mesa: fold _glapi_check_multithread() back into _mesa_make_current
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
42 *
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60 #ifdef __CYGWIN__
61 #undef WIN32
62 #undef __WIN32__
63 #endif
64
65 #include <stdio.h>
66 #include "glxheader.h"
67 #include "xmesaP.h"
68 #include "main/api_exec.h"
69 #include "main/context.h"
70 #include "main/extensions.h"
71 #include "main/framebuffer.h"
72 #include "main/imports.h"
73 #include "main/macros.h"
74 #include "main/renderbuffer.h"
75 #include "main/teximage.h"
76 #include "main/version.h"
77 #include "main/vtxfmt.h"
78 #include "swrast/swrast.h"
79 #include "swrast/s_renderbuffer.h"
80 #include "swrast_setup/swrast_setup.h"
81 #include "vbo/vbo.h"
82 #include "tnl/tnl.h"
83 #include "tnl/t_context.h"
84 #include "tnl/t_pipeline.h"
85 #include "drivers/common/driverfuncs.h"
86 #include "drivers/common/meta.h"
87 #include "util/u_math.h"
88
89 /**
90 * Global X driver lock
91 */
92 mtx_t _xmesa_lock;
93
94
95
96 /**********************************************************************/
97 /***** X Utility Functions *****/
98 /**********************************************************************/
99
100
101 /**
102 * Return the host's byte order as LSBFirst or MSBFirst ala X.
103 */
104 static int host_byte_order( void )
105 {
106 int i = 1;
107 char *cptr = (char *) &i;
108 return (*cptr==1) ? LSBFirst : MSBFirst;
109 }
110
111
112 /**
113 * Check if the X Shared Memory extension is available.
114 * Return: 0 = not available
115 * 1 = shared XImage support available
116 * 2 = shared Pixmap support available also
117 */
118 static int check_for_xshm( XMesaDisplay *display )
119 {
120 #if defined(USE_XSHM)
121 int ignore;
122
123 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
124 /* Note: we're no longer calling XShmQueryVersion() here. It seems
125 * to be flakey (triggers a spurious X protocol error when we close
126 * one display connection and start using a new one. XShm has been
127 * around a long time and hasn't changed so if MIT_SHM is supported
128 * we assume we're good to go.
129 */
130 return 2;
131 }
132 else {
133 return 0;
134 }
135 #else
136 /* No XSHM support */
137 return 0;
138 #endif
139 }
140
141
142 /**
143 * Apply gamma correction to an intensity value in [0..max]. Return the
144 * new intensity value.
145 */
146 static GLint
147 gamma_adjust( GLfloat gamma, GLint value, GLint max )
148 {
149 if (gamma == 1.0) {
150 return value;
151 }
152 else {
153 double x = (double) value / (double) max;
154 return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
155 }
156 }
157
158
159
160 /**
161 * Return the true number of bits per pixel for XImages.
162 * For example, if we request a 24-bit deep visual we may actually need/get
163 * 32bpp XImages. This function returns the appropriate bpp.
164 * Input: dpy - the X display
165 * visinfo - desribes the visual to be used for XImages
166 * Return: true number of bits per pixel for XImages
167 */
168 static int
169 bits_per_pixel( XMesaVisual xmv )
170 {
171 XMesaDisplay *dpy = xmv->display;
172 XMesaVisualInfo visinfo = xmv->visinfo;
173 XMesaImage *img;
174 int bitsPerPixel;
175 /* Create a temporary XImage */
176 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
177 ZPixmap, 0, /*format, offset*/
178 malloc(8), /*data*/
179 1, 1, /*width, height*/
180 32, /*bitmap_pad*/
181 0 /*bytes_per_line*/
182 );
183 assert(img);
184 /* grab the bits/pixel value */
185 bitsPerPixel = img->bits_per_pixel;
186 /* free the XImage */
187 free( img->data );
188 img->data = NULL;
189 XMesaDestroyImage( img );
190 return bitsPerPixel;
191 }
192
193
194
195 /*
196 * Determine if a given X window ID is valid (window exists).
197 * Do this by calling XGetWindowAttributes() for the window and
198 * checking if we catch an X error.
199 * Input: dpy - the display
200 * win - the window to check for existence
201 * Return: GL_TRUE - window exists
202 * GL_FALSE - window doesn't exist
203 */
204 static GLboolean WindowExistsFlag;
205
206 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
207 {
208 (void) dpy;
209 if (xerr->error_code == BadWindow) {
210 WindowExistsFlag = GL_FALSE;
211 }
212 return 0;
213 }
214
215 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
216 {
217 XWindowAttributes wa;
218 int (*old_handler)( XMesaDisplay*, XErrorEvent* );
219 WindowExistsFlag = GL_TRUE;
220 old_handler = XSetErrorHandler(window_exists_err_handler);
221 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
222 XSetErrorHandler(old_handler);
223 return WindowExistsFlag;
224 }
225
226 static Status
227 get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
228 {
229 Window root;
230 Status stat;
231 int xpos, ypos;
232 unsigned int w, h, bw, depth;
233 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
234 *width = w;
235 *height = h;
236 return stat;
237 }
238
239
240 /**
241 * Return the size of the window (or pixmap) that corresponds to the
242 * given XMesaBuffer.
243 * \param width returns width in pixels
244 * \param height returns height in pixels
245 */
246 void
247 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
248 GLuint *width, GLuint *height)
249 {
250 Status stat;
251
252 mtx_lock(&_xmesa_lock);
253 XSync(b->xm_visual->display, 0); /* added for Chromium */
254 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
255 mtx_unlock(&_xmesa_lock);
256
257 if (!stat) {
258 /* probably querying a window that's recently been destroyed */
259 _mesa_warning(NULL, "XGetGeometry failed!\n");
260 *width = *height = 1;
261 }
262 }
263
264
265
266 /**********************************************************************/
267 /***** Linked list of XMesaBuffers *****/
268 /**********************************************************************/
269
270 XMesaBuffer XMesaBufferList = NULL;
271
272
273 /**
274 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
275 * Note that XMesaBuffer is derived from struct gl_framebuffer.
276 * The new XMesaBuffer will not have any size (Width=Height=0).
