1 /* $Id: svgamesa.c,v 1.5 2000/03/31 01:07:14 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
43 #include "GL/svgamesa.h"
51 #include "svgamesa8.h"
52 #include "svgamesa15.h"
53 #include "svgamesa16.h"
54 #include "svgamesa24.h"
55 #include "svgamesa32.h"
57 struct svga_buffer SVGABuffer
;
58 vga_modeinfo
* SVGAInfo
;
59 SVGAMesaContext SVGAMesa
; /* the current context */
63 #include <sys/types.h>
69 void SVGAlog(char * what
)
71 logfile
=fopen("svgamesa.log","a");
73 fprintf(logfile
,"%s\n",what
);
78 /**********************************************************************/
79 /***** Init stuff... *****/
80 /**********************************************************************/
82 int SVGAMesaInit( int GraphMode
)
85 if (!vga_hasmode(GraphMode
))
87 fprintf(stderr
,"GraphMode %d unavailable...",GraphMode
);
89 SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)");
93 SVGAInfo
=vga_getmodeinfo(GraphMode
);
94 if (SVGAInfo
->flags
& IS_MODEX
)
96 fprintf(stderr
,"ModeX not implemented...");
98 SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)");
102 if (!SVGAInfo
->bytesperpixel
)
104 fprintf(stderr
,"1 / 4 bit color not implemented...");
106 SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)");
110 switch (SVGAInfo
->colors
) {
111 case 256: SVGABuffer
.Depth
= 8; break;
112 case 32768: SVGABuffer
.Depth
= 15; break;
113 case 65536: SVGABuffer
.Depth
= 16; break;
114 default: SVGABuffer
.Depth
= SVGAInfo
->bytesperpixel
<<3; break;
116 SVGABuffer
.BufferSize
=SVGAInfo
->linewidth
*SVGAInfo
->height
;
118 sprintf(cbuf
,"SVGAMesaInit: double buffer info.\n" \
124 SVGABuffer
.Depth
,GraphMode
,SVGAInfo
->linewidth
, \
125 SVGAInfo
->height
,SVGABuffer
.BufferSize
);
128 SVGABuffer
.FrontBuffer
=(void*)malloc(SVGABuffer
.BufferSize
+ 4);
129 if (!SVGABuffer
.FrontBuffer
) {
131 fprintf(stderr
,"Not enough RAM for FRONT_LEFT_BUFFER...");
133 SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)");
139 sprintf(cbuf
,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer
.FrontBuffer
);
142 SVGABuffer
.BackBuffer
=(void*)malloc(SVGABuffer
.BufferSize
+ 4);
143 if (!SVGABuffer
.BackBuffer
) {
145 free(SVGABuffer
.FrontBuffer
);
146 fprintf(stderr
,"Not enough RAM for BACK_LEFT_BUFFER...");
148 SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)");
154 sprintf(cbuf
,"SVGAMesaInit: BackBuffer - %p",SVGABuffer
.BackBuffer
);
158 vga_setmode(GraphMode
);
159 SVGABuffer
.VideoRam
=vga_getgraphmem();
161 sprintf(cbuf
,"SVGAMesaInit: VRAM - %p",SVGABuffer
.VideoRam
);
163 sprintf(cbuf
,"SVGAMesaInit: done. (Mode %d)",GraphMode
);
167 SVGABuffer
.DrawBuffer
= SVGABuffer
.BackBuffer
;
168 SVGABuffer
.ReadBuffer
= SVGABuffer
.BackBuffer
;
173 int SVGAMesaClose( void )
176 free(SVGABuffer
