xlib: code to force fixed function -> shader translation (for debug, disabled)
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
42 *
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60 #ifdef __CYGWIN__
61 #undef WIN32
62 #undef __WIN32__
63 #endif
64
65 #include "glxheader.h"
66 #include "xmesaP.h"
67 #include "main/context.h"
68 #include "main/extensions.h"
69 #include "main/framebuffer.h"
70 #include "main/imports.h"
71 #include "main/macros.h"
72 #include "main/renderbuffer.h"
73 #include "main/teximage.h"
74 #include "glapi/glthread.h"
75 #include "swrast/swrast.h"
76 #include "swrast_setup/swrast_setup.h"
77 #include "vbo/vbo.h"
78 #include "tnl/tnl.h"
79 #include "tnl/t_context.h"
80 #include "tnl/t_pipeline.h"
81 #include "drivers/common/driverfuncs.h"
82
83 /**
84 * Global X driver lock
85 */
86 _glthread_Mutex _xmesa_lock;
87
88
89
90 /**
91 * Lookup tables for HPCR pixel format:
92 */
93 static short hpcr_rgbTbl[3][256] = {
94 {
95 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
96 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
97 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
98 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
99 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
100 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
101 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
102 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
103 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
104 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
105 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
106 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
107 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
108 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
109 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
110 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
111 },
112 {
113 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
114 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
115 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
116 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
117 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
118 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
119 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
120 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
121 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
122 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
123 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
124 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
125 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
126 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
127 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
128 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
129 },
130 {
131 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
132 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
133 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
134 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
135 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
136 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
137 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
138 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
139 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
140 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
141 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
142 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
143 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
144 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
145 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
146 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
147 }
148 };
149
150
151
152 /**********************************************************************/
153 /***** X Utility Functions *****/
154 /**********************************************************************/
155
156
157 /**
158 * Return the host's byte order as LSBFirst or MSBFirst ala X.
159 */
160 #ifndef XFree86Server
161 static int host_byte_order( void )
162 {
163 int i = 1;
164 char *cptr = (char *) &i;
165 return (*cptr==1) ? LSBFirst : MSBFirst;
166 }
167 #endif
168
169
170 /**
171 * Check if the X Shared Memory extension is available.
172 * Return: 0 = not available
173 * 1 = shared XImage support available
174 * 2 = shared Pixmap support available also
175 */
176 static int check_for_xshm( XMesaDisplay *display )
177 {
178 #if defined(USE_XSHM) && !defined(XFree86Server)
179 int major, minor, ignore;
180 Bool pixmaps;
181
182 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
183 if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
184 return (pixmaps==True) ? 2 : 1;
185 }
186 else {
187 return 0;
188 }
189 }
190 else {
191 return 0;
192 }
193 #else
194 /* No XSHM support */
195 return 0;
196 #endif
197 }
198
199
200 /**
201 * Apply gamma correction to an intensity value in [0..max]. Return the
202 * new intensity value.
203 */
204 static GLint
205 gamma_adjust( GLfloat gamma, GLint value, GLint max )
206 {
207 if (gamma == 1.0) {
208 return value;
209 }
210 else {
211 double x = (double) value / (double) max;
212 return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
213 }
214 }
215
216
217
218 /**
219 * Return the true number of bits per pixel for XImages.
220 * For example, if we request a 24-bit deep visual we may actually need/get
221 * 32bpp XImages. This function returns the appropriate bpp.
222 * Input: dpy - the X display
223 * visinfo - desribes the visual to be used for XImages
224 * Return: true number of bits per pixel for XImages
225 */
226 static int
227 bits_per_pixel( XMesaVisual xmv )
228 {
229 #ifdef XFree86Server
230 const int depth = xmv->nplanes;
231 int i;
232 assert(depth > 0);
233 for (i = 0; i < screenInfo.numPixmapFormats; i++) {
234 if (screenInfo.formats[i].depth == depth)
235 return screenInfo.formats[i].bitsPerPixel;
236 }
237 return depth; /* should never get here, but this should be safe */
238 #else
239 XMesaDisplay *dpy = xmv->display;
240 XMesaVisualInfo visinfo = xmv->visinfo;
241 XMesaImage *img;
242 int bitsPerPixel;
243 /* Create a temporary XImage */
244 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
245 ZPixmap, 0, /*format, offset*/
246 (char*) MALLOC(8), /*data*/
247 1, 1, /*width, height*/
248 32, /*bitmap_pad*/
249 0 /*bytes_per_line*/
250 );
251 assert(img);
252 /* grab the bits/pixel value */
253 bitsPerPixel = img->bits_per_pixel;
254 /* free the XImage */
255 _mesa_free( img->data );
256 img->data = NULL;
257 XMesaDestroyImage( img );
258 return bitsPerPixel;
259 #endif
260 }
261
262
263
264 /*
265 * Determine if a given X window ID is valid (window exists).
266 * Do this by calling XGetWindowAttributes() for the window and
267 * checking if we catch an X error.
268 * Input: dpy - the display
269 * win - the window to check for existance
270 * Return: GL_TRUE - window exists
271 * GL_FALSE - window doesn't exist
272 */
273 #ifndef XFree86Server
274 static GLboolean WindowExistsFlag;
275
276 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
277 {
278 (void) dpy;
279 if (xerr->error_code == BadWindow) {
280 WindowExistsFlag = GL_FALSE;
281 }
282 return 0;
283 }
284
285 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
286 {
287 XWindowAttributes wa;
288 int (*old_handler)( XMesaDisplay*, XErrorEvent* );
289 WindowExistsFlag = GL_TRUE;
290 old_handler = XSetErrorHandler(window_exists_err_handler);
291 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
292 XSetErrorHandler(old_handler);
293 return WindowExistsFlag;
294 }
295
296 static Status
297 get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
298 {
299 Window root;
300 Status stat;
301 int xpos, ypos;
302 unsigned int w, h, bw, depth;
303 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
304 *width = w;
305 *height = h;
306 return stat;
307 }
308 #endif
309
310
311 /**
312 * Return the size of the window (or pixmap) that corresponds to the
313 * given XMesaBuffer.
314 * \param width returns width in pixels
315 * \param height returns height in pixels
316 */
317 void
318 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
319 GLuint *width, GLuint *height)
320 {
321 #ifdef XFree86Server
322 *width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
323 *height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
324 #else
325 Status stat;
326
327 _glthread_LOCK_MUTEX(_xmesa_lock);
328 XSync(b->xm_visual->display, 0); /* added for Chromium */
329 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
330 _glthread_UNLOCK_MUTEX(_xmesa_lock);
331
332 if (!stat) {
333 /* probably querying a window that's recently been destroyed */
334 _mesa_warning(NULL, "XGetGeometry failed!\n");
335 *width = *height = 1;
336 }
337 #endif
338 }
339
340
341
342 /**********************************************************************/
343 /***** Linked list of XMesaBuffers *****/
344 /**********************************************************************/
345
346 XMesaBuffer XMesaBufferList = NULL;
347
348
349 /**
350 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
351 * Note that XMesaBuffer is derived from GLframebuffer.
352 * The new XMesaBuffer will not have any size (Width=Height=0).
353 *
354 * \param d the corresponding X drawable (window or pixmap)
355 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
356 * \param vis the buffer's visual
357 * \param cmap the window's colormap, if known.
358 * \return new XMesaBuffer or NULL if any problem
359 */
360 static XMesaBuffer
361 create_xmesa_buffer(XMesaDrawable d, BufferType type,
362 XMesaVisual vis, XMesaColormap cmap)
363 {
364 XMesaBuffer b;
365
366 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
367
368 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
369 if (!b)
370 return NULL;
371
372 b->display = vis->display;
373 b->xm_visual = vis;
374 b->type = type;
375 b->cmap = cmap;
376
377 _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
378 b->mesa_buffer.Delete = xmesa_delete_framebuffer;
379
380 /*
381 * Front renderbuffer
382 */
383 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
384 if (!b->frontxrb) {
385 _mesa_free(b);
386 return NULL;
387 }
388 b->frontxrb->Parent = b;
389 b->frontxrb->drawable = d;
390 b->frontxrb->pixmap = (XMesaPixmap) d;
391 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
392 &b->frontxrb->Base);
393
394 /*
395 * Back renderbuffer
396 */
397 if (vis->mesa_visual.doubleBufferMode) {
398 b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
399 if (!b->backxrb) {
400 /* XXX free front xrb too */
401 _mesa_free(b);
402 return NULL;
403 }
404 b->backxrb->Parent = b;
405 /* determine back buffer implementation */
406 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
407
408 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
409 &b->backxrb->Base);
410 }
411
412 /*
413 * Software alpha planes
414 */
415 if (vis->mesa_visual.alphaBits > 0
416 && vis->undithered_pf != PF_8A8B8G8R
417 && vis->undithered_pf != PF_8A8R8G8B) {
418 /* Visual has alpha, but pixel format doesn't support it.
419 * We'll use an alpha renderbuffer wrapper.
