Match pixel addresses with `compute_row_addresses' in RGB mode (also obey RGB/UNSIGNE...
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include "glheader.h"
37 #include "GL/osmesa.h"
38 #include "context.h"
39 #include "extensions.h"
40 #include "framebuffer.h"
41 #include "fbobject.h"
42 #include "imports.h"
43 #include "mtypes.h"
44 #include "renderbuffer.h"
45 #include "array_cache/acache.h"
46 #include "swrast/swrast.h"
47 #include "swrast_setup/swrast_setup.h"
48 #include "swrast/s_context.h"
49 #include "swrast/s_depth.h"
50 #include "swrast/s_lines.h"
51 #include "swrast/s_triangle.h"
52 #include "tnl/tnl.h"
53 #include "tnl/t_context.h"
54 #include "tnl/t_pipeline.h"
55 #include "drivers/common/driverfuncs.h"
56
57
58
59 /*
60 * This is the OS/Mesa context struct.
61 * Notice how it includes a GLcontext. By doing this we're mimicking
62 * C++ inheritance/derivation.
63 * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
64 * or vice versa.
65 */
66 struct osmesa_context {
67 GLcontext mesa; /* The core GL/Mesa context */
68 GLvisual *gl_visual; /* Describes the buffers */
69 GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
70 GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
71 void *buffer; /* the image buffer */
72 GLint width, height; /* size of image buffer */
73 GLint rowlength; /* number of pixels per row */
74 GLint userRowLength; /* user-specified number of pixels per row */
75 GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
76 GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
77 GLboolean yup; /* TRUE -> Y increases upward */
78 /* FALSE -> Y increases downward */
79 };
80
81
82 /* Just cast, since we're using structure containment */
83 #define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
84
85
86
87 /**********************************************************************/
88 /*** Private Device Driver Functions ***/
89 /**********************************************************************/
90
91
92 static const GLubyte *
93 get_string( GLcontext *ctx, GLenum name )
94 {
95 (void) ctx;
96 switch (name) {
97 case GL_RENDERER:
98 #if CHAN_BITS == 32
99 return (const GLubyte *) "Mesa OffScreen32";
100 #elif CHAN_BITS == 16
101 return (const GLubyte *) "Mesa OffScreen16";
102 #else
103 return (const GLubyte *) "Mesa OffScreen";
104 #endif
105 default:
106 return NULL;
107 }
108 }
109
110
111 static void
112 osmesa_update_state( GLcontext *ctx, GLuint new_state )
113 {
114 /* easy - just propogate */
115 _swrast_InvalidateState( ctx, new_state );
116 _swsetup_InvalidateState( ctx, new_state );
117 _ac_InvalidateState( ctx, new_state );
118 _tnl_InvalidateState( ctx, new_state );
119 }
120
121
122 /*
123 * Just return the current buffer size.
124 * There's no window to track the size of.
125 */
126 static void
127 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
128 {
129 /* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
130 GLcontext *ctx = (GLcontext *) _glapi_get_context();
131 (void) buffer;
132 if (ctx) {
133 OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
134 *width = osmesa->width;
135 *height = osmesa->height;
136 }
137 }
138
139
140 /**********************************************************************/
141 /***** Read/write spans/arrays of pixels *****/
142 /**********************************************************************/
143
144 /* RGBA */
145 #define NAME(PREFIX) PREFIX##_RGBA
146 #define FORMAT GL_RGBA
147 #define SPAN_VARS \
148 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
149 #define INIT_PIXEL_PTR(P, X, Y) \
150 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
151 #define INC_PIXEL_PTR(P) P += 4
152 #if CHAN_TYPE == GL_FLOAT
153 #define STORE_PIXEL(DST, X, Y, VALUE) \
154 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
155 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
156 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
157 DST[3] = CLAMP((VALUE[ACOMP]), 0.0F, CHAN_MAXF)
158 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
159 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
160 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
161 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
162 DST[3] = CHAN_MAXF
163 #else
164 #define STORE_PIXEL(DST, X, Y, VALUE) \
165 DST[0] = VALUE[RCOMP]; \
166 DST[1] = VALUE[GCOMP]; \
167 DST[2] = VALUE[BCOMP]; \
