2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "glapi/glthread.h"
75 #include "swrast/swrast.h"
76 #include "swrast/s_renderbuffer.h"
77 #include "swrast_setup/swrast_setup.h"
80 #include "tnl/t_context.h"
81 #include "tnl/t_pipeline.h"
82 #include "drivers/common/driverfuncs.h"
83 #include "drivers/common/meta.h"
86 * Global X driver lock
88 _glthread_Mutex _xmesa_lock
;
92 /**********************************************************************/
93 /***** X Utility Functions *****/
94 /**********************************************************************/
98 * Return the host's byte order as LSBFirst or MSBFirst ala X.
100 static int host_byte_order( void )
103 char *cptr
= (char *) &i
;
104 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
109 * Check if the X Shared Memory extension is available.
110 * Return: 0 = not available
111 * 1 = shared XImage support available
112 * 2 = shared Pixmap support available also
114 static int check_for_xshm( XMesaDisplay
*display
)
116 #if defined(USE_XSHM)
119 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
120 /* Note: we're no longer calling XShmQueryVersion() here. It seems
121 * to be flakey (triggers a spurious X protocol error when we close
122 * one display connection and start using a new one. XShm has been
123 * around a long time and hasn't changed so if MIT_SHM is supported
124 * we assume we're good to go.
132 /* No XSHM support */
139 * Apply gamma correction to an intensity value in [0..max]. Return the
140 * new intensity value.
143 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
149 double x
= (double) value
/ (double) max
;
150 return IROUND_POS((GLfloat
) max
* pow(x
, 1.0F
/gamma
));
157 * Return the true number of bits per pixel for XImages.
158 * For example, if we request a 24-bit deep visual we may actually need/get
159 * 32bpp XImages. This function returns the appropriate bpp.
160 * Input: dpy - the X display
161 * visinfo - desribes the visual to be used for XImages
162 * Return: true number of bits per pixel for XImages
165 bits_per_pixel( XMesaVisual xmv
)
167 XMesaDisplay
*dpy
= xmv
->display
;
168 XMesaVisualInfo visinfo
= xmv
->visinfo
;
171 /* Create a temporary XImage */
172 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
173 ZPixmap
, 0, /*format, offset*/
174 (char*) MALLOC(8), /*data*/
175 1, 1, /*width, height*/
180 /* grab the bits/pixel value */
181 bitsPerPixel
= img
->bits_per_pixel
;
182 /* free the XImage */
185 XMesaDestroyImage( img
);
192 * Determine if a given X window ID is valid (window exists).
193 * Do this by calling XGetWindowAttributes() for the window and
194 * checking if we catch an X error.
195 * Input: dpy - the display
196 * win - the window to check for existance
197 * Return: GL_TRUE - window exists
198 * GL_FALSE - window doesn't exist
200 static GLboolean WindowExistsFlag
;
202 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
205 if (xerr
->error_code
== BadWindow
) {
206 WindowExistsFlag
= GL_FALSE
;
211 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
213 XWindowAttributes wa
;
214 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
215 WindowExistsFlag
= GL_TRUE
;
216 old_handler
= XSetErrorHandler(window_exists_err_handler
);
217 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
218 XSetErrorHandler(old_handler
);
219 return WindowExistsFlag
;
223 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
228 unsigned int w
, h
, bw
, depth
;
229 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
237 * Return the size of the window (or pixmap) that corresponds to the
239 * \param width returns width in pixels
240 * \param height returns height in pixels
243 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
244 GLuint
*width
, GLuint
*height
)
248 _glthread_LOCK_MUTEX(_xmesa_lock
);
249 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
250 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
251 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
254 /* probably querying a window that's recently been destroyed */
255 _mesa_warning(NULL
, "XGetGeometry failed!\n");
256 *width
= *height
= 1;
262 /**********************************************************************/
263 /***** Linked list of XMesaBuffers *****/
264 /**********************************************************************/
266 XMesaBuffer XMesaBufferList
= NULL
;
270 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
271 * Note that XMesaBuffer is derived from struct gl_framebuffer.
272 * The new XMesaBuffer will not have any size (Width=Height=0).
274 * \param d the corresponding X drawable (window or pixmap)
275 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
276 * \param vis the buffer's visual
277 * \param cmap the window's colormap, if known.
