2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
69 #include "extensions.h"
70 #include "framebuffer.h"
74 #include "renderbuffer.h"
76 #include "swrast/swrast.h"
77 #include "swrast_setup/swrast_setup.h"
81 #include "tnl/t_context.h"
82 #include "tnl/t_pipeline.h"
84 #include "drivers/common/driverfuncs.h"
86 #include "state_tracker/st_public.h"
87 #include "state_tracker/st_context.h"
88 #include "softpipe/sp_context.h"
89 #include "pipe/p_defines.h"
92 * Global X driver lock
94 _glthread_Mutex _xmesa_lock
;
99 * Lookup tables for HPCR pixel format:
101 static short hpcr_rgbTbl
[3][256] = {
103 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
104 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
105 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
106 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
107 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
108 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
109 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
110 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
111 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
112 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
113 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
114 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
115 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
116 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
117 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
118 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
121 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
122 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
123 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
124 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
125 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
126 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
127 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
128 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
129 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
130 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
131 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
132 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
133 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
134 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
135 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
136 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
139 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
140 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
141 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
142 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
143 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
144 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
145 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
146 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
147 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
148 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
149 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
150 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
151 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
152 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
153 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
154 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
160 /**********************************************************************/
161 /***** X Utility Functions *****/
162 /**********************************************************************/
166 * Return the host's byte order as LSBFirst or MSBFirst ala X.
168 #ifndef XFree86Server
169 static int host_byte_order( void )
172 char *cptr
= (char *) &i
;
173 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
179 * Check if the X Shared Memory extension is available.
180 * Return: 0 = not available
181 * 1 = shared XImage support available
182 * 2 = shared Pixmap support available also
184 static int check_for_xshm( XMesaDisplay
*display
)
186 #if defined(USE_XSHM) && !defined(XFree86Server)
187 int major
, minor
, ignore
;
190 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
191 if (XShmQueryVersion( display
, &major
, &minor
, &pixmaps
)==True
) {
192 return (pixmaps
==True
) ? 2 : 1;
202 /* No XSHM support */
209 * Apply gamma correction to an intensity value in [0..max]. Return the
210 * new intensity value.
213 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
219 double x
= (double) value
/ (double) max
;
220 return IROUND_POS((GLfloat
) max
* _mesa_pow(x
, 1.0F
/gamma
));
227 * Return the true number of bits per pixel for XImages.
228 * For example, if we request a 24-bit deep visual we may actually need/get
229 * 32bpp XImages. This function returns the appropriate bpp.
230 * Input: dpy - the X display
231 * visinfo - desribes the visual to be used for XImages
232 * Return: true number of bits per pixel for XImages
235 bits_per_pixel( XMesaVisual xmv
)
238 const int depth
= xmv
->nplanes
;
241 for (i
= 0; i
< screenInfo
.numPixmapFormats
; i
++) {
242 if (screenInfo
.formats
[i
].depth
== depth
)
243 return screenInfo
.formats
[i
].bitsPerPixel
;
245 return depth
; /* should never get here, but this should be safe */
247 XMesaDisplay
*dpy
= xmv
->display
;
248 XMesaVisualInfo visinfo
= xmv
->visinfo
;
251 /* Create a temporary XImage */
252 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
253 ZPixmap
, 0, /*format, offset*/
254 (char*) MALLOC(8), /*data*/
255 1, 1, /*width, height*/
260 /* grab the bits/pixel value */
261 bitsPerPixel
= img
->bits_per_pixel
;
262 /* free the XImage */
263 _mesa_free( img
->data
);
265 XMesaDestroyImage( img
);
273 * Determine if a given X window ID is valid (window exists).
274 * Do this by calling XGetWindowAttributes() for the window and
275 * checking if we catch an X error.
276 * Input: dpy - the display
277 * win - the window to check for existance
278 * Return: GL_TRUE - window exists
279 * GL_FALSE - window doesn't exist
281 #ifndef XFree86Server
282 static GLboolean WindowExistsFlag
;
284 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
287 if (xerr
->error_code
== BadWindow
) {
288 WindowExistsFlag
= GL_FALSE
;
293 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
295 XWindowAttributes wa
;
296 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
297 WindowExistsFlag
= GL_TRUE
;
298 old_handler
= XSetErrorHandler(window_exists_err_handler
);
299 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
300 XSetErrorHandler(old_handler
);
301 return WindowExistsFlag
;
305 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
310 unsigned int w
, h
, bw
, depth
;
311 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
320 * Return the size of the window (or pixmap) that corresponds to the
322 * \param width returns width in pixels
323 * \param height returns height in pixels
326 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
327 GLuint
*width
, GLuint
*height
)
330 *width
= MIN2(b
->frontxrb
->drawable
->width
, MAX_WIDTH
);
331 *height
= MIN2(b
->frontxrb
->drawable
->height
, MAX_HEIGHT
);
335 _glthread_LOCK_MUTEX(_xmesa_lock
);
336 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
337 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
338 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
341 /* probably querying a window that's recently been destroyed */
342 _mesa_warning(NULL
, "XGetGeometry failed!\n");
343 *width
= *height
= 1;
350 /**********************************************************************/
351 /***** Linked list of XMesaBuffers *****/
352 /**********************************************************************/
354 XMesaBuffer XMesaBufferList
= NULL
;
358 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
359 * Note that XMesaBuffer is derived from GLframebuffer.
360 * The new XMesaBuffer will not have any size (Width=Height=0).
362 * \param d the corresponding X drawable (window or pixmap)
363 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
364 * \param vis the buffer's visual
365 * \param cmap the window's colormap, if known.
366 * \return new XMesaBuffer or NULL if any problem
369 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
370 XMesaVisual vis
, XMesaColormap cmap
)
374 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
376 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
380 b
->display
= vis
->display
;
385 _mesa_initialize_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
386 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
391 b
->frontxrb
= xmesa_create_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_FALSE
);
396 b
->frontxrb
->Parent
= b
;
397 b
->frontxrb
->drawable
= d
;
398 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
399 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
400 &b
->frontxrb
->St
.Base
);
405 if (vis
->mesa_visual
.doubleBufferMode
) {
406 b
->backxrb
= xmesa_create_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_TRUE
);
408 /* XXX free front xrb too */
412 b
->backxrb
->Parent
= b
;
413 /* determine back buffer implementation */
414 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
416 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
417 &b
->backxrb
->St
.Base
);
421 * Software alpha planes
423 if (vis
->mesa_visual
.alphaBits
> 0
424 && vis
->undithered_pf
!= PF_8A8B8G8R
425 && vis
->undithered_pf
!= PF_8A8R8G8B
) {
426 /* Visual has alpha, but pixel format doesn't support it.
427 * We'll use an alpha renderbuffer wrapper.
