Implement GLX_EXT_texture_from_pixmap.
[mesa.git] / src / mesa / drivers / x11 / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension. If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster. You must also link with -lXext.
42 *
43 * Byte swapping: If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages. The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed. If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first. In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60 #ifdef __CYGWIN__
61 #undef WIN32
62 #undef __WIN32__
63 #endif
64
65 #include "glxheader.h"
66 #include "GL/xmesa.h"
67 #include "xmesaP.h"
68 #include "context.h"
69 #include "extensions.h"
70 #include "framebuffer.h"
71 #include "glthread.h"
72 #include "imports.h"
73 #include "macros.h"
74 #include "renderbuffer.h"
75 #include "teximage.h"
76 #include "swrast/swrast.h"
77 #include "swrast_setup/swrast_setup.h"
78 #include "vbo/vbo.h"
79 #include "tnl/tnl.h"
80 #include "tnl/t_context.h"
81 #include "tnl/t_pipeline.h"
82 #include "drivers/common/driverfuncs.h"
83
84 /**
85 * Global X driver lock
86 */
87 _glthread_Mutex _xmesa_lock;
88
89
90
91 /**
92 * Lookup tables for HPCR pixel format:
93 */
94 static short hpcr_rgbTbl[3][256] = {
95 {
96 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
97 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
98 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
99 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
100 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
101 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
102 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
103 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
104 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
105 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
106 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
107 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
108 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
109 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
110 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
111 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
112 },
113 {
114 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
115 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
116 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
117 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
118 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
119 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
120 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
121 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
122 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
123 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
124 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
125 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
126 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
127 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
128 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
129 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
130 },
131 {
132 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
133 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
134 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
135 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
136 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
137 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
138 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
139 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
140 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
141 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
142 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
143 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
144 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
145 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
146 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
147 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
148 }
149 };
150
151
152
153 /**********************************************************************/
154 /***** X Utility Functions *****/
155 /**********************************************************************/
156
157
158 /**
159 * Return the host's byte order as LSBFirst or MSBFirst ala X.
160 */
161 #ifndef XFree86Server
162 static int host_byte_order( void )
163 {
164 int i = 1;
165 char *cptr = (char *) &i;
166 return (*cptr==1) ? LSBFirst : MSBFirst;
167 }
168 #endif
169
170
171 /**
172 * Check if the X Shared Memory extension is available.
173 * Return: 0 = not available
174 * 1 = shared XImage support available
175 * 2 = shared Pixmap support available also
176 */
177 static int check_for_xshm( XMesaDisplay *display )
178 {
179 #if defined(USE_XSHM) && !defined(XFree86Server)
180 int major, minor, ignore;
181 Bool pixmaps;
182
183 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
184 if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
185 return (pixmaps==True) ? 2 : 1;
186 }
187 else {
188 return 0;
189 }
190 }
191 else {
192 return 0;
193 }
194 #else
195 /* No XSHM support */
196 return 0;
197 #endif
198 }
199
200
201 /**
202 * Apply gamma correction to an intensity value in [0..max]. Return the
203 * new intensity value.
204 */
205 static GLint
206 gamma_adjust( GLfloat gamma, GLint value, GLint max )
207 {
208 if (gamma == 1.0) {
209 return value;
210 }
211 else {
212 double x = (double) value / (double) max;
213 return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
214 }
215 }
216
217
218
219 /**
220 * Return the true number of bits per pixel for XImages.
221 * For example, if we request a 24-bit deep visual we may actually need/get
222 * 32bpp XImages. This function returns the appropriate bpp.
