drivers/x11: unifdef XFree86Server
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
42 *
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60 #ifdef __CYGWIN__
61 #undef WIN32
62 #undef __WIN32__
63 #endif
64
65 #include "glxheader.h"
66 #include "xmesaP.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "glapi/glthread.h"
75 #include "swrast/swrast.h"
76 #include "swrast_setup/swrast_setup.h"
77 #include "vbo/vbo.h"
78 #include "tnl/tnl.h"
79 #include "tnl/t_context.h"
80 #include "tnl/t_pipeline.h"
81 #include "drivers/common/driverfuncs.h"
82 #include "drivers/common/meta.h"
83
84 /**
85 * Global X driver lock
86 */
87 _glthread_Mutex _xmesa_lock;
88
89
90
91 /**
92 * Lookup tables for HPCR pixel format:
93 */
94 static short hpcr_rgbTbl[3][256] = {
95 {
96 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
97 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
98 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
99 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
100 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
101 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
102 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
103 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
104 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
105 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
106 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
107 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
108 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
109 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
110 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
111 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
112 },
113 {
114 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
115 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
116 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
117 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
118 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
119 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
120 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
121 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
122 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
123 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
124 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
125 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
126 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
127 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
128 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
129 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
130 },
131 {
132 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
133 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
134 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
135 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
136 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
137 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
138 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
139 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
140 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
141 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
142 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
143 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
144 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
145 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
146 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
147 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
148 }
149 };
150
151
152
153 /**********************************************************************/
154 /***** X Utility Functions *****/
155 /**********************************************************************/
156
157
158 /**
159 * Return the host's byte order as LSBFirst or MSBFirst ala X.
160 */
161 static int host_byte_order( void )
162 {
163 int i = 1;
164 char *cptr = (char *) &i;
165 return (*cptr==1) ? LSBFirst : MSBFirst;
166 }
167
168
169 /**
170 * Check if the X Shared Memory extension is available.
171 * Return: 0 = not available
172 * 1 = shared XImage support available
173 * 2 = shared Pixmap support available also
174 */
175 static int check_for_xshm( XMesaDisplay *display )
176 {
177 #if defined(USE_XSHM)
178 int major, minor, ignore;
179 Bool pixmaps;
180
181 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
182 if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
183 return (pixmaps==True) ? 2 : 1;
184 }
185 else {
186 return 0;
187 }
188 }
189 else {
190 return 0;
191 }
192 #else
193 /* No XSHM support */
194 return 0;
195 #endif
196 }
197
198
199 /**
200 * Apply gamma correction to an intensity value in [0..max]. Return the
201 * new intensity value.
202 */
203 static GLint
204 gamma_adjust( GLfloat gamma, GLint value, GLint max )
205 {
206 if (gamma == 1.0) {
207 return value;
208 }
209 else {
210 double x = (double) value / (double) max;
211 return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
212 }
213 }
214
215
216
217 /**
218 * Return the true number of bits per pixel for XImages.
219 * For example, if we request a 24-bit deep visual we may actually need/get
220 * 32bpp XImages. This function returns the appropriate bpp.
221 * Input: dpy - the X display
222 * visinfo - desribes the visual to be used for XImages
223 * Return: true number of bits per pixel for XImages
224 */
225 static int
226 bits_per_pixel( XMesaVisual xmv )
227 {
228 XMesaDisplay *dpy = xmv->display;
229 XMesaVisualInfo visinfo = xmv->visinfo;
230 XMesaImage *img;
231 int bitsPerPixel;
232 /* Create a temporary XImage */
233 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
234 ZPixmap, 0, /*format, offset*/
235 (char*) MALLOC(8), /*data*/
236 1, 1, /*width, height*/
237 32, /*bitmap_pad*/
238 0 /*bytes_per_line*/
239 );
240 assert(img);
241 /* grab the bits/pixel value */
242 bitsPerPixel = img->bits_per_pixel;
243 /* free the XImage */
244 free( img->data );
245 img->data = NULL;
246 XMesaDestroyImage( img );
247 return bitsPerPixel;
248 }
249
250
251
252 /*
253 * Determine if a given X window ID is valid (window exists).
254 * Do this by calling XGetWindowAttributes() for the window and
255 * checking if we catch an X error.
256 * Input: dpy - the display
257 * win - the window to check for existance
258 * Return: GL_TRUE - window exists
259 * GL_FALSE - window doesn't exist
260 */
261 static GLboolean WindowExistsFlag;
262
263 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
264 {
265 (void) dpy;
266 if (xerr->error_code == BadWindow) {
267 WindowExistsFlag = GL_FALSE;
268 }
269 return 0;
270 }
271
272 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
273 {
274 XWindowAttributes wa;
275 int (*old_handler)( XMesaDisplay*, XErrorEvent* );
276 WindowExistsFlag = GL_TRUE;
277 old_handler = XSetErrorHandler(window_exists_err_handler);
278 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
279 XSetErrorHandler(old_handler);
280 return WindowExistsFlag;
281 }
282
283 static Status
284 get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
285 {
286 Window root;
287 Status stat;
288 int xpos, ypos;
289 unsigned int w, h, bw, depth;
290 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
291 *width = w;
292 *height = h;
293 return stat;
294 }
295
296
297 /**
298 * Return the size of the window (or pixmap) that corresponds to the
299 * given XMesaBuffer.
300 * \param width returns width in pixels
301 * \param height returns height in pixels
302 */
303 void
304 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
305 GLuint *width, GLuint *height)
306 {
307 Status stat;
308
309 _glthread_LOCK_MUTEX(_xmesa_lock);
310 XSync(b->xm_visual->display, 0); /* added for Chromium */
311 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
312 _glthread_UNLOCK_MUTEX(_xmesa_lock);
313
314 if (!stat) {
315 /* probably querying a window that's recently been destroyed */
316 _mesa_warning(NULL, "XGetGeometry failed!\n");
317 *width = *height = 1;
318 }
319 }
320
321
322
323 /**********************************************************************/
324 /***** Linked list of XMesaBuffers *****/
325 /**********************************************************************/
326
327 XMesaBuffer XMesaBufferList = NULL;
328
329
330 /**
331 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
332 * Note that XMesaBuffer is derived from struct gl_framebuffer.
333 * The new XMesaBuffer will not have any size (Width=Height=0).
334 *
335 * \param d the corresponding X drawable (window or pixmap)
336 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
337 * \param vis the buffer's visual
338 * \param cmap the window's colormap, if known.
339 * \return new XMesaBuffer or NULL if any problem
340 */
341 static XMesaBuffer
342 create_xmesa_buffer(XMesaDrawable d, BufferType type,
343 XMesaVisual vis, XMesaColormap cmap)
344 {
345 XMesaBuffer b;
346
347 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
348
349 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
350 if (!b)
351 return NULL;
352
353 b->display = vis->display;
354 b->xm_visual = vis;
355 b->type = type;
356 b->cmap = cmap;
357
358 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
359 b->mesa_buffer.Delete = xmesa_delete_framebuffer;
360
361 /*
362 * Front renderbuffer
363 */
364 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
365 if (!b->frontxrb) {
366 free(b);
367 return NULL;
368 }
369 b->frontxrb->Parent = b;
370 b->frontxrb->drawable = d;
371 b->frontxrb->pixmap = (XMesaPixmap) d;
372 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
373 &b->frontxrb->Base);
374
375 /*
376 * Back renderbuffer
377 */
378 if (vis->mesa_visual.doubleBufferMode) {
379 b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
380 if (!b->backxrb) {
381 /* XXX free front xrb too */
382 free(b);
383 return NULL;
384 }
385 b->backxrb->Parent = b;
386 /* determine back buffer implementation */
387 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
388
389 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
390 &b->backxrb->Base);
391 }
392
393 /*
394 * Software alpha planes
395 */
396 if (vis->mesa_visual.alphaBits > 0
397 && vis->undithered_pf != PF_8A8B8G8R
398 && vis->undithered_pf != PF_8A8R8G8B) {
399 /* Visual has alpha, but pixel format doesn't support it.
