1 /* $Id: svgamesa16.c,v 1.6 2000/06/14 21:59:07 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
37 #include "svgamesa16.h"
40 static void __svga_drawpixel16(int x
, int y
, unsigned long c
)
43 GLshort
*shortBuffer
=(void *)SVGABuffer
.DrawBuffer
;
44 y
= SVGAInfo
->height
-y
-1;
45 offset
= y
* SVGAInfo
->width
+ x
;
46 shortBuffer
[offset
]=c
;
49 static unsigned long __svga_getpixel16(int x
, int y
)
53 GLshort
*shortBuffer
=(void *)SVGABuffer
.ReadBuffer
;
54 y
= SVGAInfo
->height
-y
-1;
55 offset
= y
* SVGAInfo
->width
+ x
;
56 return shortBuffer
[offset
];
59 void __set_color16( GLcontext
*ctx
,
60 GLubyte red
, GLubyte green
,
61 GLubyte blue
, GLubyte alpha
)
63 SVGAMesa
->hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
64 /* SVGAMesa->hicolor=(red)<<11 | (green)<<5 | (blue); */
67 void __clear_color16( GLcontext
*ctx
,
68 GLubyte red
, GLubyte green
,
69 GLubyte blue
, GLubyte alpha
)
71 SVGAMesa
->clear_hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
72 /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
75 GLbitfield
__clear16( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
76 GLint x
, GLint y
, GLint width
, GLint height
)
80 if (mask
& DD_FRONT_LEFT_BIT
) {
82 GLshort
*shortBuffer
=(void *)SVGABuffer
.FrontBuffer
;
83 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++)
84 shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
87 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
88 SVGABuffer
.DrawBuffer
= SVGABuffer
.FrontBuffer
;
90 for (j
=y
;j
<height
;j
++)
91 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
92 SVGABuffer
.DrawBuffer
= tmp
;
95 if (mask
& DD_BACK_LEFT_BIT
) {
97 GLshort
*shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
98 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++)
99 shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
102 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
103 SVGABuffer
.DrawBuffer
= SVGABuffer
.BackBuffer
;
104 for (i
=x
;i
<width
;i
++)
105 for (j
=y
;j
<height
;j
++)
106 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
107 SVGABuffer
.DrawBuffer
= tmp
;
110 return mask
& (~(DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
));
113 void __write_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
114 const GLubyte rgba
[][4], const GLubyte mask
[] )
118 /* draw some pixels */
119 for (i
=0; i
<n
; i
++, x
++) {
121 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
122 (rgba
[i
][GCOMP
]>>2)<<5 | \
123 (rgba
[i
][BCOMP
]>>3));
128 /* draw all pixels */
129 for (i
=0; i
<n
; i
++, x
++) {
130 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
131 (rgba
[i
][GCOMP
]>>2)<<5 | \
132 (rgba
[i
][BCOMP
]>>3));
137 void __write_mono_rgba_span16( const GLcontext
*ctx
,
138 GLuint n
, GLint x
, GLint y
,
139 const GLubyte mask
[])
142 for (i
=0; i
<n
; i
++, x
++) {
144 __svga_drawpixel16( x
, y
, SVGAMesa
->hicolor
);
149 void __read_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
153 for (i
=0; i
<n
; i
++, x
++) {
154 pix
= __svga_getpixel16( x
, y
);
155 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
156 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
157 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
161 void __write_rgba_pixels16( const GLcontext
*ctx
,
162 GLuint n
, const GLint x
[], const GLint y
[],
163 const GLubyte rgba
[][4], const GLubyte mask
[] )
166 for (i
=0; i
<n
; i
++) {
168 __svga_drawpixel16( x
[i
], y
[i
], (rgba
[i
][RCOMP
]>>3)<<11 | \
169 (rgba
[i
][GCOMP
]>>2)<<5 | \
170 (rgba
[i
][BCOMP
]>>3));
176 void __write_mono_rgba_pixels16( const GLcontext
*ctx
,
178 const GLint x
[], const GLint y
[],
179 const GLubyte mask
[] )
182 /* use current rgb color */
183 for (i
=0; i
<n
; i
++) {
185 __svga_drawpixel16( x
[i
], y
[i
], SVGAMesa
->hicolor
);
190 void __read_rgba_pixels16( const GLcontext
*ctx
,
191 GLuint n
, const GLint x
[], const GLint y
[],
192 GLubyte rgba
[][4], const GLubyte mask
[] )
195 for (i
=0; i
<n
; i
++,x
++) {
196 pix
= __svga_getpixel16( x
[i
], y
[i
] );
197 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
198 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
199 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
206 /* silence compiler warning */
207 extern void _mesa_svga16_dummy_function(void);
208 void _mesa_svga16_dummy_function(void)