2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "main/vtxfmt.h"
75 #include "glapi/glthread.h"
76 #include "swrast/swrast.h"
77 #include "swrast/s_renderbuffer.h"
78 #include "swrast_setup/swrast_setup.h"
81 #include "tnl/t_context.h"
82 #include "tnl/t_pipeline.h"
83 #include "drivers/common/driverfuncs.h"
84 #include "drivers/common/meta.h"
87 * Global X driver lock
89 _glthread_Mutex _xmesa_lock
;
93 /**********************************************************************/
94 /***** X Utility Functions *****/
95 /**********************************************************************/
99 * Return the host's byte order as LSBFirst or MSBFirst ala X.
101 static int host_byte_order( void )
104 char *cptr
= (char *) &i
;
105 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
110 * Check if the X Shared Memory extension is available.
111 * Return: 0 = not available
112 * 1 = shared XImage support available
113 * 2 = shared Pixmap support available also
115 static int check_for_xshm( XMesaDisplay
*display
)
117 #if defined(USE_XSHM)
120 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
121 /* Note: we're no longer calling XShmQueryVersion() here. It seems
122 * to be flakey (triggers a spurious X protocol error when we close
123 * one display connection and start using a new one. XShm has been
124 * around a long time and hasn't changed so if MIT_SHM is supported
125 * we assume we're good to go.
133 /* No XSHM support */
140 * Apply gamma correction to an intensity value in [0..max]. Return the
141 * new intensity value.
144 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
150 double x
= (double) value
/ (double) max
;
151 return IROUND_POS((GLfloat
) max
* pow(x
, 1.0F
/gamma
));
158 * Return the true number of bits per pixel for XImages.
159 * For example, if we request a 24-bit deep visual we may actually need/get
160 * 32bpp XImages. This function returns the appropriate bpp.
161 * Input: dpy - the X display
162 * visinfo - desribes the visual to be used for XImages
163 * Return: true number of bits per pixel for XImages
166 bits_per_pixel( XMesaVisual xmv
)
168 XMesaDisplay
*dpy
= xmv
->display
;
169 XMesaVisualInfo visinfo
= xmv
->visinfo
;
172 /* Create a temporary XImage */
173 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
174 ZPixmap
, 0, /*format, offset*/
176 1, 1, /*width, height*/
181 /* grab the bits/pixel value */
182 bitsPerPixel
= img
->bits_per_pixel
;
183 /* free the XImage */
186 XMesaDestroyImage( img
);
193 * Determine if a given X window ID is valid (window exists).
194 * Do this by calling XGetWindowAttributes() for the window and
195 * checking if we catch an X error.
196 * Input: dpy - the display
197 * win - the window to check for existance
198 * Return: GL_TRUE - window exists
199 * GL_FALSE - window doesn't exist
201 static GLboolean WindowExistsFlag
;
203 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
206 if (xerr
->error_code
== BadWindow
) {
207 WindowExistsFlag
= GL_FALSE
;
212 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
214 XWindowAttributes wa
;
215 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
216 WindowExistsFlag
= GL_TRUE
;
217 old_handler
= XSetErrorHandler(window_exists_err_handler
);
218 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
219 XSetErrorHandler(old_handler
);
220 return WindowExistsFlag
;
224 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
229 unsigned int w
, h
, bw
, depth
;
230 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
238 * Return the size of the window (or pixmap) that corresponds to the
240 * \param width returns width in pixels
241 * \param height returns height in pixels
244 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
245 GLuint
*width
, GLuint
*height
)
249 _glthread_LOCK_MUTEX(_xmesa_lock
);
250 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
251 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
252 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
255 /* probably querying a window that's recently been destroyed */
256 _mesa_warning(NULL
, "XGetGeometry failed!\n");
257 *width
= *height
= 1;
263 /**********************************************************************/
264 /***** Linked list of XMesaBuffers *****/
265 /**********************************************************************/
267 XMesaBuffer XMesaBufferList
= NULL
;
271 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
272 * Note that XMesaBuffer is derived from struct gl_framebuffer.
273 * The new XMesaBuffer will not have any size (Width=Height=0).
275 * \param d the corresponding X drawable (window or pixmap)
276 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
277 * \param vis the buffer's visual
278 * \param cmap the window's colormap, if known.
