2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * All the XMesa* API functions.
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
65 #include "glxheader.h"
69 #include "extensions.h"
70 #include "framebuffer.h"
74 #include "renderbuffer.h"
76 #include "swrast/swrast.h"
77 #include "swrast_setup/swrast_setup.h"
80 #include "tnl/t_context.h"
81 #include "tnl/t_pipeline.h"
82 #include "drivers/common/driverfuncs.h"
84 #include "state_tracker/st_public.h"
85 #include "pipe/softpipe/sp_context.h"
88 * Global X driver lock
90 _glthread_Mutex _xmesa_lock
;
95 * Lookup tables for HPCR pixel format:
97 static short hpcr_rgbTbl
[3][256] = {
99 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
100 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
101 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
102 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
103 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
104 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
105 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
106 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
107 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
108 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
109 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
110 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
111 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
112 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
113 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
114 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
117 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
118 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
119 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
120 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
121 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
122 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
123 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
124 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
125 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
126 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
127 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
128 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
129 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
130 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
131 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
132 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
135 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
136 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
137 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
138 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
139 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
140 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
141 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
142 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
143 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
144 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
145 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
146 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
147 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
148 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
149 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
150 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
156 /**********************************************************************/
157 /***** X Utility Functions *****/
158 /**********************************************************************/
162 * Return the host's byte order as LSBFirst or MSBFirst ala X.
164 #ifndef XFree86Server
165 static int host_byte_order( void )
168 char *cptr
= (char *) &i
;
169 return (*cptr
==1) ? LSBFirst
: MSBFirst
;
175 * Check if the X Shared Memory extension is available.
176 * Return: 0 = not available
177 * 1 = shared XImage support available
178 * 2 = shared Pixmap support available also
180 static int check_for_xshm( XMesaDisplay
*display
)
182 #if defined(USE_XSHM) && !defined(XFree86Server)
183 int major
, minor
, ignore
;
186 if (XQueryExtension( display
, "MIT-SHM", &ignore
, &ignore
, &ignore
)) {
187 if (XShmQueryVersion( display
, &major
, &minor
, &pixmaps
)==True
) {
188 return (pixmaps
==True
) ? 2 : 1;
198 /* No XSHM support */
205 * Apply gamma correction to an intensity value in [0..max]. Return the
206 * new intensity value.
209 gamma_adjust( GLfloat gamma
, GLint value
, GLint max
)
215 double x
= (double) value
/ (double) max
;
216 return IROUND_POS((GLfloat
) max
* _mesa_pow(x
, 1.0F
/gamma
));
223 * Return the true number of bits per pixel for XImages.
224 * For example, if we request a 24-bit deep visual we may actually need/get
225 * 32bpp XImages. This function returns the appropriate bpp.
226 * Input: dpy - the X display
227 * visinfo - desribes the visual to be used for XImages
228 * Return: true number of bits per pixel for XImages
231 bits_per_pixel( XMesaVisual xmv
)
234 const int depth
= xmv
->nplanes
;
237 for (i
= 0; i
< screenInfo
.numPixmapFormats
; i
++) {
238 if (screenInfo
.formats
[i
].depth
== depth
)
239 return screenInfo
.formats
[i
].bitsPerPixel
;
241 return depth
; /* should never get here, but this should be safe */
243 XMesaDisplay
*dpy
= xmv
->display
;
244 XMesaVisualInfo visinfo
= xmv
->visinfo
;
247 /* Create a temporary XImage */
248 img
= XCreateImage( dpy
, visinfo
->visual
, visinfo
->depth
,
249 ZPixmap
, 0, /*format, offset*/
250 (char*) MALLOC(8), /*data*/
251 1, 1, /*width, height*/
256 /* grab the bits/pixel value */
257 bitsPerPixel
= img
->bits_per_pixel
;
258 /* free the XImage */
259 _mesa_free( img
->data
);
261 XMesaDestroyImage( img
);
269 * Determine if a given X window ID is valid (window exists).
270 * Do this by calling XGetWindowAttributes() for the window and
271 * checking if we catch an X error.
272 * Input: dpy - the display
273 * win - the window to check for existance
274 * Return: GL_TRUE - window exists
275 * GL_FALSE - window doesn't exist
277 #ifndef XFree86Server
278 static GLboolean WindowExistsFlag
;
280 static int window_exists_err_handler( XMesaDisplay
* dpy
, XErrorEvent
* xerr
)
283 if (xerr
->error_code
== BadWindow
) {
284 WindowExistsFlag
= GL_FALSE
;
289 static GLboolean
window_exists( XMesaDisplay
*dpy
, Window win
)
291 XWindowAttributes wa
;
292 int (*old_handler
)( XMesaDisplay
*, XErrorEvent
* );
293 WindowExistsFlag
= GL_TRUE
;
294 old_handler
= XSetErrorHandler(window_exists_err_handler
);
295 XGetWindowAttributes( dpy
, win
, &wa
); /* dummy request */
296 XSetErrorHandler(old_handler
);
297 return WindowExistsFlag
;
301 get_drawable_size( XMesaDisplay
*dpy
, Drawable d
, GLuint
*width
, GLuint
*height
)
306 unsigned int w
, h
, bw
, depth
;
307 stat
= XGetGeometry(dpy
, d
, &root
, &xpos
, &ypos
, &w
, &h
, &bw
, &depth
);
316 * Return the size of the window (or pixmap) that corresponds to the
318 * \param width returns width in pixels
319 * \param height returns height in pixels
322 xmesa_get_window_size(XMesaDisplay
*dpy
, XMesaBuffer b
,
323 GLuint
*width
, GLuint
*height
)
326 *width
= MIN2(b
->frontxrb
->drawable
->width
, MAX_WIDTH
);
327 *height
= MIN2(b
->frontxrb
->drawable
->height
, MAX_HEIGHT
);
331 _glthread_LOCK_MUTEX(_xmesa_lock
);
332 XSync(b
->xm_visual
->display
, 0); /* added for Chromium */
333 stat
= get_drawable_size(dpy
, b
->frontxrb
->pixmap
, width
, height
);
334 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
337 /* probably querying a window that's recently been destroyed */
338 _mesa_warning(NULL
, "XGetGeometry failed!\n");
339 *width
= *height
= 1;
346 /**********************************************************************/
347 /***** Linked list of XMesaBuffers *****/
348 /**********************************************************************/
350 XMesaBuffer XMesaBufferList
= NULL
;
354 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
355 * Note that XMesaBuffer is derived from GLframebuffer.
356 * The new XMesaBuffer will not have any size (Width=Height=0).
358 * \param d the corresponding X drawable (window or pixmap)
359 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
360 * \param vis the buffer's visual
361 * \param cmap the window's colormap, if known.
362 * \return new XMesaBuffer or NULL if any problem
365 create_xmesa_buffer(XMesaDrawable d
, BufferType type
,
366 XMesaVisual vis
, XMesaColormap cmap
)
370 ASSERT(type
== WINDOW
|| type
== PIXMAP
|| type
== PBUFFER
);
372 b
= (XMesaBuffer
) CALLOC_STRUCT(xmesa_buffer
);
376 b
->display
= vis
->display
;
381 _mesa_initialize_framebuffer(&b
->mesa_buffer
, &vis
->mesa_visual
);
382 b
->mesa_buffer
.Delete
= xmesa_delete_framebuffer
;
387 b
->frontxrb
= xmesa_new_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_FALSE
);
392 b
->frontxrb
->Parent
= b
;
393 b
->frontxrb
->drawable
= d
;
394 b
->frontxrb
->pixmap
= (XMesaPixmap
) d
;
395 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_FRONT_LEFT
,
401 if (vis
->mesa_visual
.doubleBufferMode
) {
402 b
->backxrb
= xmesa_new_renderbuffer(NULL
, 0, &vis
->mesa_visual
, GL_TRUE
);
404 /* XXX free front xrb too */
408 b
->backxrb
->Parent
= b
;
409 /* determine back buffer implementation */
410 b
->db_mode
= vis
->ximage_flag
? BACK_XIMAGE
: BACK_PIXMAP
;
412 _mesa_add_renderbuffer(&b
->mesa_buffer
, BUFFER_BACK_LEFT
,
417 * Software alpha planes
419 if (vis
->mesa_visual
.alphaBits
> 0
420 && vis
->undithered_pf
!= PF_8A8B8G8R
421 && vis
->undithered_pf
!= PF_8A8R8G8B
) {
422 /* Visual has alpha, but pixel format doesn't support it.
423 * We'll use an alpha renderbuffer wrapper.
