }
1084
1085 /* Write RGBA pixels to an BGR buffer. */
1086 static void
1087 write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1088 CONST GLchan rgba[][4], const GLubyte mask[] )
1089 {
1090 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1091 GLchan *p = PIXELADDR3(x, y);
1092 GLuint i;
1093 if (mask) {
1094 for (i = 0; i < n; i++, p += 3) {
1095 if (mask[i]) {
1096 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1097 }
1098 }
1099 }
1100 else {
1101 for (i = 0; i < n; i++, p += 3) {
1102 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1103 }
1104 }
1105 }
1106
1107 /* Write RGB pixels to an RGB buffer. */
1108 static void
1109 write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1110 CONST GLchan rgb[][3], const GLubyte mask[] )
1111 {
1112 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1113 GLchan *p = PIXELADDR3(x, y);
1114 GLuint i;
1115 if (mask) {
1116 for (i = 0; i < n; i++, p += 3) {
1117 if (mask[i]) {
1118 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1119 }
1120 }
1121 }
1122 else {
1123 for (i = 0; i < n; i++, p += 3) {
1124 PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1125 }
1126 }
1127 }
1128
1129 /* Write RGB pixels to an BGR buffer. */
1130 static void
1131 write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1132 CONST GLchan rgb[][3], const GLubyte mask[] )
1133 {
1134 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1135 GLchan *p = PIXELADDR3(x, y);
1136 GLuint i;
1137 if (mask) {
1138 for (i = 0; i < n; i++, p += 3) {
1139 if (mask[i]) {
1140 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1141 }
1142 }
1143 }
1144 else {
1145 for (i = 0; i < n; i++, p += 3) {
1146 PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1147 }
1148 }
1149 }
1150
1151
1152 static void
1153 write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1154 const GLchan color[4], const GLubyte mask[] )
1155 {
1156 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1157 GLchan *p = PIXELADDR3(x, y);
1158 GLuint i;
1159 for (i = 0; i < n; i++, p += 3) {
1160 if (mask[i]) {
1161 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1162 }
1163 }
1164 }
1165
1166 static void
1167 write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1168 const GLchan color[4], const GLubyte mask[] )
1169 {
1170 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1171 GLchan *p = PIXELADDR3(x, y);
1172 GLuint i;
1173 for (i = 0; i < n; i++, p += 3) {
1174 if (mask[i]) {
1175 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1176 }
1177 }
1178 }
1179
1180 static void
1181 write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
1182 const GLint x[], const GLint y[],
1183 CONST GLchan rgba[][4], const GLubyte mask[] )
1184 {
1185 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1186 GLuint i;
1187 for (i = 0; i < n; i++) {
1188 if (mask[i]) {
1189 GLchan *p = PIXELADDR3(x[i], y[i]);
1190 PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1191 }
1192 }
1193 }
1194
1195 static void
1196 write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
1197 const GLint x[], const GLint y[],
1198 CONST GLchan rgba[][4], const GLubyte mask[] )
1199 {
1200 const OSMesaContext osmesa = (const OSMesaContext) ctx;
1201 GLuint i;
1202 for (i = 0; i < n; i++) {
1203 if (mask[i]) {
1204 GLchan *p = PIXELADDR3(x[i], y[i]);
1205 PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1206 }
1207 }
1208 }
1209
1210 static void
1211 write_monocolor_pixels_RGB( const GLcontext *ctx,
1212 GLuint n, const GLint x[], const GLint y[],
1213 const GLchan color[4], const GLubyte mask[] )
1214 {
1215 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1216 GLuint i;
1217 for (i = 0; i < n; i++) {
1218 if (mask[i]) {
1219 GLchan *p = PIXELADDR3(x[i], y[i]);
1220 PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1221 }
1222 }
1223 }
1224
1225 static void
1226 write_monocolor_pixels_BGR( const GLcontext *ctx,
1227 GLuint n, const GLint x[], const GLint y[],
1228 const GLchan color[4], const GLubyte mask[] )
1229 {
1230 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1231 GLuint i;
1232 for (i = 0; i < n; i++) {
1233 if (mask[i]) {
