2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "glapi/glthread.h"
75 #include "swrast/swrast.h"
76 #include "swrast_setup/swrast_setup.h"
79 #include "tnl/t_context.h"
80 #include "tnl/t_pipeline.h"
81 #include "drivers/common/driverfuncs.h"
84 * Global X driver lock
86 _glthread_Mutex _xmesa_lock
;
91 * Lookup tables for HPCR pixel format:
93 static short hpcr_rgbTbl
[3][256] = {
95 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
96 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
97 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
98 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
99 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
100 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
101 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
102 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
103 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
104 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
105 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
106 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
107 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
108 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
109 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
110 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
113 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
114 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
115 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
116 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
117 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
118 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
119 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
120 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
121 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
122 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
123 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
124 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
125 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
126 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
127 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
128 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
131 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
132 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
133 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
134 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
135 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
136 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
137 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
138 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
139 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
140 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
141 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
142 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
143 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
144 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
145 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
146 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
152 /**********************************************************************/
153 /***** X Utility Functions *****/
154 /**********************************************************************/
158 * Return the host's byte order as LSBFirst or MSBFirst ala X.
160 #ifndef XFree86Server
161 static int host_byte_order( void )
164 char *cptr
= (char *) &i
;
165 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
171 * Check if the X Shared Memory extension is available.
172 * Return: 0 = not available
173 * 1 = shared XImage support available
174 * 2 = shared Pixmap support available also
176 static int check_for_xshm( XMesaDisplay
*display
)
178 #if defined(USE_XSHM) && !defined(XFree86Server)
179 int major
, minor
, ignore
;
182 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
183 if (XShmQueryVersion( display
, &major
, &minor
, &pixmaps
)==True
) {
184 return (pixmaps
==True
) ? 2 : 1;
194 /* No XSHM support */
201 * Apply gamma correction to an intensity value in [0..max]. Return the
202 * new intensity value.
205 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
211 double x
= (double) value
/ (double) max
;
212 return IROUND_POS((GLfloat
) max
* _mesa_pow(x
, 1.0F
/gamma
));
219 * Return the true number of bits per pixel for XImages.
220 * For example, if we request a 24-bit deep visual we may actually need/get
221 * 32bpp XImages. This function returns the appropriate bpp.
222 * Input: dpy - the X display
223 * visinfo - desribes the visual to be used for XImages
224 * Return: true number of bits per pixel for XImages
227 bits_per_pixel( XMesaVisual xmv
)
230 const int depth
= xmv
->nplanes
;
233 for (i
= 0; i
< screenInfo
.numPixmapFormats
; i
++) {
234 if (screenInfo
.formats
[i
].depth
== depth
)
235 return screenInfo
.formats
[i
].bitsPerPixel
;
237 return depth
; /* should never get here, but this should be safe */
239 XMesaDisplay
*dpy
= xmv
->display
;
240 XMesaVisualInfo visinfo
= xmv
->visinfo
;
243 /* Create a temporary XImage */
244 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
245 ZPixmap
, 0, /*format, offset*/
246 (char*) MALLOC(8), /*data*/
247 1, 1, /*width, height*/
252 /* grab the bits/pixel value */
253 bitsPerPixel
= img
->bits_per_pixel
;
254 /* free the XImage */
255 _mesa_free( img
->data
);
257 XMesaDestroyImage( img
);
265 * Determine if a given X window ID is valid (window exists).
266 * Do this by calling XGetWindowAttributes() for the window and
267 * checking if we catch an X error.
268 * Input: dpy - the display
269 * win - the window to check for existance
270 * Return: GL_TRUE - window exists
271 * GL_FALSE - window doesn't exist
273 #ifndef XFree86Server
274 static GLboolean WindowExistsFlag
;
276 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
279 if (xerr
->error_code
== BadWindow
) {
280 WindowExistsFlag
= GL_FALSE
;
285 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
287 XWindowAttributes wa
;
288 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
289 WindowExistsFlag
= GL_TRUE
;
290 old_handler
= XSetErrorHandler(window_exists_err_handler
);
291 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
292 XSetErrorHandler(old_handler
);
293 return WindowExistsFlag
;
297 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
302 unsigned int w
, h
, bw
, depth
;
303 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
312 * Return the size of the window (or pixmap) that corresponds to the
314 * \param width returns width in pixels
315 * \param height returns height in pixels
318 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
319 GLuint
*width
, GLuint
*height
)
322 *width
= MIN2(b
->frontxrb
->drawable
->width
, MAX_WIDTH
);
323 *height
= MIN2(b
->frontxrb
->drawable
->height
, MAX_HEIGHT
);
327 _glthread_LOCK_MUTEX(_xmesa_lock
);
328 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
329 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
330 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
333 /* probably querying a window that's recently been destroyed */
334 _mesa_warning(NULL
, "XGetGeometry failed!\n");
335 *width
= *height
= 1;
342 /**********************************************************************/
343 /***** Linked list of XMesaBuffers *****/
344 /**********************************************************************/
346 XMesaBuffer XMesaBufferList
= NULL
;
350 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
351 * Note that XMesaBuffer is derived from GLframebuffer.
352 * The new XMesaBuffer will not have any size (Width=Height=0).
354 * \param d the corresponding X drawable (window or pixmap)
355 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
356 * \param vis the buffer's visual
357 * \param cmap the window's colormap, if known.
358 * \return new XMesaBuffer or NULL if any problem
361 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
362 XMesaVisual vis
, XMesaColormap cmap
)
366 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
368 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
372 b
->display
= vis
->display
;
377 _mesa_initialize_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
378 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
383 b
->frontxrb
= xmesa_new_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_FALSE
);
388 b
->frontxrb
->Parent
= b
;
389 b
->frontxrb
->drawable
= d
;
390 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
391 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
397 if (vis
->mesa_visual
.doubleBufferMode
) {
398 b
->backxrb
= xmesa_new_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_TRUE
);
400 /* XXX free front xrb too */
404 b
->backxrb
->Parent
= b
;
405 /* determine back buffer implementation */
406 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
408 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
413 * Software alpha planes
415 if (vis
->mesa_visual
.alphaBits
> 0
416 && vis
->undithered_pf
!= PF_8A8B8G8R
417 && vis
->undithered_pf
!= PF_8A8R8G8B
) {
418 /* Visual has alpha, but pixel format doesn't support it.
419 * We'll use an alpha renderbuffer wrapper.
421 b
->swAlpha
= GL_TRUE
;
424 b
->swAlpha
= GL_FALSE
;
428 * Other renderbuffer (depth, stencil, etc)
430 _mesa_add_soft_renderbuffers(&b
->mesa_buffer
,
431 GL_FALSE
, /* color */
432 vis
->mesa_visual
.haveDepthBuffer
,
433 vis
->mesa_visual
.haveStencilBuffer
,
434 vis
->mesa_visual
.haveAccumBuffer
,
436 vis
->mesa_visual
.numAuxBuffers
> 0 );
438 /* GLX_EXT_texture_from_pixmap */
439 b
->TextureTarget
= 0;
440 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
441 b
->TextureMipmap
= 0;
443 /* insert buffer into linked list */
444 b
->Next
= XMesaBufferList
;
452 * Find an XMesaBuffer by matching X display and colormap but NOT matching
453 * the notThis buffer.