425 b
->swAlpha
= GL_TRUE
;
428 b
->swAlpha
= GL_FALSE
;
432 * Other renderbuffer (depth, stencil, etc)
434 _mesa_add_soft_renderbuffers(&b
->mesa_buffer
,
435 GL_FALSE
, /* color */
436 vis
->mesa_visual
.haveDepthBuffer
,
437 vis
->mesa_visual
.haveStencilBuffer
,
438 vis
->mesa_visual
.haveAccumBuffer
,
440 vis
->mesa_visual
.numAuxBuffers
> 0 );
442 /* GLX_EXT_texture_from_pixmap */
443 b
->TextureTarget
= 0;
444 b
->TextureFormat
= GLX_TEXTURE_FORMAT_NONE_EXT
;
445 b
->TextureMipmap
= 0;
447 /* insert buffer into linked list */
448 b
->Next
= XMesaBufferList
;
456 * Find an XMesaBuffer by matching X display and colormap but NOT matching
457 * the notThis buffer.
460 xmesa_find_buffer(XMesaDisplay
*dpy
, XMesaColormap cmap
, XMesaBuffer notThis
)
463 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
464 if (b
->display
==dpy
&& b
->cmap
==cmap
&& b
!=notThis
) {
473 * Remove buffer from linked list, delete if no longer referenced.
476 xmesa_free_buffer(XMesaBuffer buffer
)
478 XMesaBuffer prev
= NULL
, b
;
480 for (b
= XMesaBufferList
; b
; b
= b
->Next
) {
482 struct gl_framebuffer
*fb
= &buffer
->mesa_buffer
;
484 /* unlink buffer from list */
486 prev
->Next
= buffer
->Next
;
488 XMesaBufferList
= buffer
->Next
;
490 /* mark as delete pending */
491 fb
->DeletePending
= GL_TRUE
;
493 /* Since the X window for the XMesaBuffer is going away, we don't
494 * want to dereference this pointer in the future.
496 b
->frontxrb
->drawable
= 0;
498 /* Unreference. If count = zero we'll really delete the buffer */
499 _mesa_unreference_framebuffer(&fb
);
503 /* continue search */
506 /* buffer not found in XMesaBufferList */
507 _mesa_problem(NULL
,"xmesa_free_buffer() - buffer not found\n");
512 * Copy X color table stuff from one XMesaBuffer to another.
515 copy_colortable_info(XMesaBuffer dst
, const XMesaBuffer src
)
517 MEMCPY(dst
->color_table
, src
->color_table
, sizeof(src
->color_table
));
518 MEMCPY(dst
->pixel_to_r
, src
->pixel_to_r
, sizeof(src
->pixel_to_r
));
519 MEMCPY(dst
->pixel_to_g
, src
->pixel_to_g
, sizeof(src
->pixel_to_g
));
520 MEMCPY(dst
->pixel_to_b
, src
->pixel_to_b
, sizeof(src
->pixel_to_b
));
521 dst
->num_alloced
= src
->num_alloced
;
522 MEMCPY(dst
->alloced_colors
, src
->alloced_colors
,
523 sizeof(src
->alloced_colors
));
528 /**********************************************************************/
529 /***** Misc Private Functions *****/
530 /**********************************************************************/
534 * A replacement for XAllocColor. This function should never
535 * fail to allocate a color. When XAllocColor fails, we return
536 * the nearest matching color. If we have to allocate many colors
537 * this function isn't too efficient; the XQueryColors() could be
539 * Written by Michael Pichler, Brian Paul, Mark Kilgard
540 * Input: dpy - X display
542 * cmapSize - size of colormap
543 * In/Out: color - the XColor struct
544 * Output: exact - 1=exact color match, 0=closest match
545 * alloced - 1=XAlloc worked, 0=XAlloc failed
548 noFaultXAllocColor( int client
,
553 int *exact
, int *alloced
)
559 /* we'll try to cache ctable for better remote display performance */
560 static Display
*prevDisplay
= NULL
;
561 static XMesaColormap prevCmap
= 0;
562 static int prevCmapSize
= 0;
563 static XMesaColor
*ctable
= NULL
;
567 double mindist
; /* 3*2^16^2 exceeds long int precision. */
571 /* First try just using XAllocColor. */
574 &color
->red
, &color
->green
, &color
->blue
,
578 if (XAllocColor(dpy
, cmap
, color
))
586 /* Alloc failed, search for closest match */
588 /* Retrieve color table entries. */
589 /* XXX alloca candidate. */
591 ppixIn
= (Pixel
*) MALLOC(cmapSize
* sizeof(Pixel
));
592 ctable
= (xrgb
*) MALLOC(cmapSize
* sizeof(xrgb
));
593 for (i
= 0; i
< cmapSize
; i
++) {
596 QueryColors(cmap
, cmapSize
, ppixIn
, ctable
);
598 if (prevDisplay
!= dpy
|| prevCmap
!= cmap
599 || prevCmapSize
!= cmapSize
|| !ctable
) {
600 /* free previously cached color table */
603 /* Get the color table from X */
604 ctable
= (XMesaColor
*) MALLOC(cmapSize
* sizeof(XMesaColor
));
606 for (i
= 0; i
< cmapSize
; i
++) {
609 XQueryColors(dpy
, cmap
, ctable
, cmapSize
);
612 prevCmapSize
= cmapSize
;
616 /* Find best match. */
619 for (i
= 0; i
< cmapSize
; i
++) {
620 double dr
= 0.30 * ((double) color
->red
- (double) ctable
[i
].red
);
621 double dg
= 0.59 * ((double) color
->green
- (double) ctable
[i
].green
);
622 double db
= 0.11 * ((double) color
->blue
- (double) ctable
[i
].blue
);
623 double dist
= dr
* dr
+ dg
* dg
+ db
* db
;
624 if (bestmatch
< 0 || dist
< mindist
) {
631 subColor
.red
= ctable
[bestmatch
].red
;
632 subColor
.green
= ctable
[bestmatch
].green
;
633 subColor
.blue
= ctable
[bestmatch
].blue
;
634 /* Try to allocate the closest match color. This should only
635 * fail if the cell is read/write. Otherwise, we're incrementing
636 * the cell's reference count.
640 &subColor
.red
, &subColor
.green
, &subColor
.blue
,
642 client
) == Success
) {
644 if (XAllocColor(dpy
, cmap
, &subColor
)) {
649 /* do this to work around a problem reported by Frank Ortega */
650 subColor
.pixel
= (unsigned long) bestmatch
;
651 subColor
.red
= ctable
[bestmatch
].red
;
652 subColor
.green
= ctable
[bestmatch
].green
;
653 subColor
.blue
= ctable
[bestmatch
].blue
;
654 subColor
.flags
= DoRed
| DoGreen
| DoBlue
;
661 /* don't free table, save it for next time */
671 * Do setup for PF_GRAYSCALE pixel format.
672 * Note that buffer may be NULL.
675 setup_grayscale(int client
, XMesaVisual v
,
676 XMesaBuffer buffer
, XMesaColormap cmap
)
678 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
683 XMesaBuffer prevBuffer
;
689 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
691 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
692 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
693 /* Copy colormap stuff from previous XMesaBuffer which uses same
694 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
696 copy_colortable_info(buffer
, prevBuffer
);
699 /* Allocate 256 shades of gray */
701 int colorsfailed
= 0;
702 for (gray
=0;gray
<256;gray
++) {
703 GLint r
= gamma_adjust( v
->RedGamma
, gray
, 255 );
704 GLint g
= gamma_adjust( v
->GreenGamma
, gray
, 255 );
705 GLint b
= gamma_adjust( v
->BlueGamma
, gray
, 255 );
708 xcol
.red
= (r
<< 8) | r
;
709 xcol
.green
= (g
<< 8) | g
;
710 xcol
.blue
= (b
<< 8) | b
;
711 noFaultXAllocColor( client
, v
->display
,
712 cmap
, GET_COLORMAP_SIZE(v
),
713 &xcol
, &exact
, &alloced
);
718 assert(buffer
->num_alloced
<256);
719 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
720 buffer
->num_alloced
++;
725 buffer->color_table[gray*3+0] = xcol.pixel;
726 buffer->color_table[gray*3+1] = xcol.pixel;
727 buffer->color_table[gray*3+2] = xcol.pixel;
728 assert(xcol.pixel < 65536);
729 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
730 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
731 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
733 buffer
->color_table
[gray
] = xcol
.pixel
;
734 assert(xcol
.pixel
< 65536);
735 buffer
->pixel_to_r
[xcol
.pixel
] = gray
;
736 buffer
->pixel_to_g
[xcol
.pixel
] = gray
;
737 buffer
->pixel_to_b
[xcol
.pixel
] = gray
;
740 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
742 "Note: %d out of 256 needed colors do not match exactly.\n",
748 v
->dithered_pf
= PF_Grayscale
;
749 v
->undithered_pf
= PF_Grayscale
;
756 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
757 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
758 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
759 * color. While this function was originally designed just for 8-bit
760 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
761 * Dithering code contributed by Bob Mercier.
