mesa: Change many Type P MESA_FORMATs to meet naming spec
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include "main/glheader.h"
37 #include "GL/osmesa.h"
38 #include "main/api_exec.h"
39 #include "main/context.h"
40 #include "main/extensions.h"
41 #include "main/formats.h"
42 #include "main/framebuffer.h"
43 #include "main/imports.h"
44 #include "main/macros.h"
45 #include "main/mipmap.h"
46 #include "main/mtypes.h"
47 #include "main/renderbuffer.h"
48 #include "main/version.h"
49 #include "main/vtxfmt.h"
50 #include "swrast/swrast.h"
51 #include "swrast_setup/swrast_setup.h"
52 #include "swrast/s_context.h"
53 #include "swrast/s_lines.h"
54 #include "swrast/s_renderbuffer.h"
55 #include "swrast/s_triangle.h"
56 #include "tnl/tnl.h"
57 #include "tnl/t_context.h"
58 #include "tnl/t_pipeline.h"
59 #include "drivers/common/driverfuncs.h"
60 #include "drivers/common/meta.h"
61 #include "vbo/vbo.h"
62
63
64 #define OSMESA_RENDERBUFFER_CLASS 0x053
65
66
67 /**
68 * OSMesa rendering context, derived from core Mesa struct gl_context.
69 */
70 struct osmesa_context
71 {
72 struct gl_context mesa; /*< Base class - this must be first */
73 struct gl_config *gl_visual; /*< Describes the buffers */
74 struct swrast_renderbuffer *srb; /*< The user's colorbuffer */
75 struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
76 GLenum format; /*< User-specified context format */
77 GLint userRowLength; /*< user-specified number of pixels per row */
78 GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
79 GLvoid *rowaddr[SWRAST_MAX_HEIGHT]; /*< address of first pixel in each image row */
80 GLboolean yup; /*< TRUE -> Y increases upward */
81 /*< FALSE -> Y increases downward */
82 GLenum DataType;
83 };
84
85
86 static INLINE OSMesaContext
87 OSMESA_CONTEXT(struct gl_context *ctx)
88 {
89 /* Just cast, since we're using structure containment */
90 return (OSMesaContext) ctx;
91 }
92
93
94 /**********************************************************************/
95 /*** Private Device Driver Functions ***/
96 /**********************************************************************/
97
98
99 static const GLubyte *
100 get_string( struct gl_context *ctx, GLenum name )
101 {
102 (void) ctx;
103 switch (name) {
104 case GL_RENDERER:
105 #if CHAN_BITS == 32
106 return (const GLubyte *) "Mesa OffScreen32";
107 #elif CHAN_BITS == 16
108 return (const GLubyte *) "Mesa OffScreen16";
109 #else
110 return (const GLubyte *) "Mesa OffScreen";
111 #endif
112 default:
113 return NULL;
114 }
115 }
116
117
118 static void
119 osmesa_update_state( struct gl_context *ctx, GLuint new_state )
120 {
121 /* easy - just propogate */
122 _swrast_InvalidateState( ctx, new_state );
123 _swsetup_InvalidateState( ctx, new_state );
124 _tnl_InvalidateState( ctx, new_state );
125 _vbo_InvalidateState( ctx, new_state );
126 }
127
128
129
130 /**
131 * Macros for optimized line/triangle rendering.
132 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
133 */
134
135 #define PACK_RGBA(DST, R, G, B, A) \
136 do { \
137 (DST)[osmesa->rInd] = R; \
138 (DST)[osmesa->gInd] = G; \
139 (DST)[osmesa->bInd] = B; \
140 (DST)[osmesa->aInd] = A; \
141 } while (0)
142
143 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
144
145
146 /**
147 * Draw a flat-shaded, RGB line into an osmesa buffer.