168 DST[3] = VALUE[ACOMP]
169 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
170 DST[0] = VALUE[RCOMP]; \
171 DST[1] = VALUE[GCOMP]; \
172 DST[2] = VALUE[BCOMP]; \
173 DST[3] = CHAN_MAX
174 #endif
175 #define FETCH_PIXEL(DST, SRC) \
176 DST[RCOMP] = SRC[0]; \
177 DST[GCOMP] = SRC[1]; \
178 DST[BCOMP] = SRC[2]; \
179 DST[ACOMP] = SRC[3]
180 #include "swrast/s_spantemp.h"
181
182 /* BGRA */
183 #define NAME(PREFIX) PREFIX##_BGRA
184 #define FORMAT GL_RGBA
185 #define SPAN_VARS \
186 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
187 #define INIT_PIXEL_PTR(P, X, Y) \
188 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
189 #define INC_PIXEL_PTR(P) P += 4
190 #define STORE_PIXEL(DST, X, Y, VALUE) \
191 DST[2] = VALUE[RCOMP]; \
192 DST[1] = VALUE[GCOMP]; \
193 DST[0] = VALUE[BCOMP]; \
194 DST[3] = VALUE[ACOMP]
195 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
196 DST[2] = VALUE[RCOMP]; \
197 DST[1] = VALUE[GCOMP]; \
198 DST[0] = VALUE[BCOMP]; \
199 DST[3] = CHAN_MAX
200 #define FETCH_PIXEL(DST, SRC) \
201 DST[RCOMP] = SRC[2]; \
202 DST[GCOMP] = SRC[1]; \
203 DST[BCOMP] = SRC[0]; \
204 DST[ACOMP] = SRC[3]
205 #include "swrast/s_spantemp.h"
206
207 /* ARGB */
208 #define NAME(PREFIX) PREFIX##_ARGB
209 #define FORMAT GL_RGBA
210 #define SPAN_VARS \
211 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
212 #define INIT_PIXEL_PTR(P, X, Y) \
213 GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
214 #define INC_PIXEL_PTR(P) P += 4
215 #define STORE_PIXEL(DST, X, Y, VALUE) \
216 DST[1] = VALUE[RCOMP]; \
217 DST[2] = VALUE[GCOMP]; \
218 DST[3] = VALUE[BCOMP]; \
219 DST[0] = VALUE[ACOMP]
220 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
221 DST[1] = VALUE[RCOMP]; \
222 DST[2] = VALUE[GCOMP]; \
223 DST[3] = VALUE[BCOMP]; \
224 DST[0] = CHAN_MAX
225 #define FETCH_PIXEL(DST, SRC) \
226 DST[RCOMP] = SRC[1]; \
227 DST[GCOMP] = SRC[2]; \
228 DST[BCOMP] = SRC[3]; \
229 DST[ACOMP] = SRC[0]
230 #include "swrast/s_spantemp.h"
231
232 /* RGB */
233 #define NAME(PREFIX) PREFIX##_RGB
234 #define FORMAT GL_RGBA
235 #define SPAN_VARS \
236 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
237 #define INIT_PIXEL_PTR(P, X, Y) \
238 GLchan *P = osmesa->rowaddr[Y] + 3 * (X)
239 #define INC_PIXEL_PTR(P) P += 3
240 #define STORE_PIXEL(DST, X, Y, VALUE) \
241 DST[0] = VALUE[RCOMP]; \
242 DST[1] = VALUE[GCOMP]; \
243 DST[2] = VALUE[BCOMP]
244 #define FETCH_PIXEL(DST, SRC) \
245 DST[RCOMP] = SRC[0]; \
246 DST[GCOMP] = SRC[1]; \
247 DST[BCOMP] = SRC[2]; \
248 DST[ACOMP] = CHAN_MAX
249 #include "swrast/s_spantemp.h"
250
251 /* BGR */
252 #define NAME(PREFIX) PREFIX##_BGR
253 #define FORMAT GL_RGBA
254 #define SPAN_VARS \
255 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
256 #define INIT_PIXEL_PTR(P, X, Y) \
257 GLchan *P = osmesa->rowaddr[Y] + 3 * (X)
258 #define INC_PIXEL_PTR(P) P += 3
259 #define STORE_PIXEL(DST, X, Y, VALUE) \
260 DST[2] = VALUE[RCOMP]; \
261 DST[1] = VALUE[GCOMP]; \
262 DST[0] = VALUE[BCOMP]
263 #define FETCH_PIXEL(DST, SRC) \
264 DST[RCOMP] = SRC[2]; \
265 DST[GCOMP] = SRC[1]; \
266 DST[BCOMP] = SRC[0]; \
267 DST[ACOMP] = CHAN_MAX
268 #include "swrast/s_spantemp.h"
269
270 /* 16-bit RGB */
271 #if CHAN_TYPE == GL_UNSIGNED_BYTE
272 #define NAME(PREFIX) PREFIX##_RGB_565
273 #define FORMAT GL_RGBA
274 #define SPAN_VARS \
275 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
276 #define INIT_PIXEL_PTR(P, X, Y) \
277 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + (X)
278 #define INC_PIXEL_PTR(P) P += 1
279 #define STORE_PIXEL(DST, X, Y, VALUE) \
280 *DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
281 #define FETCH_PIXEL(DST, SRC) \
282 DST[RCOMP] = ( (((*SRC) >> 8) & 0xf8) | (((*SRC) >> 11) & 0x7) ); \
283 DST[GCOMP] = ( (((*SRC) >> 3) & 0xfc) | (((*SRC) >> 5) & 0x3) ); \
284 DST[BCOMP] = ( (((*SRC) << 3) & 0xf8) | (((*SRC) ) & 0x7) ); \
285 DST[ACOMP] = CHAN_MAX
286 #include "swrast/s_spantemp.h"
287 #endif /* CHAN_TYPE == GL_UNSIGNED_BYTE */
288
289 /* color index */
290 #define NAME(PREFIX) PREFIX##_CI
291 #define FORMAT GL_COLOR_INDEX8_EXT
292 #define SPAN_VARS \
293 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
294 #define INIT_PIXEL_PTR(P, X, Y) \
295 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + (X)
296 #define INC_PIXEL_PTR(P) P += 1
297 #define STORE_PIXEL(DST, X, Y, VALUE) \
298 *DST = VALUE[0]
