1 /* $Id: svgamesa24.c,v 1.7 2000/06/14 21:59:07 brianp Exp $ */
4 * Mesa 3-D graphics library
6 * Copyright (C) 1995-2000 Brian Paul
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
37 #include "svgamesa24.h"
41 /* this doesn't compile with GCC on RedHat 6.1 */
42 static inline int RGB2BGR24(int c
)
52 static unsigned long RGB2BGR24(unsigned long color
)
54 return (color
& 0xff00)|(color
>>16)|((color
& 0xff)<<16);
58 static void __svga_drawpixel24(int x
, int y
, GLubyte r
, GLubyte g
, GLubyte b
)
62 _RGB
*rgbBuffer
=(void *)SVGABuffer
.DrawBuffer
;
63 y
= SVGAInfo
->height
-y
-1;
64 offset
= y
* SVGAInfo
->width
+ x
;
66 rgbBuffer
[offset
].r
=r
;
67 rgbBuffer
[offset
].g
=g
;
68 rgbBuffer
[offset
].b
=b
;
71 static unsigned long __svga_getpixel24(int x
, int y
)
75 _RGB
*rgbBuffer
=(void *)SVGABuffer
.ReadBuffer
;
76 y
= SVGAInfo
->height
-y
-1;
77 offset
= y
* SVGAInfo
->width
+ x
;
78 return rgbBuffer
[offset
].r
<<16 | rgbBuffer
[offset
].g
<<8 | rgbBuffer
[offset
].b
;
81 void __set_color24( GLcontext
*ctx
,
82 GLubyte red
, GLubyte green
,
83 GLubyte blue
, GLubyte alpha
)
86 SVGAMesa
->green
= green
;
87 SVGAMesa
->blue
= blue
;
88 /* SVGAMesa->truecolor = red<<16 | green<<8 | blue; */
91 void __clear_color24( GLcontext
*ctx
,
92 GLubyte red
, GLubyte green
,
93 GLubyte blue
, GLubyte alpha
)
95 SVGAMesa
->clear_red
= red
;
96 SVGAMesa
->clear_green
= green
;
97 SVGAMesa
->clear_blue
= blue
;
98 /* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */
101 GLbitfield
__clear24( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
102 GLint x
, GLint y
, GLint width
, GLint height
)
106 if (mask
& DD_FRONT_LEFT_BIT
) {
108 _RGB
*rgbBuffer
=(void *)SVGABuffer
.FrontBuffer
;
109 for (i
=0;i
<SVGABuffer
.BufferSize
/ 3;i
++) {
110 rgbBuffer
[i
].r
=SVGAMesa
->clear_red
;
111 rgbBuffer
[i
].g
=SVGAMesa
->clear_green
;
112 rgbBuffer
[i
].b
=SVGAMesa
->clear_blue
;
116 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
117 SVGABuffer
.DrawBuffer
= SVGABuffer
.FrontBuffer
;
118 for (i
=x
;i
<width
;i
++)
119 for (j
=y
;j
<height
;j
++)
120 __svga_drawpixel24( i
, j
, SVGAMesa
->clear_red
,
121 SVGAMesa
->clear_green
,
122 SVGAMesa
->clear_blue
);
123 SVGABuffer
.DrawBuffer
= tmp
;
126 if (mask
& DD_BACK_LEFT_BIT
) {
128 _RGB
*rgbBuffer
=(void *)SVGABuffer
.BackBuffer
;
129 for (i
=0;i
<SVGABuffer
.BufferSize
/ 3;i
++) {
130 rgbBuffer
[i
].r
=SVGAMesa
->clear_red
;
131 rgbBuffer
[i
].g
=SVGAMesa
->clear_green
;
132 rgbBuffer
[i
].b
=SVGAMesa
->clear_blue
;
136 GLubyte
*tmp
= SVGABuffer
.DrawBuffer
;
137 SVGABuffer
.DrawBuffer
= SVGABuffer
.BackBuffer
;
138 for (i
=x
;i
<width
;i
++)
139 for (j
=y
;j
<height
;j
++)
140 __svga_drawpixel24( i
, j
, SVGAMesa
->clear_red
,
141 SVGAMesa
->clear_green
,
142 SVGAMesa
->clear_blue
);
143 SVGABuffer
.DrawBuffer
= tmp
;
146 return mask
& (~(DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
));
149 void __write_rgba_span24( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
150 const GLubyte rgba
[][4], const GLubyte mask
[] )
154 /* draw some pixels */
155 for (i
=0; i
<n
; i
++, x
++) {
157 __svga_drawpixel24( x
, y
, rgba
[i
][RCOMP
],
164 /* draw all pixels */
165 for (i
=0; i
<n
; i
++, x
++) {
166 __svga_drawpixel24( x
, y
, rgba
[i
][RCOMP
],
173 void __write_mono_rgba_span24( const GLcontext
*ctx
,
174 GLuint n
, GLint x
, GLint y
,
175 const GLubyte mask
[])
178 for (i
=0; i
<n
; i
++, x
++) {
180 __svga_drawpixel24( x
, y
, SVGAMesa
->red
,
187 void __read_rgba_span24( const GLcontext
*ctx
, GLuint n
, GLint x
, GLint y
,
191 for (i
=0; i
<n
; i
++, x
++) {
192 *((GLint
*)rgba
[i
]) = RGB2BGR24(__svga_getpixel24( x
, y
));
196 void __write_rgba_pixels24( const GLcontext
*ctx
,
197 GLuint n
, const GLint x
[], const GLint y
[],
198 const GLubyte rgba
[][4], const GLubyte mask
[] )
201 for (i
=0; i
<n
; i
++) {
203 __svga_drawpixel24( x
[i
], y
[i
], rgba
[i
][RCOMP
],
210 void __write_mono_rgba_pixels24( const GLcontext
*ctx
,
212 const GLint x
[], const GLint y
[],
213 const GLubyte mask
[] )
216 /* use current rgb color */
217 for (i
=0; i
<n
; i
++) {
219 __svga_drawpixel24( x
[i
], y
[i
], SVGAMesa
->red
,
226 void __read_rgba_pixels24( const GLcontext
*ctx
,
227 GLuint n
, const GLint x
[], const GLint y
[],
228 GLubyte rgba
[][4], const GLubyte mask
[] )
231 for (i
=0; i
<n
; i
++,x
++) {
232 *((GLint
*)rgba
[i
]) = RGB2BGR24(__svga_getpixel24( x
[i
], y
[i
]));
239 /* silence compiler warning */
240 extern void _mesa_svga24_dummy_function(void);
241 void _mesa_svga24_dummy_function(void)