277 *
278 * \param d the corresponding X drawable (window or pixmap)
279 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
280 * \param vis the buffer's visual
281 * \param cmap the window's colormap, if known.
282 * \return new XMesaBuffer or NULL if any problem
283 */
284 static XMesaBuffer
285 create_xmesa_buffer(XMesaDrawable d, BufferType type,
286 XMesaVisual vis, XMesaColormap cmap)
287 {
288 XMesaBuffer b;
289
290 assert(type == WINDOW || type == PIXMAP || type == PBUFFER);
291
292 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
293 if (!b)
294 return NULL;
295
296 b->display = vis->display;
297 b->xm_visual = vis;
298 b->type = type;
299 b->cmap = cmap;
300
301 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
302 b->mesa_buffer.Delete = xmesa_delete_framebuffer;
303
304 /*
305 * Front renderbuffer
306 */
307 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
308 if (!b->frontxrb) {
309 free(b);
310 return NULL;
311 }
312 b->frontxrb->Parent = b;
313 b->frontxrb->drawable = d;
314 b->frontxrb->pixmap = (XMesaPixmap) d;
315 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_FRONT_LEFT,
316 &b->frontxrb->Base.Base);
317
318 /*
319 * Back renderbuffer
320 */
321 if (vis->mesa_visual.doubleBufferMode) {
322 b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
323 if (!b->backxrb) {
324 /* XXX free front xrb too */
325 free(b);
326 return NULL;
327 }
328 b->backxrb->Parent = b;
329 /* determine back buffer implementation */
330 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
331
332 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_BACK_LEFT,
333 &b->backxrb->Base.Base);
334 }
335
336 /*
337 * Other renderbuffer (depth, stencil, etc)
338 */
339 _swrast_add_soft_renderbuffers(&b->mesa_buffer,
340 GL_FALSE, /* color */
341 vis->mesa_visual.haveDepthBuffer,
342 vis->mesa_visual.haveStencilBuffer,
343 vis->mesa_visual.haveAccumBuffer,
344 GL_FALSE, /* software alpha buffer */
345 vis->mesa_visual.numAuxBuffers > 0 );
346
347 /* GLX_EXT_texture_from_pixmap */
348 b->TextureTarget = 0;
349 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
350 b->TextureMipmap = 0;
351
352 /* insert buffer into linked list */
353 b->Next = XMesaBufferList;
354 XMesaBufferList = b;
355
356 return b;
357 }
358
359
360 /**
361 * Find an XMesaBuffer by matching X display and colormap but NOT matching
362 * the notThis buffer.
363 */
364 XMesaBuffer
365 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
366 {
367 XMesaBuffer b;
368 for (b=XMesaBufferList; b; b=b->Next) {
369 if (b->display==dpy && b->cmap==cmap && b!=notThis) {
370 return b;
371 }
372 }
373 return NULL;
374 }
375
376
377 /**
378 * Remove buffer from linked list, delete if no longer referenced.
379 */
380 static void
381 xmesa_free_buffer(XMesaBuffer buffer)
382 {
383 XMesaBuffer prev = NULL, b;
384
385 for (b = XMesaBufferList; b; b = b->Next) {
386 if (b == buffer) {
387 struct gl_framebuffer *fb = &buffer->mesa_buffer;
388
389 /* unlink buffer from list */
390 if (prev)
391 prev->Next = buffer->Next;
392 else
393 XMesaBufferList = buffer->Next;
394
395 /* mark as delete pending */
396 fb->DeletePending = GL_TRUE;
397
398 /* Since the X window for the XMesaBuffer is going away, we don't
399 * want to dereference this pointer in the future.
400 */
401 b->frontxrb->drawable = 0;
402
403 /* Unreference. If count = zero we'll really delete the buffer */
404 _mesa_reference_framebuffer(&fb, NULL);
405
406 return;
407 }
408 /* continue search */
409 prev = b;
410 }
411 /* buffer not found in XMesaBufferList */
412 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
413 }
414
415
416
417
418 /**********************************************************************/
419 /***** Misc Private Functions *****/
420 /**********************************************************************/
421
422
423 /**
424 * Setup RGB rendering for a window with a True/DirectColor visual.
425 */
426 static void
427 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
428 {
429 unsigned long rmask, gmask, bmask;
430 (void) buffer;
431 (void) cmap;
432
433 /* Compute red multiplier (mask) and bit shift */
434 v->rshift = 0;
435 rmask = GET_REDMASK(v);
436 while ((rmask & 1)==0) {
437 v->rshift++;
438 rmask = rmask >> 1;
439 }
440
441 /* Compute green multiplier (mask) and bit shift */
442 v->gshift = 0;
443 gmask = GET_GREENMASK(v);
444 while ((gmask & 1)==0) {
445 v->gshift++;
446 gmask = gmask >> 1;
447 }
448
449 /* Compute blue multiplier (mask) and bit shift */
450 v->bshift = 0;
451 bmask = GET_BLUEMASK(v);
452 while ((bmask & 1)==0) {
453 v->bshift++;
454 bmask = bmask >> 1;
455 }
456
457 /*
458 * Compute component-to-pixel lookup tables and dithering kernel
459 */
460 {
461 static GLubyte kernel[16] = {
462 0*16, 8*16, 2*16, 10*16,
463 12*16, 4*16, 14*16, 6*16,
464 3*16, 11*16, 1*16, 9*16,
465 15*16, 7*16, 13*16, 5*16,
466 };
467 GLint rBits = util_bitcount(rmask);
468 GLint gBits = util_bitcount(gmask);
469 GLint bBits = util_bitcount(bmask);
470 GLint maxBits;
471 GLuint i;
472
473 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
474 for (i=0; i<=rmask; i++)
475 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
476 for (i=0; i<=gmask; i++)
477 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
478 for (i=0; i<=bmask; i++)
479 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
480
481 /* convert RGB values from [0,255] to pixel components */
482
483 for (i=0;i<256;i++) {
484 GLint r = gamma_adjust(v->RedGamma, i, 255);
485 GLint g = gamma_adjust(v->GreenGamma, i, 255);
486 GLint b = gamma_adjust(v->BlueGamma, i, 255);
487 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
488 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
489 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
490 }
491 /* overflow protection */
492 for (i=256;i<512;i++) {
493 v->RtoPixel[i] = v->RtoPixel[255];
494 v->GtoPixel[i] = v->GtoPixel[255];
495 v->BtoPixel[i] = v->BtoPixel[255];
496 }
497
498 /* setup dithering kernel */
499 maxBits = rBits;
500 if (gBits > maxBits) maxBits = gBits;
501 if (bBits > maxBits) maxBits = bBits;
502 for (i=0;i<16;i++) {
503 v->Kernel[i] = kernel[i] >> maxBits;
504 }
505
506 v->undithered_pf = PF_Truecolor;
507 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
508 }
509
510 /*
511 * Now check for TrueColor visuals which we can optimize.