299 #define FETCH_PIXEL(DST, SRC) \
300 DST = SRC[0]
301 #include "swrast/s_spantemp.h"
302
303
304
305
306 /**********************************************************************/
307 /***** Optimized line rendering *****/
308 /**********************************************************************/
309
310
311 #if CHAN_TYPE == GL_FLOAT
312 #define PACK_RGBA(DST, R, G, B, A) \
313 do { \
314 (DST)[0] = MAX2( R, 0.0F ); \
315 (DST)[1] = MAX2( G, 0.0F ); \
316 (DST)[2] = MAX2( B, 0.0F ); \
317 (DST)[3] = CLAMP(A, 0.0F, CHAN_MAXF);\
318 } while (0)
319 #else
320 #define PACK_RGBA(DST, R, G, B, A) \
321 do { \
322 (DST)[osmesa->rInd] = R; \
323 (DST)[osmesa->gInd] = G; \
324 (DST)[osmesa->bInd] = B; \
325 (DST)[osmesa->aInd] = A; \
326 } while (0)
327 #endif
328
329 #define PACK_RGB(DST, R, G, B) \
330 do { \
331 (DST)[0] = R; \
332 (DST)[1] = G; \
333 (DST)[2] = B; \
334 } while (0)
335
336 #define PACK_BGR(DST, R, G, B) \
337 do { \
338 (DST)[0] = B; \
339 (DST)[1] = G; \
340 (DST)[2] = R; \
341 } while (0)
342
343 #define PACK_RGB_565(DST, R, G, B) \
344 do { \
345 (DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
346 } while (0)
347
348 #define UNPACK_RED(P) ( (P)[osmesa->rInd] )
349 #define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
350 #define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
351 #define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
352
353 #define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
354 #define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
355 #define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
356 #define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
357
358
359 /*
360 * Draw a flat-shaded, RGB line into an osmesa buffer.
361 */
362 #define NAME flat_rgba_line
363 #define CLIP_HACK 1
364 #define SETUP_CODE \
365 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
366 const GLchan *color = vert1->color;
367
368 #define PLOT(X, Y) \
369 do { \
370 GLchan *p = PIXELADDR4(X, Y); \
371 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
372 } while (0)
373
374 #ifdef WIN32
375 #include "..\swrast\s_linetemp.h"
376 #else
377 #include "swrast/s_linetemp.h"
378 #endif
379
380
381
382 /*
383 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
384 */
385 #define NAME flat_rgba_z_line
386 #define CLIP_HACK 1
387 #define INTERP_Z 1
388 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
389 #define SETUP_CODE \
390 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
391 const GLchan *color = vert1->color;
392
393 #define PLOT(X, Y) \
394 do { \
395 if (Z < *zPtr) { \
396 GLchan *p = PIXELADDR4(X, Y); \
397 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
398 color[BCOMP], color[ACOMP]); \
399 *zPtr = Z; \
400 } \
401 } while (0)
402
403 #ifdef WIN32
404 #include "..\swrast\s_linetemp.h"
405 #else
406 #include "swrast/s_linetemp.h"
407 #endif
408
409
410
411 /*
412 * Analyze context state to see if we can provide a fast line drawing
413 * function, like those in lines.c. Otherwise, return NULL.
414 */
415 static swrast_line_func
416 osmesa_choose_line_function( GLcontext *ctx )
417 {
418 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
419 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
420
421 if (CHAN_BITS != 8) return NULL;
422 if (ctx->RenderMode != GL_RENDER) return NULL;
423 if (ctx->Line.SmoothFlag) return NULL;
424 if (ctx->Texture._EnabledUnits) return NULL;
425 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
426 if (ctx->Line.Width != 1.0F) return NULL;
427 if (ctx->Line.StippleFlag) return NULL;
428 if (ctx->Line.SmoothFlag) return NULL;
429 if (osmesa->format != OSMESA_RGBA &&
430 osmesa->format != OSMESA_BGRA &&
431 osmesa->format != OSMESA_ARGB) return NULL;
432
433 if (swrast->_RasterMask==DEPTH_BIT
434 && ctx->Depth.Func==GL_LESS
435 && ctx->Depth.Mask==GL_TRUE
436 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
437 return (swrast_line_func) flat_rgba_z_line;
438 }
439
440 if (swrast->_RasterMask == 0) {
441 return (swrast_line_func) flat_rgba_line;
442 }
443
444 return (swrast_line_func) NULL;
445 }
446
447
448 /**********************************************************************/
449 /***** Optimized triangle rendering *****/
450 /**********************************************************************/
451
452
453 /*
454 * Smooth-shaded, z-less triangle, RGBA color.