223 * Input: dpy - the X display
224 * visinfo - desribes the visual to be used for XImages
225 * Return: true number of bits per pixel for XImages
226 */
227 static int
228 bits_per_pixel( XMesaVisual xmv )
229 {
230 #ifdef XFree86Server
231 const int depth = xmv->nplanes;
232 int i;
233 assert(depth > 0);
234 for (i = 0; i < screenInfo.numPixmapFormats; i++) {
235 if (screenInfo.formats[i].depth == depth)
236 return screenInfo.formats[i].bitsPerPixel;
237 }
238 return depth; /* should never get here, but this should be safe */
239 #else
240 XMesaDisplay *dpy = xmv->display;
241 XMesaVisualInfo visinfo = xmv->visinfo;
242 XMesaImage *img;
243 int bitsPerPixel;
244 /* Create a temporary XImage */
245 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
246 ZPixmap, 0, /*format, offset*/
247 (char*) MALLOC(8), /*data*/
248 1, 1, /*width, height*/
249 32, /*bitmap_pad*/
250 0 /*bytes_per_line*/
251 );
252 assert(img);
253 /* grab the bits/pixel value */
254 bitsPerPixel = img->bits_per_pixel;
255 /* free the XImage */
256 _mesa_free( img->data );
257 img->data = NULL;
258 XMesaDestroyImage( img );
259 return bitsPerPixel;
260 #endif
261 }
262
263
264
265 /*
266 * Determine if a given X window ID is valid (window exists).
267 * Do this by calling XGetWindowAttributes() for the window and
268 * checking if we catch an X error.
269 * Input: dpy - the display
270 * win - the window to check for existance
271 * Return: GL_TRUE - window exists
272 * GL_FALSE - window doesn't exist
273 */
274 #ifndef XFree86Server
275 static GLboolean WindowExistsFlag;
276
277 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
278 {
279 (void) dpy;
280 if (xerr->error_code == BadWindow) {
281 WindowExistsFlag = GL_FALSE;
282 }
283 return 0;
284 }
285
286 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
287 {
288 XWindowAttributes wa;
289 int (*old_handler)( XMesaDisplay*, XErrorEvent* );
290 WindowExistsFlag = GL_TRUE;
291 old_handler = XSetErrorHandler(window_exists_err_handler);
292 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
293 XSetErrorHandler(old_handler);
294 return WindowExistsFlag;
295 }
296 #endif
297
298
299 static Status
300 get_drawable_size(Display *dpy, Drawable d, GLuint *width, GLuint *height)
301 {
302 Window root;
303 Status stat;
304 int xpos, ypos;
305 unsigned int w, h, bw, depth;
306 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
307 *width = w;
308 *height = h;
309 return stat;
310 }
311
312
313 /**
314 * Return the size of the window (or pixmap) that corresponds to the
315 * given XMesaBuffer.
316 * \param width returns width in pixels
317 * \param height returns height in pixels
318 */
319 void
320 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
321 GLuint *width, GLuint *height)
322 {
323 #ifdef XFree86Server
324 *width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
325 *height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
326 #else
327 Status stat;
328
329 _glthread_LOCK_MUTEX(_xmesa_lock);
330 XSync(b->xm_visual->display, 0); /* added for Chromium */
331 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
332 _glthread_UNLOCK_MUTEX(_xmesa_lock);
333
334 if (!stat) {
335 /* probably querying a window that's recently been destroyed */
336 _mesa_warning(NULL, "XGetGeometry failed!\n");
337 *width = *height = 1;
338 }
339 #endif
340 }
341
342
343
344 /**********************************************************************/
345 /***** Linked list of XMesaBuffers *****/
346 /**********************************************************************/
347
348 XMesaBuffer XMesaBufferList = NULL;
349
350
351 /**
352 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
353 * Note that XMesaBuffer is derived from GLframebuffer.
354 * The new XMesaBuffer will not have any size (Width=Height=0).
355 *
356 * \param d the corresponding X drawable (window or pixmap)
357 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
358 * \param vis the buffer's visual
359 * \param cmap the window's colormap, if known.
360 * \return new XMesaBuffer or NULL if any problem
361 */
362 static XMesaBuffer
363 create_xmesa_buffer(XMesaDrawable d, BufferType type,
364 XMesaVisual vis, XMesaColormap cmap)
365 {
366 XMesaBuffer b;
367
368 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
369
370 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
371 if (!b)
372 return NULL;
373
374 b->display = vis->display;
375 b->xm_visual = vis;
376 b->type = type;
377 b->cmap = cmap;
378
379 _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
380 b->mesa_buffer.Delete = xmesa_delete_framebuffer;
381
382 /*
383 * Front renderbuffer
384 */
385 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
386 if (!b->frontxrb) {
387 _mesa_free(b);
388 return NULL;
389 }
390 b->frontxrb->Parent = b;
391 b->frontxrb->drawable = d;
392 b->frontxrb->pixmap = (XMesaPixmap) d;
393 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
394 &b->frontxrb->Base);
395
396 /*
397 * Back renderbuffer
398 */
399 if (vis->mesa_visual.doubleBufferMode) {
400 b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
401 if (!b->backxrb) {
402 /* XXX free front xrb too */
403 _mesa_free(b);
404 return NULL;
405 }
406 b->backxrb->Parent = b;
407 /* determine back buffer implementation */
408 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
409
410 _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
411 &b->backxrb->Base);
412 }
413
414 /*
415 * Software alpha planes
416 */
417 if (vis->mesa_visual.alphaBits > 0
418 && vis->undithered_pf != PF_8A8B8G8R
419 && vis->undithered_pf != PF_8A8R8G8B) {
420 /* Visual has alpha, but pixel format doesn't support it.