278 * \return new XMesaBuffer or NULL if any problem
281 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
282 XMesaVisual vis
, XMesaColormap cmap
)
286 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
288 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
292 b
->display
= vis
->display
;
297 _mesa_initialize_window_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
298 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
303 b
->frontxrb
= xmesa_new_renderbuffer(NULL
, 0, vis
, GL_FALSE
);
308 b
->frontxrb
->Parent
= b
;
309 b
->frontxrb
->drawable
= d
;
310 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
311 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
317 if (vis
->mesa_visual
.doubleBufferMode
) {
318 b
->backxrb
= xmesa_new_renderbuffer(NULL
, 0, vis
, GL_TRUE
);
320 /* XXX free front xrb too */
324 b
->backxrb
->Parent
= b
;
325 /* determine back buffer implementation */
326 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
328 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
333 * Other renderbuffer (depth, stencil, etc)
335 _swrast_add_soft_renderbuffers(&b
->mesa_buffer
,
336 GL_FALSE
, /* color */
337 vis
->mesa_visual
.haveDepthBuffer
,
338 vis
->mesa_visual
.haveStencilBuffer
,
339 vis
->mesa_visual
.haveAccumBuffer
,
340 GL_FALSE
, /* software alpha buffer */
341 vis
->mesa_visual
.numAuxBuffers
> 0 );
343 /* GLX_EXT_texture_from_pixmap */
344 b
->TextureTarget
= 0;
345 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
346 b
->TextureMipmap
= 0;
348 /* insert buffer into linked list */
349 b
->Next
= XMesaBufferList
;
357 * Find an XMesaBuffer by matching X display and colormap but NOT matching
358 * the notThis buffer.
361 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
364 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
365 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
374 * Remove buffer from linked list, delete if no longer referenced.
377 xmesa_free_buffer(XMesaBuffer buffer
)
379 XMesaBuffer prev
= NULL
, b
;
381 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
383 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
385 /* unlink buffer from list */
387 prev
->Next
= buffer
->Next
;
389 XMesaBufferList
= buffer
->Next
;
391 /* mark as delete pending */
392 fb
->DeletePending
= GL_TRUE
;
394 /* Since the X window for the XMesaBuffer is going away, we don't
395 * want to dereference this pointer in the future.
397 b
->frontxrb
->drawable
= 0;
399 /* Unreference. If count = zero we'll really delete the buffer */
400 _mesa_reference_framebuffer(&fb
, NULL
);
404 /* continue search */
407 /* buffer not found in XMesaBufferList */
408 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
414 /**********************************************************************/
415 /***** Misc Private Functions *****/
416 /**********************************************************************/
420 * Setup RGB rendering for a window with a True/DirectColor visual.
423 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
425 unsigned long rmask
, gmask
, bmask
;
429 /* Compute red multiplier (mask) and bit shift */
431 rmask
= GET_REDMASK(v
);
432 while ((rmask
& 1)==0) {
437 /* Compute green multiplier (mask) and bit shift */
439 gmask
= GET_GREENMASK(v
);
440 while ((gmask
& 1)==0) {
445 /* Compute blue multiplier (mask) and bit shift */
447 bmask
= GET_BLUEMASK(v
);
448 while ((bmask
& 1)==0) {
454 * Compute component-to-pixel lookup tables and dithering kernel
457 static GLubyte kernel
[16] = {
458 0*16, 8*16, 2*16, 10*16,
459 12*16, 4*16, 14*16, 6*16,
460 3*16, 11*16, 1*16, 9*16,
461 15*16, 7*16, 13*16, 5*16,
463 GLint rBits
= _mesa_bitcount(rmask
);
464 GLint gBits
= _mesa_bitcount(gmask
);
465 GLint bBits
= _mesa_bitcount(bmask
);
469 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
470 for (i
=0; i
<=rmask
; i
++)
471 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
472 for (i
=0; i
<=gmask
; i
++)
473 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
474 for (i
=0; i
<=bmask
; i
++)
475 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
477 /* convert RGB values from [0,255] to pixel components */
479 for (i
=0;i
<256;i
++) {
480 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
481 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
482 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
483 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
484 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
485 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
487 /* overflow protection */
488 for (i
=256;i
<512;i
++) {
489 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
490 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
491 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
494 /* setup dithering kernel */
496 if (gBits
> maxBits
) maxBits
= gBits
;
497 if (bBits
> maxBits
) maxBits
= bBits
;
499 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
502 v
->undithered_pf
= PF_Truecolor
;
503 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
507 * Now check for TrueColor visuals which we can optimize.