400 * We'll use an alpha renderbuffer wrapper.
401 */
402 b->swAlpha = GL_TRUE;
403 }
404 else {
405 b->swAlpha = GL_FALSE;
406 }
407
408 /*
409 * Other renderbuffer (depth, stencil, etc)
410 */
411 _mesa_add_soft_renderbuffers(&b->mesa_buffer,
412 GL_FALSE, /* color */
413 vis->mesa_visual.haveDepthBuffer,
414 vis->mesa_visual.haveStencilBuffer,
415 vis->mesa_visual.haveAccumBuffer,
416 b->swAlpha,
417 vis->mesa_visual.numAuxBuffers > 0 );
418
419 /* GLX_EXT_texture_from_pixmap */
420 b->TextureTarget = 0;
421 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
422 b->TextureMipmap = 0;
423
424 /* insert buffer into linked list */
425 b->Next = XMesaBufferList;
426 XMesaBufferList = b;
427
428 return b;
429 }
430
431
432 /**
433 * Find an XMesaBuffer by matching X display and colormap but NOT matching
434 * the notThis buffer.
435 */
436 XMesaBuffer
437 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
438 {
439 XMesaBuffer b;
440 for (b=XMesaBufferList; b; b=b->Next) {
441 if (b->display==dpy && b->cmap==cmap && b!=notThis) {
442 return b;
443 }
444 }
445 return NULL;
446 }
447
448
449 /**
450 * Remove buffer from linked list, delete if no longer referenced.
451 */
452 static void
453 xmesa_free_buffer(XMesaBuffer buffer)
454 {
455 XMesaBuffer prev = NULL, b;
456
457 for (b = XMesaBufferList; b; b = b->Next) {
458 if (b == buffer) {
459 struct gl_framebuffer *fb = &buffer->mesa_buffer;
460
461 /* unlink buffer from list */
462 if (prev)
463 prev->Next = buffer->Next;
464 else
465 XMesaBufferList = buffer->Next;
466
467 /* mark as delete pending */
468 fb->DeletePending = GL_TRUE;
469
470 /* Since the X window for the XMesaBuffer is going away, we don't
471 * want to dereference this pointer in the future.
472 */
473 b->frontxrb->drawable = 0;
474
475 /* Unreference. If count = zero we'll really delete the buffer */
476 _mesa_reference_framebuffer(&fb, NULL);
477
478 return;
479 }
480 /* continue search */
481 prev = b;
482 }
483 /* buffer not found in XMesaBufferList */
484 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
485 }
486
487
488 /**
489 * Copy X color table stuff from one XMesaBuffer to another.
490 */
491 static void
492 copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
493 {
494 memcpy(dst->color_table, src->color_table, sizeof(src->color_table));
495 memcpy(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
496 memcpy(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
497 memcpy(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
498 dst->num_alloced = src->num_alloced;
499 memcpy(dst->alloced_colors, src->alloced_colors,
500 sizeof(src->alloced_colors));
501 }
502
503
504
505 /**********************************************************************/
506 /***** Misc Private Functions *****/
507 /**********************************************************************/
508
509
510 /**
511 * A replacement for XAllocColor. This function should never
512 * fail to allocate a color. When XAllocColor fails, we return
513 * the nearest matching color. If we have to allocate many colors
514 * this function isn't too efficient; the XQueryColors() could be
515 * done just once.
516 * Written by Michael Pichler, Brian Paul, Mark Kilgard
517 * Input: dpy - X display
518 * cmap - X colormap
519 * cmapSize - size of colormap
520 * In/Out: color - the XColor struct
521 * Output: exact - 1=exact color match, 0=closest match
522 * alloced - 1=XAlloc worked, 0=XAlloc failed
523 */
524 static void
525 noFaultXAllocColor( int client,
526 XMesaDisplay *dpy,
527 XMesaColormap cmap,
528 int cmapSize,
529 XMesaColor *color,
530 int *exact, int *alloced )
531 {
532 /* we'll try to cache ctable for better remote display performance */
533 static Display *prevDisplay = NULL;
534 static XMesaColormap prevCmap = 0;
535 static int prevCmapSize = 0;
536 static XMesaColor *ctable = NULL;
537 XMesaColor subColor;
538 int i, bestmatch;
539 double mindist; /* 3*2^16^2 exceeds long int precision. */
540
541 (void) client;
542
543 /* First try just using XAllocColor. */
544 if (XAllocColor(dpy, cmap, color))
545 {
546 *exact = 1;
547 *alloced = 1;
548 return;
549 }
550
551 /* Alloc failed, search for closest match */
552
553 /* Retrieve color table entries. */
554 /* XXX alloca candidate. */
555 if (prevDisplay != dpy || prevCmap != cmap
556 || prevCmapSize != cmapSize || !ctable) {
557 /* free previously cached color table */
558 if (ctable)
559 free(ctable);
560 /* Get the color table from X */
561 ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
562 assert(ctable);
563 for (i = 0; i < cmapSize; i++) {
564 ctable[i].pixel = i;
565 }
566 XQueryColors(dpy, cmap, ctable, cmapSize);
567 prevDisplay = dpy;
568 prevCmap = cmap;
569 prevCmapSize = cmapSize;
570 }
571
572 /* Find best match. */
573 bestmatch = -1;
574 mindist = 0.0;
575 for (i = 0; i < cmapSize; i++) {
576 double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
577 double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
578 double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
579 double dist = dr * dr + dg * dg + db * db;
580 if (bestmatch < 0 || dist < mindist) {
581 bestmatch = i;
582 mindist = dist;
583 }
584 }
585
586 /* Return result. */
587 subColor.red = ctable[bestmatch].red;
588 subColor.green = ctable[bestmatch].green;
589 subColor.blue = ctable[bestmatch].blue;
590 /* Try to allocate the closest match color. This should only
591 * fail if the cell is read/write. Otherwise, we're incrementing
592 * the cell's reference count.
593 */
594 if (XAllocColor(dpy, cmap, &subColor)) {
595 *alloced = 1;
596 }
597 else {
598 /* do this to work around a problem reported by Frank Ortega */
599 subColor.pixel = (unsigned long) bestmatch;
600 subColor.red = ctable[bestmatch].red;
601 subColor.green = ctable[bestmatch].green;
602 subColor.blue = ctable[bestmatch].blue;
603 subColor.flags = DoRed | DoGreen | DoBlue;
604 *alloced = 0;
605 }
606 /* don't free table, save it for next time */
607
608 *color = subColor;
609 *exact = 0;
610 }
611
612
613
614 /**
615 * Do setup for PF_GRAYSCALE pixel format.
616 * Note that buffer may be NULL.
617 */
618 static GLboolean
619 setup_grayscale(int client, XMesaVisual v,
620 XMesaBuffer buffer, XMesaColormap cmap)
621 {
622 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
623 return GL_FALSE;
624 }
625
626 if (buffer) {
627 XMesaBuffer prevBuffer;
628
629 if (!cmap) {
630 return GL_FALSE;
631 }
632
633 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
634 if (prevBuffer) {
635 /* Copy colormap stuff from previous XMesaBuffer which uses same
636 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
637 */
638 copy_colortable_info(buffer, prevBuffer);
639 }
640 else {
641 /* Allocate 256 shades of gray */
642 int gray;
643 int colorsfailed = 0;
644 for (gray=0;gray<256;gray++) {
645 GLint r = gamma_adjust( v->RedGamma, gray, 255 );
646 GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
647 GLint b = gamma_adjust( v->BlueGamma, gray, 255 );
648 int exact, alloced;
649 XMesaColor xcol;
650 xcol.red = (r << 8) | r;
651 xcol.green = (g << 8) | g;
652 xcol.blue = (b << 8) | b;
653 noFaultXAllocColor( client, v->display,
654 cmap, GET_COLORMAP_SIZE(v),
655 &xcol, &exact, &alloced );
656 if (!exact) {
657 colorsfailed++;
658 }
659 if (alloced) {
660 assert(buffer->num_alloced<256);
661 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
662 buffer->num_alloced++;
663 }
664
665 /*OLD
666 assert(gray < 576);
667 buffer->color_table[gray*3+0] = xcol.pixel;
668 buffer->color_table[gray*3+1] = xcol.pixel;
669 buffer->color_table[gray*3+2] = xcol.pixel;
670 assert(xcol.pixel < 65536);
671 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
672 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
673 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
674 */
675 buffer->color_table[gray] = xcol.pixel;
676 assert(xcol.pixel < 65536);
677 buffer->pixel_to_r[xcol.pixel] = gray;
678 buffer->pixel_to_g[xcol.pixel] = gray;
679 buffer->pixel_to_b[xcol.pixel] = gray;
680 }
681
682 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
683 _mesa_warning(NULL,
684 "Note: %d out of 256 needed colors do not match exactly.\n",
685 colorsfailed );
686 }
687 }
688 }
689
690 v->dithered_pf = PF_Grayscale;
691 v->undithered_pf = PF_Grayscale;
692 return GL_TRUE;
693 }
694
695
696
697 /**
698 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
699 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
700 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
701 * color. While this function was originally designed just for 8-bit
702 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
703 * Dithering code contributed by Bob Mercier.