279 * \return new XMesaBuffer or NULL if any problem
282 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
283 XMesaVisual vis
, XMesaColormap cmap
)
287 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
289 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
293 b
->display
= vis
->display
;
298 _mesa_initialize_window_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
299 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
304 b
->frontxrb
= xmesa_new_renderbuffer(NULL
, 0, vis
, GL_FALSE
);
309 b
->frontxrb
->Parent
= b
;
310 b
->frontxrb
->drawable
= d
;
311 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
312 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
313 &b
->frontxrb
->Base
.Base
);
318 if (vis
->mesa_visual
.doubleBufferMode
) {
319 b
->backxrb
= xmesa_new_renderbuffer(NULL
, 0, vis
, GL_TRUE
);
321 /* XXX free front xrb too */
325 b
->backxrb
->Parent
= b
;
326 /* determine back buffer implementation */
327 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
329 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
330 &b
->backxrb
->Base
.Base
);
334 * Other renderbuffer (depth, stencil, etc)
336 _swrast_add_soft_renderbuffers(&b
->mesa_buffer
,
337 GL_FALSE
, /* color */
338 vis
->mesa_visual
.haveDepthBuffer
,
339 vis
->mesa_visual
.haveStencilBuffer
,
340 vis
->mesa_visual
.haveAccumBuffer
,
341 GL_FALSE
, /* software alpha buffer */
342 vis
->mesa_visual
.numAuxBuffers
> 0 );
344 /* GLX_EXT_texture_from_pixmap */
345 b
->TextureTarget
= 0;
346 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
347 b
->TextureMipmap
= 0;
349 /* insert buffer into linked list */
350 b
->Next
= XMesaBufferList
;
358 * Find an XMesaBuffer by matching X display and colormap but NOT matching
359 * the notThis buffer.
362 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
365 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
366 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
375 * Remove buffer from linked list, delete if no longer referenced.
378 xmesa_free_buffer(XMesaBuffer buffer
)
380 XMesaBuffer prev
= NULL
, b
;
382 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
384 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
386 /* unlink buffer from list */
388 prev
->Next
= buffer
->Next
;
390 XMesaBufferList
= buffer
->Next
;
392 /* mark as delete pending */
393 fb
->DeletePending
= GL_TRUE
;
395 /* Since the X window for the XMesaBuffer is going away, we don't
396 * want to dereference this pointer in the future.
398 b
->frontxrb
->drawable
= 0;
400 /* Unreference. If count = zero we'll really delete the buffer */
401 _mesa_reference_framebuffer(&fb
, NULL
);
405 /* continue search */
408 /* buffer not found in XMesaBufferList */
409 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
415 /**********************************************************************/
416 /***** Misc Private Functions *****/
417 /**********************************************************************/
421 * Setup RGB rendering for a window with a True/DirectColor visual.
424 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
426 unsigned long rmask
, gmask
, bmask
;
430 /* Compute red multiplier (mask) and bit shift */
432 rmask
= GET_REDMASK(v
);
433 while ((rmask
& 1)==0) {
438 /* Compute green multiplier (mask) and bit shift */
440 gmask
= GET_GREENMASK(v
);
441 while ((gmask
& 1)==0) {
446 /* Compute blue multiplier (mask) and bit shift */
448 bmask
= GET_BLUEMASK(v
);
449 while ((bmask
& 1)==0) {
455 * Compute component-to-pixel lookup tables and dithering kernel
458 static GLubyte kernel
[16] = {
459 0*16, 8*16, 2*16, 10*16,
460 12*16, 4*16, 14*16, 6*16,
461 3*16, 11*16, 1*16, 9*16,
462 15*16, 7*16, 13*16, 5*16,
464 GLint rBits
= _mesa_bitcount(rmask
);
465 GLint gBits
= _mesa_bitcount(gmask
);
466 GLint bBits
= _mesa_bitcount(bmask
);
470 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
471 for (i
=0; i
<=rmask
; i
++)
472 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
473 for (i
=0; i
<=gmask
; i
++)
474 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
475 for (i
=0; i
<=bmask
; i
++)
476 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
478 /* convert RGB values from [0,255] to pixel components */
480 for (i
=0;i
<256;i
++) {
481 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
482 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
483 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
484 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
485 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
486 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
488 /* overflow protection */
489 for (i
=256;i
<512;i
++) {
490 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
491 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
492 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
495 /* setup dithering kernel */
497 if (gBits
> maxBits
) maxBits
= gBits
;
498 if (bBits
> maxBits
) maxBits
= bBits
;
500 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
503 v
->undithered_pf
= PF_Truecolor
;
504 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
508 * Now check for TrueColor visuals which we can optimize.