509 if ( GET_REDMASK(v
) ==0x0000ff
510 && GET_GREENMASK(v
)==0x00ff00
511 && GET_BLUEMASK(v
) ==0xff0000
512 && CHECK_BYTE_ORDER(v
)
513 && v
->BitsPerPixel
==32
514 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
515 /* common 32 bpp config used on SGI, Sun */
516 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
518 else if (GET_REDMASK(v
) == 0xff0000
519 && GET_GREENMASK(v
)== 0x00ff00
520 && GET_BLUEMASK(v
) == 0x0000ff
521 && CHECK_BYTE_ORDER(v
)
522 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
523 if (v
->BitsPerPixel
==32) {
524 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
525 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
526 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
528 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
530 else if (v
->BitsPerPixel
== 24) {
531 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
534 else if (GET_REDMASK(v
) ==0xf800
535 && GET_GREENMASK(v
)==0x07e0
536 && GET_BLUEMASK(v
) ==0x001f
537 && CHECK_BYTE_ORDER(v
)
538 && v
->BitsPerPixel
==16
539 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
541 v
->undithered_pf
= PF_5R6G5B
;
542 v
->dithered_pf
= PF_Dither_5R6G5B
;
548 * When a context is bound for the first time, we can finally finish
549 * initializing the context's visual and buffer information.
550 * \param v the XMesaVisual to initialize
551 * \param b the XMesaBuffer to initialize (may be NULL)
552 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
553 * \param window the window/pixmap we're rendering into
554 * \param cmap the colormap associated with the window/pixmap
555 * \return GL_TRUE=success, GL_FALSE=failure
558 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
559 XMesaDrawable window
,
562 const int xclass
= v
->visualType
;
565 ASSERT(!b
|| b
->xm_visual
== v
);
567 /* Save true bits/pixel */
568 v
->BitsPerPixel
= bits_per_pixel(v
);
569 assert(v
->BitsPerPixel
> 0);
572 * We support RGB rendering into almost any kind of visual.
574 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
575 setup_truecolor( v
, b
, cmap
);
578 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
581 v
->mesa_visual
.indexBits
= 0;
583 if (_mesa_getenv("MESA_NO_DITHER")) {
584 v
->dithered_pf
= v
->undithered_pf
;
589 * If MESA_INFO env var is set print out some debugging info
590 * which can help Brian figure out what's going on when a user
593 if (_mesa_getenv("MESA_INFO")) {
594 printf("X/Mesa visual = %p\n", (void *) v
);
595 printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
596 printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
597 printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
598 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
599 printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
605 /* Do window-specific initializations */
607 /* these should have been set in create_xmesa_buffer */
608 ASSERT(b
->frontxrb
->drawable
== window
);
609 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
611 /* Setup for single/double buffering */
612 if (v
->mesa_visual
.doubleBufferMode
) {
613 /* Double buffered */
614 b
->shm
= check_for_xshm( v
->display
);
617 /* X11 graphics contexts */
618 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
619 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
621 /* cleargc - for glClear() */
622 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
623 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
626 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
627 * Patch contributed by Michael Pichler May 15, 1995.
631 gcvalues
.graphics_exposures
= False
;
632 b
->swapgc
= XCreateGC(v
->display
, window
,
633 GCGraphicsExposures
, &gcvalues
);
635 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
637 /* Initialize the row buffer XImage for use in write_color_span() */
638 data
= (char*) MALLOC(MAX_WIDTH
*4);
639 b
->rowimage
= XCreateImage( v
->display
,
642 ZPixmap
, 0, /*format, offset*/
644 MAX_WIDTH
, 1, /*width, height*/
646 0 /*bytes_per_line*/ );
657 * Convert an RGBA color to a pixel value.
660 xmesa_color_to_pixel(struct gl_context
*ctx
,
661 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
664 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
665 switch (pixelFormat
) {
669 PACK_TRUECOLOR( p
, r
, g
, b
);
673 return PACK_8A8B8G8R( r
, g
, b
, a
);
675 return PACK_8A8R8G8B( r
, g
, b
, a
);
679 return PACK_8R8G8B( r
, g
, b
);
681 return PACK_5R6G5B( r
, g
, b
);
684 case PF_Dither_5R6G5B
:
687 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
691 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
697 #define NUM_VISUAL_TYPES 6
700 * Convert an X visual type to a GLX visual type.