429 b
->swAlpha
= GL_TRUE
;
432 b
->swAlpha
= GL_FALSE
;
435 if (vis
->mesa_visual
.depthBits
> 0 &&
436 vis
->mesa_visual
.stencilBits
> 0) {
437 /* combined depth/stencil */
438 struct gl_renderbuffer
*rb
439 = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT
);
440 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_DEPTH
, rb
);
441 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_STENCIL
, rb
);
444 if (vis
->mesa_visual
.depthBits
> 0) {
445 struct gl_renderbuffer
*rb
446 = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32
);
447 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_DEPTH
, rb
);
450 if (vis
->mesa_visual
.stencilBits
> 0) {
451 struct gl_renderbuffer
*rb
452 = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT
);
453 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_STENCIL
, rb
);
457 if (vis
->mesa_visual
.accumRedBits
> 0) {
458 struct gl_renderbuffer
*rb
459 = st_new_renderbuffer_fb(GL_RGBA16
);
460 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_ACCUM
, rb
);
465 * Other renderbuffer (depth, stencil, etc)
467 _mesa_add_soft_renderbuffers(&b
->mesa_buffer
,
468 GL_FALSE
, /* color */
469 GL_FALSE
, /*vis->mesa_visual.haveDepthBuffer,*/
470 GL_FALSE
, /* stencil */
471 GL_FALSE
, /* accum */
473 vis
->mesa_visual
.numAuxBuffers
> 0 );
475 /* GLX_EXT_texture_from_pixmap */
476 b
->TextureTarget
= 0;
477 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
478 b
->TextureMipmap
= 0;
480 /* insert buffer into linked list */
481 b
->Next
= XMesaBufferList
;
489 * Find an XMesaBuffer by matching X display and colormap but NOT matching
490 * the notThis buffer.
493 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
496 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
497 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
506 * Remove buffer from linked list, delete if no longer referenced.
509 xmesa_free_buffer(XMesaBuffer buffer
)
511 XMesaBuffer prev
= NULL
, b
;
513 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
515 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
517 /* unlink buffer from list */
519 prev
->Next
= buffer
->Next
;
521 XMesaBufferList
= buffer
->Next
;
523 /* mark as delete pending */
524 fb
->DeletePending
= GL_TRUE
;
526 /* Since the X window for the XMesaBuffer is going away, we don't
527 * want to dereference this pointer in the future.
529 b
->frontxrb
->drawable
= 0;
531 /* Unreference. If count = zero we'll really delete the buffer */
532 _mesa_unreference_framebuffer(&fb
);
536 /* continue search */
539 /* buffer not found in XMesaBufferList */
540 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
545 * Copy X color table stuff from one XMesaBuffer to another.
548 copy_colortable_info(XMesaBuffer dst
, const XMesaBuffer src
)
550 MEMCPY(dst
->color_table
, src
->color_table
, sizeof(src
->color_table
));
551 MEMCPY(dst
->pixel_to_r
, src
->pixel_to_r
, sizeof(src
->pixel_to_r
));
552 MEMCPY(dst
->pixel_to_g
, src
->pixel_to_g
, sizeof(src
->pixel_to_g
));
553 MEMCPY(dst
->pixel_to_b
, src
->pixel_to_b
, sizeof(src
->pixel_to_b
));
554 dst
->num_alloced
= src
->num_alloced
;
555 MEMCPY(dst
->alloced_colors
, src
->alloced_colors
,
556 sizeof(src
->alloced_colors
));
561 /**********************************************************************/
562 /***** Misc Private Functions *****/
563 /**********************************************************************/
567 * A replacement for XAllocColor. This function should never
568 * fail to allocate a color. When XAllocColor fails, we return
569 * the nearest matching color. If we have to allocate many colors
570 * this function isn't too efficient; the XQueryColors() could be
572 * Written by Michael Pichler, Brian Paul, Mark Kilgard
573 * Input: dpy - X display
575 * cmapSize - size of colormap
576 * In/Out: color - the XColor struct
577 * Output: exact - 1=exact color match, 0=closest match
578 * alloced - 1=XAlloc worked, 0=XAlloc failed
581 noFaultXAllocColor( int client
,
586 int *exact
, int *alloced
)
592 /* we'll try to cache ctable for better remote display performance */
593 static Display
*prevDisplay
= NULL
;
594 static XMesaColormap prevCmap
= 0;
595 static int prevCmapSize
= 0;
596 static XMesaColor
*ctable
= NULL
;
600 double mindist
; /* 3*2^16^2 exceeds long int precision. */
604 /* First try just using XAllocColor. */
607 &color
->red
, &color
->green
, &color
->blue
,
611 if (XAllocColor(dpy
, cmap
, color
))
619 /* Alloc failed, search for closest match */
621 /* Retrieve color table entries. */
622 /* XXX alloca candidate. */
624 ppixIn
= (Pixel
*) MALLOC(cmapSize
* sizeof(Pixel
));
625 ctable
= (xrgb
*) MALLOC(cmapSize
* sizeof(xrgb
));
626 for (i
= 0; i
< cmapSize
; i
++) {
629 QueryColors(cmap
, cmapSize
, ppixIn
, ctable
);
631 if (prevDisplay
!= dpy
|| prevCmap
!= cmap
632 || prevCmapSize
!= cmapSize
|| !ctable
) {
633 /* free previously cached color table */
636 /* Get the color table from X */
637 ctable
= (XMesaColor
*) MALLOC(cmapSize
* sizeof(XMesaColor
));
639 for (i
= 0; i
< cmapSize
; i
++) {
642 XQueryColors(dpy
, cmap
, ctable
, cmapSize
);
645 prevCmapSize
= cmapSize
;
649 /* Find best match. */
652 for (i
= 0; i
< cmapSize
; i
++) {
653 double dr
= 0.30 * ((double) color
->red
- (double) ctable
[i
].red
);
654 double dg
= 0.59 * ((double) color
->green
- (double) ctable
[i
].green
);
655 double db
= 0.11 * ((double) color
->blue
- (double) ctable
[i
].blue
);
656 double dist
= dr
* dr
+ dg
* dg
+ db
* db
;
657 if (bestmatch
< 0 || dist
< mindist
) {
664 subColor
.red
= ctable
[bestmatch
].red
;
665 subColor
.green
= ctable
[bestmatch
].green
;
666 subColor
.blue
= ctable
[bestmatch
].blue
;
667 /* Try to allocate the closest match color. This should only
668 * fail if the cell is read/write. Otherwise, we're incrementing
669 * the cell's reference count.
673 &subColor
.red
, &subColor
.green
, &subColor
.blue
,
675 client
) == Success
) {
677 if (XAllocColor(dpy
, cmap
, &subColor
)) {
682 /* do this to work around a problem reported by Frank Ortega */
683 subColor
.pixel
= (unsigned long) bestmatch
;
684 subColor
.red
= ctable
[bestmatch
].red
;
685 subColor
.green
= ctable
[bestmatch
].green
;
686 subColor
.blue
= ctable
[bestmatch
].blue
;
687 subColor
.flags
= DoRed
| DoGreen
| DoBlue
;
694 /* don't free table, save it for next time */
704 * Do setup for PF_GRAYSCALE pixel format.
705 * Note that buffer may be NULL.
