xlib: stop calling XShmQueryVersion()
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
42 *
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60 #ifdef __CYGWIN__
61 #undef WIN32
62 #undef __WIN32__
63 #endif
64
65 #include "glxheader.h"
66 #include "xmesaP.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "glapi/glthread.h"
75 #include "swrast/swrast.h"
76 #include "swrast/s_renderbuffer.h"
77 #include "swrast_setup/swrast_setup.h"
78 #include "vbo/vbo.h"
79 #include "tnl/tnl.h"
80 #include "tnl/t_context.h"
81 #include "tnl/t_pipeline.h"
82 #include "drivers/common/driverfuncs.h"
83 #include "drivers/common/meta.h"
84
85 /**
86 * Global X driver lock
87 */
88 _glthread_Mutex _xmesa_lock;
89
90
91
92 /**********************************************************************/
93 /***** X Utility Functions *****/
94 /**********************************************************************/
95
96
97 /**
98 * Return the host's byte order as LSBFirst or MSBFirst ala X.
99 */
100 static int host_byte_order( void )
101 {
102 int i = 1;
103 char *cptr = (char *) &i;
104 return (*cptr==1) ? LSBFirst : MSBFirst;
105 }
106
107
108 /**
109 * Check if the X Shared Memory extension is available.
110 * Return: 0 = not available
111 * 1 = shared XImage support available
112 * 2 = shared Pixmap support available also
113 */
114 static int check_for_xshm( XMesaDisplay *display )
115 {
116 #if defined(USE_XSHM)
117 int ignore;
118
119 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
120 /* Note: we're no longer calling XShmQueryVersion() here. It seems
121 * to be flakey (triggers a spurious X protocol error when we close
122 * one display connection and start using a new one. XShm has been
123 * around a long time and hasn't changed so if MIT_SHM is supported
124 * we assume we're good to go.
125 */
126 return 2;
127 }
128 else {
129 return 0;
130 }
131 #else
132 /* No XSHM support */
133 return 0;
134 #endif
135 }
136
137
138 /**
139 * Apply gamma correction to an intensity value in [0..max]. Return the
140 * new intensity value.
141 */
142 static GLint
143 gamma_adjust( GLfloat gamma, GLint value, GLint max )
144 {
145 if (gamma == 1.0) {
146 return value;
147 }
148 else {
149 double x = (double) value / (double) max;
150 return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
151 }
152 }
153
154
155
156 /**
157 * Return the true number of bits per pixel for XImages.
158 * For example, if we request a 24-bit deep visual we may actually need/get
159 * 32bpp XImages. This function returns the appropriate bpp.
160 * Input: dpy - the X display
161 * visinfo - desribes the visual to be used for XImages
162 * Return: true number of bits per pixel for XImages
163 */
164 static int
165 bits_per_pixel( XMesaVisual xmv )
166 {
167 XMesaDisplay *dpy = xmv->display;
168 XMesaVisualInfo visinfo = xmv->visinfo;
169 XMesaImage *img;
170 int bitsPerPixel;
171 /* Create a temporary XImage */
172 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
173 ZPixmap, 0, /*format, offset*/
174 (char*) MALLOC(8), /*data*/
175 1, 1, /*width, height*/
176 32, /*bitmap_pad*/
177 0 /*bytes_per_line*/
178 );
179 assert(img);
180 /* grab the bits/pixel value */
181 bitsPerPixel = img->bits_per_pixel;
182 /* free the XImage */
183 free( img->data );
184 img->data = NULL;
185 XMesaDestroyImage( img );
186 return bitsPerPixel;
187 }
188
189
190
191 /*
192 * Determine if a given X window ID is valid (window exists).
193 * Do this by calling XGetWindowAttributes() for the window and
194 * checking if we catch an X error.
195 * Input: dpy - the display
196 * win - the window to check for existance
197 * Return: GL_TRUE - window exists
198 * GL_FALSE - window doesn't exist
199 */
200 static GLboolean WindowExistsFlag;
201
202 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
203 {
204 (void) dpy;
205 if (xerr->error_code == BadWindow) {
206 WindowExistsFlag = GL_FALSE;
207 }
208 return 0;
209 }
210
211 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
212 {
213 XWindowAttributes wa;
214 int (*old_handler)( XMesaDisplay*, XErrorEvent* );
215 WindowExistsFlag = GL_TRUE;
216 old_handler = XSetErrorHandler(window_exists_err_handler);
217 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
218 XSetErrorHandler(old_handler);
219 return WindowExistsFlag;
220 }
221
222 static Status
223 get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
224 {
225 Window root;
226 Status stat;
227 int xpos, ypos;
228 unsigned int w, h, bw, depth;
229 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
230 *width = w;
231 *height = h;
232 return stat;
233 }
234
235
236 /**
237 * Return the size of the window (or pixmap) that corresponds to the
238 * given XMesaBuffer.
239 * \param width returns width in pixels
240 * \param height returns height in pixels
241 */
242 void
243 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
244 GLuint *width, GLuint *height)
245 {
246 Status stat;
247
248 _glthread_LOCK_MUTEX(_xmesa_lock);
249 XSync(b->xm_visual->display, 0); /* added for Chromium */
250 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
251 _glthread_UNLOCK_MUTEX(_xmesa_lock);
252
253 if (!stat) {
254 /* probably querying a window that's recently been destroyed */
255 _mesa_warning(NULL, "XGetGeometry failed!\n");
256 *width = *height = 1;
257 }
258 }
259
260
261
262 /**********************************************************************/
263 /***** Linked list of XMesaBuffers *****/
264 /**********************************************************************/
265
266 XMesaBuffer XMesaBufferList = NULL;
267
268
269 /**
270 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
271 * Note that XMesaBuffer is derived from struct gl_framebuffer.
272 * The new XMesaBuffer will not have any size (Width=Height=0).
273 *
274 * \param d the corresponding X drawable (window or pixmap)
275 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
276 * \param vis the buffer's visual
277 * \param cmap the window's colormap, if known.
