add {} to RENDER_SPAN macro to fix compilation problem
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include "glheader.h"
37 #include "GL/osmesa.h"
38 #include "context.h"
39 #include "extensions.h"
40 #include "framebuffer.h"
41 #include "fbobject.h"
42 #include "imports.h"
43 #include "mtypes.h"
44 #include "renderbuffer.h"
45 #include "array_cache/acache.h"
46 #include "swrast/swrast.h"
47 #include "swrast_setup/swrast_setup.h"
48 #include "swrast/s_context.h"
49 #include "swrast/s_depth.h"
50 #include "swrast/s_lines.h"
51 #include "swrast/s_triangle.h"
52 #include "tnl/tnl.h"
53 #include "tnl/t_context.h"
54 #include "tnl/t_pipeline.h"
55 #include "drivers/common/driverfuncs.h"
56
57
58
59 /*
60 * This is the OS/Mesa context struct.
61 * Notice how it includes a GLcontext. By doing this we're mimicking
62 * C++ inheritance/derivation.
63 * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
64 * or vice versa.
65 */
66 struct osmesa_context {
67 GLcontext mesa; /* The core GL/Mesa context */
68 GLvisual *gl_visual; /* Describes the buffers */
69 GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
70 GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
71 void *buffer; /* the image buffer */
72 GLint width, height; /* size of image buffer */
73 GLint rowlength; /* number of pixels per row */
74 GLint userRowLength; /* user-specified number of pixels per row */
75 GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
76 GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
77 GLboolean yup; /* TRUE -> Y increases upward */
78 /* FALSE -> Y increases downward */
79 };
80
81
82 /* Just cast, since we're using structure containment */
83 #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
84
85
86
87 /**********************************************************************/
88 /*** Private Device Driver Functions ***/
89 /**********************************************************************/
90
91
92 static const GLubyte *
93 get_string( GLcontext *ctx, GLenum name )
94 {
95 (void) ctx;
96 switch (name) {
97 case GL_RENDERER:
98 #if CHAN_BITS == 32
99 return (const GLubyte *) "Mesa OffScreen32";
100 #elif CHAN_BITS == 16
101 return (const GLubyte *) "Mesa OffScreen16";
102 #else
103 return (const GLubyte *) "Mesa OffScreen";
104 #endif
105 default:
106 return NULL;
107 }
108 }
109
110
111 static void
112 osmesa_update_state( GLcontext *ctx, GLuint new_state )
113 {
114 /* easy - just propogate */
115 _swrast_InvalidateState( ctx, new_state );
116 _swsetup_InvalidateState( ctx, new_state );
117 _ac_InvalidateState( ctx, new_state );
118 _tnl_InvalidateState( ctx, new_state );
119 }
120
121
122 /*
123 * Just return the current buffer size.
124 * There's no window to track the size of.
125 */
126 static void
127 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
128 {
129 /* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
130 GLcontext *ctx = (GLcontext *) _glapi_get_context();
131 (void) buffer;
132 if (ctx) {
133 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
134 *width = osmesa->width;
135 *height = osmesa->height;
136 }
137 }
138
139
140 /**********************************************************************/
141 /***** Read/write spans/arrays of pixels *****/
142 /**********************************************************************/
143
144 /* RGBA */
145 #define NAME(PREFIX) PREFIX##_RGBA
146 #define FORMAT GL_RGBA
147 #define SPAN_VARS \
148 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
149 #define INIT_PIXEL_PTR(P, X, Y) \
150 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
151 #define INC_PIXEL_PTR(P) P += 4
152 #if CHAN_TYPE == GL_FLOAT
153 #define STORE_PIXEL(DST, X, Y, VALUE) \
154 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
155 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
156 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
157 DST[3] = CLAMP((VALUE[ACOMP]), 0.0F, CHAN_MAXF)
158 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
159 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
160 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
161 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
162 DST[3] = CHAN_MAXF
163 #else
164 #define STORE_PIXEL(DST, X, Y, VALUE) \
165 DST[0] = VALUE[RCOMP]; \
166 DST[1] = VALUE[GCOMP]; \
167 DST[2] = VALUE[BCOMP]; \
168 DST[3] = VALUE[ACOMP]
169 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
170 DST[0] = VALUE[RCOMP]; \
171 DST[1] = VALUE[GCOMP]; \
172 DST[2] = VALUE[BCOMP]; \
173 DST[3] = CHAN_MAX
174 #endif
175 #define FETCH_PIXEL(DST, SRC) \
176 DST[RCOMP] = SRC[0]; \
177 DST[GCOMP] = SRC[1]; \
178 DST[BCOMP] = SRC[2]; \
179 DST[ACOMP] = SRC[3]
180 #include "swrast/s_spantemp.h"