456 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
459 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
460 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
469 * Remove buffer from linked list, delete if no longer referenced.
472 xmesa_free_buffer(XMesaBuffer buffer
)
474 XMesaBuffer prev
= NULL
, b
;
476 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
478 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
480 /* unlink buffer from list */
482 prev
->Next
= buffer
->Next
;
484 XMesaBufferList
= buffer
->Next
;
486 /* mark as delete pending */
487 fb
->DeletePending
= GL_TRUE
;
489 /* Since the X window for the XMesaBuffer is going away, we don't
490 * want to dereference this pointer in the future.
492 b
->frontxrb
->drawable
= 0;
494 /* Unreference. If count = zero we'll really delete the buffer */
495 _mesa_unreference_framebuffer(&fb
);
499 /* continue search */
502 /* buffer not found in XMesaBufferList */
503 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
508 * Copy X color table stuff from one XMesaBuffer to another.
511 copy_colortable_info(XMesaBuffer dst
, const XMesaBuffer src
)
513 MEMCPY(dst
->color_table
, src
->color_table
, sizeof(src
->color_table
));
514 MEMCPY(dst
->pixel_to_r
, src
->pixel_to_r
, sizeof(src
->pixel_to_r
));
515 MEMCPY(dst
->pixel_to_g
, src
->pixel_to_g
, sizeof(src
->pixel_to_g
));
516 MEMCPY(dst
->pixel_to_b
, src
->pixel_to_b
, sizeof(src
->pixel_to_b
));
517 dst
->num_alloced
= src
->num_alloced
;
518 MEMCPY(dst
->alloced_colors
, src
->alloced_colors
,
519 sizeof(src
->alloced_colors
));
524 /**********************************************************************/
525 /***** Misc Private Functions *****/
526 /**********************************************************************/
530 * A replacement for XAllocColor. This function should never
531 * fail to allocate a color. When XAllocColor fails, we return
532 * the nearest matching color. If we have to allocate many colors
533 * this function isn't too efficient; the XQueryColors() could be
535 * Written by Michael Pichler, Brian Paul, Mark Kilgard
536 * Input: dpy - X display
538 * cmapSize - size of colormap
539 * In/Out: color - the XColor struct
540 * Output: exact - 1=exact color match, 0=closest match
541 * alloced - 1=XAlloc worked, 0=XAlloc failed
544 noFaultXAllocColor( int client
,
549 int *exact
, int *alloced
)
555 /* we'll try to cache ctable for better remote display performance */
556 static Display
*prevDisplay
= NULL
;
557 static XMesaColormap prevCmap
= 0;
558 static int prevCmapSize
= 0;
559 static XMesaColor
*ctable
= NULL
;
563 double mindist
; /* 3*2^16^2 exceeds long int precision. */
567 /* First try just using XAllocColor. */
570 &color
->red
, &color
->green
, &color
->blue
,
574 if (XAllocColor(dpy
, cmap
, color
))
582 /* Alloc failed, search for closest match */
584 /* Retrieve color table entries. */
585 /* XXX alloca candidate. */
587 ppixIn
= (Pixel
*) MALLOC(cmapSize
* sizeof(Pixel
));
588 ctable
= (xrgb
*) MALLOC(cmapSize
* sizeof(xrgb
));
589 for (i
= 0; i
< cmapSize
; i
++) {
592 QueryColors(cmap
, cmapSize
, ppixIn
, ctable
);
594 if (prevDisplay
!= dpy
|| prevCmap
!= cmap
595 || prevCmapSize
!= cmapSize
|| !ctable
) {
596 /* free previously cached color table */
599 /* Get the color table from X */
600 ctable
= (XMesaColor
*) MALLOC(cmapSize
* sizeof(XMesaColor
));
602 for (i
= 0; i
< cmapSize
; i
++) {
605 XQueryColors(dpy
, cmap
, ctable
, cmapSize
);
608 prevCmapSize
= cmapSize
;
612 /* Find best match. */
615 for (i
= 0; i
< cmapSize
; i
++) {
616 double dr
= 0.30 * ((double) color
->red
- (double) ctable
[i
].red
);
617 double dg
= 0.59 * ((double) color
->green
- (double) ctable
[i
].green
);
618 double db
= 0.11 * ((double) color
->blue
- (double) ctable
[i
].blue
);
619 double dist
= dr
* dr
+ dg
* dg
+ db
* db
;
620 if (bestmatch
< 0 || dist
< mindist
) {
627 subColor
.red
= ctable
[bestmatch
].red
;
628 subColor
.green
= ctable
[bestmatch
].green
;
629 subColor
.blue
= ctable
[bestmatch
].blue
;
630 /* Try to allocate the closest match color. This should only
631 * fail if the cell is read/write. Otherwise, we're incrementing
632 * the cell's reference count.
636 &subColor
.red
, &subColor
.green
, &subColor
.blue
,
638 client
) == Success
) {
640 if (XAllocColor(dpy
, cmap
, &subColor
)) {
645 /* do this to work around a problem reported by Frank Ortega */
646 subColor
.pixel
= (unsigned long) bestmatch
;
647 subColor
.red
= ctable
[bestmatch
].red
;
648 subColor
.green
= ctable
[bestmatch
].green
;
649 subColor
.blue
= ctable
[bestmatch
].blue
;
650 subColor
.flags
= DoRed
| DoGreen
| DoBlue
;
657 /* don't free table, save it for next time */
667 * Do setup for PF_GRAYSCALE pixel format.
668 * Note that buffer may be NULL.
671 setup_grayscale(int client
, XMesaVisual v
,
672 XMesaBuffer buffer
, XMesaColormap cmap
)
674 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
679 XMesaBuffer prevBuffer
;
685 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
687 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
688 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
689 /* Copy colormap stuff from previous XMesaBuffer which uses same
690 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
692 copy_colortable_info(buffer
, prevBuffer
);
695 /* Allocate 256 shades of gray */
697 int colorsfailed
= 0;
698 for (gray
=0;gray
<256;gray
++) {
699 GLint r
= gamma_adjust( v
->RedGamma
, gray
, 255 );
700 GLint g
= gamma_adjust( v
->GreenGamma
, gray
, 255 );
701 GLint b
= gamma_adjust( v
->BlueGamma
, gray
, 255 );
704 xcol
.red
= (r
<< 8) | r
;
705 xcol
.green
= (g
<< 8) | g
;
706 xcol
.blue
= (b
<< 8) | b
;
707 noFaultXAllocColor( client
, v
->display
,
708 cmap
, GET_COLORMAP_SIZE(v
),
709 &xcol
, &exact
, &alloced
);
714 assert(buffer
->num_alloced
<256);
715 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
716 buffer
->num_alloced
++;
721 buffer->color_table[gray*3+0] = xcol.pixel;
722 buffer->color_table[gray*3+1] = xcol.pixel;
723 buffer->color_table[gray*3+2] = xcol.pixel;
724 assert(xcol.pixel < 65536);
725 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
726 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
727 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
729 buffer
->color_table
[gray
] = xcol
.pixel
;
730 assert(xcol
.pixel
< 65536);
731 buffer
->pixel_to_r
[xcol
.pixel
] = gray
;
732 buffer
->pixel_to_g
[xcol
.pixel
] = gray
;
733 buffer
->pixel_to_b
[xcol
.pixel
] = gray
;
736 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
738 "Note: %d out of 256 needed colors do not match exactly.\n",
744 v
->dithered_pf
= PF_Grayscale
;
745 v
->undithered_pf
= PF_Grayscale
;
752 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
753 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
754 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
755 * color. While this function was originally designed just for 8-bit
756 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
757 * Dithering code contributed by Bob Mercier.