708 setup_grayscale(int client
, XMesaVisual v
,
709 XMesaBuffer buffer
, XMesaColormap cmap
)
711 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
716 XMesaBuffer prevBuffer
;
722 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
724 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
725 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
726 /* Copy colormap stuff from previous XMesaBuffer which uses same
727 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
729 copy_colortable_info(buffer
, prevBuffer
);
732 /* Allocate 256 shades of gray */
734 int colorsfailed
= 0;
735 for (gray
=0;gray
<256;gray
++) {
736 GLint r
= gamma_adjust( v
->RedGamma
, gray
, 255 );
737 GLint g
= gamma_adjust( v
->GreenGamma
, gray
, 255 );
738 GLint b
= gamma_adjust( v
->BlueGamma
, gray
, 255 );
741 xcol
.red
= (r
<< 8) | r
;
742 xcol
.green
= (g
<< 8) | g
;
743 xcol
.blue
= (b
<< 8) | b
;
744 noFaultXAllocColor( client
, v
->display
,
745 cmap
, GET_COLORMAP_SIZE(v
),
746 &xcol
, &exact
, &alloced
);
751 assert(buffer
->num_alloced
<256);
752 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
753 buffer
->num_alloced
++;
758 buffer->color_table[gray*3+0] = xcol.pixel;
759 buffer->color_table[gray*3+1] = xcol.pixel;
760 buffer->color_table[gray*3+2] = xcol.pixel;
761 assert(xcol.pixel < 65536);
762 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
763 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
764 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
766 buffer
->color_table
[gray
] = xcol
.pixel
;
767 assert(xcol
.pixel
< 65536);
768 buffer
->pixel_to_r
[xcol
.pixel
] = gray
;
769 buffer
->pixel_to_g
[xcol
.pixel
] = gray
;
770 buffer
->pixel_to_b
[xcol
.pixel
] = gray
;
773 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
775 "Note: %d out of 256 needed colors do not match exactly.\n",
781 v
->dithered_pf
= PF_Grayscale
;
782 v
->undithered_pf
= PF_Grayscale
;
789 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
790 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
791 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
792 * color. While this function was originally designed just for 8-bit
793 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
794 * Dithering code contributed by Bob Mercier.
797 setup_dithered_color(int client
, XMesaVisual v
,
798 XMesaBuffer buffer
, XMesaColormap cmap
)
800 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
805 XMesaBuffer prevBuffer
;
811 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
813 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
814 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
815 /* Copy colormap stuff from previous, matching XMesaBuffer.
816 * Do this to avoid time spent in noFaultXAllocColor.
818 copy_colortable_info(buffer
, prevBuffer
);
821 /* Allocate X colors and initialize color_table[], red_table[], etc */
823 int colorsfailed
= 0;
824 for (r
= 0; r
< DITH_R
; r
++) {
825 for (g
= 0; g
< DITH_G
; g
++) {
826 for (b
= 0; b
< DITH_B
; b
++) {
829 xcol
.red
=gamma_adjust(v
->RedGamma
, r
*65535/(DITH_R
-1),65535);
830 xcol
.green
=gamma_adjust(v
->GreenGamma
, g
*65535/(DITH_G
-1),65535);
831 xcol
.blue
=gamma_adjust(v
->BlueGamma
, b
*65535/(DITH_B
-1),65535);
832 noFaultXAllocColor( client
, v
->display
,
833 cmap
, GET_COLORMAP_SIZE(v
),
834 &xcol
, &exact
, &alloced
);
839 assert(buffer
->num_alloced
<256);
840 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
841 buffer
->num_alloced
++;
843 i
= DITH_MIX( r
, g
, b
);
845 buffer
->color_table
[i
] = xcol
.pixel
;
846 assert(xcol
.pixel
< 65536);
847 buffer
->pixel_to_r
[xcol
.pixel
] = r
* 255 / (DITH_R
-1);
848 buffer
->pixel_to_g
[xcol
.pixel
] = g
* 255 / (DITH_G
-1);
849 buffer
->pixel_to_b
[xcol
.pixel
] = b
* 255 / (DITH_B
-1);
854 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
856 "Note: %d out of %d needed colors do not match exactly.\n",
857 colorsfailed
, DITH_R
* DITH_G
* DITH_B
);
862 v
->dithered_pf
= PF_Dither
;
863 v
->undithered_pf
= PF_Lookup
;
869 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
870 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
871 * Special dithering tables have to be initialized.
874 setup_8bit_hpcr(XMesaVisual v
)
876 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
877 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
878 * on the root window AND the colormap obtainable by XGetRGBColormaps
879 * for that atom must be set on the window. (see also tkInitWindow)
880 * If that colormap is not set, the output will look stripy.
883 /* Setup color tables with gamma correction */
887 g
= 1.0 / v
->RedGamma
;
888 for (i
=0; i
<256; i
++) {
889 GLint red
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[0][i
]/255.0, g
));
890 v
->hpcr_rgbTbl
[0][i
] = CLAMP( red
, 16, 239 );
893 g
= 1.0 / v
->GreenGamma
;
894 for (i
=0; i
<256; i
++) {
895 GLint green
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[1][i
]/255.0, g
));
896 v
->hpcr_rgbTbl
[1][i
] = CLAMP( green
, 16, 239 );
899 g
= 1.0 / v
->BlueGamma
;
900 for (i
=0; i
<256; i
++) {
901 GLint blue
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[2][i
]/255.0, g
));
902 v
->hpcr_rgbTbl
[2][i
] = CLAMP( blue
, 32, 223 );
904 v
->undithered_pf
= PF_HPCR
; /* can't really disable dithering for now */
905 v
->dithered_pf
= PF_HPCR
;
907 /* which method should I use to clear */
908 /* GL_FALSE: keep the ordinary method */
909 /* GL_TRUE : clear with dither pattern */
910 v
->hpcr_clear_flag
= _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE
: GL_FALSE
;
912 if (v
->hpcr_clear_flag
) {
913 v
->hpcr_clear_pixmap
= XMesaCreatePixmap(v
->display
,
914 DefaultRootWindow(v
->display
),
916 #ifndef XFree86Server
917 v
->hpcr_clear_ximage
= XGetImage(v
->display
, v
->hpcr_clear_pixmap
,
918 0, 0, 16, 2, AllPlanes
, ZPixmap
);
925 * Setup RGB rendering for a window with a True/DirectColor visual.