181
182 /* BGRA */
183 #define NAME(PREFIX) PREFIX##_BGRA
184 #define FORMAT GL_RGBA
185 #define SPAN_VARS \
186 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
187 #define INIT_PIXEL_PTR(P, X, Y) \
188 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
189 #define INC_PIXEL_PTR(P) P += 4
190 #define STORE_PIXEL(DST, X, Y, VALUE) \
191 DST[2] = VALUE[RCOMP]; \
192 DST[1] = VALUE[GCOMP]; \
193 DST[0] = VALUE[BCOMP]; \
194 DST[3] = VALUE[ACOMP]
195 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
196 DST[2] = VALUE[RCOMP]; \
197 DST[1] = VALUE[GCOMP]; \
198 DST[0] = VALUE[BCOMP]; \
199 DST[3] = CHAN_MAX
200 #define FETCH_PIXEL(DST, SRC) \
201 DST[RCOMP] = SRC[2]; \
202 DST[GCOMP] = SRC[1]; \
203 DST[BCOMP] = SRC[0]; \
204 DST[ACOMP] = SRC[3]
205 #include "swrast/s_spantemp.h"
206
207 /* ARGB */
208 #define NAME(PREFIX) PREFIX##_ARGB
209 #define FORMAT GL_RGBA
210 #define SPAN_VARS \
211 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
212 #define INIT_PIXEL_PTR(P, X, Y) \
213 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
214 #define INC_PIXEL_PTR(P) P += 4
215 #define STORE_PIXEL(DST, X, Y, VALUE) \
216 DST[1] = VALUE[RCOMP]; \
217 DST[2] = VALUE[GCOMP]; \
218 DST[3] = VALUE[BCOMP]; \
219 DST[0] = VALUE[ACOMP]
220 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
221 DST[1] = VALUE[RCOMP]; \
222 DST[2] = VALUE[GCOMP]; \
223 DST[3] = VALUE[BCOMP]; \
224 DST[0] = CHAN_MAX
225 #define FETCH_PIXEL(DST, SRC) \
226 DST[RCOMP] = SRC[1]; \
227 DST[GCOMP] = SRC[2]; \
228 DST[BCOMP] = SRC[3]; \
229 DST[ACOMP] = SRC[0]
230 #include "swrast/s_spantemp.h"
231
232 /* RGB */
233 #define NAME(PREFIX) PREFIX##_RGB
234 #define FORMAT GL_RGBA
235 #define SPAN_VARS \
236 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
237 #define INIT_PIXEL_PTR(P, X, Y) \
238 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
239 #define INC_PIXEL_PTR(P) P += 3
240 #define STORE_PIXEL(DST, X, Y, VALUE) \
241 DST[0] = VALUE[RCOMP]; \
242 DST[1] = VALUE[GCOMP]; \
243 DST[2] = VALUE[BCOMP]
244 #define FETCH_PIXEL(DST, SRC) \
245 DST[RCOMP] = SRC[0]; \
246 DST[GCOMP] = SRC[1]; \
247 DST[BCOMP] = SRC[2]; \
248 DST[ACOMP] = CHAN_MAX
249 #include "swrast/s_spantemp.h"
250
251 /* BGR */
252 #define NAME(PREFIX) PREFIX##_BGR
253 #define FORMAT GL_RGBA
254 #define SPAN_VARS \
255 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
256 #define INIT_PIXEL_PTR(P, X, Y) \
257 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
258 #define INC_PIXEL_PTR(P) P += 3
259 #define STORE_PIXEL(DST, X, Y, VALUE) \
260 DST[2] = VALUE[RCOMP]; \
261 DST[1] = VALUE[GCOMP]; \
262 DST[0] = VALUE[BCOMP]
263 #define FETCH_PIXEL(DST, SRC) \
264 DST[RCOMP] = SRC[2]; \
265 DST[GCOMP] = SRC[1]; \
266 DST[BCOMP] = SRC[0]; \
267 DST[ACOMP] = CHAN_MAX
268 #include "swrast/s_spantemp.h"
269
270 /* 16-bit RGB */
271 #if CHAN_TYPE == GL_UNSIGNED_BYTE
272 #define NAME(PREFIX) PREFIX##_RGB_565
273 #define FORMAT GL_RGBA
274 #define SPAN_VARS \
275 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
276 #define INIT_PIXEL_PTR(P, X, Y) \
277 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + (X)
278 #define INC_PIXEL_PTR(P) P += 1
279 #define STORE_PIXEL(DST, X, Y, VALUE) \
280 *DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
281 #define FETCH_PIXEL(DST, SRC) \
282 DST[RCOMP] = ( (((*SRC) >> 8) & 0xf8) | (((*SRC) >> 11) & 0x7) ); \
283 DST[GCOMP] = ( (((*SRC) >> 3) & 0xfc) | (((*SRC) >> 5) & 0x3) ); \
284 DST[BCOMP] = ( (((*SRC) << 3) & 0xf8) | (((*SRC) ) & 0x7) ); \
285 DST[ACOMP] = CHAN_MAX
286 #include "swrast/s_spantemp.h"
287 #endif /* CHAN_TYPE == GL_UNSIGNED_BYTE */
288
289 /* color index */
290 #define NAME(PREFIX) PREFIX##_CI
291 #define FORMAT GL_COLOR_INDEX8_EXT
292 #define SPAN_VARS \
293 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
294 #define INIT_PIXEL_PTR(P, X, Y) \
295 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + (X)
296 #define INC_PIXEL_PTR(P) P += 1
297 #define STORE_PIXEL(DST, X, Y, VALUE) \
298 *DST = VALUE[0]
299 #define FETCH_PIXEL(DST, SRC) \
300 DST = SRC[0]
301 #include "swrast/s_spantemp.h"
302
303
304
305
306 /**********************************************************************/
307 /***** Optimized line rendering *****/
308 /**********************************************************************/
309
310
311 #if CHAN_TYPE == GL_FLOAT
312 #define PACK_RGBA(DST, R, G, B, A) \
313 do { \
314 (DST)[0] = MAX2( R, 0.0F ); \
315 (DST)[1] = MAX2( G, 0.0F ); \
316 (DST)[2] = MAX2( B, 0.0F ); \
317 (DST)[3] = CLAMP(A, 0.0F, CHAN_MAXF);\
318 } while (0)
319 #else
320 #define PACK_RGBA(DST, R, G, B, A) \
321 do { \
322 (DST)[osmesa->rInd] = R; \
323 (DST)[osmesa->gInd] = G; \