760 setup_dithered_color(int client
, XMesaVisual v
,
761 XMesaBuffer buffer
, XMesaColormap cmap
)
763 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
768 XMesaBuffer prevBuffer
;
774 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
776 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
777 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
778 /* Copy colormap stuff from previous, matching XMesaBuffer.
779 * Do this to avoid time spent in noFaultXAllocColor.
781 copy_colortable_info(buffer
, prevBuffer
);
784 /* Allocate X colors and initialize color_table[], red_table[], etc */
786 int colorsfailed
= 0;
787 for (r
= 0; r
< DITH_R
; r
++) {
788 for (g
= 0; g
< DITH_G
; g
++) {
789 for (b
= 0; b
< DITH_B
; b
++) {
792 xcol
.red
=gamma_adjust(v
->RedGamma
, r
*65535/(DITH_R
-1),65535);
793 xcol
.green
=gamma_adjust(v
->GreenGamma
, g
*65535/(DITH_G
-1),65535);
794 xcol
.blue
=gamma_adjust(v
->BlueGamma
, b
*65535/(DITH_B
-1),65535);
795 noFaultXAllocColor( client
, v
->display
,
796 cmap
, GET_COLORMAP_SIZE(v
),
797 &xcol
, &exact
, &alloced
);
802 assert(buffer
->num_alloced
<256);
803 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
804 buffer
->num_alloced
++;
806 i
= DITH_MIX( r
, g
, b
);
808 buffer
->color_table
[i
] = xcol
.pixel
;
809 assert(xcol
.pixel
< 65536);
810 buffer
->pixel_to_r
[xcol
.pixel
] = r
* 255 / (DITH_R
-1);
811 buffer
->pixel_to_g
[xcol
.pixel
] = g
* 255 / (DITH_G
-1);
812 buffer
->pixel_to_b
[xcol
.pixel
] = b
* 255 / (DITH_B
-1);
817 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
819 "Note: %d out of %d needed colors do not match exactly.\n",
820 colorsfailed
, DITH_R
* DITH_G
* DITH_B
);
825 v
->dithered_pf
= PF_Dither
;
826 v
->undithered_pf
= PF_Lookup
;
832 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
833 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
834 * Special dithering tables have to be initialized.
837 setup_8bit_hpcr(XMesaVisual v
)
839 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
840 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
841 * on the root window AND the colormap obtainable by XGetRGBColormaps
842 * for that atom must be set on the window. (see also tkInitWindow)
843 * If that colormap is not set, the output will look stripy.
846 /* Setup color tables with gamma correction */
850 g
= 1.0 / v
->RedGamma
;
851 for (i
=0; i
<256; i
++) {
852 GLint red
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[0][i
]/255.0, g
));
853 v
->hpcr_rgbTbl
[0][i
] = CLAMP( red
, 16, 239 );
856 g
= 1.0 / v
->GreenGamma
;
857 for (i
=0; i
<256; i
++) {
858 GLint green
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[1][i
]/255.0, g
));
859 v
->hpcr_rgbTbl
[1][i
] = CLAMP( green
, 16, 239 );
862 g
= 1.0 / v
->BlueGamma
;
863 for (i
=0; i
<256; i
++) {
864 GLint blue
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[2][i
]/255.0, g
));
865 v
->hpcr_rgbTbl
[2][i
] = CLAMP( blue
, 32, 223 );
867 v
->undithered_pf
= PF_HPCR
; /* can't really disable dithering for now */
868 v
->dithered_pf
= PF_HPCR
;
870 /* which method should I use to clear */
871 /* GL_FALSE: keep the ordinary method */
872 /* GL_TRUE : clear with dither pattern */
873 v
->hpcr_clear_flag
= _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE
: GL_FALSE
;
875 if (v
->hpcr_clear_flag
) {
876 v
->hpcr_clear_pixmap
= XMesaCreatePixmap(v
->display
,
877 DefaultRootWindow(v
->display
),
879 #ifndef XFree86Server
880 v
->hpcr_clear_ximage
= XGetImage(v
->display
, v
->hpcr_clear_pixmap
,
881 0, 0, 16, 2, AllPlanes
, ZPixmap
);
888 * Setup RGB rendering for a window with a True/DirectColor visual.
891 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
893 unsigned long rmask
, gmask
, bmask
;
897 /* Compute red multiplier (mask) and bit shift */
899 rmask
= GET_REDMASK(v
);
900 while ((rmask
& 1)==0) {
905 /* Compute green multiplier (mask) and bit shift */
907 gmask
= GET_GREENMASK(v
);
908 while ((gmask
& 1)==0) {
913 /* Compute blue multiplier (mask) and bit shift */
915 bmask
= GET_BLUEMASK(v
);
916 while ((bmask
& 1)==0) {
922 * Compute component-to-pixel lookup tables and dithering kernel
925 static GLubyte kernel
[16] = {
926 0*16, 8*16, 2*16, 10*16,
927 12*16, 4*16, 14*16, 6*16,
928 3*16, 11*16, 1*16, 9*16,
929 15*16, 7*16, 13*16, 5*16,
931 GLint rBits
= _mesa_bitcount(rmask
);
932 GLint gBits
= _mesa_bitcount(gmask
);
933 GLint bBits
= _mesa_bitcount(bmask
);
937 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
938 for (i
=0; i
<=rmask
; i
++)
939 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
940 for (i
=0; i
<=gmask
; i
++)
941 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
942 for (i
=0; i
<=bmask
; i
++)
943 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
945 /* convert RGB values from [0,255] to pixel components */
947 for (i
=0;i
<256;i
++) {
948 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
949 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
950 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
951 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
952 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
953 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
955 /* overflow protection */
956 for (i
=256;i
<512;i
++) {
957 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
958 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
959 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
962 /* setup dithering kernel */
964 if (gBits
> maxBits
) maxBits
= gBits
;
965 if (bBits
> maxBits
) maxBits
= bBits
;
967 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
970 v
->undithered_pf
= PF_Truecolor
;
971 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
975 * Now check for TrueColor visuals which we can optimize.