455 */
456 #define NAME smooth_rgba_z_triangle
457 #define INTERP_Z 1
458 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
459 #define INTERP_RGB 1
460 #define INTERP_ALPHA 1
461 #define SETUP_CODE \
462 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
463 #define RENDER_SPAN( span ) { \
464 GLuint i; \
465 GLchan *img = PIXELADDR4(span.x, span.y); \
466 for (i = 0; i < span.end; i++, img += 4) { \
467 const GLuint z = FixedToDepth(span.z); \
468 if (z < zRow[i]) { \
469 PACK_RGBA(img, FixedToChan(span.red), \
470 FixedToChan(span.green), FixedToChan(span.blue), \
471 FixedToChan(span.alpha)); \
472 zRow[i] = z; \
473 } \
474 span.red += span.redStep; \
475 span.green += span.greenStep; \
476 span.blue += span.blueStep; \
477 span.alpha += span.alphaStep; \
478 span.z += span.zStep; \
479 } \
480 }
481 #ifdef WIN32
482 #include "..\swrast\s_tritemp.h"
483 #else
484 #include "swrast/s_tritemp.h"
485 #endif
486
487
488
489 /*
490 * Flat-shaded, z-less triangle, RGBA color.
491 */
492 #define NAME flat_rgba_z_triangle
493 #define INTERP_Z 1
494 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
495 #define SETUP_CODE \
496 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
497 GLuint pixel; \
498 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
499 v2->color[2], v2->color[3]);
500
501 #define RENDER_SPAN( span ) { \
502 GLuint i; \
503 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
504 for (i = 0; i < span.end; i++) { \
505 const GLuint z = FixedToDepth(span.z); \
506 if (z < zRow[i]) { \
507 img[i] = pixel; \
508 zRow[i] = z; \
509 } \
510 span.z += span.zStep; \
511 } \
512 }
513 #ifdef WIN32
514 #include "..\swrast\s_tritemp.h"
515 #else
516 #include "swrast/s_tritemp.h"
517 #endif
518
519
520
521 /*
522 * Return pointer to an accelerated triangle function if possible.
523 */
524 static swrast_tri_func
525 osmesa_choose_triangle_function( GLcontext *ctx )
526 {
527 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
528 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
529
530 if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
531 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
532 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
533 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
534 if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
535 if (osmesa->format != OSMESA_RGBA &&
536 osmesa->format != OSMESA_BGRA &&
537 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
538 if (ctx->Polygon.CullFlag &&
539 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
540 return (swrast_tri_func) NULL;
541
542 if (swrast->_RasterMask == DEPTH_BIT &&
543 ctx->Depth.Func == GL_LESS &&
544 ctx->Depth.Mask == GL_TRUE &&
545 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
546 if (ctx->Light.ShadeModel == GL_SMOOTH) {
547 return (swrast_tri_func) smooth_rgba_z_triangle;
548 }
549 else {
550 return (swrast_tri_func) flat_rgba_z_triangle;
551 }
552 }
553 return (swrast_tri_func) NULL;
554 }
555
556
557
558 /* Override for the swrast triangle-selection function. Try to use one
559 * of our internal triangle functions, otherwise fall back to the
560 * standard swrast functions.
561 */
562 static void
563 osmesa_choose_triangle( GLcontext *ctx )
564 {
565 SWcontext *swrast = SWRAST_CONTEXT(ctx);
566
567 swrast->Triangle = osmesa_choose_triangle_function( ctx );
568 if (!swrast->Triangle)
569 _swrast_choose_triangle( ctx );
570 }
571
572 static void
573 osmesa_choose_line( GLcontext *ctx )
574 {
575 SWcontext *swrast = SWRAST_CONTEXT(ctx);
576
577 swrast->Line = osmesa_choose_line_function( ctx );
578 if (!swrast->Line)
579 _swrast_choose_line( ctx );
580 }
581
582
583 /**
584 * Don't use _mesa_delete_renderbuffer since we can't free rb->Data.
585 */
586 static void
587 osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
588 {
589 _mesa_free(rb);
590 }
591
592
593 /**
594 * Allocate renderbuffer storage. We don't actually allocate any storage
595 * since we're using a user-provided buffer.
596 * Just set up all the gl_renderbuffer methods.
