a59937bfb4b003e67cf9f2368d9c9ff2735137d3
[mesa.git] / src / mesa / drivers / svga / svgamesa16.c
1 /* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.0
6 * Copyright (C) 1995-2002 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
28 */
29
30 #ifdef HAVE_CONFIG_H
31 #include "conf.h"
32 #endif
33
34 #ifdef SVGA
35
36 #include "svgapix.h"
37 #include "svgamesa16.h"
38 #include "swrast/swrast.h"
39
40
41 static void __svga_drawpixel16(int x, int y, unsigned long c)
42 {
43 unsigned long offset;
44 GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer;
45 y = SVGAInfo->height-y-1;
46 offset = y * SVGAInfo->width + x;
47 shortBuffer[offset]=c;
48 }
49
50 static unsigned long __svga_getpixel16(int x, int y)
51 {
52 unsigned long offset;
53
54 GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer;
55 y = SVGAInfo->height-y-1;
56 offset = y * SVGAInfo->width + x;
57 return shortBuffer[offset];
58 }
59
60 void __clear_color16( GLcontext *ctx, const GLfloat color[4] )
61 {
62 GLubyte col[3];
63 CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
64 CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
65 CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
66 SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 |
67 (col[1] >> 2) << 5 |
68 (col[2] >> 3);
69 /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
70 }
71
72 void __clear16( GLcontext *ctx, GLbitfield mask )
73 {
74 int i,j;
75 int x = ctx->DrawBuffer->_Xmin;
76 int y = ctx->DrawBuffer->_Ymin;
77 int width = ctx->DrawBuffer->_Xmax - x;
78 int height = ctx->DrawBuffer->_Ymax - y;
79 GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
80
81 if (mask & DD_FRONT_LEFT_BIT) {
82 if (all) {
83 GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
84 for (i=0;i<SVGABuffer.BufferSize / 2;i++)
85 shortBuffer[i]=SVGAMesa->clear_hicolor;
86 }
87 else {
88 GLubyte *tmp = SVGABuffer.DrawBuffer;
89 SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
90 for (i=x;i<width;i++)
91 for (j=y;j<height;j++)
92 __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
93 SVGABuffer.DrawBuffer = tmp;
94 }
95 mask &= ~DD_FRONT_LEFT_BIT;
96 }
97 if (mask & DD_BACK_LEFT_BIT) {
98 if (all) {
99 GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;
100 for (i=0;i<SVGABuffer.BufferSize / 2;i++)
101 shortBuffer[i]=SVGAMesa->clear_hicolor;
102 }
103 else {
104 GLubyte *tmp = SVGABuffer.DrawBuffer;
105 SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
106 for (i=x;i<width;i++)
107 for (j=y;j<height;j++)
108 __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
109 SVGABuffer.DrawBuffer = tmp;
110 }
111 mask &= ~DD_BACK_LEFT_BIT;
112 }
113
114 if (mask)
115 _swrast_Clear( ctx, mask );
116 }
117
118 void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
119 const GLubyte rgba[][4], const GLubyte mask[] )
120 {
121 int i;
122 if (mask) {
123 /* draw some pixels */
124 for (i=0; i<n; i++, x++) {
125 if (mask[i]) {
126 __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
127 (rgba[i][GCOMP]>>2)<<5 | \
128 (rgba[i][BCOMP]>>3));
129 }
130 }
131 }
132 else {
133 /* draw all pixels */
134 for (i=0; i<n; i++, x++) {
135 __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
136 (rgba[i][GCOMP]>>2)<<5 | \
137 (rgba[i][BCOMP]>>3));
138 }
139 }
140 }
141
142 void __write_mono_rgba_span16( const GLcontext *ctx,
143 GLuint n, GLint x, GLint y,
144 const GLchan color[4], const GLubyte mask[])
145 {
146 GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
147 int i;
148 for (i=0; i<n; i++, x++) {
149 if (mask[i]) {
150 __svga_drawpixel16( x, y, hicolor);
151 }
152 }
153 }
154
155 void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
156 GLubyte rgba[][4] )
157 {
158 int i,pix;
159 for (i=0; i<n; i++, x++) {
160 pix = __svga_getpixel16( x, y );
161 rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
162 rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
163 rgba[i][BCOMP] = ((pix )<<3) & 0xff;
164 }
165 }
166
167 void __write_rgba_pixels16( const GLcontext *ctx,
168 GLuint n, const GLint x[], const GLint y[],
169 const GLubyte rgba[][4], const GLubyte mask[] )
170 {
171 int i;
172 for (i=0; i<n; i++) {
173 if (mask[i]) {
174 __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \
175 (rgba[i][GCOMP]>>2)<<5 | \
176 (rgba[i][BCOMP]>>3));
177 }
178 }
179 }
180
181
182 void __write_mono_rgba_pixels16( const GLcontext *ctx,
183 GLuint n,
184 const GLint x[], const GLint y[],
185 const GLchan color[4], const GLubyte mask[] )
186 {
187 GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
188 int i;
189 for (i=0; i<n; i++) {
190 if (mask[i]) {
191 __svga_drawpixel16( x[i], y[i], hicolor );
192 }
193 }
194 }
195
196 void __read_rgba_pixels16( const GLcontext *ctx,
197 GLuint n, const GLint x[], const GLint y[],
198 GLubyte rgba[][4], const GLubyte mask[] )
199 {
200 int i,pix;
201 for (i=0; i<n; i++,x++) {
202 pix = __svga_getpixel16( x[i], y[i] );
203 rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
204 rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
205 rgba[i][BCOMP] = ((pix )<<3) & 0xff;
206 }
207 }
208
209 #else
210
211
212 /* silence compiler warning */
213 extern void _mesa_svga16_dummy_function(void);
214 void _mesa_svga16_dummy_function(void)
215 {
216 }
217
218
219 #endif