977 if ( GET_REDMASK(v
) ==0x0000ff
978 && GET_GREENMASK(v
)==0x00ff00
979 && GET_BLUEMASK(v
) ==0xff0000
980 && CHECK_BYTE_ORDER(v
)
981 && v
->BitsPerPixel
==32
982 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
983 /* common 32 bpp config used on SGI, Sun */
984 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
986 else if (GET_REDMASK(v
) == 0xff0000
987 && GET_GREENMASK(v
)== 0x00ff00
988 && GET_BLUEMASK(v
) == 0x0000ff
989 && CHECK_BYTE_ORDER(v
)
990 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
991 if (v
->BitsPerPixel
==32) {
992 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
993 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
994 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
996 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
998 else if (v
->BitsPerPixel
== 24) {
999 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
1002 else if (GET_REDMASK(v
) ==0xf800
1003 && GET_GREENMASK(v
)==0x07e0
1004 && GET_BLUEMASK(v
) ==0x001f
1005 && CHECK_BYTE_ORDER(v
)
1006 && v
->BitsPerPixel
==16
1007 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
1009 v
->undithered_pf
= PF_5R6G5B
;
1010 v
->dithered_pf
= PF_Dither_5R6G5B
;
1012 else if (GET_REDMASK(v
) ==0xe0
1013 && GET_GREENMASK(v
)==0x1c
1014 && GET_BLUEMASK(v
) ==0x03
1015 && CHECK_FOR_HPCR(v
)) {
1016 /* 8-bit HP color recovery */
1017 setup_8bit_hpcr( v
);
1024 * Setup RGB rendering for a window with a monochrome visual.
1027 setup_monochrome( XMesaVisual v
, XMesaBuffer b
)
1030 v
->dithered_pf
= v
->undithered_pf
= PF_1Bit
;
1031 /* if black=1 then we must flip pixel values */
1032 v
->bitFlip
= (GET_BLACK_PIXEL(v
) != 0);
1038 * When a context is bound for the first time, we can finally finish
1039 * initializing the context's visual and buffer information.
1040 * \param v the XMesaVisual to initialize
1041 * \param b the XMesaBuffer to initialize (may be NULL)
1042 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1043 * \param window the window/pixmap we're rendering into
1044 * \param cmap the colormap associated with the window/pixmap
1045 * \return GL_TRUE=success, GL_FALSE=failure
1048 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
1049 GLboolean rgb_flag
, XMesaDrawable window
,
1054 #ifdef XFree86Server
1055 client
= (window
) ? CLIENT_ID(window
->id
) : 0;
1058 ASSERT(!b
|| b
->xm_visual
== v
);
1060 /* Save true bits/pixel */
1061 v
->BitsPerPixel
= bits_per_pixel(v
);
1062 assert(v
->BitsPerPixel
> 0);
1064 if (rgb_flag
== GL_FALSE
) {
1065 /* COLOR-INDEXED WINDOW:
1066 * Even if the visual is TrueColor or DirectColor we treat it as
1067 * being color indexed. This is weird but might be useful to someone.
1069 v
->dithered_pf
= v
->undithered_pf
= PF_Index
;
1070 v
->mesa_visual
.indexBits
= GET_VISUAL_DEPTH(v
);
1074 * We support RGB rendering into almost any kind of visual.
1076 const int xclass
= v
->mesa_visual
.visualType
;
1077 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1078 setup_truecolor( v
, b
, cmap
);
1080 else if (xclass
== GLX_STATIC_GRAY
&& GET_VISUAL_DEPTH(v
) == 1) {
1081 setup_monochrome( v
, b
);
1083 else if (xclass
== GLX_GRAY_SCALE
|| xclass
== GLX_STATIC_GRAY
) {
1084 if (!setup_grayscale( client
, v
, b
, cmap
)) {
1088 else if ((xclass
== GLX_PSEUDO_COLOR
|| xclass
== GLX_STATIC_COLOR
)
1089 && GET_VISUAL_DEPTH(v
)>=4 && GET_VISUAL_DEPTH(v
)<=16) {
1090 if (!setup_dithered_color( client
, v
, b
, cmap
)) {
1095 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
1098 v
->mesa_visual
.indexBits
= 0;
1100 if (_mesa_getenv("MESA_NO_DITHER")) {
1101 v
->dithered_pf
= v
->undithered_pf
;
1107 * If MESA_INFO env var is set print out some debugging info
1108 * which can help Brian figure out what's going on when a user
1111 if (_mesa_getenv("MESA_INFO")) {
1112 _mesa_printf("X/Mesa visual = %p\n", (void *) v
);
1113 _mesa_printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
1114 _mesa_printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
1115 _mesa_printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
1116 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
1117 _mesa_printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
1123 /* Do window-specific initializations */
1125 /* these should have been set in create_xmesa_buffer */
1126 ASSERT(b
->frontxrb
->drawable
== window
);
1127 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
1129 /* Setup for single/double buffering */
1130 if (v
->mesa_visual
.doubleBufferMode
) {
1131 /* Double buffered */
1132 b
->shm
= check_for_xshm( v
->display
);
1135 /* X11 graphics contexts */
1136 #ifdef XFree86Server
1137 b
->gc
= CreateScratchGC(v
->display
, window
->depth
);
1139 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
1141 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
1143 /* cleargc - for glClear() */
1144 #ifdef XFree86Server
1145 b
->cleargc
= CreateScratchGC(v
->display
, window
->depth
);
1147 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
1149 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
1152 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1153 * Patch contributed by Michael Pichler May 15, 1995.
1155 #ifdef XFree86Server
1156 b
->swapgc
= CreateScratchGC(v
->display
, window
->depth
);
1160 dixChangeGC(NullClient
, b
->swapgc
, GCGraphicsExposures
, v
, NULL
);
1165 gcvalues
.graphics_exposures
= False
;
1166 b
->swapgc
= XCreateGC(v
->display
, window
,
1167 GCGraphicsExposures
, &gcvalues
);
1170 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
1172 * Set fill style and tile pixmap once for all for HPCR stuff
1173 * (instead of doing it each time in clear_color_HPCR_pixmap())
1174 * Initialize whole stuff
1175 * Patch contributed by Jacques Leroy March 8, 1998.
1177 if (v
->hpcr_clear_flag
&& b
->backxrb
&& b
->backxrb
->pixmap
) {
1179 for (i
= 0; i
< 16; i
++) {
1180 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 0, 0);
1181 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 1, 0);
1183 XMesaPutImage(b
->display
, (XMesaDrawable
) v
->hpcr_clear_pixmap
,
1184 b
->cleargc
, v
->hpcr_clear_ximage
, 0, 0, 0, 0, 16, 2);
1185 XMesaSetFillStyle( v
->display
, b
->cleargc
, FillTiled
);
1186 XMesaSetTile( v
->display
, b
->cleargc
, v
->hpcr_clear_pixmap
);
1189 /* Initialize the row buffer XImage for use in write_color_span() */
1190 data
= (char*) MALLOC(MAX_WIDTH
*4);
1191 #ifdef XFree86Server
1192 b
->rowimage
= XMesaCreateImage(GET_VISUAL_DEPTH(v
), MAX_WIDTH
, 1, data
);
1194 b
->rowimage
= XCreateImage( v
->display
,
1197 ZPixmap
, 0, /*format, offset*/
1199 MAX_WIDTH
, 1, /*width, height*/
1201 0 /*bytes_per_line*/ );
1213 * Convert an RGBA color to a pixel value.