512 */
513 if ( GET_REDMASK(v) ==0x0000ff
514 && GET_GREENMASK(v)==0x00ff00
515 && GET_BLUEMASK(v) ==0xff0000
516 && CHECK_BYTE_ORDER(v)
517 && v->BitsPerPixel==32
518 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
519 /* common 32 bpp config used on SGI, Sun */
520 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
521 }
522 else if (GET_REDMASK(v) == 0xff0000
523 && GET_GREENMASK(v)== 0x00ff00
524 && GET_BLUEMASK(v) == 0x0000ff
525 && CHECK_BYTE_ORDER(v)
526 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
527 if (v->BitsPerPixel==32) {
528 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
529 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
530 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
531 else
532 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
533 }
534 else if (v->BitsPerPixel == 24) {
535 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
536 }
537 }
538 else if (GET_REDMASK(v) ==0xf800
539 && GET_GREENMASK(v)==0x07e0
540 && GET_BLUEMASK(v) ==0x001f
541 && CHECK_BYTE_ORDER(v)
542 && v->BitsPerPixel==16
543 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
544 /* 5-6-5 RGB */
545 v->undithered_pf = PF_5R6G5B;
546 v->dithered_pf = PF_Dither_5R6G5B;
547 }
548 }
549
550
551 /**
552 * When a context is bound for the first time, we can finally finish
553 * initializing the context's visual and buffer information.
554 * \param v the XMesaVisual to initialize
555 * \param b the XMesaBuffer to initialize (may be NULL)
556 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
557 * \param window the window/pixmap we're rendering into
558 * \param cmap the colormap associated with the window/pixmap
559 * \return GL_TRUE=success, GL_FALSE=failure
560 */
561 static GLboolean
562 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
563 XMesaDrawable window,
564 XMesaColormap cmap)
565 {
566 const int xclass = v->visualType;
567
568
569 assert(!b || b->xm_visual == v);
570
571 /* Save true bits/pixel */
572 v->BitsPerPixel = bits_per_pixel(v);
573 assert(v->BitsPerPixel > 0);
574
575 /* RGB WINDOW:
576 * We support RGB rendering into almost any kind of visual.
577 */
578 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
579 setup_truecolor( v, b, cmap );
580 }
581 else {
582 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
583 return GL_FALSE;
584 }
585 v->mesa_visual.indexBits = 0;
586
587 if (getenv("MESA_NO_DITHER")) {
588 v->dithered_pf = v->undithered_pf;
589 }
590
591
592 /*
593 * If MESA_INFO env var is set print out some debugging info
594 * which can help Brian figure out what's going on when a user
595 * reports bugs.
596 */
597 if (getenv("MESA_INFO")) {
598 printf("X/Mesa visual = %p\n", (void *) v);
599 printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
600 printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
601 printf("X/Mesa level = %d\n", v->mesa_visual.level);
602 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
603 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
604 }
605
606 if (b && window) {
607 /* Do window-specific initializations */
608
609 /* these should have been set in create_xmesa_buffer */
610 assert(b->frontxrb->drawable == window);
611 assert(b->frontxrb->pixmap == (XMesaPixmap) window);
612
613 /* Setup for single/double buffering */
614 if (v->mesa_visual.doubleBufferMode) {
615 /* Double buffered */
616 b->shm = check_for_xshm( v->display );
617 }
618
619 /* X11 graphics contexts */
620 b->gc = XCreateGC( v->display, window, 0, NULL );
621 XMesaSetFunction( v->display, b->gc, GXcopy );
622
623 /* cleargc - for glClear() */
624 b->cleargc = XCreateGC( v->display, window, 0, NULL );
625 XMesaSetFunction( v->display, b->cleargc, GXcopy );
626
627 /*
628 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
629 * Patch contributed by Michael Pichler May 15, 1995.
630 */
631 {
632 XGCValues gcvalues;
633 gcvalues.graphics_exposures = False;
634 b->swapgc = XCreateGC(v->display, window,
635 GCGraphicsExposures, &gcvalues);
636 }
637 XMesaSetFunction( v->display, b->swapgc, GXcopy );
638 }
639
640 return GL_TRUE;
641 }
642
643
644
645 /*
646 * Convert an RGBA color to a pixel value.
647 */
648 unsigned long
649 xmesa_color_to_pixel(struct gl_context *ctx,
650 GLubyte r, GLubyte g, GLubyte b, GLubyte a,
651 GLuint pixelFormat)
652 {
653 XMesaContext xmesa = XMESA_CONTEXT(ctx);
654 switch (pixelFormat) {
655 case PF_Truecolor:
656 {
657 unsigned long p;
658 PACK_TRUECOLOR( p, r, g, b );
659 return p;
660 }
661 case PF_8A8B8G8R:
662 return PACK_8A8B8G8R( r, g, b, a );
663 case PF_8A8R8G8B:
664 return PACK_8A8R8G8B( r, g, b, a );
665 case PF_8R8G8B:
666 /* fall through */
667 case PF_8R8G8B24:
668 return PACK_8R8G8B( r, g, b );
669 case PF_5R6G5B:
670 return PACK_5R6G5B( r, g, b );
671 case PF_Dither_True:
672 /* fall through */
673 case PF_Dither_5R6G5B:
674 {
675 unsigned long p;
676 PACK_TRUEDITHER(p, 1, 0, r, g, b);
677 return p;
678 }
679 default:
680 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
681 }
682 return 0;
683 }
684
685
686 #define NUM_VISUAL_TYPES 6
687
688 /**
689 * Convert an X visual type to a GLX visual type.