764 setup_dithered_color(int client
, XMesaVisual v
,
765 XMesaBuffer buffer
, XMesaColormap cmap
)
767 if (GET_VISUAL_DEPTH(v
)<4 || GET_VISUAL_DEPTH(v
)>16) {
772 XMesaBuffer prevBuffer
;
778 prevBuffer
= xmesa_find_buffer(v
->display
, cmap
, buffer
);
780 (buffer
->xm_visual
->mesa_visual
.rgbMode
==
781 prevBuffer
->xm_visual
->mesa_visual
.rgbMode
)) {
782 /* Copy colormap stuff from previous, matching XMesaBuffer.
783 * Do this to avoid time spent in noFaultXAllocColor.
785 copy_colortable_info(buffer
, prevBuffer
);
788 /* Allocate X colors and initialize color_table[], red_table[], etc */
790 int colorsfailed
= 0;
791 for (r
= 0; r
< DITH_R
; r
++) {
792 for (g
= 0; g
< DITH_G
; g
++) {
793 for (b
= 0; b
< DITH_B
; b
++) {
796 xcol
.red
=gamma_adjust(v
->RedGamma
, r
*65535/(DITH_R
-1),65535);
797 xcol
.green
=gamma_adjust(v
->GreenGamma
, g
*65535/(DITH_G
-1),65535);
798 xcol
.blue
=gamma_adjust(v
->BlueGamma
, b
*65535/(DITH_B
-1),65535);
799 noFaultXAllocColor( client
, v
->display
,
800 cmap
, GET_COLORMAP_SIZE(v
),
801 &xcol
, &exact
, &alloced
);
806 assert(buffer
->num_alloced
<256);
807 buffer
->alloced_colors
[buffer
->num_alloced
] = xcol
.pixel
;
808 buffer
->num_alloced
++;
810 i
= DITH_MIX( r
, g
, b
);
812 buffer
->color_table
[i
] = xcol
.pixel
;
813 assert(xcol
.pixel
< 65536);
814 buffer
->pixel_to_r
[xcol
.pixel
] = r
* 255 / (DITH_R
-1);
815 buffer
->pixel_to_g
[xcol
.pixel
] = g
* 255 / (DITH_G
-1);
816 buffer
->pixel_to_b
[xcol
.pixel
] = b
* 255 / (DITH_B
-1);
821 if (colorsfailed
&& _mesa_getenv("MESA_DEBUG")) {
823 "Note: %d out of %d needed colors do not match exactly.\n",
824 colorsfailed
, DITH_R
* DITH_G
* DITH_B
);
829 v
->dithered_pf
= PF_Dither
;
830 v
->undithered_pf
= PF_Lookup
;
836 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
837 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
838 * Special dithering tables have to be initialized.
841 setup_8bit_hpcr(XMesaVisual v
)
843 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
844 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
845 * on the root window AND the colormap obtainable by XGetRGBColormaps
846 * for that atom must be set on the window. (see also tkInitWindow)
847 * If that colormap is not set, the output will look stripy.
850 /* Setup color tables with gamma correction */
854 g
= 1.0 / v
->RedGamma
;
855 for (i
=0; i
<256; i
++) {
856 GLint red
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[0][i
]/255.0, g
));
857 v
->hpcr_rgbTbl
[0][i
] = CLAMP( red
, 16, 239 );
860 g
= 1.0 / v
->GreenGamma
;
861 for (i
=0; i
<256; i
++) {
862 GLint green
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[1][i
]/255.0, g
));
863 v
->hpcr_rgbTbl
[1][i
] = CLAMP( green
, 16, 239 );
866 g
= 1.0 / v
->BlueGamma
;
867 for (i
=0; i
<256; i
++) {
868 GLint blue
= IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl
[2][i
]/255.0, g
));
869 v
->hpcr_rgbTbl
[2][i
] = CLAMP( blue
, 32, 223 );
871 v
->undithered_pf
= PF_HPCR
; /* can't really disable dithering for now */
872 v
->dithered_pf
= PF_HPCR
;
874 /* which method should I use to clear */
875 /* GL_FALSE: keep the ordinary method */
876 /* GL_TRUE : clear with dither pattern */
877 v
->hpcr_clear_flag
= _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE
: GL_FALSE
;
879 if (v
->hpcr_clear_flag
) {
880 v
->hpcr_clear_pixmap
= XMesaCreatePixmap(v
->display
,
881 DefaultRootWindow(v
->display
),
883 #ifndef XFree86Server
884 v
->hpcr_clear_ximage
= XGetImage(v
->display
, v
->hpcr_clear_pixmap
,
885 0, 0, 16, 2, AllPlanes
, ZPixmap
);
892 * Setup RGB rendering for a window with a True/DirectColor visual.
895 setup_truecolor(XMesaVisual v
, XMesaBuffer buffer
, XMesaColormap cmap
)
897 unsigned long rmask
, gmask
, bmask
;
901 /* Compute red multiplier (mask) and bit shift */
903 rmask
= GET_REDMASK(v
);
904 while ((rmask
& 1)==0) {
909 /* Compute green multiplier (mask) and bit shift */
911 gmask
= GET_GREENMASK(v
);
912 while ((gmask
& 1)==0) {
917 /* Compute blue multiplier (mask) and bit shift */
919 bmask
= GET_BLUEMASK(v
);
920 while ((bmask
& 1)==0) {
926 * Compute component-to-pixel lookup tables and dithering kernel
929 static GLubyte kernel
[16] = {
930 0*16, 8*16, 2*16, 10*16,
931 12*16, 4*16, 14*16, 6*16,
932 3*16, 11*16, 1*16, 9*16,
933 15*16, 7*16, 13*16, 5*16,
935 GLint rBits
= _mesa_bitcount(rmask
);
936 GLint gBits
= _mesa_bitcount(gmask
);
937 GLint bBits
= _mesa_bitcount(bmask
);
941 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
942 for (i
=0; i
<=rmask
; i
++)
943 v
->PixelToR
[i
] = (unsigned char) ((i
* 255) / rmask
);
944 for (i
=0; i
<=gmask
; i
++)
945 v
->PixelToG
[i
] = (unsigned char) ((i
* 255) / gmask
);
946 for (i
=0; i
<=bmask
; i
++)
947 v
->PixelToB
[i
] = (unsigned char) ((i
* 255) / bmask
);
949 /* convert RGB values from [0,255] to pixel components */
951 for (i
=0;i
<256;i
++) {
952 GLint r
= gamma_adjust(v
->RedGamma
, i
, 255);
953 GLint g
= gamma_adjust(v
->GreenGamma
, i
, 255);
954 GLint b
= gamma_adjust(v
->BlueGamma
, i
, 255);
955 v
->RtoPixel
[i
] = (r
>> (8-rBits
)) << v
->rshift
;
956 v
->GtoPixel
[i
] = (g
>> (8-gBits
)) << v
->gshift
;
957 v
->BtoPixel
[i
] = (b
>> (8-bBits
)) << v
->bshift
;
959 /* overflow protection */
960 for (i
=256;i
<512;i
++) {
961 v
->RtoPixel
[i
] = v
->RtoPixel
[255];
962 v
->GtoPixel
[i
] = v
->GtoPixel
[255];
963 v
->BtoPixel
[i
] = v
->BtoPixel
[255];
966 /* setup dithering kernel */
968 if (gBits
> maxBits
) maxBits
= gBits
;
969 if (bBits
> maxBits
) maxBits
= bBits
;
971 v
->Kernel
[i
] = kernel
[i
] >> maxBits
;
974 v
->undithered_pf
= PF_Truecolor
;
975 v
->dithered_pf
= (GET_VISUAL_DEPTH(v
)<24) ? PF_Dither_True
: PF_Truecolor
;
979 * Now check for TrueColor visuals which we can optimize.