1216 xmesa_color_to_pixel(GLcontext
*ctx
,
1217 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
1220 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1221 switch (pixelFormat
) {
1227 PACK_TRUECOLOR( p
, r
, g
, b
);
1231 return PACK_8A8B8G8R( r
, g
, b
, a
);
1233 return PACK_8A8R8G8B( r
, g
, b
, a
);
1237 return PACK_8R8G8B( r
, g
, b
);
1239 return PACK_5R6G5B( r
, g
, b
);
1243 return DITHER( 1, 0, r
, g
, b
);
1246 /* 382 = (3*255)/2 */
1247 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
1249 return DITHER_HPCR(1, 1, r
, g
, b
);
1253 return LOOKUP( r
, g
, b
);
1256 return GRAY_RGB( r
, g
, b
);
1257 case PF_Dither_True
:
1259 case PF_Dither_5R6G5B
:
1262 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
1266 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
1272 #define NUM_VISUAL_TYPES 6
1275 * Convert an X visual type to a GLX visual type.
1277 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1279 * \return If \c visualType is a valid X visual type, a GLX visual type will
1280 * be returned. Otherwise \c GLX_NONE will be returned.
1283 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1287 xmesa_convert_from_x_visual_type( int visualType
)
1289 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
1290 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
1291 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
1292 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
1295 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
1296 ? glx_visual_types
[ visualType
] : GLX_NONE
;
1300 /**********************************************************************/
1301 /***** Public Functions *****/
1302 /**********************************************************************/
1305 #ifdef IN_DRI_DRIVER
1306 #define need_GL_VERSION_1_3
1307 #define need_GL_VERSION_1_4
1308 #define need_GL_VERSION_1_5
1309 #define need_GL_VERSION_2_0
1311 /* sw extensions for imaging */
1312 #define need_GL_EXT_blend_color
1313 #define need_GL_EXT_blend_minmax
1314 #define need_GL_EXT_convolution
1315 #define need_GL_EXT_histogram
1316 #define need_GL_SGI_color_table
1318 /* sw extensions not associated with some GL version */
1319 #define need_GL_ARB_shader_objects
1320 #define need_GL_ARB_vertex_program
1321 #define need_GL_APPLE_vertex_array_object
1322 #define need_GL_ATI_fragment_shader
1323 #define need_GL_EXT_depth_bounds_test
1324 #define need_GL_EXT_framebuffer_object
1325 #define need_GL_EXT_framebuffer_blit
1326 #define need_GL_EXT_gpu_program_parameters
1327 #define need_GL_EXT_paletted_texture
1328 #define need_GL_IBM_multimode_draw_arrays
1329 #define need_GL_MESA_resize_buffers
1330 #define need_GL_NV_vertex_program
1331 #define need_GL_NV_fragment_program
1333 #include "extension_helper.h"
1336 const struct dri_extension card_extensions
[] =
1338 { "GL_VERSION_1_3", GL_VERSION_1_3_functions
},
1339 { "GL_VERSION_1_4", GL_VERSION_1_4_functions
},
1340 { "GL_VERSION_1_5", GL_VERSION_1_5_functions
},
1341 { "GL_VERSION_2_0", GL_VERSION_2_0_functions
},
1343 { "GL_EXT_blend_color", GL_EXT_blend_color_functions
},
1344 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions
},
1345 { "GL_EXT_convolution", GL_EXT_convolution_functions
},
1346 { "GL_EXT_histogram", GL_EXT_histogram_functions
},
1347 { "GL_SGI_color_table", GL_SGI_color_table_functions
},
1349 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions
},
1350 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions
},
1351 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions
},
1352 { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions
},
1353 { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions
},
1354 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions
},
1355 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions
},
1356 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions
},
1357 { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions
},
1358 { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions
},
1359 { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions
},
1360 { "GL_NV_vertex_program", GL_NV_vertex_program_functions
},
1361 { "GL_NV_fragment_program", GL_NV_fragment_program_functions
},
1367 * Create a new X/Mesa visual.
1368 * Input: display - X11 display
1369 * visinfo - an XVisualInfo pointer
1370 * rgb_flag - GL_TRUE = RGB mode,
1371 * GL_FALSE = color index mode
1372 * alpha_flag - alpha buffer requested?
1373 * db_flag - GL_TRUE = double-buffered,
1374 * GL_FALSE = single buffered
1375 * stereo_flag - stereo visual?
1376 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1377 * GL_FALSE = use an off-screen pixmap for back buffer
1378 * depth_size - requested bits/depth values, or zero
1379 * stencil_size - requested bits/stencil values, or zero
1380 * accum_red_size - requested bits/red accum values, or zero
1381 * accum_green_size - requested bits/green accum values, or zero
1382 * accum_blue_size - requested bits/blue accum values, or zero
1383 * accum_alpha_size - requested bits/alpha accum values, or zero
1384 * num_samples - number of samples/pixel if multisampling, or zero
1385 * level - visual level, usually 0
1386 * visualCaveat - ala the GLX extension, usually GLX_NONE
1387 * Return; a new XMesaVisual or 0 if error.
1390 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
1391 XMesaVisualInfo visinfo
,
1393 GLboolean alpha_flag
,
1395 GLboolean stereo_flag
,
1396 GLboolean ximage_flag
,
1399 GLint accum_red_size
,
1400 GLint accum_green_size
,
1401 GLint accum_blue_size
,
1402 GLint accum_alpha_size
,
1405 GLint visualCaveat
)
1409 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
1411 #ifdef IN_DRI_DRIVER
1412 /* driInitExtensions() should be called once per screen to setup extension
1413 * indices. There is no need to call it when the context is created since
1414 * XMesa enables mesa sw extensions on its own.
1416 driInitExtensions( NULL
, card_extensions
, GL_FALSE
);
1419 #ifndef XFree86Server
1420 /* For debugging only */
1421 if (_mesa_getenv("MESA_XSYNC")) {
1422 /* This makes debugging X easier.
1423 * In your debugger, set a breakpoint on _XError to stop when an
1424 * X protocol error is generated.
1426 XSynchronize( display
, 1 );
1430 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
1435 v
->display
= display
;
1437 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1438 * the struct but we may need some of the information contained in it
1441 #ifndef XFree86Server
1442 v
->visinfo
= (XVisualInfo
*) MALLOC(sizeof(*visinfo
));
1447 MEMCPY(v
->visinfo
, visinfo
, sizeof(*visinfo
));
1450 /* check for MESA_GAMMA environment variable */
1451 gamma
= _mesa_getenv("MESA_GAMMA");
1453 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
1454 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
1455 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
1456 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
1457 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
1460 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
1463 v
->ximage_flag
= ximage_flag
;
1465 #ifdef XFree86Server
1466 /* We could calculate these values by ourselves. nplanes is either the sum
1467 * of the red, green, and blue bits or the number index bits.
1468 * ColormapEntries is either (1U << index_bits) or
1469 * (1U << max(redBits, greenBits, blueBits)).