324 (DST)[osmesa->bInd] = B; \
325 (DST)[osmesa->aInd] = A; \
326 } while (0)
327 #endif
328
329 #define PACK_RGB(DST, R, G, B) \
330 do { \
331 (DST)[0] = R; \
332 (DST)[1] = G; \
333 (DST)[2] = B; \
334 } while (0)
335
336 #define PACK_BGR(DST, R, G, B) \
337 do { \
338 (DST)[0] = B; \
339 (DST)[1] = G; \
340 (DST)[2] = R; \
341 } while (0)
342
343 #define PACK_RGB_565(DST, R, G, B) \
344 do { \
345 (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
346 } while (0)
347
348 #define UNPACK_RED(P) ( (P)[osmesa->rInd] )
349 #define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
350 #define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
351 #define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
352
353 #define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
354 #define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
355 #define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
356 #define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
357
358
359 /*
360 * Draw a flat-shaded, RGB line into an osmesa buffer.
361 */
362 #define NAME flat_rgba_line
363 #define CLIP_HACK 1
364 #define SETUP_CODE \
365 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
366 const GLchan *color = vert1->color;
367
368 #define PLOT(X, Y) \
369 do { \
370 GLchan *p = PIXELADDR4(X, Y); \
371 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
372 } while (0)
373
374 #ifdef WIN32
375 #include "..\swrast\s_linetemp.h"
376 #else
377 #include "swrast/s_linetemp.h"
378 #endif
379
380
381
382 /*
383 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
384 */
385 #define NAME flat_rgba_z_line
386 #define CLIP_HACK 1
387 #define INTERP_Z 1
388 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
389 #define SETUP_CODE \
390 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
391 const GLchan *color = vert1->color;
392
393 #define PLOT(X, Y) \
394 do { \
395 if (Z < *zPtr) { \
396 GLchan *p = PIXELADDR4(X, Y); \
397 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
398 color[BCOMP], color[ACOMP]); \
399 *zPtr = Z; \
400 } \
401 } while (0)
402
403 #ifdef WIN32
404 #include "..\swrast\s_linetemp.h"
405 #else
406 #include "swrast/s_linetemp.h"
407 #endif
408
409
410
411 /*
412 * Analyze context state to see if we can provide a fast line drawing
413 * function, like those in lines.c. Otherwise, return NULL.
414 */
415 static swrast_line_func
416 osmesa_choose_line_function( GLcontext *ctx )
417 {
418 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
419 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
420
421 if (CHAN_BITS != 8) return NULL;
422 if (ctx->RenderMode != GL_RENDER) return NULL;
423 if (ctx->Line.SmoothFlag) return NULL;
424 if (ctx->Texture._EnabledUnits) return NULL;
425 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
426 if (ctx->Line.Width != 1.0F) return NULL;
427 if (ctx->Line.StippleFlag) return NULL;
428 if (ctx->Line.SmoothFlag) return NULL;
429 if (osmesa->format != OSMESA_RGBA &&
430 osmesa->format != OSMESA_BGRA &&
431 osmesa->format != OSMESA_ARGB) return NULL;
432
433 if (swrast->_RasterMask==DEPTH_BIT
434 && ctx->Depth.Func==GL_LESS
435 && ctx->Depth.Mask==GL_TRUE
436 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
437 return (swrast_line_func) flat_rgba_z_line;
438 }
439
440 if (swrast->_RasterMask == 0) {
441 return (swrast_line_func) flat_rgba_line;
442 }
443
444 return (swrast_line_func) NULL;
445 }
446
447
448 /**********************************************************************/
449 /***** Optimized triangle rendering *****/
450 /**********************************************************************/
451
452
453 /*
454 * Smooth-shaded, z-less triangle, RGBA color.
455 */
456 #define NAME smooth_rgba_z_triangle
457 #define INTERP_Z 1
458 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
459 #define INTERP_RGB 1
460 #define INTERP_ALPHA 1
461 #define SETUP_CODE \
462 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
463 #define RENDER_SPAN( span ) { \
464 GLuint i; \
465 GLchan *img = PIXELADDR4(span.x, span.y); \
466 for (i = 0; i < span.end; i++, img += 4) { \
467 const GLuint z = FixedToDepth(span.z); \
468 if (z < zRow[i]) { \
469 PACK_RGBA(img, FixedToChan(span.red), \
470 FixedToChan(span.green), FixedToChan(span.blue), \
471 FixedToChan(span.alpha)); \
472 zRow[i] = z; \
473 } \
474 span.red += span.redStep; \
475 span.green += span.greenStep; \
476 span.blue += span.blueStep; \
477 span.alpha += span.alphaStep; \
478 span.z += span.zStep; \
479 } \
480 }
481 #ifdef WIN32
482 #include "..\swrast\s_tritemp.h"
483 #else
484 #include "swrast/s_tritemp.h"
485 #endif
486
487
488
489 /*
490 * Flat-shaded, z-less triangle, RGBA color.