420 */
421 b->swAlpha = GL_TRUE;
422 }
423 else {
424 b->swAlpha = GL_FALSE;
425 }
426
427 /*
428 * Other renderbuffer (depth, stencil, etc)
429 */
430 _mesa_add_soft_renderbuffers(&b->mesa_buffer,
431 GL_FALSE, /* color */
432 vis->mesa_visual.haveDepthBuffer,
433 vis->mesa_visual.haveStencilBuffer,
434 vis->mesa_visual.haveAccumBuffer,
435 b->swAlpha,
436 vis->mesa_visual.numAuxBuffers > 0 );
437
438 /* GLX_EXT_texture_from_pixmap */
439 b->TextureTarget = 0;
440 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
441 b->TextureMipmap = 0;
442
443 /* insert buffer into linked list */
444 b->Next = XMesaBufferList;
445 XMesaBufferList = b;
446
447 return b;
448 }
449
450
451 /**
452 * Find an XMesaBuffer by matching X display and colormap but NOT matching
453 * the notThis buffer.
454 */
455 XMesaBuffer
456 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
457 {
458 XMesaBuffer b;
459 for (b=XMesaBufferList; b; b=b->Next) {
460 if (b->display==dpy && b->cmap==cmap && b!=notThis) {
461 return b;
462 }
463 }
464 return NULL;
465 }
466
467
468 /**
469 * Remove buffer from linked list, delete if no longer referenced.
470 */
471 static void
472 xmesa_free_buffer(XMesaBuffer buffer)
473 {
474 XMesaBuffer prev = NULL, b;
475
476 for (b = XMesaBufferList; b; b = b->Next) {
477 if (b == buffer) {
478 struct gl_framebuffer *fb = &buffer->mesa_buffer;
479
480 /* unlink buffer from list */
481 if (prev)
482 prev->Next = buffer->Next;
483 else
484 XMesaBufferList = buffer->Next;
485
486 /* mark as delete pending */
487 fb->DeletePending = GL_TRUE;
488
489 /* Since the X window for the XMesaBuffer is going away, we don't
490 * want to dereference this pointer in the future.
491 */
492 b->frontxrb->drawable = 0;
493
494 /* Unreference. If count = zero we'll really delete the buffer */
495 _mesa_reference_framebuffer(&fb, NULL);
496
497 return;
498 }
499 /* continue search */
500 prev = b;
501 }
502 /* buffer not found in XMesaBufferList */
503 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
504 }
505
506
507 /**
508 * Copy X color table stuff from one XMesaBuffer to another.
509 */
510 static void
511 copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
512 {
513 MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
514 MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
515 MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
516 MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
517 dst->num_alloced = src->num_alloced;
518 MEMCPY(dst->alloced_colors, src->alloced_colors,
519 sizeof(src->alloced_colors));
520 }
521
522
523
524 /**********************************************************************/
525 /***** Misc Private Functions *****/
526 /**********************************************************************/
527
528
529 /**
530 * A replacement for XAllocColor. This function should never
531 * fail to allocate a color. When XAllocColor fails, we return
532 * the nearest matching color. If we have to allocate many colors
533 * this function isn't too efficient; the XQueryColors() could be
534 * done just once.
535 * Written by Michael Pichler, Brian Paul, Mark Kilgard
536 * Input: dpy - X display
537 * cmap - X colormap
538 * cmapSize - size of colormap
539 * In/Out: color - the XColor struct
540 * Output: exact - 1=exact color match, 0=closest match
541 * alloced - 1=XAlloc worked, 0=XAlloc failed
542 */
543 static void
544 noFaultXAllocColor( int client,
545 XMesaDisplay *dpy,
546 XMesaColormap cmap,
547 int cmapSize,
548 XMesaColor *color,
549 int *exact, int *alloced )
550 {
551 #ifdef XFree86Server
552 Pixel *ppixIn;
553 xrgb *ctable;
554 #else
555 /* we'll try to cache ctable for better remote display performance */
556 static Display *prevDisplay = NULL;
557 static XMesaColormap prevCmap = 0;
558 static int prevCmapSize = 0;
559 static XMesaColor *ctable = NULL;
560 #endif
561 XMesaColor subColor;
562 int i, bestmatch;
563 double mindist; /* 3*2^16^2 exceeds long int precision. */
564
565 (void) client;
566
567 /* First try just using XAllocColor. */
568 #ifdef XFree86Server
569 if (AllocColor(cmap,
570 &color->red, &color->green, &color->blue,
571 &color->pixel,
572 client) == Success)
573 #else
574 if (XAllocColor(dpy, cmap, color))
575 #endif
576 {
577 *exact = 1;
578 *alloced = 1;
579 return;
580 }
581
582 /* Alloc failed, search for closest match */
583
584 /* Retrieve color table entries. */
585 /* XXX alloca candidate. */
586 #ifdef XFree86Server
587 ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
588 ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
589 for (i = 0; i < cmapSize; i++) {
590 ppixIn[i] = i;
591 }
592 QueryColors(cmap, cmapSize, ppixIn, ctable);
593 #else
594 if (prevDisplay != dpy || prevCmap != cmap
595 || prevCmapSize != cmapSize || !ctable) {
596 /* free previously cached color table */
597 if (ctable)
598 _mesa_free(ctable);
599 /* Get the color table from X */
600 ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
601 assert(ctable);
602 for (i = 0; i < cmapSize; i++) {
603 ctable[i].pixel = i;
604 }
605 XQueryColors(dpy, cmap, ctable, cmapSize);
606 prevDisplay = dpy;
607 prevCmap = cmap;
608 prevCmapSize = cmapSize;
609 }
610 #endif
611
612 /* Find best match. */
613 bestmatch = -1;
614 mindist = 0.0;
615 for (i = 0; i < cmapSize; i++) {
616 double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
617 double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
618 double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
619 double dist = dr * dr + dg * dg + db * db;
620 if (bestmatch < 0 || dist < mindist) {
621 bestmatch = i;
622 mindist = dist;
623 }
624 }
625
626 /* Return result. */
627 subColor.red = ctable[bestmatch].red;
628 subColor.green = ctable[bestmatch].green;
629 subColor.blue = ctable[bestmatch].blue;
630 /* Try to allocate the closest match color. This should only
631 * fail if the cell is read/write. Otherwise, we're incrementing
632 * the cell's reference count.
633 */
634 #ifdef XFree86Server
635 if (AllocColor(cmap,
636 &subColor.red, &subColor.green, &subColor.blue,
637 &subColor.pixel,
638 client) == Success) {
639 #else
640 if (XAllocColor(dpy, cmap, &subColor)) {
641 #endif
642 *alloced = 1;
643 }
644 else {
645 /* do this to work around a problem reported by Frank Ortega */
646 subColor.pixel = (unsigned long) bestmatch;
647 subColor.red = ctable[bestmatch].red;
648 subColor.green = ctable[bestmatch].green;
649 subColor.blue = ctable[bestmatch].blue;
650 subColor.flags = DoRed | DoGreen | DoBlue;
651 *alloced = 0;
652 }
653 #ifdef XFree86Server
654 _mesa_free(ppixIn);
655 _mesa_free(ctable);
656 #else
657 /* don't free table, save it for next time */
658 #endif
659
660 *color = subColor;
661 *exact = 0;
662 }
663
664
665
666 /**
667 * Do setup for PF_GRAYSCALE pixel format.
668 * Note that buffer may be NULL.
669 */
670 static GLboolean
671 setup_grayscale(int client, XMesaVisual v,
672 XMesaBuffer buffer, XMesaColormap cmap)
673 {
674 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
675 return GL_FALSE;
676 }
677
678 if (buffer) {
679 XMesaBuffer prevBuffer;
680
681 if (!cmap) {
682 return GL_FALSE;
683 }
684
685 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
686 if (prevBuffer &&
687 (buffer->xm_visual->mesa_visual.rgbMode ==
688 prevBuffer->xm_visual->mesa_visual.rgbMode)) {
689 /* Copy colormap stuff from previous XMesaBuffer which uses same
690 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
691 */
692 copy_colortable_info(buffer, prevBuffer);
693 }
694 else {
695 /* Allocate 256 shades of gray */
696 int gray;
697 int colorsfailed = 0;
698 for (gray=0;gray<256;gray++) {
699 GLint r = gamma_adjust( v->RedGamma, gray, 255 );
700 GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
701 GLint b = gamma_adjust( v->BlueGamma, gray, 255 );
702 int exact, alloced;
703 XMesaColor xcol;
704 xcol.red = (r << 8) | r;
705 xcol.green = (g << 8) | g;
706 xcol.blue = (b << 8) | b;
707 noFaultXAllocColor( client, v->display,
708 cmap, GET_COLORMAP_SIZE(v),
709 &xcol, &exact, &alloced );
710 if (!exact) {
711 colorsfailed++;
712 }
713 if (alloced) {
714 assert(buffer->num_alloced<256);
715 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
716 buffer->num_alloced++;
717 }
718
719 /*OLD
720 assert(gray < 576);
721 buffer->color_table[gray*3+0] = xcol.pixel;
722 buffer->color_table[gray*3+1] = xcol.pixel;
723 buffer->color_table[gray*3+2] = xcol.pixel;
724 assert(xcol.pixel < 65536);
725 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
726 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
727 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
728 */
729 buffer->color_table[gray] = xcol.pixel;
730 assert(xcol.pixel < 65536);
731 buffer->pixel_to_r[xcol.pixel] = gray;
732 buffer->pixel_to_g[xcol.pixel] = gray;
733 buffer->pixel_to_b[xcol.pixel] = gray;
734 }
735
736 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
737 _mesa_warning(NULL,
738 "Note: %d out of 256 needed colors do not match exactly.\n",
739 colorsfailed );
740 }
741 }
742 }
743
744 v->dithered_pf = PF_Grayscale;
745 v->undithered_pf = PF_Grayscale;
746 return GL_TRUE;
747 }
748
749
750
751 /**
752 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
753 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
754 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
755 * color. While this function was originally designed just for 8-bit
756 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
757 * Dithering code contributed by Bob Mercier.