1471 assert(visinfo
->nplanes
> 0);
1472 v
->nplanes
= visinfo
->nplanes
;
1473 v
->ColormapEntries
= visinfo
->ColormapEntries
;
1475 v
->mesa_visual
.redMask
= visinfo
->redMask
;
1476 v
->mesa_visual
.greenMask
= visinfo
->greenMask
;
1477 v
->mesa_visual
.blueMask
= visinfo
->blueMask
;
1478 v
->mesa_visual
.visualID
= visinfo
->vid
;
1479 v
->mesa_visual
.screen
= 0; /* FIXME: What should be done here? */
1481 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
1482 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
1483 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
1484 v
->mesa_visual
.visualID
= visinfo
->visualid
;
1485 v
->mesa_visual
.screen
= visinfo
->screen
;
1488 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1489 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
1491 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
1494 v
->mesa_visual
.visualRating
= visualCaveat
;
1497 v
->mesa_visual
.alphaBits
= 8;
1499 (void) initialize_visual_and_buffer( v
, NULL
, rgb_flag
, 0, 0 );
1502 const int xclass
= v
->mesa_visual
.visualType
;
1503 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1504 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
1505 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
1506 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
1509 /* this is an approximation */
1511 depth
= GET_VISUAL_DEPTH(v
);
1512 red_bits
= depth
/ 3;
1514 green_bits
= depth
/ 2;
1515 depth
-= green_bits
;
1518 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
1520 alpha_bits
= v
->mesa_visual
.alphaBits
;
1523 _mesa_initialize_visual( &v
->mesa_visual
,
1524 rgb_flag
, db_flag
, stereo_flag
,
1525 red_bits
, green_bits
,
1526 blue_bits
, alpha_bits
,
1527 v
->mesa_visual
.indexBits
,
1530 accum_red_size
, accum_green_size
,
1531 accum_blue_size
, accum_alpha_size
,
1534 /* XXX minor hack */
1535 v
->mesa_visual
.level
= level
;
1541 void XMesaDestroyVisual( XMesaVisual v
)
1543 #ifndef XFree86Server
1544 _mesa_free(v
->visinfo
);
1552 * Create a new XMesaContext.
1553 * \param v the XMesaVisual
1554 * \param share_list another XMesaContext with which to share display
1555 * lists or NULL if no sharing is wanted.
1556 * \return an XMesaContext or NULL if error.
1559 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
1561 static GLboolean firstTime
= GL_TRUE
;
1564 struct dd_function_table functions
;
1568 _glthread_INIT_MUTEX(_xmesa_lock
);
1569 firstTime
= GL_FALSE
;
1572 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1573 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
1577 mesaCtx
= &(c
->mesa
);
1579 /* initialize with default driver functions, then plug in XMesa funcs */
1580 _mesa_init_driver_functions(&functions
);
1581 xmesa_init_driver_functions(v
, &functions
);
1582 if (!_mesa_initialize_context(mesaCtx
, &v
->mesa_visual
,
1583 share_list
? &(share_list
->mesa
) : (GLcontext
*) NULL
,
1584 &functions
, (void *) c
)) {
1589 _mesa_enable_sw_extensions(mesaCtx
);
1590 _mesa_enable_1_3_extensions(mesaCtx
);
1591 _mesa_enable_1_4_extensions(mesaCtx
);
1592 _mesa_enable_1_5_extensions(mesaCtx
);
1593 _mesa_enable_2_0_extensions(mesaCtx
);
1594 _mesa_enable_2_1_extensions(mesaCtx
);
1595 #if ENABLE_EXT_texure_compression_s3tc
1596 if (mesaCtx
->Mesa_DXTn
) {
1597 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
1598 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
1600 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
1602 #if ENABLE_EXT_timer_query
1603 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
1606 #ifdef XFree86Server
1607 /* If we're running in the X server, do bounds checking to prevent
1608 * segfaults and server crashes!
1610 mesaCtx
->Const
.CheckArrayBounds
= GL_TRUE
;
1613 /* finish up xmesa context initializations */
1614 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
1616 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
1617 c
->display
= v
->display
;
1618 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
1620 /* Initialize the software rasterizer and helper modules.
1622 if (!_swrast_CreateContext( mesaCtx
) ||
1623 !_vbo_CreateContext( mesaCtx
) ||
1624 !_tnl_CreateContext( mesaCtx
) ||
1625 !_swsetup_CreateContext( mesaCtx
)) {
1626 _mesa_free_context_data(&c
->mesa
);
1632 tnl
= TNL_CONTEXT(mesaCtx
);
1633 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
1635 xmesa_register_swrast_functions( mesaCtx
);
1636 _swsetup_Wakeup(mesaCtx
);
1644 void XMesaDestroyContext( XMesaContext c
)
1646 GLcontext
*mesaCtx
= &c
->mesa
;
1649 FXdestroyContext( XMESA_BUFFER(mesaCtx
->DrawBuffer
) );
1652 _swsetup_DestroyContext( mesaCtx
);
1653 _swrast_DestroyContext( mesaCtx
);
1654 _tnl_DestroyContext( mesaCtx
);
1655 _vbo_DestroyContext( mesaCtx
);
1656 _mesa_free_context_data( mesaCtx
);
1663 * Private function for creating an XMesaBuffer which corresponds to an
1664 * X window or pixmap.
1665 * \param v the window's XMesaVisual
1666 * \param w the window we're wrapping
1667 * \return new XMesaBuffer or NULL if error
1670 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1672 #ifndef XFree86Server
1673 XWindowAttributes attr
;
1682 /* Check that window depth matches visual depth */
1683 #ifdef XFree86Server
1684 depth
= ((XMesaDrawable
)w
)->depth
;
1686 XGetWindowAttributes( v
->display
, w
, &attr
);
1689 if (GET_VISUAL_DEPTH(v
) != depth
) {
1690 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1691 GET_VISUAL_DEPTH(v
), depth
);
1696 #ifdef XFree86Server
1697 cmap
= (ColormapPtr
)LookupIDByType(wColormap(w
), RT_COLORMAP
);
1699 if (attr
.colormap
) {
1700 cmap
= attr
.colormap
;
1703 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1704 /* this is weird, a window w/out a colormap!? */
1705 /* OK, let's just allocate a new one and hope for the best */
1706 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1710 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1714 if (!initialize_visual_and_buffer( v
, b
, v
->mesa_visual
.rgbMode
,
1715 (XMesaDrawable
) w
, cmap
)) {
1716 xmesa_free_buffer(b
);
1726 * Create a new XMesaBuffer from an X pixmap.