928 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
930 unsigned long rmask
, gmask
, bmask
;
934 /* Compute red multiplier (mask) and bit shift */
936 rmask
= GET_REDMASK(v
);
937 while ((rmask
& 1)==0) {
942 /* Compute green multiplier (mask) and bit shift */
944 gmask
= GET_GREENMASK(v
);
945 while ((gmask
& 1)==0) {
950 /* Compute blue multiplier (mask) and bit shift */
952 bmask
= GET_BLUEMASK(v
);
953 while ((bmask
& 1)==0) {
959 * Compute component-to-pixel lookup tables and dithering kernel
962 static GLubyte kernel
[16] = {
963 0*16, 8*16, 2*16, 10*16,
964 12*16, 4*16, 14*16, 6*16,
965 3*16, 11*16, 1*16, 9*16,
966 15*16, 7*16, 13*16, 5*16,
968 GLint rBits
= _mesa_bitcount(rmask
);
969 GLint gBits
= _mesa_bitcount(gmask
);
970 GLint bBits
= _mesa_bitcount(bmask
);
974 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
975 for (i
=0; i
<=rmask
; i
++)
976 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
977 for (i
=0; i
<=gmask
; i
++)
978 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
979 for (i
=0; i
<=bmask
; i
++)
980 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
982 /* convert RGB values from [0,255] to pixel components */
984 for (i
=0;i
<256;i
++) {
985 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
986 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
987 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
988 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
989 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
990 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
992 /* overflow protection */
993 for (i
=256;i
<512;i
++) {
994 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
995 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
996 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
999 /* setup dithering kernel */
1001 if (gBits
> maxBits
) maxBits
= gBits
;
1002 if (bBits
> maxBits
) maxBits
= bBits
;
1003 for (i
=0;i
<16;i
++) {
1004 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
1007 v
->undithered_pf
= PF_Truecolor
;
1008 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
1012 * Now check for TrueColor visuals which we can optimize.
1014 if ( GET_REDMASK(v
) ==0x0000ff
1015 && GET_GREENMASK(v
)==0x00ff00
1016 && GET_BLUEMASK(v
) ==0xff0000
1017 && CHECK_BYTE_ORDER(v
)
1018 && v
->BitsPerPixel
==32
1019 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
1020 /* common 32 bpp config used on SGI, Sun */
1021 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
1023 else if (GET_REDMASK(v
) == 0xff0000
1024 && GET_GREENMASK(v
)== 0x00ff00
1025 && GET_BLUEMASK(v
) == 0x0000ff
1026 && CHECK_BYTE_ORDER(v
)
1027 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
1028 if (v
->BitsPerPixel
==32) {
1029 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
1030 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
1031 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
1033 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
1035 else if (v
->BitsPerPixel
== 24) {
1036 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
1039 else if (GET_REDMASK(v
) ==0xf800
1040 && GET_GREENMASK(v
)==0x07e0
1041 && GET_BLUEMASK(v
) ==0x001f
1042 && CHECK_BYTE_ORDER(v
)
1043 && v
->BitsPerPixel
==16
1044 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
1046 v
->undithered_pf
= PF_5R6G5B
;
1047 v
->dithered_pf
= PF_Dither_5R6G5B
;
1049 else if (GET_REDMASK(v
) ==0xe0
1050 && GET_GREENMASK(v
)==0x1c
1051 && GET_BLUEMASK(v
) ==0x03
1052 && CHECK_FOR_HPCR(v
)) {
1053 /* 8-bit HP color recovery */
1054 setup_8bit_hpcr( v
);
1061 * Setup RGB rendering for a window with a monochrome visual.
1064 setup_monochrome( XMesaVisual v
, XMesaBuffer b
)
1067 v
->dithered_pf
= v
->undithered_pf
= PF_1Bit
;
1068 /* if black=1 then we must flip pixel values */
1069 v
->bitFlip
= (GET_BLACK_PIXEL(v
) != 0);
1075 * When a context is bound for the first time, we can finally finish
1076 * initializing the context's visual and buffer information.
1077 * \param v the XMesaVisual to initialize
1078 * \param b the XMesaBuffer to initialize (may be NULL)
1079 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1080 * \param window the window/pixmap we're rendering into
1081 * \param cmap the colormap associated with the window/pixmap
1082 * \return GL_TRUE=success, GL_FALSE=failure
1085 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
1086 GLboolean rgb_flag
, XMesaDrawable window
,
1091 #ifdef XFree86Server
1092 client
= (window
) ? CLIENT_ID(window
->id
) : 0;
1095 ASSERT(!b
|| b
->xm_visual
== v
);
1097 /* Save true bits/pixel */
1098 v
->BitsPerPixel
= bits_per_pixel(v
);
1099 assert(v
->BitsPerPixel
> 0);
1101 if (rgb_flag
== GL_FALSE
) {
1102 /* COLOR-INDEXED WINDOW:
1103 * Even if the visual is TrueColor or DirectColor we treat it as
1104 * being color indexed. This is weird but might be useful to someone.
1106 v
->dithered_pf
= v
->undithered_pf
= PF_Index
;
1107 v
->mesa_visual
.indexBits
= GET_VISUAL_DEPTH(v
);
1111 * We support RGB rendering into almost any kind of visual.
1113 const int xclass
= v
->mesa_visual
.visualType
;
1114 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1115 setup_truecolor( v
, b
, cmap
);
1117 else if (xclass
== GLX_STATIC_GRAY
&& GET_VISUAL_DEPTH(v
) == 1) {
1118 setup_monochrome( v
, b
);
1120 else if (xclass
== GLX_GRAY_SCALE
|| xclass
== GLX_STATIC_GRAY
) {
1121 if (!setup_grayscale( client
, v
, b
, cmap
)) {
1125 else if ((xclass
== GLX_PSEUDO_COLOR
|| xclass
== GLX_STATIC_COLOR
)
1126 && GET_VISUAL_DEPTH(v
)>=4 && GET_VISUAL_DEPTH(v
)<=16) {
1127 if (!setup_dithered_color( client
, v
, b
, cmap
)) {
1132 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
1135 v
->mesa_visual
.indexBits
= 0;
1137 if (_mesa_getenv("MESA_NO_DITHER")) {
1138 v
->dithered_pf
= v
->undithered_pf
;
1144 * If MESA_INFO env var is set print out some debugging info
1145 * which can help Brian figure out what's going on when a user
1148 if (_mesa_getenv("MESA_INFO")) {
1149 _mesa_printf("X/Mesa visual = %p\n", (void *) v
);
1150 _mesa_printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
1151 _mesa_printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
1152 _mesa_printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
1153 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
1154 _mesa_printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
1160 /* Do window-specific initializations */
1162 /* these should have been set in create_xmesa_buffer */
1163 ASSERT(b
->frontxrb
->drawable
== window
);
1164 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
1166 /* Setup for single/double buffering */
1167 if (v
->mesa_visual
.doubleBufferMode
) {
1168 /* Double buffered */
1169 b
->shm
= check_for_xshm( v
->display
);
1172 /* X11 graphics contexts */
1173 #ifdef XFree86Server
1174 b
->gc
= CreateScratchGC(v
->display
, window
->depth
);
1176 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
1178 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
1180 /* cleargc - for glClear() */
1181 #ifdef XFree86Server
1182 b
->cleargc
= CreateScratchGC(v
->display
, window
->depth
);
1184 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
1186 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
1189 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1190 * Patch contributed by Michael Pichler May 15, 1995.
1192 #ifdef XFree86Server
1193 b
->swapgc
= CreateScratchGC(v
->display
, window
->depth
);
1197 dixChangeGC(NullClient
, b
->swapgc
, GCGraphicsExposures
, v
, NULL
);
1202 gcvalues
.graphics_exposures
= False
;
1203 b
->swapgc
= XCreateGC(v
->display
, window
,
1204 GCGraphicsExposures
, &gcvalues
);
1207 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
1209 * Set fill style and tile pixmap once for all for HPCR stuff
1210 * (instead of doing it each time in clear_color_HPCR_pixmap())
1211 * Initialize whole stuff
1212 * Patch contributed by Jacques Leroy March 8, 1998.