1234 GLchan *p = PIXELADDR3(x[i], y[i]);
1235 PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
1236 }
1237 }
1238 }
1239
1240 static void
1241 read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1242 GLchan rgba[][4] )
1243 {
1244 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1245 GLuint i;
1246 const GLchan *p = PIXELADDR3(x, y);
1247 for (i = 0; i < n; i++, p += 3) {
1248 rgba[i][RCOMP] = UNPACK_RED(p);
1249 rgba[i][GCOMP] = UNPACK_GREEN(p);
1250 rgba[i][BCOMP] = UNPACK_BLUE(p);
1251 rgba[i][ACOMP] = CHAN_MAX;
1252 }
1253 }
1254
1255 static void
1256 read_rgba_pixels3( const GLcontext *ctx,
1257 GLuint n, const GLint x[], const GLint y[],
1258 GLchan rgba[][4], const GLubyte mask[] )
1259 {
1260 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1261 GLuint i;
1262 for (i = 0; i < n; i++) {
1263 if (mask[i]) {
1264 const GLchan *p = PIXELADDR3(x[i], y[i]);
1265 rgba[i][RCOMP] = UNPACK_RED(p);
1266 rgba[i][GCOMP] = UNPACK_GREEN(p);
1267 rgba[i][BCOMP] = UNPACK_BLUE(p);
1268 rgba[i][ACOMP] = CHAN_MAX;
1269 }
1270 }
1271 }
1272
1273
1274 /**********************************************************************/
1275 /***** 2 byte RGB pixel support funcs *****/
1276 /**********************************************************************/
1277
1278 /* Write RGBA pixels to an RGB_565 buffer. */
1279 static void
1280 write_rgba_span2( const GLcontext *ctx,
1281 GLuint n, GLint x, GLint y,
1282 CONST GLchan rgba[][4], const GLubyte mask[] )
1283 {
1284 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1285 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1286 GLuint i;
1287 if (mask) {
1288 for (i = 0; i < n; i++, ptr2++) {
1289 if (mask[i]) {
1290 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1291 }
1292 }
1293 }
1294 else {
1295 for (i = 0; i < n; i++, ptr2++) {
1296 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1297 }
1298 }
1299 }
1300
1301
1302 /* Write RGB pixels to an RGB_565 buffer. */
1303 static void
1304 write_rgb_span2( const GLcontext *ctx,
1305 GLuint n, GLint x, GLint y,
1306 CONST GLchan rgb[][3], const GLubyte mask[] )
1307 {
1308 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1309 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1310 GLuint i;
1311 if (mask) {
1312 for (i = 0; i < n; i++, ptr2++) {
1313 if (mask[i]) {
1314 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1315 }
1316 }
1317 }
1318 else {
1319 for (i = 0; i < n; i++, ptr2++) {
1320 PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
1321 }
1322 }
1323 }
1324
1325
1326 static void
1327 write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1328 const GLchan color[4], const GLubyte mask[] )
1329 {
1330 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1331 GLushort pixel;
1332 GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
1333 GLuint i;
1334 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1335 for (i = 0; i < n; i++, ptr2++) {
1336 if (mask[i]) {
1337 *ptr2 = pixel;
1338 }
1339 }
1340 }
1341
1342
1343 static void
1344 write_rgba_pixels2( const GLcontext *ctx,
1345 GLuint n, const GLint x[], const GLint y[],
1346 CONST GLchan rgba[][4], const GLubyte mask[] )
1347 {
1348 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1349 GLuint i;
1350 for (i = 0; i < n; i++) {
1351 if (mask[i]) {
1352 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1353 PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
1354 }
1355 }
1356 }
1357
1358 static void
1359 write_monocolor_pixels2( const GLcontext *ctx,
1360 GLuint n, const GLint x[], const GLint y[],
1361 const GLchan color[4], const GLubyte mask[] )
1362 {
1363 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1364 GLuint i;
1365 GLushort pixel;
1366 PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
1367 for (i = 0; i < n; i++) {
1368 if (mask[i]) {
1369 GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
1370 *ptr2 = pixel;
1371 }
1372 }
1373 }
1374
1375 static void
1376 read_rgba_span2( const GLcontext *ctx,
1377 GLuint n, GLint x, GLint y,
1378 GLchan rgba[][4] )
1379 {
1380 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1381 GLuint i;