597 */
598 static GLboolean
599 osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
600 GLenum internalFormat, GLuint width, GLuint height)
601 {
602 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
603
604 if (osmesa->format == OSMESA_RGBA) {
605 rb->GetRow = get_row_RGBA;
606 rb->GetValues = get_values_RGBA;
607 rb->PutRow = put_row_RGBA;
608 rb->PutRowRGB = put_row_rgb_RGBA;
609 rb->PutMonoRow = put_mono_row_RGBA;
610 rb->PutValues = put_values_RGBA;
611 rb->PutMonoValues = put_mono_values_RGBA;
612 }
613 else if (osmesa->format == OSMESA_BGRA) {
614 rb->GetRow = get_row_BGRA;
615 rb->GetValues = get_values_BGRA;
616 rb->PutRow = put_row_BGRA;
617 rb->PutRowRGB = put_row_rgb_BGRA;
618 rb->PutMonoRow = put_mono_row_BGRA;
619 rb->PutValues = put_values_BGRA;
620 rb->PutMonoValues = put_mono_values_BGRA;
621 }
622 else if (osmesa->format == OSMESA_ARGB) {
623 rb->GetRow = get_row_ARGB;
624 rb->GetValues = get_values_ARGB;
625 rb->PutRow = put_row_ARGB;
626 rb->PutRowRGB = put_row_rgb_ARGB;
627 rb->PutMonoRow = put_mono_row_ARGB;
628 rb->PutValues = put_values_ARGB;
629 rb->PutMonoValues = put_mono_values_ARGB;
630 }
631 else if (osmesa->format == OSMESA_RGB) {
632 rb->GetRow = get_row_RGB;
633 rb->GetValues = get_values_RGB;
634 rb->PutRow = put_row_RGB;
635 rb->PutRowRGB = put_row_rgb_RGB;
636 rb->PutMonoRow = put_mono_row_RGB;
637 rb->PutValues = put_values_RGB;
638 rb->PutMonoValues = put_mono_values_RGB;
639 }
640 else if (osmesa->format == OSMESA_BGR) {
641 rb->GetRow = get_row_BGR;
642 rb->GetValues = get_values_BGR;
643 rb->PutRow = put_row_BGR;
644 rb->PutRowRGB = put_row_rgb_BGR;
645 rb->PutMonoRow = put_mono_row_BGR;
646 rb->PutValues = put_values_BGR;
647 rb->PutMonoValues = put_mono_values_BGR;
648 }
649 #if CHAN_TYPE == GL_UNSIGNED_BYTE
650 else if (osmesa->format == OSMESA_RGB_565) {
651 rb->GetRow = get_row_RGB_565;
652 rb->GetValues = get_values_RGB_565;
653 rb->PutRow = put_row_RGB_565;
654 rb->PutRowRGB = put_row_rgb_RGB_565;
655 rb->PutMonoRow = put_mono_row_RGB_565;
656 rb->PutValues = put_values_RGB_565;
657 rb->PutMonoValues = put_mono_values_RGB_565;
658 }
659 #endif
660 else if (osmesa->format == OSMESA_COLOR_INDEX) {
661 rb->GetRow = get_row_CI;
662 rb->GetValues = get_values_CI;
663 rb->PutRow = put_row_CI;
664 rb->PutMonoRow = put_mono_row_CI;
665 rb->PutValues = put_values_CI;
666 rb->PutMonoValues = put_mono_values_CI;
667 }
668 else {
669 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
670 }
671
672 return GL_TRUE;
673 }
674
675
676 /**
677 * Allocate a new renderbuffer tpo describe the user-provided color buffer.
678 */
679 static struct gl_renderbuffer *
680 new_osmesa_renderbuffer(GLenum format)
681 {
682 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
683 if (rb) {
684 const GLuint name = 0;
685 _mesa_init_renderbuffer(rb, name);
686
687 rb->Delete = osmesa_delete_renderbuffer;
688 rb->AllocStorage = osmesa_renderbuffer_storage;
689
690 if (format == OSMESA_COLOR_INDEX) {
691 rb->_BaseFormat = GL_COLOR_INDEX;
692 rb->InternalFormat = GL_COLOR_INDEX;
693 rb->DataType = GL_UNSIGNED_BYTE;
694 }
695 else {
696 rb->_BaseFormat = GL_RGBA;
697 rb->InternalFormat = GL_RGBA;
698 rb->DataType = CHAN_TYPE;
699 }
700 }
701 return rb;
702 }
703
704
705
706 /**********************************************************************/
707 /***** Public Functions *****/
708 /**********************************************************************/
709
710
711 /*
712 * Create an Off-Screen Mesa rendering context. The only attribute needed is
713 * an RGBA vs Color-Index mode flag.
714 *
715 * Input: format - either GL_RGBA or GL_COLOR_INDEX
716 * sharelist - specifies another OSMesaContext with which to share
717 * display lists. NULL indicates no sharing.
718 * Return: an OSMesaContext or 0 if error
719 */
720 GLAPI OSMesaContext GLAPIENTRY
721 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
722 {
723 const GLint accumBits = (format == OSMESA_COLOR_INDEX) ? 0 : 16;
724 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
725 8, accumBits, sharelist);
726 }
727
728
729
730 /*
731 * New in Mesa 3.5
732 *
733 * Create context and specify size of ancillary buffers.