704 */
705 static GLboolean
706 setup_dithered_color(int client, XMesaVisual v,
707 XMesaBuffer buffer, XMesaColormap cmap)
708 {
709 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
710 return GL_FALSE;
711 }
712
713 if (buffer) {
714 XMesaBuffer prevBuffer;
715
716 if (!cmap) {
717 return GL_FALSE;
718 }
719
720 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
721 if (prevBuffer) {
722 /* Copy colormap stuff from previous, matching XMesaBuffer.
723 * Do this to avoid time spent in noFaultXAllocColor.
724 */
725 copy_colortable_info(buffer, prevBuffer);
726 }
727 else {
728 /* Allocate X colors and initialize color_table[], red_table[], etc */
729 int r, g, b, i;
730 int colorsfailed = 0;
731 for (r = 0; r < DITH_R; r++) {
732 for (g = 0; g < DITH_G; g++) {
733 for (b = 0; b < DITH_B; b++) {
734 XMesaColor xcol;
735 int exact, alloced;
736 xcol.red =gamma_adjust(v->RedGamma, r*65535/(DITH_R-1),65535);
737 xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
738 xcol.blue =gamma_adjust(v->BlueGamma, b*65535/(DITH_B-1),65535);
739 noFaultXAllocColor( client, v->display,
740 cmap, GET_COLORMAP_SIZE(v),
741 &xcol, &exact, &alloced );
742 if (!exact) {
743 colorsfailed++;
744 }
745 if (alloced) {
746 assert(buffer->num_alloced<256);
747 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
748 buffer->num_alloced++;
749 }
750 i = DITH_MIX( r, g, b );
751 assert(i < 576);
752 buffer->color_table[i] = xcol.pixel;
753 assert(xcol.pixel < 65536);
754 buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
755 buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
756 buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
757 }
758 }
759 }
760
761 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
762 _mesa_warning(NULL,
763 "Note: %d out of %d needed colors do not match exactly.\n",
764 colorsfailed, DITH_R * DITH_G * DITH_B );
765 }
766 }
767 }
768
769 v->dithered_pf = PF_Dither;
770 v->undithered_pf = PF_Lookup;
771 return GL_TRUE;
772 }
773
774
775 /**
776 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
777 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
778 * Special dithering tables have to be initialized.
779 */
780 static void
781 setup_8bit_hpcr(XMesaVisual v)
782 {
783 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
784 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
785 * on the root window AND the colormap obtainable by XGetRGBColormaps
786 * for that atom must be set on the window. (see also tkInitWindow)
787 * If that colormap is not set, the output will look stripy.
788 */
789
790 /* Setup color tables with gamma correction */
791 int i;
792 double g;
793
794 g = 1.0 / v->RedGamma;
795 for (i=0; i<256; i++) {
796 GLint red = IROUND_POS(255.0 * pow( hpcr_rgbTbl[0][i]/255.0, g ));
797 v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
798 }
799
800 g = 1.0 / v->GreenGamma;
801 for (i=0; i<256; i++) {
802 GLint green = IROUND_POS(255.0 * pow( hpcr_rgbTbl[1][i]/255.0, g ));
803 v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
804 }
805
806 g = 1.0 / v->BlueGamma;
807 for (i=0; i<256; i++) {
808 GLint blue = IROUND_POS(255.0 * pow( hpcr_rgbTbl[2][i]/255.0, g ));
809 v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
810 }
811 v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */
812 v->dithered_pf = PF_HPCR;
813
814 /* which method should I use to clear */
815 /* GL_FALSE: keep the ordinary method */
816 /* GL_TRUE : clear with dither pattern */
817 v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
818
819 if (v->hpcr_clear_flag) {
820 v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
821 DefaultRootWindow(v->display),
822 16, 2, 8);
823 v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
824 0, 0, 16, 2, AllPlanes, ZPixmap);
825 }
826 }
827
828
829 /**
830 * Setup RGB rendering for a window with a True/DirectColor visual.
831 */
832 static void
833 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
834 {
835 unsigned long rmask, gmask, bmask;
836 (void) buffer;
837 (void) cmap;
838
839 /* Compute red multiplier (mask) and bit shift */
840 v->rshift = 0;
841 rmask = GET_REDMASK(v);
842 while ((rmask & 1)==0) {
843 v->rshift++;
844 rmask = rmask >> 1;
845 }
846
847 /* Compute green multiplier (mask) and bit shift */
848 v->gshift = 0;
849 gmask = GET_GREENMASK(v);
850 while ((gmask & 1)==0) {
851 v->gshift++;
852 gmask = gmask >> 1;
853 }
854
855 /* Compute blue multiplier (mask) and bit shift */
856 v->bshift = 0;
857 bmask = GET_BLUEMASK(v);
858 while ((bmask & 1)==0) {
859 v->bshift++;
860 bmask = bmask >> 1;
861 }
862
863 /*
864 * Compute component-to-pixel lookup tables and dithering kernel
865 */
866 {
867 static GLubyte kernel[16] = {
868 0*16, 8*16, 2*16, 10*16,
869 12*16, 4*16, 14*16, 6*16,
870 3*16, 11*16, 1*16, 9*16,
871 15*16, 7*16, 13*16, 5*16,
872 };
873 GLint rBits = _mesa_bitcount(rmask);
874 GLint gBits = _mesa_bitcount(gmask);
875 GLint bBits = _mesa_bitcount(bmask);
876 GLint maxBits;
877 GLuint i;
878
879 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
880 for (i=0; i<=rmask; i++)
881 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
882 for (i=0; i<=gmask; i++)
883 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
884 for (i=0; i<=bmask; i++)
885 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
886
887 /* convert RGB values from [0,255] to pixel components */
888
889 for (i=0;i<256;i++) {
890 GLint r = gamma_adjust(v->RedGamma, i, 255);
891 GLint g = gamma_adjust(v->GreenGamma, i, 255);
892 GLint b = gamma_adjust(v->BlueGamma, i, 255);
893 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
894 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
895 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
896 }
897 /* overflow protection */
898 for (i=256;i<512;i++) {
899 v->RtoPixel[i] = v->RtoPixel[255];
900 v->GtoPixel[i] = v->GtoPixel[255];
901 v->BtoPixel[i] = v->BtoPixel[255];
902 }
903
904 /* setup dithering kernel */
905 maxBits = rBits;
906 if (gBits > maxBits) maxBits = gBits;
907 if (bBits > maxBits) maxBits = bBits;
908 for (i=0;i<16;i++) {
909 v->Kernel[i] = kernel[i] >> maxBits;
910 }
911
912 v->undithered_pf = PF_Truecolor;
913 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
914 }
915
916 /*
917 * Now check for TrueColor visuals which we can optimize.