1382 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x, y);
1383 for (i = 0; i < n; i++, ptr2++) {
1384 /* This should be fixed to get the low bits right */
1385 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFe;
1386 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFc;
1387 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFe;
1388 rgba[i][ACOMP] = 0;
1389 }
1390 }
1391
1392 static void
1393 read_rgba_pixels2( const GLcontext *ctx,
1394 GLuint n, const GLint x[], const GLint y[],
1395 GLchan rgba[][4], const GLubyte mask[] )
1396 {
1397 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1398 GLuint i;
1399 for (i = 0; i < n; i++) {
1400 if (mask[i]) {
1401 /* This should be fixed to get the low bits right */
1402 const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x[i],y[i]);
1403 rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFE;
1404 rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFC;
1405 rgba[i][BCOMP] = (*ptr2 << 3) & 0xFE;
1406 rgba[i][ACOMP] = 0;
1407 }
1408 }
1409 }
1410
1411
1412
1413 /**********************************************************************/
1414 /***** Read/write spans/arrays of CI pixels *****/
1415 /**********************************************************************/
1416
1417 /* Write 32-bit color index to buffer */
1418 static void
1419 write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1420 const GLuint index[], const GLubyte mask[] )
1421 {
1422 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1423 GLchan *ptr1 = PIXELADDR1(x, y);
1424 GLuint i;
1425 if (mask) {
1426 for (i=0;i<n;i++,ptr1++) {
1427 if (mask[i]) {
1428 *ptr1 = (GLchan) index[i];
1429 }
1430 }
1431 }
1432 else {
1433 for (i=0;i<n;i++,ptr1++) {
1434 *ptr1 = (GLchan) index[i];
1435 }
1436 }
1437 }
1438
1439
1440 /* Write 8-bit color index to buffer */
1441 static void
1442 write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1443 const GLubyte index[], const GLubyte mask[] )
1444 {
1445 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1446 GLchan *ptr1 = PIXELADDR1(x, y);
1447 GLuint i;
1448 if (mask) {
1449 for (i=0;i<n;i++,ptr1++) {
1450 if (mask[i]) {
1451 *ptr1 = (GLchan) index[i];
1452 }
1453 }
1454 }
1455 else {
1456 MEMCPY(ptr1, index, n * sizeof(GLchan));
1457 }
1458 }
1459
1460
1461 static void
1462 write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
1463 GLuint colorIndex, const GLubyte mask[] )
1464 {
1465 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1466 GLchan *ptr1 = PIXELADDR1(x, y);
1467 GLuint i;
1468 for (i=0;i<n;i++,ptr1++) {
1469 if (mask[i]) {
1470 *ptr1 = (GLchan) colorIndex;
1471 }
1472 }
1473 }
1474
1475
1476 static void
1477 write_index_pixels( const GLcontext *ctx,
1478 GLuint n, const GLint x[], const GLint y[],
1479 const GLuint index[], const GLubyte mask[] )
1480 {
1481 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1482 GLuint i;
1483 for (i=0;i<n;i++) {
1484 if (mask[i]) {
1485 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1486 *ptr1 = (GLchan) index[i];
1487 }
1488 }
1489 }
1490
1491
1492 static void
1493 write_monoindex_pixels( const GLcontext *ctx,
1494 GLuint n, const GLint x[], const GLint y[],
1495 GLuint colorIndex, const GLubyte mask[] )
1496 {
1497 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1498 GLuint i;
1499 for (i=0;i<n;i++) {
1500 if (mask[i]) {
1501 GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1502 *ptr1 = (GLchan) colorIndex;
1503 }
1504 }
1505 }
1506
1507
1508 static void
1509 read_index_span( const GLcontext *ctx,
1510 GLuint n, GLint x, GLint y, GLuint index[] )
1511 {
1512 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1513 GLuint i;
1514 const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
1515 for (i=0;i<n;i++,ptr1++) {
1516 index[i] = (GLuint) *ptr1;
1517 }
1518 }
1519
1520
1521 static void
1522 read_index_pixels( const GLcontext *ctx,
1523 GLuint n, const GLint x[], const GLint y[],
1524 GLuint index[], const GLubyte mask[] )
1525 {
1526 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1527 GLuint i;
1528 for (i=0;i<n;i++) {
1529 if (mask[i] ) {
1530 const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