734 */
735 GLAPI OSMesaContext GLAPIENTRY
736 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
737 GLint accumBits, OSMesaContext sharelist )
738 {
739 OSMesaContext osmesa;
740 struct dd_function_table functions;
741 GLint rind, gind, bind, aind;
742 GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
743 GLboolean rgbmode;
744
745 rind = gind = bind = aind = 0;
746 if (format==OSMESA_COLOR_INDEX) {
747 indexBits = 8;
748 rgbmode = GL_FALSE;
749 }
750 else if (format==OSMESA_RGBA) {
751 indexBits = 0;
752 redBits = CHAN_BITS;
753 greenBits = CHAN_BITS;
754 blueBits = CHAN_BITS;
755 alphaBits = CHAN_BITS;
756 rind = 0;
757 gind = 1;
758 bind = 2;
759 aind = 3;
760 rgbmode = GL_TRUE;
761 }
762 else if (format==OSMESA_BGRA) {
763 indexBits = 0;
764 redBits = CHAN_BITS;
765 greenBits = CHAN_BITS;
766 blueBits = CHAN_BITS;
767 alphaBits = CHAN_BITS;
768 bind = 0;
769 gind = 1;
770 rind = 2;
771 aind = 3;
772 rgbmode = GL_TRUE;
773 }
774 else if (format==OSMESA_ARGB) {
775 indexBits = 0;
776 redBits = CHAN_BITS;
777 greenBits = CHAN_BITS;
778 blueBits = CHAN_BITS;
779 alphaBits = CHAN_BITS;
780 aind = 0;
781 rind = 1;
782 gind = 2;
783 bind = 3;
784 rgbmode = GL_TRUE;
785 }
786 else if (format==OSMESA_RGB) {
787 indexBits = 0;
788 redBits = CHAN_BITS;
789 greenBits = CHAN_BITS;
790 blueBits = CHAN_BITS;
791 alphaBits = 0;
792 rind = 0;
793 gind = 1;
794 bind = 2;
795 rgbmode = GL_TRUE;
796 }
797 else if (format==OSMESA_BGR) {
798 indexBits = 0;
799 redBits = CHAN_BITS;
800 greenBits = CHAN_BITS;
801 blueBits = CHAN_BITS;
802 alphaBits = 0;
803 rind = 2;
804 gind = 1;
805 bind = 0;
806 rgbmode = GL_TRUE;
807 }
808 #if CHAN_TYPE == GL_UNSIGNED_BYTE
809 else if (format==OSMESA_RGB_565) {
810 indexBits = 0;
811 redBits = 5;
812 greenBits = 6;
813 blueBits = 5;
814 alphaBits = 0;
815 rind = 0; /* not used */
816 gind = 0;
817 bind = 0;
818 rgbmode = GL_TRUE;
819 }
820 #endif
821 else {
822 return NULL;
823 }
824
825 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
826 if (osmesa) {
827 osmesa->gl_visual = _mesa_create_visual( rgbmode,
828 GL_FALSE, /* double buffer */
829 GL_FALSE, /* stereo */
830 redBits,
831 greenBits,
832 blueBits,
833 alphaBits,
834 indexBits,
835 depthBits,
836 stencilBits,
837 accumBits,
838 accumBits,
839 accumBits,
840 alphaBits ? accumBits : 0,
841 1 /* num samples */
842 );
843 if (!osmesa->gl_visual) {
844 FREE(osmesa);
845 return NULL;
846 }
847
848 /* Initialize device driver function table */
849 _mesa_init_driver_functions(&functions);
850 /* override with our functions */
851 functions.GetString = get_string;
852 functions.UpdateState = osmesa_update_state;
853 functions.GetBufferSize = get_buffer_size;
854
855 if (!_mesa_initialize_context(&osmesa->mesa,
856 osmesa->gl_visual,
857 sharelist ? &sharelist->mesa
858 : (GLcontext *) NULL,
859 &functions, (void *) osmesa)) {
860 _mesa_destroy_visual( osmesa->gl_visual );
861 FREE(osmesa);
862 return NULL;
863 }
864
865 _mesa_enable_sw_extensions(&(osmesa->mesa));
866 _mesa_enable_1_3_extensions(&(osmesa->mesa));
867 _mesa_enable_1_4_extensions(&(osmesa->mesa));
868 _mesa_enable_1_5_extensions(&(osmesa->mesa));
869
870 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
871 if (!osmesa->gl_buffer) {
872 _mesa_destroy_visual( osmesa->gl_visual );
873 _mesa_free_context_data( &osmesa->mesa );
874 FREE(osmesa);
875 return NULL;
876 }
877
878 /* create front color buffer in user-provided memory (no back buffer) */
879 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
880 new_osmesa_renderbuffer(format));
881 _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
882 GL_FALSE, /* color */
883 osmesa->gl_visual->haveDepthBuffer,
884 osmesa->gl_visual->haveStencilBuffer,
885 osmesa->gl_visual->haveAccumBuffer,
886 GL_FALSE, /* alpha */
887 GL_FALSE /* aux */ );
888
889 osmesa->format = format;
890 osmesa->buffer = NULL;
891 osmesa->width = 0;
892 osmesa->height = 0;
893 osmesa->userRowLength = 0;
894 osmesa->rowlength = 0;
895 osmesa->yup = GL_TRUE;
896 osmesa->rInd = rind;
897 osmesa->gInd = gind;
898 osmesa->bInd = bind;
899 osmesa->aInd = aind;
900
901 /* Initialize the software rasterizer and helper modules. */
902 {
903 GLcontext *ctx = &osmesa->mesa;
904 SWcontext *swrast;
905 TNLcontext *tnl;
906
907 if (!_swrast_CreateContext( ctx ) ||
908 !_ac_CreateContext( ctx ) ||
909 !_tnl_CreateContext( ctx ) ||
910 !_swsetup_CreateContext( ctx )) {
911 _mesa_destroy_visual(osmesa->gl_visual);
912 _mesa_free_context_data(ctx);
913 _mesa_free(osmesa);
914 return NULL;
915 }
916
917 _swsetup_Wakeup( ctx );
918
919 /* use default TCL pipeline */
920 tnl = TNL_CONTEXT(ctx);
921 tnl->Driver.RunPipeline = _tnl_run_pipeline;
922
923 /* Extend the software rasterizer with our optimized line and triangle
924 * drawing functions.
925 */
926 swrast = SWRAST_CONTEXT( ctx );
927 swrast->choose_line = osmesa_choose_line;
928 swrast->choose_triangle = osmesa_choose_triangle;
929 }
930 }
931 return osmesa;
932 }
933
934
935 /*
936 * Destroy an Off-Screen Mesa rendering context.