148 */
149 #define NAME flat_rgba_line
150 #define CLIP_HACK 1
151 #define SETUP_CODE \
152 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
153 const GLchan *color = vert1->color;
154
155 #define PLOT(X, Y) \
156 do { \
157 GLchan *p = PIXELADDR4(X, Y); \
158 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
159 } while (0)
160
161 #include "swrast/s_linetemp.h"
162
163
164
165 /**
166 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
167 */
168 #define NAME flat_rgba_z_line
169 #define CLIP_HACK 1
170 #define INTERP_Z 1
171 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
172 #define SETUP_CODE \
173 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
174 const GLchan *color = vert1->color;
175
176 #define PLOT(X, Y) \
177 do { \
178 if (Z < *zPtr) { \
179 GLchan *p = PIXELADDR4(X, Y); \
180 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
181 color[BCOMP], color[ACOMP]); \
182 *zPtr = Z; \
183 } \
184 } while (0)
185
186 #include "swrast/s_linetemp.h"
187
188
189
190 /**
191 * Analyze context state to see if we can provide a fast line drawing
192 * function. Otherwise, return NULL.
193 */
194 static swrast_line_func
195 osmesa_choose_line_function( struct gl_context *ctx )
196 {
197 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
198 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
199
200 if (ctx->DrawBuffer &&
201 ctx->DrawBuffer->Visual.redBits == 32) {
202 /* the special-case line functions in this file don't work
203 * for float color channels.
204 */
205 return NULL;
206 }
207
208 if (ctx->RenderMode != GL_RENDER ||
209 ctx->Line.SmoothFlag ||
210 ctx->Texture._EnabledUnits ||
211 ctx->Light.ShadeModel != GL_FLAT ||
212 ctx->Line.Width != 1.0F ||
213 ctx->Line.StippleFlag ||
214 ctx->Line.SmoothFlag) {
215 return NULL;
216 }
217
218 if (osmesa->format != OSMESA_RGBA &&
219 osmesa->format != OSMESA_BGRA &&
220 osmesa->format != OSMESA_ARGB) {
221 return NULL;
222 }
223
224 if (swrast->_RasterMask == DEPTH_BIT
225 && ctx->Depth.Func == GL_LESS
226 && ctx->Depth.Mask == GL_TRUE
227 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
228 return flat_rgba_z_line;
229 }
230
231 if (swrast->_RasterMask == 0) {
232 return flat_rgba_line;
233 }
234
235 return (swrast_line_func) NULL;
236 }
237
238
239 /**********************************************************************/
240 /***** Optimized triangle rendering *****/
241 /**********************************************************************/
242
243
244 /*
245 * Smooth-shaded, z-less triangle, RGBA color.
246 */
247 #define NAME smooth_rgba_z_triangle
248 #define INTERP_Z 1
249 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
250 #define INTERP_RGB 1
251 #define INTERP_ALPHA 1
252 #define SETUP_CODE \
253 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
254 #define RENDER_SPAN( span ) { \
255 GLuint i; \
256 GLchan *img = PIXELADDR4(span.x, span.y); \
257 for (i = 0; i < span.end; i++, img += 4) { \
258 const GLuint z = FixedToDepth(span.z); \
259 if (z < zRow[i]) { \
260 PACK_RGBA(img, FixedToChan(span.red), \
261 FixedToChan(span.green), FixedToChan(span.blue), \
262 FixedToChan(span.alpha)); \
263 zRow[i] = z; \
264 } \
265 span.red += span.redStep; \
266 span.green += span.greenStep; \
267 span.blue += span.blueStep; \
268 span.alpha += span.alphaStep; \
269 span.z += span.zStep; \
270 } \
271 }
272 #include "swrast/s_tritemp.h"
273
274
275
276 /*
277 * Flat-shaded, z-less triangle, RGBA color.
278 */
279 #define NAME flat_rgba_z_triangle
280 #define INTERP_Z 1
281 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
282 #define SETUP_CODE \
283 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
284 GLuint pixel; \
285 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
286 v2->color[2], v2->color[3]);
287
288 #define RENDER_SPAN( span ) { \
289 GLuint i; \
290 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
291 for (i = 0; i < span.end; i++) { \
292 const GLuint z = FixedToDepth(span.z); \
293 if (z < zRow[i]) { \
294 img[i] = pixel; \
295 zRow[i] = z; \
296 } \
297 span.z += span.zStep; \
298 } \
299 }
300
301 #include "swrast/s_tritemp.h"
302
303
304
305 /**
306 * Return pointer to an optimized triangle function if possible.