1531 index[i] = (GLuint) *ptr1;
1532 }
1533 }
1534 }
1535
1536
1537
1538 /**********************************************************************/
1539 /***** Optimized line rendering *****/
1540 /**********************************************************************/
1541
1542
1543 /*
1544 * Draw a flat-shaded, RGB line into an osmesa buffer.
1545 */
1546 static void
1547 flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
1548 {
1549 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1550 const GLchan *color = vert0->color;
1551
1552 #define INTERP_XY 1
1553 #define CLIP_HACK 1
1554 #define PLOT(X, Y) \
1555 do { \
1556 GLchan *p = PIXELADDR4(X, Y); \
1557 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
1558 } while (0)
1559
1560 #ifdef WIN32
1561 #include "..\swrast\s_linetemp.h"
1562 #else
1563 #include "swrast/s_linetemp.h"
1564 #endif
1565 }
1566
1567
1568 /*
1569 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
1570 */
1571 static void
1572 flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
1573 {
1574 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1575 const GLchan *color = vert0->color;
1576
1577 #define INTERP_XY 1
1578 #define INTERP_Z 1
1579 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1580 #define CLIP_HACK 1
1581 #define PLOT(X, Y) \
1582 do { \
1583 if (Z < *zPtr) { \
1584 GLchan *p = PIXELADDR4(X, Y); \
1585 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
1586 color[BCOMP], color[ACOMP]); \
1587 *zPtr = Z; \
1588 } \
1589 } while (0)
1590
1591
1592 #ifdef WIN32
1593 #include "..\swrast\s_linetemp.h"
1594 #else
1595 #include "swrast/s_linetemp.h"
1596 #endif
1597 }
1598
1599
1600 /*
1601 * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
1602 * XXX update for GLchan
1603 */
1604 static void
1605 flat_blend_rgba_line( GLcontext *ctx,
1606 const SWvertex *vert0, const SWvertex *vert1 )
1607 {
1608 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1609 const GLint rshift = osmesa->rshift;
1610 const GLint gshift = osmesa->gshift;
1611 const GLint bshift = osmesa->bshift;
1612 const GLint avalue = vert0->color[3];
1613 const GLint msavalue = CHAN_MAX - avalue;
1614 const GLint rvalue = vert0->color[0]*avalue;
1615 const GLint gvalue = vert0->color[1]*avalue;
1616 const GLint bvalue = vert0->color[2]*avalue;
1617
1618 #define INTERP_XY 1
1619 #define CLIP_HACK 1
1620 #define PLOT(X,Y) \
1621 { GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1622 GLuint pixel = 0; \
1623 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
1624 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
1625 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
1626 *ptr4 = pixel; \
1627 }
1628
1629 #ifdef WIN32
1630 #include "..\swrast\s_linetemp.h"
1631 #else
1632 #include "swrast/s_linetemp.h"
1633 #endif
1634 }
1635
1636
1637 /*
1638 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1639 * XXX update for GLchan
1640 */
1641 static void
1642 flat_blend_rgba_z_line( GLcontext *ctx,
1643 const SWvertex *vert0, const SWvertex *vert1 )
1644 {
1645 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1646 const GLint rshift = osmesa->rshift;
1647 const GLint gshift = osmesa->gshift;
1648 const GLint bshift = osmesa->bshift;
1649 const GLint avalue = vert0->color[3];
1650 const GLint msavalue = 256 - avalue;
1651 const GLint rvalue = vert0->color[0]*avalue;
1652 const GLint gvalue = vert0->color[1]*avalue;
1653 const GLint bvalue = vert0->color[2]*avalue;
1654
1655 #define INTERP_XY 1
1656 #define INTERP_Z 1
1657 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1658 #define CLIP_HACK 1
1659 #define PLOT(X,Y) \
1660 if (Z < *zPtr) { \
1661 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1662 GLuint pixel = 0; \
1663 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1664 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1665 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1666 *ptr4 = pixel; \
1667 }
1668
1669 #ifdef WIN32
1670 #include "..\swrast\s_linetemp.h"
1671 #else
1672 #include "swrast/s_linetemp.h"
1673 #endif
1674 }
1675
1676
1677 /*
1678 * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