278 * \return new XMesaBuffer or NULL if any problem
279 */
280 static XMesaBuffer
281 create_xmesa_buffer(XMesaDrawable d, BufferType type,
282 XMesaVisual vis, XMesaColormap cmap)
283 {
284 XMesaBuffer b;
285
286 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
287
288 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
289 if (!b)
290 return NULL;
291
292 b->display = vis->display;
293 b->xm_visual = vis;
294 b->type = type;
295 b->cmap = cmap;
296
297 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
298 b->mesa_buffer.Delete = xmesa_delete_framebuffer;
299
300 /*
301 * Front renderbuffer
302 */
303 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
304 if (!b->frontxrb) {
305 free(b);
306 return NULL;
307 }
308 b->frontxrb->Parent = b;
309 b->frontxrb->drawable = d;
310 b->frontxrb->pixmap = (XMesaPixmap) d;
311 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
312 &b->frontxrb->Base);
313
314 /*
315 * Back renderbuffer
316 */
317 if (vis->mesa_visual.doubleBufferMode) {
318 b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
319 if (!b->backxrb) {
320 /* XXX free front xrb too */
321 free(b);
322 return NULL;
323 }
324 b->backxrb->Parent = b;
325 /* determine back buffer implementation */
326 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
327
328 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
329 &b->backxrb->Base);
330 }
331
332 /*
333 * Other renderbuffer (depth, stencil, etc)
334 */
335 _swrast_add_soft_renderbuffers(&b->mesa_buffer,
336 GL_FALSE, /* color */
337 vis->mesa_visual.haveDepthBuffer,
338 vis->mesa_visual.haveStencilBuffer,
339 vis->mesa_visual.haveAccumBuffer,
340 GL_FALSE, /* software alpha buffer */
341 vis->mesa_visual.numAuxBuffers > 0 );
342
343 /* GLX_EXT_texture_from_pixmap */
344 b->TextureTarget = 0;
345 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
346 b->TextureMipmap = 0;
347
348 /* insert buffer into linked list */
349 b->Next = XMesaBufferList;
350 XMesaBufferList = b;
351
352 return b;
353 }
354
355
356 /**
357 * Find an XMesaBuffer by matching X display and colormap but NOT matching
358 * the notThis buffer.
359 */
360 XMesaBuffer
361 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
362 {
363 XMesaBuffer b;
364 for (b=XMesaBufferList; b; b=b->Next) {
365 if (b->display==dpy && b->cmap==cmap && b!=notThis) {
366 return b;
367 }
368 }
369 return NULL;
370 }
371
372
373 /**
374 * Remove buffer from linked list, delete if no longer referenced.
375 */
376 static void
377 xmesa_free_buffer(XMesaBuffer buffer)
378 {
379 XMesaBuffer prev = NULL, b;
380
381 for (b = XMesaBufferList; b; b = b->Next) {
382 if (b == buffer) {
383 struct gl_framebuffer *fb = &buffer->mesa_buffer;
384
385 /* unlink buffer from list */
386 if (prev)
387 prev->Next = buffer->Next;
388 else
389 XMesaBufferList = buffer->Next;
390
391 /* mark as delete pending */
392 fb->DeletePending = GL_TRUE;
393
394 /* Since the X window for the XMesaBuffer is going away, we don't
395 * want to dereference this pointer in the future.
396 */
397 b->frontxrb->drawable = 0;
398
399 /* Unreference. If count = zero we'll really delete the buffer */
400 _mesa_reference_framebuffer(&fb, NULL);
401
402 return;
403 }
404 /* continue search */
405 prev = b;
406 }
407 /* buffer not found in XMesaBufferList */
408 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
409 }
410
411
412
413
414 /**********************************************************************/
415 /***** Misc Private Functions *****/
416 /**********************************************************************/
417
418
419 /**
420 * Setup RGB rendering for a window with a True/DirectColor visual.
421 */
422 static void
423 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
424 {
425 unsigned long rmask, gmask, bmask;
426 (void) buffer;
427 (void) cmap;
428
429 /* Compute red multiplier (mask) and bit shift */
430 v->rshift = 0;
431 rmask = GET_REDMASK(v);
432 while ((rmask & 1)==0) {
433 v->rshift++;
434 rmask = rmask >> 1;
435 }
436
437 /* Compute green multiplier (mask) and bit shift */
438 v->gshift = 0;
439 gmask = GET_GREENMASK(v);
440 while ((gmask & 1)==0) {
441 v->gshift++;
442 gmask = gmask >> 1;
443 }
444
445 /* Compute blue multiplier (mask) and bit shift */
446 v->bshift = 0;
447 bmask = GET_BLUEMASK(v);
448 while ((bmask & 1)==0) {
449 v->bshift++;
450 bmask = bmask >> 1;
451 }
452
453 /*
454 * Compute component-to-pixel lookup tables and dithering kernel
455 */
456 {
457 static GLubyte kernel[16] = {
458 0*16, 8*16, 2*16, 10*16,
459 12*16, 4*16, 14*16, 6*16,
460 3*16, 11*16, 1*16, 9*16,
461 15*16, 7*16, 13*16, 5*16,
462 };
463 GLint rBits = _mesa_bitcount(rmask);
464 GLint gBits = _mesa_bitcount(gmask);
465 GLint bBits = _mesa_bitcount(bmask);
466 GLint maxBits;
467 GLuint i;
468
469 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
470 for (i=0; i<=rmask; i++)
471 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
472 for (i=0; i<=gmask; i++)
473 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
474 for (i=0; i<=bmask; i++)
475 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
476
477 /* convert RGB values from [0,255] to pixel components */
478
479 for (i=0;i<256;i++) {
480 GLint r = gamma_adjust(v->RedGamma, i, 255);
481 GLint g = gamma_adjust(v->GreenGamma, i, 255);
482 GLint b = gamma_adjust(v->BlueGamma, i, 255);
483 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
484 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
485 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
486 }
487 /* overflow protection */
488 for (i=256;i<512;i++) {
489 v->RtoPixel[i] = v->RtoPixel[255];
490 v->GtoPixel[i] = v->GtoPixel[255];
491 v->BtoPixel[i] = v->BtoPixel[255];
492 }
493
494 /* setup dithering kernel */
495 maxBits = rBits;
496 if (gBits > maxBits) maxBits = gBits;
497 if (bBits > maxBits) maxBits = bBits;
498 for (i=0;i<16;i++) {
499 v->Kernel[i] = kernel[i] >> maxBits;
500 }
501
502 v->undithered_pf = PF_Truecolor;
503 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
504 }
505
506 /*
507 * Now check for TrueColor visuals which we can optimize.