510 if ( GET_REDMASK(v
) ==0x0000ff
511 && GET_GREENMASK(v
)==0x00ff00
512 && GET_BLUEMASK(v
) ==0xff0000
513 && CHECK_BYTE_ORDER(v
)
514 && v
->BitsPerPixel
==32
515 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
516 /* common 32 bpp config used on SGI, Sun */
517 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
519 else if (GET_REDMASK(v
) == 0xff0000
520 && GET_GREENMASK(v
)== 0x00ff00
521 && GET_BLUEMASK(v
) == 0x0000ff
522 && CHECK_BYTE_ORDER(v
)
523 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
524 if (v
->BitsPerPixel
==32) {
525 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
526 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
527 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
529 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
531 else if (v
->BitsPerPixel
== 24) {
532 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
535 else if (GET_REDMASK(v
) ==0xf800
536 && GET_GREENMASK(v
)==0x07e0
537 && GET_BLUEMASK(v
) ==0x001f
538 && CHECK_BYTE_ORDER(v
)
539 && v
->BitsPerPixel
==16
540 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
542 v
->undithered_pf
= PF_5R6G5B
;
543 v
->dithered_pf
= PF_Dither_5R6G5B
;
549 * When a context is bound for the first time, we can finally finish
550 * initializing the context's visual and buffer information.
551 * \param v the XMesaVisual to initialize
552 * \param b the XMesaBuffer to initialize (may be NULL)
553 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
554 * \param window the window/pixmap we're rendering into
555 * \param cmap the colormap associated with the window/pixmap
556 * \return GL_TRUE=success, GL_FALSE=failure
559 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
560 XMesaDrawable window
,
563 const int xclass
= v
->visualType
;
566 ASSERT(!b
|| b
->xm_visual
== v
);
568 /* Save true bits/pixel */
569 v
->BitsPerPixel
= bits_per_pixel(v
);
570 assert(v
->BitsPerPixel
> 0);
573 * We support RGB rendering into almost any kind of visual.
575 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
576 setup_truecolor( v
, b
, cmap
);
579 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
582 v
->mesa_visual
.indexBits
= 0;
584 if (_mesa_getenv("MESA_NO_DITHER")) {
585 v
->dithered_pf
= v
->undithered_pf
;
590 * If MESA_INFO env var is set print out some debugging info
591 * which can help Brian figure out what's going on when a user
594 if (_mesa_getenv("MESA_INFO")) {
595 printf("X/Mesa visual = %p\n", (void *) v
);
596 printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
597 printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
598 printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
599 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
600 printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
604 /* Do window-specific initializations */
606 /* these should have been set in create_xmesa_buffer */
607 ASSERT(b
->frontxrb
->drawable
== window
);
608 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
610 /* Setup for single/double buffering */
611 if (v
->mesa_visual
.doubleBufferMode
) {
612 /* Double buffered */
613 b
->shm
= check_for_xshm( v
->display
);
616 /* X11 graphics contexts */
617 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
618 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
620 /* cleargc - for glClear() */
621 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
622 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
625 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
626 * Patch contributed by Michael Pichler May 15, 1995.
630 gcvalues
.graphics_exposures
= False
;
631 b
->swapgc
= XCreateGC(v
->display
, window
,
632 GCGraphicsExposures
, &gcvalues
);
634 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
643 * Convert an RGBA color to a pixel value.
646 xmesa_color_to_pixel(struct gl_context
*ctx
,
647 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
650 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
651 switch (pixelFormat
) {
655 PACK_TRUECOLOR( p
, r
, g
, b
);
659 return PACK_8A8B8G8R( r
, g
, b
, a
);
661 return PACK_8A8R8G8B( r
, g
, b
, a
);
665 return PACK_8R8G8B( r
, g
, b
);
667 return PACK_5R6G5B( r
, g
, b
);
670 case PF_Dither_5R6G5B
:
673 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
677 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
683 #define NUM_VISUAL_TYPES 6
686 * Convert an X visual type to a GLX visual type.
688 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
690 * \return If \c visualType is a valid X visual type, a GLX visual type will
691 * be returned. Otherwise \c GLX_NONE will be returned.
