1 /* $Id: svgamesa16.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
33 GLshort
* shortBuffer
;
35 int __svga_drawpixel16(int x
, int y
, unsigned long c
)
39 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
40 y
= SVGAInfo
->height
-y
-1;
41 offset
= y
* SVGAInfo
->width
+ x
;
42 shortBuffer
[offset
]=c
;
46 unsigned long __svga_getpixel16(int x
, int y
)
50 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
51 y
= SVGAInfo
->height
-y
-1;
52 offset
= y
* SVGAInfo
->width
+ x
;
53 return shortBuffer
[offset
];
56 void __set_color16( GLcontext
*ctx
,
57 GLubyte red
, GLubyte green
,
58 GLubyte blue
, GLubyte alpha
)
60 SVGAMesa
->hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
61 /* SVGAMesa->hicolor=(red)<<11 | (green)<<5 | (blue); */
64 void __clear_color16( GLcontext
*ctx
,
65 GLubyte red
, GLubyte green
,
66 GLubyte blue
, GLubyte alpha
)
68 SVGAMesa
->clear_hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
69 /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
72 GLbitfield
__clear16( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
73 GLint x
, GLint y
, GLint width
, GLint height
)
77 if (mask
& GL_COLOR_BUFFER_BIT
) {
79 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
80 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++) shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
83 for (j
=y
;j
<height
;j
++)
84 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
87 return mask
& (~GL_COLOR_BUFFER_BIT
);
90 void __write_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
91 const GLubyte rgba
[][4], const GLubyte mask
[] )
95 /* draw some pixels */
96 for (i
=0; i
<n
; i
++, x
++) {
98 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
99 (rgba
[i
][GCOMP
]>>2)<<5 | \
100 (rgba
[i
][BCOMP
]>>3));
105 /* draw all pixels */
106 for (i
=0; i
<n
; i
++, x
++) {
107 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
108 (rgba
[i
][GCOMP
]>>2)<<5 | \
109 (rgba
[i
][BCOMP
]>>3));
114 void __write_mono_rgba_span16( const GLcontext
*ctx
,
115 GLuint n
, GLint x
, GLint y
,
116 const GLubyte mask
[])
119 for (i
=0; i
<n
; i
++, x
++) {
121 __svga_drawpixel16( x
, y
, SVGAMesa
->hicolor
);
126 void __read_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
130 for (i
=0; i
<n
; i
++, x
++) {
131 pix
= __svga_getpixel16( x
, y
);
132 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
133 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
134 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
138 void __write_rgba_pixels16( const GLcontext
*ctx
,
139 GLuint n
, const GLint x
[], const GLint y
[],
140 const GLubyte rgba
[][4], const GLubyte mask
[] )
143 for (i
=0; i
<n
; i
++) {
145 __svga_drawpixel16( x
[i
], y
[i
], (rgba
[i
][RCOMP
]>>3)<<11 | \
146 (rgba
[i
][GCOMP
]>>2)<<5 | \
147 (rgba
[i
][BCOMP
]>>3));
153 void __write_mono_rgba_pixels16( const GLcontext
*ctx
,
155 const GLint x
[], const GLint y
[],
156 const GLubyte mask
[] )
159 /* use current rgb color */
160 for (i
=0; i
<n
; i
++) {
162 __svga_drawpixel16( x
[i
], y
[i
], SVGAMesa
->hicolor
);
167 void __read_rgba_pixels16( const GLcontext
*ctx
,
168 GLuint n
, const GLint x
[], const GLint y
[],
169 GLubyte rgba
[][4], const GLubyte mask
[] )
172 for (i
=0; i
<n
; i
++,x
++) {
173 pix
= __svga_getpixel16( x
[i
], y
[i
] );
174 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
175 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
176 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;