690 *
691 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
692 * to be converted.
693 * \return If \c visualType is a valid X visual type, a GLX visual type will
694 * be returned. Otherwise \c GLX_NONE will be returned.
695 *
696 * \note
697 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
698 * DRI CVS tree.
699 */
700 static GLint
701 xmesa_convert_from_x_visual_type( int visualType )
702 {
703 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
704 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
705 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
706 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
707 };
708
709 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
710 ? glx_visual_types[ visualType ] : GLX_NONE;
711 }
712
713
714 /**********************************************************************/
715 /***** Public Functions *****/
716 /**********************************************************************/
717
718
719 /*
720 * Create a new X/Mesa visual.
721 * Input: display - X11 display
722 * visinfo - an XVisualInfo pointer
723 * rgb_flag - GL_TRUE = RGB mode,
724 * GL_FALSE = color index mode
725 * alpha_flag - alpha buffer requested?
726 * db_flag - GL_TRUE = double-buffered,
727 * GL_FALSE = single buffered
728 * stereo_flag - stereo visual?
729 * ximage_flag - GL_TRUE = use an XImage for back buffer,
730 * GL_FALSE = use an off-screen pixmap for back buffer
731 * depth_size - requested bits/depth values, or zero
732 * stencil_size - requested bits/stencil values, or zero
733 * accum_red_size - requested bits/red accum values, or zero
734 * accum_green_size - requested bits/green accum values, or zero
735 * accum_blue_size - requested bits/blue accum values, or zero
736 * accum_alpha_size - requested bits/alpha accum values, or zero
737 * num_samples - number of samples/pixel if multisampling, or zero
738 * level - visual level, usually 0
739 * visualCaveat - ala the GLX extension, usually GLX_NONE
740 * Return; a new XMesaVisual or 0 if error.
741 */
742 PUBLIC
743 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
744 XMesaVisualInfo visinfo,
745 GLboolean rgb_flag,
746 GLboolean alpha_flag,
747 GLboolean db_flag,
748 GLboolean stereo_flag,
749 GLboolean ximage_flag,
750 GLint depth_size,
751 GLint stencil_size,
752 GLint accum_red_size,
753 GLint accum_green_size,
754 GLint accum_blue_size,
755 GLint accum_alpha_size,
756 GLint num_samples,
757 GLint level,
758 GLint visualCaveat )
759 {
760 char *gamma;
761 XMesaVisual v;
762 GLint red_bits, green_bits, blue_bits, alpha_bits;
763
764 /* For debugging only */
765 if (getenv("MESA_XSYNC")) {
766 /* This makes debugging X easier.
767 * In your debugger, set a breakpoint on _XError to stop when an
768 * X protocol error is generated.
769 */
770 XSynchronize( display, 1 );
771 }
772
773 /* Color-index rendering not supported. */
774 if (!rgb_flag)
775 return NULL;
776
777 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
778 if (!v) {
779 return NULL;
780 }
781
782 v->display = display;
783
784 /* Save a copy of the XVisualInfo struct because the user may Xfree()
785 * the struct but we may need some of the information contained in it
786 * at a later time.
787 */
788 v->visinfo = malloc(sizeof(*visinfo));
789 if(!v->visinfo) {
790 free(v);
791 return NULL;
792 }
793 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
794
795 /* check for MESA_GAMMA environment variable */
796 gamma = getenv("MESA_GAMMA");
797 if (gamma) {
798 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
799 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
800 if (v->RedGamma<=0.0) v->RedGamma = 1.0;
801 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
802 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
803 }
804 else {
805 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
806 }
807
808 v->ximage_flag = ximage_flag;
809
810 v->mesa_visual.redMask = visinfo->red_mask;
811 v->mesa_visual.greenMask = visinfo->green_mask;
812 v->mesa_visual.blueMask = visinfo->blue_mask;
813 v->visualID = visinfo->visualid;
814 v->screen = visinfo->screen;
815
816 #if !(defined(__cplusplus) || defined(c_plusplus))
817 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
818 #else
819 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
820 #endif
821
822 v->mesa_visual.visualRating = visualCaveat;
823
824 if (alpha_flag)
825 v->mesa_visual.alphaBits = 8;
826
827 (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
828
829 {
830 const int xclass = v->visualType;
831 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
832 red_bits = util_bitcount(GET_REDMASK(v));
833 green_bits = util_bitcount(GET_GREENMASK(v));
834 blue_bits = util_bitcount(GET_BLUEMASK(v));
835 }
836 else {
837 /* this is an approximation */
838 int depth;
839 depth = GET_VISUAL_DEPTH(v);
840 red_bits = depth / 3;
841 depth -= red_bits;
842 green_bits = depth / 2;
843 depth -= green_bits;
844 blue_bits = depth;
845 alpha_bits = 0;
846 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
847 }
848 alpha_bits = v->mesa_visual.alphaBits;
849 }
850
851 if (!_mesa_initialize_visual(&v->mesa_visual,
852 db_flag, stereo_flag,
853 red_bits, green_bits,
854 blue_bits, alpha_bits,
855 depth_size,
856 stencil_size,
857 accum_red_size, accum_green_size,
858 accum_blue_size, accum_alpha_size,
859 0)) {
860 free(v->visinfo);
861 free(v);
862 return NULL;
863 }
864
865 /* XXX minor hack */
866 v->mesa_visual.level = level;
867 return v;
868 }
869
870
871 PUBLIC
872 void XMesaDestroyVisual( XMesaVisual v )
873 {
874 free(v->visinfo);
875 free(v);
876 }
877
878
879
880 /**
881 * Create a new XMesaContext.
882 * \param v the XMesaVisual
883 * \param share_list another XMesaContext with which to share display
884 * lists or NULL if no sharing is wanted.
885 * \return an XMesaContext or NULL if error.