937 *
938 * Input: ctx - the context to destroy
939 */
940 GLAPI void GLAPIENTRY
941 OSMesaDestroyContext( OSMesaContext ctx )
942 {
943 if (ctx) {
944 _swsetup_DestroyContext( &ctx->mesa );
945 _tnl_DestroyContext( &ctx->mesa );
946 _ac_DestroyContext( &ctx->mesa );
947 _swrast_DestroyContext( &ctx->mesa );
948
949 _mesa_destroy_visual( ctx->gl_visual );
950 _mesa_destroy_framebuffer( ctx->gl_buffer );
951 _mesa_free_context_data( &ctx->mesa );
952 FREE( ctx );
953 }
954 }
955
956
957 /*
958 * Recompute the values of the context's rowaddr array.
959 */
960 static void
961 compute_row_addresses( OSMesaContext ctx )
962 {
963 GLint bytesPerPixel, bytesPerRow, i;
964 GLubyte *origin = (GLubyte *) ctx->buffer;
965
966 if (ctx->format == OSMESA_COLOR_INDEX) {
967 /* CI mode */
968 bytesPerPixel = 1 * sizeof(GLubyte);
969 }
970 else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
971 /* RGB mode */
972 bytesPerPixel = 3 * sizeof(GLchan);
973 }
974 else if (ctx->format == OSMESA_RGB_565) {
975 /* 5/6/5 RGB pixel in 16 bits */
976 bytesPerPixel = 2;
977 }
978 else {
979 /* RGBA mode */
980 bytesPerPixel = 4 * sizeof(GLchan);
981 }
982
983 bytesPerRow = ctx->rowlength * bytesPerPixel;
984
985 if (ctx->yup) {
986 /* Y=0 is bottom line of window */
987 for (i = 0; i < MAX_HEIGHT; i++) {
988 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
989 }
990 }
991 else {
992 /* Y=0 is top line of window */
993 for (i = 0; i < MAX_HEIGHT; i++) {
994 GLint j = ctx->height - i - 1;
995 ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
996 }
997 }
998 }
999
1000
1001 /*
1002 * Bind an OSMesaContext to an image buffer. The image buffer is just a
1003 * block of memory which the client provides. Its size must be at least
1004 * as large as width*height*sizeof(type). Its address should be a multiple
1005 * of 4 if using RGBA mode.
1006 *
1007 * Image data is stored in the order of glDrawPixels: row-major order
1008 * with the lower-left image pixel stored in the first array position
1009 * (ie. bottom-to-top).
1010 *
1011 * If the context's viewport hasn't been initialized yet, it will now be
1012 * initialized to (0,0,width,height).
1013 *
1014 * Input: ctx - the rendering context
1015 * buffer - the image buffer memory
1016 * type - data type for pixel components
1017 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
1018 * are supported. But if Mesa's been compiled with CHAN_BITS==16
1019 * then type must be GL_UNSIGNED_SHORT. And if Mesa's been build
1020 * with CHAN_BITS==32 then type must be GL_FLOAT.
1021 * width, height - size of image buffer in pixels, at least 1
1022 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
1023 * invalid buffer address, invalid type, width<1, height<1,
1024 * width>internal limit or height>internal limit.
1025 */
1026 GLAPI GLboolean GLAPIENTRY
1027 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
1028 GLsizei width, GLsizei height )
1029 {
1030 if (!ctx || !buffer ||
1031 width < 1 || height < 1 ||
1032 width > MAX_WIDTH || height > MAX_HEIGHT) {
1033 return GL_FALSE;
1034 }
1035
1036 if (ctx->format == OSMESA_RGB_565) {
1037 if (type != GL_UNSIGNED_SHORT_5_6_5)
1038 return GL_FALSE;
1039 }
1040 else if (type != CHAN_TYPE) {
1041 return GL_FALSE;
1042 }
1043
1044 /* Need to set these before calling _mesa_make_current() since the first
1045 * time the context is bound, _mesa_make_current() will call our
1046 * get_buffer_size() function to initialize the viewport. These are the
1047 * values returned by get_buffer_size():
1048 */
1049 ctx->buffer = buffer;
1050 ctx->width = width;
1051 ctx->height = height;
1052
1053 osmesa_update_state( &ctx->mesa, 0 );
1054
1055 /* Call this periodically to detect when the user has begun using
1056 * GL rendering from multiple threads.