694 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
698 xmesa_convert_from_x_visual_type( int visualType
)
700 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
701 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
702 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
703 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
706 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
707 ? glx_visual_types
[ visualType
] : GLX_NONE
;
711 /**********************************************************************/
712 /***** Public Functions *****/
713 /**********************************************************************/
717 * Create a new X/Mesa visual.
718 * Input: display - X11 display
719 * visinfo - an XVisualInfo pointer
720 * rgb_flag - GL_TRUE = RGB mode,
721 * GL_FALSE = color index mode
722 * alpha_flag - alpha buffer requested?
723 * db_flag - GL_TRUE = double-buffered,
724 * GL_FALSE = single buffered
725 * stereo_flag - stereo visual?
726 * ximage_flag - GL_TRUE = use an XImage for back buffer,
727 * GL_FALSE = use an off-screen pixmap for back buffer
728 * depth_size - requested bits/depth values, or zero
729 * stencil_size - requested bits/stencil values, or zero
730 * accum_red_size - requested bits/red accum values, or zero
731 * accum_green_size - requested bits/green accum values, or zero
732 * accum_blue_size - requested bits/blue accum values, or zero
733 * accum_alpha_size - requested bits/alpha accum values, or zero
734 * num_samples - number of samples/pixel if multisampling, or zero
735 * level - visual level, usually 0
736 * visualCaveat - ala the GLX extension, usually GLX_NONE
737 * Return; a new XMesaVisual or 0 if error.
740 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
741 XMesaVisualInfo visinfo
,
743 GLboolean alpha_flag
,
745 GLboolean stereo_flag
,
746 GLboolean ximage_flag
,
749 GLint accum_red_size
,
750 GLint accum_green_size
,
751 GLint accum_blue_size
,
752 GLint accum_alpha_size
,
759 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
761 /* For debugging only */
762 if (_mesa_getenv("MESA_XSYNC")) {
763 /* This makes debugging X easier.
764 * In your debugger, set a breakpoint on _XError to stop when an
765 * X protocol error is generated.
767 XSynchronize( display
, 1 );
770 /* Color-index rendering not supported. */
774 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
779 v
->display
= display
;
781 /* Save a copy of the XVisualInfo struct because the user may Xfree()
782 * the struct but we may need some of the information contained in it
785 v
->visinfo
= (XVisualInfo
*) malloc(sizeof(*visinfo
));
790 memcpy(v
->visinfo
, visinfo
, sizeof(*visinfo
));
792 /* check for MESA_GAMMA environment variable */
793 gamma
= _mesa_getenv("MESA_GAMMA");
795 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
796 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
797 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
798 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
799 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
802 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
805 v
->ximage_flag
= ximage_flag
;
807 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
808 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
809 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
810 v
->visualID
= visinfo
->visualid
;
811 v
->screen
= visinfo
->screen
;
813 #if !(defined(__cplusplus) || defined(c_plusplus))
814 v
->visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
816 v
->visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
819 v
->mesa_visual
.visualRating
= visualCaveat
;
822 v
->mesa_visual
.alphaBits
= 8;
824 (void) initialize_visual_and_buffer( v
, NULL
, 0, 0 );
827 const int xclass
= v
->visualType
;
828 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
829 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
830 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
831 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
834 /* this is an approximation */
836 depth
= GET_VISUAL_DEPTH(v
);
837 red_bits
= depth
/ 3;
839 green_bits
= depth
/ 2;
843 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
845 alpha_bits
= v
->mesa_visual
.alphaBits
;
848 _mesa_initialize_visual( &v
->mesa_visual
,
849 db_flag
, stereo_flag
,
850 red_bits
, green_bits
,
851 blue_bits
, alpha_bits
,
854 accum_red_size
, accum_green_size
,
855 accum_blue_size
, accum_alpha_size
,
859 v
->mesa_visual
.level
= level
;
865 void XMesaDestroyVisual( XMesaVisual v
)
874 * Create a new XMesaContext.
875 * \param v the XMesaVisual
876 * \param share_list another XMesaContext with which to share display
877 * lists or NULL if no sharing is wanted.
878 * \return an XMesaContext or NULL if error.