886 */
887 PUBLIC
888 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
889 {
890 static GLboolean firstTime = GL_TRUE;
891 XMesaContext c;
892 struct gl_context *mesaCtx;
893 struct dd_function_table functions;
894 TNLcontext *tnl;
895
896 if (firstTime) {
897 mtx_init(&_xmesa_lock, mtx_plain);
898 firstTime = GL_FALSE;
899 }
900
901 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
902 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
903 if (!c)
904 return NULL;
905
906 mesaCtx = &(c->mesa);
907
908 /* initialize with default driver functions, then plug in XMesa funcs */
909 _mesa_init_driver_functions(&functions);
910 _tnl_init_driver_draw_function(&functions);
911 xmesa_init_driver_functions(v, &functions);
912 if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual,
913 share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
914 &functions)) {
915 free(c);
916 return NULL;
917 }
918
919 /* Enable this to exercise fixed function -> shader translation
920 * with software rendering.
921 */
922 if (0) {
923 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
924 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
925 }
926
927 _mesa_enable_sw_extensions(mesaCtx);
928
929 #if ENABLE_EXT_timer_query
930 mesaCtx->Extensions.EXT_timer_query = GL_TRUE;
931 #endif
932
933
934 /* finish up xmesa context initializations */
935 c->direct = GL_TRUE;
936 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
937 c->xm_visual = v;
938 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
939 c->display = v->display;
940 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
941
942 /* Initialize the software rasterizer and helper modules.
943 */
944 if (!_swrast_CreateContext( mesaCtx ) ||
945 !_vbo_CreateContext( mesaCtx ) ||
946 !_tnl_CreateContext( mesaCtx ) ||
947 !_swsetup_CreateContext( mesaCtx )) {
948 _mesa_free_context_data(&c->mesa);
949 free(c);
950 return NULL;
951 }
952
953 /* tnl setup */
954 tnl = TNL_CONTEXT(mesaCtx);
955 tnl->Driver.RunPipeline = _tnl_run_pipeline;
956 /* swrast setup */
957 xmesa_register_swrast_functions( mesaCtx );
958 _swsetup_Wakeup(mesaCtx);
959
960 _mesa_meta_init(mesaCtx);
961
962 _mesa_override_extensions(mesaCtx);
963 _mesa_compute_version(mesaCtx);
964
965 /* Exec table initialization requires the version to be computed */
966 _mesa_initialize_dispatch_tables(mesaCtx);
967 _mesa_initialize_vbo_vtxfmt(mesaCtx);
968
969 return c;
970 }
971
972
973
974 PUBLIC
975 void XMesaDestroyContext( XMesaContext c )
976 {
977 struct gl_context *mesaCtx = &c->mesa;
978
979 _mesa_meta_free( mesaCtx );
980
981 _swsetup_DestroyContext( mesaCtx );
982 _swrast_DestroyContext( mesaCtx );
983 _tnl_DestroyContext( mesaCtx );
984 _vbo_DestroyContext( mesaCtx );
985 _mesa_free_context_data( mesaCtx );
986 free( c );
987 }
988
989
990
991 /**
992 * Private function for creating an XMesaBuffer which corresponds to an
993 * X window or pixmap.
994 * \param v the window's XMesaVisual
995 * \param w the window we're wrapping
996 * \return new XMesaBuffer or NULL if error
997 */
998 PUBLIC XMesaBuffer
999 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1000 {
1001 XWindowAttributes attr;
1002 XMesaBuffer b;
1003 XMesaColormap cmap;
1004 int depth;
1005
1006 assert(v);
1007 assert(w);
1008
1009 /* Check that window depth matches visual depth */
1010 XGetWindowAttributes( v->display, w, &attr );
1011 depth = attr.depth;
1012 if (GET_VISUAL_DEPTH(v) != depth) {
1013 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1014 GET_VISUAL_DEPTH(v), depth);
1015 return NULL;
1016 }
1017
1018 /* Find colormap */
1019 if (attr.colormap) {
1020 cmap = attr.colormap;
1021 }
1022 else {
1023 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1024 /* this is weird, a window w/out a colormap!? */
1025 /* OK, let's just allocate a new one and hope for the best */
1026 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1027 }
1028
1029 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1030 if (!b)
1031 return NULL;
1032
1033 if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
1034 xmesa_free_buffer(b);
1035 return NULL;
1036 }
1037
1038 return b;
1039 }
1040
1041
1042
1043 /**
1044 * Create a new XMesaBuffer from an X pixmap.
1045 *
1046 * \param v the XMesaVisual
1047 * \param p the pixmap
1048 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1049 * \c GLX_DIRECT_COLOR visual for the pixmap
1050 * \returns new XMesaBuffer or NULL if error
1051 */
1052 PUBLIC XMesaBuffer
1053 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1054 {
1055 XMesaBuffer b;
1056
1057 assert(v);
1058
1059 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1060 if (!b)
1061 return NULL;
1062
1063 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1064 xmesa_free_buffer(b);
1065 return NULL;
1066 }
1067
1068 return b;
1069 }
1070
1071
1072 /**
1073 * For GLX_EXT_texture_from_pixmap
1074 */
1075 XMesaBuffer
1076 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1077 XMesaColormap cmap,
1078 int format, int target, int mipmap)
1079 {
1080 GET_CURRENT_CONTEXT(ctx);
1081 XMesaBuffer b;
1082 GLuint width, height;
1083
1084 assert(v);
1085
1086 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1087 if (!b)
1088 return NULL;
1089
1090 /* get pixmap size, update framebuffer/renderbuffer dims */
1091 xmesa_get_window_size(v->display, b, &width, &height);
1092 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1093
1094 if (target == 0) {
1095 /* examine dims */
1096 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1097 target = GLX_TEXTURE_2D_EXT;
1098 }
1099 else if ( util_bitcount(width) == 1
1100 && util_bitcount(height) == 1) {
1101 /* power of two size */
1102 if (height == 1) {
1103 target = GLX_TEXTURE_1D_EXT;
1104 }
1105 else {
1106 target = GLX_TEXTURE_2D_EXT;
1107 }
1108 }
1109 else if (ctx->Extensions.NV_texture_rectangle) {
1110 target = GLX_TEXTURE_RECTANGLE_EXT;
1111 }
1112 else {
1113 /* non power of two textures not supported */
1114 XMesaDestroyBuffer(b);
1115 return 0;
1116 }
1117 }
1118
1119 b->TextureTarget = target;
1120 b->TextureFormat = format;
1121 b->TextureMipmap = mipmap;
1122
1123 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1124 xmesa_free_buffer(b);
1125 return NULL;
1126 }
1127
1128 return b;
1129 }
1130
1131
1132
1133 XMesaBuffer
1134 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1135 unsigned int width, unsigned int height)
1136 {
1137 XMesaWindow root;
1138 XMesaDrawable drawable; /* X Pixmap Drawable */
1139 XMesaBuffer b;
1140
1141 /* allocate pixmap for front buffer */
1142 root = RootWindow( v->display, v->visinfo->screen );
1143 drawable = XCreatePixmap(v->display, root, width, height,
1144 v->visinfo->depth);
1145 if (!drawable)
1146 return NULL;
1147
1148 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1149 if (!b)
1150 return NULL;
1151
1152 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1153 xmesa_free_buffer(b);
1154 return NULL;
1155 }
1156
1157 return b;
1158 }
1159
1160
1161
1162 /*
1163 * Deallocate an XMesaBuffer structure and all related info.
