1 /****************************************************************************
3 * Mesa 3-D graphics library
4 * Direct3D Driver Interface
6 * ========================================================================
8 * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
28 * ======================================================================
31 * Environment: Windows 9x/2000/XP/XBox (Win32)
33 * Description: Mesa transformation pipeline with GLDirect fastpath
35 ****************************************************************************/
37 //#include "../GLDirect.h"
39 #include "dglcontext.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
47 //---------------------------------------------------------------------------
49 extern struct tnl_pipeline_stage _gld_d3d_render_stage
;
50 extern struct tnl_pipeline_stage _gld_mesa_render_stage
;
52 static const struct tnl_pipeline_stage
*gld_pipeline
[] = {
53 &_gld_d3d_render_stage
, // Direct3D TnL
54 &_tnl_vertex_transform_stage
,
55 &_tnl_normal_transform_stage
,
57 &_tnl_fog_coordinate_stage
, /* TODO: Omit fog stage. ??? */
59 &_tnl_texture_transform_stage
,
60 &_tnl_point_attenuation_stage
,
61 &_gld_mesa_render_stage
, // Mesa TnL, D3D rendering
65 //---------------------------------------------------------------------------
67 void gldInstallPipeline_DX7(
70 // Remove any existing pipeline stages,
71 // then install GLDirect pipeline stages.
73 _tnl_destroy_pipeline(ctx
);
74 _tnl_install_pipeline(ctx
, gld_pipeline
);
77 //---------------------------------------------------------------------------