981 if ( GET_REDMASK(v
) ==0x0000ff
982 && GET_GREENMASK(v
)==0x00ff00
983 && GET_BLUEMASK(v
) ==0xff0000
984 && CHECK_BYTE_ORDER(v
)
985 && v
->BitsPerPixel
==32
986 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
987 /* common 32 bpp config used on SGI, Sun */
988 v
->undithered_pf
= v
->dithered_pf
= PF_8A8B8G8R
; /* ABGR */
990 else if (GET_REDMASK(v
) == 0xff0000
991 && GET_GREENMASK(v
)== 0x00ff00
992 && GET_BLUEMASK(v
) == 0x0000ff
993 && CHECK_BYTE_ORDER(v
)
994 && v
->RedGamma
== 1.0 && v
->GreenGamma
== 1.0 && v
->BlueGamma
== 1.0){
995 if (v
->BitsPerPixel
==32) {
996 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
997 if (GET_VISUAL_DEPTH(v
) == 32 && v
->mesa_visual
.alphaBits
== 8)
998 v
->undithered_pf
= v
->dithered_pf
= PF_8A8R8G8B
; /* ARGB */
1000 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B
; /* xRGB */
1002 else if (v
->BitsPerPixel
== 24) {
1003 v
->undithered_pf
= v
->dithered_pf
= PF_8R8G8B24
; /* RGB */
1006 else if (GET_REDMASK(v
) ==0xf800
1007 && GET_GREENMASK(v
)==0x07e0
1008 && GET_BLUEMASK(v
) ==0x001f
1009 && CHECK_BYTE_ORDER(v
)
1010 && v
->BitsPerPixel
==16
1011 && v
->RedGamma
==1.0 && v
->GreenGamma
==1.0 && v
->BlueGamma
==1.0) {
1013 v
->undithered_pf
= PF_5R6G5B
;
1014 v
->dithered_pf
= PF_Dither_5R6G5B
;
1016 else if (GET_REDMASK(v
) ==0xe0
1017 && GET_GREENMASK(v
)==0x1c
1018 && GET_BLUEMASK(v
) ==0x03
1019 && CHECK_FOR_HPCR(v
)) {
1020 /* 8-bit HP color recovery */
1021 setup_8bit_hpcr( v
);
1028 * Setup RGB rendering for a window with a monochrome visual.
1031 setup_monochrome( XMesaVisual v
, XMesaBuffer b
)
1034 v
->dithered_pf
= v
->undithered_pf
= PF_1Bit
;
1035 /* if black=1 then we must flip pixel values */
1036 v
->bitFlip
= (GET_BLACK_PIXEL(v
) != 0);
1042 * When a context is bound for the first time, we can finally finish
1043 * initializing the context's visual and buffer information.
1044 * \param v the XMesaVisual to initialize
1045 * \param b the XMesaBuffer to initialize (may be NULL)
1046 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1047 * \param window the window/pixmap we're rendering into
1048 * \param cmap the colormap associated with the window/pixmap
1049 * \return GL_TRUE=success, GL_FALSE=failure
1052 initialize_visual_and_buffer(XMesaVisual v
, XMesaBuffer b
,
1053 GLboolean rgb_flag
, XMesaDrawable window
,
1058 #ifdef XFree86Server
1059 client
= (window
) ? CLIENT_ID(window
->id
) : 0;
1062 ASSERT(!b
|| b
->xm_visual
== v
);
1064 /* Save true bits/pixel */
1065 v
->BitsPerPixel
= bits_per_pixel(v
);
1066 assert(v
->BitsPerPixel
> 0);
1068 if (rgb_flag
== GL_FALSE
) {
1069 /* COLOR-INDEXED WINDOW:
1070 * Even if the visual is TrueColor or DirectColor we treat it as
1071 * being color indexed. This is weird but might be useful to someone.
1073 v
->dithered_pf
= v
->undithered_pf
= PF_Index
;
1074 v
->mesa_visual
.indexBits
= GET_VISUAL_DEPTH(v
);
1078 * We support RGB rendering into almost any kind of visual.
1080 const int xclass
= v
->mesa_visual
.visualType
;
1081 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1082 setup_truecolor( v
, b
, cmap
);
1084 else if (xclass
== GLX_STATIC_GRAY
&& GET_VISUAL_DEPTH(v
) == 1) {
1085 setup_monochrome( v
, b
);
1087 else if (xclass
== GLX_GRAY_SCALE
|| xclass
== GLX_STATIC_GRAY
) {
1088 if (!setup_grayscale( client
, v
, b
, cmap
)) {
1092 else if ((xclass
== GLX_PSEUDO_COLOR
|| xclass
== GLX_STATIC_COLOR
)
1093 && GET_VISUAL_DEPTH(v
)>=4 && GET_VISUAL_DEPTH(v
)<=16) {
1094 if (!setup_dithered_color( client
, v
, b
, cmap
)) {
1099 _mesa_warning(NULL
, "XMesa: RGB mode rendering not supported in given visual.\n");
1102 v
->mesa_visual
.indexBits
= 0;
1104 if (_mesa_getenv("MESA_NO_DITHER")) {
1105 v
->dithered_pf
= v
->undithered_pf
;
1111 * If MESA_INFO env var is set print out some debugging info
1112 * which can help Brian figure out what's going on when a user
1115 if (_mesa_getenv("MESA_INFO")) {
1116 _mesa_printf("X/Mesa visual = %p\n", (void *) v
);
1117 _mesa_printf("X/Mesa dithered pf = %u\n", v
->dithered_pf
);
1118 _mesa_printf("X/Mesa undithered pf = %u\n", v
->undithered_pf
);
1119 _mesa_printf("X/Mesa level = %d\n", v
->mesa_visual
.level
);
1120 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v
));
1121 _mesa_printf("X/Mesa bits per pixel = %d\n", v
->BitsPerPixel
);
1127 /* Do window-specific initializations */
1129 /* these should have been set in create_xmesa_buffer */
1130 ASSERT(b
->frontxrb
->drawable
== window
);
1131 ASSERT(b
->frontxrb
->pixmap
== (XMesaPixmap
) window
);
1133 /* Setup for single/double buffering */
1134 if (v
->mesa_visual
.doubleBufferMode
) {
1135 /* Double buffered */
1136 b
->shm
= check_for_xshm( v
->display
);
1139 /* X11 graphics contexts */
1140 #ifdef XFree86Server
1141 b
->gc
= CreateScratchGC(v
->display
, window
->depth
);
1143 b
->gc
= XCreateGC( v
->display
, window
, 0, NULL
);
1145 XMesaSetFunction( v
->display
, b
->gc
, GXcopy
);
1147 /* cleargc - for glClear() */
1148 #ifdef XFree86Server
1149 b
->cleargc
= CreateScratchGC(v
->display
, window
->depth
);
1151 b
->cleargc
= XCreateGC( v
->display
, window
, 0, NULL
);
1153 XMesaSetFunction( v
->display
, b
->cleargc
, GXcopy
);
1156 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1157 * Patch contributed by Michael Pichler May 15, 1995.
1159 #ifdef XFree86Server
1160 b
->swapgc
= CreateScratchGC(v
->display
, window
->depth
);
1164 dixChangeGC(NullClient
, b
->swapgc
, GCGraphicsExposures
, v
, NULL
);
1169 gcvalues
.graphics_exposures
= False
;
1170 b
->swapgc
= XCreateGC(v
->display
, window
,
1171 GCGraphicsExposures
, &gcvalues
);
1174 XMesaSetFunction( v
->display
, b
->swapgc
, GXcopy
);
1176 * Set fill style and tile pixmap once for all for HPCR stuff
1177 * (instead of doing it each time in clear_color_HPCR_pixmap())
1178 * Initialize whole stuff
1179 * Patch contributed by Jacques Leroy March 8, 1998.
1181 if (v
->hpcr_clear_flag
&& b
->backxrb
&& b
->backxrb
->pixmap
) {
1183 for (i
= 0; i
< 16; i
++) {
1184 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 0, 0);
1185 XMesaPutPixel(v
->hpcr_clear_ximage
, i
, 1, 0);
1187 XMesaPutImage(b
->display
, (XMesaDrawable
) v
->hpcr_clear_pixmap
,
1188 b
->cleargc
, v
->hpcr_clear_ximage
, 0, 0, 0, 0, 16, 2);
1189 XMesaSetFillStyle( v
->display
, b
->cleargc
, FillTiled
);
1190 XMesaSetTile( v
->display
, b
->cleargc
, v
->hpcr_clear_pixmap
);
1193 /* Initialize the row buffer XImage for use in write_color_span() */
1194 data
= (char*) MALLOC(MAX_WIDTH
*4);
1195 #ifdef XFree86Server
1196 b
->rowimage
= XMesaCreateImage(GET_VISUAL_DEPTH(v
), MAX_WIDTH
, 1, data
);
1198 b
->rowimage
= XCreateImage( v
->display
,
1201 ZPixmap
, 0, /*format, offset*/
1203 MAX_WIDTH
, 1, /*width, height*/
1205 0 /*bytes_per_line*/ );
1217 * Convert an RGBA color to a pixel value.