758 */
759 static GLboolean
760 setup_dithered_color(int client, XMesaVisual v,
761 XMesaBuffer buffer, XMesaColormap cmap)
762 {
763 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
764 return GL_FALSE;
765 }
766
767 if (buffer) {
768 XMesaBuffer prevBuffer;
769
770 if (!cmap) {
771 return GL_FALSE;
772 }
773
774 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
775 if (prevBuffer &&
776 (buffer->xm_visual->mesa_visual.rgbMode ==
777 prevBuffer->xm_visual->mesa_visual.rgbMode)) {
778 /* Copy colormap stuff from previous, matching XMesaBuffer.
779 * Do this to avoid time spent in noFaultXAllocColor.
780 */
781 copy_colortable_info(buffer, prevBuffer);
782 }
783 else {
784 /* Allocate X colors and initialize color_table[], red_table[], etc */
785 int r, g, b, i;
786 int colorsfailed = 0;
787 for (r = 0; r < DITH_R; r++) {
788 for (g = 0; g < DITH_G; g++) {
789 for (b = 0; b < DITH_B; b++) {
790 XMesaColor xcol;
791 int exact, alloced;
792 xcol.red =gamma_adjust(v->RedGamma, r*65535/(DITH_R-1),65535);
793 xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
794 xcol.blue =gamma_adjust(v->BlueGamma, b*65535/(DITH_B-1),65535);
795 noFaultXAllocColor( client, v->display,
796 cmap, GET_COLORMAP_SIZE(v),
797 &xcol, &exact, &alloced );
798 if (!exact) {
799 colorsfailed++;
800 }
801 if (alloced) {
802 assert(buffer->num_alloced<256);
803 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
804 buffer->num_alloced++;
805 }
806 i = DITH_MIX( r, g, b );
807 assert(i < 576);
808 buffer->color_table[i] = xcol.pixel;
809 assert(xcol.pixel < 65536);
810 buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
811 buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
812 buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
813 }
814 }
815 }
816
817 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
818 _mesa_warning(NULL,
819 "Note: %d out of %d needed colors do not match exactly.\n",
820 colorsfailed, DITH_R * DITH_G * DITH_B );
821 }
822 }
823 }
824
825 v->dithered_pf = PF_Dither;
826 v->undithered_pf = PF_Lookup;
827 return GL_TRUE;
828 }
829
830
831 /**
832 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
833 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
834 * Special dithering tables have to be initialized.
835 */
836 static void
837 setup_8bit_hpcr(XMesaVisual v)
838 {
839 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
840 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
841 * on the root window AND the colormap obtainable by XGetRGBColormaps
842 * for that atom must be set on the window. (see also tkInitWindow)
843 * If that colormap is not set, the output will look stripy.
844 */
845
846 /* Setup color tables with gamma correction */
847 int i;
848 double g;
849
850 g = 1.0 / v->RedGamma;
851 for (i=0; i<256; i++) {
852 GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
853 v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
854 }
855
856 g = 1.0 / v->GreenGamma;
857 for (i=0; i<256; i++) {
858 GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
859 v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
860 }
861
862 g = 1.0 / v->BlueGamma;
863 for (i=0; i<256; i++) {
864 GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
865 v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
866 }
867 v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */
868 v->dithered_pf = PF_HPCR;
869
870 /* which method should I use to clear */
871 /* GL_FALSE: keep the ordinary method */
872 /* GL_TRUE : clear with dither pattern */
873 v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
874
875 if (v->hpcr_clear_flag) {
876 v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
877 DefaultRootWindow(v->display),
878 16, 2, 8);
879 #ifndef XFree86Server
880 v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
881 0, 0, 16, 2, AllPlanes, ZPixmap);
882 #endif
883 }
884 }
885
886
887 /**
888 * Setup RGB rendering for a window with a True/DirectColor visual.
889 */
890 static void
891 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
892 {
893 unsigned long rmask, gmask, bmask;
894 (void) buffer;
895 (void) cmap;
896
897 /* Compute red multiplier (mask) and bit shift */
898 v->rshift = 0;
899 rmask = GET_REDMASK(v);
900 while ((rmask & 1)==0) {
901 v->rshift++;
902 rmask = rmask >> 1;
903 }
904
905 /* Compute green multiplier (mask) and bit shift */
906 v->gshift = 0;
907 gmask = GET_GREENMASK(v);
908 while ((gmask & 1)==0) {
909 v->gshift++;
910 gmask = gmask >> 1;
911 }
912
913 /* Compute blue multiplier (mask) and bit shift */
914 v->bshift = 0;
915 bmask = GET_BLUEMASK(v);
916 while ((bmask & 1)==0) {
917 v->bshift++;
918 bmask = bmask >> 1;
919 }
920
921 /*
922 * Compute component-to-pixel lookup tables and dithering kernel
923 */
924 {
925 static GLubyte kernel[16] = {
926 0*16, 8*16, 2*16, 10*16,
927 12*16, 4*16, 14*16, 6*16,
928 3*16, 11*16, 1*16, 9*16,
929 15*16, 7*16, 13*16, 5*16,
930 };
931 GLint rBits = _mesa_bitcount(rmask);
932 GLint gBits = _mesa_bitcount(gmask);
933 GLint bBits = _mesa_bitcount(bmask);
934 GLint maxBits;
935 GLuint i;
936
937 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
938 for (i=0; i<=rmask; i++)
939 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
940 for (i=0; i<=gmask; i++)
941 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
942 for (i=0; i<=bmask; i++)
943 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
944
945 /* convert RGB values from [0,255] to pixel components */
946
947 for (i=0;i<256;i++) {
948 GLint r = gamma_adjust(v->RedGamma, i, 255);
949 GLint g = gamma_adjust(v->GreenGamma, i, 255);
950 GLint b = gamma_adjust(v->BlueGamma, i, 255);
951 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
952 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
953 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
954 }
955 /* overflow protection */
956 for (i=256;i<512;i++) {
957 v->RtoPixel[i] = v->RtoPixel[255];
958 v->GtoPixel[i] = v->GtoPixel[255];
959 v->BtoPixel[i] = v->BtoPixel[255];
960 }
961
962 /* setup dithering kernel */
963 maxBits = rBits;
964 if (gBits > maxBits) maxBits = gBits;
965 if (bBits > maxBits) maxBits = bBits;
966 for (i=0;i<16;i++) {
967 v->Kernel[i] = kernel[i] >> maxBits;
968 }
969
970 v->undithered_pf = PF_Truecolor;
971 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
972 }
973
974 /*
975 * Now check for TrueColor visuals which we can optimize.
976 */
977 if ( GET_REDMASK(v) ==0x0000ff
978 && GET_GREENMASK(v)==0x00ff00
979 && GET_BLUEMASK(v) ==0xff0000
980 && CHECK_BYTE_ORDER(v)
981 && v->BitsPerPixel==32
982 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
983 /* common 32 bpp config used on SGI, Sun */
984 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
985 }
986 else if (GET_REDMASK(v) == 0xff0000
987 && GET_GREENMASK(v)== 0x00ff00
988 && GET_BLUEMASK(v) == 0x0000ff
989 && CHECK_BYTE_ORDER(v)
990 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
991 if (v->BitsPerPixel==32) {
992 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
993 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
994 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
995 else
996 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
997 }
998 else if (v->BitsPerPixel == 24) {
999 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
1000 }
1001 }
1002 else if (GET_REDMASK(v) ==0xf800
1003 && GET_GREENMASK(v)==0x07e0
1004 && GET_BLUEMASK(v) ==0x001f
1005 && CHECK_BYTE_ORDER(v)
1006 && v->BitsPerPixel==16
1007 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
1008 /* 5-6-5 RGB */
1009 v->undithered_pf = PF_5R6G5B;
1010 v->dithered_pf = PF_Dither_5R6G5B;
1011 }
1012 else if (GET_REDMASK(v) ==0xe0
1013 && GET_GREENMASK(v)==0x1c
1014 && GET_BLUEMASK(v) ==0x03
1015 && CHECK_FOR_HPCR(v)) {
1016 /* 8-bit HP color recovery */
1017 setup_8bit_hpcr( v );
1018 }
1019 }
1020
1021
1022
1023 /**
1024 * Setup RGB rendering for a window with a monochrome visual.