881 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
883 static GLboolean firstTime
= GL_TRUE
;
885 struct gl_context
*mesaCtx
;
886 struct dd_function_table functions
;
890 _glthread_INIT_MUTEX(_xmesa_lock
);
891 firstTime
= GL_FALSE
;
894 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
895 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
899 mesaCtx
= &(c
->mesa
);
901 /* initialize with default driver functions, then plug in XMesa funcs */
902 _mesa_init_driver_functions(&functions
);
903 xmesa_init_driver_functions(v
, &functions
);
904 if (!_mesa_initialize_context(mesaCtx
, API_OPENGL_COMPAT
, &v
->mesa_visual
,
905 share_list
? &(share_list
->mesa
) : (struct gl_context
*) NULL
,
911 /* Enable this to exercise fixed function -> shader translation
912 * with software rendering.
915 mesaCtx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
916 mesaCtx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
919 _mesa_enable_sw_extensions(mesaCtx
);
920 _mesa_enable_1_3_extensions(mesaCtx
);
921 _mesa_enable_1_4_extensions(mesaCtx
);
922 _mesa_enable_1_5_extensions(mesaCtx
);
923 _mesa_enable_2_0_extensions(mesaCtx
);
924 _mesa_enable_2_1_extensions(mesaCtx
);
925 if (mesaCtx
->Mesa_DXTn
) {
926 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
927 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
929 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
930 #if ENABLE_EXT_timer_query
931 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
935 /* finish up xmesa context initializations */
936 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
938 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
939 c
->display
= v
->display
;
940 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
942 /* Initialize the software rasterizer and helper modules.
944 if (!_swrast_CreateContext( mesaCtx
) ||
945 !_vbo_CreateContext( mesaCtx
) ||
946 !_tnl_CreateContext( mesaCtx
) ||
947 !_swsetup_CreateContext( mesaCtx
)) {
948 _mesa_free_context_data(&c
->mesa
);
954 tnl
= TNL_CONTEXT(mesaCtx
);
955 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
957 xmesa_register_swrast_functions( mesaCtx
);
958 _swsetup_Wakeup(mesaCtx
);
960 _mesa_meta_init(mesaCtx
);
962 _mesa_compute_version(ctx
);
964 /* Exec table initialization requires the version to be computed */
965 _mesa_initialize_exec_table(ctx
);
966 _mesa_initialize_vbo_vtxfmt(ctx
);
974 void XMesaDestroyContext( XMesaContext c
)
976 struct gl_context
*mesaCtx
= &c
->mesa
;
978 _mesa_meta_free( mesaCtx
);
980 _swsetup_DestroyContext( mesaCtx
);
981 _swrast_DestroyContext( mesaCtx
);
982 _tnl_DestroyContext( mesaCtx
);
983 _vbo_DestroyContext( mesaCtx
);
984 _mesa_free_context_data( mesaCtx
);
991 * Private function for creating an XMesaBuffer which corresponds to an
992 * X window or pixmap.
993 * \param v the window's XMesaVisual
994 * \param w the window we're wrapping
995 * \return new XMesaBuffer or NULL if error
998 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1000 XWindowAttributes attr
;
1008 /* Check that window depth matches visual depth */
1009 XGetWindowAttributes( v
->display
, w
, &attr
);
1011 if (GET_VISUAL_DEPTH(v
) != depth
) {
1012 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1013 GET_VISUAL_DEPTH(v
), depth
);
1018 if (attr
.colormap
) {
1019 cmap
= attr
.colormap
;
1022 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1023 /* this is weird, a window w/out a colormap!? */
1024 /* OK, let's just allocate a new one and hope for the best */
1025 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1028 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1032 if (!initialize_visual_and_buffer( v
, b
, (XMesaDrawable
) w
, cmap
)) {
1033 xmesa_free_buffer(b
);
1043 * Create a new XMesaBuffer from an X pixmap.
