2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
69 #include "extensions.h"
70 #include "framebuffer.h"
74 #include "renderbuffer.h"
76 #include "swrast/swrast.h"
77 #include "swrast_setup/swrast_setup.h"
80 #include "tnl/t_context.h"
81 #include "tnl/t_pipeline.h"
82 #include "drivers/common/driverfuncs.h"
84 #include "state_tracker/st_public.h"
85 #include "state_tracker/st_context.h"
86 #include "pipe/softpipe/sp_context.h"
87 #include "pipe/p_defines.h"
90 * Global X driver lock
92 _glthread_Mutex _xmesa_lock
;
97 * Lookup tables for HPCR pixel format:
99 static short hpcr_rgbTbl
[3][256] = {
101 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
102 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
103 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
104 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
105 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
106 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
107 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
108 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
109 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
110 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
111 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
112 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
113 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
114 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
115 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
116 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
119 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
120 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
121 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
122 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
123 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
124 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
125 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
126 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
127 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
129 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
130 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
131 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
132 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
133 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
134 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
137 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
138 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
139 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
140 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
141 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
142 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
143 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
144 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
145 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
146 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
147 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
148 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
149 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
150 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
151 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
152 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
158 /**********************************************************************/
159 /***** X Utility Functions *****/
160 /**********************************************************************/
164 * Return the host's byte order as LSBFirst or MSBFirst ala X.
166 #ifndef XFree86Server
167 static int host_byte_order( void )
170 char *cptr
= (char *) &i
;
171 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
177 * Check if the X Shared Memory extension is available.
178 * Return: 0 = not available
179 * 1 = shared XImage support available
180 * 2 = shared Pixmap support available also
182 static int check_for_xshm( XMesaDisplay
*display
)
184 #if defined(USE_XSHM) && !defined(XFree86Server)
185 int major
, minor
, ignore
;
188 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
189 if (XShmQueryVersion( display
, &major
, &minor
, &pixmaps
)==True
) {
190 return (pixmaps
==True
) ? 2 : 1;
200 /* No XSHM support */
207 * Apply gamma correction to an intensity value in [0..max]. Return the
208 * new intensity value.
211 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
217 double x
= (double) value
/ (double) max
;
218 return IROUND_POS((GLfloat
) max
* _mesa_pow(x
, 1.0F
/gamma
));
225 * Return the true number of bits per pixel for XImages.
226 * For example, if we request a 24-bit deep visual we may actually need/get
227 * 32bpp XImages. This function returns the appropriate bpp.
228 * Input: dpy - the X display
229 * visinfo - desribes the visual to be used for XImages
230 * Return: true number of bits per pixel for XImages
233 bits_per_pixel( XMesaVisual xmv
)
236 const int depth
= xmv
->nplanes
;
239 for (i
= 0; i
< screenInfo
.numPixmapFormats
; i
++) {
240 if (screenInfo
.formats
[i
].depth
== depth
)
241 return screenInfo
.formats
[i
].bitsPerPixel
;
243 return depth
; /* should never get here, but this should be safe */
245 XMesaDisplay
*dpy
= xmv
->display
;
246 XMesaVisualInfo visinfo
= xmv
->visinfo
;
249 /* Create a temporary XImage */
250 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
251 ZPixmap
, 0, /*format, offset*/
252 (char*) MALLOC(8), /*data*/
253 1, 1, /*width, height*/
258 /* grab the bits/pixel value */
259 bitsPerPixel
= img
->bits_per_pixel
;
260 /* free the XImage */
261 _mesa_free( img
->data
);
263 XMesaDestroyImage( img
);
271 * Determine if a given X window ID is valid (window exists).
272 * Do this by calling XGetWindowAttributes() for the window and
273 * checking if we catch an X error.
274 * Input: dpy - the display
275 * win - the window to check for existance
276 * Return: GL_TRUE - window exists
277 * GL_FALSE - window doesn't exist
279 #ifndef XFree86Server
280 static GLboolean WindowExistsFlag
;
282 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
285 if (xerr
->error_code
== BadWindow
) {
286 WindowExistsFlag
= GL_FALSE
;
291 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
293 XWindowAttributes wa
;
294 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
295 WindowExistsFlag
= GL_TRUE
;
296 old_handler
= XSetErrorHandler(window_exists_err_handler
);
297 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
298 XSetErrorHandler(old_handler
);
299 return WindowExistsFlag
;
303 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
308 unsigned int w
, h
, bw
, depth
;
309 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
318 * Return the size of the window (or pixmap) that corresponds to the
320 * \param width returns width in pixels
321 * \param height returns height in pixels
324 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
325 GLuint
*width
, GLuint
*height
)
328 *width
= MIN2(b
->frontxrb
->drawable
->width
, MAX_WIDTH
);
329 *height
= MIN2(b
->frontxrb
->drawable
->height
, MAX_HEIGHT
);
333 _glthread_LOCK_MUTEX(_xmesa_lock
);
334 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
335 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
336 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
339 /* probably querying a window that's recently been destroyed */
340 _mesa_warning(NULL
, "XGetGeometry failed!\n");
341 *width
= *height
= 1;
348 /**********************************************************************/
349 /***** Linked list of XMesaBuffers *****/
350 /**********************************************************************/
352 XMesaBuffer XMesaBufferList
= NULL
;
356 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
357 * Note that XMesaBuffer is derived from GLframebuffer.
358 * The new XMesaBuffer will not have any size (Width=Height=0).
360 * \param d the corresponding X drawable (window or pixmap)
361 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
362 * \param vis the buffer's visual
363 * \param cmap the window's colormap, if known.
364 * \return new XMesaBuffer or NULL if any problem
367 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
368 XMesaVisual vis
, XMesaColormap cmap
)
372 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
374 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
378 b
->display
= vis
->display
;
383 _mesa_initialize_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
384 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
389 b
->frontxrb
= xmesa_create_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_FALSE
);
394 b
->frontxrb
->Parent
= b
;
395 b
->frontxrb
->drawable
= d
;
396 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
397 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
398 &b
->frontxrb
->St
.Base
);
403 if (vis
->mesa_visual
.doubleBufferMode
) {
404 b
->backxrb
= xmesa_create_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_TRUE
);
406 /* XXX free front xrb too */
410 b
->backxrb
->Parent
= b
;
411 /* determine back buffer implementation */
412 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
414 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
415 &b
->backxrb
->St
.Base
);
419 * Software alpha planes
421 if (vis
->mesa_visual
.alphaBits
> 0
422 && vis
->undithered_pf
!= PF_8A8B8G8R
423 && vis
->undithered_pf
!= PF_8A8R8G8B
) {
424 /* Visual has alpha, but pixel format doesn't support it.
425 * We'll use an alpha renderbuffer wrapper.