307 */
308 static swrast_tri_func
309 osmesa_choose_triangle_function( struct gl_context *ctx )
310 {
311 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
312 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
313
314 if (ctx->DrawBuffer &&
315 ctx->DrawBuffer->Visual.redBits == 32) {
316 /* the special-case triangle functions in this file don't work
317 * for float color channels.
318 */
319 return NULL;
320 }
321
322 if (ctx->RenderMode != GL_RENDER ||
323 ctx->Polygon.SmoothFlag ||
324 ctx->Polygon.StippleFlag ||
325 ctx->Texture._EnabledUnits) {
326 return NULL;
327 }
328
329 if (osmesa->format != OSMESA_RGBA &&
330 osmesa->format != OSMESA_BGRA &&
331 osmesa->format != OSMESA_ARGB) {
332 return NULL;
333 }
334
335 if (ctx->Polygon.CullFlag &&
336 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
337 return NULL;
338 }
339
340 if (swrast->_RasterMask == DEPTH_BIT &&
341 ctx->Depth.Func == GL_LESS &&
342 ctx->Depth.Mask == GL_TRUE &&
343 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
344 if (ctx->Light.ShadeModel == GL_SMOOTH) {
345 return smooth_rgba_z_triangle;
346 }
347 else {
348 return flat_rgba_z_triangle;
349 }
350 }
351
352 return NULL;
353 }
354
355
356
357 /* Override for the swrast triangle-selection function. Try to use one
358 * of our internal triangle functions, otherwise fall back to the
359 * standard swrast functions.
360 */
361 static void
362 osmesa_choose_triangle( struct gl_context *ctx )
363 {
364 SWcontext *swrast = SWRAST_CONTEXT(ctx);
365
366 swrast->Triangle = osmesa_choose_triangle_function( ctx );
367 if (!swrast->Triangle)
368 _swrast_choose_triangle( ctx );
369 }
370
371 static void
372 osmesa_choose_line( struct gl_context *ctx )
373 {
374 SWcontext *swrast = SWRAST_CONTEXT(ctx);
375
376 swrast->Line = osmesa_choose_line_function( ctx );
377 if (!swrast->Line)
378 _swrast_choose_line( ctx );
379 }
380
381
382
383 /**
384 * Recompute the values of the context's rowaddr array.
385 */
386 static void
387 compute_row_addresses( OSMesaContext osmesa )
388 {
389 GLint bytesPerRow, i;
390 GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
391 GLint rowlength; /* in pixels */
392 GLint height = osmesa->srb->Base.Height;
393
394 if (osmesa->userRowLength)
395 rowlength = osmesa->userRowLength;
396 else
397 rowlength = osmesa->srb->Base.Width;
398
399 bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
400
401 if (osmesa->yup) {
402 /* Y=0 is bottom line of window */
403 for (i = 0; i < height; i++) {
404 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
405 }
406 }
407 else {
408 /* Y=0 is top line of window */
409 for (i = 0; i < height; i++) {
410 GLint j = height - i - 1;
411 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
412 }
413 }
414 }
415
416
417
418 /**
419 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
420 */
421 static void
422 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
423 {
424 _mesa_delete_renderbuffer(ctx, rb);
425 }
426
427
428 /**
429 * Allocate renderbuffer storage. We don't actually allocate any storage
430 * since we're using a user-provided buffer.
431 * Just set up all the gl_renderbuffer methods.
432 */
433 static GLboolean
434 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
435 GLenum internalFormat, GLuint width, GLuint height)
436 {
437 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
438
439 /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
440 (void) internalFormat;
441
442 /* Given the user-provided format and type, figure out which MESA_FORMAT_x
443 * to use.
444 * XXX There aren't Mesa formats for all the possible combinations here!
445 * XXX Specifically, there's only RGBA-order 16-bit/channel and float
446 * XXX formats.
447 * XXX The 8-bit/channel formats should all be OK.