702 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
704 * \return If \c visualType is a valid X visual type, a GLX visual type will
705 * be returned. Otherwise \c GLX_NONE will be returned.
708 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
712 xmesa_convert_from_x_visual_type( int visualType
)
714 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
715 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
716 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
717 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
720 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
721 ? glx_visual_types
[ visualType
] : GLX_NONE
;
725 /**********************************************************************/
726 /***** Public Functions *****/
727 /**********************************************************************/
731 * Create a new X/Mesa visual.
732 * Input: display - X11 display
733 * visinfo - an XVisualInfo pointer
734 * rgb_flag - GL_TRUE = RGB mode,
735 * GL_FALSE = color index mode
736 * alpha_flag - alpha buffer requested?
737 * db_flag - GL_TRUE = double-buffered,
738 * GL_FALSE = single buffered
739 * stereo_flag - stereo visual?
740 * ximage_flag - GL_TRUE = use an XImage for back buffer,
741 * GL_FALSE = use an off-screen pixmap for back buffer
742 * depth_size - requested bits/depth values, or zero
743 * stencil_size - requested bits/stencil values, or zero
744 * accum_red_size - requested bits/red accum values, or zero
745 * accum_green_size - requested bits/green accum values, or zero
746 * accum_blue_size - requested bits/blue accum values, or zero
747 * accum_alpha_size - requested bits/alpha accum values, or zero
748 * num_samples - number of samples/pixel if multisampling, or zero
749 * level - visual level, usually 0
750 * visualCaveat - ala the GLX extension, usually GLX_NONE
751 * Return; a new XMesaVisual or 0 if error.
754 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
755 XMesaVisualInfo visinfo
,
757 GLboolean alpha_flag
,
759 GLboolean stereo_flag
,
760 GLboolean ximage_flag
,
763 GLint accum_red_size
,
764 GLint accum_green_size
,
765 GLint accum_blue_size
,
766 GLint accum_alpha_size
,
773 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
775 /* For debugging only */
776 if (_mesa_getenv("MESA_XSYNC")) {
777 /* This makes debugging X easier.
778 * In your debugger, set a breakpoint on _XError to stop when an
779 * X protocol error is generated.
781 XSynchronize( display
, 1 );
784 /* Color-index rendering not supported. */
788 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
793 v
->display
= display
;
795 /* Save a copy of the XVisualInfo struct because the user may Xfree()
796 * the struct but we may need some of the information contained in it
799 v
->visinfo
= (XVisualInfo
*) MALLOC(sizeof(*visinfo
));
804 memcpy(v
->visinfo
, visinfo
, sizeof(*visinfo
));
806 /* check for MESA_GAMMA environment variable */
807 gamma
= _mesa_getenv("MESA_GAMMA");
809 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
810 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
811 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
812 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
813 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
816 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
819 v
->ximage_flag
= ximage_flag
;
821 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
822 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
823 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
824 v
->visualID
= visinfo
->visualid
;
825 v
->screen
= visinfo
->screen
;
827 #if !(defined(__cplusplus) || defined(c_plusplus))
828 v
->visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
830 v
->visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
833 v
->mesa_visual
.visualRating
= visualCaveat
;
836 v
->mesa_visual
.alphaBits
= 8;
838 (void) initialize_visual_and_buffer( v
, NULL
, 0, 0 );
841 const int xclass
= v
->visualType
;
842 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
843 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
844 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
845 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
848 /* this is an approximation */
850 depth
= GET_VISUAL_DEPTH(v
);
851 red_bits
= depth
/ 3;
853 green_bits
= depth
/ 2;
857 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
859 alpha_bits
= v
->mesa_visual
.alphaBits
;
862 _mesa_initialize_visual( &v
->mesa_visual
,
863 db_flag
, stereo_flag
,
864 red_bits
, green_bits
,
865 blue_bits
, alpha_bits
,
868 accum_red_size
, accum_green_size
,
869 accum_blue_size
, accum_alpha_size
,
873 v
->mesa_visual
.level
= level
;
879 void XMesaDestroyVisual( XMesaVisual v
)
888 * Create a new XMesaContext.
889 * \param v the XMesaVisual
890 * \param share_list another XMesaContext with which to share display
891 * lists or NULL if no sharing is wanted.
892 * \return an XMesaContext or NULL if error.