918 */
919 if ( GET_REDMASK(v) ==0x0000ff
920 && GET_GREENMASK(v)==0x00ff00
921 && GET_BLUEMASK(v) ==0xff0000
922 && CHECK_BYTE_ORDER(v)
923 && v->BitsPerPixel==32
924 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
925 /* common 32 bpp config used on SGI, Sun */
926 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
927 }
928 else if (GET_REDMASK(v) == 0xff0000
929 && GET_GREENMASK(v)== 0x00ff00
930 && GET_BLUEMASK(v) == 0x0000ff
931 && CHECK_BYTE_ORDER(v)
932 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
933 if (v->BitsPerPixel==32) {
934 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
935 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
936 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
937 else
938 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
939 }
940 else if (v->BitsPerPixel == 24) {
941 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
942 }
943 }
944 else if (GET_REDMASK(v) ==0xf800
945 && GET_GREENMASK(v)==0x07e0
946 && GET_BLUEMASK(v) ==0x001f
947 && CHECK_BYTE_ORDER(v)
948 && v->BitsPerPixel==16
949 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
950 /* 5-6-5 RGB */
951 v->undithered_pf = PF_5R6G5B;
952 v->dithered_pf = PF_Dither_5R6G5B;
953 }
954 else if (GET_REDMASK(v) ==0xe0
955 && GET_GREENMASK(v)==0x1c
956 && GET_BLUEMASK(v) ==0x03
957 && CHECK_FOR_HPCR(v)) {
958 /* 8-bit HP color recovery */
959 setup_8bit_hpcr( v );
960 }
961 }
962
963
964
965 /**
966 * Setup RGB rendering for a window with a monochrome visual.
967 */
968 static void
969 setup_monochrome( XMesaVisual v, XMesaBuffer b )
970 {
971 (void) b;
972 v->dithered_pf = v->undithered_pf = PF_1Bit;
973 /* if black=1 then we must flip pixel values */
974 v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
975 }
976
977
978
979 /**
980 * When a context is bound for the first time, we can finally finish
981 * initializing the context's visual and buffer information.
982 * \param v the XMesaVisual to initialize
983 * \param b the XMesaBuffer to initialize (may be NULL)
984 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
985 * \param window the window/pixmap we're rendering into
986 * \param cmap the colormap associated with the window/pixmap
987 * \return GL_TRUE=success, GL_FALSE=failure
988 */
989 static GLboolean
990 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
991 XMesaDrawable window,
992 XMesaColormap cmap)
993 {
994 int client = 0;
995 const int xclass = v->visualType;
996
997
998 ASSERT(!b || b->xm_visual == v);
999
1000 /* Save true bits/pixel */
1001 v->BitsPerPixel = bits_per_pixel(v);
1002 assert(v->BitsPerPixel > 0);
1003
1004 /* RGB WINDOW:
1005 * We support RGB rendering into almost any kind of visual.
1006 */
1007 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1008 setup_truecolor( v, b, cmap );
1009 }
1010 else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1011 setup_monochrome( v, b );
1012 }
1013 else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1014 if (!setup_grayscale( client, v, b, cmap )) {
1015 return GL_FALSE;
1016 }
1017 }
1018 else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1019 && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1020 if (!setup_dithered_color( client, v, b, cmap )) {
1021 return GL_FALSE;
1022 }
1023 }
1024 else {
1025 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1026 return GL_FALSE;
1027 }
1028 v->mesa_visual.indexBits = 0;
1029
1030 if (_mesa_getenv("MESA_NO_DITHER")) {
1031 v->dithered_pf = v->undithered_pf;
1032 }
1033
1034
1035 /*
1036 * If MESA_INFO env var is set print out some debugging info
1037 * which can help Brian figure out what's going on when a user
1038 * reports bugs.
1039 */
1040 if (_mesa_getenv("MESA_INFO")) {
1041 printf("X/Mesa visual = %p\n", (void *) v);
1042 printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1043 printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1044 printf("X/Mesa level = %d\n", v->mesa_visual.level);
1045 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1046 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1047 }
1048
1049 if (b && window) {
1050 char *data;
1051
1052 /* Do window-specific initializations */
1053
1054 /* these should have been set in create_xmesa_buffer */
1055 ASSERT(b->frontxrb->drawable == window);
1056 ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1057
1058 /* Setup for single/double buffering */
1059 if (v->mesa_visual.doubleBufferMode) {
1060 /* Double buffered */
1061 b->shm = check_for_xshm( v->display );
1062 }
1063
1064 /* X11 graphics contexts */
1065 b->gc = XCreateGC( v->display, window, 0, NULL );
1066 XMesaSetFunction( v->display, b->gc, GXcopy );
1067
1068 /* cleargc - for glClear() */
1069 b->cleargc = XCreateGC( v->display, window, 0, NULL );
1070 XMesaSetFunction( v->display, b->cleargc, GXcopy );
1071
1072 /*
1073 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1074 * Patch contributed by Michael Pichler May 15, 1995.
1075 */
1076 {
1077 XGCValues gcvalues;
1078 gcvalues.graphics_exposures = False;
1079 b->swapgc = XCreateGC(v->display, window,
1080 GCGraphicsExposures, &gcvalues);
1081 }
1082 XMesaSetFunction( v->display, b->swapgc, GXcopy );
1083 /*
1084 * Set fill style and tile pixmap once for all for HPCR stuff
1085 * (instead of doing it each time in clear_color_HPCR_pixmap())
1086 * Initialize whole stuff
1087 * Patch contributed by Jacques Leroy March 8, 1998.
1088 */
1089 if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1090 int i;
1091 for (i = 0; i < 16; i++) {
1092 XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1093 XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1094 }
1095 XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1096 b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1097 XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1098 XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1099 }
1100
1101 /* Initialize the row buffer XImage for use in write_color_span() */
1102 data = (char*) MALLOC(MAX_WIDTH*4);
1103 b->rowimage = XCreateImage( v->display,
1104 v->visinfo->visual,
1105 v->visinfo->depth,
1106 ZPixmap, 0, /*format, offset*/
1107 data, /*data*/
1108 MAX_WIDTH, 1, /*width, height*/
1109 32, /*bitmap_pad*/
1110 0 /*bytes_per_line*/ );
1111 if (!b->rowimage)
1112 return GL_FALSE;
1113 }
1114
1115 return GL_TRUE;
1116 }
1117
1118
1119
1120 /*
1121 * Convert an RGBA color to a pixel value.
1122 */
1123 unsigned long
1124 xmesa_color_to_pixel(struct gl_context *ctx,
1125 GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1126 GLuint pixelFormat)
1127 {
1128 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1129 switch (pixelFormat) {
1130 case PF_Index:
1131 return 0;
1132 case PF_Truecolor:
1133 {
1134 unsigned long p;
1135 PACK_TRUECOLOR( p, r, g, b );
1136 return p;
1137 }
1138 case PF_8A8B8G8R:
1139 return PACK_8A8B8G8R( r, g, b, a );
1140 case PF_8A8R8G8B:
1141 return PACK_8A8R8G8B( r, g, b, a );
1142 case PF_8R8G8B:
1143 /* fall through */
1144 case PF_8R8G8B24:
1145 return PACK_8R8G8B( r, g, b );
1146 case PF_5R6G5B:
1147 return PACK_5R6G5B( r, g, b );
1148 case PF_Dither:
1149 {
1150 DITHER_SETUP;
1151 return DITHER( 1, 0, r, g, b );
1152 }
1153 case PF_1Bit:
1154 /* 382 = (3*255)/2 */
1155 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1156 case PF_HPCR:
1157 return DITHER_HPCR(1, 1, r, g, b);
1158 case PF_Lookup:
1159 {
1160 LOOKUP_SETUP;
1161 return LOOKUP( r, g, b );
1162 }
1163 case PF_Grayscale:
1164 return GRAY_RGB( r, g, b );
1165 case PF_Dither_True:
1166 /* fall through */
1167 case PF_Dither_5R6G5B:
1168 {
1169 unsigned long p;
1170 PACK_TRUEDITHER(p, 1, 0, r, g, b);
1171 return p;
1172 }
1173 default:
1174 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1175 }
1176 return 0;
1177 }
1178
1179
1180 #define NUM_VISUAL_TYPES 6
1181
1182 /**
1183 * Convert an X visual type to a GLX visual type.