491 */
492 #define NAME flat_rgba_z_triangle
493 #define INTERP_Z 1
494 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
495 #define SETUP_CODE \
496 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
497 GLuint pixel; \
498 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
499 v2->color[2], v2->color[3]);
500
501 #define RENDER_SPAN( span ) { \
502 GLuint i; \
503 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
504 for (i = 0; i < span.end; i++) { \
505 const GLuint z = FixedToDepth(span.z); \
506 if (z < zRow[i]) { \
507 img[i] = pixel; \
508 zRow[i] = z; \
509 } \
510 span.z += span.zStep; \
511 } \
512 }
513 #ifdef WIN32
514 #include "..\swrast\s_tritemp.h"
515 #else
516 #include "swrast/s_tritemp.h"
517 #endif
518
519
520
521 /*
522 * Return pointer to an accelerated triangle function if possible.
523 */
524 static swrast_tri_func
525 osmesa_choose_triangle_function( GLcontext *ctx )
526 {
527 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
528 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
529
530 if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
531 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
532 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
533 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
534 if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
535 if (osmesa->format != OSMESA_RGBA &&
536 osmesa->format != OSMESA_BGRA &&
537 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
538 if (ctx->Polygon.CullFlag &&
539 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
540 return (swrast_tri_func) NULL;
541
542 if (swrast->_RasterMask == DEPTH_BIT &&
543 ctx->Depth.Func == GL_LESS &&
544 ctx->Depth.Mask == GL_TRUE &&
545 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
546 if (ctx->Light.ShadeModel == GL_SMOOTH) {
547 return (swrast_tri_func) smooth_rgba_z_triangle;
548 }
549 else {
550 return (swrast_tri_func) flat_rgba_z_triangle;
551 }
552 }
553 return (swrast_tri_func) NULL;
554 }
555
556
557
558 /* Override for the swrast triangle-selection function. Try to use one
559 * of our internal triangle functions, otherwise fall back to the
560 * standard swrast functions.
561 */
562 static void
563 osmesa_choose_triangle( GLcontext *ctx )
564 {
565 SWcontext *swrast = SWRAST_CONTEXT(ctx);
566
567 swrast->Triangle = osmesa_choose_triangle_function( ctx );
568 if (!swrast->Triangle)
569 _swrast_choose_triangle( ctx );
570 }
571
572 static void
573 osmesa_choose_line( GLcontext *ctx )
574 {
575 SWcontext *swrast = SWRAST_CONTEXT(ctx);
576
577 swrast->Line = osmesa_choose_line_function( ctx );
578 if (!swrast->Line)
579 _swrast_choose_line( ctx );
580 }
581
582
583 #define OSMESA_NEW_LINE (_NEW_LINE | \
584 _NEW_TEXTURE | \
585 _NEW_LIGHT | \
586 _NEW_DEPTH | \
587 _NEW_RENDERMODE | \
588 _SWRAST_NEW_RASTERMASK)
589
590 #define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
591 _NEW_TEXTURE | \
592 _NEW_LIGHT | \
593 _NEW_DEPTH | \
594 _NEW_RENDERMODE | \
595 _SWRAST_NEW_RASTERMASK)
596
597
598 /**
599 * Don't use _mesa_delete_renderbuffer since we can't free rb->Data.
600 */
601 static void
602 osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
603 {
604 _mesa_free(rb);
605 }
606
607
608 /**
609 * Allocate renderbuffer storage. We don't actually allocate any storage
610 * since we're using a user-provided buffer.
611 * Just set up all the gl_renderbuffer methods.