.FrontBuffer
);
177 free(SVGABuffer
.BackBuffer
);
181 void SVGAMesaSetCI(int ndx
, GLubyte red
, GLubyte green
, GLubyte blue
)
184 vga_setpalette(ndx
, red
>>2, green
>>2, blue
>>2);
187 /**********************************************************************/
188 /***** Miscellaneous functions *****/
189 /**********************************************************************/
191 static void copy_buffer( const GLubyte
* buffer
) {
192 int size
= SVGABuffer
.BufferSize
, page
= 0;
195 sprintf(cbuf
,"copy_buffer: copy %p to %p",buffer
,SVGABuffer
.VideoRam
);
202 memcpy(SVGABuffer
.VideoRam
,buffer
,0x10000);
205 memcpy(SVGABuffer
.VideoRam
,buffer
,size
& 0xffff);
211 static void get_buffer_size( GLcontext
*ctx
, GLuint
*width
, GLuint
*height
)
213 *width
= SVGAMesa
->width
= vga_getxdim();
214 *height
= SVGAMesa
->height
= vga_getydim();
217 static GLboolean
set_draw_buffer( GLcontext
*ctx
, GLenum buffer
)
219 if (buffer
== GL_FRONT_LEFT
) {
220 SVGABuffer
.DrawBuffer
= SVGABuffer
.FrontBuffer
;
222 /* vga_waitretrace(); */
224 copy_buffer(SVGABuffer
.FrontBuffer
);
225 tmpptr
=SVGABuffer
.BackBuffer
;
226 SVGABuffer
.BackBuffer
=SVGABuffer
.FrontBuffer
;
227 SVGABuffer
.FrontBuffer
=tmpptr
;
231 else if (buffer
== GL_BACK_LEFT
) {
232 SVGABuffer
.DrawBuffer
= SVGABuffer
.BackBuffer
;
234 /* vga_waitretrace(); */
235 copy_buffer(SVGABuffer
.BackBuffer
);
244 static void set_read_buffer( GLcontext
*ctx
, GLframebuffer
*colorBuffer
,
247 /* We can ignore colorBuffer since we don't support a MakeCurrentRead()
252 if (buffer
== GL_FRONT_LEFT
) {
253 SVGABuffer
.ReadBuffer
= SVGABuffer
.FrontBuffer
;
256 /* vga_waitretrace(); */
257 copy_buffer(SVGABuffer
.FrontBuffer
);
258 tmpptr
=SVGABuffer
.BackBuffer
;
259 SVGABuffer
.BackBuffer
=SVGABuffer
.FrontBuffer
;
260 SVGABuffer
.FrontBuffer
=tmpptr
;
263 else if (buffer
== GL_BACK_LEFT
) {
264 SVGABuffer
.ReadBuffer
= SVGABuffer
.BackBuffer
;
266 /* vga_waitretrace(); */
267 copy_buffer(SVGABuffer
.BackBuffer
);
272 /**********************************************************************/
274 /**********************************************************************/
276 static void svgamesa_update_state( GLcontext
*ctx
)
278 /* Initialize all the pointers in the DD struct. Do this whenever */
279 /* a new context is made current or we change buffers via set_buffer! */
281 ctx
->Driver
.UpdateState
= svgamesa_update_state
;
283 ctx
->Driver
.GetBufferSize
= get_buffer_size
;
284 ctx
->Driver
.SetDrawBuffer
= set_draw_buffer
;
285 ctx
->Driver
.SetReadBuffer
= set_read_buffer
;
287 ctx
->Driver
.PointsFunc
= NULL
;
288 ctx
->Driver
.LineFunc
= NULL
;
289 ctx
->Driver
.TriangleFunc
= NULL
;
291 switch (SVGABuffer
.Depth
) {
292 case 8: ctx
->Driver
.ClearIndex