1728 * \param v the XMesaVisual
1729 * \param p the pixmap
1730 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1731 * \c GLX_DIRECT_COLOR visual for the pixmap
1732 * \returns new XMesaBuffer or NULL if error
1735 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1741 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1745 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1746 (XMesaDrawable
) p
, cmap
)) {
1747 xmesa_free_buffer(b
);
1756 * For GLX_EXT_texture_from_pixmap
1759 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1761 int format
, int target
, int mipmap
)
1763 GET_CURRENT_CONTEXT(ctx
);
1765 GLuint width
, height
;
1769 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1773 /* get pixmap size, update framebuffer/renderbuffer dims */
1774 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1775 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1779 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1780 target
= GLX_TEXTURE_2D_EXT
;
1782 else if ( _mesa_bitcount(width
) == 1
1783 && _mesa_bitcount(height
) == 1) {
1784 /* power of two size */
1786 target
= GLX_TEXTURE_1D_EXT
;
1789 target
= GLX_TEXTURE_2D_EXT
;
1792 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1793 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1796 /* non power of two textures not supported */
1797 XMesaDestroyBuffer(b
);
1802 b
->TextureTarget
= target
;
1803 b
->TextureFormat
= format
;
1804 b
->TextureMipmap
= mipmap
;
1806 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1807 (XMesaDrawable
) p
, cmap
)) {
1808 xmesa_free_buffer(b
);
1818 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1819 unsigned int width
, unsigned int height
)
1821 #ifndef XFree86Server
1823 XMesaDrawable drawable
; /* X Pixmap Drawable */
1826 /* allocate pixmap for front buffer */
1827 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1828 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1833 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1837 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1839 xmesa_free_buffer(b
);
1852 * Deallocate an XMesaBuffer structure and all related info.
1855 XMesaDestroyBuffer(XMesaBuffer b
)
1857 xmesa_free_buffer(b
);
1862 * Query the current window size and update the corresponding GLframebuffer
1863 * and all attached renderbuffers.
1865 * 1. the first time a buffer is bound to a context.
1866 * 2. from glViewport to poll for window size changes
1867 * 3. from the XMesaResizeBuffers() API function.
1868 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1869 * when resizing a buffer when no rendering context is bound.
1872 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1874 GLuint width
, height
;
1875 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1876 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1877 drawBuffer
->mesa_buffer
.Height
!= height
) {
1878 GLcontext
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1879 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1881 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1886 * Bind buffer b to context c and make c the current rendering context.
1888 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1890 return XMesaMakeCurrent2( c
, b
, b
);
1895 * Bind buffer b to context c and make c the current rendering context.
1898 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1899 XMesaBuffer readBuffer
)
1902 if (!drawBuffer
|| !readBuffer
)
1903 return GL_FALSE
; /* must specify buffers! */
1905 if (&(c
->mesa
) == _mesa_get_current_context()
1906 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1907 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1908 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1909 /* same context and buffer, do nothing */
1913 c
->xm_buffer
= drawBuffer
;
1916 if (FXmakeCurrent( drawBuffer
))
1920 /* Call this periodically to detect when the user has begun using
1921 * GL rendering from multiple threads.
1923 _glapi_check_multithread();
1925 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1926 if (readBuffer
!= drawBuffer
)
1927 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1929 _mesa_make_current(&(c
->mesa
),
1930 &drawBuffer
->mesa_buffer
,
1931 &readBuffer
->mesa_buffer
);
1933 if (c
->xm_visual
->mesa_visual
.rgbMode
) {
1935 * Must recompute and set these pixel values because colormap
1936 * can be different for different windows.
1938 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1943 c
->xm_visual
->undithered_pf
);
1944 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1947 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1948 drawBuffer
->wasCurrent
= GL_TRUE
;
1952 _mesa_make_current( NULL
, NULL
, NULL
);
1959 * Unbind the context c from its buffer.
1961 GLboolean
XMesaUnbindContext( XMesaContext c
)
1963 /* A no-op for XFree86 integration purposes */
1968 XMesaContext
XMesaGetCurrentContext( void )
1970 GET_CURRENT_CONTEXT(ctx
);
1972 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1981 XMesaBuffer
XMesaGetCurrentBuffer( void )
1983 GET_CURRENT_CONTEXT(ctx
);
1985 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
1994 /* New in Mesa 3.1 */
1995 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
1997 GET_CURRENT_CONTEXT(ctx
);
1999 return XMESA_BUFFER(ctx
->ReadBuffer
);
2007 #ifdef XFree86Server
2009 GLboolean
XMesaForceCurrent(XMesaContext c
)
2012 _glapi_set_dispatch(c
->mesa
.CurrentDispatch
);
2014 if (&(c
->mesa
) != _mesa_get_current_context()) {
2015 _mesa_make_current(&c
->mesa
, c
->mesa
.DrawBuffer
, c
->mesa
.ReadBuffer
);
2019 _mesa_make_current(NULL
, NULL
, NULL
);
2026 GLboolean
XMesaLoseCurrent(XMesaContext c
)
2029 _mesa_make_current(NULL
, NULL
, NULL
);
2035 GLboolean
XMesaCopyContext( XMesaContext xm_src
, XMesaContext xm_dst
, GLuint mask
)
2037 _mesa_copy_context(&xm_src
->mesa
, &xm_dst
->mesa
, mask
);
2040 #endif /* XFree86Server */
2044 GLboolean
XMesaSetFXmode( GLint mode
)
2054 * Copy the back buffer to the front buffer. If there's no back buffer
2058 void XMesaSwapBuffers( XMesaBuffer b
)
2060 GET_CURRENT_CONTEXT(ctx
);
2063 /* single buffered */
2067 /* If we're swapping the buffer associated with the current context
2068 * we have to flush any pending rendering commands first.
2070 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2071 _mesa_notifySwapBuffers(ctx
);
2075 if (FXswapBuffers(b
))
2078 if (b
->backxrb
->ximage
) {
2079 /* Copy Ximage (back buf) from client memory to server window */
2080 #if defined(USE_XSHM) && !defined(XFree86Server)
2082 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2083 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2085 b
->backxrb
->ximage
, 0, 0,
2086 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2088 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2093 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2094 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2096 b
->backxrb
->ximage
, 0, 0,
2097 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
2098 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2101 else if (b
->backxrb
->pixmap
) {
2102 /* Copy pixmap (back buf) to window (front buf) on server */
2103 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2104 XMesaCopyArea( b
->xm_visual
->display
,
2105 b
->backxrb
->pixmap
, /* source drawable */
2106 b
->frontxrb
->drawable
, /* dest. drawable */
2108 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2109 0, 0 /* dest region */
2111 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2115 _mesa_copy_soft_alpha_renderbuffers(ctx
, &b
->mesa_buffer
);
2117 #if !defined(XFree86Server)
2118 XSync( b
->xm_visual
->display
, False
);
2125 * Copy sub-region of back buffer to front buffer
2127 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
2129 GET_CURRENT_CONTEXT(ctx
);
2131 /* If we're swapping the buffer associated with the current context
2132 * we have to flush any pending rendering commands first.
2134 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2135 _mesa_notifySwapBuffers(ctx
);
2138 /* single buffered */
2143 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
2145 if (FXswapBuffers(b
))
2148 if (b
->backxrb
->ximage
) {
2149 /* Copy Ximage from host's memory to server's window */
2150 #if defined(USE_XSHM) && !defined(XFree86Server)
2152 /* XXX assuming width and height aren't too large! */
2153 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2155 b
->backxrb
->ximage
, x
, yTop
,
2156 x
, yTop
, width
, height
, False
);
2157 /* wait for finished event??? */
2162 /* XXX assuming width and height aren't too large! */
2163 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2165 b
->backxrb
->ximage
, x
, yTop
,
2166 x
, yTop
, width
, height
);
2170 /* Copy pixmap to window on server */
2171 XMesaCopyArea( b
->xm_visual
->display
,
2172 b
->backxrb
->pixmap
, /* source drawable */
2173 b
->frontxrb
->drawable
, /* dest. drawable */
2175 x
, yTop
, width
, height
, /* source region */
2176 x
, yTop
/* dest region */
2184 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2185 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2186 * back buffer directly.