1214 if (v
->hpcr_clear_flag
&& b
->backxrb
&& b
->backxrb
->pixmap
) {
1216 for (i
= 0; i
< 16; i
++) {
1217 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 0, 0);
1218 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 1, 0);
1220 XMesaPutImage(b
->display
, (XMesaDrawable
) v
->hpcr_clear_pixmap
,
1221 b
->cleargc
, v
->hpcr_clear_ximage
, 0, 0, 0, 0, 16, 2);
1222 XMesaSetFillStyle( v
->display
, b
->cleargc
, FillTiled
);
1223 XMesaSetTile( v
->display
, b
->cleargc
, v
->hpcr_clear_pixmap
);
1226 /* Initialize the row buffer XImage for use in write_color_span() */
1227 data
= (char*) MALLOC(MAX_WIDTH
*4);
1228 #ifdef XFree86Server
1229 b
->rowimage
= XMesaCreateImage(GET_VISUAL_DEPTH(v
), MAX_WIDTH
, 1, data
);
1231 b
->rowimage
= XCreateImage( v
->display
,
1234 ZPixmap
, 0, /*format, offset*/
1236 MAX_WIDTH
, 1, /*width, height*/
1238 0 /*bytes_per_line*/ );
1250 * Convert an RGBA color to a pixel value.
1253 xmesa_color_to_pixel(GLcontext
*ctx
,
1254 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
1257 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1258 switch (pixelFormat
) {
1264 PACK_TRUECOLOR( p
, r
, g
, b
);
1268 return PACK_8A8B8G8R( r
, g
, b
, a
);
1270 return PACK_8A8R8G8B( r
, g
, b
, a
);
1274 return PACK_8R8G8B( r
, g
, b
);
1276 return PACK_5R6G5B( r
, g
, b
);
1280 return DITHER( 1, 0, r
, g
, b
);
1283 /* 382 = (3*255)/2 */
1284 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
1286 return DITHER_HPCR(1, 1, r
, g
, b
);
1290 return LOOKUP( r
, g
, b
);
1293 return GRAY_RGB( r
, g
, b
);
1294 case PF_Dither_True
:
1296 case PF_Dither_5R6G5B
:
1299 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
1303 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
1309 #define NUM_VISUAL_TYPES 6
1312 * Convert an X visual type to a GLX visual type.
1314 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1316 * \return If \c visualType is a valid X visual type, a GLX visual type will
1317 * be returned. Otherwise \c GLX_NONE will be returned.
1320 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1324 xmesa_convert_from_x_visual_type( int visualType
)
1326 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
1327 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
1328 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
1329 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
1332 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
1333 ? glx_visual_types
[ visualType
] : GLX_NONE
;
1337 /**********************************************************************/
1338 /***** Public Functions *****/
1339 /**********************************************************************/
1343 * Create a new X/Mesa visual.
1344 * Input: display - X11 display
1345 * visinfo - an XVisualInfo pointer
1346 * rgb_flag - GL_TRUE = RGB mode,
1347 * GL_FALSE = color index mode
1348 * alpha_flag - alpha buffer requested?
1349 * db_flag - GL_TRUE = double-buffered,
1350 * GL_FALSE = single buffered
1351 * stereo_flag - stereo visual?
1352 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1353 * GL_FALSE = use an off-screen pixmap for back buffer
1354 * depth_size - requested bits/depth values, or zero
1355 * stencil_size - requested bits/stencil values, or zero
1356 * accum_red_size - requested bits/red accum values, or zero
1357 * accum_green_size - requested bits/green accum values, or zero
1358 * accum_blue_size - requested bits/blue accum values, or zero
1359 * accum_alpha_size - requested bits/alpha accum values, or zero
1360 * num_samples - number of samples/pixel if multisampling, or zero
1361 * level - visual level, usually 0
1362 * visualCaveat - ala the GLX extension, usually GLX_NONE
1363 * Return; a new XMesaVisual or 0 if error.
1366 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
1367 XMesaVisualInfo visinfo
,
1369 GLboolean alpha_flag
,
1371 GLboolean stereo_flag
,
1372 GLboolean ximage_flag
,
1375 GLint accum_red_size
,
1376 GLint accum_green_size
,
1377 GLint accum_blue_size
,
1378 GLint accum_alpha_size
,
1381 GLint visualCaveat
)
1385 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
1387 #ifndef XFree86Server
1388 /* For debugging only */
1389 if (_mesa_getenv("MESA_XSYNC")) {
1390 /* This makes debugging X easier.
1391 * In your debugger, set a breakpoint on _XError to stop when an
1392 * X protocol error is generated.
1394 XSynchronize( display
, 1 );
1398 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
1403 v
->display
= display
;
1405 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1406 * the struct but we may need some of the information contained in it
1409 #ifndef XFree86Server
1410 v
->visinfo
= (XVisualInfo
*) MALLOC(sizeof(*visinfo
));
1415 MEMCPY(v
->visinfo
, visinfo
, sizeof(*visinfo
));
1418 /* check for MESA_GAMMA environment variable */
1419 gamma
= _mesa_getenv("MESA_GAMMA");
1421 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
1422 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
1423 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
1424 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
1425 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
1428 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
1431 v
->ximage_flag
= ximage_flag
;
1433 #ifdef XFree86Server
1434 /* We could calculate these values by ourselves. nplanes is either the sum
1435 * of the red, green, and blue bits or the number index bits.
1436 * ColormapEntries is either (1U << index_bits) or
1437 * (1U << max(redBits, greenBits, blueBits)).
1439 assert(visinfo
->nplanes
> 0);
1440 v
->nplanes
= visinfo
->nplanes
;
1441 v
->ColormapEntries
= visinfo
->ColormapEntries
;
1443 v
->mesa_visual
.redMask
= visinfo
->redMask
;
1444 v
->mesa_visual
.greenMask
= visinfo
->greenMask
;
1445 v
->mesa_visual
.blueMask
= visinfo
->blueMask
;
1446 v
->mesa_visual
.visualID
= visinfo
->vid
;
1447 v
->mesa_visual
.screen
= 0; /* FIXME: What should be done here? */
1449 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
1450 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
1451 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
1452 v
->mesa_visual
.visualID
= visinfo
->visualid
;
1453 v
->mesa_visual
.screen
= visinfo
->screen
;
1456 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1457 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
1459 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
1462 v
->mesa_visual
.visualRating
= visualCaveat
;
1465 v
->mesa_visual
.alphaBits
= 8;
1467 (void) initialize_visual_and_buffer( v
, NULL
, rgb_flag
, 0, 0 );
1470 const int xclass
= v
->mesa_visual
.visualType
;
1471 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1472 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
1473 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
1474 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
1477 /* this is an approximation */
1479 depth
= GET_VISUAL_DEPTH(v
);
1480 red_bits
= depth
/ 3;
1482 green_bits
= depth
/ 2;
1483 depth
-= green_bits
;
1486 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
1488 alpha_bits
= v
->mesa_visual
.alphaBits
;
1491 _mesa_initialize_visual( &v
->mesa_visual
,
1492 rgb_flag
, db_flag
, stereo_flag
,
1493 red_bits
, green_bits
,
1494 blue_bits
, alpha_bits
,
1495 v
->mesa_visual
.indexBits
,
1498 accum_red_size
, accum_green_size
,
1499 accum_blue_size
, accum_alpha_size
,
1502 /* XXX minor hack */
1503 v
->mesa_visual
.level
= level
;
1509 void XMesaDestroyVisual( XMesaVisual v
)
1511 #ifndef XFree86Server
1512 _mesa_free(v
->visinfo
);
1520 * Create a new XMesaContext.