895 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
897 static GLboolean firstTime
= GL_TRUE
;
899 struct gl_context
*mesaCtx
;
900 struct dd_function_table functions
;
904 _glthread_INIT_MUTEX(_xmesa_lock
);
905 firstTime
= GL_FALSE
;
908 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
909 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
913 mesaCtx
= &(c
->mesa
);
915 /* initialize with default driver functions, then plug in XMesa funcs */
916 _mesa_init_driver_functions(&functions
);
917 xmesa_init_driver_functions(v
, &functions
);
918 if (!_mesa_initialize_context(mesaCtx
, API_OPENGL
, &v
->mesa_visual
,
919 share_list
? &(share_list
->mesa
) : (struct gl_context
*) NULL
,
920 &functions
, (void *) c
)) {
925 /* Enable this to exercise fixed function -> shader translation
926 * with software rendering.
929 mesaCtx
->VertexProgram
._MaintainTnlProgram
= GL_TRUE
;
930 mesaCtx
->FragmentProgram
._MaintainTexEnvProgram
= GL_TRUE
;
933 _mesa_enable_sw_extensions(mesaCtx
);
934 _mesa_enable_1_3_extensions(mesaCtx
);
935 _mesa_enable_1_4_extensions(mesaCtx
);
936 _mesa_enable_1_5_extensions(mesaCtx
);
937 _mesa_enable_2_0_extensions(mesaCtx
);
938 _mesa_enable_2_1_extensions(mesaCtx
);
939 #if ENABLE_EXT_texure_compression_s3tc
940 if (mesaCtx
->Mesa_DXTn
) {
941 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
942 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
944 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
946 #if ENABLE_EXT_timer_query
947 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
951 /* finish up xmesa context initializations */
952 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
954 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
955 c
->display
= v
->display
;
956 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
958 /* Initialize the software rasterizer and helper modules.
960 if (!_swrast_CreateContext( mesaCtx
) ||
961 !_vbo_CreateContext( mesaCtx
) ||
962 !_tnl_CreateContext( mesaCtx
) ||
963 !_swsetup_CreateContext( mesaCtx
)) {
964 _mesa_free_context_data(&c
->mesa
);
970 tnl
= TNL_CONTEXT(mesaCtx
);
971 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
973 xmesa_register_swrast_functions( mesaCtx
);
974 _swsetup_Wakeup(mesaCtx
);
976 _mesa_meta_init(mesaCtx
);
984 void XMesaDestroyContext( XMesaContext c
)
986 struct gl_context
*mesaCtx
= &c
->mesa
;
988 _mesa_meta_free( mesaCtx
);
990 _swsetup_DestroyContext( mesaCtx
);
991 _swrast_DestroyContext( mesaCtx
);
992 _tnl_DestroyContext( mesaCtx
);
993 _vbo_DestroyContext( mesaCtx
);
994 _mesa_free_context_data( mesaCtx
);
1001 * Private function for creating an XMesaBuffer which corresponds to an
1002 * X window or pixmap.
1003 * \param v the window's XMesaVisual
1004 * \param w the window we're wrapping
1005 * \return new XMesaBuffer or NULL if error
1008 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1010 XWindowAttributes attr
;
1018 /* Check that window depth matches visual depth */
1019 XGetWindowAttributes( v
->display
, w
, &attr
);
1021 if (GET_VISUAL_DEPTH(v
) != depth
) {
1022 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1023 GET_VISUAL_DEPTH(v
), depth
);
1028 if (attr
.colormap
) {
1029 cmap
= attr
.colormap
;
1032 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1033 /* this is weird, a window w/out a colormap!? */
1034 /* OK, let's just allocate a new one and hope for the best */
1035 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1038 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1042 if (!initialize_visual_and_buffer( v
, b
, (XMesaDrawable
) w
, cmap
)) {
1043 xmesa_free_buffer(b
);
1053 * Create a new XMesaBuffer from an X pixmap.