427 b
->swAlpha
= GL_TRUE
;
430 b
->swAlpha
= GL_FALSE
;
433 if (vis
->mesa_visual
.depthBits
> 0) {
434 struct gl_renderbuffer
*rb
435 = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32
);
436 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_DEPTH
, rb
);
441 * Other renderbuffer (depth, stencil, etc)
443 _mesa_add_soft_renderbuffers(&b
->mesa_buffer
,
444 GL_FALSE
, /* color */
445 GL_FALSE
,/*vis->mesa_visual.haveDepthBuffer,*/
446 vis
->mesa_visual
.haveStencilBuffer
,
447 vis
->mesa_visual
.haveAccumBuffer
,
449 vis
->mesa_visual
.numAuxBuffers
> 0 );
451 /* GLX_EXT_texture_from_pixmap */
452 b
->TextureTarget
= 0;
453 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
454 b
->TextureMipmap
= 0;
456 /* insert buffer into linked list */
457 b
->Next
= XMesaBufferList
;
465 * Find an XMesaBuffer by matching X display and colormap but NOT matching
466 * the notThis buffer.
469 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
472 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
473 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
482 * Remove buffer from linked list, delete if no longer referenced.
485 xmesa_free_buffer(XMesaBuffer buffer
)
487 XMesaBuffer prev
= NULL
, b
;
489 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
491 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
493 /* unlink buffer from list */
495 prev
->Next
= buffer
->Next
;
497 XMesaBufferList
= buffer
->Next
;
499 /* mark as delete pending */
500 fb
->DeletePending
= GL_TRUE
;
502 /* Since the X window for the XMesaBuffer is going away, we don't
503 * want to dereference this pointer in the future.
505 b
->frontxrb
->drawable
= 0;
507 /* Unreference. If count = zero we'll really delete the buffer */
508 _mesa_unreference_framebuffer(&fb
);
512 /* continue search */
515 /* buffer not found in XMesaBufferList */
516 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
521 * Copy X color table stuff from one XMesaBuffer to another.
524 copy_colortable_info(XMesaBuffer dst
, const XMesaBuffer src
)
526 MEMCPY(dst
->color_table
, src
->color_table
, sizeof(src
->color_table
));
527 MEMCPY(dst
->pixel_to_r
, src
->pixel_to_r
, sizeof(src
->pixel_to_r
));
528 MEMCPY(dst
->pixel_to_g
, src
->pixel_to_g
, sizeof(src
->pixel_to_g
));
529 MEMCPY(dst
->pixel_to_b
, src
->pixel_to_b
, sizeof(src
->pixel_to_b
));
530 dst
->num_alloced
= src
->num_alloced
;
531 MEMCPY(dst
->alloced_colors
, src
->alloced_colors
,
532 sizeof(src
->alloced_colors
));
537 /**********************************************************************/
538 /***** Misc Private Functions *****/
539 /**********************************************************************/
543 * A replacement for XAllocColor. This function should never
544 * fail to allocate a color. When XAllocColor fails, we return
545 * the nearest matching color. If we have to allocate many colors
546 * this function isn't too efficient; the XQueryColors() could be
548 * Written by Michael Pichler, Brian Paul, Mark Kilgard
549 * Input: dpy - X display
551 * cmapSize - size of colormap
552 * In/Out: color - the XColor struct
553 * Output: exact - 1=exact color match, 0=closest match
554 * alloced - 1=XAlloc worked, 0=XAlloc failed
557 noFaultXAllocColor( int client
,
562 int *exact
, int *alloced
)
568 /* we'll try to cache ctable for better remote display performance */
569 static Display
*prevDisplay
= NULL
;
570 static XMesaColormap prevCmap
= 0;
571 static int prevCmapSize
= 0;
572 static XMesaColor
*ctable
= NULL
;
576 double mindist
; /* 3*2^16^2 exceeds long int precision. */
580 /* First try just using XAllocColor. */
583 &color
->red
, &color
->green
, &color
->blue
,
587 if (XAllocColor(dpy
, cmap
, color
))
595 /* Alloc failed, search for closest match */
597 /* Retrieve color table entries. */
598 /* XXX alloca candidate. */
600 ppixIn
= (Pixel
*) MALLOC(cmapSize
* sizeof(Pixel
));
601 ctable
= (xrgb
*) MALLOC(cmapSize
* sizeof(xrgb
));
602 for (i
= 0; i
< cmapSize
; i
++) {
605 QueryColors(cmap
, cmapSize
, ppixIn
, ctable
);
607 if (prevDisplay
!= dpy
|| prevCmap
!= cmap
608 || prevCmapSize
!= cmapSize
|| !ctable
) {
609 /* free previously cached color table */
612 /* Get the color table from X */
613 ctable
= (XMesaColor
*) MALLOC(cmapSize
* sizeof(XMesaColor
));
615 for (i
= 0; i
< cmapSize
; i
++) {
618 XQueryColors(dpy
, cmap
, ctable
, cmapSize
);
621 prevCmapSize
= cmapSize
;
625 /* Find best match. */
628 for (i
= 0; i
< cmapSize
; i
++) {
629 double dr
= 0.30 * ((double) color
->red
- (double) ctable
[i
].red
);
630 double dg
= 0.59 * ((double) color
->green
- (double) ctable
[i
].green
);
631 double db
= 0.11 * ((double) color
->blue
- (double) ctable
[i
].blue
);
632 double dist
= dr
* dr
+ dg
* dg
+ db
* db
;
633 if (bestmatch
< 0 || dist
< mindist
) {
640 subColor
.red
= ctable
[bestmatch
].red
;
641 subColor
.green
= ctable
[bestmatch
].green
;
642 subColor
.blue
= ctable
[bestmatch
].blue
;
643 /* Try to allocate the closest match color. This should only
644 * fail if the cell is read/write. Otherwise, we're incrementing
645 * the cell's reference count.
649 &subColor
.red
, &subColor
.green
, &subColor
.blue
,
651 client
) == Success
) {
653 if (XAllocColor(dpy
, cmap
, &subColor
)) {
658 /* do this to work around a problem reported by Frank Ortega */
659 subColor
.pixel
= (unsigned long) bestmatch
;
660 subColor
.red
= ctable
[bestmatch
].red
;
661 subColor
.green
= ctable
[bestmatch
].green
;
662 subColor
.blue
= ctable
[bestmatch
].blue
;
663 subColor
.flags
= DoRed
| DoGreen
| DoBlue
;
670 /* don't free table, save it for next time */
680 * Do setup for PF_GRAYSCALE pixel format.
681 * Note that buffer may be NULL.
