Removed Driver.Color() and Driver.Index() functions.
[mesa.git] / src / mesa / drivers / svga / svgamesa8.c
1 /* $Id: svgamesa8.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 * Copyright (C) 1995-2000 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24 /*
25 * SVGA driver for Mesa.
26 * Original author: Brian Paul
27 * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
28 */
29
30 #ifdef HAVE_CONFIG_H
31 #include "conf.h"
32 #endif
33
34 #ifdef SVGA
35
36
37 #include "svgapix.h"
38 #include "svgamesa8.h"
39
40 static void __svga_drawpixel8(int x, int y, unsigned long c)
41 {
42 unsigned long offset;
43 y = SVGAInfo->height-y-1;
44 offset = y * SVGAInfo->linewidth + x;
45 SVGABuffer.DrawBuffer[offset]=c;
46 }
47
48 static unsigned long __svga_getpixel8(int x, int y)
49 {
50 unsigned long offset;
51 y = SVGAInfo->height-y-1;
52 offset = y * SVGAInfo->linewidth + x;
53 return SVGABuffer.ReadBuffer[offset];
54 }
55
56 void __clear_index8( GLcontext *ctx, GLuint index )
57 {
58 SVGAMesa->clear_index = index;
59 }
60
61 GLbitfield __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all,
62 GLint x, GLint y, GLint width, GLint height )
63 {
64 int i,j;
65
66 if (mask & DD_FRONT_LEFT_BIT) {
67 if (all) {
68 memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
69 }
70 else {
71 GLubyte *tmp = SVGABuffer.DrawBuffer;
72 SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
73 for (i=x;i<width;i++)
74 for (j=y;j<height;j++)
75 __svga_drawpixel8(i,j,SVGAMesa->clear_index);
76 SVGABuffer.DrawBuffer = tmp;
77 }
78 }
79 if (mask & DD_BACK_LEFT_BIT) {
80 if (all) {
81 memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize);
82 }
83 else {
84 GLubyte *tmp = SVGABuffer.DrawBuffer;
85 SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
86 for (i=x;i<width;i++)
87 for (j=y;j<height;j++)
88 __svga_drawpixel8(i,j,SVGAMesa->clear_index);
89 SVGABuffer.DrawBuffer = tmp;
90 }
91 }
92 return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
93 }
94
95 void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
96 const GLuint index[], const GLubyte mask[] )
97 {
98 int i;
99 for (i=0;i<n;i++,x++) {
100 if (mask[i]) {
101 __svga_drawpixel8( x, y, index[i]);
102 }
103 }
104 }
105
106 void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y,
107 const GLubyte index[], const GLubyte mask[] )
108 {
109 int i;
110
111 for (i=0;i<n;i++,x++) {
112 if (mask[i]) {
113 __svga_drawpixel8( x, y, index[i]);
114 }
115 }
116 }
117
118 void __write_mono_ci_span8( const GLcontext *ctx, GLuint n,
119 GLint x, GLint y,
120 GLuint colorIndex, const GLubyte mask[] )
121 {
122 int i;
123 for (i=0;i<n;i++,x++) {
124 if (mask[i]) {
125 __svga_drawpixel8( x, y, colorIndex);
126 }
127 }
128 }
129
130 void __read_ci32_span8( const GLcontext *ctx,
131 GLuint n, GLint x, GLint y, GLuint index[])
132 {
133 int i;
134 for (i=0; i<n; i++,x++) {
135 index[i] = __svga_getpixel8( x, y);
136 }
137 }
138
139 void __write_ci32_pixels8( const GLcontext *ctx,
140 GLuint n, const GLint x[], const GLint y[],
141 const GLuint index[], const GLubyte mask[] )
142 {
143 int i;
144 for (i=0; i<n; i++) {
145 if (mask[i]) {
146 __svga_drawpixel8( x[i], y[i], index[i]);
147 }
148 }
149 }
150
151
152 void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n,
153 const GLint x[], const GLint y[],
154 GLuint colorIndex, const GLubyte mask[] )
155 {
156 int i;
157 for (i=0; i<n; i++) {
158 if (mask[i]) {
159 __svga_drawpixel8( x[i], y[i], colorIndex);
160 }
161 }
162 }
163
164 void __read_ci32_pixels8( const GLcontext *ctx,
165 GLuint n, const GLint x[], const GLint y[],
166 GLuint index[], const GLubyte mask[] )
167 {
168 int i;
169 for (i=0; i<n; i++,x++) {
170 index[i] = __svga_getpixel8( x[i], y[i]);
171 }
172 }
173
174
175 #else
176
177
178 /* silence compiler warning */
179 extern void _mesa_svga8_dummy_function(void);
180 void _mesa_svga8_dummy_function(void)
181 {
182 }
183
184
185 #endif