421 * We'll use an alpha renderbuffer wrapper.
422 */
423 b->swAlpha = GL_TRUE;
424 }
425 else {
426 b->swAlpha = GL_FALSE;
427 }
428
429 /*
430 * Other renderbuffer (depth, stencil, etc)
431 */
432 _mesa_add_soft_renderbuffers(&b->mesa_buffer,
433 GL_FALSE, /* color */
434 vis->mesa_visual.haveDepthBuffer,
435 vis->mesa_visual.haveStencilBuffer,
436 vis->mesa_visual.haveAccumBuffer,
437 b->swAlpha,
438 vis->mesa_visual.numAuxBuffers > 0 );
439
440 /* GLX_EXT_texture_from_pixmap */
441 b->TextureTarget = 0;
442 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
443 b->TextureMipmap = 0;
444
445 /* insert buffer into linked list */
446 b->Next = XMesaBufferList;
447 XMesaBufferList = b;
448
449 return b;
450 }
451
452
453 /**
454 * Find an XMesaBuffer by matching X display and colormap but NOT matching
455 * the notThis buffer.
456 */
457 XMesaBuffer
458 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
459 {
460 XMesaBuffer b;
461 for (b=XMesaBufferList; b; b=b->Next) {
462 if (b->display==dpy && b->cmap==cmap && b!=notThis) {
463 return b;
464 }
465 }
466 return NULL;
467 }
468
469
470 /**
471 * Remove buffer from linked list, delete if no longer referenced.
472 */
473 static void
474 xmesa_free_buffer(XMesaBuffer buffer)
475 {
476 XMesaBuffer prev = NULL, b;
477
478 for (b = XMesaBufferList; b; b = b->Next) {
479 if (b == buffer) {
480 struct gl_framebuffer *fb = &buffer->mesa_buffer;
481
482 /* unlink buffer from list */
483 if (prev)
484 prev->Next = buffer->Next;
485 else
486 XMesaBufferList = buffer->Next;
487
488 /* mark as delete pending */
489 fb->DeletePending = GL_TRUE;
490
491 /* Since the X window for the XMesaBuffer is going away, we don't
492 * want to dereference this pointer in the future.
493 */
494 b->frontxrb->drawable = 0;
495
496 /* Unreference. If count = zero we'll really delete the buffer */
497 _mesa_unreference_framebuffer(&fb);
498
499 return;
500 }
501 /* continue search */
502 prev = b;
503 }
504 /* buffer not found in XMesaBufferList */
505 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
506 }
507
508
509 /**
510 * Copy X color table stuff from one XMesaBuffer to another.
511 */
512 static void
513 copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
514 {
515 MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
516 MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
517 MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
518 MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
519 dst->num_alloced = src->num_alloced;
520 MEMCPY(dst->alloced_colors, src->alloced_colors,
521 sizeof(src->alloced_colors));
522 }
523
524
525
526 /**********************************************************************/
527 /***** Misc Private Functions *****/
528 /**********************************************************************/
529
530
531 /**
532 * A replacement for XAllocColor. This function should never
533 * fail to allocate a color. When XAllocColor fails, we return
534 * the nearest matching color. If we have to allocate many colors
535 * this function isn't too efficient; the XQueryColors() could be
536 * done just once.