684 setup_grayscale(int client
, XMesaVisual v
,
685 XMesaBuffer buffer
, XMesaColormap cmap
)
687 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
692 XMesaBuffer prevBuffer
;
698 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
700 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
701 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
702 /* Copy colormap stuff from previous XMesaBuffer which uses same
703 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
705 copy_colortable_info(buffer
, prevBuffer
);
708 /* Allocate 256 shades of gray */
710 int colorsfailed
= 0;
711 for (gray
=0;gray
<256;gray
++) {
712 GLint r
= gamma_adjust( v
->RedGamma
, gray
, 255 );
713 GLint g
= gamma_adjust( v
->GreenGamma
, gray
, 255 );
714 GLint b
= gamma_adjust( v
->BlueGamma
, gray
, 255 );
717 xcol
.red
= (r
<< 8) | r
;
718 xcol
.green
= (g
<< 8) | g
;
719 xcol
.blue
= (b
<< 8) | b
;
720 noFaultXAllocColor( client
, v
->display
,
721 cmap
, GET_COLORMAP_SIZE(v
),
722 &xcol
, &exact
, &alloced
);
727 assert(buffer
->num_alloced
<256);
728 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
729 buffer
->num_alloced
++;
734 buffer->color_table[gray*3+0] = xcol.pixel;
735 buffer->color_table[gray*3+1] = xcol.pixel;
736 buffer->color_table[gray*3+2] = xcol.pixel;
737 assert(xcol.pixel < 65536);
738 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
739 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
740 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
742 buffer
->color_table
[gray
] = xcol
.pixel
;
743 assert(xcol
.pixel
< 65536);
744 buffer
->pixel_to_r
[xcol
.pixel
] = gray
;
745 buffer
->pixel_to_g
[xcol
.pixel
] = gray
;
746 buffer
->pixel_to_b
[xcol
.pixel
] = gray
;
749 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
751 "Note: %d out of 256 needed colors do not match exactly.\n",
757 v
->dithered_pf
= PF_Grayscale
;
758 v
->undithered_pf
= PF_Grayscale
;
765 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
766 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
767 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
768 * color. While this function was originally designed just for 8-bit
769 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
770 * Dithering code contributed by Bob Mercier.
773 setup_dithered_color(int client
, XMesaVisual v
,
774 XMesaBuffer buffer
, XMesaColormap cmap
)
776 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
781 XMesaBuffer prevBuffer
;
787 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
789 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
790 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
791 /* Copy colormap stuff from previous, matching XMesaBuffer.
792 * Do this to avoid time spent in noFaultXAllocColor.
794 copy_colortable_info(buffer
, prevBuffer
);
797 /* Allocate X colors and initialize color_table[], red_table[], etc */
799 int colorsfailed
= 0;
800 for (r
= 0; r
< DITH_R
; r
++) {
801 for (g
= 0; g
< DITH_G
; g
++) {
802 for (b
= 0; b
< DITH_B
; b
++) {
805 xcol
.red
=gamma_adjust(v
->RedGamma
, r
*65535/(DITH_R
-1),65535);
806 xcol
.green
=gamma_adjust(v
->GreenGamma
, g
*65535/(DITH_G
-1),65535);
807 xcol
.blue
=gamma_adjust(v
->BlueGamma
, b
*65535/(DITH_B
-1),65535);
808 noFaultXAllocColor( client
, v
->display
,
809 cmap
, GET_COLORMAP_SIZE(v
),
810 &xcol
, &exact
, &alloced
);
815 assert(buffer
->num_alloced
<256);
816 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
817 buffer
->num_alloced
++;
819 i
= DITH_MIX( r
, g
, b
);
821 buffer
->color_table
[i
] = xcol
.pixel
;
822 assert(xcol
.pixel
< 65536);
823 buffer
->pixel_to_r
[xcol
.pixel
] = r
* 255 / (DITH_R
-1);
824 buffer
->pixel_to_g
[xcol
.pixel
] = g
* 255 / (DITH_G
-1);
825 buffer
->pixel_to_b
[xcol
.pixel
] = b
* 255 / (DITH_B
-1);
830 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
832 "Note: %d out of %d needed colors do not match exactly.\n",
833 colorsfailed
, DITH_R
* DITH_G
* DITH_B
);
838 v
->dithered_pf
= PF_Dither
;
839 v
->undithered_pf
= PF_Lookup
;
845 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
846 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
847 * Special dithering tables have to be initialized.
850 setup_8bit_hpcr(XMesaVisual v
)
852 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
853 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
854 * on the root window AND the colormap obtainable by XGetRGBColormaps
855 * for that atom must be set on the window. (see also tkInitWindow)
856 * If that colormap is not set, the output will look stripy.
859 /* Setup color tables with gamma correction */
863 g
= 1.0 / v
->RedGamma
;
864 for (i
=0; i
<256; i
++) {
865 GLint red
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[0][i
]/255.0, g
));
866 v
->hpcr_rgbTbl
[0][i
] = CLAMP( red
, 16, 239 );
869 g
= 1.0 / v
->GreenGamma
;
870 for (i
=0; i
<256; i
++) {
871 GLint green
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[1][i
]/255.0, g
));
872 v
->hpcr_rgbTbl
[1][i
] = CLAMP( green
, 16, 239 );
875 g
= 1.0 / v
->BlueGamma
;
876 for (i
=0; i
<256; i
++) {
877 GLint blue
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[2][i
]/255.0, g
));
878 v
->hpcr_rgbTbl
[2][i
] = CLAMP( blue
, 32, 223 );
880 v
->undithered_pf
= PF_HPCR
; /* can't really disable dithering for now */
881 v
->dithered_pf
= PF_HPCR
;
883 /* which method should I use to clear */
884 /* GL_FALSE: keep the ordinary method */
885 /* GL_TRUE : clear with dither pattern */
886 v
->hpcr_clear_flag
= _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE
: GL_FALSE
;
888 if (v
->hpcr_clear_flag
) {
889 v
->hpcr_clear_pixmap
= XMesaCreatePixmap(v
->display
,
890 DefaultRootWindow(v
->display
),
892 #ifndef XFree86Server
893 v
->hpcr_clear_ximage
= XGetImage(v
->display
, v
->hpcr_clear_pixmap
,
894 0, 0, 16, 2, AllPlanes
, ZPixmap
);
901 * Setup RGB rendering for a window with a True/DirectColor visual.
904 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
906 unsigned long rmask
, gmask
, bmask
;
910 /* Compute red multiplier (mask) and bit shift */
912 rmask
= GET_REDMASK(v
);
913 while ((rmask
& 1)==0) {
918 /* Compute green multiplier (mask) and bit shift */
920 gmask
= GET_GREENMASK(v
);
921 while ((gmask
& 1)==0) {
926 /* Compute blue multiplier (mask) and bit shift */
928 bmask
= GET_BLUEMASK(v
);
929 while ((bmask
& 1)==0) {
935 * Compute component-to-pixel lookup tables and dithering kernel
938 static GLubyte kernel
[16] = {
939 0*16, 8*16, 2*16, 10*16,
940 12*16, 4*16, 14*16, 6*16,
941 3*16, 11*16, 1*16, 9*16,
942 15*16, 7*16, 13*16, 5*16,
944 GLint rBits
= _mesa_bitcount(rmask
);
945 GLint gBits
= _mesa_bitcount(gmask
);
946 GLint bBits
= _mesa_bitcount(bmask
);
950 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
951 for (i
=0; i
<=rmask
; i
++)
952 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
953 for (i
=0; i
<=gmask
; i
++)
954 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
955 for (i
=0; i
<=bmask
; i
++)
956 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
958 /* convert RGB values from [0,255] to pixel components */
960 for (i
=0;i
<256;i
++) {
961 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
962 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
963 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
964 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
965 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
966 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
968 /* overflow protection */
969 for (i
=256;i
<512;i
++) {
970 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
971 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
972 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
975 /* setup dithering kernel */
977 if (gBits
> maxBits
) maxBits
= gBits
;
978 if (bBits
> maxBits
) maxBits
= bBits
;
980 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
983 v
->undithered_pf
= PF_Truecolor
;
984 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
988 * Now check for TrueColor visuals which we can optimize.