612 */
613 static GLboolean
614 osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
615 GLenum internalFormat, GLuint width, GLuint height)
616 {
617 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
618
619 if (osmesa->format == OSMESA_RGBA) {
620 rb->GetRow = get_row_RGBA;
621 rb->GetValues = get_values_RGBA;
622 rb->PutRow = put_row_RGBA;
623 rb->PutRowRGB = put_row_rgb_RGBA;
624 rb->PutMonoRow = put_mono_row_RGBA;
625 rb->PutValues = put_values_RGBA;
626 rb->PutMonoValues = put_mono_values_RGBA;
627 }
628 else if (osmesa->format == OSMESA_BGRA) {
629 rb->GetRow = get_row_BGRA;
630 rb->GetValues = get_values_BGRA;
631 rb->PutRow = put_row_BGRA;
632 rb->PutRowRGB = put_row_rgb_BGRA;
633 rb->PutMonoRow = put_mono_row_BGRA;
634 rb->PutValues = put_values_BGRA;
635 rb->PutMonoValues = put_mono_values_BGRA;
636 }
637 else if (osmesa->format == OSMESA_ARGB) {
638 rb->GetRow = get_row_ARGB;
639 rb->GetValues = get_values_ARGB;
640 rb->PutRow = put_row_ARGB;
641 rb->PutRowRGB = put_row_rgb_ARGB;
642 rb->PutMonoRow = put_mono_row_ARGB;
643 rb->PutValues = put_values_ARGB;
644 rb->PutMonoValues = put_mono_values_ARGB;
645 }
646 else if (osmesa->format == OSMESA_RGB) {
647 rb->GetRow = get_row_RGB;
648 rb->GetValues = get_values_RGB;
649 rb->PutRow = put_row_RGB;
650 rb->PutRowRGB = put_row_rgb_RGB;
651 rb->PutMonoRow = put_mono_row_RGB;
652 rb->PutValues = put_values_RGB;
653 rb->PutMonoValues = put_mono_values_RGB;
654 }
655 else if (osmesa->format == OSMESA_BGR) {
656 rb->GetRow = get_row_BGR;
657 rb->GetValues = get_values_BGR;
658 rb->PutRow = put_row_BGR;
659 rb->PutRowRGB = put_row_rgb_BGR;
660 rb->PutMonoRow = put_mono_row_BGR;
661 rb->PutValues = put_values_BGR;
662 rb->PutMonoValues = put_mono_values_BGR;
663 }
664 #if CHAN_TYPE == GL_UNSIGNED_BYTE
665 else if (osmesa->format == OSMESA_RGB_565) {
666 rb->GetRow = get_row_RGB_565;
667 rb->GetValues = get_values_RGB_565;
668 rb->PutRow = put_row_RGB_565;
669 rb->PutRow = put_row_rgb_RGB_565;
670 rb->PutMonoRow = put_mono_row_RGB_565;
671 rb->PutValues = put_values_RGB_565;
672 rb->PutMonoValues = put_mono_values_RGB_565;
673 }
674 #endif
675 else if (osmesa->format == OSMESA_COLOR_INDEX) {
676 rb->GetRow = get_row_CI;
677 rb->GetValues = get_values_CI;
678 rb->PutRow = put_row_CI;
679 rb->PutMonoRow = put_mono_row_CI;
680 rb->PutValues = put_values_CI;
681 rb->PutMonoValues = put_mono_values_CI;
682 }
683 else {
684 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
685 }
686
687 return GL_TRUE;
688 }
689
690
691 /**
692 * Allocate a new renderbuffer tpo describe the user-provided color buffer.
693 */
694 static struct gl_renderbuffer *
695 new_osmesa_renderbuffer(GLenum format)
696 {
697 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
698 if (rb) {
699 const GLuint name = 0;
700 _mesa_init_renderbuffer(rb, name);
701
702 rb->Delete = osmesa_delete_renderbuffer;
703 rb->AllocStorage = osmesa_renderbuffer_storage;
704
705 if (format == OSMESA_COLOR_INDEX) {
706 rb->_BaseFormat = GL_COLOR_INDEX;
707 rb->InternalFormat = GL_COLOR_INDEX;
708 rb->DataType = GL_UNSIGNED_BYTE;
709 }
710 else {
711 rb->_BaseFormat = GL_RGBA;
712 rb->InternalFormat = GL_RGBA;
713 rb->DataType = CHAN_TYPE;
714 }
715 }
716 return rb;
717 }
718
719
720
721 /**********************************************************************/
722 /***** Public Functions *****/
723 /**********************************************************************/
724
725
726 /*
727 * Create an Off-Screen Mesa rendering context. The only attribute needed is
728 * an RGBA vs Color-Index mode flag.
729 *
730 * Input: format - either GL_RGBA or GL_COLOR_INDEX
731 * sharelist - specifies another OSMesaContext with which to share
732 * display lists. NULL indicates no sharing.
733 * Return: an OSMesaContext or 0 if error
734 */
735 GLAPI OSMesaContext GLAPIENTRY
736 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
737 {
738 const GLint accumBits = (format == OSMESA_COLOR_INDEX) ? 0 : 16;
739 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
740 8, accumBits, sharelist);
741 }
742
743
744
745 /*
746 * New in Mesa 3.5
747 *
748 * Create context and specify size of ancillary buffers.