1164 */
1165 PUBLIC void
1166 XMesaDestroyBuffer(XMesaBuffer b)
1167 {
1168 xmesa_free_buffer(b);
1169 }
1170
1171
1172 /**
1173 * Query the current window size and update the corresponding struct gl_framebuffer
1174 * and all attached renderbuffers.
1175 * Called when:
1176 * 1. the first time a buffer is bound to a context.
1177 * 2. from glViewport to poll for window size changes
1178 * 3. from the XMesaResizeBuffers() API function.
1179 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1180 * when resizing a buffer when no rendering context is bound.
1181 */
1182 void
1183 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1184 {
1185 GLuint width, height;
1186 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1187 if (drawBuffer->mesa_buffer.Width != width ||
1188 drawBuffer->mesa_buffer.Height != height) {
1189 struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
1190 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1191 }
1192 }
1193
1194
1195 /*
1196 * Bind buffer b to context c and make c the current rendering context.
1197 */
1198 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1199 {
1200 return XMesaMakeCurrent2( c, b, b );
1201 }
1202
1203
1204 /*
1205 * Bind buffer b to context c and make c the current rendering context.
1206 */
1207 PUBLIC
1208 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1209 XMesaBuffer readBuffer )
1210 {
1211 if (c) {
1212 if (!drawBuffer || !readBuffer)
1213 return GL_FALSE; /* must specify buffers! */
1214
1215 if (&(c->mesa) == _mesa_get_current_context()
1216 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1217 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1218 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1219 /* same context and buffer, do nothing */
1220 return GL_TRUE;
1221 }
1222
1223 c->xm_buffer = drawBuffer;
1224
1225 xmesa_check_and_update_buffer_size(c, drawBuffer);
1226 if (readBuffer != drawBuffer)
1227 xmesa_check_and_update_buffer_size(c, readBuffer);
1228
1229 _mesa_make_current(&(c->mesa),
1230 &drawBuffer->mesa_buffer,
1231 &readBuffer->mesa_buffer);
1232
1233 /*
1234 * Must recompute and set these pixel values because colormap
1235 * can be different for different windows.
1236 */
1237 c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1238 c->clearcolor[0],
1239 c->clearcolor[1],
1240 c->clearcolor[2],
1241 c->clearcolor[3],
1242 c->xm_visual->undithered_pf);
1243 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1244
1245 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1246 drawBuffer->wasCurrent = GL_TRUE;
1247 }
1248 else {
1249 /* Detach */
1250 _mesa_make_current( NULL, NULL, NULL );
1251 }
1252 return GL_TRUE;
1253 }
1254
1255
1256 /*
1257 * Unbind the context c from its buffer.
1258 */
1259 GLboolean XMesaUnbindContext( XMesaContext c )
1260 {
1261 /* A no-op for XFree86 integration purposes */
1262 return GL_TRUE;
1263 }
1264
1265
1266 XMesaContext XMesaGetCurrentContext( void )
1267 {
1268 GET_CURRENT_CONTEXT(ctx);
1269 if (ctx) {
1270 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1271 return xmesa;
1272 }
1273 else {
1274 return 0;
1275 }
1276 }
1277
1278
1279 XMesaBuffer XMesaGetCurrentBuffer( void )
1280 {
1281 GET_CURRENT_CONTEXT(ctx);
1282 if (ctx) {
1283 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1284 return xmbuf;
1285 }
1286 else {
1287 return 0;
1288 }
1289 }
1290
1291
1292 /* New in Mesa 3.1 */
1293 XMesaBuffer XMesaGetCurrentReadBuffer( void )
1294 {
1295 GET_CURRENT_CONTEXT(ctx);
1296 if (ctx) {
1297 return XMESA_BUFFER(ctx->ReadBuffer);
1298 }
1299 else {
1300 return 0;
1301 }
1302 }
1303
1304
1305 Display *XMesaGetCurrentDisplay(void)
1306 {
1307 GET_CURRENT_CONTEXT(ctx);
1308 XMesaContext xmctx = XMESA_CONTEXT(ctx);
1309 return xmctx ? xmctx->display : NULL;
1310 }
1311
1312
1313
1314 /*
1315 * Copy the back buffer to the front buffer. If there's no back buffer
1316 * this is a no-op.
1317 */
1318 PUBLIC
1319 void XMesaSwapBuffers( XMesaBuffer b )
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322
1323 if (!b->backxrb) {
1324 /* single buffered */
1325 return;
1326 }
1327
1328 /* If we're swapping the buffer associated with the current context
1329 * we have to flush any pending rendering commands first.