448 */
449 if (osmesa->format == OSMESA_RGBA) {
450 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
451 if (_mesa_little_endian())
452 rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
453 else
454 rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
455 }
456 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
457 rb->Format = MESA_FORMAT_RGBA_UNORM16;
458 }
459 else {
460 rb->Format = MESA_FORMAT_RGBA_FLOAT32;
461 }
462 }
463 else if (osmesa->format == OSMESA_BGRA) {
464 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
465 if (_mesa_little_endian())
466 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
467 else
468 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
469 }
470 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
471 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
472 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
473 }
474 else {
475 _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
476 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
477 }
478 }
479 else if (osmesa->format == OSMESA_ARGB) {
480 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
481 if (_mesa_little_endian())
482 rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
483 else
484 rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
485 }
486 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
487 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
488 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
489 }
490 else {
491 _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
492 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
493 }
494 }
495 else if (osmesa->format == OSMESA_RGB) {
496 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
497 rb->Format = MESA_FORMAT_BGR_UNORM8;
498 }
499 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
500 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
501 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
502 }
503 else {
504 _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
505 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
506 }
507 }
508 else if (osmesa->format == OSMESA_BGR) {
509 if (osmesa->DataType == GL_UNSIGNED_BYTE) {
510 rb->Format = MESA_FORMAT_RGB_UNORM8;
511 }
512 else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
513 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
514 rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
515 }
516 else {
517 _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
518 rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
519 }
520 }
521 else if (osmesa->format == OSMESA_RGB_565) {
522 ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
523 rb->Format = MESA_FORMAT_B5G6R5_UNORM;
524 }
525 else {
526 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
527 }
528
529 rb->Width = width;
530 rb->Height = height;
531
532 compute_row_addresses( osmesa );
533
534 return GL_TRUE;
535 }
536
537
538 /**
539 * Allocate a new renderbuffer to describe the user-provided color buffer.
540 */
541 static struct swrast_renderbuffer *
542 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
543 {
544 const GLuint name = 0;
545 struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
546
547 if (srb) {
548 _mesa_init_renderbuffer(&srb->Base, name);
549
550 srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
551 srb->Base.RefCount = 1;
552 srb->Base.Delete = osmesa_delete_renderbuffer;
553 srb->Base.AllocStorage = osmesa_renderbuffer_storage;
554
555 srb->Base.InternalFormat = GL_RGBA;
556 srb->Base._BaseFormat = GL_RGBA;
557
558 return srb;
559 }
560 return NULL;
561 }
562
563
564
565 static void
566 osmesa_MapRenderbuffer(struct gl_context *ctx,
567 struct gl_renderbuffer *rb,
568 GLuint x, GLuint y, GLuint w, GLuint h,
569 GLbitfield mode,
570 GLubyte **mapOut, GLint *rowStrideOut)
571 {
572 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
573
574 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
575 /* this is an OSMesa renderbuffer which wraps user memory */
576 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
577 const GLuint bpp = _mesa_get_format_bytes(rb->Format);
578 GLint rowStride; /* in bytes */
579
580 if (osmesa->userRowLength)
581 rowStride = osmesa->userRowLength * bpp;
582 else
583 rowStride = rb->Width * bpp;
584
585 if (!osmesa->yup) {
586 /* Y=0 is top line of window */
587 y = rb->Height - y - 1;
588 *rowStrideOut = -rowStride;
589 }
590 else {
591 *rowStrideOut = rowStride;
592 }
593
594 *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
595 }
596 else {
597 _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
598 mapOut, rowStrideOut);
599 }
600 }
601
602
603 static void
604 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
605 {
606 if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
607 /* no-op */
608 }
609 else {
610 _swrast_unmap_soft_renderbuffer(ctx, rb);
611 }
612 }
613
614
615 /**********************************************************************/
616 /***** Public Functions *****/
617 /**********************************************************************/
618
619
620 /**
621 * Create an Off-Screen Mesa rendering context. The only attribute needed is
622 * an RGBA vs Color-Index mode flag.
623 *
624 * Input: format - Must be GL_RGBA
625 * sharelist - specifies another OSMesaContext with which to share
626 * display lists. NULL indicates no sharing.
627 * Return: an OSMesaContext or 0 if error
628 */
629 GLAPI OSMesaContext GLAPIENTRY
630 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
631 {
632 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
633 8, 0, sharelist);
634 }
635
636
637
638 /**
639 * New in Mesa 3.5
640 *
641 * Create context and specify size of ancillary buffers.