1025 */
1026 static void
1027 setup_monochrome( XMesaVisual v, XMesaBuffer b )
1028 {
1029 (void) b;
1030 v->dithered_pf = v->undithered_pf = PF_1Bit;
1031 /* if black=1 then we must flip pixel values */
1032 v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
1033 }
1034
1035
1036
1037 /**
1038 * When a context is bound for the first time, we can finally finish
1039 * initializing the context's visual and buffer information.
1040 * \param v the XMesaVisual to initialize
1041 * \param b the XMesaBuffer to initialize (may be NULL)
1042 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1043 * \param window the window/pixmap we're rendering into
1044 * \param cmap the colormap associated with the window/pixmap
1045 * \return GL_TRUE=success, GL_FALSE=failure
1046 */
1047 static GLboolean
1048 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
1049 GLboolean rgb_flag, XMesaDrawable window,
1050 XMesaColormap cmap)
1051 {
1052 int client = 0;
1053
1054 #ifdef XFree86Server
1055 client = (window) ? CLIENT_ID(window->id) : 0;
1056 #endif
1057
1058 ASSERT(!b || b->xm_visual == v);
1059
1060 /* Save true bits/pixel */
1061 v->BitsPerPixel = bits_per_pixel(v);
1062 assert(v->BitsPerPixel > 0);
1063
1064 if (rgb_flag == GL_FALSE) {
1065 /* COLOR-INDEXED WINDOW:
1066 * Even if the visual is TrueColor or DirectColor we treat it as
1067 * being color indexed. This is weird but might be useful to someone.
1068 */
1069 v->dithered_pf = v->undithered_pf = PF_Index;
1070 v->mesa_visual.indexBits = GET_VISUAL_DEPTH(v);
1071 }
1072 else {
1073 /* RGB WINDOW:
1074 * We support RGB rendering into almost any kind of visual.
1075 */
1076 const int xclass = v->mesa_visual.visualType;
1077 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1078 setup_truecolor( v, b, cmap );
1079 }
1080 else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1081 setup_monochrome( v, b );
1082 }
1083 else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1084 if (!setup_grayscale( client, v, b, cmap )) {
1085 return GL_FALSE;
1086 }
1087 }
1088 else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1089 && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1090 if (!setup_dithered_color( client, v, b, cmap )) {
1091 return GL_FALSE;
1092 }
1093 }
1094 else {
1095 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1096 return GL_FALSE;
1097 }
1098 v->mesa_visual.indexBits = 0;
1099
1100 if (_mesa_getenv("MESA_NO_DITHER")) {
1101 v->dithered_pf = v->undithered_pf;
1102 }
1103 }
1104
1105
1106 /*
1107 * If MESA_INFO env var is set print out some debugging info
1108 * which can help Brian figure out what's going on when a user
1109 * reports bugs.
1110 */
1111 if (_mesa_getenv("MESA_INFO")) {
1112 _mesa_printf("X/Mesa visual = %p\n", (void *) v);
1113 _mesa_printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1114 _mesa_printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1115 _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
1116 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1117 _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1118 }
1119
1120 if (b && window) {
1121 char *data;
1122
1123 /* Do window-specific initializations */
1124
1125 /* these should have been set in create_xmesa_buffer */
1126 ASSERT(b->frontxrb->drawable == window);
1127 ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1128
1129 /* Setup for single/double buffering */
1130 if (v->mesa_visual.doubleBufferMode) {
1131 /* Double buffered */
1132 b->shm = check_for_xshm( v->display );
1133 }
1134
1135 /* X11 graphics contexts */
1136 #ifdef XFree86Server
1137 b->gc = CreateScratchGC(v->display, window->depth);
1138 #else
1139 b->gc = XCreateGC( v->display, window, 0, NULL );
1140 #endif
1141 XMesaSetFunction( v->display, b->gc, GXcopy );
1142
1143 /* cleargc - for glClear() */
1144 #ifdef XFree86Server
1145 b->cleargc = CreateScratchGC(v->display, window->depth);
1146 #else
1147 b->cleargc = XCreateGC( v->display, window, 0, NULL );
1148 #endif
1149 XMesaSetFunction( v->display, b->cleargc, GXcopy );
1150
1151 /*
1152 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1153 * Patch contributed by Michael Pichler May 15, 1995.
1154 */
1155 #ifdef XFree86Server
1156 b->swapgc = CreateScratchGC(v->display, window->depth);
1157 {
1158 CARD32 v[1];
1159 v[0] = FALSE;
1160 dixChangeGC(NullClient, b->swapgc, GCGraphicsExposures, v, NULL);
1161 }
1162 #else
1163 {
1164 XGCValues gcvalues;
1165 gcvalues.graphics_exposures = False;
1166 b->swapgc = XCreateGC(v->display, window,
1167 GCGraphicsExposures, &gcvalues);
1168 }
1169 #endif
1170 XMesaSetFunction( v->display, b->swapgc, GXcopy );
1171 /*
1172 * Set fill style and tile pixmap once for all for HPCR stuff
1173 * (instead of doing it each time in clear_color_HPCR_pixmap())
1174 * Initialize whole stuff
1175 * Patch contributed by Jacques Leroy March 8, 1998.
1176 */
1177 if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1178 int i;
1179 for (i = 0; i < 16; i++) {
1180 XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1181 XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1182 }
1183 XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1184 b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1185 XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1186 XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1187 }
1188
1189 /* Initialize the row buffer XImage for use in write_color_span() */
1190 data = (char*) MALLOC(MAX_WIDTH*4);
1191 #ifdef XFree86Server
1192 b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
1193 #else
1194 b->rowimage = XCreateImage( v->display,
1195 v->visinfo->visual,
1196 v->visinfo->depth,
1197 ZPixmap, 0, /*format, offset*/
1198 data, /*data*/
1199 MAX_WIDTH, 1, /*width, height*/
1200 32, /*bitmap_pad*/
1201 0 /*bytes_per_line*/ );
1202 #endif
1203 if (!b->rowimage)
1204 return GL_FALSE;
1205 }
1206
1207 return GL_TRUE;
1208 }
1209
1210
1211
1212 /*
1213 * Convert an RGBA color to a pixel value.
1214 */
1215 unsigned long
1216 xmesa_color_to_pixel(GLcontext *ctx,
1217 GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1218 GLuint pixelFormat)
1219 {
1220 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1221 switch (pixelFormat) {
1222 case PF_Index:
1223 return 0;
1224 case PF_Truecolor:
1225 {
1226 unsigned long p;
1227 PACK_TRUECOLOR( p, r, g, b );
1228 return p;
1229 }
1230 case PF_8A8B8G8R:
1231 return PACK_8A8B8G8R( r, g, b, a );
1232 case PF_8A8R8G8B:
1233 return PACK_8A8R8G8B( r, g, b, a );
1234 case PF_8R8G8B:
1235 /* fall through */
1236 case PF_8R8G8B24:
1237 return PACK_8R8G8B( r, g, b );
1238 case PF_5R6G5B:
1239 return PACK_5R6G5B( r, g, b );
1240 case PF_Dither:
1241 {
1242 DITHER_SETUP;
1243 return DITHER( 1, 0, r, g, b );
1244 }
1245 case PF_1Bit:
1246 /* 382 = (3*255)/2 */
1247 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1248 case PF_HPCR:
1249 return DITHER_HPCR(1, 1, r, g, b);
1250 case PF_Lookup:
1251 {
1252 LOOKUP_SETUP;
1253 return LOOKUP( r, g, b );
1254 }
1255 case PF_Grayscale:
1256 return GRAY_RGB( r, g, b );
1257 case PF_Dither_True:
1258 /* fall through */
1259 case PF_Dither_5R6G5B:
1260 {
1261 unsigned long p;
1262 PACK_TRUEDITHER(p, 1, 0, r, g, b);
1263 return p;
1264 }
1265 default:
1266 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1267 }
1268 return 0;
1269 }
1270
1271
1272 #define NUM_VISUAL_TYPES 6
1273
1274 /**
1275 * Convert an X visual type to a GLX visual type.
1276 *
1277 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1278 * to be converted.
1279 * \return If \c visualType is a valid X visual type, a GLX visual type will
1280 * be returned. Otherwise \c GLX_NONE will be returned.
1281 *
1282 * \note
1283 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1284 * DRI CVS tree.