1184 *
1185 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1186 * to be converted.
1187 * \return If \c visualType is a valid X visual type, a GLX visual type will
1188 * be returned. Otherwise \c GLX_NONE will be returned.
1189 *
1190 * \note
1191 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1192 * DRI CVS tree.
1193 */
1194 static GLint
1195 xmesa_convert_from_x_visual_type( int visualType )
1196 {
1197 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1198 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
1199 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1200 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
1201 };
1202
1203 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1204 ? glx_visual_types[ visualType ] : GLX_NONE;
1205 }
1206
1207
1208 /**********************************************************************/
1209 /***** Public Functions *****/
1210 /**********************************************************************/
1211
1212
1213 /*
1214 * Create a new X/Mesa visual.
1215 * Input: display - X11 display
1216 * visinfo - an XVisualInfo pointer
1217 * rgb_flag - GL_TRUE = RGB mode,
1218 * GL_FALSE = color index mode
1219 * alpha_flag - alpha buffer requested?
1220 * db_flag - GL_TRUE = double-buffered,
1221 * GL_FALSE = single buffered
1222 * stereo_flag - stereo visual?
1223 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1224 * GL_FALSE = use an off-screen pixmap for back buffer
1225 * depth_size - requested bits/depth values, or zero
1226 * stencil_size - requested bits/stencil values, or zero
1227 * accum_red_size - requested bits/red accum values, or zero
1228 * accum_green_size - requested bits/green accum values, or zero
1229 * accum_blue_size - requested bits/blue accum values, or zero
1230 * accum_alpha_size - requested bits/alpha accum values, or zero
1231 * num_samples - number of samples/pixel if multisampling, or zero
1232 * level - visual level, usually 0
1233 * visualCaveat - ala the GLX extension, usually GLX_NONE
1234 * Return; a new XMesaVisual or 0 if error.
1235 */
1236 PUBLIC
1237 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1238 XMesaVisualInfo visinfo,
1239 GLboolean rgb_flag,
1240 GLboolean alpha_flag,
1241 GLboolean db_flag,
1242 GLboolean stereo_flag,
1243 GLboolean ximage_flag,
1244 GLint depth_size,
1245 GLint stencil_size,
1246 GLint accum_red_size,
1247 GLint accum_green_size,
1248 GLint accum_blue_size,
1249 GLint accum_alpha_size,
1250 GLint num_samples,
1251 GLint level,
1252 GLint visualCaveat )
1253 {
1254 char *gamma;
1255 XMesaVisual v;
1256 GLint red_bits, green_bits, blue_bits, alpha_bits;
1257
1258 /* For debugging only */
1259 if (_mesa_getenv("MESA_XSYNC")) {
1260 /* This makes debugging X easier.
1261 * In your debugger, set a breakpoint on _XError to stop when an
1262 * X protocol error is generated.
1263 */
1264 XSynchronize( display, 1 );
1265 }
1266
1267 /* Color-index rendering not supported. */
1268 if (!rgb_flag)
1269 return NULL;
1270
1271 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1272 if (!v) {
1273 return NULL;
1274 }
1275
1276 v->display = display;
1277
1278 /* Save a copy of the XVisualInfo struct because the user may Xfree()
1279 * the struct but we may need some of the information contained in it
1280 * at a later time.
1281 */
1282 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1283 if(!v->visinfo) {
1284 free(v);
1285 return NULL;
1286 }
1287 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
1288
1289 /* check for MESA_GAMMA environment variable */
1290 gamma = _mesa_getenv("MESA_GAMMA");
1291 if (gamma) {
1292 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1293 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1294 if (v->RedGamma<=0.0) v->RedGamma = 1.0;
1295 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
1296 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
1297 }
1298 else {
1299 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1300 }
1301
1302 v->ximage_flag = ximage_flag;
1303
1304 v->mesa_visual.redMask = visinfo->red_mask;
1305 v->mesa_visual.greenMask = visinfo->green_mask;
1306 v->mesa_visual.blueMask = visinfo->blue_mask;
1307 v->visualID = visinfo->visualid;
1308 v->screen = visinfo->screen;
1309
1310 #if !(defined(__cplusplus) || defined(c_plusplus))
1311 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1312 #else
1313 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1314 #endif
1315
1316 v->mesa_visual.visualRating = visualCaveat;
1317
1318 if (alpha_flag)
1319 v->mesa_visual.alphaBits = 8;
1320
1321 (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
1322
1323 {
1324 const int xclass = v->visualType;
1325 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1326 red_bits = _mesa_bitcount(GET_REDMASK(v));
1327 green_bits = _mesa_bitcount(GET_GREENMASK(v));
1328 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
1329 }
1330 else {
1331 /* this is an approximation */
1332 int depth;
1333 depth = GET_VISUAL_DEPTH(v);
1334 red_bits = depth / 3;
1335 depth -= red_bits;
1336 green_bits = depth / 2;
1337 depth -= green_bits;
1338 blue_bits = depth;
1339 alpha_bits = 0;
1340 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1341 }
1342 alpha_bits = v->mesa_visual.alphaBits;
1343 }
1344
1345 _mesa_initialize_visual( &v->mesa_visual,
1346 db_flag, stereo_flag,
1347 red_bits, green_bits,
1348 blue_bits, alpha_bits,
1349 depth_size,
1350 stencil_size,
1351 accum_red_size, accum_green_size,
1352 accum_blue_size, accum_alpha_size,
1353 0 );
1354
1355 /* XXX minor hack */
1356 v->mesa_visual.level = level;
1357 return v;
1358 }
1359
1360
1361 PUBLIC
1362 void XMesaDestroyVisual( XMesaVisual v )
1363 {
1364 free(v->visinfo);
1365 free(v);
1366 }
1367
1368
1369
1370 /**
1371 * Create a new XMesaContext.
1372 * \param v the XMesaVisual
1373 * \param share_list another XMesaContext with which to share display
1374 * lists or NULL if no sharing is wanted.
1375 * \return an XMesaContext or NULL if error.
1376 */
1377 PUBLIC
1378 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1379 {
1380 static GLboolean firstTime = GL_TRUE;
1381 XMesaContext c;
1382 struct gl_context *mesaCtx;
1383 struct dd_function_table functions;
1384 TNLcontext *tnl;
1385
1386 if (firstTime) {
1387 _glthread_INIT_MUTEX(_xmesa_lock);
1388 firstTime = GL_FALSE;
1389 }
1390
1391 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
1392 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1393 if (!c)
1394 return NULL;
1395
1396 mesaCtx = &(c->mesa);
1397
1398 /* initialize with default driver functions, then plug in XMesa funcs */
1399 _mesa_init_driver_functions(&functions);
1400 xmesa_init_driver_functions(v, &functions);
1401 if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1402 share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
1403 &functions, (void *) c)) {
1404 free(c);
1405 return NULL;
1406 }
1407
1408 /* Enable this to exercise fixed function -> shader translation
1409 * with software rendering.
1410 */
1411 if (0) {
1412 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1413 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1414 }
1415
1416 _mesa_enable_sw_extensions(mesaCtx);
1417 _mesa_enable_1_3_extensions(mesaCtx);
1418 _mesa_enable_1_4_extensions(mesaCtx);
1419 _mesa_enable_1_5_extensions(mesaCtx);
1420 _mesa_enable_2_0_extensions(mesaCtx);
1421 _mesa_enable_2_1_extensions(mesaCtx);
1422 #if ENABLE_EXT_texure_compression_s3tc
1423 if (mesaCtx->Mesa_DXTn) {
1424 _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1425 _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1426 }
1427 _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1428 #endif
1429 #if ENABLE_EXT_timer_query
1430 _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1431 #endif
1432
1433
1434 /* finish up xmesa context initializations */
1435 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1436 c->xm_visual = v;
1437 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
1438 c->display = v->display;
1439 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
1440
1441 /* Initialize the software rasterizer and helper modules.