537 * Written by Michael Pichler, Brian Paul, Mark Kilgard
538 * Input: dpy - X display
539 * cmap - X colormap
540 * cmapSize - size of colormap
541 * In/Out: color - the XColor struct
542 * Output: exact - 1=exact color match, 0=closest match
543 * alloced - 1=XAlloc worked, 0=XAlloc failed
544 */
545 static void
546 noFaultXAllocColor( int client,
547 XMesaDisplay *dpy,
548 XMesaColormap cmap,
549 int cmapSize,
550 XMesaColor *color,
551 int *exact, int *alloced )
552 {
553 #ifdef XFree86Server
554 Pixel *ppixIn;
555 xrgb *ctable;
556 #else
557 /* we'll try to cache ctable for better remote display performance */
558 static Display *prevDisplay = NULL;
559 static XMesaColormap prevCmap = 0;
560 static int prevCmapSize = 0;
561 static XMesaColor *ctable = NULL;
562 #endif
563 XMesaColor subColor;
564 int i, bestmatch;
565 double mindist; /* 3*2^16^2 exceeds long int precision. */
566
567 (void) client;
568
569 /* First try just using XAllocColor. */
570 #ifdef XFree86Server
571 if (AllocColor(cmap,
572 &color->red, &color->green, &color->blue,
573 &color->pixel,
574 client) == Success)
575 #else
576 if (XAllocColor(dpy, cmap, color))
577 #endif
578 {
579 *exact = 1;
580 *alloced = 1;
581 return;
582 }
583
584 /* Alloc failed, search for closest match */
585
586 /* Retrieve color table entries. */
587 /* XXX alloca candidate. */
588 #ifdef XFree86Server
589 ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
590 ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
591 for (i = 0; i < cmapSize; i++) {
592 ppixIn[i] = i;
593 }
594 QueryColors(cmap, cmapSize, ppixIn, ctable);
595 #else
596 if (prevDisplay != dpy || prevCmap != cmap
597 || prevCmapSize != cmapSize || !ctable) {
598 /* free previously cached color table */
599 if (ctable)
600 _mesa_free(ctable);
601 /* Get the color table from X */
602 ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
603 assert(ctable);
604 for (i = 0; i < cmapSize; i++) {
605 ctable[i].pixel = i;
606 }
607 XQueryColors(dpy, cmap, ctable, cmapSize);
608 prevDisplay = dpy;
609 prevCmap = cmap;
610 prevCmapSize = cmapSize;
611 }
612 #endif
613
614 /* Find best match. */
615 bestmatch = -1;
616 mindist = 0.0;
617 for (i = 0; i < cmapSize; i++) {
618 double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
619 double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
620 double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
621 double dist = dr * dr + dg * dg + db * db;
622 if (bestmatch < 0 || dist < mindist) {
623 bestmatch = i;
624 mindist = dist;
625 }
626 }
627
628 /* Return result. */
629 subColor.red = ctable[bestmatch].red;
630 subColor.green = ctable[bestmatch].green;
631 subColor.blue = ctable[bestmatch].blue;
632 /* Try to allocate the closest match color. This should only
633 * fail if the cell is read/write. Otherwise, we're incrementing
634 * the cell's reference count.
635 */
636 #ifdef XFree86Server
637 if (AllocColor(cmap,
638 &subColor.red, &subColor.green, &subColor.blue,
639 &subColor.pixel,
640 client) == Success) {
641 #else
642 if (XAllocColor(dpy, cmap, &subColor)) {
643 #endif
644 *alloced = 1;
645 }
646 else {
647 /* do this to work around a problem reported by Frank Ortega */
648 subColor.pixel = (unsigned long) bestmatch;
649 subColor.red = ctable[bestmatch].red;
650 subColor.green = ctable[bestmatch].green;
651 subColor.blue = ctable[bestmatch].blue;
652 subColor.flags = DoRed | DoGreen | DoBlue;
653 *alloced = 0;
654 }
655 #ifdef XFree86Server
656 _mesa_free(ppixIn);
657 _mesa_free(ctable);
658 #else
659 /* don't free table, save it for next time */
660 #endif
661
662 *color = subColor;
663 *exact = 0;
664 }
665
666
667
668 /**
669 * Do setup for PF_GRAYSCALE pixel format.
670 * Note that buffer may be NULL.