= __clear_index8
;
293 ctx
->Driver
.Clear
= __clear8
;
294 ctx
->Driver
.Index
= __set_index8
;
296 ctx
->Driver
.ReadCI32Span
= __read_ci32_span8
;
297 ctx
->Driver
.ReadCI32Pixels
= __read_ci32_pixels8
;
298 ctx
->Driver
.WriteCI8Span
= __write_ci8_span8
;
299 ctx
->Driver
.WriteCI32Span
= __write_ci32_span8
;
300 ctx
->Driver
.WriteCI32Pixels
= __write_ci32_pixels8
;
301 ctx
->Driver
.WriteMonoCISpan
= __write_mono_ci_span8
;
302 ctx
->Driver
.WriteMonoCIPixels
= __write_mono_ci_pixels8
;
304 SVGAlog("SVGAUpdateState: 8 bit mode.");
308 case 15: ctx
->Driver
.ClearColor
= __clear_color15
;
309 ctx
->Driver
.Clear
= __clear15
;
310 ctx
->Driver
.Color
= __set_color15
;
312 ctx
->Driver
.ReadRGBASpan
= __read_rgba_span15
;
313 ctx
->Driver
.ReadRGBAPixels
= __read_rgba_pixels15
;
314 ctx
->Driver
.WriteRGBASpan
= __write_rgba_span15
;
315 ctx
->Driver
.WriteRGBAPixels
= __write_rgba_pixels15
;
316 ctx
->Driver
.WriteMonoRGBASpan
= __write_mono_rgba_span15
;
317 ctx
->Driver
.WriteMonoRGBAPixels
= __write_mono_rgba_pixels15
;
319 SVGAlog("SVGAUpdateState: 15 bit mode.");
322 case 16: ctx
->Driver
.ClearColor
= __clear_color16
;
323 ctx
->Driver
.Clear
= __clear16
;
324 ctx
->Driver
.Color
= __set_color16
;
326 ctx
->Driver
.ReadRGBASpan
= __read_rgba_span16
;
327 ctx
->Driver
.ReadRGBAPixels
= __read_rgba_pixels16
;
328 ctx
->Driver
.WriteRGBASpan
= __write_rgba_span16
;
329 ctx
->Driver
.WriteRGBAPixels
= __write_rgba_pixels16
;
330 ctx
->Driver
.WriteMonoRGBASpan
= __write_mono_rgba_span16
;
331 ctx
->Driver
.WriteMonoRGBAPixels
= __write_mono_rgba_pixels16
;
334 SVGAlog("SVGAUpdateState: 16 bit mode.");
336 case 24: ctx
->Driver
.ClearColor
= __clear_color24
;
337 ctx
->Driver
.Clear
= __clear24
;
338 ctx
->Driver
.Color
= __set_color24
;
340 ctx
->Driver
.ReadRGBASpan
= __read_rgba_span24
;
341 ctx
->Driver
.ReadRGBAPixels
= __read_rgba_pixels24
;
342 ctx
->Driver
.WriteRGBASpan
= __write_rgba_span24
;
343 ctx
->Driver
.WriteRGBAPixels
= __write_rgba_pixels24
;
344 ctx
->Driver
.WriteMonoRGBASpan
= __write_mono_rgba_span24
;
345 ctx
->Driver
.WriteMonoRGBAPixels
= __write_mono_rgba_pixels24
;
348 SVGAlog("SVGAUpdateState: 32 bit mode.");
350 case 32: ctx
->Driver
.ClearColor
= __clear_color32
;
351 ctx
->Driver
.Clear
= __clear32
;
352 ctx
->Driver
.Color
= __set_color32
;
354 ctx
->Driver
.ReadRGBASpan
= __read_rgba_span32
;
355 ctx
->Driver
.ReadRGBAPixels
= __read_rgba_pixels32
;
356 ctx
->Driver
.WriteRGBASpan
= __write_rgba_span32
;
357 ctx
->Driver
.WriteRGBAPixels
= __write_rgba_pixels32
;
358 ctx
->Driver
.WriteMonoRGBASpan
= __write_mono_rgba_span32
;
359 ctx
->Driver
.WriteMonoRGBAPixels
= __write_mono_rgba_pixels32
;
364 * Create a new VGA/Mesa context and return a handle to it.