1220 xmesa_color_to_pixel(GLcontext
*ctx
,
1221 GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
,
1224 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1225 switch (pixelFormat
) {
1231 PACK_TRUECOLOR( p
, r
, g
, b
);
1235 return PACK_8A8B8G8R( r
, g
, b
, a
);
1237 return PACK_8A8R8G8B( r
, g
, b
, a
);
1241 return PACK_8R8G8B( r
, g
, b
);
1243 return PACK_5R6G5B( r
, g
, b
);
1247 return DITHER( 1, 0, r
, g
, b
);
1250 /* 382 = (3*255)/2 */
1251 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
1253 return DITHER_HPCR(1, 1, r
, g
, b
);
1257 return LOOKUP( r
, g
, b
);
1260 return GRAY_RGB( r
, g
, b
);
1261 case PF_Dither_True
:
1263 case PF_Dither_5R6G5B
:
1266 PACK_TRUEDITHER(p
, 1, 0, r
, g
, b
);
1270 _mesa_problem(ctx
, "Bad pixel format in xmesa_color_to_pixel");
1276 #define NUM_VISUAL_TYPES 6
1279 * Convert an X visual type to a GLX visual type.
1281 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1283 * \return If \c visualType is a valid X visual type, a GLX visual type will
1284 * be returned. Otherwise \c GLX_NONE will be returned.
1287 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1291 xmesa_convert_from_x_visual_type( int visualType
)
1293 static const int glx_visual_types
[ NUM_VISUAL_TYPES
] = {
1294 GLX_STATIC_GRAY
, GLX_GRAY_SCALE
,
1295 GLX_STATIC_COLOR
, GLX_PSEUDO_COLOR
,
1296 GLX_TRUE_COLOR
, GLX_DIRECT_COLOR
1299 return ( (unsigned) visualType
< NUM_VISUAL_TYPES
)
1300 ? glx_visual_types
[ visualType
] : GLX_NONE
;
1304 /**********************************************************************/
1305 /***** Public Functions *****/
1306 /**********************************************************************/
1310 * Create a new X/Mesa visual.
1311 * Input: display - X11 display
1312 * visinfo - an XVisualInfo pointer
1313 * rgb_flag - GL_TRUE = RGB mode,
1314 * GL_FALSE = color index mode
1315 * alpha_flag - alpha buffer requested?
1316 * db_flag - GL_TRUE = double-buffered,
1317 * GL_FALSE = single buffered
1318 * stereo_flag - stereo visual?
1319 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1320 * GL_FALSE = use an off-screen pixmap for back buffer
1321 * depth_size - requested bits/depth values, or zero
1322 * stencil_size - requested bits/stencil values, or zero
1323 * accum_red_size - requested bits/red accum values, or zero
1324 * accum_green_size - requested bits/green accum values, or zero
1325 * accum_blue_size - requested bits/blue accum values, or zero
1326 * accum_alpha_size - requested bits/alpha accum values, or zero
1327 * num_samples - number of samples/pixel if multisampling, or zero
1328 * level - visual level, usually 0
1329 * visualCaveat - ala the GLX extension, usually GLX_NONE
1330 * Return; a new XMesaVisual or 0 if error.
1333 XMesaVisual
XMesaCreateVisual( XMesaDisplay
*display
,
1334 XMesaVisualInfo visinfo
,
1336 GLboolean alpha_flag
,
1338 GLboolean stereo_flag
,
1339 GLboolean ximage_flag
,
1342 GLint accum_red_size
,
1343 GLint accum_green_size
,
1344 GLint accum_blue_size
,
1345 GLint accum_alpha_size
,
1348 GLint visualCaveat
)
1352 GLint red_bits
, green_bits
, blue_bits
, alpha_bits
;
1354 #ifndef XFree86Server
1355 /* For debugging only */
1356 if (_mesa_getenv("MESA_XSYNC")) {
1357 /* This makes debugging X easier.
1358 * In your debugger, set a breakpoint on _XError to stop when an
1359 * X protocol error is generated.
1361 XSynchronize( display
, 1 );
1365 v
= (XMesaVisual
) CALLOC_STRUCT(xmesa_visual
);
1370 v
->display
= display
;
1372 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1373 * the struct but we may need some of the information contained in it
1376 #ifndef XFree86Server
1377 v
->visinfo
= (XVisualInfo
*) MALLOC(sizeof(*visinfo
));
1382 MEMCPY(v
->visinfo
, visinfo
, sizeof(*visinfo
));
1385 /* check for MESA_GAMMA environment variable */
1386 gamma
= _mesa_getenv("MESA_GAMMA");
1388 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 0.0;
1389 sscanf( gamma
, "%f %f %f", &v
->RedGamma
, &v
->GreenGamma
, &v
->BlueGamma
);
1390 if (v
->RedGamma
<=0.0) v
->RedGamma
= 1.0;
1391 if (v
->GreenGamma
<=0.0) v
->GreenGamma
= v
->RedGamma
;
1392 if (v
->BlueGamma
<=0.0) v
->BlueGamma
= v
->RedGamma
;
1395 v
->RedGamma
= v
->GreenGamma
= v
->BlueGamma
= 1.0;
1398 v
->ximage_flag
= ximage_flag
;
1400 #ifdef XFree86Server
1401 /* We could calculate these values by ourselves. nplanes is either the sum
1402 * of the red, green, and blue bits or the number index bits.
1403 * ColormapEntries is either (1U << index_bits) or
1404 * (1U << max(redBits, greenBits, blueBits)).
1406 assert(visinfo
->nplanes
> 0);
1407 v
->nplanes
= visinfo
->nplanes
;
1408 v
->ColormapEntries
= visinfo
->ColormapEntries
;
1410 v
->mesa_visual
.redMask
= visinfo
->redMask
;
1411 v
->mesa_visual
.greenMask
= visinfo
->greenMask
;
1412 v
->mesa_visual
.blueMask
= visinfo
->blueMask
;
1413 v
->mesa_visual
.visualID
= visinfo
->vid
;
1414 v
->mesa_visual
.screen
= 0; /* FIXME: What should be done here? */
1416 v
->mesa_visual
.redMask
= visinfo
->red_mask
;
1417 v
->mesa_visual
.greenMask
= visinfo
->green_mask
;
1418 v
->mesa_visual
.blueMask
= visinfo
->blue_mask
;
1419 v
->mesa_visual
.visualID
= visinfo
->visualid
;
1420 v
->mesa_visual
.screen
= visinfo
->screen
;
1423 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1424 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->class);
1426 v
->mesa_visual
.visualType
= xmesa_convert_from_x_visual_type(visinfo
->c_class
);
1429 v
->mesa_visual
.visualRating
= visualCaveat
;
1432 v
->mesa_visual
.alphaBits
= 8;
1434 (void) initialize_visual_and_buffer( v
, NULL
, rgb_flag
, 0, 0 );
1437 const int xclass
= v
->mesa_visual
.visualType
;
1438 if (xclass
== GLX_TRUE_COLOR
|| xclass
== GLX_DIRECT_COLOR
) {
1439 red_bits
= _mesa_bitcount(GET_REDMASK(v
));
1440 green_bits
= _mesa_bitcount(GET_GREENMASK(v
));
1441 blue_bits
= _mesa_bitcount(GET_BLUEMASK(v
));
1444 /* this is an approximation */
1446 depth
= GET_VISUAL_DEPTH(v
);
1447 red_bits
= depth
/ 3;
1449 green_bits
= depth
/ 2;
1450 depth
-= green_bits
;
1453 assert( red_bits
+ green_bits
+ blue_bits
== GET_VISUAL_DEPTH(v
) );
1455 alpha_bits
= v
->mesa_visual
.alphaBits
;
1458 _mesa_initialize_visual( &v
->mesa_visual
,
1459 rgb_flag
, db_flag
, stereo_flag
,
1460 red_bits
, green_bits
,
1461 blue_bits
, alpha_bits
,
1462 v
->mesa_visual
.indexBits
,
1465 accum_red_size
, accum_green_size
,
1466 accum_blue_size
, accum_alpha_size
,
1469 /* XXX minor hack */
1470 v
->mesa_visual
.level
= level
;
1476 void XMesaDestroyVisual( XMesaVisual v
)
1478 #ifndef XFree86Server
1479 _mesa_free(v
->visinfo
);
1487 * Create a new XMesaContext.