1679 * XXX update for GLchan
1680 */
1681 static void
1682 flat_blend_rgba_z_line_write( GLcontext *ctx,
1683 const SWvertex *vert0, const SWvertex *vert1 )
1684 {
1685 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1686 const GLint rshift = osmesa->rshift;
1687 const GLint gshift = osmesa->gshift;
1688 const GLint bshift = osmesa->bshift;
1689 const GLint avalue = vert0->color[3];
1690 const GLint msavalue = 256 - avalue;
1691 const GLint rvalue = vert0->color[0]*avalue;
1692 const GLint gvalue = vert0->color[1]*avalue;
1693 const GLint bvalue = vert0->color[2]*avalue;
1694
1695 #define INTERP_XY 1
1696 #define INTERP_Z 1
1697 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1698 #define CLIP_HACK 1
1699 #define PLOT(X,Y) \
1700 if (Z < *zPtr) { \
1701 GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
1702 GLuint pixel = 0; \
1703 pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
1704 pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
1705 pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
1706 *ptr4 = pixel; \
1707 *zPtr = Z; \
1708 }
1709
1710 #ifdef WIN32
1711 #include "..\swrast\s_linetemp.h"
1712 #else
1713 #include "swrast/s_linetemp.h"
1714 #endif
1715 }
1716
1717
1718 /*
1719 * Analyze context state to see if we can provide a fast line drawing
1720 * function, like those in lines.c. Otherwise, return NULL.
1721 */
1722 static swrast_line_func
1723 osmesa_choose_line_function( GLcontext *ctx )
1724 {
1725 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1726 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1727
1728 if (CHAN_BITS != 8) return NULL;
1729 if (ctx->RenderMode != GL_RENDER) return NULL;
1730 if (ctx->Line.SmoothFlag) return NULL;
1731 if (ctx->Texture._ReallyEnabled) return NULL;
1732 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
1733 if (ctx->Line.Width != 1.0F) return NULL;
1734 if (ctx->Line.StippleFlag) return NULL;
1735 if (ctx->Line.SmoothFlag) return NULL;
1736 if (osmesa->format != OSMESA_RGBA &&
1737 osmesa->format != OSMESA_BGRA &&
1738 osmesa->format != OSMESA_ARGB) return NULL;
1739
1740 if (swrast->_RasterMask==DEPTH_BIT
1741 && ctx->Depth.Func==GL_LESS
1742 && ctx->Depth.Mask==GL_TRUE
1743 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1744 return flat_rgba_z_line;
1745 }
1746
1747 if (swrast->_RasterMask == 0) {
1748 return flat_rgba_line;
1749 }
1750
1751 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1752 && ctx->Depth.Func==GL_LESS
1753 && ctx->Depth.Mask==GL_TRUE
1754 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1755 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1756 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1757 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1758 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1759 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1760 return flat_blend_rgba_z_line_write;
1761 }
1762
1763 if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
1764 && ctx->Depth.Func==GL_LESS
1765 && ctx->Depth.Mask==GL_FALSE
1766 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
1767 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1768 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1769 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1770 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1771 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1772 return flat_blend_rgba_z_line;
1773 }
1774
1775 if (swrast->_RasterMask==BLEND_BIT
1776 && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
1777 && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
1778 && ctx->Color.BlendSrcA==GL_SRC_ALPHA
1779 && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
1780 && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
1781 return flat_blend_rgba_line;
1782 }
1783
1784 return NULL;
1785 }
1786
1787
1788 /**********************************************************************/
1789 /***** Optimized triangle rendering *****/
1790 /**********************************************************************/
1791
1792
1793 /*
1794 * Smooth-shaded, z-less triangle, RGBA color.