1442 */
1443 if (!_swrast_CreateContext( mesaCtx ) ||
1444 !_vbo_CreateContext( mesaCtx ) ||
1445 !_tnl_CreateContext( mesaCtx ) ||
1446 !_swsetup_CreateContext( mesaCtx )) {
1447 _mesa_free_context_data(&c->mesa);
1448 free(c);
1449 return NULL;
1450 }
1451
1452 /* tnl setup */
1453 tnl = TNL_CONTEXT(mesaCtx);
1454 tnl->Driver.RunPipeline = _tnl_run_pipeline;
1455 /* swrast setup */
1456 xmesa_register_swrast_functions( mesaCtx );
1457 _swsetup_Wakeup(mesaCtx);
1458
1459 _mesa_meta_init(mesaCtx);
1460
1461 return c;
1462 }
1463
1464
1465
1466 PUBLIC
1467 void XMesaDestroyContext( XMesaContext c )
1468 {
1469 struct gl_context *mesaCtx = &c->mesa;
1470
1471 #ifdef FX
1472 FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1473 #endif
1474
1475 _mesa_meta_free( mesaCtx );
1476
1477 _swsetup_DestroyContext( mesaCtx );
1478 _swrast_DestroyContext( mesaCtx );
1479 _tnl_DestroyContext( mesaCtx );
1480 _vbo_DestroyContext( mesaCtx );
1481 _mesa_free_context_data( mesaCtx );
1482 free( c );
1483 }
1484
1485
1486
1487 /**
1488 * Private function for creating an XMesaBuffer which corresponds to an
1489 * X window or pixmap.
1490 * \param v the window's XMesaVisual
1491 * \param w the window we're wrapping
1492 * \return new XMesaBuffer or NULL if error
1493 */
1494 PUBLIC XMesaBuffer
1495 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1496 {
1497 XWindowAttributes attr;
1498 XMesaBuffer b;
1499 XMesaColormap cmap;
1500 int depth;
1501
1502 assert(v);
1503 assert(w);
1504
1505 /* Check that window depth matches visual depth */
1506 XGetWindowAttributes( v->display, w, &attr );
1507 depth = attr.depth;
1508 if (GET_VISUAL_DEPTH(v) != depth) {
1509 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1510 GET_VISUAL_DEPTH(v), depth);
1511 return NULL;
1512 }
1513
1514 /* Find colormap */
1515 if (attr.colormap) {
1516 cmap = attr.colormap;
1517 }
1518 else {
1519 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1520 /* this is weird, a window w/out a colormap!? */
1521 /* OK, let's just allocate a new one and hope for the best */
1522 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1523 }
1524
1525 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1526 if (!b)
1527 return NULL;
1528
1529 if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
1530 xmesa_free_buffer(b);
1531 return NULL;
1532 }
1533
1534 return b;
1535 }
1536
1537
1538
1539 /**
1540 * Create a new XMesaBuffer from an X pixmap.
1541 *
1542 * \param v the XMesaVisual
1543 * \param p the pixmap
1544 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1545 * \c GLX_DIRECT_COLOR visual for the pixmap
1546 * \returns new XMesaBuffer or NULL if error
1547 */
1548 PUBLIC XMesaBuffer
1549 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1550 {
1551 XMesaBuffer b;
1552
1553 assert(v);
1554
1555 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1556 if (!b)
1557 return NULL;
1558
1559 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1560 xmesa_free_buffer(b);
1561 return NULL;
1562 }
1563
1564 return b;
1565 }
1566
1567
1568 /**
1569 * For GLX_EXT_texture_from_pixmap
1570 */
1571 XMesaBuffer
1572 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1573 XMesaColormap cmap,
1574 int format, int target, int mipmap)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577 XMesaBuffer b;
1578 GLuint width, height;
1579
1580 assert(v);
1581
1582 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1583 if (!b)
1584 return NULL;
1585
1586 /* get pixmap size, update framebuffer/renderbuffer dims */
1587 xmesa_get_window_size(v->display, b, &width, &height);
1588 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1589
1590 if (target == 0) {
1591 /* examine dims */
1592 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1593 target = GLX_TEXTURE_2D_EXT;
1594 }
1595 else if ( _mesa_bitcount(width) == 1
1596 && _mesa_bitcount(height) == 1) {
1597 /* power of two size */
1598 if (height == 1) {
1599 target = GLX_TEXTURE_1D_EXT;
1600 }
1601 else {
1602 target = GLX_TEXTURE_2D_EXT;
1603 }
1604 }
1605 else if (ctx->Extensions.NV_texture_rectangle) {
1606 target = GLX_TEXTURE_RECTANGLE_EXT;
1607 }
1608 else {
1609 /* non power of two textures not supported */
1610 XMesaDestroyBuffer(b);
1611 return 0;
1612 }
1613 }
1614
1615 b->TextureTarget = target;
1616 b->TextureFormat = format;
1617 b->TextureMipmap = mipmap;
1618
1619 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1620 xmesa_free_buffer(b);
1621 return NULL;
1622 }
1623
1624 return b;
1625 }
1626
1627
1628
1629 XMesaBuffer
1630 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1631 unsigned int width, unsigned int height)
1632 {
1633 XMesaWindow root;
1634 XMesaDrawable drawable; /* X Pixmap Drawable */
1635 XMesaBuffer b;
1636
1637 /* allocate pixmap for front buffer */
1638 root = RootWindow( v->display, v->visinfo->screen );
1639 drawable = XCreatePixmap(v->display, root, width, height,
1640 v->visinfo->depth);
1641 if (!drawable)
1642 return NULL;
1643
1644 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1645 if (!b)
1646 return NULL;
1647
1648 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1649 xmesa_free_buffer(b);
1650 return NULL;
1651 }
1652
1653 return b;
1654 }
1655
1656
1657
1658 /*
1659 * Deallocate an XMesaBuffer structure and all related info.
1660 */
1661 PUBLIC void
1662 XMesaDestroyBuffer(XMesaBuffer b)
1663 {
1664 xmesa_free_buffer(b);
1665 }
1666
1667
1668 /**
1669 * Query the current window size and update the corresponding struct gl_framebuffer
1670 * and all attached renderbuffers.
1671 * Called when:
1672 * 1. the first time a buffer is bound to a context.
1673 * 2. from glViewport to poll for window size changes
1674 * 3. from the XMesaResizeBuffers() API function.
1675 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1676 * when resizing a buffer when no rendering context is bound.
1677 */
1678 void
1679 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1680 {
1681 GLuint width, height;
1682 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1683 if (drawBuffer->mesa_buffer.Width != width ||
1684 drawBuffer->mesa_buffer.Height != height) {
1685 struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
1686 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1687 }
1688 drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1689 }
1690
1691
1692 /*
1693 * Bind buffer b to context c and make c the current rendering context.
1694 */
1695 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1696 {
1697 return XMesaMakeCurrent2( c, b, b );
1698 }
1699
1700
1701 /*
1702 * Bind buffer b to context c and make c the current rendering context.
1703 */
1704 PUBLIC
1705 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1706 XMesaBuffer readBuffer )
1707 {
1708 if (c) {
1709 if (!drawBuffer || !readBuffer)
1710 return GL_FALSE; /* must specify buffers! */
1711
1712 if (&(c->mesa) == _mesa_get_current_context()
1713 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1714 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1715 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1716 /* same context and buffer, do nothing */
1717 return GL_TRUE;
1718 }
1719
1720 c->xm_buffer = drawBuffer;
1721
1722 #ifdef FX
1723 if (FXmakeCurrent( drawBuffer ))
1724 return GL_TRUE;
1725 #endif
1726
1727 /* Call this periodically to detect when the user has begun using
1728 * GL rendering from multiple threads.
1729 */
1730 _glapi_check_multithread();
1731
1732 xmesa_check_and_update_buffer_size(c, drawBuffer);
1733 if (readBuffer != drawBuffer)
1734 xmesa_check_and_update_buffer_size(c, readBuffer);
1735
1736 _mesa_make_current(&(c->mesa),
1737 &drawBuffer->mesa_buffer,
1738 &readBuffer->mesa_buffer);
1739
1740 /*
1741 * Must recompute and set these pixel values because colormap
1742 * can be different for different windows.