749 */
750 GLAPI OSMesaContext GLAPIENTRY
751 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
752 GLint accumBits, OSMesaContext sharelist )
753 {
754 OSMesaContext osmesa;
755 struct dd_function_table functions;
756 GLint rind, gind, bind, aind;
757 GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
758 GLboolean rgbmode;
759
760 rind = gind = bind = aind = 0;
761 if (format==OSMESA_COLOR_INDEX) {
762 indexBits = 8;
763 rgbmode = GL_FALSE;
764 }
765 else if (format==OSMESA_RGBA) {
766 indexBits = 0;
767 redBits = CHAN_BITS;
768 greenBits = CHAN_BITS;
769 blueBits = CHAN_BITS;
770 alphaBits = CHAN_BITS;
771 rind = 0;
772 gind = 1;
773 bind = 2;
774 aind = 3;
775 rgbmode = GL_TRUE;
776 }
777 else if (format==OSMESA_BGRA) {
778 indexBits = 0;
779 redBits = CHAN_BITS;
780 greenBits = CHAN_BITS;
781 blueBits = CHAN_BITS;
782 alphaBits = CHAN_BITS;
783 bind = 0;
784 gind = 1;
785 rind = 2;
786 aind = 3;
787 rgbmode = GL_TRUE;
788 }
789 else if (format==OSMESA_ARGB) {
790 indexBits = 0;
791 redBits = CHAN_BITS;
792 greenBits = CHAN_BITS;
793 blueBits = CHAN_BITS;
794 alphaBits = CHAN_BITS;
795 aind = 0;
796 rind = 1;
797 gind = 2;
798 bind = 3;
799 rgbmode = GL_TRUE;
800 }
801 else if (format==OSMESA_RGB) {
802 indexBits = 0;
803 redBits = CHAN_BITS;
804 greenBits = CHAN_BITS;
805 blueBits = CHAN_BITS;
806 alphaBits = 0;
807 rind = 0;
808 gind = 1;
809 bind = 2;
810 rgbmode = GL_TRUE;
811 }
812 else if (format==OSMESA_BGR) {
813 indexBits = 0;
814 redBits = CHAN_BITS;
815 greenBits = CHAN_BITS;
816 blueBits = CHAN_BITS;
817 alphaBits = 0;
818 rind = 2;
819 gind = 1;
820 bind = 0;
821 rgbmode = GL_TRUE;
822 }
823 #if CHAN_TYPE == GL_UNSIGNED_BYTE
824 else if (format==OSMESA_RGB_565) {
825 indexBits = 0;
826 redBits = 5;
827 greenBits = 6;
828 blueBits = 5;
829 alphaBits = 0;
830 rind = 0; /* not used */
831 gind = 0;
832 bind = 0;
833 rgbmode = GL_TRUE;
834 }
835 #endif
836 else {
837 return NULL;
838 }
839
840 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
841 if (osmesa) {
842 osmesa->gl_visual = _mesa_create_visual( rgbmode,
843 GL_FALSE, /* double buffer */
844 GL_FALSE, /* stereo */
845 redBits,
846 greenBits,
847 blueBits,
848 alphaBits,
849 indexBits,
850 depthBits,
851 stencilBits,
852 accumBits,
853 accumBits,
854 accumBits,
855 alphaBits ? accumBits : 0,
856 1 /* num samples */
857 );
858 if (!osmesa->gl_visual) {
859 FREE(osmesa);
860 return NULL;
861 }
862
863 /* Initialize device driver function table */
864 _mesa_init_driver_functions(&functions);
865 /* override with our functions */
866 functions.GetString = get_string;
867 functions.UpdateState = osmesa_update_state;
868 functions.GetBufferSize = get_buffer_size;
869
870 if (!_mesa_initialize_context(&osmesa->mesa,
871 osmesa->gl_visual,
872 sharelist ? &sharelist->mesa
873 : (GLcontext *) NULL,
874 &functions, (void *) osmesa)) {
875 _mesa_destroy_visual( osmesa->gl_visual );
876 FREE(osmesa);
877 return NULL;
878 }
879
880 _mesa_enable_sw_extensions(&(osmesa->mesa));
881 _mesa_enable_1_3_extensions(&(osmesa->mesa));
882 _mesa_enable_1_4_extensions(&(osmesa->mesa));
883 _mesa_enable_1_5_extensions(&(osmesa->mesa));
884
885 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
886 if (!osmesa->gl_buffer) {
887 _mesa_destroy_visual( osmesa->gl_visual );
888 _mesa_free_context_data( &osmesa->mesa );
889 FREE(osmesa);
890 return NULL;
891 }
892
893 /* create front color buffer in user-provided memory (no back buffer) */
894 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
895 new_osmesa_renderbuffer(format));
896 _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
897 GL_FALSE, /* color */
898 osmesa->gl_visual->haveDepthBuffer,
899 osmesa->gl_visual->haveStencilBuffer,
900 osmesa->gl_visual->haveAccumBuffer,
901 GL_FALSE, /* alpha */
902 GL_FALSE /* aux */ );
903
904 osmesa->format = format;
905 osmesa->buffer = NULL;
906 osmesa->width = 0;
907 osmesa->height = 0;
908 osmesa->userRowLength = 0;
909 osmesa->rowlength = 0;
910 osmesa->yup = GL_TRUE;
911 osmesa->rInd = rind;
912 osmesa->gInd = gind;
913 osmesa->bInd = bind;
914 osmesa->aInd = aind;
915
916 /* Initialize the software rasterizer and helper modules. */
917 {
918 GLcontext *ctx = &osmesa->mesa;
919 SWcontext *swrast;
920 TNLcontext *tnl;
921
922 if (!_swrast_CreateContext( ctx ) ||
923 !_ac_CreateContext( ctx ) ||
924 !_tnl_CreateContext( ctx ) ||
925 !_swsetup_CreateContext( ctx )) {
926 _mesa_destroy_visual(osmesa->gl_visual);
927 _mesa_free_context_data(ctx);
928 _mesa_free(osmesa);
929 return NULL;
930 }
931
932 _swsetup_Wakeup( ctx );
933
934 /* use default TCL pipeline */
935 tnl = TNL_CONTEXT(ctx);
936 tnl->Driver.RunPipeline = _tnl_run_pipeline;
937
938 /* Extend the software rasterizer with our optimized line and triangle
939 * drawing functions.