1057 */
1058 _glapi_check_multithread();
1059
1060 _mesa_make_current( &ctx->mesa, ctx->gl_buffer, ctx->gl_buffer );
1061
1062 if (ctx->userRowLength)
1063 ctx->rowlength = ctx->userRowLength;
1064 else
1065 ctx->rowlength = width;
1066
1067 compute_row_addresses( ctx );
1068
1069 /* this will make ensure we recognize the new buffer size */
1070 _mesa_resize_framebuffer(&ctx->mesa, ctx->gl_buffer, width, height);
1071
1072 return GL_TRUE;
1073 }
1074
1075
1076
1077 GLAPI OSMesaContext GLAPIENTRY
1078 OSMesaGetCurrentContext( void )
1079 {
1080 GLcontext *ctx = _mesa_get_current_context();
1081 if (ctx)
1082 return (OSMesaContext) ctx;
1083 else
1084 return NULL;
1085 }
1086
1087
1088
1089 GLAPI void GLAPIENTRY
1090 OSMesaPixelStore( GLint pname, GLint value )
1091 {
1092 OSMesaContext osmesa = OSMesaGetCurrentContext();
1093
1094 switch (pname) {
1095 case OSMESA_ROW_LENGTH:
1096 if (value<0) {
1097 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1098 "OSMesaPixelStore(value)" );
1099 return;
1100 }
1101 osmesa->userRowLength = value;
1102 osmesa->rowlength = value ? value : osmesa->width;
1103 break;
1104 case OSMESA_Y_UP:
1105 osmesa->yup = value ? GL_TRUE : GL_FALSE;
1106 break;
1107 default:
1108 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1109 return;
1110 }
1111
1112 compute_row_addresses( osmesa );
1113 }
1114
1115
1116 GLAPI void GLAPIENTRY
1117 OSMesaGetIntegerv( GLint pname, GLint *value )
1118 {
1119 OSMesaContext osmesa = OSMesaGetCurrentContext();
1120
1121 switch (pname) {
1122 case OSMESA_WIDTH:
1123 *value = osmesa->width;
1124 return;
1125 case OSMESA_HEIGHT:
1126 *value = osmesa->height;
1127 return;
1128 case OSMESA_FORMAT:
1129 *value = osmesa->format;
1130 return;
1131 case OSMESA_TYPE:
1132 *value = CHAN_TYPE;
1133 return;
1134 case OSMESA_ROW_LENGTH:
1135 *value = osmesa->userRowLength;
1136 return;
1137 case OSMESA_Y_UP:
1138 *value = osmesa->yup;
1139 return;
1140 case OSMESA_MAX_WIDTH:
1141 *value = MAX_WIDTH;
1142 return;
1143 case OSMESA_MAX_HEIGHT:
1144 *value = MAX_HEIGHT;
1145 return;
1146 default:
1147 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1148 return;
1149 }
1150 }
1151
1152 /*
1153 * Return the depth buffer associated with an OSMesa context.
1154 * Input: c - the OSMesa context
1155 * Output: width, height - size of buffer in pixels
1156 * bytesPerValue - bytes per depth value (2 or 4)
1157 * buffer - pointer to depth buffer values
1158 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1159 */
1160 GLAPI GLboolean GLAPIENTRY
1161 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1162 GLint *bytesPerValue, void **buffer )
1163 {
1164 struct gl_renderbuffer *rb = NULL;
1165
1166 if (c->gl_buffer)
1167 rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
1168
1169 if (!rb || !rb->Data) {
1170 /*if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {*/
1171 *width = 0;
1172 *height = 0;
1173 *bytesPerValue = 0;
1174 *buffer = 0;
1175 return GL_FALSE;
1176 }
1177 else {
1178 *width = c->gl_buffer->Width;
1179 *height = c->gl_buffer->Height;
1180 if (c->gl_visual->depthBits <= 16)
1181 *bytesPerValue = sizeof(GLushort);
1182 else
1183 *bytesPerValue = sizeof(GLuint);
1184 *buffer = rb->Data;
1185 return GL_TRUE;
1186 }
1187 }
1188
1189 /*
1190 * Return the color buffer associated with an OSMesa context.
1191 * Input: c - the OSMesa context
1192 * Output: width, height - size of buffer in pixels
1193 * format - the pixel format (OSMESA_FORMAT)
1194 * buffer - pointer to color buffer values
1195 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1196 */
1197 GLAPI GLboolean GLAPIENTRY
1198 OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
1199 GLint *height, GLint *format, void **buffer )
1200 {
1201 if (!c->buffer) {
1202 *width = 0;
1203 *height = 0;
1204 *format = 0;
1205 *buffer = 0;
1206 return GL_FALSE;
1207 }
1208 else {
1209 *width = c->width;
1210 *height = c->height;
1211 *format = c->format;
1212 *buffer = c->buffer;
1213 return GL_TRUE;
1214 }
1215 }
1216
1217
1218 struct name_function
1219 {
1220 const char *Name;
1221 OSMESAproc Function;
1222 };
1223
1224 static struct name_function functions[] = {
1225 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1226 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1227 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1228 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1229 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1230 { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1231 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1232 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1233 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1234 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1235 { NULL, NULL }
1236 };
1237
1238
1239 GLAPI OSMESAproc GLAPIENTRY
1240 OSMesaGetProcAddress( const char *funcName )
1241 {
1242 int i;
1243 for (i = 0; functions[i].Name; i++) {
1244 if (_mesa_strcmp(functions[i].Name, funcName) == 0)
1245 return functions[i].Function;
1246 }
1247 return _glapi_get_proc_address(funcName);
1248 }
1249
1250
1251 GLAPI void GLAPIENTRY
1252 OSMesaColorClamp(GLboolean enable)
1253 {
1254 OSMesaContext osmesa = OSMesaGetCurrentContext();
1255
1256 if (enable == GL_TRUE) {
1257 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1258 }
1259 else {
1260 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1261 }
1262 }
1263
1264