990 if ( GET_REDMASK(v
) ==0x0000ff
991 && GET_GREENMASK(v
)==0x00ff00
992 && GET_BLUEMASK(v
) ==0xff0000
993 && CHECK_BYTE_ORDER(v
)
994 && v
->BitsPerPixel
==32
995 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
996 /* common 32 bpp config used on SGI, Sun */
997 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
999 else if (GET_REDMASK(v
) == 0xff0000
1000 && GET_GREENMASK(v
)== 0x00ff00
1001 && GET_BLUEMASK(v
) == 0x0000ff
1002 && CHECK_BYTE_ORDER(v
)
1003 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
1004 if (v
->BitsPerPixel
==32) {
1005 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
1006 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
1007 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
1009 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
1011 else if (v
->BitsPerPixel
== 24) {
1012 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
1015 else if (GET_REDMASK(v
) ==0xf800
1016 && GET_GREENMASK(v
)==0x07e0
1017 && GET_BLUEMASK(v
) ==0x001f
1018 && CHECK_BYTE_ORDER(v
)
1019 && v
->BitsPerPixel
==16
1020 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
1022 v
->undithered_pf
= PF_5R6G5B
;
1023 v
->dithered_pf
= PF_Dither_5R6G5B
;
1025 else if (GET_REDMASK(v
) ==0xe0
1026 && GET_GREENMASK(v
)==0x1c
1027 && GET_BLUEMASK(v
) ==0x03
1028 && CHECK_FOR_HPCR(v
)) {
1029 /* 8-bit HP color recovery */
1030 setup_8bit_hpcr( v
);
1037 * Setup RGB rendering for a window with a monochrome visual.
1040 setup_monochrome( XMesaVisual v
, XMesaBuffer b
)
1043 v
->dithered_pf
= v
->undithered_pf
= PF_1Bit
;
1044 /* if black=1 then we must flip pixel values */
1045 v
->bitFlip
= (GET_BLACK_PIXEL(v
) != 0);
1051 * When a context is bound for the first time, we can finally finish
1052 * initializing the context's visual and buffer information.
1053 * \param v the XMesaVisual to initialize
1054 * \param b the XMesaBuffer to initialize (may be NULL)
1055 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1056 * \param window the window/pixmap we're rendering into
1057 * \param cmap the colormap associated with the window/pixmap
1058 * \return GL_TRUE=success, GL_FALSE=failure
1061 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
1062 GLboolean rgb_flag
, XMesaDrawable window
,
1067 #ifdef XFree86Server
1068 client
= (window
) ? CLIENT_ID(window
->id
) : 0;
1071 ASSERT(!b
|| b
->xm_visual
== v
);
1073 /* Save true bits/pixel */
1074 v
->BitsPerPixel
= bits_per_pixel(v
);
1075 assert(v
->BitsPerPixel
> 0);
1077 if (rgb_flag
== GL_FALSE
) {
1078 /* COLOR-INDEXED WINDOW:
1079 * Even if the visual is TrueColor or DirectColor we treat it as
1080 * being color indexed. This is weird but might be useful to someone.
1082 v
->dithered_pf
= v
->undithered_pf
= PF_Index
;
1083 v
->mesa_visual
.indexBits
= GET_VISUAL_DEPTH(v
);
1087 * We support RGB rendering into almost any kind of visual.
1089 const int xclass
= v
->mesa_visual
.visualType
;
1090 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1091 setup_truecolor( v
, b
, cmap
);
1093 else if (xclass
== GLX_STATIC_GRAY
&& GET_VISUAL_DEPTH(v
) == 1) {
1094 setup_monochrome( v
, b
);
1096 else if (xclass
== GLX_GRAY_SCALE
|| xclass
== GLX_STATIC_GRAY
) {
1097 if (!setup_grayscale( client
, v
, b
, cmap
)) {
1101 else if ((xclass
== GLX_PSEUDO_COLOR
|| xclass
== GLX_STATIC_COLOR
)
1102 && GET_VISUAL_DEPTH(v
)>=4 && GET_VISUAL_DEPTH(v
)<=16) {
1103 if (!setup_dithered_color( client
, v
, b
, cmap
)) {
1108 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
1111 v
->mesa_visual
.indexBits
= 0;
1113 if (_mesa_getenv("MESA_NO_DITHER")) {
1114 v
->dithered_pf
= v
->undithered_pf
;
1120 * If MESA_INFO env var is set print out some debugging info
1121 * which can help Brian figure out what's going on when a user
1124 if (_mesa_getenv("MESA_INFO")) {
1125 _mesa_printf("X/Mesa visual = %p\n", (void *) v
);
1126 _mesa_printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
1127 _mesa_printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
1128 _mesa_printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
1129 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
1130 _mesa_printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
1136 /* Do window-specific initializations */
1138 /* these should have been set in create_xmesa_buffer */
1139 ASSERT(b
->frontxrb
->drawable
== window
);
1140 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
1142 /* Setup for single/double buffering */
1143 if (v
->mesa_visual
.doubleBufferMode
) {
1144 /* Double buffered */
1145 b
->shm
= check_for_xshm( v
->display
);
1148 /* X11 graphics contexts */
1149 #ifdef XFree86Server
1150 b
->gc
= CreateScratchGC(v
->display
, window
->depth
);
1152 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
1154 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
1156 /* cleargc - for glClear() */
1157 #ifdef XFree86Server
1158 b
->cleargc
= CreateScratchGC(v
->display
, window
->depth
);
1160 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
1162 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
1165 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1166 * Patch contributed by Michael Pichler May 15, 1995.
1168 #ifdef XFree86Server
1169 b
->swapgc
= CreateScratchGC(v
->display
, window
->depth
);
1173 dixChangeGC(NullClient
, b
->swapgc
, GCGraphicsExposures
, v
, NULL
);
1178 gcvalues
.graphics_exposures
= False
;
1179 b
->swapgc
= XCreateGC(v
->display
, window
,
1180 GCGraphicsExposures
, &gcvalues
);
1183 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
1185 * Set fill style and tile pixmap once for all for HPCR stuff
1186 * (instead of doing it each time in clear_color_HPCR_pixmap())
1187 * Initialize whole stuff
1188 * Patch contributed by Jacques Leroy March 8, 1998.