366 SVGAMesaContext
SVGAMesaCreateContext( GLboolean doubleBuffer
)
371 GLfloat redscale
, greenscale
, bluescale
, alphascale
;
372 GLboolean alpha_flag
= GL_FALSE
;
374 GLint redbits
, greenbits
, bluebits
, alphabits
;
375 /* determine if we're in RGB or color index mode */
376 if ((SVGABuffer
.Depth
==32) || (SVGABuffer
.Depth
==24)) {
378 redscale
= greenscale
= bluescale
= alphascale
= 255.0;
379 redbits
= greenbits
= bluebits
= 8;
383 else if (SVGABuffer
.Depth
==8) {
385 redscale
= greenscale
= bluescale
= alphascale
= 0.0;
386 redbits
= greenbits
= bluebits
= alphabits
= 0;
389 else if (SVGABuffer
.Depth
==15) {
391 redscale
= greenscale
= bluescale
= alphascale
= 31.0;
392 redbits
= greenbits
= bluebits
= 5;
396 else if (SVGABuffer
.Depth
==16) {
398 redscale
= bluescale
= alphascale
= 31.0;
400 redbits
= bluebits
= 5;
406 ctx
= (SVGAMesaContext
) calloc( 1, sizeof(struct svgamesa_context
) );
411 ctx
->gl_vis
= gl_create_visual( rgb_flag
,
414 GL_FALSE
, /* stereo */
416 8, /* stencil_size */
420 bluebits
, alphabits
);
422 ctx
->gl_ctx
= gl_create_context( ctx
->gl_vis
,
423 NULL
, /* share list context */
424 (void *) ctx
, GL_TRUE
);
426 ctx
->gl_buffer
= gl_create_framebuffer( ctx
->gl_vis
,
427 ctx
->gl_vis
->DepthBits
> 0,
428 ctx
->gl_vis
->StencilBits
> 0,
429 ctx
->gl_vis
->AccumRedBits
> 0,
430 ctx
->gl_vis
->AlphaBits
> 0 );
433 ctx
->red
= ctx
->green
= ctx
->blue
= 255;
435 ctx
->width
= ctx
->height
= 0; /* temporary until first "make-current" */
441 * Destroy the given VGA/Mesa context.
443 void SVGAMesaDestroyContext( SVGAMesaContext ctx
)
447 gl_destroy_visual( ctx
->gl_vis
);
448 gl_destroy_context( ctx
->gl_ctx
);
449 gl_destroy_framebuffer( ctx
->gl_buffer
);
459 * Make the specified VGA/Mesa context the current one.
461 void SVGAMesaMakeCurrent( SVGAMesaContext ctx
)
465 svgamesa_update_state( ctx
->gl_ctx
);
466 gl_make_current( ctx
->gl_ctx
, ctx
->gl_buffer
);
468 if (ctx
->width
==0 || ctx
->height
==0) {
469 /* setup initial viewport */
470 ctx
->width
= vga_getxdim();
471 ctx
->height
= vga_getydim();
472 gl_Viewport( ctx
->gl_ctx
, 0, 0, ctx
->width
, ctx
->height
);
478 * Return a handle to the current VGA/Mesa context.
480 SVGAMesaContext
SVGAMesaGetCurrentContext( void )
486 * Swap front/back buffers for current context if double buffered.
488 void SVGAMesaSwapBuffers( void )
494 /* vga_waitretrace(); */
495 copy_buffer(SVGABuffer
.BackBuffer
);
498 FLUSH_VB( SVGAMesa
->gl_ctx
, "swap buffers" );
499 if (SVGAMesa
->gl_vis
->DBflag
)
503 sprintf(cbuf
,"SVGAMesaSwapBuffers : Swapping...");
505 #endif /* SVGA_DEBUG */
507 tmpptr
=SVGABuffer
.BackBuffer
;
508 SVGABuffer
.BackBuffer
=SVGABuffer
.FrontBuffer
;
509 SVGABuffer
.FrontBuffer
=tmpptr
;
512 sprintf(cbuf
,"SVGAMesaSwapBuffers : WriteBuffer : %p\n"
513 " Readbuffer : %p", \
514 SVGABuffer
.BackBuffer
, SVGABuffer
.FrontBuffer
);
516 #endif /* SVGA_DEBUG */
523 * Need this to provide at least one external definition when SVGA is
524 * not defined on the compiler command line.
527 int gl_svga_dummy_function(void)