1285 */
1286 static GLint
1287 xmesa_convert_from_x_visual_type( int visualType )
1288 {
1289 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1290 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
1291 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1292 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
1293 };
1294
1295 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1296 ? glx_visual_types[ visualType ] : GLX_NONE;
1297 }
1298
1299
1300 /**********************************************************************/
1301 /***** Public Functions *****/
1302 /**********************************************************************/
1303
1304
1305 #ifdef IN_DRI_DRIVER
1306 #define need_GL_VERSION_1_3
1307 #define need_GL_VERSION_1_4
1308 #define need_GL_VERSION_1_5
1309 #define need_GL_VERSION_2_0
1310
1311 /* sw extensions for imaging */
1312 #define need_GL_EXT_blend_color
1313 #define need_GL_EXT_blend_minmax
1314 #define need_GL_EXT_convolution
1315 #define need_GL_EXT_histogram
1316 #define need_GL_SGI_color_table
1317
1318 /* sw extensions not associated with some GL version */
1319 #define need_GL_ARB_shader_objects
1320 #define need_GL_ARB_vertex_program
1321 #define need_GL_APPLE_vertex_array_object
1322 #define need_GL_ATI_fragment_shader
1323 #define need_GL_EXT_depth_bounds_test
1324 #define need_GL_EXT_framebuffer_object
1325 #define need_GL_EXT_framebuffer_blit
1326 #define need_GL_EXT_gpu_program_parameters
1327 #define need_GL_EXT_paletted_texture
1328 #define need_GL_MESA_resize_buffers
1329 #define need_GL_NV_vertex_program
1330 #define need_GL_NV_fragment_program
1331
1332 #include "extension_helper.h"
1333 #include "utils.h"
1334
1335 const struct dri_extension card_extensions[] =
1336 {
1337 { "GL_VERSION_1_3", GL_VERSION_1_3_functions },
1338 { "GL_VERSION_1_4", GL_VERSION_1_4_functions },
1339 { "GL_VERSION_1_5", GL_VERSION_1_5_functions },
1340 { "GL_VERSION_2_0", GL_VERSION_2_0_functions },
1341
1342 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
1343 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
1344 { "GL_EXT_convolution", GL_EXT_convolution_functions },
1345 { "GL_EXT_histogram", GL_EXT_histogram_functions },
1346 { "GL_SGI_color_table", GL_SGI_color_table_functions },
1347
1348 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
1349 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
1350 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
1351 { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
1352 { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions },
1353 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
1354 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
1355 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
1356 { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
1357 { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
1358 { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
1359 { "GL_NV_fragment_program", GL_NV_fragment_program_functions },
1360 { NULL, NULL }
1361 };
1362 #endif
1363
1364 /*
1365 * Create a new X/Mesa visual.
1366 * Input: display - X11 display
1367 * visinfo - an XVisualInfo pointer
1368 * rgb_flag - GL_TRUE = RGB mode,
1369 * GL_FALSE = color index mode
1370 * alpha_flag - alpha buffer requested?
1371 * db_flag - GL_TRUE = double-buffered,
1372 * GL_FALSE = single buffered
1373 * stereo_flag - stereo visual?
1374 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1375 * GL_FALSE = use an off-screen pixmap for back buffer
1376 * depth_size - requested bits/depth values, or zero
1377 * stencil_size - requested bits/stencil values, or zero
1378 * accum_red_size - requested bits/red accum values, or zero
1379 * accum_green_size - requested bits/green accum values, or zero
1380 * accum_blue_size - requested bits/blue accum values, or zero
1381 * accum_alpha_size - requested bits/alpha accum values, or zero
1382 * num_samples - number of samples/pixel if multisampling, or zero
1383 * level - visual level, usually 0
1384 * visualCaveat - ala the GLX extension, usually GLX_NONE
1385 * Return; a new XMesaVisual or 0 if error.
1386 */
1387 PUBLIC
1388 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1389 XMesaVisualInfo visinfo,
1390 GLboolean rgb_flag,
1391 GLboolean alpha_flag,
1392 GLboolean db_flag,
1393 GLboolean stereo_flag,
1394 GLboolean ximage_flag,
1395 GLint depth_size,
1396 GLint stencil_size,
1397 GLint accum_red_size,
1398 GLint accum_green_size,
1399 GLint accum_blue_size,
1400 GLint accum_alpha_size,
1401 GLint num_samples,
1402 GLint level,
1403 GLint visualCaveat )
1404 {
1405 char *gamma;
1406 XMesaVisual v;
1407 GLint red_bits, green_bits, blue_bits, alpha_bits;
1408
1409 #ifdef IN_DRI_DRIVER
1410 /* driInitExtensions() should be called once per screen to setup extension
1411 * indices. There is no need to call it when the context is created since
1412 * XMesa enables mesa sw extensions on its own.
1413 */
1414 driInitExtensions( NULL, card_extensions, GL_FALSE );
1415 #endif
1416
1417 #ifndef XFree86Server
1418 /* For debugging only */
1419 if (_mesa_getenv("MESA_XSYNC")) {
1420 /* This makes debugging X easier.
1421 * In your debugger, set a breakpoint on _XError to stop when an
1422 * X protocol error is generated.
1423 */
1424 XSynchronize( display, 1 );
1425 }
1426 #endif
1427
1428 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1429 if (!v) {
1430 return NULL;
1431 }
1432
1433 v->display = display;
1434
1435 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1436 * the struct but we may need some of the information contained in it
1437 * at a later time.
1438 */
1439 #ifndef XFree86Server
1440 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1441 if(!v->visinfo) {
1442 _mesa_free(v);
1443 return NULL;
1444 }
1445 MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
1446 #endif
1447
1448 /* check for MESA_GAMMA environment variable */
1449 gamma = _mesa_getenv("MESA_GAMMA");
1450 if (gamma) {
1451 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1452 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1453 if (v->RedGamma<=0.0) v->RedGamma = 1.0;
1454 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
1455 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
1456 }
1457 else {
1458 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1459 }
1460
1461 v->ximage_flag = ximage_flag;
1462
1463 #ifdef XFree86Server
1464 /* We could calculate these values by ourselves. nplanes is either the sum
1465 * of the red, green, and blue bits or the number index bits.
1466 * ColormapEntries is either (1U << index_bits) or
1467 * (1U << max(redBits, greenBits, blueBits)).
1468 */
1469 assert(visinfo->nplanes > 0);
1470 v->nplanes = visinfo->nplanes;
1471 v->ColormapEntries = visinfo->ColormapEntries;
1472
1473 v->mesa_visual.redMask = visinfo->redMask;
1474 v->mesa_visual.greenMask = visinfo->greenMask;
1475 v->mesa_visual.blueMask = visinfo->blueMask;
1476 v->mesa_visual.visualID = visinfo->vid;
1477 v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
1478 #else
1479 v->mesa_visual.redMask = visinfo->red_mask;
1480 v->mesa_visual.greenMask = visinfo->green_mask;
1481 v->mesa_visual.blueMask = visinfo->blue_mask;
1482 v->mesa_visual.visualID = visinfo->visualid;
1483 v->mesa_visual.screen = visinfo->screen;
1484 #endif
1485
1486 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1487 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1488 #else
1489 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1490 #endif
1491
1492 v->mesa_visual.visualRating = visualCaveat;
1493
1494 if (alpha_flag)
1495 v->mesa_visual.alphaBits = 8;
1496
1497 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
1498
1499 {
1500 const int xclass = v->mesa_visual.visualType;
1501 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1502 red_bits = _mesa_bitcount(GET_REDMASK(v));
1503 green_bits = _mesa_bitcount(GET_GREENMASK(v));
1504 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
1505 }
1506 else {
1507 /* this is an approximation */
1508 int depth;
1509 depth = GET_VISUAL_DEPTH(v);
1510 red_bits = depth / 3;
1511 depth -= red_bits;
1512 green_bits = depth / 2;
1513 depth -= green_bits;
1514 blue_bits = depth;
1515 alpha_bits = 0;
1516 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1517 }
1518 alpha_bits = v->mesa_visual.alphaBits;
1519 }
1520
1521 _mesa_initialize_visual( &v->mesa_visual,
1522 rgb_flag, db_flag, stereo_flag,
1523 red_bits, green_bits,
1524 blue_bits, alpha_bits,
1525 v->mesa_visual.indexBits,
1526 depth_size,
1527 stencil_size,
1528 accum_red_size, accum_green_size,
1529 accum_blue_size, accum_alpha_size,
1530 0 );
1531
1532 /* XXX minor hack */
1533 v->mesa_visual.level = level;
1534 return v;
1535 }
1536
1537
1538 PUBLIC
1539 void XMesaDestroyVisual( XMesaVisual v )
1540 {
1541 #ifndef XFree86Server
1542 _mesa_free(v->visinfo);
1543 #endif
1544 _mesa_free(v);
1545 }
1546
1547
1548
1549 /**
1550 * Create a new XMesaContext.
1551 * \param v the XMesaVisual
1552 * \param share_list another XMesaContext with which to share display
1553 * lists or NULL if no sharing is wanted.
1554 * \return an XMesaContext or NULL if error.
1555 */
1556 PUBLIC
1557 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1558 {
1559 static GLboolean firstTime = GL_TRUE;
1560 XMesaContext c;
1561 GLcontext *mesaCtx;
1562 struct dd_function_table functions;
1563 TNLcontext *tnl;
1564
1565 if (firstTime) {
1566 _glthread_INIT_MUTEX(_xmesa_lock);
1567 firstTime = GL_FALSE;
1568 }
1569
1570 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1571 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1572 if (!c)
1573 return NULL;
1574
1575 mesaCtx = &(c->mesa);
1576
1577 /* initialize with default driver functions, then plug in XMesa funcs */
1578 _mesa_init_driver_functions(&functions);
1579 xmesa_init_driver_functions(v, &functions);
1580 if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1581 share_list ? &(share_list->mesa) : (GLcontext *) NULL,
1582 &functions, (void *) c)) {
1583 _mesa_free(c);
1584 return NULL;
1585 }
1586
1587 /* Enable this to exercise fixed function -> shader translation
1588 * with software rendering.