1190 if (v
->hpcr_clear_flag
&& b
->backxrb
&& b
->backxrb
->pixmap
) {
1192 for (i
= 0; i
< 16; i
++) {
1193 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 0, 0);
1194 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 1, 0);
1196 XMesaPutImage(b
->display
, (XMesaDrawable
) v
->hpcr_clear_pixmap
,
1197 b
->cleargc
, v
->hpcr_clear_ximage
, 0, 0, 0, 0, 16, 2);
1198 XMesaSetFillStyle( v
->display
, b
->cleargc
, FillTiled
);
1199 XMesaSetTile( v
->display
, b
->cleargc
, v
->hpcr_clear_pixmap
);
1202 /* Initialize the row buffer XImage for use in write_color_span() */
1203 data
= (char*) MALLOC(MAX_WIDTH
*4);
1204 #ifdef XFree86Server
1205 b
->rowimage
= XMesaCreateImage(GET_VISUAL_DEPTH(v
), MAX_WIDTH
, 1, data
);
1207 b
->rowimage
= XCreateImage( v
->display
,
1210 ZPixmap
, 0, /*format, offset*/
1212 MAX_WIDTH
, 1, /*width, height*/
1214 0 /*bytes_per_line*/ );
1226 * Convert an RGBA color to a pixel value.
1229 xmesa_color_to_pixel(GLcontext
*ctx
,
1230 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
1233 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1234 switch (pixelFormat
) {
1240 PACK_TRUECOLOR( p
, r
, g
, b
);
1244 return PACK_8A8B8G8R( r
, g
, b
, a
);
1246 return PACK_8A8R8G8B( r
, g
, b
, a
);
1250 return PACK_8R8G8B( r
, g
, b
);
1252 return PACK_5R6G5B( r
, g
, b
);
1256 return DITHER( 1, 0, r
, g
, b
);
1259 /* 382 = (3*255)/2 */
1260 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
1262 return DITHER_HPCR(1, 1, r
, g
, b
);
1266 return LOOKUP( r
, g
, b
);
1269 return GRAY_RGB( r
, g
, b
);
1270 case PF_Dither_True
:
1272 case PF_Dither_5R6G5B
:
1275 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
1279 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
1285 #define NUM_VISUAL_TYPES 6
1288 * Convert an X visual type to a GLX visual type.
1290 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1292 * \return If \c visualType is a valid X visual type, a GLX visual type will
1293 * be returned. Otherwise \c GLX_NONE will be returned.
1296 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1300 xmesa_convert_from_x_visual_type( int visualType
)
1302 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
1303 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
1304 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
1305 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
1308 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
1309 ? glx_visual_types
[ visualType
] : GLX_NONE
;
1313 /**********************************************************************/
1314 /***** Public Functions *****/
1315 /**********************************************************************/
1319 * Create a new X/Mesa visual.
1320 * Input: display - X11 display
1321 * visinfo - an XVisualInfo pointer
1322 * rgb_flag - GL_TRUE = RGB mode,
1323 * GL_FALSE = color index mode
1324 * alpha_flag - alpha buffer requested?
1325 * db_flag - GL_TRUE = double-buffered,
1326 * GL_FALSE = single buffered
1327 * stereo_flag - stereo visual?
1328 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1329 * GL_FALSE = use an off-screen pixmap for back buffer
1330 * depth_size - requested bits/depth values, or zero
1331 * stencil_size - requested bits/stencil values, or zero
1332 * accum_red_size - requested bits/red accum values, or zero
1333 * accum_green_size - requested bits/green accum values, or zero
1334 * accum_blue_size - requested bits/blue accum values, or zero
1335 * accum_alpha_size - requested bits/alpha accum values, or zero
1336 * num_samples - number of samples/pixel if multisampling, or zero
1337 * level - visual level, usually 0
1338 * visualCaveat - ala the GLX extension, usually GLX_NONE
1339 * Return; a new XMesaVisual or 0 if error.
1342 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
1343 XMesaVisualInfo visinfo
,
1345 GLboolean alpha_flag
,
1347 GLboolean stereo_flag
,
1348 GLboolean ximage_flag
,
1351 GLint accum_red_size
,
1352 GLint accum_green_size
,
1353 GLint accum_blue_size
,
1354 GLint accum_alpha_size
,
1357 GLint visualCaveat
)
1361 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
1363 #ifndef XFree86Server
1364 /* For debugging only */
1365 if (_mesa_getenv("MESA_XSYNC")) {
1366 /* This makes debugging X easier.
1367 * In your debugger, set a breakpoint on _XError to stop when an
1368 * X protocol error is generated.
1370 XSynchronize( display
, 1 );
1374 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
1379 v
->display
= display
;
1381 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1382 * the struct but we may need some of the information contained in it
1385 #ifndef XFree86Server
1386 v
->visinfo
= (XVisualInfo
*) MALLOC(sizeof(*visinfo
));
1391 MEMCPY(v
->visinfo
, visinfo
, sizeof(*visinfo
));
1394 /* check for MESA_GAMMA environment variable */
1395 gamma
= _mesa_getenv("MESA_GAMMA");
1397 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
1398 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
1399 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
1400 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
1401 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
1404 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
1407 v
->ximage_flag
= ximage_flag
;
1409 #ifdef XFree86Server
1410 /* We could calculate these values by ourselves. nplanes is either the sum
1411 * of the red, green, and blue bits or the number index bits.
1412 * ColormapEntries is either (1U << index_bits) or
1413 * (1U << max(redBits, greenBits, blueBits)).
1415 assert(visinfo
->nplanes
> 0);
1416 v
->nplanes
= visinfo
->nplanes
;
1417 v
->ColormapEntries
= visinfo
->ColormapEntries
;
1419 v
->mesa_visual
.redMask
= visinfo
->redMask
;
1420 v
->mesa_visual
.greenMask
= visinfo
->greenMask
;
1421 v
->mesa_visual
.blueMask
= visinfo
->blueMask
;
1422 v
->mesa_visual
.visualID
= visinfo
->vid
;
1423 v
->mesa_visual
.screen
= 0; /* FIXME: What should be done here? */
1425 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
1426 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
1427 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
1428 v
->mesa_visual
.visualID
= visinfo
->visualid
;
1429 v
->mesa_visual
.screen
= visinfo
->screen
;
1432 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1433 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
1435 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
1438 v
->mesa_visual
.visualRating
= visualCaveat
;
1441 v
->mesa_visual
.alphaBits
= 8;
1443 (void) initialize_visual_and_buffer( v
, NULL
, rgb_flag
, 0, 0 );
1446 const int xclass
= v
->mesa_visual
.visualType
;
1447 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1448 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
1449 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
1450 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
1453 /* this is an approximation */
1455 depth
= GET_VISUAL_DEPTH(v
);
1456 red_bits
= depth
/ 3;
1458 green_bits
= depth
/ 2;
1459 depth
-= green_bits
;
1462 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
1464 alpha_bits
= v
->mesa_visual
.alphaBits
;
1467 _mesa_initialize_visual( &v
->mesa_visual
,
1468 rgb_flag
, db_flag
, stereo_flag
,
1469 red_bits
, green_bits
,
1470 blue_bits
, alpha_bits
,
1471 v
->mesa_visual
.indexBits
,
1474 accum_red_size
, accum_green_size
,
1475 accum_blue_size
, accum_alpha_size
,
1478 /* XXX minor hack */
1479 v
->mesa_visual
.level
= level
;
1485 void XMesaDestroyVisual( XMesaVisual v
)
1487 #ifndef XFree86Server
1488 _mesa_free(v
->visinfo
);
1496 * Create a new XMesaContext.
