1 /* $Id: svgamesa16.c,v 1.8 2001/01/24 00:04:59 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
37 #include "svgamesa16.h"
40 static void __svga_drawpixel16(int x
, int y
, unsigned long c
)
43 GLshort
*shortBuffer
=(void *)SVGABuffer
.DrawBuffer
;
44 y
= SVGAInfo
->height
-y
-1;
45 offset
= y
* SVGAInfo
->width
+ x
;
46 shortBuffer
[offset
]=c
;
49 static unsigned long __svga_getpixel16(int x
, int y
)
53 GLshort
*shortBuffer
=(void *)SVGABuffer
.ReadBuffer
;
54 y
= SVGAInfo
->height
-y
-1;
55 offset
= y
* SVGAInfo
->width
+ x
;
56 return shortBuffer
[offset
];
59 void __clear_color16( GLcontext
*ctx
, const GLchan color
[4] )
61 SVGAMesa
->clear_hicolor
= (color
[0] >> 3) << 11 |
62 (color
[1] >> 2) << 5 |
64 /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
67 GLbitfield
__clear16( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
68 GLint x
, GLint y
, GLint width
, GLint height
)
72 if (mask
& DD_FRONT_LEFT_BIT
) {
74 GLshort
*shortBuffer
=(void *)SVGABuffer
.FrontBuffer
;
75 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++)
76 shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
79 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
80 SVGABuffer
.DrawBuffer
= SVGABuffer
.FrontBuffer
;
82 for (j
=y
;j
<height
;j
++)
83 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
84 SVGABuffer
.DrawBuffer
= tmp
;
87 if (mask
& DD_BACK_LEFT_BIT
) {
89 GLshort
*shortBuffer
=(void *)SVGABuffer
.BackBuffer
;
90 for (i
=0;i
<SVGABuffer
.BufferSize
/ 2;i
++)
91 shortBuffer
[i
]=SVGAMesa
->clear_hicolor
;
94 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
95 SVGABuffer
.DrawBuffer
= SVGABuffer
.BackBuffer
;
97 for (j
=y
;j
<height
;j
++)
98 __svga_drawpixel16(i
,j
,SVGAMesa
->clear_hicolor
);
99 SVGABuffer
.DrawBuffer
= tmp
;
102 return mask
& (~(DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
));
105 void __write_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
106 const GLubyte rgba
[][4], const GLubyte mask
[] )
110 /* draw some pixels */
111 for (i
=0; i
<n
; i
++, x
++) {
113 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
114 (rgba
[i
][GCOMP
]>>2)<<5 | \
115 (rgba
[i
][BCOMP
]>>3));
120 /* draw all pixels */
121 for (i
=0; i
<n
; i
++, x
++) {
122 __svga_drawpixel16( x
, y
, (rgba
[i
][RCOMP
]>>3)<<11 | \
123 (rgba
[i
][GCOMP
]>>2)<<5 | \
124 (rgba
[i
][BCOMP
]>>3));
129 void __write_mono_rgba_span16( const GLcontext
*ctx
,
130 GLuint n
, GLint x
, GLint y
,
131 const GLchan color
[4], const GLubyte mask
[])
133 GLushort hicolor
=(color
[RCOMP
]>>3)<<11 | (color
[GCOMP
]>>2)<<5 | (color
[BCOMP
]>>3);
135 for (i
=0; i
<n
; i
++, x
++) {
137 __svga_drawpixel16( x
, y
, hicolor
);
142 void __read_rgba_span16( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
146 for (i
=0; i
<n
; i
++, x
++) {
147 pix
= __svga_getpixel16( x
, y
);
148 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
149 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
150 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
154 void __write_rgba_pixels16( const GLcontext
*ctx
,
155 GLuint n
, const GLint x
[], const GLint y
[],
156 const GLubyte rgba
[][4], const GLubyte mask
[] )
159 for (i
=0; i
<n
; i
++) {
161 __svga_drawpixel16( x
[i
], y
[i
], (rgba
[i
][RCOMP
]>>3)<<11 | \
162 (rgba
[i
][GCOMP
]>>2)<<5 | \
163 (rgba
[i
][BCOMP
]>>3));
169 void __write_mono_rgba_pixels16( const GLcontext
*ctx
,
171 const GLint x
[], const GLint y
[],
172 const GLchan color
[4], const GLubyte mask
[] )
174 GLushort hicolor
=(color
[RCOMP
]>>3)<<11 | (color
[GCOMP
]>>2)<<5 | (color
[BCOMP
]>>3);
176 for (i
=0; i
<n
; i
++) {
178 __svga_drawpixel16( x
[i
], y
[i
], hicolor
);
183 void __read_rgba_pixels16( const GLcontext
*ctx
,
184 GLuint n
, const GLint x
[], const GLint y
[],
185 GLubyte rgba
[][4], const GLubyte mask
[] )
188 for (i
=0; i
<n
; i
++,x
++) {
189 pix
= __svga_getpixel16( x
[i
], y
[i
] );
190 rgba
[i
][RCOMP
] = ((pix
>>11)<<3) & 0xff;
191 rgba
[i
][GCOMP
] = ((pix
>> 5)<<2) & 0xff;
192 rgba
[i
][BCOMP
] = ((pix
)<<3) & 0xff;
199 /* silence compiler warning */
200 extern void _mesa_svga16_dummy_function(void);
201 void _mesa_svga16_dummy_function(void)