1330 */
1331 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1332 _mesa_notifySwapBuffers(ctx);
1333
1334 if (b->db_mode) {
1335 if (b->backxrb->ximage) {
1336 /* Copy Ximage (back buf) from client memory to server window */
1337 #if defined(USE_XSHM)
1338 if (b->shm) {
1339 /*mtx_lock(&_xmesa_lock);*/
1340 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1341 b->swapgc,
1342 b->backxrb->ximage, 0, 0,
1343 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1344 False );
1345 /*mtx_unlock(&_xmesa_lock);*/
1346 }
1347 else
1348 #endif
1349 {
1350 /*mtx_lock(&_xmesa_lock);*/
1351 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1352 b->swapgc,
1353 b->backxrb->ximage, 0, 0,
1354 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
1355 /*mtx_unlock(&_xmesa_lock);*/
1356 }
1357 }
1358 else if (b->backxrb->pixmap) {
1359 /* Copy pixmap (back buf) to window (front buf) on server */
1360 /*mtx_lock(&_xmesa_lock);*/
1361 XMesaCopyArea( b->xm_visual->display,
1362 b->backxrb->pixmap, /* source drawable */
1363 b->frontxrb->drawable, /* dest. drawable */
1364 b->swapgc,
1365 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1366 0, 0 /* dest region */
1367 );
1368 /*mtx_unlock(&_xmesa_lock);*/
1369 }
1370 }
1371 XSync( b->xm_visual->display, False );
1372 }
1373
1374
1375
1376 /*
1377 * Copy sub-region of back buffer to front buffer
1378 */
1379 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382
1383 /* If we're swapping the buffer associated with the current context
1384 * we have to flush any pending rendering commands first.
1385 */
1386 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1387 _mesa_notifySwapBuffers(ctx);
1388
1389 if (!b->backxrb) {
1390 /* single buffered */
1391 return;
1392 }
1393
1394 if (b->db_mode) {
1395 int yTop = b->mesa_buffer.Height - y - height;
1396 if (b->backxrb->ximage) {
1397 /* Copy Ximage from host's memory to server's window */
1398 #if defined(USE_XSHM)
1399 if (b->shm) {
1400 /* XXX assuming width and height aren't too large! */
1401 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1402 b->swapgc,
1403 b->backxrb->ximage, x, yTop,
1404 x, yTop, width, height, False );
1405 /* wait for finished event??? */
1406 }
1407 else
1408 #endif
1409 {
1410 /* XXX assuming width and height aren't too large! */
1411 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1412 b->swapgc,
1413 b->backxrb->ximage, x, yTop,
1414 x, yTop, width, height );
1415 }
1416 }
1417 else {
1418 /* Copy pixmap to window on server */
1419 XMesaCopyArea( b->xm_visual->display,
1420 b->backxrb->pixmap, /* source drawable */
1421 b->frontxrb->drawable, /* dest. drawable */
1422 b->swapgc,
1423 x, yTop, width, height, /* source region */
1424 x, yTop /* dest region */
1425 );
1426 }
1427 }
1428 }
1429
1430
1431 /*
1432 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1433 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1434 * back buffer directly.
1435 * Output: pixmap - pointer to back buffer's Pixmap, or 0
1436 * ximage - pointer to back buffer's XImage, or NULL
1437 * Return: GL_TRUE = context is double buffered
1438 * GL_FALSE = context is single buffered
1439 */
1440 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
1441 XMesaPixmap *pixmap,
1442 XMesaImage **ximage )
1443 {
1444 if (b->db_mode) {
1445 if (pixmap)
1446 *pixmap = b->backxrb->pixmap;
1447 if (ximage)
1448 *ximage = b->backxrb->ximage;
1449 return GL_TRUE;
1450 }
1451 else {
1452 *pixmap = 0;
1453 *ximage = NULL;
1454 return GL_FALSE;
1455 }
1456 }
1457
1458
1459 /*
1460 * Return the depth buffer associated with an XMesaBuffer.
1461 * Input: b - the XMesa buffer handle
1462 * Output: width, height - size of buffer in pixels
1463 * bytesPerValue - bytes per depth value (2 or 4)
1464 * buffer - pointer to depth buffer values
1465 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1466 */
1467 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
1468 GLint *bytesPerValue, void **buffer )
1469 {
1470 struct gl_renderbuffer *rb
1471 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
1472 struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
1473
1474 if (!xrb || !xrb->Base.Buffer) {
1475 *width = 0;
1476 *height = 0;
1477 *bytesPerValue = 0;
1478 *buffer = 0;
1479 return GL_FALSE;
1480 }
1481 else {
1482 *width = b->mesa_buffer.Width;
1483 *height = b->mesa_buffer.Height;
1484 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
1485 ? sizeof(GLushort) : sizeof(GLuint);
1486 *buffer = (void *) xrb->Base.Buffer;
1487 return GL_TRUE;
1488 }
1489 }
1490
1491
1492 void XMesaFlush( XMesaContext c )
1493 {
1494 if (c && c->xm_visual) {
1495 XSync( c->xm_visual->display, False );
1496 }
1497 }
1498
1499
1500
1501 const char *XMesaGetString( XMesaContext c, int name )
1502 {
1503 (void) c;
1504 if (name==XMESA_VERSION) {
1505 return "5.0";
1506 }
1507 else if (name==XMESA_EXTENSIONS) {
1508 return "";
1509 }
1510 else {
1511 return NULL;
1512 }
1513 }
1514
1515
1516
1517 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
1518 {
1519 XMesaBuffer b;
1520 for (b=XMesaBufferList; b; b=b->Next) {
1521 if (b->frontxrb->drawable == d && b->display == dpy) {
1522 return b;
1523 }
1524 }
1525 return NULL;
1526 }
1527
1528
1529 /**
1530 * Free/destroy all XMesaBuffers associated with given display.
1531 */
1532 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
1533 {
1534 XMesaBuffer b, next;
1535 for (b = XMesaBufferList; b; b = next) {
1536 next = b->Next;
1537 if (b->display == dpy) {
1538 xmesa_free_buffer(b);
1539 }
1540 }
1541 }
1542
1543
1544 /*
1545 * Look for XMesaBuffers whose X window has been destroyed.
1546 * Deallocate any such XMesaBuffers.