642 */
643 GLAPI OSMesaContext GLAPIENTRY
644 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
645 GLint accumBits, OSMesaContext sharelist )
646 {
647 OSMesaContext osmesa;
648 struct dd_function_table functions;
649 GLint rind, gind, bind, aind;
650 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
651
652 rind = gind = bind = aind = 0;
653 if (format==OSMESA_RGBA) {
654 redBits = CHAN_BITS;
655 greenBits = CHAN_BITS;
656 blueBits = CHAN_BITS;
657 alphaBits = CHAN_BITS;
658 rind = 0;
659 gind = 1;
660 bind = 2;
661 aind = 3;
662 }
663 else if (format==OSMESA_BGRA) {
664 redBits = CHAN_BITS;
665 greenBits = CHAN_BITS;
666 blueBits = CHAN_BITS;
667 alphaBits = CHAN_BITS;
668 bind = 0;
669 gind = 1;
670 rind = 2;
671 aind = 3;
672 }
673 else if (format==OSMESA_ARGB) {
674 redBits = CHAN_BITS;
675 greenBits = CHAN_BITS;
676 blueBits = CHAN_BITS;
677 alphaBits = CHAN_BITS;
678 aind = 0;
679 rind = 1;
680 gind = 2;
681 bind = 3;
682 }
683 else if (format==OSMESA_RGB) {
684 redBits = CHAN_BITS;
685 greenBits = CHAN_BITS;
686 blueBits = CHAN_BITS;
687 alphaBits = 0;
688 rind = 0;
689 gind = 1;
690 bind = 2;
691 }
692 else if (format==OSMESA_BGR) {
693 redBits = CHAN_BITS;
694 greenBits = CHAN_BITS;
695 blueBits = CHAN_BITS;
696 alphaBits = 0;
697 rind = 2;
698 gind = 1;
699 bind = 0;
700 }
701 #if CHAN_TYPE == GL_UNSIGNED_BYTE
702 else if (format==OSMESA_RGB_565) {
703 redBits = 5;
704 greenBits = 6;
705 blueBits = 5;
706 alphaBits = 0;
707 rind = 0; /* not used */
708 gind = 0;
709 bind = 0;
710 }
711 #endif
712 else {
713 return NULL;
714 }
715
716 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
717 if (osmesa) {
718 osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */
719 GL_FALSE, /* stereo */
720 redBits,
721 greenBits,
722 blueBits,
723 alphaBits,
724 depthBits,
725 stencilBits,
726 accumBits,
727 accumBits,
728 accumBits,
729 alphaBits ? accumBits : 0,
730 1 /* num samples */
731 );
732 if (!osmesa->gl_visual) {
733 free(osmesa);
734 return NULL;
735 }
736
737 /* Initialize device driver function table */
738 _mesa_init_driver_functions(&functions);
739 /* override with our functions */
740 functions.GetString = get_string;
741 functions.UpdateState = osmesa_update_state;
742
743 if (!_mesa_initialize_context(&osmesa->mesa,
744 API_OPENGL_COMPAT,
745 osmesa->gl_visual,
746 sharelist ? &sharelist->mesa
747 : (struct gl_context *) NULL,
748 &functions)) {
749 _mesa_destroy_visual( osmesa->gl_visual );
750 free(osmesa);
751 return NULL;
752 }
753
754 _mesa_enable_sw_extensions(&(osmesa->mesa));
755
756 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
757 if (!osmesa->gl_buffer) {
758 _mesa_destroy_visual( osmesa->gl_visual );
759 _mesa_free_context_data( &osmesa->mesa );
760 free(osmesa);
761 return NULL;
762 }
763
764 /* Create depth/stencil/accum buffers. We'll create the color
765 * buffer later in OSMesaMakeCurrent().