1488 * \param v the XMesaVisual
1489 * \param share_list another XMesaContext with which to share display
1490 * lists or NULL if no sharing is wanted.
1491 * \return an XMesaContext or NULL if error.
1494 XMesaContext
XMesaCreateContext( XMesaVisual v
, XMesaContext share_list
)
1496 static GLboolean firstTime
= GL_TRUE
;
1499 struct dd_function_table functions
;
1503 _glthread_INIT_MUTEX(_xmesa_lock
);
1504 firstTime
= GL_FALSE
;
1507 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1508 c
= (XMesaContext
) CALLOC_STRUCT(xmesa_context
);
1512 mesaCtx
= &(c
->mesa
);
1514 /* initialize with default driver functions, then plug in XMesa funcs */
1515 _mesa_init_driver_functions(&functions
);
1516 xmesa_init_driver_functions(v
, &functions
);
1517 if (!_mesa_initialize_context(mesaCtx
, &v
->mesa_visual
,
1518 share_list
? &(share_list
->mesa
) : (GLcontext
*) NULL
,
1519 &functions
, (void *) c
)) {
1524 _mesa_enable_sw_extensions(mesaCtx
);
1525 _mesa_enable_1_3_extensions(mesaCtx
);
1526 _mesa_enable_1_4_extensions(mesaCtx
);
1527 _mesa_enable_1_5_extensions(mesaCtx
);
1528 _mesa_enable_2_0_extensions(mesaCtx
);
1529 #if ENABLE_EXT_texure_compression_s3tc
1531 _mesa_enable_extension(mesaCtx
, "GL_EXT_texture_compression_s3tc");
1532 _mesa_enable_extension(mesaCtx
, "GL_S3_s3tc");
1534 _mesa_enable_extension(mesaCtx
, "GL_3DFX_texture_compression_FXT1");
1536 #if ENABLE_EXT_timer_query
1537 _mesa_enable_extension(mesaCtx
, "GL_EXT_timer_query");
1540 #ifdef XFree86Server
1541 /* If we're running in the X server, do bounds checking to prevent
1542 * segfaults and server crashes!
1544 mesaCtx
->Const
.CheckArrayBounds
= GL_TRUE
;
1547 /* finish up xmesa context initializations */
1548 c
->swapbytes
= CHECK_BYTE_ORDER(v
) ? GL_FALSE
: GL_TRUE
;
1550 c
->xm_buffer
= NULL
; /* set later by XMesaMakeCurrent */
1551 c
->display
= v
->display
;
1552 c
->pixelformat
= v
->dithered_pf
; /* Dithering is enabled by default */
1554 /* Initialize the software rasterizer and helper modules.
1556 if (!_swrast_CreateContext( mesaCtx
) ||
1557 !_vbo_CreateContext( mesaCtx
) ||
1558 !_tnl_CreateContext( mesaCtx
) ||
1559 !_swsetup_CreateContext( mesaCtx
)) {
1560 _mesa_free_context_data(&c
->mesa
);
1566 tnl
= TNL_CONTEXT(mesaCtx
);
1567 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
1569 xmesa_register_swrast_functions( mesaCtx
);
1570 _swsetup_Wakeup(mesaCtx
);
1573 st_create_context( mesaCtx
,
1574 softpipe_create() );
1582 void XMesaDestroyContext( XMesaContext c
)
1584 GLcontext
*mesaCtx
= &c
->mesa
;
1587 FXdestroyContext( XMESA_BUFFER(mesaCtx
->DrawBuffer
) );
1590 _swsetup_DestroyContext( mesaCtx
);
1591 _swrast_DestroyContext( mesaCtx
);
1592 _tnl_DestroyContext( mesaCtx
);
1593 _vbo_DestroyContext( mesaCtx
);
1594 _mesa_free_context_data( mesaCtx
);
1601 * Private function for creating an XMesaBuffer which corresponds to an
1602 * X window or pixmap.
1603 * \param v the window's XMesaVisual
1604 * \param w the window we're wrapping
1605 * \return new XMesaBuffer or NULL if error
1608 XMesaCreateWindowBuffer(XMesaVisual v
, XMesaWindow w
)
1610 #ifndef XFree86Server
1611 XWindowAttributes attr
;
1620 /* Check that window depth matches visual depth */
1621 #ifdef XFree86Server
1622 depth
= ((XMesaDrawable
)w
)->depth
;
1624 XGetWindowAttributes( v
->display
, w
, &attr
);
1627 if (GET_VISUAL_DEPTH(v
) != depth
) {
1628 _mesa_warning(NULL
, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1629 GET_VISUAL_DEPTH(v
), depth
);
1634 #ifdef XFree86Server
1635 cmap
= (ColormapPtr
)LookupIDByType(wColormap(w
), RT_COLORMAP
);
1637 if (attr
.colormap
) {
1638 cmap
= attr
.colormap
;
1641 _mesa_warning(NULL
, "Window %u has no colormap!\n", (unsigned int) w
);
1642 /* this is weird, a window w/out a colormap!? */
1643 /* OK, let's just allocate a new one and hope for the best */
1644 cmap
= XCreateColormap(v
->display
, w
, attr
.visual
, AllocNone
);
1648 b
= create_xmesa_buffer((XMesaDrawable
) w
, WINDOW
, v
, cmap
);
1652 if (!initialize_visual_and_buffer( v
, b
, v
->mesa_visual
.rgbMode
,
1653 (XMesaDrawable
) w
, cmap
)) {
1654 xmesa_free_buffer(b
);
1664 * Create a new XMesaBuffer from an X pixmap.
1666 * \param v the XMesaVisual
1667 * \param p the pixmap
1668 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1669 * \c GLX_DIRECT_COLOR visual for the pixmap
1670 * \returns new XMesaBuffer or NULL if error
1673 XMesaCreatePixmapBuffer(XMesaVisual v
, XMesaPixmap p
, XMesaColormap cmap
)
1679 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1683 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1684 (XMesaDrawable
) p
, cmap
)) {
1685 xmesa_free_buffer(b
);
1694 * For GLX_EXT_texture_from_pixmap
1697 XMesaCreatePixmapTextureBuffer(XMesaVisual v
, XMesaPixmap p
,
1699 int format
, int target
, int mipmap
)
1701 GET_CURRENT_CONTEXT(ctx
);
1703 GLuint width
, height
;
1707 b
= create_xmesa_buffer((XMesaDrawable
) p
, PIXMAP
, v
, cmap
);
1711 /* get pixmap size, update framebuffer/renderbuffer dims */
1712 xmesa_get_window_size(v
->display
, b
, &width
, &height
);
1713 _mesa_resize_framebuffer(NULL
, &(b
->mesa_buffer
), width
, height
);
1717 if (ctx
->Extensions
.ARB_texture_non_power_of_two
) {
1718 target
= GLX_TEXTURE_2D_EXT
;
1720 else if ( _mesa_bitcount(width
) == 1
1721 && _mesa_bitcount(height
) == 1) {
1722 /* power of two size */
1724 target
= GLX_TEXTURE_1D_EXT
;
1727 target
= GLX_TEXTURE_2D_EXT
;
1730 else if (ctx
->Extensions
.NV_texture_rectangle
) {
1731 target
= GLX_TEXTURE_RECTANGLE_EXT
;
1734 /* non power of two textures not supported */
1735 XMesaDestroyBuffer(b
);
1740 b
->TextureTarget
= target
;
1741 b
->TextureFormat
= format
;
1742 b
->TextureMipmap
= mipmap
;
1744 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1745 (XMesaDrawable
) p
, cmap
)) {
1746 xmesa_free_buffer(b
);
1756 XMesaCreatePBuffer(XMesaVisual v
, XMesaColormap cmap
,
1757 unsigned int width
, unsigned int height
)
1759 #ifndef XFree86Server
1761 XMesaDrawable drawable
; /* X Pixmap Drawable */
1764 /* allocate pixmap for front buffer */
1765 root
= RootWindow( v
->display
, v
->visinfo
->screen
);
1766 drawable
= XCreatePixmap(v
->display
, root
, width
, height
,
1771 b
= create_xmesa_buffer(drawable
, PBUFFER
, v
, cmap
);
1775 if (!initialize_visual_and_buffer(v
, b
, v
->mesa_visual
.rgbMode
,
1777 xmesa_free_buffer(b
);
1790 * Deallocate an XMesaBuffer structure and all related info.