1521 * \param v the XMesaVisual
1522 * \param share_list another XMesaContext with which to share display
1523 * lists or NULL if no sharing is wanted.
1524 * \return an XMesaContext or NULL if error.
1527 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
1529 static GLboolean firstTime
= GL_TRUE
;
1532 struct dd_function_table functions
;
1538 _glthread_INIT_MUTEX(_xmesa_lock
);
1539 firstTime
= GL_FALSE
;
1542 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1543 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
1547 mesaCtx
= &(c
->mesa
);
1549 /* initialize with default driver functions, then plug in XMesa funcs */
1550 _mesa_init_driver_functions(&functions
);
1551 xmesa_init_driver_functions(v
, &functions
);
1552 st_init_driver_functions(&functions
);
1554 /* override st's function */
1555 functions
.UpdateState
= xmesa_update_state
;
1558 functions.NewRenderbuffer = xmesa_new_renderbuffer;
1561 if (!_mesa_initialize_context(mesaCtx
, &v
->mesa_visual
,
1562 share_list
? &(share_list
->mesa
) : (GLcontext
*) NULL
,
1563 &functions
, (void *) c
)) {
1568 _mesa_enable_sw_extensions(mesaCtx
);
1569 _mesa_enable_1_3_extensions(mesaCtx
);
1570 _mesa_enable_1_4_extensions(mesaCtx
);
1571 _mesa_enable_1_5_extensions(mesaCtx
);
1572 _mesa_enable_2_0_extensions(mesaCtx
);
1573 #if ENABLE_EXT_texure_compression_s3tc
1575 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
1576 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
1578 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
1580 #if ENABLE_EXT_timer_query
1581 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
1584 #ifdef XFree86Server
1585 /* If we're running in the X server, do bounds checking to prevent
1586 * segfaults and server crashes!
1588 mesaCtx
->Const
.CheckArrayBounds
= GL_TRUE
;
1591 /* finish up xmesa context initializations */
1592 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
1594 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
1595 c
->display
= v
->display
;
1596 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
1598 /* Initialize the software rasterizer and helper modules.
1600 if (!_swrast_CreateContext( mesaCtx
)
1602 || !_vbo_CreateContext( mesaCtx
) ||
1603 !_tnl_CreateContext( mesaCtx
) ||
1604 !_swsetup_CreateContext( mesaCtx
)
1607 _mesa_free_context_data(&c
->mesa
);
1614 tnl
= TNL_CONTEXT(mesaCtx
);
1615 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
1619 xmesa_register_swrast_functions( mesaCtx
);
1622 st_create_context( mesaCtx
,
1623 xmesa_create_softpipe( c
) );
1625 _swsetup_CreateContext( mesaCtx
);
1626 _swsetup_Wakeup(mesaCtx
);
1628 /* override these functions, as if the xlib driver were derived from
1629 * the softpipe driver.
1632 mesaCtx
->st
->pipe
->surface_alloc
= xmesa_surface_alloc
;
1634 mesaCtx
->st
->pipe
->is_format_supported
= xmesa_is_format_supported
;
1635 mesaCtx
->st
->pipe
->get_tile_rgba
= xmesa_get_tile_rgba
;
1636 mesaCtx
->st
->pipe
->put_tile_rgba
= xmesa_put_tile_rgba
;
1638 mesaCtx
->st
->haveFramebufferRegions
= GL_FALSE
;
1640 /* special pipe->clear function */
1641 mesaCtx
->st
->pipe
->clear
= xmesa_clear
;
1649 void XMesaDestroyContext( XMesaContext c
)
1651 GLcontext
*mesaCtx
= &c
->mesa
;
1654 FXdestroyContext( XMESA_BUFFER(mesaCtx
->DrawBuffer
) );
1657 _swsetup_DestroyContext( mesaCtx
);
1658 _swrast_DestroyContext( mesaCtx
);
1660 _tnl_DestroyContext( mesaCtx
);
1661 _vbo_DestroyContext( mesaCtx
);
1663 _mesa_free_context_data( mesaCtx
);
1670 * Private function for creating an XMesaBuffer which corresponds to an
1671 * X window or pixmap.
1672 * \param v the window's XMesaVisual
1673 * \param w the window we're wrapping
1674 * \return new XMesaBuffer or NULL if error
1677 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1679 #ifndef XFree86Server
1680 XWindowAttributes attr
;
1689 /* Check that window depth matches visual depth */
1690 #ifdef XFree86Server
1691 depth
= ((XMesaDrawable
)w
)->depth
;
1693 XGetWindowAttributes( v
->display
, w
, &attr
);
1696 if (GET_VISUAL_DEPTH(v
) != depth
) {
1697 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1698 GET_VISUAL_DEPTH(v
), depth
);
1703 #ifdef XFree86Server
1704 cmap
= (ColormapPtr
)LookupIDByType(wColormap(w
), RT_COLORMAP
);
1706 if (attr
.colormap
) {
1707 cmap
= attr
.colormap
;
1710 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1711 /* this is weird, a window w/out a colormap!? */
1712 /* OK, let's just allocate a new one and hope for the best */
1713 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1717 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1721 if (!initialize_visual_and_buffer( v
, b
, v
->mesa_visual
.rgbMode
,
1722 (XMesaDrawable
) w
, cmap
)) {
1723 xmesa_free_buffer(b
);
1733 * Create a new XMesaBuffer from an X pixmap.
1735 * \param v the XMesaVisual
1736 * \param p the pixmap
1737 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1738 * \c GLX_DIRECT_COLOR visual for the pixmap
1739 * \returns new XMesaBuffer or NULL if error
1742 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1748 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1752 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1753 (XMesaDrawable
) p
, cmap
)) {
1754 xmesa_free_buffer(b
);
1763 * For GLX_EXT_texture_from_pixmap
1766 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1768 int format
, int target
, int mipmap
)
1770 GET_CURRENT_CONTEXT(ctx
);
1772 GLuint width
, height
;
1776 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1780 /* get pixmap size, update framebuffer/renderbuffer dims */
1781 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1782 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1786 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1787 target
= GLX_TEXTURE_2D_EXT
;
1789 else if ( _mesa_bitcount(width
) == 1
1790 && _mesa_bitcount(height
) == 1) {
1791 /* power of two size */
1793 target
= GLX_TEXTURE_1D_EXT
;
1796 target
= GLX_TEXTURE_2D_EXT
;
1799 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1800 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1803 /* non power of two textures not supported */
1804 XMesaDestroyBuffer(b
);
1809 b
->TextureTarget
= target
;
1810 b
->TextureFormat
= format
;
1811 b
->TextureMipmap
= mipmap
;
1813 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1814 (XMesaDrawable
) p
, cmap
)) {
1815 xmesa_free_buffer(b
);
1825 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1826 unsigned int width
, unsigned int height
)
1828 #ifndef XFree86Server
1830 XMesaDrawable drawable
; /* X Pixmap Drawable */
1833 /* allocate pixmap for front buffer */
1834 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1835 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1840 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1844 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1846 xmesa_free_buffer(b
);
1859 * Deallocate an XMesaBuffer structure and all related info.