508 */
509 if ( GET_REDMASK(v) ==0x0000ff
510 && GET_GREENMASK(v)==0x00ff00
511 && GET_BLUEMASK(v) ==0xff0000
512 && CHECK_BYTE_ORDER(v)
513 && v->BitsPerPixel==32
514 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
515 /* common 32 bpp config used on SGI, Sun */
516 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
517 }
518 else if (GET_REDMASK(v) == 0xff0000
519 && GET_GREENMASK(v)== 0x00ff00
520 && GET_BLUEMASK(v) == 0x0000ff
521 && CHECK_BYTE_ORDER(v)
522 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
523 if (v->BitsPerPixel==32) {
524 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
525 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
526 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
527 else
528 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
529 }
530 else if (v->BitsPerPixel == 24) {
531 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
532 }
533 }
534 else if (GET_REDMASK(v) ==0xf800
535 && GET_GREENMASK(v)==0x07e0
536 && GET_BLUEMASK(v) ==0x001f
537 && CHECK_BYTE_ORDER(v)
538 && v->BitsPerPixel==16
539 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
540 /* 5-6-5 RGB */
541 v->undithered_pf = PF_5R6G5B;
542 v->dithered_pf = PF_Dither_5R6G5B;
543 }
544 }
545
546
547 /**
548 * When a context is bound for the first time, we can finally finish
549 * initializing the context's visual and buffer information.
550 * \param v the XMesaVisual to initialize
551 * \param b the XMesaBuffer to initialize (may be NULL)
552 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
553 * \param window the window/pixmap we're rendering into
554 * \param cmap the colormap associated with the window/pixmap
555 * \return GL_TRUE=success, GL_FALSE=failure
556 */
557 static GLboolean
558 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
559 XMesaDrawable window,
560 XMesaColormap cmap)
561 {
562 const int xclass = v->visualType;
563
564
565 ASSERT(!b || b->xm_visual == v);
566
567 /* Save true bits/pixel */
568 v->BitsPerPixel = bits_per_pixel(v);
569 assert(v->BitsPerPixel > 0);
570
571 /* RGB WINDOW:
572 * We support RGB rendering into almost any kind of visual.
573 */
574 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
575 setup_truecolor( v, b, cmap );
576 }
577 else {
578 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
579 return GL_FALSE;
580 }
581 v->mesa_visual.indexBits = 0;
582
583 if (_mesa_getenv("MESA_NO_DITHER")) {
584 v->dithered_pf = v->undithered_pf;
585 }
586
587
588 /*
589 * If MESA_INFO env var is set print out some debugging info
590 * which can help Brian figure out what's going on when a user
591 * reports bugs.
592 */
593 if (_mesa_getenv("MESA_INFO")) {
594 printf("X/Mesa visual = %p\n", (void *) v);
595 printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
596 printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
597 printf("X/Mesa level = %d\n", v->mesa_visual.level);
598 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
599 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
600 }
601
602 if (b && window) {
603 char *data;
604
605 /* Do window-specific initializations */
606
607 /* these should have been set in create_xmesa_buffer */
608 ASSERT(b->frontxrb->drawable == window);
609 ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
610
611 /* Setup for single/double buffering */
612 if (v->mesa_visual.doubleBufferMode) {
613 /* Double buffered */
614 b->shm = check_for_xshm( v->display );
615 }
616
617 /* X11 graphics contexts */
618 b->gc = XCreateGC( v->display, window, 0, NULL );
619 XMesaSetFunction( v->display, b->gc, GXcopy );
620
621 /* cleargc - for glClear() */
622 b->cleargc = XCreateGC( v->display, window, 0, NULL );
623 XMesaSetFunction( v->display, b->cleargc, GXcopy );
624
625 /*
626 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
627 * Patch contributed by Michael Pichler May 15, 1995.
628 */
629 {
630 XGCValues gcvalues;
631 gcvalues.graphics_exposures = False;
632 b->swapgc = XCreateGC(v->display, window,
633 GCGraphicsExposures, &gcvalues);
634 }
635 XMesaSetFunction( v->display, b->swapgc, GXcopy );
636
637 /* Initialize the row buffer XImage for use in write_color_span() */
638 data = (char*) MALLOC(MAX_WIDTH*4);
639 b->rowimage = XCreateImage( v->display,
640 v->visinfo->visual,
641 v->visinfo->depth,
642 ZPixmap, 0, /*format, offset*/
643 data, /*data*/
644 MAX_WIDTH, 1, /*width, height*/
645 32, /*bitmap_pad*/
646 0 /*bytes_per_line*/ );
647 if (!b->rowimage)
648 return GL_FALSE;
649 }
650
651 return GL_TRUE;
652 }
653
654
655
656 /*
657 * Convert an RGBA color to a pixel value.
658 */
659 unsigned long
660 xmesa_color_to_pixel(struct gl_context *ctx,
661 GLubyte r, GLubyte g, GLubyte b, GLubyte a,
662 GLuint pixelFormat)
663 {
664 XMesaContext xmesa = XMESA_CONTEXT(ctx);
665 switch (pixelFormat) {
666 case PF_Truecolor:
667 {
668 unsigned long p;
669 PACK_TRUECOLOR( p, r, g, b );
670 return p;
671 }
672 case PF_8A8B8G8R:
673 return PACK_8A8B8G8R( r, g, b, a );
674 case PF_8A8R8G8B:
675 return PACK_8A8R8G8B( r, g, b, a );
676 case PF_8R8G8B:
677 /* fall through */
678 case PF_8R8G8B24:
679 return PACK_8R8G8B( r, g, b );
680 case PF_5R6G5B:
681 return PACK_5R6G5B( r, g, b );
682 case PF_Dither_True:
683 /* fall through */
684 case PF_Dither_5R6G5B:
685 {
686 unsigned long p;
687 PACK_TRUEDITHER(p, 1, 0, r, g, b);
688 return p;
689 }
690 default:
691 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
692 }
693 return 0;
694 }
695
696
697 #define NUM_VISUAL_TYPES 6
698
699 /**
700 * Convert an X visual type to a GLX visual type.