766 */
767 _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
768 GL_FALSE, /* color */
769 osmesa->gl_visual->haveDepthBuffer,
770 osmesa->gl_visual->haveStencilBuffer,
771 osmesa->gl_visual->haveAccumBuffer,
772 GL_FALSE, /* alpha */
773 GL_FALSE /* aux */ );
774
775 osmesa->format = format;
776 osmesa->userRowLength = 0;
777 osmesa->yup = GL_TRUE;
778 osmesa->rInd = rind;
779 osmesa->gInd = gind;
780 osmesa->bInd = bind;
781 osmesa->aInd = aind;
782
783 _mesa_meta_init(&osmesa->mesa);
784
785 /* Initialize the software rasterizer and helper modules. */
786 {
787 struct gl_context *ctx = &osmesa->mesa;
788 SWcontext *swrast;
789 TNLcontext *tnl;
790
791 if (!_swrast_CreateContext( ctx ) ||
792 !_vbo_CreateContext( ctx ) ||
793 !_tnl_CreateContext( ctx ) ||
794 !_swsetup_CreateContext( ctx )) {
795 _mesa_destroy_visual(osmesa->gl_visual);
796 _mesa_free_context_data(ctx);
797 free(osmesa);
798 return NULL;
799 }
800
801 _swsetup_Wakeup( ctx );
802
803 /* use default TCL pipeline */
804 tnl = TNL_CONTEXT(ctx);
805 tnl->Driver.RunPipeline = _tnl_run_pipeline;
806
807 ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
808 ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
809
810 ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
811
812 /* Extend the software rasterizer with our optimized line and triangle
813 * drawing functions.
814 */
815 swrast = SWRAST_CONTEXT( ctx );
816 swrast->choose_line = osmesa_choose_line;
817 swrast->choose_triangle = osmesa_choose_triangle;
818
819 _mesa_compute_version(ctx);
820
821 /* Exec table initialization requires the version to be computed */
822 _mesa_initialize_dispatch_tables(ctx);
823 _mesa_initialize_vbo_vtxfmt(ctx);
824 }
825 }
826 return osmesa;
827 }
828
829
830 /**
831 * Destroy an Off-Screen Mesa rendering context.
832 *
833 * \param osmesa the context to destroy
834 */
835 GLAPI void GLAPIENTRY
836 OSMesaDestroyContext( OSMesaContext osmesa )
837 {
838 if (osmesa) {
839 if (osmesa->srb)
840 _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
841
842 _mesa_meta_free( &osmesa->mesa );
843
844 _swsetup_DestroyContext( &osmesa->mesa );
845 _tnl_DestroyContext( &osmesa->mesa );
846 _vbo_DestroyContext( &osmesa->mesa );
847 _swrast_DestroyContext( &osmesa->mesa );
848
849 _mesa_destroy_visual( osmesa->gl_visual );
850 _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
851
852 _mesa_free_context_data( &osmesa->mesa );
853 free( osmesa );
854 }
855 }
856
857
858 /**
859 * Bind an OSMesaContext to an image buffer. The image buffer is just a
860 * block of memory which the client provides. Its size must be at least
861 * as large as width*height*sizeof(type). Its address should be a multiple
862 * of 4 if using RGBA mode.
863 *
864 * Image data is stored in the order of glDrawPixels: row-major order
865 * with the lower-left image pixel stored in the first array position
866 * (ie. bottom-to-top).
867 *
868 * If the context's viewport hasn't been initialized yet, it will now be
869 * initialized to (0,0,width,height).
870 *
871 * Input: osmesa - the rendering context
872 * buffer - the image buffer memory
873 * type - data type for pixel components
874 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
875 * are supported. But if Mesa's been compiled with CHAN_BITS==16
876 * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if
877 * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
878 * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
879 * width, height - size of image buffer in pixels, at least 1
880 * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
881 * invalid buffer address, invalid type, width<1, height<1,
882 * width>internal limit or height>internal limit.
883 */
884 GLAPI GLboolean GLAPIENTRY
885 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
886 GLsizei width, GLsizei height )
887 {
888 if (!osmesa || !buffer ||
889 width < 1 || height < 1 ||
890 width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
891 return GL_FALSE;
892 }
893
894 if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
895 return GL_FALSE;
896 }
897
898 #if 0
899 if (!(type == GL_UNSIGNED_BYTE ||
900 (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
901 (type == GL_FLOAT && CHAN_BITS == 32))) {
902 /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
903 return GL_FALSE;
904 }
905 #endif
906
907 osmesa_update_state( &osmesa->mesa, 0 );
908
909 /* Call this periodically to detect when the user has begun using
910 * GL rendering from multiple threads.