1045 * \param v the XMesaVisual
1046 * \param p the pixmap
1047 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1048 * \c GLX_DIRECT_COLOR visual for the pixmap
1049 * \returns new XMesaBuffer or NULL if error
1052 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1058 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1062 if (!initialize_visual_and_buffer(v
, b
, (XMesaDrawable
) p
, cmap
)) {
1063 xmesa_free_buffer(b
);
1072 * For GLX_EXT_texture_from_pixmap
1075 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1077 int format
, int target
, int mipmap
)
1079 GET_CURRENT_CONTEXT(ctx
);
1081 GLuint width
, height
;
1085 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1089 /* get pixmap size, update framebuffer/renderbuffer dims */
1090 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1091 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1095 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1096 target
= GLX_TEXTURE_2D_EXT
;
1098 else if ( _mesa_bitcount(width
) == 1
1099 && _mesa_bitcount(height
) == 1) {
1100 /* power of two size */
1102 target
= GLX_TEXTURE_1D_EXT
;
1105 target
= GLX_TEXTURE_2D_EXT
;
1108 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1109 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1112 /* non power of two textures not supported */
1113 XMesaDestroyBuffer(b
);
1118 b
->TextureTarget
= target
;
1119 b
->TextureFormat
= format
;
1120 b
->TextureMipmap
= mipmap
;
1122 if (!initialize_visual_and_buffer(v
, b
, (XMesaDrawable
) p
, cmap
)) {
1123 xmesa_free_buffer(b
);
1133 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1134 unsigned int width
, unsigned int height
)
1137 XMesaDrawable drawable
; /* X Pixmap Drawable */
1140 /* allocate pixmap for front buffer */
1141 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1142 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1147 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1151 if (!initialize_visual_and_buffer(v
, b
, drawable
, cmap
)) {
1152 xmesa_free_buffer(b
);
1162 * Deallocate an XMesaBuffer structure and all related info.
1165 XMesaDestroyBuffer(XMesaBuffer b
)
1167 xmesa_free_buffer(b
);
1172 * Query the current window size and update the corresponding struct gl_framebuffer
1173 * and all attached renderbuffers.
1175 * 1. the first time a buffer is bound to a context.
1176 * 2. from glViewport to poll for window size changes
1177 * 3. from the XMesaResizeBuffers() API function.
1178 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1179 * when resizing a buffer when no rendering context is bound.
1182 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1184 GLuint width
, height
;
1185 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1186 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1187 drawBuffer
->mesa_buffer
.Height
!= height
) {
1188 struct gl_context
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1189 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1191 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1196 * Bind buffer b to context c and make c the current rendering context.
1198 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1200 return XMesaMakeCurrent2( c
, b
, b
);
1205 * Bind buffer b to context c and make c the current rendering context.
1208 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1209 XMesaBuffer readBuffer
)
1212 if (!drawBuffer
|| !readBuffer
)
1213 return GL_FALSE
; /* must specify buffers! */
1215 if (&(c
->mesa
) == _mesa_get_current_context()
1216 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1217 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1218 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1219 /* same context and buffer, do nothing */
1223 c
->xm_buffer
= drawBuffer
;
1225 /* Call this periodically to detect when the user has begun using
1226 * GL rendering from multiple threads.
1228 _glapi_check_multithread();
1230 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1231 if (readBuffer
!= drawBuffer
)
1232 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1234 _mesa_make_current(&(c
->mesa
),
1235 &drawBuffer
->mesa_buffer
,
1236 &readBuffer
->mesa_buffer
);
1239 * Must recompute and set these pixel values because colormap
1240 * can be different for different windows.
1242 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1247 c
->xm_visual
->undithered_pf
);
1248 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1250 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1251 drawBuffer
->wasCurrent
= GL_TRUE
;
1255 _mesa_make_current( NULL
, NULL
, NULL
);
1262 * Unbind the context c from its buffer.
1264 GLboolean
XMesaUnbindContext( XMesaContext c
)
1266 /* A no-op for XFree86 integration purposes */
1271 XMesaContext
XMesaGetCurrentContext( void )
1273 GET_CURRENT_CONTEXT(ctx
);
1275 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1284 XMesaBuffer
XMesaGetCurrentBuffer( void )
1286 GET_CURRENT_CONTEXT(ctx
);
1288 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
1297 /* New in Mesa 3.1 */
1298 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
1300 GET_CURRENT_CONTEXT(ctx
);
1302 return XMESA_BUFFER(ctx
->ReadBuffer
);
1311 GLboolean
XMesaSetFXmode( GLint mode
)
1320 * Copy the back buffer to the front buffer. If there's no back buffer
1324 void XMesaSwapBuffers( XMesaBuffer b
)
1326 GET_CURRENT_CONTEXT(ctx
);
1329 /* single buffered */
1333 /* If we're swapping the buffer associated with the current context
1334 * we have to flush any pending rendering commands first.