1862 XMesaDestroyBuffer(XMesaBuffer b
)
1864 xmesa_free_buffer(b
);
1869 * Query the current window size and update the corresponding GLframebuffer
1870 * and all attached renderbuffers.
1872 * 1. the first time a buffer is bound to a context.
1873 * 2. from glViewport to poll for window size changes
1874 * 3. from the XMesaResizeBuffers() API function.
1875 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1876 * when resizing a buffer when no rendering context is bound.
1879 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1881 GLuint width
, height
;
1882 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1883 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1884 drawBuffer
->mesa_buffer
.Height
!= height
) {
1885 GLcontext
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1886 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1888 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1893 * Bind buffer b to context c and make c the current rendering context.
1895 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1897 return XMesaMakeCurrent2( c
, b
, b
);
1902 * Bind buffer b to context c and make c the current rendering context.
1905 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1906 XMesaBuffer readBuffer
)
1909 if (!drawBuffer
|| !readBuffer
)
1910 return GL_FALSE
; /* must specify buffers! */
1912 if (&(c
->mesa
) == _mesa_get_current_context()
1913 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1914 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1915 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1916 /* same context and buffer, do nothing */
1920 c
->xm_buffer
= drawBuffer
;
1923 if (FXmakeCurrent( drawBuffer
))
1927 /* Call this periodically to detect when the user has begun using
1928 * GL rendering from multiple threads.
1930 _glapi_check_multithread();
1932 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1933 if (readBuffer
!= drawBuffer
)
1934 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1936 _mesa_make_current(&(c
->mesa
),
1937 &drawBuffer
->mesa_buffer
,
1938 &readBuffer
->mesa_buffer
);
1940 if (c
->xm_visual
->mesa_visual
.rgbMode
) {
1942 * Must recompute and set these pixel values because colormap
1943 * can be different for different windows.
1945 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1950 c
->xm_visual
->undithered_pf
);
1951 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1954 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1955 drawBuffer
->wasCurrent
= GL_TRUE
;
1959 _mesa_make_current( NULL
, NULL
, NULL
);
1966 * Unbind the context c from its buffer.
1968 GLboolean
XMesaUnbindContext( XMesaContext c
)
1970 /* A no-op for XFree86 integration purposes */
1975 XMesaContext
XMesaGetCurrentContext( void )
1977 GET_CURRENT_CONTEXT(ctx
);
1979 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1988 XMesaBuffer
XMesaGetCurrentBuffer( void )
1990 GET_CURRENT_CONTEXT(ctx
);
1992 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
2001 /* New in Mesa 3.1 */
2002 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
2004 GET_CURRENT_CONTEXT(ctx
);
2006 return XMESA_BUFFER(ctx
->ReadBuffer
);
2014 #ifdef XFree86Server
2016 GLboolean
XMesaForceCurrent(XMesaContext c
)
2019 _glapi_set_dispatch(c
->mesa
.CurrentDispatch
);
2021 if (&(c
->mesa
) != _mesa_get_current_context()) {
2022 _mesa_make_current(&c
->mesa
, c
->mesa
.DrawBuffer
, c
->mesa
.ReadBuffer
);
2026 _mesa_make_current(NULL
, NULL
, NULL
);
2033 GLboolean
XMesaLoseCurrent(XMesaContext c
)
2036 _mesa_make_current(NULL
, NULL
, NULL
);
2042 GLboolean
XMesaCopyContext( XMesaContext xm_src
, XMesaContext xm_dst
, GLuint mask
)
2044 _mesa_copy_context(&xm_src
->mesa
, &xm_dst
->mesa
, mask
);
2047 #endif /* XFree86Server */
2051 GLboolean
XMesaSetFXmode( GLint mode
)
2061 * Copy the back buffer to the front buffer. If there's no back buffer
2065 void XMesaSwapBuffers( XMesaBuffer b
)
2067 GET_CURRENT_CONTEXT(ctx
);
2070 /* single buffered */
2074 /* If we're swapping the buffer associated with the current context
2075 * we have to flush any pending rendering commands first.
2077 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2078 _mesa_notifySwapBuffers(ctx
);
2082 if (FXswapBuffers(b
))
2085 if (b
->backxrb
->ximage
) {
2086 /* Copy Ximage (back buf) from client memory to server window */
2087 #if defined(USE_XSHM) && !defined(XFree86Server)
2089 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2090 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2092 b
->backxrb
->ximage
, 0, 0,
2093 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2095 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2100 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2101 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2103 b
->backxrb
->ximage
, 0, 0,
2104 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
2105 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2108 else if (b
->backxrb
->pixmap
) {
2109 /* Copy pixmap (back buf) to window (front buf) on server */
2110 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2111 XMesaCopyArea( b
->xm_visual
->display
,
2112 b
->backxrb
->pixmap
, /* source drawable */
2113 b
->frontxrb
->drawable
, /* dest. drawable */
2115 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2116 0, 0 /* dest region */
2118 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2122 _mesa_copy_soft_alpha_renderbuffers(ctx
, &b
->mesa_buffer
);
2124 #if !defined(XFree86Server)
2125 XSync( b
->xm_visual
->display
, False
);
2132 * Copy sub-region of back buffer to front buffer
2134 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
2136 GET_CURRENT_CONTEXT(ctx
);
2138 /* If we're swapping the buffer associated with the current context
2139 * we have to flush any pending rendering commands first.
2141 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2142 _mesa_notifySwapBuffers(ctx
);
2145 /* single buffered */
2150 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
2152 if (FXswapBuffers(b
))
2155 if (b
->backxrb
->ximage
) {
2156 /* Copy Ximage from host's memory to server's window */
2157 #if defined(USE_XSHM) && !defined(XFree86Server)
2159 /* XXX assuming width and height aren't too large! */
2160 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2162 b
->backxrb
->ximage
, x
, yTop
,
2163 x
, yTop
, width
, height
, False
);
2164 /* wait for finished event??? */
2169 /* XXX assuming width and height aren't too large! */
2170 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2172 b
->backxrb
->ximage
, x
, yTop
,
2173 x
, yTop
, width
, height
);
2177 /* Copy pixmap to window on server */
2178 XMesaCopyArea( b
->xm_visual
->display
,
2179 b
->backxrb
->pixmap
, /* source drawable */
2180 b
->frontxrb
->drawable
, /* dest. drawable */
2182 x
, yTop
, width
, height
, /* source region */
2183 x
, yTop
/* dest region */
2191 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2192 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2193 * back buffer directly.