1743 */
1744 c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1745 c->clearcolor[0],
1746 c->clearcolor[1],
1747 c->clearcolor[2],
1748 c->clearcolor[3],
1749 c->xm_visual->undithered_pf);
1750 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1751
1752 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1753 drawBuffer->wasCurrent = GL_TRUE;
1754 }
1755 else {
1756 /* Detach */
1757 _mesa_make_current( NULL, NULL, NULL );
1758 }
1759 return GL_TRUE;
1760 }
1761
1762
1763 /*
1764 * Unbind the context c from its buffer.
1765 */
1766 GLboolean XMesaUnbindContext( XMesaContext c )
1767 {
1768 /* A no-op for XFree86 integration purposes */
1769 return GL_TRUE;
1770 }
1771
1772
1773 XMesaContext XMesaGetCurrentContext( void )
1774 {
1775 GET_CURRENT_CONTEXT(ctx);
1776 if (ctx) {
1777 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1778 return xmesa;
1779 }
1780 else {
1781 return 0;
1782 }
1783 }
1784
1785
1786 XMesaBuffer XMesaGetCurrentBuffer( void )
1787 {
1788 GET_CURRENT_CONTEXT(ctx);
1789 if (ctx) {
1790 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1791 return xmbuf;
1792 }
1793 else {
1794 return 0;
1795 }
1796 }
1797
1798
1799 /* New in Mesa 3.1 */
1800 XMesaBuffer XMesaGetCurrentReadBuffer( void )
1801 {
1802 GET_CURRENT_CONTEXT(ctx);
1803 if (ctx) {
1804 return XMESA_BUFFER(ctx->ReadBuffer);
1805 }
1806 else {
1807 return 0;
1808 }
1809 }
1810
1811
1812
1813
1814 #ifndef FX
1815 GLboolean XMesaSetFXmode( GLint mode )
1816 {
1817 (void) mode;
1818 return GL_FALSE;
1819 }
1820 #endif
1821
1822
1823
1824 /*
1825 * Copy the back buffer to the front buffer. If there's no back buffer
1826 * this is a no-op.
1827 */
1828 PUBLIC
1829 void XMesaSwapBuffers( XMesaBuffer b )
1830 {
1831 GET_CURRENT_CONTEXT(ctx);
1832
1833 if (!b->backxrb) {
1834 /* single buffered */
1835 return;
1836 }
1837
1838 /* If we're swapping the buffer associated with the current context
1839 * we have to flush any pending rendering commands first.
1840 */
1841 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1842 _mesa_notifySwapBuffers(ctx);
1843
1844 if (b->db_mode) {
1845 #ifdef FX
1846 if (FXswapBuffers(b))
1847 return;
1848 #endif
1849 if (b->backxrb->ximage) {
1850 /* Copy Ximage (back buf) from client memory to server window */
1851 #if defined(USE_XSHM)
1852 if (b->shm) {
1853 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1854 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1855 b->swapgc,
1856 b->backxrb->ximage, 0, 0,
1857 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1858 False );
1859 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1860 }
1861 else
1862 #endif
1863 {
1864 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1865 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1866 b->swapgc,
1867 b->backxrb->ximage, 0, 0,
1868 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
1869 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1870 }
1871 }
1872 else if (b->backxrb->pixmap) {
1873 /* Copy pixmap (back buf) to window (front buf) on server */
1874 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1875 XMesaCopyArea( b->xm_visual->display,
1876 b->backxrb->pixmap, /* source drawable */
1877 b->frontxrb->drawable, /* dest. drawable */
1878 b->swapgc,
1879 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1880 0, 0 /* dest region */
1881 );
1882 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1883 }
1884
1885 if (b->swAlpha)
1886 _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
1887 }
1888 XSync( b->xm_visual->display, False );
1889 }
1890
1891
1892
1893 /*
1894 * Copy sub-region of back buffer to front buffer
1895 */
1896 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1897 {
1898 GET_CURRENT_CONTEXT(ctx);
1899
1900 /* If we're swapping the buffer associated with the current context
1901 * we have to flush any pending rendering commands first.
1902 */
1903 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1904 _mesa_notifySwapBuffers(ctx);
1905
1906 if (!b->backxrb) {
1907 /* single buffered */
1908 return;
1909 }
1910
1911 if (b->db_mode) {
1912 int yTop = b->mesa_buffer.Height - y - height;
1913 #ifdef FX
1914 if (FXswapBuffers(b))
1915 return;
1916 #endif
1917 if (b->backxrb->ximage) {
1918 /* Copy Ximage from host's memory to server's window */
1919 #if defined(USE_XSHM)
1920 if (b->shm) {
1921 /* XXX assuming width and height aren't too large! */
1922 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1923 b->swapgc,
1924 b->backxrb->ximage, x, yTop,
1925 x, yTop, width, height, False );
1926 /* wait for finished event??? */
1927 }
1928 else
1929 #endif
1930 {
1931 /* XXX assuming width and height aren't too large! */
1932 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1933 b->swapgc,
1934 b->backxrb->ximage, x, yTop,
1935 x, yTop, width, height );
1936 }
1937 }
1938 else {
1939 /* Copy pixmap to window on server */
1940 XMesaCopyArea( b->xm_visual->display,
1941 b->backxrb->pixmap, /* source drawable */
1942 b->frontxrb->drawable, /* dest. drawable */
1943 b->swapgc,
1944 x, yTop, width, height, /* source region */
1945 x, yTop /* dest region */
1946 );
1947 }
1948 }
1949 }
1950
1951
1952 /*
1953 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1954 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1955 * back buffer directly.
1956 * Output: pixmap - pointer to back buffer's Pixmap, or 0
1957 * ximage - pointer to back buffer's XImage, or NULL
1958 * Return: GL_TRUE = context is double buffered
1959 * GL_FALSE = context is single buffered
1960 */
1961 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
1962 XMesaPixmap *pixmap,
1963 XMesaImage **ximage )
1964 {
1965 if (b->db_mode) {
1966 if (pixmap)
1967 *pixmap = b->backxrb->pixmap;
1968 if (ximage)
1969 *ximage = b->backxrb->ximage;
1970 return GL_TRUE;
1971 }
1972 else {
1973 *pixmap = 0;
1974 *ximage = NULL;
1975 return GL_FALSE;
1976 }
1977 }
1978
1979
1980 /*
1981 * Return the depth buffer associated with an XMesaBuffer.
1982 * Input: b - the XMesa buffer handle
1983 * Output: width, height - size of buffer in pixels
1984 * bytesPerValue - bytes per depth value (2 or 4)
1985 * buffer - pointer to depth buffer values
1986 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1987 */
1988 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
1989 GLint *bytesPerValue, void **buffer )
1990 {
1991 struct gl_renderbuffer *rb
1992 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
1993 if (!rb || !rb->Data) {
1994 *width = 0;
1995 *height = 0;
1996 *bytesPerValue = 0;
1997 *buffer = 0;
1998 return GL_FALSE;
1999 }
2000 else {
2001 *width = b->mesa_buffer.Width;
2002 *height = b->mesa_buffer.Height;
2003 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2004 ? sizeof(GLushort) : sizeof(GLuint);
2005 *buffer = rb->Data;
2006 return GL_TRUE;
2007 }
2008 }
2009
2010
2011 void XMesaFlush( XMesaContext c )
2012 {
2013 if (c && c->xm_visual) {
2014 XSync( c->xm_visual->display, False );
2015 }
2016 }
2017
2018
2019
2020 const char *XMesaGetString( XMesaContext c, int name )
2021 {
2022 (void) c;
2023 if (name==XMESA_VERSION) {
2024 return "5.0";
2025 }
2026 else if (name==XMESA_EXTENSIONS) {
2027 return "";
2028 }
2029 else {
2030 return NULL;
2031 }
2032 }
2033
2034
2035
2036 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2037 {
2038 XMesaBuffer b;
2039 for (b=XMesaBufferList; b; b=b->Next) {
2040 if (b->frontxrb->drawable == d && b->display == dpy) {
2041 return b;
2042 }
2043 }
2044 return NULL;
2045 }
2046
2047
2048 /**
2049 * Free/destroy all XMesaBuffers associated with given display.