701 *
702 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
703 * to be converted.
704 * \return If \c visualType is a valid X visual type, a GLX visual type will
705 * be returned. Otherwise \c GLX_NONE will be returned.
706 *
707 * \note
708 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
709 * DRI CVS tree.
710 */
711 static GLint
712 xmesa_convert_from_x_visual_type( int visualType )
713 {
714 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
715 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
716 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
717 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
718 };
719
720 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
721 ? glx_visual_types[ visualType ] : GLX_NONE;
722 }
723
724
725 /**********************************************************************/
726 /***** Public Functions *****/
727 /**********************************************************************/
728
729
730 /*
731 * Create a new X/Mesa visual.
732 * Input: display - X11 display
733 * visinfo - an XVisualInfo pointer
734 * rgb_flag - GL_TRUE = RGB mode,
735 * GL_FALSE = color index mode
736 * alpha_flag - alpha buffer requested?
737 * db_flag - GL_TRUE = double-buffered,
738 * GL_FALSE = single buffered
739 * stereo_flag - stereo visual?
740 * ximage_flag - GL_TRUE = use an XImage for back buffer,
741 * GL_FALSE = use an off-screen pixmap for back buffer
742 * depth_size - requested bits/depth values, or zero
743 * stencil_size - requested bits/stencil values, or zero
744 * accum_red_size - requested bits/red accum values, or zero
745 * accum_green_size - requested bits/green accum values, or zero
746 * accum_blue_size - requested bits/blue accum values, or zero
747 * accum_alpha_size - requested bits/alpha accum values, or zero
748 * num_samples - number of samples/pixel if multisampling, or zero
749 * level - visual level, usually 0
750 * visualCaveat - ala the GLX extension, usually GLX_NONE
751 * Return; a new XMesaVisual or 0 if error.
752 */
753 PUBLIC
754 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
755 XMesaVisualInfo visinfo,
756 GLboolean rgb_flag,
757 GLboolean alpha_flag,
758 GLboolean db_flag,
759 GLboolean stereo_flag,
760 GLboolean ximage_flag,
761 GLint depth_size,
762 GLint stencil_size,
763 GLint accum_red_size,
764 GLint accum_green_size,
765 GLint accum_blue_size,
766 GLint accum_alpha_size,
767 GLint num_samples,
768 GLint level,
769 GLint visualCaveat )
770 {
771 char *gamma;
772 XMesaVisual v;
773 GLint red_bits, green_bits, blue_bits, alpha_bits;
774
775 /* For debugging only */
776 if (_mesa_getenv("MESA_XSYNC")) {
777 /* This makes debugging X easier.
778 * In your debugger, set a breakpoint on _XError to stop when an
779 * X protocol error is generated.
780 */
781 XSynchronize( display, 1 );
782 }
783
784 /* Color-index rendering not supported. */
785 if (!rgb_flag)
786 return NULL;
787
788 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
789 if (!v) {
790 return NULL;
791 }
792
793 v->display = display;
794
795 /* Save a copy of the XVisualInfo struct because the user may Xfree()
796 * the struct but we may need some of the information contained in it
797 * at a later time.
798 */
799 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
800 if(!v->visinfo) {
801 free(v);
802 return NULL;
803 }
804 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
805
806 /* check for MESA_GAMMA environment variable */
807 gamma = _mesa_getenv("MESA_GAMMA");
808 if (gamma) {
809 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
810 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
811 if (v->RedGamma<=0.0) v->RedGamma = 1.0;
812 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
813 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
814 }
815 else {
816 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
817 }
818
819 v->ximage_flag = ximage_flag;
820
821 v->mesa_visual.redMask = visinfo->red_mask;
822 v->mesa_visual.greenMask = visinfo->green_mask;
823 v->mesa_visual.blueMask = visinfo->blue_mask;
824 v->visualID = visinfo->visualid;
825 v->screen = visinfo->screen;
826
827 #if !(defined(__cplusplus) || defined(c_plusplus))
828 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
829 #else
830 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
831 #endif
832
833 v->mesa_visual.visualRating = visualCaveat;
834
835 if (alpha_flag)
836 v->mesa_visual.alphaBits = 8;
837
838 (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
839
840 {
841 const int xclass = v->visualType;
842 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
843 red_bits = _mesa_bitcount(GET_REDMASK(v));
844 green_bits = _mesa_bitcount(GET_GREENMASK(v));
845 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
846 }
847 else {
848 /* this is an approximation */
849 int depth;
850 depth = GET_VISUAL_DEPTH(v);
851 red_bits = depth / 3;
852 depth -= red_bits;
853 green_bits = depth / 2;
854 depth -= green_bits;
855 blue_bits = depth;
856 alpha_bits = 0;
857 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
858 }
859 alpha_bits = v->mesa_visual.alphaBits;
860 }
861
862 _mesa_initialize_visual( &v->mesa_visual,
863 db_flag, stereo_flag,
864 red_bits, green_bits,
865 blue_bits, alpha_bits,
866 depth_size,
867 stencil_size,
868 accum_red_size, accum_green_size,
869 accum_blue_size, accum_alpha_size,
870 0 );
871
872 /* XXX minor hack */
873 v->mesa_visual.level = level;
874 return v;
875 }
876
877
878 PUBLIC
879 void XMesaDestroyVisual( XMesaVisual v )
880 {
881 free(v->visinfo);
882 free(v);
883 }
884
885
886
887 /**
888 * Create a new XMesaContext.
889 * \param v the XMesaVisual
890 * \param share_list another XMesaContext with which to share display
891 * lists or NULL if no sharing is wanted.
892 * \return an XMesaContext or NULL if error.