2194 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2195 * ximage - pointer to back buffer's XImage, or NULL
2196 * Return: GL_TRUE = context is double buffered
2197 * GL_FALSE = context is single buffered
2199 #ifndef XFree86Server
2200 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
2201 XMesaPixmap
*pixmap
,
2202 XMesaImage
**ximage
)
2206 *pixmap
= b
->backxrb
->pixmap
;
2208 *ximage
= b
->backxrb
->ximage
;
2217 #endif /* XFree86Server */
2221 * Return the depth buffer associated with an XMesaBuffer.
2222 * Input: b - the XMesa buffer handle
2223 * Output: width, height - size of buffer in pixels
2224 * bytesPerValue - bytes per depth value (2 or 4)
2225 * buffer - pointer to depth buffer values
2226 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2228 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
2229 GLint
*bytesPerValue
, void **buffer
)
2231 struct gl_renderbuffer
*rb
2232 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
2233 if (!rb
|| !rb
->Data
) {
2241 *width
= b
->mesa_buffer
.Width
;
2242 *height
= b
->mesa_buffer
.Height
;
2243 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
2244 ? sizeof(GLushort
) : sizeof(GLuint
);
2251 void XMesaFlush( XMesaContext c
)
2253 if (c
&& c
->xm_visual
) {
2254 #ifdef XFree86Server
2257 XSync( c
->xm_visual
->display
, False
);
2264 const char *XMesaGetString( XMesaContext c
, int name
)
2267 if (name
==XMESA_VERSION
) {
2270 else if (name
==XMESA_EXTENSIONS
) {
2280 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
2283 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
2284 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
2293 * Free/destroy all XMesaBuffers associated with given display.
2295 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
2297 XMesaBuffer b
, next
;
2298 for (b
= XMesaBufferList
; b
; b
= next
) {
2300 if (b
->display
== dpy
) {
2301 xmesa_free_buffer(b
);
2308 * Look for XMesaBuffers whose X window has been destroyed.
2309 * Deallocate any such XMesaBuffers.
2311 void XMesaGarbageCollect( void )
2313 XMesaBuffer b
, next
;
2314 for (b
=XMesaBufferList
; b
; b
=next
) {
2316 if (b
->display
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
2317 #ifdef XFree86Server
2320 XSync(b
->display
, False
);
2321 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
2322 /* found a dead window, free the ancillary info */
2323 XMesaDestroyBuffer( b
);
2331 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
2332 GLfloat red
, GLfloat green
,
2333 GLfloat blue
, GLfloat alpha
)
2335 GLcontext
*ctx
= &xmesa
->mesa
;
2336 GLint r
= (GLint
) (red
* 255.0F
);
2337 GLint g
= (GLint
) (green
* 255.0F
);
2338 GLint b
= (GLint
) (blue
* 255.0F
);
2339 GLint a
= (GLint
) (alpha
* 255.0F
);
2341 switch (xmesa
->pixelformat
) {
2347 PACK_TRUECOLOR( p
, r
, g
, b
);
2351 return PACK_8A8B8G8R( r
, g
, b
, a
);
2353 return PACK_8A8R8G8B( r
, g
, b
, a
);
2355 return PACK_8R8G8B( r
, g
, b
);
2357 return PACK_5R6G5B( r
, g
, b
);
2361 return DITHER( x
, y
, r
, g
, b
);
2364 /* 382 = (3*255)/2 */
2365 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
2367 return DITHER_HPCR(x
, y
, r
, g
, b
);
2371 return LOOKUP( r
, g
, b
);
2374 return GRAY_RGB( r
, g
, b
);
2375 case PF_Dither_5R6G5B
:
2377 case PF_Dither_True
:
2380 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
2384 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
2391 * This is typically called when the window size changes and we need
2392 * to reallocate the buffer's back/depth/stencil/accum buffers.
2395 XMesaResizeBuffers( XMesaBuffer b
)
2397 GET_CURRENT_CONTEXT(ctx
);
2398 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
2401 xmesa_check_and_update_buffer_size(xmctx
, b
);
2406 xbuffer_to_renderbuffer(int buffer
)
2408 assert(MAX_AUX_BUFFERS
<= 4);
2411 case GLX_FRONT_LEFT_EXT
:
2412 return BUFFER_FRONT_LEFT
;
2413 case GLX_FRONT_RIGHT_EXT
:
2414 return BUFFER_FRONT_RIGHT
;
2415 case GLX_BACK_LEFT_EXT
:
2416 return BUFFER_BACK_LEFT
;
2417 case GLX_BACK_RIGHT_EXT
:
2418 return BUFFER_BACK_RIGHT
;
2434 /* BadValue error */
2441 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
2442 const int *attrib_list
)
2445 GET_CURRENT_CONTEXT(ctx
);
2446 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2447 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
2448 struct gl_texture_object
*texObj
;
2450 struct gl_renderbuffer
*rb
;
2451 struct xmesa_renderbuffer
*xrb
;
2453 XMesaImage
*img
= NULL
;
2454 GLboolean freeImg
= GL_FALSE
;
2456 b
= xbuffer_to_renderbuffer(buffer
);
2460 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
2461 return; /* BadMatch error */
2463 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
2465 /* invalid buffer */
2468 xrb
= xmesa_renderbuffer(rb
);
2471 switch (drawable
->TextureTarget
) {
2472 case GLX_TEXTURE_1D_EXT
:
2473 texObj
= texUnit
->Current1D
;
2475 case GLX_TEXTURE_2D_EXT
:
2476 texObj
= texUnit
->Current2D
;
2478 case GLX_TEXTURE_RECTANGLE_EXT
:
2479 texObj
= texUnit
->CurrentRect
;
2482 return; /* BadMatch error */
2487 * The following is a quick and simple way to implement
2488 * BindTexImage. The better way is to write some new FetchTexel()
2489 * functions which would extract texels from XImages. We'd still
2490 * need to use GetImage when texturing from a Pixmap (front buffer)
2491 * but texturing from a back buffer (XImage) would avoid an image
2497 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
2501 else if (xrb
->ximage
) {
2505 /* store the XImage as a new texture image */
2507 GLenum format
, type
, intFormat
;
2508 if (img
->bits_per_pixel
== 32) {
2510 type
= GL_UNSIGNED_BYTE
;
2511 intFormat
= GL_RGBA
;
2513 else if (img
->bits_per_pixel
== 24) {
2515 type
= GL_UNSIGNED_BYTE
;
2518 else if (img
->bits_per_pixel
== 16) {
2520 type
= GL_UNSIGNED_SHORT_5_6_5
;
2524 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
2527 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
2528 intFormat
= GL_RGBA
;
2530 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
2534 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
2535 format
, type
, img
->data
);
2538 XMesaDestroyImage(img
);
2546 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
2548 const GLint b
= xbuffer_to_renderbuffer(buffer
);