1 /****************************************************************************
3 * Mesa 3-D graphics library
4 * Direct3D Driver Interface
6 * ========================================================================
8 * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 * ======================================================================
31 * Environment: Windows 9x (Win32)
33 * Description: Pixel Formats.
35 ****************************************************************************/
43 #define WIN32_LEAN_AND_MEAN
47 /*---------------------- Macros and type definitions ----------------------*/
50 PIXELFORMATDESCRIPTOR pfd
; // Win32 Pixel Format Descriptor
52 // Driver-specific data.
53 // Example: The DX8 driver uses this to hold an index into a
54 // list of depth-stencil descriptions.
57 int iZBufferPF
; // Index of depth buffer pixel format
61 #include "dglglobals.h"
63 /*------------------------- Function Prototypes ---------------------------*/
69 BOOL
IsValidPFD(int iPFD
);
70 void dglBuildPixelFormatList();
71 void dglReleasePixelFormatList();