911 */
912 _glapi_check_multithread();
913
914
915 /* Create a front/left color buffer which wraps the user-provided buffer.
916 * There is no back color buffer.
917 * If the user tries to use a 8, 16 or 32-bit/channel buffer that
918 * doesn't match what Mesa was compiled for (CHAN_BITS) the
919 * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
920 * that converts rendering from CHAN_BITS to the user-requested channel
921 * size.
922 */
923 if (!osmesa->srb) {
924 osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
925 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
926 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
927 &osmesa->srb->Base);
928 assert(osmesa->srb->Base.RefCount == 2);
929 }
930
931 osmesa->DataType = type;
932
933 /* Set renderbuffer fields. Set width/height = 0 to force
934 * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
935 */
936 osmesa->srb->Buffer = buffer;
937 osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
938
939 /* Set the framebuffer's size. This causes the
940 * osmesa_renderbuffer_storage() function to get called.
941 */
942 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
943
944 _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
945
946 /* Remove renderbuffer attachment, then re-add. This installs the
947 * renderbuffer adaptor/wrapper if needed (for bpp conversion).
948 */
949 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
950 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
951 &osmesa->srb->Base);
952
953
954 /* this updates the visual's red/green/blue/alphaBits fields */
955 _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
956
957 /* update the framebuffer size */
958 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
959
960 return GL_TRUE;
961 }
962
963
964
965 GLAPI OSMesaContext GLAPIENTRY
966 OSMesaGetCurrentContext( void )
967 {
968 struct gl_context *ctx = _mesa_get_current_context();
969 if (ctx)
970 return (OSMesaContext) ctx;
971 else
972 return NULL;
973 }
974
975
976
977 GLAPI void GLAPIENTRY
978 OSMesaPixelStore( GLint pname, GLint value )
979 {
980 OSMesaContext osmesa = OSMesaGetCurrentContext();
981
982 switch (pname) {
983 case OSMESA_ROW_LENGTH:
984 if (value<0) {
985 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
986 "OSMesaPixelStore(value)" );
987 return;
988 }
989 osmesa->userRowLength = value;
990 break;
991 case OSMESA_Y_UP:
992 osmesa->yup = value ? GL_TRUE : GL_FALSE;
993 break;
994 default:
995 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
996 return;
997 }
998
999 compute_row_addresses( osmesa );
1000 }
1001
1002
1003 GLAPI void GLAPIENTRY
1004 OSMesaGetIntegerv( GLint pname, GLint *value )
1005 {
1006 OSMesaContext osmesa = OSMesaGetCurrentContext();
1007
1008 switch (pname) {
1009 case OSMESA_WIDTH:
1010 if (osmesa->gl_buffer)
1011 *value = osmesa->gl_buffer->Width;
1012 else
1013 *value = 0;
1014 return;
1015 case OSMESA_HEIGHT:
1016 if (osmesa->gl_buffer)
1017 *value = osmesa->gl_buffer->Height;
1018 else
1019 *value = 0;
1020 return;
1021 case OSMESA_FORMAT:
1022 *value = osmesa->format;
1023 return;
1024 case OSMESA_TYPE:
1025 /* current color buffer's data type */
1026 *value = osmesa->DataType;
1027 return;
1028 case OSMESA_ROW_LENGTH:
1029 *value = osmesa->userRowLength;
1030 return;
1031 case OSMESA_Y_UP:
1032 *value = osmesa->yup;
1033 return;
1034 case OSMESA_MAX_WIDTH:
1035 *value = SWRAST_MAX_WIDTH;
1036 return;
1037 case OSMESA_MAX_HEIGHT:
1038 *value = SWRAST_MAX_HEIGHT;
1039 return;
1040 default:
1041 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1042 return;
1043 }
1044 }
1045
1046
1047 /**
1048 * Return the depth buffer associated with an OSMesa context.