893 */
894 PUBLIC
895 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
896 {
897 static GLboolean firstTime = GL_TRUE;
898 XMesaContext c;
899 struct gl_context *mesaCtx;
900 struct dd_function_table functions;
901 TNLcontext *tnl;
902
903 if (firstTime) {
904 _glthread_INIT_MUTEX(_xmesa_lock);
905 firstTime = GL_FALSE;
906 }
907
908 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
909 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
910 if (!c)
911 return NULL;
912
913 mesaCtx = &(c->mesa);
914
915 /* initialize with default driver functions, then plug in XMesa funcs */
916 _mesa_init_driver_functions(&functions);
917 xmesa_init_driver_functions(v, &functions);
918 if (!_mesa_initialize_context(mesaCtx, API_OPENGL, &v->mesa_visual,
919 share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
920 &functions, (void *) c)) {
921 free(c);
922 return NULL;
923 }
924
925 /* Enable this to exercise fixed function -> shader translation
926 * with software rendering.
927 */
928 if (0) {
929 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
930 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
931 }
932
933 _mesa_enable_sw_extensions(mesaCtx);
934 _mesa_enable_1_3_extensions(mesaCtx);
935 _mesa_enable_1_4_extensions(mesaCtx);
936 _mesa_enable_1_5_extensions(mesaCtx);
937 _mesa_enable_2_0_extensions(mesaCtx);
938 _mesa_enable_2_1_extensions(mesaCtx);
939 #if ENABLE_EXT_texure_compression_s3tc
940 if (mesaCtx->Mesa_DXTn) {
941 _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
942 _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
943 }
944 _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
945 #endif
946 #if ENABLE_EXT_timer_query
947 _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
948 #endif
949
950
951 /* finish up xmesa context initializations */
952 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
953 c->xm_visual = v;
954 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
955 c->display = v->display;
956 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
957
958 /* Initialize the software rasterizer and helper modules.
959 */
960 if (!_swrast_CreateContext( mesaCtx ) ||
961 !_vbo_CreateContext( mesaCtx ) ||
962 !_tnl_CreateContext( mesaCtx ) ||
963 !_swsetup_CreateContext( mesaCtx )) {
964 _mesa_free_context_data(&c->mesa);
965 free(c);
966 return NULL;
967 }
968
969 /* tnl setup */
970 tnl = TNL_CONTEXT(mesaCtx);
971 tnl->Driver.RunPipeline = _tnl_run_pipeline;
972 /* swrast setup */
973 xmesa_register_swrast_functions( mesaCtx );
974 _swsetup_Wakeup(mesaCtx);
975
976 _mesa_meta_init(mesaCtx);
977
978 return c;
979 }
980
981
982
983 PUBLIC
984 void XMesaDestroyContext( XMesaContext c )
985 {
986 struct gl_context *mesaCtx = &c->mesa;
987
988 _mesa_meta_free( mesaCtx );
989
990 _swsetup_DestroyContext( mesaCtx );
991 _swrast_DestroyContext( mesaCtx );
992 _tnl_DestroyContext( mesaCtx );
993 _vbo_DestroyContext( mesaCtx );
994 _mesa_free_context_data( mesaCtx );
995 free( c );
996 }
997
998
999
1000 /**
1001 * Private function for creating an XMesaBuffer which corresponds to an
1002 * X window or pixmap.
1003 * \param v the window's XMesaVisual
1004 * \param w the window we're wrapping
1005 * \return new XMesaBuffer or NULL if error
1006 */
1007 PUBLIC XMesaBuffer
1008 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1009 {
1010 XWindowAttributes attr;
1011 XMesaBuffer b;
1012 XMesaColormap cmap;
1013 int depth;
1014
1015 assert(v);
1016 assert(w);
1017
1018 /* Check that window depth matches visual depth */
1019 XGetWindowAttributes( v->display, w, &attr );
1020 depth = attr.depth;
1021 if (GET_VISUAL_DEPTH(v) != depth) {
1022 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1023 GET_VISUAL_DEPTH(v), depth);
1024 return NULL;
1025 }
1026
1027 /* Find colormap */
1028 if (attr.colormap) {
1029 cmap = attr.colormap;
1030 }
1031 else {
1032 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1033 /* this is weird, a window w/out a colormap!? */
1034 /* OK, let's just allocate a new one and hope for the best */
1035 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1036 }
1037
1038 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1039 if (!b)
1040 return NULL;
1041
1042 if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
1043 xmesa_free_buffer(b);
1044 return NULL;
1045 }
1046
1047 return b;
1048 }
1049
1050
1051
1052 /**
1053 * Create a new XMesaBuffer from an X pixmap.
1054 *
1055 * \param v the XMesaVisual
1056 * \param p the pixmap
1057 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1058 * \c GLX_DIRECT_COLOR visual for the pixmap
1059 * \returns new XMesaBuffer or NULL if error
1060 */
1061 PUBLIC XMesaBuffer
1062 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1063 {
1064 XMesaBuffer b;
1065
1066 assert(v);
1067
1068 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1069 if (!b)
1070 return NULL;
1071
1072 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1073 xmesa_free_buffer(b);
1074 return NULL;
1075 }
1076
1077 return b;
1078 }
1079
1080
1081 /**
1082 * For GLX_EXT_texture_from_pixmap
1083 */
1084 XMesaBuffer
1085 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1086 XMesaColormap cmap,
1087 int format, int target, int mipmap)
1088 {
1089 GET_CURRENT_CONTEXT(ctx);
1090 XMesaBuffer b;
1091 GLuint width, height;
1092
1093 assert(v);
1094
1095 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1096 if (!b)
1097 return NULL;
1098
1099 /* get pixmap size, update framebuffer/renderbuffer dims */
1100 xmesa_get_window_size(v->display, b, &width, &height);
1101 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1102
1103 if (target == 0) {
1104 /* examine dims */
1105 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1106 target = GLX_TEXTURE_2D_EXT;
1107 }
1108 else if ( _mesa_bitcount(width) == 1
1109 && _mesa_bitcount(height) == 1) {
1110 /* power of two size */
1111 if (height == 1) {
1112 target = GLX_TEXTURE_1D_EXT;
1113 }
1114 else {
1115 target = GLX_TEXTURE_2D_EXT;
1116 }
1117 }
1118 else if (ctx->Extensions.NV_texture_rectangle) {
1119 target = GLX_TEXTURE_RECTANGLE_EXT;
1120 }
1121 else {
1122 /* non power of two textures not supported */
1123 XMesaDestroyBuffer(b);
1124 return 0;
1125 }
1126 }
1127
1128 b->TextureTarget = target;
1129 b->TextureFormat = format;
1130 b->TextureMipmap = mipmap;
1131
1132 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1133 xmesa_free_buffer(b);
1134 return NULL;
1135 }
1136
1137 return b;
1138 }
1139
1140
1141
1142 XMesaBuffer
1143 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1144 unsigned int width, unsigned int height)
1145 {
1146 XMesaWindow root;
1147 XMesaDrawable drawable; /* X Pixmap Drawable */
1148 XMesaBuffer b;
1149
1150 /* allocate pixmap for front buffer */
1151 root = RootWindow( v->display, v->visinfo->screen );
1152 drawable = XCreatePixmap(v->display, root, width, height,
1153 v->visinfo->depth);
1154 if (!drawable)
1155 return NULL;
1156
1157 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1158 if (!b)
1159 return NULL;
1160
1161 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1162 xmesa_free_buffer(b);
1163 return NULL;
1164 }
1165
1166 return b;
1167 }
1168
1169
1170
1171 /*
1172 * Deallocate an XMesaBuffer structure and all related info.