1497 * \param v the XMesaVisual
1498 * \param share_list another XMesaContext with which to share display
1499 * lists or NULL if no sharing is wanted.
1500 * \return an XMesaContext or NULL if error.
1503 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
1505 static GLboolean firstTime
= GL_TRUE
;
1508 struct dd_function_table functions
;
1512 _glthread_INIT_MUTEX(_xmesa_lock
);
1513 firstTime
= GL_FALSE
;
1516 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1517 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
1521 mesaCtx
= &(c
->mesa
);
1523 /* initialize with default driver functions, then plug in XMesa funcs */
1524 _mesa_init_driver_functions(&functions
);
1525 xmesa_init_driver_functions(v
, &functions
);
1526 st_init_driver_functions(&functions
);
1529 functions.NewRenderbuffer = xmesa_new_renderbuffer;
1532 if (!_mesa_initialize_context(mesaCtx
, &v
->mesa_visual
,
1533 share_list
? &(share_list
->mesa
) : (GLcontext
*) NULL
,
1534 &functions
, (void *) c
)) {
1539 _mesa_enable_sw_extensions(mesaCtx
);
1540 _mesa_enable_1_3_extensions(mesaCtx
);
1541 _mesa_enable_1_4_extensions(mesaCtx
);
1542 _mesa_enable_1_5_extensions(mesaCtx
);
1543 _mesa_enable_2_0_extensions(mesaCtx
);
1544 #if ENABLE_EXT_texure_compression_s3tc
1546 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
1547 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
1549 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
1551 #if ENABLE_EXT_timer_query
1552 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
1555 #ifdef XFree86Server
1556 /* If we're running in the X server, do bounds checking to prevent
1557 * segfaults and server crashes!
1559 mesaCtx
->Const
.CheckArrayBounds
= GL_TRUE
;
1562 /* finish up xmesa context initializations */
1563 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
1565 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
1566 c
->display
= v
->display
;
1567 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
1569 /* Initialize the software rasterizer and helper modules.
1571 if (!_swrast_CreateContext( mesaCtx
) ||
1572 !_vbo_CreateContext( mesaCtx
) ||
1573 !_tnl_CreateContext( mesaCtx
) ||
1574 !_swsetup_CreateContext( mesaCtx
)) {
1575 _mesa_free_context_data(&c
->mesa
);
1581 tnl
= TNL_CONTEXT(mesaCtx
);
1582 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
1584 xmesa_register_swrast_functions( mesaCtx
);
1585 _swsetup_Wakeup(mesaCtx
);
1588 st_create_context( mesaCtx
,
1589 xmesa_create_softpipe( c
) );
1591 mesaCtx
->st
->pipe
->surface_alloc
= xmesa_surface_alloc
;
1592 mesaCtx
->st
->pipe
->supported_formats
= xmesa_supported_formats
;
1595 mesaCtx
->Driver
.Clear
= xmesa_clear_buffers
;
1598 mesaCtx
->st
->pipe
->clear
= xmesa_clear
;
1607 void XMesaDestroyContext( XMesaContext c
)
1609 GLcontext
*mesaCtx
= &c
->mesa
;
1612 FXdestroyContext( XMESA_BUFFER(mesaCtx
->DrawBuffer
) );
1615 _swsetup_DestroyContext( mesaCtx
);
1616 _swrast_DestroyContext( mesaCtx
);
1617 _tnl_DestroyContext( mesaCtx
);
1618 _vbo_DestroyContext( mesaCtx
);
1619 _mesa_free_context_data( mesaCtx
);
1626 * Private function for creating an XMesaBuffer which corresponds to an
1627 * X window or pixmap.
1628 * \param v the window's XMesaVisual
1629 * \param w the window we're wrapping
1630 * \return new XMesaBuffer or NULL if error
1633 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1635 #ifndef XFree86Server
1636 XWindowAttributes attr
;
1645 /* Check that window depth matches visual depth */
1646 #ifdef XFree86Server
1647 depth
= ((XMesaDrawable
)w
)->depth
;
1649 XGetWindowAttributes( v
->display
, w
, &attr
);
1652 if (GET_VISUAL_DEPTH(v
) != depth
) {
1653 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1654 GET_VISUAL_DEPTH(v
), depth
);
1659 #ifdef XFree86Server
1660 cmap
= (ColormapPtr
)LookupIDByType(wColormap(w
), RT_COLORMAP
);
1662 if (attr
.colormap
) {
1663 cmap
= attr
.colormap
;
1666 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1667 /* this is weird, a window w/out a colormap!? */
1668 /* OK, let's just allocate a new one and hope for the best */
1669 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1673 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1677 if (!initialize_visual_and_buffer( v
, b
, v
->mesa_visual
.rgbMode
,
1678 (XMesaDrawable
) w
, cmap
)) {
1679 xmesa_free_buffer(b
);
1689 * Create a new XMesaBuffer from an X pixmap.
1691 * \param v the XMesaVisual
1692 * \param p the pixmap
1693 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1694 * \c GLX_DIRECT_COLOR visual for the pixmap
1695 * \returns new XMesaBuffer or NULL if error
1698 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1704 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1708 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1709 (XMesaDrawable
) p
, cmap
)) {
1710 xmesa_free_buffer(b
);
1719 * For GLX_EXT_texture_from_pixmap
1722 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1724 int format
, int target
, int mipmap
)
1726 GET_CURRENT_CONTEXT(ctx
);
1728 GLuint width
, height
;
1732 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1736 /* get pixmap size, update framebuffer/renderbuffer dims */
1737 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1738 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1742 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1743 target
= GLX_TEXTURE_2D_EXT
;
1745 else if ( _mesa_bitcount(width
) == 1
1746 && _mesa_bitcount(height
) == 1) {
1747 /* power of two size */
1749 target
= GLX_TEXTURE_1D_EXT
;
1752 target
= GLX_TEXTURE_2D_EXT
;
1755 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1756 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1759 /* non power of two textures not supported */
1760 XMesaDestroyBuffer(b
);
1765 b
->TextureTarget
= target
;
1766 b
->TextureFormat
= format
;
1767 b
->TextureMipmap
= mipmap
;
1769 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1770 (XMesaDrawable
) p
, cmap
)) {
1771 xmesa_free_buffer(b
);
1781 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1782 unsigned int width
, unsigned int height
)
1784 #ifndef XFree86Server
1786 XMesaDrawable drawable
; /* X Pixmap Drawable */
1789 /* allocate pixmap for front buffer */
1790 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1791 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1796 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1800 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1802 xmesa_free_buffer(b
);
1815 * Deallocate an XMesaBuffer structure and all related info.