1795 */
1796 static void smooth_rgba_z_triangle( GLcontext *ctx,
1797 const SWvertex *v0,
1798 const SWvertex *v1,
1799 const SWvertex *v2 )
1800 {
1801 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1802
1803 #define INTERP_Z 1
1804 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1805 #define INTERP_RGB 1
1806 #define INTERP_ALPHA 1
1807 #define RENDER_SPAN( span ) \
1808 GLuint i; \
1809 GLchan *img = PIXELADDR4(span.x, span.y); \
1810 for (i = 0; i < span.count; i++, img += 4) { \
1811 const GLdepth z = FixedToDepth(span.z); \
1812 if (z < zRow[i]) { \
1813 PACK_RGBA(img, FixedToChan(span.red), \
1814 FixedToChan(span.green), FixedToChan(span.blue), \
1815 FixedToChan(span.alpha)); \
1816 zRow[i] = z; \
1817 } \
1818 span.red += span.redStep; \
1819 span.green += span.greenStep; \
1820 span.blue += span.blueStep; \
1821 span.alpha += span.alphaStep; \
1822 span.z += span.zStep; \
1823 }
1824
1825 #ifdef WIN32
1826 #include "..\swrast\s_tritemp.h"
1827 #else
1828 #include "swrast/s_tritemp.h"
1829 #endif
1830 }
1831
1832
1833
1834
1835 /*
1836 * Flat-shaded, z-less triangle, RGBA color.
1837 */
1838 static void flat_rgba_z_triangle( GLcontext *ctx,
1839 const SWvertex *v0,
1840 const SWvertex *v1,
1841 const SWvertex *v2 )
1842 {
1843 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1844 #define INTERP_Z 1
1845 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
1846 #define SETUP_CODE \
1847 GLuint pixel; \
1848 PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
1849 v0->color[2], v0->color[3]);
1850
1851 #define RENDER_SPAN( span ) \
1852 GLuint i; \
1853 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
1854 for (i = 0; i < span.count; i++) { \
1855 const GLdepth z = FixedToDepth(span.z); \
1856 if (z < zRow[i]) { \
1857 img[i] = pixel; \
1858 zRow[i] = z; \
1859 } \
1860 span.z += span.zStep; \
1861 }
1862
1863 #ifdef WIN32
1864 #include "..\swrast\s_tritemp.h"
1865 #else
1866 #include "swrast/s_tritemp.h"
1867 #endif
1868 }
1869
1870
1871
1872 /*
1873 * Return pointer to an accelerated triangle function if possible.