940 */
941 swrast = SWRAST_CONTEXT( ctx );
942 swrast->choose_line = osmesa_choose_line;
943 swrast->choose_triangle = osmesa_choose_triangle;
944 swrast->invalidate_line |= OSMESA_NEW_LINE;
945 swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
946 }
947 }
948 return osmesa;
949 }
950
951
952 /*
953 * Destroy an Off-Screen Mesa rendering context.
954 *
955 * Input: ctx - the context to destroy
956 */
957 GLAPI void GLAPIENTRY
958 OSMesaDestroyContext( OSMesaContext ctx )
959 {
960 if (ctx) {
961 _swsetup_DestroyContext( &ctx->mesa );
962 _tnl_DestroyContext( &ctx->mesa );
963 _ac_DestroyContext( &ctx->mesa );
964 _swrast_DestroyContext( &ctx->mesa );
965
966 _mesa_destroy_visual( ctx->gl_visual );
967 _mesa_destroy_framebuffer( ctx->gl_buffer );
968 _mesa_free_context_data( &ctx->mesa );
969 FREE( ctx );
970 }
971 }
972
973
974 /*
975 * Recompute the values of the context's rowaddr array.
976 */
977 static void
978 compute_row_addresses( OSMesaContext ctx )
979 {
980 GLint bytesPerPixel, bytesPerRow, i;
981 GLubyte *origin = (GLubyte *) ctx->buffer;
982
983 if (ctx->format == OSMESA_COLOR_INDEX) {
984 /* CI mode */
985 bytesPerPixel = 1 * sizeof(GLubyte);
986 }
987 else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
988 /* RGB mode */
989 bytesPerPixel = 3 * sizeof(GLchan);
990 }
991 else if (ctx->format == OSMESA_RGB_565) {
992 /* 5/6/5 RGB pixel in 16 bits */
993 bytesPerPixel = 2;
994 }
995 else {
996 /* RGBA mode */
997 bytesPerPixel = 4 * sizeof(GLchan);
998 }
999
1000 bytesPerRow = ctx->rowlength * bytesPerPixel;
1001
1002 if (ctx->yup) {
1003 /* Y=0 is bottom line of window */
1004 for (i = 0; i < MAX_HEIGHT; i++) {
1005 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
1006 }
1007 }
1008 else {
1009 /* Y=0 is top line of window */
1010 for (i = 0; i < MAX_HEIGHT; i++) {
1011 GLint j = ctx->height - i - 1;
1012 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
1013 }
1014 }
1015 }
1016
1017
1018 /*
1019 * Bind an OSMesaContext to an image buffer. The image buffer is just a
1020 * block of memory which the client provides. Its size must be at least
1021 * as large as width*height*sizeof(type). Its address should be a multiple
1022 * of 4 if using RGBA mode.
1023 *
1024 * Image data is stored in the order of glDrawPixels: row-major order
1025 * with the lower-left image pixel stored in the first array position
1026 * (ie. bottom-to-top).
1027 *
1028 * If the context's viewport hasn't been initialized yet, it will now be
1029 * initialized to (0,0,width,height).
1030 *
1031 * Input: ctx - the rendering context
1032 * buffer - the image buffer memory
1033 * type - data type for pixel components
1034 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
1035 * are supported. But if Mesa's been compiled with CHAN_BITS==16
1036 * then type must be GL_UNSIGNED_SHORT. And if Mesa's been build
1037 * with CHAN_BITS==32 then type must be GL_FLOAT.
1038 * width, height - size of image buffer in pixels, at least 1
1039 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
1040 * invalid buffer address, invalid type, width<1, height<1,
1041 * width>internal limit or height>internal limit.
1042 */
1043 GLAPI GLboolean GLAPIENTRY
1044 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
1045 GLsizei width, GLsizei height )
1046 {
1047 if (!ctx || !buffer ||
1048 width < 1 || height < 1 ||
1049 width > MAX_WIDTH || height > MAX_HEIGHT) {
1050 return GL_FALSE;
1051 }
1052
1053 if (ctx->format == OSMESA_RGB_565) {
1054 if (type != GL_UNSIGNED_SHORT_5_6_5)
1055 return GL_FALSE;
1056 }
1057 else if (type != CHAN_TYPE) {
1058 return GL_FALSE;
1059 }
1060
1061 /* Need to set these before calling _mesa_make_current() since the first
1062 * time the context is bound, _mesa_make_current() will call our
1063 * get_buffer_size() function to initialize the viewport. These are the
1064 * values returned by get_buffer_size():
1065 */
1066 ctx->buffer = buffer;
1067 ctx->width = width;
1068 ctx->height = height;
1069
1070 osmesa_update_state( &ctx->mesa, 0 );
1071 _mesa_make_current( &ctx->mesa, ctx->gl_buffer, ctx->gl_buffer );
1072
1073 if (ctx->userRowLength)
1074 ctx->rowlength = ctx->userRowLength;
1075 else
1076 ctx->rowlength = width;
1077
1078 compute_row_addresses( ctx );
1079
1080 /* this will make ensure we recognize the new buffer size */
1081 _mesa_resize_framebuffer(&ctx->mesa, ctx->gl_buffer, width, height);
1082
1083 return GL_TRUE;
1084 }
1085
1086
1087
1088 GLAPI OSMesaContext GLAPIENTRY
1089 OSMesaGetCurrentContext( void )
1090 {
1091 GLcontext *ctx = _mesa_get_current_context();
1092 if (ctx)
1093 return (OSMesaContext) ctx;
1094 else
1095 return NULL;
1096 }
1097
1098
1099
1100 GLAPI void GLAPIENTRY