1547 */
1548 void XMesaGarbageCollect( XMesaDisplay* dpy )
1549 {
1550 XMesaBuffer b, next;
1551 for (b=XMesaBufferList; b; b=next) {
1552 next = b->Next;
1553 if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) {
1554 XSync(b->display, False);
1555 if (!window_exists( b->display, b->frontxrb->drawable )) {
1556 /* found a dead window, free the ancillary info */
1557 XMesaDestroyBuffer( b );
1558 }
1559 }
1560 }
1561 }
1562
1563
1564 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
1565 GLfloat red, GLfloat green,
1566 GLfloat blue, GLfloat alpha )
1567 {
1568 GLint r = (GLint) (red * 255.0F);
1569 GLint g = (GLint) (green * 255.0F);
1570 GLint b = (GLint) (blue * 255.0F);
1571 GLint a = (GLint) (alpha * 255.0F);
1572
1573 switch (xmesa->pixelformat) {
1574 case PF_Truecolor:
1575 {
1576 unsigned long p;
1577 PACK_TRUECOLOR( p, r, g, b );
1578 return p;
1579 }
1580 case PF_8A8B8G8R:
1581 return PACK_8A8B8G8R( r, g, b, a );
1582 case PF_8A8R8G8B:
1583 return PACK_8A8R8G8B( r, g, b, a );
1584 case PF_8R8G8B:
1585 return PACK_8R8G8B( r, g, b );
1586 case PF_5R6G5B:
1587 return PACK_5R6G5B( r, g, b );
1588 case PF_Dither_5R6G5B:
1589 /* fall through */
1590 case PF_Dither_True:
1591 {
1592 unsigned long p;
1593 PACK_TRUEDITHER(p, x, y, r, g, b);
1594 return p;
1595 }
1596 default:
1597 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
1598 }
1599 return 0;
1600 }
1601
1602
1603 /*
1604 * This is typically called when the window size changes and we need
1605 * to reallocate the buffer's back/depth/stencil/accum buffers.
1606 */
1607 PUBLIC void
1608 XMesaResizeBuffers( XMesaBuffer b )
1609 {
1610 GET_CURRENT_CONTEXT(ctx);
1611 XMesaContext xmctx = XMESA_CONTEXT(ctx);
1612 if (!xmctx)
1613 return;
1614 xmesa_check_and_update_buffer_size(xmctx, b);
1615 }
1616
1617
1618 static GLint
1619 xbuffer_to_renderbuffer(int buffer)
1620 {
1621 assert(MAX_AUX_BUFFERS <= 4);
1622
1623 switch (buffer) {
1624 case GLX_FRONT_LEFT_EXT:
1625 return BUFFER_FRONT_LEFT;
1626 case GLX_FRONT_RIGHT_EXT:
1627 return BUFFER_FRONT_RIGHT;
1628 case GLX_BACK_LEFT_EXT:
1629 return BUFFER_BACK_LEFT;
1630 case GLX_BACK_RIGHT_EXT:
1631 return BUFFER_BACK_RIGHT;
1632 case GLX_AUX0_EXT:
1633 return BUFFER_AUX0;
1634 case GLX_AUX1_EXT:
1635 case GLX_AUX2_EXT:
1636 case GLX_AUX3_EXT:
1637 case GLX_AUX4_EXT:
1638 case GLX_AUX5_EXT:
1639 case GLX_AUX6_EXT:
1640 case GLX_AUX7_EXT:
1641 case GLX_AUX8_EXT:
1642 case GLX_AUX9_EXT:
1643 default:
1644 /* BadValue error */
1645 return -1;
1646 }
1647 }
1648
1649
1650 PUBLIC void
1651 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
1652 const int *attrib_list)
1653 {
1654 #if 0
1655 GET_CURRENT_CONTEXT(ctx);
1656 const GLuint unit = ctx->Texture.CurrentUnit;
1657 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1658 struct gl_texture_object *texObj;
1659 #endif
1660 struct gl_renderbuffer *rb;
1661 struct xmesa_renderbuffer *xrb;
1662 GLint b;
1663 XMesaImage *img = NULL;
1664 GLboolean freeImg = GL_FALSE;
1665
1666 b = xbuffer_to_renderbuffer(buffer);
1667 if (b < 0)
1668 return;
1669
1670 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
1671 return; /* BadMatch error */
1672
1673 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
1674 if (!rb) {
1675 /* invalid buffer */
1676 return;
1677 }
1678 xrb = xmesa_renderbuffer(rb);
1679
1680 #if 0
1681 switch (drawable->TextureTarget) {
1682 case GLX_TEXTURE_1D_EXT:
1683 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
1684 break;
1685 case GLX_TEXTURE_2D_EXT:
1686 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
1687 break;
1688 case GLX_TEXTURE_RECTANGLE_EXT:
1689 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
1690 break;
1691 default:
1692 return; /* BadMatch error */
1693 }
1694 #endif
1695
1696 /*
1697 * The following is a quick and simple way to implement
1698 * BindTexImage. The better way is to write some new FetchTexel()
1699 * functions which would extract texels from XImages. We'd still
1700 * need to use GetImage when texturing from a Pixmap (front buffer)
1701 * but texturing from a back buffer (XImage) would avoid an image
1702 * copy.
1703 */
1704
1705 /* get XImage */
1706 if (xrb->pixmap) {
1707 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
1708 ZPixmap);
1709 freeImg = GL_TRUE;
1710 }
1711 else if (xrb->ximage) {
1712 img = xrb->ximage;
1713 }
1714
1715 /* store the XImage as a new texture image */
1716 if (img) {
1717 GLenum format, type, intFormat;
1718 if (img->bits_per_pixel == 32) {
1719 format = GL_BGRA;
1720 type = GL_UNSIGNED_BYTE;
1721 intFormat = GL_RGBA;
1722 }
1723 else if (img->bits_per_pixel == 24) {
1724 format = GL_BGR;
1725 type = GL_UNSIGNED_BYTE;
1726 intFormat = GL_RGB;
1727 }
1728 else if (img->bits_per_pixel == 16) {
1729 format = GL_BGR;
1730 type = GL_UNSIGNED_SHORT_5_6_5;
1731 intFormat = GL_RGB;
1732 }
1733 else {
1734 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
1735 return;
1736 }
1737 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
1738 intFormat = GL_RGBA;
1739 }
1740 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
1741 intFormat = GL_RGB;
1742 }
1743
1744 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
1745 format, type, img->data);
1746
1747 if (freeImg) {
1748 XMesaDestroyImage(img);
1749 }
1750 }
1751 }
1752
1753
1754
1755 PUBLIC void
1756 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
1757 {
1758 const GLint b = xbuffer_to_renderbuffer(buffer);
1759 if (b < 0)
1760 return;
1761
1762 /* no-op for now */
1763 }
1764