1173 */
1174 PUBLIC void
1175 XMesaDestroyBuffer(XMesaBuffer b)
1176 {
1177 xmesa_free_buffer(b);
1178 }
1179
1180
1181 /**
1182 * Query the current window size and update the corresponding struct gl_framebuffer
1183 * and all attached renderbuffers.
1184 * Called when:
1185 * 1. the first time a buffer is bound to a context.
1186 * 2. from glViewport to poll for window size changes
1187 * 3. from the XMesaResizeBuffers() API function.
1188 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1189 * when resizing a buffer when no rendering context is bound.
1190 */
1191 void
1192 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1193 {
1194 GLuint width, height;
1195 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1196 if (drawBuffer->mesa_buffer.Width != width ||
1197 drawBuffer->mesa_buffer.Height != height) {
1198 struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
1199 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1200 }
1201 drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1202 }
1203
1204
1205 /*
1206 * Bind buffer b to context c and make c the current rendering context.
1207 */
1208 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1209 {
1210 return XMesaMakeCurrent2( c, b, b );
1211 }
1212
1213
1214 /*
1215 * Bind buffer b to context c and make c the current rendering context.
1216 */
1217 PUBLIC
1218 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1219 XMesaBuffer readBuffer )
1220 {
1221 if (c) {
1222 if (!drawBuffer || !readBuffer)
1223 return GL_FALSE; /* must specify buffers! */
1224
1225 if (&(c->mesa) == _mesa_get_current_context()
1226 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1227 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1228 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1229 /* same context and buffer, do nothing */
1230 return GL_TRUE;
1231 }
1232
1233 c->xm_buffer = drawBuffer;
1234
1235 /* Call this periodically to detect when the user has begun using
1236 * GL rendering from multiple threads.
1237 */
1238 _glapi_check_multithread();
1239
1240 xmesa_check_and_update_buffer_size(c, drawBuffer);
1241 if (readBuffer != drawBuffer)
1242 xmesa_check_and_update_buffer_size(c, readBuffer);
1243
1244 _mesa_make_current(&(c->mesa),
1245 &drawBuffer->mesa_buffer,
1246 &readBuffer->mesa_buffer);
1247
1248 /*
1249 * Must recompute and set these pixel values because colormap
1250 * can be different for different windows.
1251 */
1252 c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1253 c->clearcolor[0],
1254 c->clearcolor[1],
1255 c->clearcolor[2],
1256 c->clearcolor[3],
1257 c->xm_visual->undithered_pf);
1258 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1259
1260 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1261 drawBuffer->wasCurrent = GL_TRUE;
1262 }
1263 else {
1264 /* Detach */
1265 _mesa_make_current( NULL, NULL, NULL );
1266 }
1267 return GL_TRUE;
1268 }
1269
1270
1271 /*
1272 * Unbind the context c from its buffer.
1273 */
1274 GLboolean XMesaUnbindContext( XMesaContext c )
1275 {
1276 /* A no-op for XFree86 integration purposes */
1277 return GL_TRUE;
1278 }
1279
1280
1281 XMesaContext XMesaGetCurrentContext( void )
1282 {
1283 GET_CURRENT_CONTEXT(ctx);
1284 if (ctx) {
1285 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1286 return xmesa;
1287 }
1288 else {
1289 return 0;
1290 }
1291 }
1292
1293
1294 XMesaBuffer XMesaGetCurrentBuffer( void )
1295 {
1296 GET_CURRENT_CONTEXT(ctx);
1297 if (ctx) {
1298 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1299 return xmbuf;
1300 }
1301 else {
1302 return 0;
1303 }
1304 }
1305
1306
1307 /* New in Mesa 3.1 */
1308 XMesaBuffer XMesaGetCurrentReadBuffer( void )
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 if (ctx) {
1312 return XMESA_BUFFER(ctx->ReadBuffer);
1313 }
1314 else {
1315 return 0;
1316 }
1317 }
1318
1319
1320
1321 GLboolean XMesaSetFXmode( GLint mode )
1322 {
1323 (void) mode;
1324 return GL_FALSE;
1325 }
1326
1327
1328
1329 /*
1330 * Copy the back buffer to the front buffer. If there's no back buffer
1331 * this is a no-op.
1332 */
1333 PUBLIC
1334 void XMesaSwapBuffers( XMesaBuffer b )
1335 {
1336 GET_CURRENT_CONTEXT(ctx);
1337
1338 if (!b->backxrb) {
1339 /* single buffered */
1340 return;
1341 }
1342
1343 /* If we're swapping the buffer associated with the current context
1344 * we have to flush any pending rendering commands first.