1055 * \param v the XMesaVisual
1056 * \param p the pixmap
1057 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1058 * \c GLX_DIRECT_COLOR visual for the pixmap
1059 * \returns new XMesaBuffer or NULL if error
1062 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1068 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1072 if (!initialize_visual_and_buffer(v
, b
, (XMesaDrawable
) p
, cmap
)) {
1073 xmesa_free_buffer(b
);
1082 * For GLX_EXT_texture_from_pixmap
1085 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1087 int format
, int target
, int mipmap
)
1089 GET_CURRENT_CONTEXT(ctx
);
1091 GLuint width
, height
;
1095 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1099 /* get pixmap size, update framebuffer/renderbuffer dims */
1100 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1101 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1105 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1106 target
= GLX_TEXTURE_2D_EXT
;
1108 else if ( _mesa_bitcount(width
) == 1
1109 && _mesa_bitcount(height
) == 1) {
1110 /* power of two size */
1112 target
= GLX_TEXTURE_1D_EXT
;
1115 target
= GLX_TEXTURE_2D_EXT
;
1118 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1119 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1122 /* non power of two textures not supported */
1123 XMesaDestroyBuffer(b
);
1128 b
->TextureTarget
= target
;
1129 b
->TextureFormat
= format
;
1130 b
->TextureMipmap
= mipmap
;
1132 if (!initialize_visual_and_buffer(v
, b
, (XMesaDrawable
) p
, cmap
)) {
1133 xmesa_free_buffer(b
);
1143 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1144 unsigned int width
, unsigned int height
)
1147 XMesaDrawable drawable
; /* X Pixmap Drawable */
1150 /* allocate pixmap for front buffer */
1151 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1152 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1157 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1161 if (!initialize_visual_and_buffer(v
, b
, drawable
, cmap
)) {
1162 xmesa_free_buffer(b
);
1172 * Deallocate an XMesaBuffer structure and all related info.
1175 XMesaDestroyBuffer(XMesaBuffer b
)
1177 xmesa_free_buffer(b
);
1182 * Query the current window size and update the corresponding struct gl_framebuffer
1183 * and all attached renderbuffers.
1185 * 1. the first time a buffer is bound to a context.
1186 * 2. from glViewport to poll for window size changes
1187 * 3. from the XMesaResizeBuffers() API function.
1188 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1189 * when resizing a buffer when no rendering context is bound.
1192 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1194 GLuint width
, height
;
1195 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1196 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1197 drawBuffer
->mesa_buffer
.Height
!= height
) {
1198 struct gl_context
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1199 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1201 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1206 * Bind buffer b to context c and make c the current rendering context.
1208 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1210 return XMesaMakeCurrent2( c
, b
, b
);
1215 * Bind buffer b to context c and make c the current rendering context.
1218 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1219 XMesaBuffer readBuffer
)
1222 if (!drawBuffer
|| !readBuffer
)
1223 return GL_FALSE
; /* must specify buffers! */
1225 if (&(c
->mesa
) == _mesa_get_current_context()
1226 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1227 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1228 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1229 /* same context and buffer, do nothing */
1233 c
->xm_buffer
= drawBuffer
;
1235 /* Call this periodically to detect when the user has begun using
1236 * GL rendering from multiple threads.
1238 _glapi_check_multithread();
1240 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1241 if (readBuffer
!= drawBuffer
)
1242 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1244 _mesa_make_current(&(c
->mesa
),
1245 &drawBuffer
->mesa_buffer
,
1246 &readBuffer
->mesa_buffer
);
1249 * Must recompute and set these pixel values because colormap
1250 * can be different for different windows.
1252 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1257 c
->xm_visual
->undithered_pf
);
1258 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1260 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1261 drawBuffer
->wasCurrent
= GL_TRUE
;
1265 _mesa_make_current( NULL
, NULL
, NULL
);
1272 * Unbind the context c from its buffer.
1274 GLboolean
XMesaUnbindContext( XMesaContext c
)
1276 /* A no-op for XFree86 integration purposes */
1281 XMesaContext
XMesaGetCurrentContext( void )
1283 GET_CURRENT_CONTEXT(ctx
);
1285 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1294 XMesaBuffer
XMesaGetCurrentBuffer( void )
1296 GET_CURRENT_CONTEXT(ctx
);
1298 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
1307 /* New in Mesa 3.1 */
1308 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
1310 GET_CURRENT_CONTEXT(ctx
);
1312 return XMESA_BUFFER(ctx
->ReadBuffer
);
1321 GLboolean
XMesaSetFXmode( GLint mode
)
1330 * Copy the back buffer to the front buffer. If there's no back buffer
1334 void XMesaSwapBuffers( XMesaBuffer b
)
1336 GET_CURRENT_CONTEXT(ctx
);
1339 /* single buffered */
1343 /* If we're swapping the buffer associated with the current context
1344 * we have to flush any pending rendering commands first.