1336 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
1337 _mesa_notifySwapBuffers(ctx
);
1340 if (b
->backxrb
->ximage
) {
1341 /* Copy Ximage (back buf) from client memory to server window */
1342 #if defined(USE_XSHM)
1344 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1345 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1347 b
->backxrb
->ximage
, 0, 0,
1348 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
1350 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1355 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1356 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1358 b
->backxrb
->ximage
, 0, 0,
1359 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
1360 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1363 else if (b
->backxrb
->pixmap
) {
1364 /* Copy pixmap (back buf) to window (front buf) on server */
1365 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1366 XMesaCopyArea( b
->xm_visual
->display
,
1367 b
->backxrb
->pixmap
, /* source drawable */
1368 b
->frontxrb
->drawable
, /* dest. drawable */
1370 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
1371 0, 0 /* dest region */
1373 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1376 XSync( b
->xm_visual
->display
, False
);
1382 * Copy sub-region of back buffer to front buffer
1384 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
1386 GET_CURRENT_CONTEXT(ctx
);
1388 /* If we're swapping the buffer associated with the current context
1389 * we have to flush any pending rendering commands first.
1391 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
1392 _mesa_notifySwapBuffers(ctx
);
1395 /* single buffered */
1400 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
1401 if (b
->backxrb
->ximage
) {
1402 /* Copy Ximage from host's memory to server's window */
1403 #if defined(USE_XSHM)
1405 /* XXX assuming width and height aren't too large! */
1406 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1408 b
->backxrb
->ximage
, x
, yTop
,
1409 x
, yTop
, width
, height
, False
);
1410 /* wait for finished event??? */
1415 /* XXX assuming width and height aren't too large! */
1416 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1418 b
->backxrb
->ximage
, x
, yTop
,
1419 x
, yTop
, width
, height
);
1423 /* Copy pixmap to window on server */
1424 XMesaCopyArea( b
->xm_visual
->display
,
1425 b
->backxrb
->pixmap
, /* source drawable */
1426 b
->frontxrb
->drawable
, /* dest. drawable */
1428 x
, yTop
, width
, height
, /* source region */
1429 x
, yTop
/* dest region */
1437 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1438 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1439 * back buffer directly.
1440 * Output: pixmap - pointer to back buffer's Pixmap, or 0
1441 * ximage - pointer to back buffer's XImage, or NULL
1442 * Return: GL_TRUE = context is double buffered
1443 * GL_FALSE = context is single buffered
1445 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
1446 XMesaPixmap
*pixmap
,
1447 XMesaImage
**ximage
)
1451 *pixmap
= b
->backxrb
->pixmap
;
1453 *ximage
= b
->backxrb
->ximage
;
1465 * Return the depth buffer associated with an XMesaBuffer.
1466 * Input: b - the XMesa buffer handle
1467 * Output: width, height - size of buffer in pixels
1468 * bytesPerValue - bytes per depth value (2 or 4)
1469 * buffer - pointer to depth buffer values
1470 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1472 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
1473 GLint
*bytesPerValue
, void **buffer
)
1475 struct gl_renderbuffer
*rb
1476 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
1477 struct xmesa_renderbuffer
*xrb
= xmesa_renderbuffer(rb
);
1479 if (!xrb
|| !xrb
->Base
.Buffer
) {
1487 *width
= b
->mesa_buffer
.Width
;
1488 *height
= b
->mesa_buffer
.Height
;
1489 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
1490 ? sizeof(GLushort
) : sizeof(GLuint
);
1491 *buffer
= (void *) xrb
->Base
.Buffer
;
1497 void XMesaFlush( XMesaContext c
)
1499 if (c
&& c
->xm_visual
) {
1500 XSync( c
->xm_visual
->display
, False
);
1506 const char *XMesaGetString( XMesaContext c
, int name
)
1509 if (name
==XMESA_VERSION
) {
1512 else if (name
==XMESA_EXTENSIONS
) {
1522 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
1525 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
1526 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
1535 * Free/destroy all XMesaBuffers associated with given display.
1537 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
1539 XMesaBuffer b
, next
;
1540 for (b
= XMesaBufferList
; b
; b
= next
) {
1542 if (b
->display
== dpy
) {
1543 xmesa_free_buffer(b
);
1550 * Look for XMesaBuffers whose X window has been destroyed.
1551 * Deallocate any such XMesaBuffers.