1818 XMesaDestroyBuffer(XMesaBuffer b
)
1820 xmesa_free_buffer(b
);
1825 * Query the current window size and update the corresponding GLframebuffer
1826 * and all attached renderbuffers.
1828 * 1. the first time a buffer is bound to a context.
1829 * 2. from glViewport to poll for window size changes
1830 * 3. from the XMesaResizeBuffers() API function.
1831 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1832 * when resizing a buffer when no rendering context is bound.
1835 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1837 GLuint width
, height
;
1838 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1839 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1840 drawBuffer
->mesa_buffer
.Height
!= height
) {
1841 GLcontext
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1842 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1844 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1849 * Bind buffer b to context c and make c the current rendering context.
1851 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1853 return XMesaMakeCurrent2( c
, b
, b
);
1858 * Bind buffer b to context c and make c the current rendering context.
1861 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1862 XMesaBuffer readBuffer
)
1865 if (!drawBuffer
|| !readBuffer
)
1866 return GL_FALSE
; /* must specify buffers! */
1868 if (&(c
->mesa
) == _mesa_get_current_context()
1869 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1870 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1871 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1872 /* same context and buffer, do nothing */
1876 c
->xm_buffer
= drawBuffer
;
1879 if (FXmakeCurrent( drawBuffer
))
1883 /* Call this periodically to detect when the user has begun using
1884 * GL rendering from multiple threads.
1886 _glapi_check_multithread();
1888 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1889 if (readBuffer
!= drawBuffer
)
1890 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1892 _mesa_make_current(&(c
->mesa
),
1893 &drawBuffer
->mesa_buffer
,
1894 &readBuffer
->mesa_buffer
);
1896 if (c
->xm_visual
->mesa_visual
.rgbMode
) {
1898 * Must recompute and set these pixel values because colormap
1899 * can be different for different windows.
1901 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1906 c
->xm_visual
->undithered_pf
);
1907 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1910 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1911 drawBuffer
->wasCurrent
= GL_TRUE
;
1915 _mesa_make_current( NULL
, NULL
, NULL
);
1922 * Unbind the context c from its buffer.
1924 GLboolean
XMesaUnbindContext( XMesaContext c
)
1926 /* A no-op for XFree86 integration purposes */
1931 XMesaContext
XMesaGetCurrentContext( void )
1933 GET_CURRENT_CONTEXT(ctx
);
1935 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1944 XMesaBuffer
XMesaGetCurrentBuffer( void )
1946 GET_CURRENT_CONTEXT(ctx
);
1948 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
1957 /* New in Mesa 3.1 */
1958 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
1960 GET_CURRENT_CONTEXT(ctx
);
1962 return XMESA_BUFFER(ctx
->ReadBuffer
);
1970 #ifdef XFree86Server
1972 GLboolean
XMesaForceCurrent(XMesaContext c
)
1975 _glapi_set_dispatch(c
->mesa
.CurrentDispatch
);
1977 if (&(c
->mesa
) != _mesa_get_current_context()) {
1978 _mesa_make_current(&c
->mesa
, c
->mesa
.DrawBuffer
, c
->mesa
.ReadBuffer
);
1982 _mesa_make_current(NULL
, NULL
, NULL
);
1989 GLboolean
XMesaLoseCurrent(XMesaContext c
)
1992 _mesa_make_current(NULL
, NULL
, NULL
);
1998 GLboolean
XMesaCopyContext( XMesaContext xm_src
, XMesaContext xm_dst
, GLuint mask
)
2000 _mesa_copy_context(&xm_src
->mesa
, &xm_dst
->mesa
, mask
);
2003 #endif /* XFree86Server */
2007 GLboolean
XMesaSetFXmode( GLint mode
)
2017 * Copy the back buffer to the front buffer. If there's no back buffer
2021 void XMesaSwapBuffers( XMesaBuffer b
)
2023 GET_CURRENT_CONTEXT(ctx
);
2026 /* single buffered */
2030 /* If we're swapping the buffer associated with the current context
2031 * we have to flush any pending rendering commands first.
2033 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2034 _mesa_notifySwapBuffers(ctx
);
2038 if (FXswapBuffers(b
))
2041 if (b
->backxrb
->ximage
) {
2042 /* Copy Ximage (back buf) from client memory to server window */
2043 #if defined(USE_XSHM) && !defined(XFree86Server)
2045 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2046 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2048 b
->backxrb
->ximage
, 0, 0,
2049 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2051 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2056 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2057 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2059 b
->backxrb
->ximage
, 0, 0,
2060 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
2061 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2064 else if (b
->backxrb
->pixmap
) {
2065 /* Copy pixmap (back buf) to window (front buf) on server */
2066 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2067 XMesaCopyArea( b
->xm_visual
->display
,
2068 b
->backxrb
->pixmap
, /* source drawable */
2069 b
->frontxrb
->drawable
, /* dest. drawable */
2071 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2072 0, 0 /* dest region */
2074 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2078 _mesa_copy_soft_alpha_renderbuffers(ctx
, &b
->mesa_buffer
);
2080 #if !defined(XFree86Server)
2081 XSync( b
->xm_visual
->display
, False
);
2088 * Copy sub-region of back buffer to front buffer
2090 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
2092 GET_CURRENT_CONTEXT(ctx
);
2094 /* If we're swapping the buffer associated with the current context
2095 * we have to flush any pending rendering commands first.
2097 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2098 _mesa_notifySwapBuffers(ctx
);
2101 /* single buffered */
2106 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
2108 if (FXswapBuffers(b
))
2111 if (b
->backxrb
->ximage
) {
2112 /* Copy Ximage from host's memory to server's window */
2113 #if defined(USE_XSHM) && !defined(XFree86Server)
2115 /* XXX assuming width and height aren't too large! */
2116 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2118 b
->backxrb
->ximage
, x
, yTop
,
2119 x
, yTop
, width
, height
, False
);
2120 /* wait for finished event??? */
2125 /* XXX assuming width and height aren't too large! */
2126 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2128 b
->backxrb
->ximage
, x
, yTop
,
2129 x
, yTop
, width
, height
);
2133 /* Copy pixmap to window on server */
2134 XMesaCopyArea( b
->xm_visual
->display
,
2135 b
->backxrb
->pixmap
, /* source drawable */
2136 b
->frontxrb
->drawable
, /* dest. drawable */
2138 x
, yTop
, width
, height
, /* source region */
2139 x
, yTop
/* dest region */
2147 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2148 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2149 * back buffer directly.
