Removed Driver.Color() and Driver.Index() functions.
[mesa.git] / src / mesa / drivers / svga / svgamesa24.c
1 /* $Id: svgamesa24.c,v 1.8 2000/11/14 17:40:14 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 * Copyright (C) 1995-2000 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
28 */
29
30 #ifdef HAVE_CONFIG_H
31 #include "conf.h"
32 #endif
33
34 #ifdef SVGA
35
36 #include "svgapix.h"
37 #include "svgamesa24.h"
38
39
40 #if 0
41 /* this doesn't compile with GCC on RedHat 6.1 */
42 static inline int RGB2BGR24(int c)
43 {
44 asm("rorw $8, %0\n"
45 "rorl $16, %0\n"
46 "rorw $8, %0\n"
47 "shrl $8, %0\n"
48 : "=q"(c):"0"(c));
49 return c;
50 }
51 #else
52 static unsigned long RGB2BGR24(unsigned long color)
53 {
54 return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);
55 }
56 #endif
57
58 static void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b)
59 {
60 unsigned long offset;
61
62 _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer;
63 y = SVGAInfo->height-y-1;
64 offset = y * SVGAInfo->width + x;
65
66 rgbBuffer[offset].r=r;
67 rgbBuffer[offset].g=g;
68 rgbBuffer[offset].b=b;
69 }
70
71 static unsigned long __svga_getpixel24(int x, int y)
72 {
73 unsigned long offset;
74
75 _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer;
76 y = SVGAInfo->height-y-1;
77 offset = y * SVGAInfo->width + x;
78 return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b;
79 }
80
81 void __clear_color24( GLcontext *ctx,
82 GLubyte red, GLubyte green,
83 GLubyte blue, GLubyte alpha )
84 {
85 SVGAMesa->clear_red = red;
86 SVGAMesa->clear_green = green;
87 SVGAMesa->clear_blue = blue;
88 /* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */
89 }
90
91 GLbitfield __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all,
92 GLint x, GLint y, GLint width, GLint height )
93 {
94 int i,j;
95
96 if (mask & DD_FRONT_LEFT_BIT) {
97 if (all) {
98 _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer;
99 for (i=0;i<SVGABuffer.BufferSize / 3;i++) {
100 rgbBuffer[i].r=SVGAMesa->clear_red;
101 rgbBuffer[i].g=SVGAMesa->clear_green;
102 rgbBuffer[i].b=SVGAMesa->clear_blue;
103 }
104 }
105 else {
106 GLubyte *tmp = SVGABuffer.DrawBuffer;
107 SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
108 for (i=x;i<width;i++)
109 for (j=y;j<height;j++)
110 __svga_drawpixel24( i, j, SVGAMesa->clear_red,
111 SVGAMesa->clear_green,
112 SVGAMesa->clear_blue);
113 SVGABuffer.DrawBuffer = tmp;
114 }
115 }
116 if (mask & DD_BACK_LEFT_BIT) {
117 if (all) {
118 _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer;
119 for (i=0;i<SVGABuffer.BufferSize / 3;i++) {
120 rgbBuffer[i].r=SVGAMesa->clear_red;
121 rgbBuffer[i].g=SVGAMesa->clear_green;
122 rgbBuffer[i].b=SVGAMesa->clear_blue;
123 }
124 }
125 else {
126 GLubyte *tmp = SVGABuffer.DrawBuffer;
127 SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
128 for (i=x;i<width;i++)
129 for (j=y;j<height;j++)
130 __svga_drawpixel24( i, j, SVGAMesa->clear_red,
131 SVGAMesa->clear_green,
132 SVGAMesa->clear_blue);
133 SVGABuffer.DrawBuffer = tmp;
134 }
135 }
136 return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
137 }
138
139 void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,
140 const GLubyte rgba[][4], const GLubyte mask[] )
141 {
142 int i;
143 if (mask) {
144 /* draw some pixels */
145 for (i=0; i<n; i++, x++) {
146 if (mask[i]) {
147 __svga_drawpixel24( x, y, rgba[i][RCOMP],
148 rgba[i][GCOMP],
149 rgba[i][BCOMP]);
150 }
151 }
152 }
153 else {
154 /* draw all pixels */
155 for (i=0; i<n; i++, x++) {
156 __svga_drawpixel24( x, y, rgba[i][RCOMP],
157 rgba[i][GCOMP],
158 rgba[i][BCOMP]);
159 }
160 }
161 }
162
163 void __write_mono_rgba_span24( const GLcontext *ctx,
164 GLuint n, GLint x, GLint y,
165 const GLchan color[4], const GLubyte mask[])
166 {
167 int i;
168 for (i=0; i<n; i++, x++) {
169 if (mask[i]) {
170 __svga_drawpixel24( x, y, color[RCOMP], color[GCOMP], color[BCOMP]);
171 }
172 }
173 }
174
175 void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,
176 GLubyte rgba[][4] )
177 {
178 int i;
179 for (i=0; i<n; i++, x++) {
180 *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y));
181 }
182 }
183
184 void __write_rgba_pixels24( const GLcontext *ctx,
185 GLuint n, const GLint x[], const GLint y[],
186 const GLubyte rgba[][4], const GLubyte mask[] )
187 {
188 int i;
189 for (i=0; i<n; i++) {
190 if (mask[i]) {
191 __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP],
192 rgba[i][GCOMP],
193 rgba[i][BCOMP]);
194 }
195 }
196 }
197
198 void __write_mono_rgba_pixels24( const GLcontext *ctx,
199 GLuint n,
200 const GLint x[], const GLint y[],
201 const GLchan color[4], const GLubyte mask[] )
202 {
203 int i;
204 for (i=0; i<n; i++) {
205 if (mask[i]) {
206 __svga_drawpixel24( x[i], y[i],
207 color[RCOMP], color[GCOMP], color[BCOMP] );
208 }
209 }
210 }
211
212 void __read_rgba_pixels24( const GLcontext *ctx,
213 GLuint n, const GLint x[], const GLint y[],
214 GLubyte rgba[][4], const GLubyte mask[] )
215 {
216 int i;
217 for (i=0; i<n; i++,x++) {
218 *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i]));
219 }
220 }
221
222 #else
223
224
225 /* silence compiler warning */
226 extern void _mesa_svga24_dummy_function(void);
227 void _mesa_svga24_dummy_function(void)
228 {
229 }
230
231
232 #endif