1049 * Input: c - the OSMesa context
1050 * Output: width, height - size of buffer in pixels
1051 * bytesPerValue - bytes per depth value (2 or 4)
1052 * buffer - pointer to depth buffer values
1053 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1054 */
1055 GLAPI GLboolean GLAPIENTRY
1056 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1057 GLint *bytesPerValue, void **buffer )
1058 {
1059 struct swrast_renderbuffer *srb = NULL;
1060
1061 if (c->gl_buffer)
1062 srb = swrast_renderbuffer(c->gl_buffer->
1063 Attachment[BUFFER_DEPTH].Renderbuffer);
1064
1065 if (!srb || !srb->Buffer) {
1066 *width = 0;
1067 *height = 0;
1068 *bytesPerValue = 0;
1069 *buffer = 0;
1070 return GL_FALSE;
1071 }
1072 else {
1073 *width = srb->Base.Width;
1074 *height = srb->Base.Height;
1075 if (c->gl_visual->depthBits <= 16)
1076 *bytesPerValue = sizeof(GLushort);
1077 else
1078 *bytesPerValue = sizeof(GLuint);
1079 *buffer = (void *) srb->Buffer;
1080 return GL_TRUE;
1081 }
1082 }
1083
1084
1085 /**
1086 * Return the color buffer associated with an OSMesa context.
1087 * Input: c - the OSMesa context
1088 * Output: width, height - size of buffer in pixels
1089 * format - the pixel format (OSMESA_FORMAT)
1090 * buffer - pointer to color buffer values
1091 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1092 */
1093 GLAPI GLboolean GLAPIENTRY
1094 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1095 GLint *height, GLint *format, void **buffer )
1096 {
1097 if (osmesa->srb && osmesa->srb->Buffer) {
1098 *width = osmesa->srb->Base.Width;
1099 *height = osmesa->srb->Base.Height;
1100 *format = osmesa->format;
1101 *buffer = (void *) osmesa->srb->Buffer;
1102 return GL_TRUE;
1103 }
1104 else {
1105 *width = 0;
1106 *height = 0;
1107 *format = 0;
1108 *buffer = 0;
1109 return GL_FALSE;
1110 }
1111 }
1112
1113
1114 struct name_function
1115 {
1116 const char *Name;
1117 OSMESAproc Function;
1118 };
1119
1120 static struct name_function functions[] = {
1121 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1122 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1123 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1124 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1125 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1126 { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1127 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1128 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1129 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1130 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1131 { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1132 { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1133 { NULL, NULL }
1134 };
1135
1136
1137 GLAPI OSMESAproc GLAPIENTRY
1138 OSMesaGetProcAddress( const char *funcName )
1139 {
1140 int i;
1141 for (i = 0; functions[i].Name; i++) {
1142 if (strcmp(functions[i].Name, funcName) == 0)
1143 return functions[i].Function;
1144 }
1145 return _glapi_get_proc_address(funcName);
1146 }
1147
1148
1149 GLAPI void GLAPIENTRY
1150 OSMesaColorClamp(GLboolean enable)
1151 {
1152 OSMesaContext osmesa = OSMesaGetCurrentContext();
1153
1154 if (enable == GL_TRUE) {
1155 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1156 }
1157 else {
1158 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1159 }
1160 }
1161
1162
1163 GLAPI void GLAPIENTRY
1164 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1165 unsigned enable_value)
1166 {
1167 fprintf(stderr,
1168 "OSMesaPostProcess() is only available with gallium drivers\n");
1169 }
1170
1171
1172
1173 /**
1174 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1175 * libglapi.a. We need to define them here.
1176 */
1177 #ifdef GLX_INDIRECT_RENDERING
1178
1179 #define GL_GLEXT_PROTOTYPES
1180 #include "GL/gl.h"
1181 #include "glapi/glapi.h"
1182 #include "glapi/glapitable.h"
1183
1184 #if defined(USE_MGL_NAMESPACE)
1185 #define NAME(func) mgl##func
1186 #else
1187 #define NAME(func) gl##func
1188 #endif
1189
1190 #define DISPATCH(FUNC, ARGS, MESSAGE) \
1191 GET_DISPATCH()->FUNC ARGS
1192
1193 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
1194 return GET_DISPATCH()->FUNC ARGS
1195
1196 /* skip normal ones */
1197 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1198 #include "glapi/glapitemp.h"
1199
1200 #endif /* GLX_INDIRECT_RENDERING */