2050 */
2051 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2052 {
2053 XMesaBuffer b, next;
2054 for (b = XMesaBufferList; b; b = next) {
2055 next = b->Next;
2056 if (b->display == dpy) {
2057 xmesa_free_buffer(b);
2058 }
2059 }
2060 }
2061
2062
2063 /*
2064 * Look for XMesaBuffers whose X window has been destroyed.
2065 * Deallocate any such XMesaBuffers.
2066 */
2067 void XMesaGarbageCollect( void )
2068 {
2069 XMesaBuffer b, next;
2070 for (b=XMesaBufferList; b; b=next) {
2071 next = b->Next;
2072 if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2073 XSync(b->display, False);
2074 if (!window_exists( b->display, b->frontxrb->drawable )) {
2075 /* found a dead window, free the ancillary info */
2076 XMesaDestroyBuffer( b );
2077 }
2078 }
2079 }
2080 }
2081
2082
2083 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2084 GLfloat red, GLfloat green,
2085 GLfloat blue, GLfloat alpha )
2086 {
2087 struct gl_context *ctx = &xmesa->mesa;
2088 GLint r = (GLint) (red * 255.0F);
2089 GLint g = (GLint) (green * 255.0F);
2090 GLint b = (GLint) (blue * 255.0F);
2091 GLint a = (GLint) (alpha * 255.0F);
2092
2093 switch (xmesa->pixelformat) {
2094 case PF_Index:
2095 return 0;
2096 case PF_Truecolor:
2097 {
2098 unsigned long p;
2099 PACK_TRUECOLOR( p, r, g, b );
2100 return p;
2101 }
2102 case PF_8A8B8G8R:
2103 return PACK_8A8B8G8R( r, g, b, a );
2104 case PF_8A8R8G8B:
2105 return PACK_8A8R8G8B( r, g, b, a );
2106 case PF_8R8G8B:
2107 return PACK_8R8G8B( r, g, b );
2108 case PF_5R6G5B:
2109 return PACK_5R6G5B( r, g, b );
2110 case PF_Dither:
2111 {
2112 DITHER_SETUP;
2113 return DITHER( x, y, r, g, b );
2114 }
2115 case PF_1Bit:
2116 /* 382 = (3*255)/2 */
2117 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2118 case PF_HPCR:
2119 return DITHER_HPCR(x, y, r, g, b);
2120 case PF_Lookup:
2121 {
2122 LOOKUP_SETUP;
2123 return LOOKUP( r, g, b );
2124 }
2125 case PF_Grayscale:
2126 return GRAY_RGB( r, g, b );
2127 case PF_Dither_5R6G5B:
2128 /* fall through */
2129 case PF_Dither_True:
2130 {
2131 unsigned long p;
2132 PACK_TRUEDITHER(p, x, y, r, g, b);
2133 return p;
2134 }
2135 default:
2136 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2137 }
2138 return 0;
2139 }
2140
2141
2142 /*
2143 * This is typically called when the window size changes and we need
2144 * to reallocate the buffer's back/depth/stencil/accum buffers.
2145 */
2146 PUBLIC void
2147 XMesaResizeBuffers( XMesaBuffer b )
2148 {
2149 GET_CURRENT_CONTEXT(ctx);
2150 XMesaContext xmctx = XMESA_CONTEXT(ctx);
2151 if (!xmctx)
2152 return;
2153 xmesa_check_and_update_buffer_size(xmctx, b);
2154 }
2155
2156
2157 static GLint
2158 xbuffer_to_renderbuffer(int buffer)
2159 {
2160 assert(MAX_AUX_BUFFERS <= 4);
2161
2162 switch (buffer) {
2163 case GLX_FRONT_LEFT_EXT:
2164 return BUFFER_FRONT_LEFT;
2165 case GLX_FRONT_RIGHT_EXT:
2166 return BUFFER_FRONT_RIGHT;
2167 case GLX_BACK_LEFT_EXT:
2168 return BUFFER_BACK_LEFT;
2169 case GLX_BACK_RIGHT_EXT:
2170 return BUFFER_BACK_RIGHT;
2171 case GLX_AUX0_EXT:
2172 return BUFFER_AUX0;
2173 case GLX_AUX1_EXT:
2174 case GLX_AUX2_EXT:
2175 case GLX_AUX3_EXT:
2176 case GLX_AUX4_EXT:
2177 case GLX_AUX5_EXT:
2178 case GLX_AUX6_EXT:
2179 case GLX_AUX7_EXT:
2180 case GLX_AUX8_EXT:
2181 case GLX_AUX9_EXT:
2182 default:
2183 /* BadValue error */
2184 return -1;
2185 }
2186 }
2187
2188
2189 PUBLIC void
2190 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
2191 const int *attrib_list)
2192 {
2193 #if 0
2194 GET_CURRENT_CONTEXT(ctx);
2195 const GLuint unit = ctx->Texture.CurrentUnit;
2196 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2197 struct gl_texture_object *texObj;
2198 #endif
2199 struct gl_renderbuffer *rb;
2200 struct xmesa_renderbuffer *xrb;
2201 GLint b;
2202 XMesaImage *img = NULL;
2203 GLboolean freeImg = GL_FALSE;
2204
2205 b = xbuffer_to_renderbuffer(buffer);
2206 if (b < 0)
2207 return;
2208
2209 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2210 return; /* BadMatch error */
2211
2212 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2213 if (!rb) {
2214 /* invalid buffer */
2215 return;
2216 }
2217 xrb = xmesa_renderbuffer(rb);
2218
2219 #if 0
2220 switch (drawable->TextureTarget) {
2221 case GLX_TEXTURE_1D_EXT:
2222 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
2223 break;
2224 case GLX_TEXTURE_2D_EXT:
2225 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
2226 break;
2227 case GLX_TEXTURE_RECTANGLE_EXT:
2228 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
2229 break;
2230 default:
2231 return; /* BadMatch error */
2232 }
2233 #endif
2234
2235 /*
2236 * The following is a quick and simple way to implement
2237 * BindTexImage. The better way is to write some new FetchTexel()
2238 * functions which would extract texels from XImages. We'd still
2239 * need to use GetImage when texturing from a Pixmap (front buffer)
2240 * but texturing from a back buffer (XImage) would avoid an image
2241 * copy.
2242 */
2243
2244 /* get XImage */
2245 if (xrb->pixmap) {
2246 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
2247 ZPixmap);
2248 freeImg = GL_TRUE;
2249 }
2250 else if (xrb->ximage) {
2251 img = xrb->ximage;
2252 }
2253
2254 /* store the XImage as a new texture image */
2255 if (img) {
2256 GLenum format, type, intFormat;
2257 if (img->bits_per_pixel == 32) {
2258 format = GL_BGRA;
2259 type = GL_UNSIGNED_BYTE;
2260 intFormat = GL_RGBA;
2261 }
2262 else if (img->bits_per_pixel == 24) {
2263 format = GL_BGR;
2264 type = GL_UNSIGNED_BYTE;
2265 intFormat = GL_RGB;
2266 }
2267 else if (img->bits_per_pixel == 16) {
2268 format = GL_BGR;
2269 type = GL_UNSIGNED_SHORT_5_6_5;
2270 intFormat = GL_RGB;
2271 }
2272 else {
2273 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2274 return;
2275 }
2276 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2277 intFormat = GL_RGBA;
2278 }
2279 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2280 intFormat = GL_RGB;
2281 }
2282
2283 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2284 format, type, img->data);
2285
2286 if (freeImg) {
2287 XMesaDestroyImage(img);
2288 }
2289 }
2290 }
2291
2292
2293
2294 PUBLIC void
2295 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
2296 {
2297 const GLint b = xbuffer_to_renderbuffer(buffer);
2298 if (b < 0)
2299 return;
2300
2301 /* no-op for now */
2302 }
2303