1793 XMesaDestroyBuffer(XMesaBuffer b
)
1795 xmesa_free_buffer(b
);
1800 * Query the current window size and update the corresponding GLframebuffer
1801 * and all attached renderbuffers.
1803 * 1. the first time a buffer is bound to a context.
1804 * 2. from glViewport to poll for window size changes
1805 * 3. from the XMesaResizeBuffers() API function.
1806 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1807 * when resizing a buffer when no rendering context is bound.
1810 xmesa_check_and_update_buffer_size(XMesaContext xmctx
, XMesaBuffer drawBuffer
)
1812 GLuint width
, height
;
1813 xmesa_get_window_size(drawBuffer
->display
, drawBuffer
, &width
, &height
);
1814 if (drawBuffer
->mesa_buffer
.Width
!= width
||
1815 drawBuffer
->mesa_buffer
.Height
!= height
) {
1816 GLcontext
*ctx
= xmctx
? &xmctx
->mesa
: NULL
;
1817 _mesa_resize_framebuffer(ctx
, &(drawBuffer
->mesa_buffer
), width
, height
);
1819 drawBuffer
->mesa_buffer
.Initialized
= GL_TRUE
; /* XXX TEMPORARY? */
1824 * Bind buffer b to context c and make c the current rendering context.
1826 GLboolean
XMesaMakeCurrent( XMesaContext c
, XMesaBuffer b
)
1828 return XMesaMakeCurrent2( c
, b
, b
);
1833 * Bind buffer b to context c and make c the current rendering context.
1836 GLboolean
XMesaMakeCurrent2( XMesaContext c
, XMesaBuffer drawBuffer
,
1837 XMesaBuffer readBuffer
)
1840 if (!drawBuffer
|| !readBuffer
)
1841 return GL_FALSE
; /* must specify buffers! */
1843 if (&(c
->mesa
) == _mesa_get_current_context()
1844 && c
->mesa
.DrawBuffer
== &drawBuffer
->mesa_buffer
1845 && c
->mesa
.ReadBuffer
== &readBuffer
->mesa_buffer
1846 && XMESA_BUFFER(c
->mesa
.DrawBuffer
)->wasCurrent
) {
1847 /* same context and buffer, do nothing */
1851 c
->xm_buffer
= drawBuffer
;
1854 if (FXmakeCurrent( drawBuffer
))
1858 /* Call this periodically to detect when the user has begun using
1859 * GL rendering from multiple threads.
1861 _glapi_check_multithread();
1863 xmesa_check_and_update_buffer_size(c
, drawBuffer
);
1864 if (readBuffer
!= drawBuffer
)
1865 xmesa_check_and_update_buffer_size(c
, readBuffer
);
1867 _mesa_make_current(&(c
->mesa
),
1868 &drawBuffer
->mesa_buffer
,
1869 &readBuffer
->mesa_buffer
);
1871 if (c
->xm_visual
->mesa_visual
.rgbMode
) {
1873 * Must recompute and set these pixel values because colormap
1874 * can be different for different windows.
1876 c
->clearpixel
= xmesa_color_to_pixel( &c
->mesa
,
1881 c
->xm_visual
->undithered_pf
);
1882 XMesaSetForeground(c
->display
, drawBuffer
->cleargc
, c
->clearpixel
);
1885 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1886 drawBuffer
->wasCurrent
= GL_TRUE
;
1890 _mesa_make_current( NULL
, NULL
, NULL
);
1897 * Unbind the context c from its buffer.
1899 GLboolean
XMesaUnbindContext( XMesaContext c
)
1901 /* A no-op for XFree86 integration purposes */
1906 XMesaContext
XMesaGetCurrentContext( void )
1908 GET_CURRENT_CONTEXT(ctx
);
1910 XMesaContext xmesa
= XMESA_CONTEXT(ctx
);
1919 XMesaBuffer
XMesaGetCurrentBuffer( void )
1921 GET_CURRENT_CONTEXT(ctx
);
1923 XMesaBuffer xmbuf
= XMESA_BUFFER(ctx
->DrawBuffer
);
1932 /* New in Mesa 3.1 */
1933 XMesaBuffer
XMesaGetCurrentReadBuffer( void )
1935 GET_CURRENT_CONTEXT(ctx
);
1937 return XMESA_BUFFER(ctx
->ReadBuffer
);
1945 #ifdef XFree86Server
1947 GLboolean
XMesaForceCurrent(XMesaContext c
)
1950 _glapi_set_dispatch(c
->mesa
.CurrentDispatch
);
1952 if (&(c
->mesa
) != _mesa_get_current_context()) {
1953 _mesa_make_current(&c
->mesa
, c
->mesa
.DrawBuffer
, c
->mesa
.ReadBuffer
);
1957 _mesa_make_current(NULL
, NULL
, NULL
);
1964 GLboolean
XMesaLoseCurrent(XMesaContext c
)
1967 _mesa_make_current(NULL
, NULL
, NULL
);
1973 GLboolean
XMesaCopyContext( XMesaContext xm_src
, XMesaContext xm_dst
, GLuint mask
)
1975 _mesa_copy_context(&xm_src
->mesa
, &xm_dst
->mesa
, mask
);
1978 #endif /* XFree86Server */
1982 GLboolean
XMesaSetFXmode( GLint mode
)
1992 * Copy the back buffer to the front buffer. If there's no back buffer
1996 void XMesaSwapBuffers( XMesaBuffer b
)
1998 GET_CURRENT_CONTEXT(ctx
);
2001 /* single buffered */
2005 /* If we're swapping the buffer associated with the current context
2006 * we have to flush any pending rendering commands first.
2008 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2009 _mesa_notifySwapBuffers(ctx
);
2013 if (FXswapBuffers(b
))
2016 if (b
->backxrb
->ximage
) {
2017 /* Copy Ximage (back buf) from client memory to server window */
2018 #if defined(USE_XSHM) && !defined(XFree86Server)
2020 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2021 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2023 b
->backxrb
->ximage
, 0, 0,
2024 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2026 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2031 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2032 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2034 b
->backxrb
->ximage
, 0, 0,
2035 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
);
2036 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2039 else if (b
->backxrb
->pixmap
) {
2040 /* Copy pixmap (back buf) to window (front buf) on server */
2041 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2042 XMesaCopyArea( b
->xm_visual
->display
,
2043 b
->backxrb
->pixmap
, /* source drawable */
2044 b
->frontxrb
->drawable
, /* dest. drawable */
2046 0, 0, b
->mesa_buffer
.Width
, b
->mesa_buffer
.Height
,
2047 0, 0 /* dest region */
2049 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2053 _mesa_copy_soft_alpha_renderbuffers(ctx
, &b
->mesa_buffer
);
2055 #if !defined(XFree86Server)
2056 XSync( b
->xm_visual
->display
, False
);
2063 * Copy sub-region of back buffer to front buffer
2065 void XMesaCopySubBuffer( XMesaBuffer b
, int x
, int y
, int width
, int height
)
2067 GET_CURRENT_CONTEXT(ctx
);
2069 /* If we're swapping the buffer associated with the current context
2070 * we have to flush any pending rendering commands first.
2072 if (ctx
&& ctx
->DrawBuffer
== &(b
->mesa_buffer
))
2073 _mesa_notifySwapBuffers(ctx
);
2076 /* single buffered */
2081 int yTop
= b
->mesa_buffer
.Height
- y
- height
;
2083 if (FXswapBuffers(b
))
2086 if (b
->backxrb
->ximage
) {
2087 /* Copy Ximage from host's memory to server's window */
2088 #if defined(USE_XSHM) && !defined(XFree86Server)
2090 /* XXX assuming width and height aren't too large! */
2091 XShmPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2093 b
->backxrb
->ximage
, x
, yTop
,
2094 x
, yTop
, width
, height
, False
);
2095 /* wait for finished event??? */
2100 /* XXX assuming width and height aren't too large! */
2101 XMesaPutImage( b
->xm_visual
->display
, b
->frontxrb
->drawable
,
2103 b
->backxrb
->ximage
, x
, yTop
,
2104 x
, yTop
, width
, height
);
2108 /* Copy pixmap to window on server */
2109 XMesaCopyArea( b
->xm_visual
->display
,
2110 b
->backxrb
->pixmap
, /* source drawable */
2111 b
->frontxrb
->drawable
, /* dest. drawable */
2113 x
, yTop
, width
, height
, /* source region */
2114 x
, yTop
/* dest region */
2122 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2123 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2124 * back buffer directly.