1589 */
1590 if (0) {
1591 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1592 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1593 }
1594
1595 _mesa_enable_sw_extensions(mesaCtx);
1596 _mesa_enable_1_3_extensions(mesaCtx);
1597 _mesa_enable_1_4_extensions(mesaCtx);
1598 _mesa_enable_1_5_extensions(mesaCtx);
1599 _mesa_enable_2_0_extensions(mesaCtx);
1600 _mesa_enable_2_1_extensions(mesaCtx);
1601 #if ENABLE_EXT_texure_compression_s3tc
1602 if (mesaCtx->Mesa_DXTn) {
1603 _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1604 _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1605 }
1606 _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1607 #endif
1608 #if ENABLE_EXT_timer_query
1609 _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1610 #endif
1611
1612 #ifdef XFree86Server
1613 /* If we're running in the X server, do bounds checking to prevent
1614 * segfaults and server crashes!
1615 */
1616 mesaCtx->Const.CheckArrayBounds = GL_TRUE;
1617 #endif
1618
1619 /* finish up xmesa context initializations */
1620 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1621 c->xm_visual = v;
1622 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
1623 c->display = v->display;
1624 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
1625
1626 /* Initialize the software rasterizer and helper modules.
1627 */
1628 if (!_swrast_CreateContext( mesaCtx ) ||
1629 !_vbo_CreateContext( mesaCtx ) ||
1630 !_tnl_CreateContext( mesaCtx ) ||
1631 !_swsetup_CreateContext( mesaCtx )) {
1632 _mesa_free_context_data(&c->mesa);
1633 _mesa_free(c);
1634 return NULL;
1635 }
1636
1637 /* tnl setup */
1638 tnl = TNL_CONTEXT(mesaCtx);
1639 tnl->Driver.RunPipeline = _tnl_run_pipeline;
1640 /* swrast setup */
1641 xmesa_register_swrast_functions( mesaCtx );
1642 _swsetup_Wakeup(mesaCtx);
1643
1644 return c;
1645 }
1646
1647
1648
1649 PUBLIC
1650 void XMesaDestroyContext( XMesaContext c )
1651 {
1652 GLcontext *mesaCtx = &c->mesa;
1653
1654 #ifdef FX
1655 FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1656 #endif
1657
1658 _swsetup_DestroyContext( mesaCtx );
1659 _swrast_DestroyContext( mesaCtx );
1660 _tnl_DestroyContext( mesaCtx );
1661 _vbo_DestroyContext( mesaCtx );
1662 _mesa_free_context_data( mesaCtx );
1663 _mesa_free( c );
1664 }
1665
1666
1667
1668 /**
1669 * Private function for creating an XMesaBuffer which corresponds to an
1670 * X window or pixmap.
1671 * \param v the window's XMesaVisual
1672 * \param w the window we're wrapping
1673 * \return new XMesaBuffer or NULL if error
1674 */
1675 PUBLIC XMesaBuffer
1676 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1677 {
1678 #ifndef XFree86Server
1679 XWindowAttributes attr;
1680 #endif
1681 XMesaBuffer b;
1682 XMesaColormap cmap;
1683 int depth;
1684
1685 assert(v);
1686 assert(w);
1687
1688 /* Check that window depth matches visual depth */
1689 #ifdef XFree86Server
1690 depth = ((XMesaDrawable)w)->depth;
1691 #else
1692 XGetWindowAttributes( v->display, w, &attr );
1693 depth = attr.depth;
1694 #endif
1695 if (GET_VISUAL_DEPTH(v) != depth) {
1696 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1697 GET_VISUAL_DEPTH(v), depth);
1698 return NULL;
1699 }
1700
1701 /* Find colormap */
1702 #ifdef XFree86Server
1703 cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
1704 #else
1705 if (attr.colormap) {
1706 cmap = attr.colormap;
1707 }
1708 else {
1709 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1710 /* this is weird, a window w/out a colormap!? */
1711 /* OK, let's just allocate a new one and hope for the best */
1712 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1713 }
1714 #endif
1715
1716 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1717 if (!b)
1718 return NULL;
1719
1720 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
1721 (XMesaDrawable) w, cmap )) {
1722 xmesa_free_buffer(b);
1723 return NULL;
1724 }
1725
1726 return b;
1727 }
1728
1729
1730
1731 /**
1732 * Create a new XMesaBuffer from an X pixmap.
1733 *
1734 * \param v the XMesaVisual
1735 * \param p the pixmap
1736 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1737 * \c GLX_DIRECT_COLOR visual for the pixmap
1738 * \returns new XMesaBuffer or NULL if error
1739 */
1740 PUBLIC XMesaBuffer
1741 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1742 {
1743 XMesaBuffer b;
1744
1745 assert(v);
1746
1747 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1748 if (!b)
1749 return NULL;
1750
1751 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1752 (XMesaDrawable) p, cmap)) {
1753 xmesa_free_buffer(b);
1754 return NULL;
1755 }
1756
1757 return b;
1758 }
1759
1760
1761 /**
1762 * For GLX_EXT_texture_from_pixmap
1763 */
1764 XMesaBuffer
1765 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1766 XMesaColormap cmap,
1767 int format, int target, int mipmap)
1768 {
1769 GET_CURRENT_CONTEXT(ctx);
1770 XMesaBuffer b;
1771 GLuint width, height;
1772
1773 assert(v);
1774
1775 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1776 if (!b)
1777 return NULL;
1778
1779 /* get pixmap size, update framebuffer/renderbuffer dims */
1780 xmesa_get_window_size(v->display, b, &width, &height);
1781 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1782
1783 if (target == 0) {
1784 /* examine dims */
1785 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1786 target = GLX_TEXTURE_2D_EXT;
1787 }
1788 else if ( _mesa_bitcount(width) == 1
1789 && _mesa_bitcount(height) == 1) {
1790 /* power of two size */
1791 if (height == 1) {
1792 target = GLX_TEXTURE_1D_EXT;
1793 }
1794 else {
1795 target = GLX_TEXTURE_2D_EXT;
1796 }
1797 }
1798 else if (ctx->Extensions.NV_texture_rectangle) {
1799 target = GLX_TEXTURE_RECTANGLE_EXT;
1800 }
1801 else {
1802 /* non power of two textures not supported */
1803 XMesaDestroyBuffer(b);
1804 return 0;
1805 }
1806 }
1807
1808 b->TextureTarget = target;
1809 b->TextureFormat = format;
1810 b->TextureMipmap = mipmap;
1811
1812 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1813 (XMesaDrawable) p, cmap)) {
1814 xmesa_free_buffer(b);
1815 return NULL;
1816 }
1817
1818 return b;
1819 }
1820
1821
1822
1823 XMesaBuffer
1824 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1825 unsigned int width, unsigned int height)
1826 {
1827 #ifndef XFree86Server
1828 XMesaWindow root;
1829 XMesaDrawable drawable; /* X Pixmap Drawable */
1830 XMesaBuffer b;
1831
1832 /* allocate pixmap for front buffer */
1833 root = RootWindow( v->display, v->visinfo->screen );
1834 drawable = XCreatePixmap(v->display, root, width, height,
1835 v->visinfo->depth);
1836 if (!drawable)
1837 return NULL;
1838
1839 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1840 if (!b)
1841 return NULL;
1842
1843 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1844 drawable, cmap)) {
1845 xmesa_free_buffer(b);
1846 return NULL;
1847 }
1848
1849 return b;
1850 #else
1851 return 0;
1852 #endif
1853 }
1854
1855
1856
1857 /*
1858 * Deallocate an XMesaBuffer structure and all related info.
1859 */
1860 PUBLIC void
1861 XMesaDestroyBuffer(XMesaBuffer b)
1862 {
1863 xmesa_free_buffer(b);
1864 }
1865
1866
1867 /**
1868 * Query the current window size and update the corresponding GLframebuffer
1869 * and all attached renderbuffers.
1870 * Called when:
1871 * 1. the first time a buffer is bound to a context.
1872 * 2. from glViewport to poll for window size changes
1873 * 3. from the XMesaResizeBuffers() API function.
1874 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1875 * when resizing a buffer when no rendering context is bound.
1876 */
1877 void
1878 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1879 {
1880 GLuint width, height;
1881 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1882 if (drawBuffer->mesa_buffer.Width != width ||
1883 drawBuffer->mesa_buffer.Height != height) {
1884 GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
1885 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1886 }
1887 drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1888 }
1889
1890
1891 /*
1892 * Bind buffer b to context c and make c the current rendering context.
1893 */
1894 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1895 {
1896 return XMesaMakeCurrent2( c, b, b );
1897 }
1898
1899
1900 /*
1901 * Bind buffer b to context c and make c the current rendering context.