1346 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
1347 _mesa_notifySwapBuffers(ctx
);
1350 if (b
->backxrb
->ximage
) {
1351 /* Copy Ximage (back buf) from client memory to server window */
1352 #if defined(USE_XSHM)
1354 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1355 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1357 b
->backxrb
->ximage
, 0, 0,
1358 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
1360 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1365 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1366 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1368 b
->backxrb
->ximage
, 0, 0,
1369 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
1370 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1373 else if (b
->backxrb
->pixmap
) {
1374 /* Copy pixmap (back buf) to window (front buf) on server */
1375 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1376 XMesaCopyArea( b
->xm_visual
->display
,
1377 b
->backxrb
->pixmap
, /* source drawable */
1378 b
->frontxrb
->drawable
, /* dest. drawable */
1380 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
1381 0, 0 /* dest region */
1383 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1386 XSync( b
->xm_visual
->display
, False
);
1392 * Copy sub-region of back buffer to front buffer
1394 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
1396 GET_CURRENT_CONTEXT(ctx
);
1398 /* If we're swapping the buffer associated with the current context
1399 * we have to flush any pending rendering commands first.
1401 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
1402 _mesa_notifySwapBuffers(ctx
);
1405 /* single buffered */
1410 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
1411 if (b
->backxrb
->ximage
) {
1412 /* Copy Ximage from host's memory to server's window */
1413 #if defined(USE_XSHM)
1415 /* XXX assuming width and height aren't too large! */
1416 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1418 b
->backxrb
->ximage
, x
, yTop
,
1419 x
, yTop
, width
, height
, False
);
1420 /* wait for finished event??? */
1425 /* XXX assuming width and height aren't too large! */
1426 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
1428 b
->backxrb
->ximage
, x
, yTop
,
1429 x
, yTop
, width
, height
);
1433 /* Copy pixmap to window on server */
1434 XMesaCopyArea( b
->xm_visual
->display
,
1435 b
->backxrb
->pixmap
, /* source drawable */
1436 b
->frontxrb
->drawable
, /* dest. drawable */
1438 x
, yTop
, width
, height
, /* source region */
1439 x
, yTop
/* dest region */
1447 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1448 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1449 * back buffer directly.
1450 * Output: pixmap - pointer to back buffer's Pixmap, or 0
1451 * ximage - pointer to back buffer's XImage, or NULL
1452 * Return: GL_TRUE = context is double buffered
1453 * GL_FALSE = context is single buffered
1455 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
1456 XMesaPixmap
*pixmap
,
1457 XMesaImage
**ximage
)
1461 *pixmap
= b
->backxrb
->pixmap
;
1463 *ximage
= b
->backxrb
->ximage
;
1475 * Return the depth buffer associated with an XMesaBuffer.
1476 * Input: b - the XMesa buffer handle
1477 * Output: width, height - size of buffer in pixels
1478 * bytesPerValue - bytes per depth value (2 or 4)
1479 * buffer - pointer to depth buffer values
1480 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1482 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
1483 GLint
*bytesPerValue
, void **buffer
)
1485 struct gl_renderbuffer
*rb
1486 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
1487 if (!rb
|| !rb
->Data
) {
1495 *width
= b
->mesa_buffer
.Width
;
1496 *height
= b
->mesa_buffer
.Height
;
1497 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
1498 ? sizeof(GLushort
) : sizeof(GLuint
);
1505 void XMesaFlush( XMesaContext c
)
1507 if (c
&& c
->xm_visual
) {
1508 XSync( c
->xm_visual
->display
, False
);
1514 const char *XMesaGetString( XMesaContext c
, int name
)
1517 if (name
==XMESA_VERSION
) {
1520 else if (name
==XMESA_EXTENSIONS
) {
1530 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
1533 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
1534 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
1543 * Free/destroy all XMesaBuffers associated with given display.
1545 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
1547 XMesaBuffer b
, next
;
1548 for (b
= XMesaBufferList
; b
; b
= next
) {
1550 if (b
->display
== dpy
) {
1551 xmesa_free_buffer(b
);
1558 * Look for XMesaBuffers whose X window has been destroyed.
1559 * Deallocate any such XMesaBuffers.