2187 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2188 * ximage - pointer to back buffer's XImage, or NULL
2189 * Return: GL_TRUE = context is double buffered
2190 * GL_FALSE = context is single buffered
2192 #ifndef XFree86Server
2193 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
2194 XMesaPixmap
*pixmap
,
2195 XMesaImage
**ximage
)
2199 *pixmap
= b
->backxrb
->pixmap
;
2201 *ximage
= b
->backxrb
->ximage
;
2210 #endif /* XFree86Server */
2214 * Return the depth buffer associated with an XMesaBuffer.
2215 * Input: b - the XMesa buffer handle
2216 * Output: width, height - size of buffer in pixels
2217 * bytesPerValue - bytes per depth value (2 or 4)
2218 * buffer - pointer to depth buffer values
2219 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2221 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
2222 GLint
*bytesPerValue
, void **buffer
)
2224 struct gl_renderbuffer
*rb
2225 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
2226 if (!rb
|| !rb
->Data
) {
2234 *width
= b
->mesa_buffer
.Width
;
2235 *height
= b
->mesa_buffer
.Height
;
2236 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
2237 ? sizeof(GLushort
) : sizeof(GLuint
);
2244 void XMesaFlush( XMesaContext c
)
2246 if (c
&& c
->xm_visual
) {
2247 #ifdef XFree86Server
2250 XSync( c
->xm_visual
->display
, False
);
2257 const char *XMesaGetString( XMesaContext c
, int name
)
2260 if (name
==XMESA_VERSION
) {
2263 else if (name
==XMESA_EXTENSIONS
) {
2273 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
2276 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
2277 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
2286 * Free/destroy all XMesaBuffers associated with given display.
2288 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
2290 XMesaBuffer b
, next
;
2291 for (b
= XMesaBufferList
; b
; b
= next
) {
2293 if (b
->display
== dpy
) {
2294 xmesa_free_buffer(b
);
2301 * Look for XMesaBuffers whose X window has been destroyed.
2302 * Deallocate any such XMesaBuffers.
2304 void XMesaGarbageCollect( void )
2306 XMesaBuffer b
, next
;
2307 for (b
=XMesaBufferList
; b
; b
=next
) {
2309 if (b
->display
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
2310 #ifdef XFree86Server
2313 XSync(b
->display
, False
);
2314 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
2315 /* found a dead window, free the ancillary info */
2316 XMesaDestroyBuffer( b
);
2324 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
2325 GLfloat red
, GLfloat green
,
2326 GLfloat blue
, GLfloat alpha
)
2328 GLcontext
*ctx
= &xmesa
->mesa
;
2329 GLint r
= (GLint
) (red
* 255.0F
);
2330 GLint g
= (GLint
) (green
* 255.0F
);
2331 GLint b
= (GLint
) (blue
* 255.0F
);
2332 GLint a
= (GLint
) (alpha
* 255.0F
);
2334 switch (xmesa
->pixelformat
) {
2340 PACK_TRUECOLOR( p
, r
, g
, b
);
2344 return PACK_8A8B8G8R( r
, g
, b
, a
);
2346 return PACK_8A8R8G8B( r
, g
, b
, a
);
2348 return PACK_8R8G8B( r
, g
, b
);
2350 return PACK_5R6G5B( r
, g
, b
);
2354 return DITHER( x
, y
, r
, g
, b
);
2357 /* 382 = (3*255)/2 */
2358 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
2360 return DITHER_HPCR(x
, y
, r
, g
, b
);
2364 return LOOKUP( r
, g
, b
);
2367 return GRAY_RGB( r
, g
, b
);
2368 case PF_Dither_5R6G5B
:
2370 case PF_Dither_True
:
2373 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
2377 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
2384 * This is typically called when the window size changes and we need
2385 * to reallocate the buffer's back/depth/stencil/accum buffers.
2388 XMesaResizeBuffers( XMesaBuffer b
)
2390 GET_CURRENT_CONTEXT(ctx
);
2391 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
2394 xmesa_check_and_update_buffer_size(xmctx
, b
);
2399 xbuffer_to_renderbuffer(int buffer
)
2401 assert(MAX_AUX_BUFFERS
<= 4);
2404 case GLX_FRONT_LEFT_EXT
:
2405 return BUFFER_FRONT_LEFT
;
2406 case GLX_FRONT_RIGHT_EXT
:
2407 return BUFFER_FRONT_RIGHT
;
2408 case GLX_BACK_LEFT_EXT
:
2409 return BUFFER_BACK_LEFT
;
2410 case GLX_BACK_RIGHT_EXT
:
2411 return BUFFER_BACK_RIGHT
;
2427 /* BadValue error */
2434 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
2435 const int *attrib_list
)
2438 GET_CURRENT_CONTEXT(ctx
);
2439 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2440 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
2441 struct gl_texture_object
*texObj
;
2443 struct gl_renderbuffer
*rb
;
2444 struct xmesa_renderbuffer
*xrb
;
2446 XMesaImage
*img
= NULL
;
2447 GLboolean freeImg
= GL_FALSE
;
2449 b
= xbuffer_to_renderbuffer(buffer
);
2453 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
2454 return; /* BadMatch error */
2456 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
2458 /* invalid buffer */
2461 xrb
= xmesa_renderbuffer(rb
);
2464 switch (drawable
->TextureTarget
) {
2465 case GLX_TEXTURE_1D_EXT
:
2466 texObj
= texUnit
->Current1D
;
2468 case GLX_TEXTURE_2D_EXT
:
2469 texObj
= texUnit
->Current2D
;
2471 case GLX_TEXTURE_RECTANGLE_EXT
:
2472 texObj
= texUnit
->CurrentRect
;
2475 return; /* BadMatch error */
2480 * The following is a quick and simple way to implement
2481 * BindTexImage. The better way is to write some new FetchTexel()
2482 * functions which would extract texels from XImages. We'd still
2483 * need to use GetImage when texturing from a Pixmap (front buffer)
2484 * but texturing from a back buffer (XImage) would avoid an image
2490 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
2494 else if (xrb
->ximage
) {
2498 /* store the XImage as a new texture image */
2500 GLenum format
, type
, intFormat
;
2501 if (img
->bits_per_pixel
== 32) {
2503 type
= GL_UNSIGNED_BYTE
;
2504 intFormat
= GL_RGBA
;
2506 else if (img
->bits_per_pixel
== 24) {
2508 type
= GL_UNSIGNED_BYTE
;
2511 else if (img
->bits_per_pixel
== 16) {
2513 type
= GL_UNSIGNED_SHORT_5_6_5
;
2517 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
2520 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
2521 intFormat
= GL_RGBA
;
2523 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
2527 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
2528 format
, type
, img
->data
);
2531 XMesaDestroyImage(img
);
2539 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
2541 const GLint b
= xbuffer_to_renderbuffer(buffer
);