1902 */
1903 PUBLIC
1904 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1905 XMesaBuffer readBuffer )
1906 {
1907 if (c) {
1908 if (!drawBuffer || !readBuffer)
1909 return GL_FALSE; /* must specify buffers! */
1910
1911 if (&(c->mesa) == _mesa_get_current_context()
1912 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1913 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1914 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1915 /* same context and buffer, do nothing */
1916 return GL_TRUE;
1917 }
1918
1919 c->xm_buffer = drawBuffer;
1920
1921 #ifdef FX
1922 if (FXmakeCurrent( drawBuffer ))
1923 return GL_TRUE;
1924 #endif
1925
1926 /* Call this periodically to detect when the user has begun using
1927 * GL rendering from multiple threads.
1928 */
1929 _glapi_check_multithread();
1930
1931 xmesa_check_and_update_buffer_size(c, drawBuffer);
1932 if (readBuffer != drawBuffer)
1933 xmesa_check_and_update_buffer_size(c, readBuffer);
1934
1935 _mesa_make_current(&(c->mesa),
1936 &drawBuffer->mesa_buffer,
1937 &readBuffer->mesa_buffer);
1938
1939 if (c->xm_visual->mesa_visual.rgbMode) {
1940 /*
1941 * Must recompute and set these pixel values because colormap
1942 * can be different for different windows.
1943 */
1944 c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1945 c->clearcolor[0],
1946 c->clearcolor[1],
1947 c->clearcolor[2],
1948 c->clearcolor[3],
1949 c->xm_visual->undithered_pf);
1950 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1951 }
1952
1953 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1954 drawBuffer->wasCurrent = GL_TRUE;
1955 }
1956 else {
1957 /* Detach */
1958 _mesa_make_current( NULL, NULL, NULL );
1959 }
1960 return GL_TRUE;
1961 }
1962
1963
1964 /*
1965 * Unbind the context c from its buffer.
1966 */
1967 GLboolean XMesaUnbindContext( XMesaContext c )
1968 {
1969 /* A no-op for XFree86 integration purposes */
1970 return GL_TRUE;
1971 }
1972
1973
1974 XMesaContext XMesaGetCurrentContext( void )
1975 {
1976 GET_CURRENT_CONTEXT(ctx);
1977 if (ctx) {
1978 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1979 return xmesa;
1980 }
1981 else {
1982 return 0;
1983 }
1984 }
1985
1986
1987 XMesaBuffer XMesaGetCurrentBuffer( void )
1988 {
1989 GET_CURRENT_CONTEXT(ctx);
1990 if (ctx) {
1991 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1992 return xmbuf;
1993 }
1994 else {
1995 return 0;
1996 }
1997 }
1998
1999
2000 /* New in Mesa 3.1 */
2001 XMesaBuffer XMesaGetCurrentReadBuffer( void )
2002 {
2003 GET_CURRENT_CONTEXT(ctx);
2004 if (ctx) {
2005 return XMESA_BUFFER(ctx->ReadBuffer);
2006 }
2007 else {
2008 return 0;
2009 }
2010 }
2011
2012
2013 #ifdef XFree86Server
2014 PUBLIC
2015 GLboolean XMesaForceCurrent(XMesaContext c)
2016 {
2017 if (c) {
2018 _glapi_set_dispatch(c->mesa.CurrentDispatch);
2019
2020 if (&(c->mesa) != _mesa_get_current_context()) {
2021 _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
2022 }
2023 }
2024 else {
2025 _mesa_make_current(NULL, NULL, NULL);
2026 }
2027 return GL_TRUE;
2028 }
2029
2030
2031 PUBLIC
2032 GLboolean XMesaLoseCurrent(XMesaContext c)
2033 {
2034 (void) c;
2035 _mesa_make_current(NULL, NULL, NULL);
2036 return GL_TRUE;
2037 }
2038
2039
2040 PUBLIC
2041 GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
2042 {
2043 _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
2044 return GL_TRUE;
2045 }
2046 #endif /* XFree86Server */
2047
2048
2049 #ifndef FX
2050 GLboolean XMesaSetFXmode( GLint mode )
2051 {
2052 (void) mode;
2053 return GL_FALSE;
2054 }
2055 #endif
2056
2057
2058
2059 /*
2060 * Copy the back buffer to the front buffer. If there's no back buffer
2061 * this is a no-op.
2062 */
2063 PUBLIC
2064 void XMesaSwapBuffers( XMesaBuffer b )
2065 {
2066 GET_CURRENT_CONTEXT(ctx);
2067
2068 if (!b->backxrb) {
2069 /* single buffered */
2070 return;
2071 }
2072
2073 /* If we're swapping the buffer associated with the current context
2074 * we have to flush any pending rendering commands first.
2075 */
2076 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2077 _mesa_notifySwapBuffers(ctx);
2078
2079 if (b->db_mode) {
2080 #ifdef FX
2081 if (FXswapBuffers(b))
2082 return;
2083 #endif
2084 if (b->backxrb->ximage) {
2085 /* Copy Ximage (back buf) from client memory to server window */
2086 #if defined(USE_XSHM) && !defined(XFree86Server)
2087 if (b->shm) {
2088 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2089 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2090 b->swapgc,
2091 b->backxrb->ximage, 0, 0,
2092 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2093 False );
2094 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2095 }
2096 else
2097 #endif
2098 {
2099 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2100 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2101 b->swapgc,
2102 b->backxrb->ximage, 0, 0,
2103 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
2104 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2105 }
2106 }
2107 else if (b->backxrb->pixmap) {
2108 /* Copy pixmap (back buf) to window (front buf) on server */
2109 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2110 XMesaCopyArea( b->xm_visual->display,
2111 b->backxrb->pixmap, /* source drawable */
2112 b->frontxrb->drawable, /* dest. drawable */
2113 b->swapgc,
2114 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2115 0, 0 /* dest region */
2116 );
2117 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2118 }
2119
2120 if (b->swAlpha)
2121 _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
2122 }
2123 #if !defined(XFree86Server)
2124 XSync( b->xm_visual->display, False );
2125 #endif
2126 }
2127
2128
2129
2130 /*
2131 * Copy sub-region of back buffer to front buffer
2132 */
2133 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
2134 {
2135 GET_CURRENT_CONTEXT(ctx);
2136
2137 /* If we're swapping the buffer associated with the current context
2138 * we have to flush any pending rendering commands first.
2139 */
2140 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2141 _mesa_notifySwapBuffers(ctx);
2142
2143 if (!b->backxrb) {
2144 /* single buffered */
2145 return;
2146 }
2147
2148 if (b->db_mode) {
2149 int yTop = b->mesa_buffer.Height - y - height;
2150 #ifdef FX
2151 if (FXswapBuffers(b))
2152 return;
2153 #endif
2154 if (b->backxrb->ximage) {
2155 /* Copy Ximage from host's memory to server's window */
2156 #if defined(USE_XSHM) && !defined(XFree86Server)
2157 if (b->shm) {
2158 /* XXX assuming width and height aren't too large! */
2159 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2160 b->swapgc,
2161 b->backxrb->ximage, x, yTop,
2162 x, yTop, width, height, False );
2163 /* wait for finished event??? */
2164 }
2165 else
2166 #endif
2167 {
2168 /* XXX assuming width and height aren't too large! */
2169 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2170 b->swapgc,
2171 b->backxrb->ximage, x, yTop,
2172 x, yTop, width, height );
2173 }
2174 }
2175 else {
2176 /* Copy pixmap to window on server */
2177 XMesaCopyArea( b->xm_visual->display,
2178 b->backxrb->pixmap, /* source drawable */
2179 b->frontxrb->drawable, /* dest. drawable */
2180 b->swapgc,
2181 x, yTop, width, height, /* source region */
2182 x, yTop /* dest region */
2183 );
2184 }
2185 }
2186 }
2187
2188
2189 /*
2190 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2191 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2192 * back buffer directly.
2193 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2194 * ximage - pointer to back buffer's XImage, or NULL
2195 * Return: GL_TRUE = context is double buffered
2196 * GL_FALSE = context is single buffered
2197 */
2198 #ifndef XFree86Server
2199 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
2200 XMesaPixmap *pixmap,
2201 XMesaImage **ximage )
2202 {
2203 if (b->db_mode) {
2204 if (pixmap)
2205 *pixmap = b->backxrb->pixmap;
2206 if (ximage)
2207 *ximage = b->backxrb->ximage;
2208 return GL_TRUE;
2209 }
2210 else {
2211 *pixmap = 0;
2212 *ximage = NULL;
2213 return GL_FALSE;
2214 }
2215 }
2216 #endif /* XFree86Server */
2217
2218
2219 /*
2220 * Return the depth buffer associated with an XMesaBuffer.