1561 void XMesaGarbageCollect( XMesaDisplay
* dpy
)
1563 XMesaBuffer b
, next
;
1564 for (b
=XMesaBufferList
; b
; b
=next
) {
1566 if (b
->display
&& b
->display
== dpy
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
1567 XSync(b
->display
, False
);
1568 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
1569 /* found a dead window, free the ancillary info */
1570 XMesaDestroyBuffer( b
);
1577 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
1578 GLfloat red
, GLfloat green
,
1579 GLfloat blue
, GLfloat alpha
)
1581 GLint r
= (GLint
) (red
* 255.0F
);
1582 GLint g
= (GLint
) (green
* 255.0F
);
1583 GLint b
= (GLint
) (blue
* 255.0F
);
1584 GLint a
= (GLint
) (alpha
* 255.0F
);
1586 switch (xmesa
->pixelformat
) {
1590 PACK_TRUECOLOR( p
, r
, g
, b
);
1594 return PACK_8A8B8G8R( r
, g
, b
, a
);
1596 return PACK_8A8R8G8B( r
, g
, b
, a
);
1598 return PACK_8R8G8B( r
, g
, b
);
1600 return PACK_5R6G5B( r
, g
, b
);
1601 case PF_Dither_5R6G5B
:
1603 case PF_Dither_True
:
1606 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
1610 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
1617 * This is typically called when the window size changes and we need
1618 * to reallocate the buffer's back/depth/stencil/accum buffers.
1621 XMesaResizeBuffers( XMesaBuffer b
)
1623 GET_CURRENT_CONTEXT(ctx
);
1624 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
1627 xmesa_check_and_update_buffer_size(xmctx
, b
);
1632 xbuffer_to_renderbuffer(int buffer
)
1634 assert(MAX_AUX_BUFFERS
<= 4);
1637 case GLX_FRONT_LEFT_EXT
:
1638 return BUFFER_FRONT_LEFT
;
1639 case GLX_FRONT_RIGHT_EXT
:
1640 return BUFFER_FRONT_RIGHT
;
1641 case GLX_BACK_LEFT_EXT
:
1642 return BUFFER_BACK_LEFT
;
1643 case GLX_BACK_RIGHT_EXT
:
1644 return BUFFER_BACK_RIGHT
;
1657 /* BadValue error */
1664 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
1665 const int *attrib_list
)
1668 GET_CURRENT_CONTEXT(ctx
);
1669 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
1670 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
1671 struct gl_texture_object
*texObj
;
1673 struct gl_renderbuffer
*rb
;
1674 struct xmesa_renderbuffer
*xrb
;
1676 XMesaImage
*img
= NULL
;
1677 GLboolean freeImg
= GL_FALSE
;
1679 b
= xbuffer_to_renderbuffer(buffer
);
1683 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
1684 return; /* BadMatch error */
1686 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
1688 /* invalid buffer */
1691 xrb
= xmesa_renderbuffer(rb
);
1694 switch (drawable
->TextureTarget
) {
1695 case GLX_TEXTURE_1D_EXT
:
1696 texObj
= texUnit
->CurrentTex
[TEXTURE_1D_INDEX
];
1698 case GLX_TEXTURE_2D_EXT
:
1699 texObj
= texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
1701 case GLX_TEXTURE_RECTANGLE_EXT
:
1702 texObj
= texUnit
->CurrentTex
[TEXTURE_RECT_INDEX
];
1705 return; /* BadMatch error */
1710 * The following is a quick and simple way to implement
1711 * BindTexImage. The better way is to write some new FetchTexel()
1712 * functions which would extract texels from XImages. We'd still
1713 * need to use GetImage when texturing from a Pixmap (front buffer)
1714 * but texturing from a back buffer (XImage) would avoid an image
1720 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
1724 else if (xrb
->ximage
) {
1728 /* store the XImage as a new texture image */
1730 GLenum format
, type
, intFormat
;
1731 if (img
->bits_per_pixel
== 32) {
1733 type
= GL_UNSIGNED_BYTE
;
1734 intFormat
= GL_RGBA
;
1736 else if (img
->bits_per_pixel
== 24) {
1738 type
= GL_UNSIGNED_BYTE
;
1741 else if (img
->bits_per_pixel
== 16) {
1743 type
= GL_UNSIGNED_SHORT_5_6_5
;
1747 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
1750 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
1751 intFormat
= GL_RGBA
;
1753 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
1757 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
1758 format
, type
, img
->data
);
1761 XMesaDestroyImage(img
);
1769 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
1771 const GLint b
= xbuffer_to_renderbuffer(buffer
);