1553 void XMesaGarbageCollect( XMesaDisplay
* dpy
)
1555 XMesaBuffer b
, next
;
1556 for (b
=XMesaBufferList
; b
; b
=next
) {
1558 if (b
->display
&& b
->display
== dpy
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
1559 XSync(b
->display
, False
);
1560 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
1561 /* found a dead window, free the ancillary info */
1562 XMesaDestroyBuffer( b
);
1569 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
1570 GLfloat red
, GLfloat green
,
1571 GLfloat blue
, GLfloat alpha
)
1573 GLint r
= (GLint
) (red
* 255.0F
);
1574 GLint g
= (GLint
) (green
* 255.0F
);
1575 GLint b
= (GLint
) (blue
* 255.0F
);
1576 GLint a
= (GLint
) (alpha
* 255.0F
);
1578 switch (xmesa
->pixelformat
) {
1582 PACK_TRUECOLOR( p
, r
, g
, b
);
1586 return PACK_8A8B8G8R( r
, g
, b
, a
);
1588 return PACK_8A8R8G8B( r
, g
, b
, a
);
1590 return PACK_8R8G8B( r
, g
, b
);
1592 return PACK_5R6G5B( r
, g
, b
);
1593 case PF_Dither_5R6G5B
:
1595 case PF_Dither_True
:
1598 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
1602 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
1609 * This is typically called when the window size changes and we need
1610 * to reallocate the buffer's back/depth/stencil/accum buffers.
1613 XMesaResizeBuffers( XMesaBuffer b
)
1615 GET_CURRENT_CONTEXT(ctx
);
1616 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
1619 xmesa_check_and_update_buffer_size(xmctx
, b
);
1624 xbuffer_to_renderbuffer(int buffer
)
1626 assert(MAX_AUX_BUFFERS
<= 4);
1629 case GLX_FRONT_LEFT_EXT
:
1630 return BUFFER_FRONT_LEFT
;
1631 case GLX_FRONT_RIGHT_EXT
:
1632 return BUFFER_FRONT_RIGHT
;
1633 case GLX_BACK_LEFT_EXT
:
1634 return BUFFER_BACK_LEFT
;
1635 case GLX_BACK_RIGHT_EXT
:
1636 return BUFFER_BACK_RIGHT
;
1649 /* BadValue error */
1656 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
1657 const int *attrib_list
)
1660 GET_CURRENT_CONTEXT(ctx
);
1661 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
1662 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
1663 struct gl_texture_object
*texObj
;
1665 struct gl_renderbuffer
*rb
;
1666 struct xmesa_renderbuffer
*xrb
;
1668 XMesaImage
*img
= NULL
;
1669 GLboolean freeImg
= GL_FALSE
;
1671 b
= xbuffer_to_renderbuffer(buffer
);
1675 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
1676 return; /* BadMatch error */
1678 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
1680 /* invalid buffer */
1683 xrb
= xmesa_renderbuffer(rb
);
1686 switch (drawable
->TextureTarget
) {
1687 case GLX_TEXTURE_1D_EXT
:
1688 texObj
= texUnit
->CurrentTex
[TEXTURE_1D_INDEX
];
1690 case GLX_TEXTURE_2D_EXT
:
1691 texObj
= texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
1693 case GLX_TEXTURE_RECTANGLE_EXT
:
1694 texObj
= texUnit
->CurrentTex
[TEXTURE_RECT_INDEX
];
1697 return; /* BadMatch error */
1702 * The following is a quick and simple way to implement
1703 * BindTexImage. The better way is to write some new FetchTexel()
1704 * functions which would extract texels from XImages. We'd still
1705 * need to use GetImage when texturing from a Pixmap (front buffer)
1706 * but texturing from a back buffer (XImage) would avoid an image
1712 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
1716 else if (xrb
->ximage
) {
1720 /* store the XImage as a new texture image */
1722 GLenum format
, type
, intFormat
;
1723 if (img
->bits_per_pixel
== 32) {
1725 type
= GL_UNSIGNED_BYTE
;
1726 intFormat
= GL_RGBA
;
1728 else if (img
->bits_per_pixel
== 24) {
1730 type
= GL_UNSIGNED_BYTE
;
1733 else if (img
->bits_per_pixel
== 16) {
1735 type
= GL_UNSIGNED_SHORT_5_6_5
;
1739 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
1742 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
1743 intFormat
= GL_RGBA
;
1745 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
1749 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
1750 format
, type
, img
->data
);
1753 XMesaDestroyImage(img
);
1761 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
1763 const GLint b
= xbuffer_to_renderbuffer(buffer
);