1345 */
1346 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1347 _mesa_notifySwapBuffers(ctx);
1348
1349 if (b->db_mode) {
1350 if (b->backxrb->ximage) {
1351 /* Copy Ximage (back buf) from client memory to server window */
1352 #if defined(USE_XSHM)
1353 if (b->shm) {
1354 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1355 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1356 b->swapgc,
1357 b->backxrb->ximage, 0, 0,
1358 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1359 False );
1360 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1361 }
1362 else
1363 #endif
1364 {
1365 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1366 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1367 b->swapgc,
1368 b->backxrb->ximage, 0, 0,
1369 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
1370 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1371 }
1372 }
1373 else if (b->backxrb->pixmap) {
1374 /* Copy pixmap (back buf) to window (front buf) on server */
1375 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1376 XMesaCopyArea( b->xm_visual->display,
1377 b->backxrb->pixmap, /* source drawable */
1378 b->frontxrb->drawable, /* dest. drawable */
1379 b->swapgc,
1380 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1381 0, 0 /* dest region */
1382 );
1383 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1384 }
1385 }
1386 XSync( b->xm_visual->display, False );
1387 }
1388
1389
1390
1391 /*
1392 * Copy sub-region of back buffer to front buffer
1393 */
1394 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1395 {
1396 GET_CURRENT_CONTEXT(ctx);
1397
1398 /* If we're swapping the buffer associated with the current context
1399 * we have to flush any pending rendering commands first.
1400 */
1401 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1402 _mesa_notifySwapBuffers(ctx);
1403
1404 if (!b->backxrb) {
1405 /* single buffered */
1406 return;
1407 }
1408
1409 if (b->db_mode) {
1410 int yTop = b->mesa_buffer.Height - y - height;
1411 if (b->backxrb->ximage) {
1412 /* Copy Ximage from host's memory to server's window */
1413 #if defined(USE_XSHM)
1414 if (b->shm) {
1415 /* XXX assuming width and height aren't too large! */
1416 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1417 b->swapgc,
1418 b->backxrb->ximage, x, yTop,
1419 x, yTop, width, height, False );
1420 /* wait for finished event??? */
1421 }
1422 else
1423 #endif
1424 {
1425 /* XXX assuming width and height aren't too large! */
1426 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1427 b->swapgc,
1428 b->backxrb->ximage, x, yTop,
1429 x, yTop, width, height );
1430 }
1431 }
1432 else {
1433 /* Copy pixmap to window on server */
1434 XMesaCopyArea( b->xm_visual->display,
1435 b->backxrb->pixmap, /* source drawable */
1436 b->frontxrb->drawable, /* dest. drawable */
1437 b->swapgc,
1438 x, yTop, width, height, /* source region */
1439 x, yTop /* dest region */
1440 );
1441 }
1442 }
1443 }
1444
1445
1446 /*
1447 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1448 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1449 * back buffer directly.
1450 * Output: pixmap - pointer to back buffer's Pixmap, or 0
1451 * ximage - pointer to back buffer's XImage, or NULL
1452 * Return: GL_TRUE = context is double buffered
1453 * GL_FALSE = context is single buffered
1454 */
1455 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
1456 XMesaPixmap *pixmap,
1457 XMesaImage **ximage )
1458 {
1459 if (b->db_mode) {
1460 if (pixmap)
1461 *pixmap = b->backxrb->pixmap;
1462 if (ximage)
1463 *ximage = b->backxrb->ximage;
1464 return GL_TRUE;
1465 }
1466 else {
1467 *pixmap = 0;
1468 *ximage = NULL;
1469 return GL_FALSE;
1470 }
1471 }
1472
1473
1474 /*
1475 * Return the depth buffer associated with an XMesaBuffer.
1476 * Input: b - the XMesa buffer handle
1477 * Output: width, height - size of buffer in pixels
1478 * bytesPerValue - bytes per depth value (2 or 4)
1479 * buffer - pointer to depth buffer values
1480 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1481 */
1482 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
1483 GLint *bytesPerValue, void **buffer )
1484 {
1485 struct gl_renderbuffer *rb
1486 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
1487 if (!rb || !rb->Data) {
1488 *width = 0;
1489 *height = 0;
1490 *bytesPerValue = 0;
1491 *buffer = 0;
1492 return GL_FALSE;
1493 }
1494 else {
1495 *width = b->mesa_buffer.Width;
1496 *height = b->mesa_buffer.Height;
1497 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
1498 ? sizeof(GLushort) : sizeof(GLuint);
1499 *buffer = rb->Data;
1500 return GL_TRUE;
1501 }
1502 }
1503
1504
1505 void XMesaFlush( XMesaContext c )
1506 {
1507 if (c && c->xm_visual) {
1508 XSync( c->xm_visual->display, False );
1509 }
1510 }
1511
1512
1513
1514 const char *XMesaGetString( XMesaContext c, int name )
1515 {
1516 (void) c;
1517 if (name==XMESA_VERSION) {
1518 return "5.0";
1519 }
1520 else if (name==XMESA_EXTENSIONS) {
1521 return "";
1522 }
1523 else {
1524 return NULL;
1525 }
1526 }
1527
1528
1529
1530 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
1531 {
1532 XMesaBuffer b;
1533 for (b=XMesaBufferList; b; b=b->Next) {
1534 if (b->frontxrb->drawable == d && b->display == dpy) {
1535 return b;
1536 }
1537 }
1538 return NULL;
1539 }
1540
1541
1542 /**
1543 * Free/destroy all XMesaBuffers associated with given display.
1544 */
1545 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
1546 {
1547 XMesaBuffer b, next;
1548 for (b = XMesaBufferList; b; b = next) {
1549 next = b->Next;
1550 if (b->display == dpy) {
1551 xmesa_free_buffer(b);
1552 }
1553 }
1554 }
1555
1556
1557 /*
1558 * Look for XMesaBuffers whose X window has been destroyed.
1559 * Deallocate any such XMesaBuffers.