1101 OSMesaPixelStore( GLint pname, GLint value )
1102 {
1103 OSMesaContext osmesa = OSMesaGetCurrentContext();
1104
1105 switch (pname) {
1106 case OSMESA_ROW_LENGTH:
1107 if (value<0) {
1108 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1109 "OSMesaPixelStore(value)" );
1110 return;
1111 }
1112 osmesa->userRowLength = value;
1113 osmesa->rowlength = value ? value : osmesa->width;
1114 break;
1115 case OSMESA_Y_UP:
1116 osmesa->yup = value ? GL_TRUE : GL_FALSE;
1117 break;
1118 default:
1119 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1120 return;
1121 }
1122
1123 compute_row_addresses( osmesa );
1124 }
1125
1126
1127 GLAPI void GLAPIENTRY
1128 OSMesaGetIntegerv( GLint pname, GLint *value )
1129 {
1130 OSMesaContext osmesa = OSMesaGetCurrentContext();
1131
1132 switch (pname) {
1133 case OSMESA_WIDTH:
1134 *value = osmesa->width;
1135 return;
1136 case OSMESA_HEIGHT:
1137 *value = osmesa->height;
1138 return;
1139 case OSMESA_FORMAT:
1140 *value = osmesa->format;
1141 return;
1142 case OSMESA_TYPE:
1143 *value = CHAN_TYPE;
1144 return;
1145 case OSMESA_ROW_LENGTH:
1146 *value = osmesa->userRowLength;
1147 return;
1148 case OSMESA_Y_UP:
1149 *value = osmesa->yup;
1150 return;
1151 case OSMESA_MAX_WIDTH:
1152 *value = MAX_WIDTH;
1153 return;
1154 case OSMESA_MAX_HEIGHT:
1155 *value = MAX_HEIGHT;
1156 return;
1157 default:
1158 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1159 return;
1160 }
1161 }
1162
1163 /*
1164 * Return the depth buffer associated with an OSMesa context.
1165 * Input: c - the OSMesa context
1166 * Output: width, height - size of buffer in pixels
1167 * bytesPerValue - bytes per depth value (2 or 4)
1168 * buffer - pointer to depth buffer values
1169 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1170 */
1171 GLAPI GLboolean GLAPIENTRY
1172 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1173 GLint *bytesPerValue, void **buffer )
1174 {
1175 struct gl_renderbuffer *rb = NULL;
1176
1177 if (c->gl_buffer)
1178 rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
1179
1180 if (!rb || !rb->Data) {
1181 /*if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {*/
1182 *width = 0;
1183 *height = 0;
1184 *bytesPerValue = 0;
1185 *buffer = 0;
1186 return GL_FALSE;
1187 }
1188 else {
1189 *width = c->gl_buffer->Width;
1190 *height = c->gl_buffer->Height;
1191 if (c->gl_visual->depthBits <= 16)
1192 *bytesPerValue = sizeof(GLushort);
1193 else
1194 *bytesPerValue = sizeof(GLuint);
1195 *buffer = rb->Data;
1196 return GL_TRUE;
1197 }
1198 }
1199
1200 /*
1201 * Return the color buffer associated with an OSMesa context.
1202 * Input: c - the OSMesa context
1203 * Output: width, height - size of buffer in pixels
1204 * format - the pixel format (OSMESA_FORMAT)
1205 * buffer - pointer to color buffer values
1206 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1207 */
1208 GLAPI GLboolean GLAPIENTRY
1209 OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
1210 GLint *height, GLint *format, void **buffer )
1211 {
1212 if (!c->buffer) {
1213 *width = 0;
1214 *height = 0;
1215 *format = 0;
1216 *buffer = 0;
1217 return GL_FALSE;
1218 }
1219 else {
1220 *width = c->width;
1221 *height = c->height;
1222 *format = c->format;
1223 *buffer = c->buffer;
1224 return GL_TRUE;
1225 }
1226 }
1227
1228
1229 struct name_function
1230 {
1231 const char *Name;
1232 OSMESAproc Function;
1233 };
1234
1235 static struct name_function functions[] = {
1236 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1237 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1238 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1239 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1240 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1241 { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1242 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1243 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1244 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1245 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1246 { NULL, NULL }
1247 };
1248
1249
1250 GLAPI OSMESAproc GLAPIENTRY
1251 OSMesaGetProcAddress( const char *funcName )
1252 {
1253 int i;
1254 for (i = 0; functions[i].Name; i++) {
1255 if (_mesa_strcmp(functions[i].Name, funcName) == 0)
1256 return functions[i].Function;
1257 }
1258 return _glapi_get_proc_address(funcName);
1259 }
1260
1261
1262 GLAPI void GLAPIENTRY
1263 OSMesaColorClamp(GLboolean enable)
1264 {
1265 OSMesaContext osmesa = OSMesaGetCurrentContext();
1266
1267 if (enable == GL_TRUE) {
1268 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1269 }
1270 else {
1271 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1272 }
1273 }
1274
1275