1874 */
1875 static swrast_tri_func
1876 osmesa_choose_triangle_function( GLcontext *ctx )
1877 {
1878 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1879 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
1880
1881 if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
1882 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
1883 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
1884 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
1885 if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
1886 if (osmesa->format != OSMESA_RGBA &&
1887 osmesa->format != OSMESA_BGRA &&
1888 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
1889
1890 if (swrast->_RasterMask == DEPTH_BIT &&
1891 ctx->Depth.Func == GL_LESS &&
1892 ctx->Depth.Mask == GL_TRUE &&
1893 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
1894 if (ctx->Light.ShadeModel == GL_SMOOTH) {
1895 return smooth_rgba_z_triangle;
1896 }
1897 else {
1898 return flat_rgba_z_triangle;
1899 }
1900 }
1901 return (swrast_tri_func) NULL;
1902 }
1903
1904
1905
1906 /* Override for the swrast triangle-selection function. Try to use one
1907 * of our internal triangle functions, otherwise fall back to the
1908 * standard swrast functions.
1909 */
1910 static void osmesa_choose_triangle( GLcontext *ctx )
1911 {
1912 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1913
1914 swrast->Triangle = osmesa_choose_triangle_function( ctx );
1915 if (!swrast->Triangle)
1916 _swrast_choose_triangle( ctx );
1917 }
1918
1919 static void osmesa_choose_line( GLcontext *ctx )
1920 {
1921 SWcontext *swrast = SWRAST_CONTEXT(ctx);
1922
1923 swrast->Line = osmesa_choose_line_function( ctx );
1924 if (!swrast->Line)
1925 _swrast_choose_line( ctx );
1926 }
1927
1928
1929 #define OSMESA_NEW_LINE (_NEW_LINE | \
1930 _NEW_TEXTURE | \
1931 _NEW_LIGHT | \
1932 _NEW_DEPTH | \
1933 _NEW_RENDERMODE | \
1934 _SWRAST_NEW_RASTERMASK)
1935
1936 #define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1937 _NEW_TEXTURE | \
1938 _NEW_LIGHT | \
1939 _NEW_DEPTH | \
1940 _NEW_RENDERMODE | \
1941 _SWRAST_NEW_RASTERMASK)
1942
1943
1944 /* Extend the software rasterizer with our line and triangle
1945 * functions.
1946 */
1947 static void osmesa_register_swrast_functions( GLcontext *ctx )
1948 {
1949 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1950
1951 swrast->choose_line = osmesa_choose_line;
1952 swrast->choose_triangle = osmesa_choose_triangle;
1953
1954 swrast->invalidate_line |= OSMESA_NEW_LINE;
1955 swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
1956 }
1957
1958
1959 static const GLubyte *get_string( GLcontext *ctx, GLenum name )
1960 {
1961 (void) ctx;
1962 switch (name) {
1963 case GL_RENDERER:
1964 return (const GLubyte *) "Mesa OffScreen";
1965 default:
1966 return NULL;
1967 }
1968 }
1969
1970
1971 static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
1972 {
1973 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
1974 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
1975 TNLcontext *tnl = TNL_CONTEXT(ctx);
1976
1977 ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
1978
1979 /*
1980 * XXX these function pointers could be initialized just once during
1981 * context creation since they don't depend on any state changes.