2150 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2151 * ximage - pointer to back buffer's XImage, or NULL
2152 * Return: GL_TRUE = context is double buffered
2153 * GL_FALSE = context is single buffered
2155 #ifndef XFree86Server
2156 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
2157 XMesaPixmap
*pixmap
,
2158 XMesaImage
**ximage
)
2162 *pixmap
= b
->backxrb
->pixmap
;
2164 *ximage
= b
->backxrb
->ximage
;
2173 #endif /* XFree86Server */
2177 * Return the depth buffer associated with an XMesaBuffer.
2178 * Input: b - the XMesa buffer handle
2179 * Output: width, height - size of buffer in pixels
2180 * bytesPerValue - bytes per depth value (2 or 4)
2181 * buffer - pointer to depth buffer values
2182 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2184 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
2185 GLint
*bytesPerValue
, void **buffer
)
2187 struct gl_renderbuffer
*rb
2188 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
2189 if (!rb
|| !rb
->Data
) {
2197 *width
= b
->mesa_buffer
.Width
;
2198 *height
= b
->mesa_buffer
.Height
;
2199 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
2200 ? sizeof(GLushort
) : sizeof(GLuint
);
2207 void XMesaFlush( XMesaContext c
)
2209 if (c
&& c
->xm_visual
) {
2210 #ifdef XFree86Server
2213 XSync( c
->xm_visual
->display
, False
);
2220 const char *XMesaGetString( XMesaContext c
, int name
)
2223 if (name
==XMESA_VERSION
) {
2226 else if (name
==XMESA_EXTENSIONS
) {
2236 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
2239 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
2240 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
2249 * Free/destroy all XMesaBuffers associated with given display.
2251 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
2253 XMesaBuffer b
, next
;
2254 for (b
= XMesaBufferList
; b
; b
= next
) {
2256 if (b
->display
== dpy
) {
2257 xmesa_free_buffer(b
);
2264 * Look for XMesaBuffers whose X window has been destroyed.
2265 * Deallocate any such XMesaBuffers.
2267 void XMesaGarbageCollect( void )
2269 XMesaBuffer b
, next
;
2270 for (b
=XMesaBufferList
; b
; b
=next
) {
2272 if (b
->display
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
2273 #ifdef XFree86Server
2276 XSync(b
->display
, False
);
2277 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
2278 /* found a dead window, free the ancillary info */
2279 XMesaDestroyBuffer( b
);
2287 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
2288 GLfloat red
, GLfloat green
,
2289 GLfloat blue
, GLfloat alpha
)
2291 GLcontext
*ctx
= &xmesa
->mesa
;
2292 GLint r
= (GLint
) (red
* 255.0F
);
2293 GLint g
= (GLint
) (green
* 255.0F
);
2294 GLint b
= (GLint
) (blue
* 255.0F
);
2295 GLint a
= (GLint
) (alpha
* 255.0F
);
2297 switch (xmesa
->pixelformat
) {
2303 PACK_TRUECOLOR( p
, r
, g
, b
);
2307 return PACK_8A8B8G8R( r
, g
, b
, a
);
2309 return PACK_8A8R8G8B( r
, g
, b
, a
);
2311 return PACK_8R8G8B( r
, g
, b
);
2313 return PACK_5R6G5B( r
, g
, b
);
2317 return DITHER( x
, y
, r
, g
, b
);
2320 /* 382 = (3*255)/2 */
2321 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
2323 return DITHER_HPCR(x
, y
, r
, g
, b
);
2327 return LOOKUP( r
, g
, b
);
2330 return GRAY_RGB( r
, g
, b
);
2331 case PF_Dither_5R6G5B
:
2333 case PF_Dither_True
:
2336 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
2340 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
2347 * This is typically called when the window size changes and we need
2348 * to reallocate the buffer's back/depth/stencil/accum buffers.
2351 XMesaResizeBuffers( XMesaBuffer b
)
2353 GET_CURRENT_CONTEXT(ctx
);
2354 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
2357 xmesa_check_and_update_buffer_size(xmctx
, b
);
2362 xbuffer_to_renderbuffer(int buffer
)
2364 assert(MAX_AUX_BUFFERS
<= 4);
2367 case GLX_FRONT_LEFT_EXT
:
2368 return BUFFER_FRONT_LEFT
;
2369 case GLX_FRONT_RIGHT_EXT
:
2370 return BUFFER_FRONT_RIGHT
;
2371 case GLX_BACK_LEFT_EXT
:
2372 return BUFFER_BACK_LEFT
;
2373 case GLX_BACK_RIGHT_EXT
:
2374 return BUFFER_BACK_RIGHT
;
2390 /* BadValue error */
2397 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
2398 const int *attrib_list
)
2401 GET_CURRENT_CONTEXT(ctx
);
2402 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2403 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
2404 struct gl_texture_object
*texObj
;
2406 struct gl_renderbuffer
*rb
;
2407 struct xmesa_renderbuffer
*xrb
;
2409 XMesaImage
*img
= NULL
;
2410 GLboolean freeImg
= GL_FALSE
;
2412 b
= xbuffer_to_renderbuffer(buffer
);
2416 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
2417 return; /* BadMatch error */
2419 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
2421 /* invalid buffer */
2424 xrb
= xmesa_renderbuffer(rb
);
2427 switch (drawable
->TextureTarget
) {
2428 case GLX_TEXTURE_1D_EXT
:
2429 texObj
= texUnit
->Current1D
;
2431 case GLX_TEXTURE_2D_EXT
:
2432 texObj
= texUnit
->Current2D
;
2434 case GLX_TEXTURE_RECTANGLE_EXT
:
2435 texObj
= texUnit
->CurrentRect
;
2438 return; /* BadMatch error */
2443 * The following is a quick and simple way to implement
2444 * BindTexImage. The better way is to write some new FetchTexel()
2445 * functions which would extract texels from XImages. We'd still
2446 * need to use GetImage when texturing from a Pixmap (front buffer)
2447 * but texturing from a back buffer (XImage) would avoid an image
2453 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
2457 else if (xrb
->ximage
) {
2461 /* store the XImage as a new texture image */
2463 GLenum format
, type
, intFormat
;
2464 if (img
->bits_per_pixel
== 32) {
2466 type
= GL_UNSIGNED_BYTE
;
2467 intFormat
= GL_RGBA
;
2469 else if (img
->bits_per_pixel
== 24) {
2471 type
= GL_UNSIGNED_BYTE
;
2474 else if (img
->bits_per_pixel
== 16) {
2476 type
= GL_UNSIGNED_SHORT_5_6_5
;
2480 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
2483 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
2484 intFormat
= GL_RGBA
;
2486 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
2490 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
2491 format
, type
, img
->data
);
2494 XMesaDestroyImage(img
);
2502 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
2504 const GLint b
= xbuffer_to_renderbuffer(buffer
);