1 /* $Id: svgamesa16.c,v 1.3 2000/01/23 17:49:54 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
34 GLshort
* shortBuffer
;
36 int __svga_drawpixel16(int x
, int y
, unsigned long c
)
40 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
41 y
= SVGAInfo
->height
-y
-1;
42 offset
= y
* SVGAInfo
->width
+ x
;
43 shortBuffer
[offset
]=c
;
47 unsigned long __svga_getpixel16(int x
, int y
)
51 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
52 y
= SVGAInfo
->height
-y
-1;
53 offset
= y
* SVGAInfo
->width
+ x
;
54 return shortBuffer
[offset
];
57 void __set_color16( GLcontext
*ctx
,
58 GLubyte red
, GLubyte green
,
59 GLubyte blue
, GLubyte alpha
)
61 SVGAMesa
->hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
62 /* SVGAMesa->hicolor=(red)<<11 | (green)<<5 | (blue); */
65 void __clear_color16( GLcontext
*ctx
,
66 GLubyte red
, GLubyte green
,
67 GLubyte blue
, GLubyte alpha
)
69 SVGAMesa
->clear_hicolor
=(red
>>3)<<11 | (green
>>2)<<5 | (blue
>>3);
70 /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
73 GLbitfield
__clear16( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
74 GLint x
, GLint y
, GLint width
, GLint height
)
78 if (mask
& GL_COLOR_BUFFER_BIT
) {
80 shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
81 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++) shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
84 for (j
=y
;j
<height
;j
++)
85 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
88 return mask
& (~GL_COLOR_BUFFER_BIT
);
91 void __write_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
92 const GLubyte rgba
[][4], const GLubyte mask
[] )
96 /* draw some pixels */
97 for (i
=0; i
<n
; i
++, x
++) {
99 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
100 (rgba
[i
][GCOMP
]>>2)<<5 | \
101 (rgba
[i
][BCOMP
]>>3));
106 /* draw all pixels */
107 for (i
=0; i
<n
; i
++, x
++) {
108 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
109 (rgba
[i
][GCOMP
]>>2)<<5 | \
110 (rgba
[i
][BCOMP
]>>3));
115 void __write_mono_rgba_span16( const GLcontext
*ctx
,
116 GLuint n
, GLint x
, GLint y
,
117 const GLubyte mask
[])
120 for (i
=0; i
<n
; i
++, x
++) {
122 __svga_drawpixel16( x
, y
, SVGAMesa
->hicolor
);
127 void __read_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
131 for (i
=0; i
<n
; i
++, x
++) {
132 pix
= __svga_getpixel16( x
, y
);
133 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
134 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
135 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
139 void __write_rgba_pixels16( const GLcontext
*ctx
,
140 GLuint n
, const GLint x
[], const GLint y
[],
141 const GLubyte rgba
[][4], const GLubyte mask
[] )
144 for (i
=0; i
<n
; i
++) {
146 __svga_drawpixel16( x
[i
], y
[i
], (rgba
[i
][RCOMP
]>>3)<<11 | \
147 (rgba
[i
][GCOMP
]>>2)<<5 | \
148 (rgba
[i
][BCOMP
]>>3));
154 void __write_mono_rgba_pixels16( const GLcontext
*ctx
,
156 const GLint x
[], const GLint y
[],
157 const GLubyte mask
[] )
160 /* use current rgb color */
161 for (i
=0; i
<n
; i
++) {
163 __svga_drawpixel16( x
[i
], y
[i
], SVGAMesa
->hicolor
);
168 void __read_rgba_pixels16( const GLcontext
*ctx
,
169 GLuint n
, const GLint x
[], const GLint y
[],
170 GLubyte rgba
[][4], const GLubyte mask
[] )
173 for (i
=0; i
<n
; i
++,x
++) {
174 pix
= __svga_getpixel16( x
[i
], y
[i
] );
175 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
176 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
177 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;