1982 */
1983
1984 ctx->Driver.GetString = get_string;
1985 ctx->Driver.UpdateState = osmesa_update_state;
1986 ctx->Driver.SetDrawBuffer = set_draw_buffer;
1987 ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
1988 ctx->Driver.GetBufferSize = buffer_size;
1989
1990 ctx->Driver.Accum = _swrast_Accum;
1991 ctx->Driver.Bitmap = _swrast_Bitmap;
1992 ctx->Driver.Clear = clear;
1993 ctx->Driver.CopyPixels = _swrast_CopyPixels;
1994 ctx->Driver.DrawPixels = _swrast_DrawPixels;
1995 ctx->Driver.ReadPixels = _swrast_ReadPixels;
1996
1997 ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
1998 ctx->Driver.TexImage1D = _mesa_store_teximage1d;
1999 ctx->Driver.TexImage2D = _mesa_store_teximage2d;
2000 ctx->Driver.TexImage3D = _mesa_store_teximage3d;
2001 ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
2002 ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
2003 ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
2004 ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
2005
2006 ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
2007 ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
2008 ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
2009 ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
2010 ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
2011 ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
2012 ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
2013 ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
2014 ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
2015
2016
2017 /* RGB(A) span/pixel functions */
2018 if (osmesa->format == OSMESA_RGB) {
2019 swdd->WriteRGBASpan = write_rgba_span_RGB;
2020 swdd->WriteRGBSpan = write_rgb_span_RGB;
2021 swdd->WriteMonoRGBASpan = write_monocolor_span_RGB;
2022 swdd->WriteRGBAPixels = write_rgba_pixels_RGB;
2023 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
2024 swdd->ReadRGBASpan = read_rgba_span3;
2025 swdd->ReadRGBAPixels = read_rgba_pixels3;
2026 }
2027 else if (osmesa->format == OSMESA_BGR) {
2028 swdd->WriteRGBASpan = write_rgba_span_BGR;
2029 swdd->WriteRGBSpan = write_rgb_span_BGR;
2030 swdd->WriteMonoRGBASpan = write_monocolor_span_BGR;
2031 swdd->WriteRGBAPixels = write_rgba_pixels_BGR;
2032 swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
2033 swdd->ReadRGBASpan = read_rgba_span3;
2034 swdd->ReadRGBAPixels = read_rgba_pixels3;
2035 }
2036 else if (osmesa->format == OSMESA_RGB_565) {
2037 swdd->WriteRGBASpan = write_rgba_span2;
2038 swdd->WriteRGBSpan = write_rgb_span2;
2039 swdd->WriteMonoRGBASpan = write_monocolor_span2;
2040 swdd->WriteRGBAPixels = write_rgba_pixels2;
2041 swdd->WriteMonoRGBAPixels = write_monocolor_pixels2;
2042 swdd->ReadRGBASpan = read_rgba_span2;
2043 swdd->ReadRGBAPixels = read_rgba_pixels2;
2044 }
2045 else {
2046 /* 4 GLchan / pixel in frame buffer */
2047 swdd->WriteRGBSpan = write_rgb_span;
2048 swdd->WriteRGBAPixels = write_rgba_pixels;
2049 swdd->WriteMonoRGBASpan = write_monocolor_span;
2050 swdd->WriteMonoRGBAPixels = write_monocolor_pixels;
2051 if (osmesa->format == OSMESA_RGBA &&
2052 CHAN_TYPE == GL_UNSIGNED_BYTE &&
2053 RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
2054 /* special, fast case */
2055 swdd->WriteRGBASpan = write_rgba_span_rgba;
2056 swdd->ReadRGBASpan = read_rgba_span_rgba;
2057 }
2058 else {
2059 swdd->WriteRGBASpan = write_rgba_span;
2060 swdd->ReadRGBASpan = read_rgba_span;
2061 }
2062 swdd->ReadRGBAPixels = read_rgba_pixels;
2063 }
2064
2065 /* CI span/pixel functions */
2066 swdd->WriteCI32Span = write_index32_span;
2067 swdd->WriteCI8Span = write_index8_span;
2068 swdd->WriteMonoCISpan = write_monoindex_span;
2069 swdd->WriteCI32Pixels = write_index_pixels;
2070 swdd->WriteMonoCIPixels = write_monoindex_pixels;
2071 swdd->ReadCI32Span = read_index_span;
2072 swdd->ReadCI32Pixels = read_index_pixels;
2073
2074 swdd->SetReadBuffer = set_read_buffer;
2075
2076 tnl->Driver.RunPipeline = _tnl_run_pipeline;
2077
2078 _swrast_InvalidateState( ctx, new_state );
2079 _swsetup_InvalidateState( ctx, new_state );
2080 _ac_InvalidateState( ctx, new_state );
2081 _tnl_InvalidateState( ctx, new_state );
2082 }