1560 */
1561 void XMesaGarbageCollect( XMesaDisplay* dpy )
1562 {
1563 XMesaBuffer b, next;
1564 for (b=XMesaBufferList; b; b=next) {
1565 next = b->Next;
1566 if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) {
1567 XSync(b->display, False);
1568 if (!window_exists( b->display, b->frontxrb->drawable )) {
1569 /* found a dead window, free the ancillary info */
1570 XMesaDestroyBuffer( b );
1571 }
1572 }
1573 }
1574 }
1575
1576
1577 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
1578 GLfloat red, GLfloat green,
1579 GLfloat blue, GLfloat alpha )
1580 {
1581 GLint r = (GLint) (red * 255.0F);
1582 GLint g = (GLint) (green * 255.0F);
1583 GLint b = (GLint) (blue * 255.0F);
1584 GLint a = (GLint) (alpha * 255.0F);
1585
1586 switch (xmesa->pixelformat) {
1587 case PF_Truecolor:
1588 {
1589 unsigned long p;
1590 PACK_TRUECOLOR( p, r, g, b );
1591 return p;
1592 }
1593 case PF_8A8B8G8R:
1594 return PACK_8A8B8G8R( r, g, b, a );
1595 case PF_8A8R8G8B:
1596 return PACK_8A8R8G8B( r, g, b, a );
1597 case PF_8R8G8B:
1598 return PACK_8R8G8B( r, g, b );
1599 case PF_5R6G5B:
1600 return PACK_5R6G5B( r, g, b );
1601 case PF_Dither_5R6G5B:
1602 /* fall through */
1603 case PF_Dither_True:
1604 {
1605 unsigned long p;
1606 PACK_TRUEDITHER(p, x, y, r, g, b);
1607 return p;
1608 }
1609 default:
1610 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
1611 }
1612 return 0;
1613 }
1614
1615
1616 /*
1617 * This is typically called when the window size changes and we need
1618 * to reallocate the buffer's back/depth/stencil/accum buffers.
1619 */
1620 PUBLIC void
1621 XMesaResizeBuffers( XMesaBuffer b )
1622 {
1623 GET_CURRENT_CONTEXT(ctx);
1624 XMesaContext xmctx = XMESA_CONTEXT(ctx);
1625 if (!xmctx)
1626 return;
1627 xmesa_check_and_update_buffer_size(xmctx, b);
1628 }
1629
1630
1631 static GLint
1632 xbuffer_to_renderbuffer(int buffer)
1633 {
1634 assert(MAX_AUX_BUFFERS <= 4);
1635
1636 switch (buffer) {
1637 case GLX_FRONT_LEFT_EXT:
1638 return BUFFER_FRONT_LEFT;
1639 case GLX_FRONT_RIGHT_EXT:
1640 return BUFFER_FRONT_RIGHT;
1641 case GLX_BACK_LEFT_EXT:
1642 return BUFFER_BACK_LEFT;
1643 case GLX_BACK_RIGHT_EXT:
1644 return BUFFER_BACK_RIGHT;
1645 case GLX_AUX0_EXT:
1646 return BUFFER_AUX0;
1647 case GLX_AUX1_EXT:
1648 case GLX_AUX2_EXT:
1649 case GLX_AUX3_EXT:
1650 case GLX_AUX4_EXT:
1651 case GLX_AUX5_EXT:
1652 case GLX_AUX6_EXT:
1653 case GLX_AUX7_EXT:
1654 case GLX_AUX8_EXT:
1655 case GLX_AUX9_EXT:
1656 default:
1657 /* BadValue error */
1658 return -1;
1659 }
1660 }
1661
1662
1663 PUBLIC void
1664 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
1665 const int *attrib_list)
1666 {
1667 #if 0
1668 GET_CURRENT_CONTEXT(ctx);
1669 const GLuint unit = ctx->Texture.CurrentUnit;
1670 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1671 struct gl_texture_object *texObj;
1672 #endif
1673 struct gl_renderbuffer *rb;
1674 struct xmesa_renderbuffer *xrb;
1675 GLint b;
1676 XMesaImage *img = NULL;
1677 GLboolean freeImg = GL_FALSE;
1678
1679 b = xbuffer_to_renderbuffer(buffer);
1680 if (b < 0)
1681 return;
1682
1683 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
1684 return; /* BadMatch error */
1685
1686 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
1687 if (!rb) {
1688 /* invalid buffer */
1689 return;
1690 }
1691 xrb = xmesa_renderbuffer(rb);
1692
1693 #if 0
1694 switch (drawable->TextureTarget) {
1695 case GLX_TEXTURE_1D_EXT:
1696 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
1697 break;
1698 case GLX_TEXTURE_2D_EXT:
1699 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
1700 break;
1701 case GLX_TEXTURE_RECTANGLE_EXT:
1702 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
1703 break;
1704 default:
1705 return; /* BadMatch error */
1706 }
1707 #endif
1708
1709 /*
1710 * The following is a quick and simple way to implement
1711 * BindTexImage. The better way is to write some new FetchTexel()
1712 * functions which would extract texels from XImages. We'd still
1713 * need to use GetImage when texturing from a Pixmap (front buffer)
1714 * but texturing from a back buffer (XImage) would avoid an image
1715 * copy.
1716 */
1717
1718 /* get XImage */
1719 if (xrb->pixmap) {
1720 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
1721 ZPixmap);
1722 freeImg = GL_TRUE;
1723 }
1724 else if (xrb->ximage) {
1725 img = xrb->ximage;
1726 }
1727
1728 /* store the XImage as a new texture image */
1729 if (img) {
1730 GLenum format, type, intFormat;
1731 if (img->bits_per_pixel == 32) {
1732 format = GL_BGRA;
1733 type = GL_UNSIGNED_BYTE;
1734 intFormat = GL_RGBA;
1735 }
1736 else if (img->bits_per_pixel == 24) {
1737 format = GL_BGR;
1738 type = GL_UNSIGNED_BYTE;
1739 intFormat = GL_RGB;
1740 }
1741 else if (img->bits_per_pixel == 16) {
1742 format = GL_BGR;
1743 type = GL_UNSIGNED_SHORT_5_6_5;
1744 intFormat = GL_RGB;
1745 }
1746 else {
1747 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
1748 return;
1749 }
1750 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
1751 intFormat = GL_RGBA;
1752 }
1753 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
1754 intFormat = GL_RGB;
1755 }
1756
1757 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
1758 format, type, img->data);
1759
1760 if (freeImg) {
1761 XMesaDestroyImage(img);
1762 }
1763 }
1764 }
1765
1766
1767
1768 PUBLIC void
1769 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
1770 {
1771 const GLint b = xbuffer_to_renderbuffer(buffer);
1772 if (b < 0)
1773 return;
1774
1775 /* no-op for now */
1776 }
1777