2125 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2126 * ximage - pointer to back buffer's XImage, or NULL
2127 * Return: GL_TRUE = context is double buffered
2128 * GL_FALSE = context is single buffered
2130 #ifndef XFree86Server
2131 GLboolean
XMesaGetBackBuffer( XMesaBuffer b
,
2132 XMesaPixmap
*pixmap
,
2133 XMesaImage
**ximage
)
2137 *pixmap
= b
->backxrb
->pixmap
;
2139 *ximage
= b
->backxrb
->ximage
;
2148 #endif /* XFree86Server */
2152 * Return the depth buffer associated with an XMesaBuffer.
2153 * Input: b - the XMesa buffer handle
2154 * Output: width, height - size of buffer in pixels
2155 * bytesPerValue - bytes per depth value (2 or 4)
2156 * buffer - pointer to depth buffer values
2157 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2159 GLboolean
XMesaGetDepthBuffer( XMesaBuffer b
, GLint
*width
, GLint
*height
,
2160 GLint
*bytesPerValue
, void **buffer
)
2162 struct gl_renderbuffer
*rb
2163 = b
->mesa_buffer
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
2164 if (!rb
|| !rb
->Data
) {
2172 *width
= b
->mesa_buffer
.Width
;
2173 *height
= b
->mesa_buffer
.Height
;
2174 *bytesPerValue
= b
->mesa_buffer
.Visual
.depthBits
<= 16
2175 ? sizeof(GLushort
) : sizeof(GLuint
);
2182 void XMesaFlush( XMesaContext c
)
2184 if (c
&& c
->xm_visual
) {
2185 #ifdef XFree86Server
2188 XSync( c
->xm_visual
->display
, False
);
2195 const char *XMesaGetString( XMesaContext c
, int name
)
2198 if (name
==XMESA_VERSION
) {
2201 else if (name
==XMESA_EXTENSIONS
) {
2211 XMesaBuffer
XMesaFindBuffer( XMesaDisplay
*dpy
, XMesaDrawable d
)
2214 for (b
=XMesaBufferList
; b
; b
=b
->Next
) {
2215 if (b
->frontxrb
->drawable
== d
&& b
->display
== dpy
) {
2224 * Free/destroy all XMesaBuffers associated with given display.
2226 void xmesa_destroy_buffers_on_display(XMesaDisplay
*dpy
)
2228 XMesaBuffer b
, next
;
2229 for (b
= XMesaBufferList
; b
; b
= next
) {
2231 if (b
->display
== dpy
) {
2232 xmesa_free_buffer(b
);
2239 * Look for XMesaBuffers whose X window has been destroyed.
2240 * Deallocate any such XMesaBuffers.
2242 void XMesaGarbageCollect( void )
2244 XMesaBuffer b
, next
;
2245 for (b
=XMesaBufferList
; b
; b
=next
) {
2247 if (b
->display
&& b
->frontxrb
->drawable
&& b
->type
== WINDOW
) {
2248 #ifdef XFree86Server
2251 XSync(b
->display
, False
);
2252 if (!window_exists( b
->display
, b
->frontxrb
->drawable
)) {
2253 /* found a dead window, free the ancillary info */
2254 XMesaDestroyBuffer( b
);
2262 unsigned long XMesaDitherColor( XMesaContext xmesa
, GLint x
, GLint y
,
2263 GLfloat red
, GLfloat green
,
2264 GLfloat blue
, GLfloat alpha
)
2266 GLcontext
*ctx
= &xmesa
->mesa
;
2267 GLint r
= (GLint
) (red
* 255.0F
);
2268 GLint g
= (GLint
) (green
* 255.0F
);
2269 GLint b
= (GLint
) (blue
* 255.0F
);
2270 GLint a
= (GLint
) (alpha
* 255.0F
);
2272 switch (xmesa
->pixelformat
) {
2278 PACK_TRUECOLOR( p
, r
, g
, b
);
2282 return PACK_8A8B8G8R( r
, g
, b
, a
);
2284 return PACK_8A8R8G8B( r
, g
, b
, a
);
2286 return PACK_8R8G8B( r
, g
, b
);
2288 return PACK_5R6G5B( r
, g
, b
);
2292 return DITHER( x
, y
, r
, g
, b
);
2295 /* 382 = (3*255)/2 */
2296 return ((r
+g
+b
) > 382) ^ xmesa
->xm_visual
->bitFlip
;
2298 return DITHER_HPCR(x
, y
, r
, g
, b
);
2302 return LOOKUP( r
, g
, b
);
2305 return GRAY_RGB( r
, g
, b
);
2306 case PF_Dither_5R6G5B
:
2308 case PF_Dither_True
:
2311 PACK_TRUEDITHER(p
, x
, y
, r
, g
, b
);
2315 _mesa_problem(NULL
, "Bad pixel format in XMesaDitherColor");
2322 * This is typically called when the window size changes and we need
2323 * to reallocate the buffer's back/depth/stencil/accum buffers.
2326 XMesaResizeBuffers( XMesaBuffer b
)
2328 GET_CURRENT_CONTEXT(ctx
);
2329 XMesaContext xmctx
= XMESA_CONTEXT(ctx
);
2332 xmesa_check_and_update_buffer_size(xmctx
, b
);
2337 xbuffer_to_renderbuffer(int buffer
)
2339 assert(MAX_AUX_BUFFERS
<= 4);
2342 case GLX_FRONT_LEFT_EXT
:
2343 return BUFFER_FRONT_LEFT
;
2344 case GLX_FRONT_RIGHT_EXT
:
2345 return BUFFER_FRONT_RIGHT
;
2346 case GLX_BACK_LEFT_EXT
:
2347 return BUFFER_BACK_LEFT
;
2348 case GLX_BACK_RIGHT_EXT
:
2349 return BUFFER_BACK_RIGHT
;
2365 /* BadValue error */
2372 XMesaBindTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
,
2373 const int *attrib_list
)
2376 GET_CURRENT_CONTEXT(ctx
);
2377 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2378 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
2379 struct gl_texture_object
*texObj
;
2381 struct gl_renderbuffer
*rb
;
2382 struct xmesa_renderbuffer
*xrb
;
2384 XMesaImage
*img
= NULL
;
2385 GLboolean freeImg
= GL_FALSE
;
2387 b
= xbuffer_to_renderbuffer(buffer
);
2391 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_NONE_EXT
)
2392 return; /* BadMatch error */
2394 rb
= drawable
->mesa_buffer
.Attachment
[b
].Renderbuffer
;
2396 /* invalid buffer */
2399 xrb
= xmesa_renderbuffer(rb
);
2402 switch (drawable
->TextureTarget
) {
2403 case GLX_TEXTURE_1D_EXT
:
2404 texObj
= texUnit
->Current1D
;
2406 case GLX_TEXTURE_2D_EXT
:
2407 texObj
= texUnit
->Current2D
;
2409 case GLX_TEXTURE_RECTANGLE_EXT
:
2410 texObj
= texUnit
->CurrentRect
;
2413 return; /* BadMatch error */
2418 * The following is a quick and simple way to implement
2419 * BindTexImage. The better way is to write some new FetchTexel()
2420 * functions which would extract texels from XImages. We'd still
2421 * need to use GetImage when texturing from a Pixmap (front buffer)
2422 * but texturing from a back buffer (XImage) would avoid an image
2428 img
= XMesaGetImage(dpy
, xrb
->pixmap
, 0, 0, rb
->Width
, rb
->Height
, ~0L,
2432 else if (xrb
->ximage
) {
2436 /* store the XImage as a new texture image */
2438 GLenum format
, type
, intFormat
;
2439 if (img
->bits_per_pixel
== 32) {
2441 type
= GL_UNSIGNED_BYTE
;
2442 intFormat
= GL_RGBA
;
2444 else if (img
->bits_per_pixel
== 24) {
2446 type
= GL_UNSIGNED_BYTE
;
2449 else if (img
->bits_per_pixel
== 16) {
2451 type
= GL_UNSIGNED_SHORT_5_6_5
;
2455 _mesa_problem(NULL
, "Unexpected XImage format in XMesaBindTexImage");
2458 if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGBA_EXT
) {
2459 intFormat
= GL_RGBA
;
2461 else if (drawable
->TextureFormat
== GLX_TEXTURE_FORMAT_RGB_EXT
) {
2465 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, intFormat
, rb
->Width
, rb
->Height
, 0,
2466 format
, type
, img
->data
);
2469 XMesaDestroyImage(img
);
2477 XMesaReleaseTexImage(XMesaDisplay
*dpy
, XMesaBuffer drawable
, int buffer
)
2479 const GLint b
= xbuffer_to_renderbuffer(buffer
);