2221 * Input: b - the XMesa buffer handle
2222 * Output: width, height - size of buffer in pixels
2223 * bytesPerValue - bytes per depth value (2 or 4)
2224 * buffer - pointer to depth buffer values
2225 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2226 */
2227 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
2228 GLint *bytesPerValue, void **buffer )
2229 {
2230 struct gl_renderbuffer *rb
2231 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
2232 if (!rb || !rb->Data) {
2233 *width = 0;
2234 *height = 0;
2235 *bytesPerValue = 0;
2236 *buffer = 0;
2237 return GL_FALSE;
2238 }
2239 else {
2240 *width = b->mesa_buffer.Width;
2241 *height = b->mesa_buffer.Height;
2242 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2243 ? sizeof(GLushort) : sizeof(GLuint);
2244 *buffer = rb->Data;
2245 return GL_TRUE;
2246 }
2247 }
2248
2249
2250 void XMesaFlush( XMesaContext c )
2251 {
2252 if (c && c->xm_visual) {
2253 #ifdef XFree86Server
2254 /* NOT_NEEDED */
2255 #else
2256 XSync( c->xm_visual->display, False );
2257 #endif
2258 }
2259 }
2260
2261
2262
2263 const char *XMesaGetString( XMesaContext c, int name )
2264 {
2265 (void) c;
2266 if (name==XMESA_VERSION) {
2267 return "5.0";
2268 }
2269 else if (name==XMESA_EXTENSIONS) {
2270 return "";
2271 }
2272 else {
2273 return NULL;
2274 }
2275 }
2276
2277
2278
2279 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2280 {
2281 XMesaBuffer b;
2282 for (b=XMesaBufferList; b; b=b->Next) {
2283 if (b->frontxrb->drawable == d && b->display == dpy) {
2284 return b;
2285 }
2286 }
2287 return NULL;
2288 }
2289
2290
2291 /**
2292 * Free/destroy all XMesaBuffers associated with given display.
2293 */
2294 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2295 {
2296 XMesaBuffer b, next;
2297 for (b = XMesaBufferList; b; b = next) {
2298 next = b->Next;
2299 if (b->display == dpy) {
2300 xmesa_free_buffer(b);
2301 }
2302 }
2303 }
2304
2305
2306 /*
2307 * Look for XMesaBuffers whose X window has been destroyed.
2308 * Deallocate any such XMesaBuffers.
2309 */
2310 void XMesaGarbageCollect( void )
2311 {
2312 XMesaBuffer b, next;
2313 for (b=XMesaBufferList; b; b=next) {
2314 next = b->Next;
2315 if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2316 #ifdef XFree86Server
2317 /* NOT_NEEDED */
2318 #else
2319 XSync(b->display, False);
2320 if (!window_exists( b->display, b->frontxrb->drawable )) {
2321 /* found a dead window, free the ancillary info */
2322 XMesaDestroyBuffer( b );
2323 }
2324 #endif
2325 }
2326 }
2327 }
2328
2329
2330 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2331 GLfloat red, GLfloat green,
2332 GLfloat blue, GLfloat alpha )
2333 {
2334 GLcontext *ctx = &xmesa->mesa;
2335 GLint r = (GLint) (red * 255.0F);
2336 GLint g = (GLint) (green * 255.0F);
2337 GLint b = (GLint) (blue * 255.0F);
2338 GLint a = (GLint) (alpha * 255.0F);
2339
2340 switch (xmesa->pixelformat) {
2341 case PF_Index:
2342 return 0;
2343 case PF_Truecolor:
2344 {
2345 unsigned long p;
2346 PACK_TRUECOLOR( p, r, g, b );
2347 return p;
2348 }
2349 case PF_8A8B8G8R:
2350 return PACK_8A8B8G8R( r, g, b, a );
2351 case PF_8A8R8G8B:
2352 return PACK_8A8R8G8B( r, g, b, a );
2353 case PF_8R8G8B:
2354 return PACK_8R8G8B( r, g, b );
2355 case PF_5R6G5B:
2356 return PACK_5R6G5B( r, g, b );
2357 case PF_Dither:
2358 {
2359 DITHER_SETUP;
2360 return DITHER( x, y, r, g, b );
2361 }
2362 case PF_1Bit:
2363 /* 382 = (3*255)/2 */
2364 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2365 case PF_HPCR:
2366 return DITHER_HPCR(x, y, r, g, b);
2367 case PF_Lookup:
2368 {
2369 LOOKUP_SETUP;
2370 return LOOKUP( r, g, b );
2371 }
2372 case PF_Grayscale:
2373 return GRAY_RGB( r, g, b );
2374 case PF_Dither_5R6G5B:
2375 /* fall through */
2376 case PF_Dither_True:
2377 {
2378 unsigned long p;
2379 PACK_TRUEDITHER(p, x, y, r, g, b);
2380 return p;
2381 }
2382 default:
2383 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2384 }
2385 return 0;
2386 }
2387
2388
2389 /*
2390 * This is typically called when the window size changes and we need
2391 * to reallocate the buffer's back/depth/stencil/accum buffers.
2392 */
2393 PUBLIC void
2394 XMesaResizeBuffers( XMesaBuffer b )
2395 {
2396 GET_CURRENT_CONTEXT(ctx);
2397 XMesaContext xmctx = XMESA_CONTEXT(ctx);
2398 if (!xmctx)
2399 return;
2400 xmesa_check_and_update_buffer_size(xmctx, b);
2401 }
2402
2403
2404 static GLint
2405 xbuffer_to_renderbuffer(int buffer)
2406 {
2407 assert(MAX_AUX_BUFFERS <= 4);
2408
2409 switch (buffer) {
2410 case GLX_FRONT_LEFT_EXT:
2411 return BUFFER_FRONT_LEFT;
2412 case GLX_FRONT_RIGHT_EXT:
2413 return BUFFER_FRONT_RIGHT;
2414 case GLX_BACK_LEFT_EXT:
2415 return BUFFER_BACK_LEFT;
2416 case GLX_BACK_RIGHT_EXT:
2417 return BUFFER_BACK_RIGHT;
2418 case GLX_AUX0_EXT:
2419 return BUFFER_AUX0;
2420 case GLX_AUX1_EXT:
2421 case GLX_AUX2_EXT:
2422 case GLX_AUX3_EXT:
2423 case GLX_AUX4_EXT:
2424 case GLX_AUX5_EXT:
2425 case GLX_AUX6_EXT:
2426 case GLX_AUX7_EXT:
2427 case GLX_AUX8_EXT:
2428 case GLX_AUX9_EXT:
2429 default:
2430 /* BadValue error */
2431 return -1;
2432 }
2433 }
2434
2435
2436 PUBLIC void
2437 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
2438 const int *attrib_list)
2439 {
2440 #if 0
2441 GET_CURRENT_CONTEXT(ctx);
2442 const GLuint unit = ctx->Texture.CurrentUnit;
2443 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2444 struct gl_texture_object *texObj;
2445 #endif
2446 struct gl_renderbuffer *rb;
2447 struct xmesa_renderbuffer *xrb;
2448 GLint b;
2449 XMesaImage *img = NULL;
2450 GLboolean freeImg = GL_FALSE;
2451
2452 b = xbuffer_to_renderbuffer(buffer);
2453 if (b < 0)
2454 return;
2455
2456 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2457 return; /* BadMatch error */
2458
2459 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2460 if (!rb) {
2461 /* invalid buffer */
2462 return;
2463 }
2464 xrb = xmesa_renderbuffer(rb);
2465
2466 #if 0
2467 switch (drawable->TextureTarget) {
2468 case GLX_TEXTURE_1D_EXT:
2469 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
2470 break;
2471 case GLX_TEXTURE_2D_EXT:
2472 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
2473 break;
2474 case GLX_TEXTURE_RECTANGLE_EXT:
2475 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
2476 break;
2477 default:
2478 return; /* BadMatch error */
2479 }
2480 #endif
2481
2482 /*
2483 * The following is a quick and simple way to implement
2484 * BindTexImage. The better way is to write some new FetchTexel()
2485 * functions which would extract texels from XImages. We'd still
2486 * need to use GetImage when texturing from a Pixmap (front buffer)
2487 * but texturing from a back buffer (XImage) would avoid an image
2488 * copy.
2489 */
2490
2491 /* get XImage */
2492 if (xrb->pixmap) {
2493 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
2494 ZPixmap);
2495 freeImg = GL_TRUE;
2496 }
2497 else if (xrb->ximage) {
2498 img = xrb->ximage;
2499 }
2500
2501 /* store the XImage as a new texture image */
2502 if (img) {
2503 GLenum format, type, intFormat;
2504 if (img->bits_per_pixel == 32) {
2505 format = GL_BGRA;
2506 type = GL_UNSIGNED_BYTE;
2507 intFormat = GL_RGBA;
2508 }
2509 else if (img->bits_per_pixel == 24) {
2510 format = GL_BGR;
2511 type = GL_UNSIGNED_BYTE;
2512 intFormat = GL_RGB;
2513 }
2514 else if (img->bits_per_pixel == 16) {
2515 format = GL_BGR;
2516 type = GL_UNSIGNED_SHORT_5_6_5;
2517 intFormat = GL_RGB;
2518 }
2519 else {
2520 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2521 return;
2522 }
2523 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2524 intFormat = GL_RGBA;
2525 }
2526 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2527 intFormat = GL_RGB;
2528 }
2529
2530 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2531 format, type, img->data);
2532
2533 if (freeImg) {
2534 XMesaDestroyImage(img);
2535 }
2536 }
2537 }
2538
2539
2540
2541 PUBLIC void
2542 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
2543 {
2544 const GLint b = xbuffer_to_renderbuffer(buffer);
2545 if (b < 0)
2546 return;
2547
2548 /* no-op for now */
2549 }
2550