671 */
672 static GLboolean
673 setup_grayscale(int client, XMesaVisual v,
674 XMesaBuffer buffer, XMesaColormap cmap)
675 {
676 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
677 return GL_FALSE;
678 }
679
680 if (buffer) {
681 XMesaBuffer prevBuffer;
682
683 if (!cmap) {
684 return GL_FALSE;
685 }
686
687 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
688 if (prevBuffer &&
689 (buffer->xm_visual->mesa_visual.rgbMode ==
690 prevBuffer->xm_visual->mesa_visual.rgbMode)) {
691 /* Copy colormap stuff from previous XMesaBuffer which uses same
692 * X colormap. Do this to avoid time spent in noFaultXAllocColor.
693 */
694 copy_colortable_info(buffer, prevBuffer);
695 }
696 else {
697 /* Allocate 256 shades of gray */
698 int gray;
699 int colorsfailed = 0;
700 for (gray=0;gray<256;gray++) {
701 GLint r = gamma_adjust( v->RedGamma, gray, 255 );
702 GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
703 GLint b = gamma_adjust( v->BlueGamma, gray, 255 );
704 int exact, alloced;
705 XMesaColor xcol;
706 xcol.red = (r << 8) | r;
707 xcol.green = (g << 8) | g;
708 xcol.blue = (b << 8) | b;
709 noFaultXAllocColor( client, v->display,
710 cmap, GET_COLORMAP_SIZE(v),
711 &xcol, &exact, &alloced );
712 if (!exact) {
713 colorsfailed++;
714 }
715 if (alloced) {
716 assert(buffer->num_alloced<256);
717 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
718 buffer->num_alloced++;
719 }
720
721 /*OLD
722 assert(gray < 576);
723 buffer->color_table[gray*3+0] = xcol.pixel;
724 buffer->color_table[gray*3+1] = xcol.pixel;
725 buffer->color_table[gray*3+2] = xcol.pixel;
726 assert(xcol.pixel < 65536);
727 buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
728 buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
729 buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
730 */
731 buffer->color_table[gray] = xcol.pixel;
732 assert(xcol.pixel < 65536);
733 buffer->pixel_to_r[xcol.pixel] = gray;
734 buffer->pixel_to_g[xcol.pixel] = gray;
735 buffer->pixel_to_b[xcol.pixel] = gray;
736 }
737
738 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
739 _mesa_warning(NULL,
740 "Note: %d out of 256 needed colors do not match exactly.\n",
741 colorsfailed );
742 }
743 }
744 }
745
746 v->dithered_pf = PF_Grayscale;
747 v->undithered_pf = PF_Grayscale;
748 return GL_TRUE;
749 }
750
751
752
753 /**
754 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
755 * or 8-bit TrueColor visual visual. We try to allocate a palette of 225
756 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
757 * color. While this function was originally designed just for 8-bit
758 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
759 * Dithering code contributed by Bob Mercier.
760 */
761 static GLboolean
762 setup_dithered_color(int client, XMesaVisual v,
763 XMesaBuffer buffer, XMesaColormap cmap)
764 {
765 if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
766 return GL_FALSE;
767 }
768
769 if (buffer) {
770 XMesaBuffer prevBuffer;
771
772 if (!cmap) {
773 return GL_FALSE;
774 }
775
776 prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
777 if (prevBuffer &&
778 (buffer->xm_visual->mesa_visual.rgbMode ==
779 prevBuffer->xm_visual->mesa_visual.rgbMode)) {
780 /* Copy colormap stuff from previous, matching XMesaBuffer.
781 * Do this to avoid time spent in noFaultXAllocColor.
782 */
783 copy_colortable_info(buffer, prevBuffer);
784 }
785 else {
786 /* Allocate X colors and initialize color_table[], red_table[], etc */
787 int r, g, b, i;
788 int colorsfailed = 0;
789 for (r = 0; r < DITH_R; r++) {
790 for (g = 0; g < DITH_G; g++) {
791 for (b = 0; b < DITH_B; b++) {
792 XMesaColor xcol;
793 int exact, alloced;
794 xcol.red =gamma_adjust(v->RedGamma, r*65535/(DITH_R-1),65535);
795 xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
796 xcol.blue =gamma_adjust(v->BlueGamma, b*65535/(DITH_B-1),65535);
797 noFaultXAllocColor( client, v->display,
798 cmap, GET_COLORMAP_SIZE(v),
799 &xcol, &exact, &alloced );
800 if (!exact) {
801 colorsfailed++;
802 }
803 if (alloced) {
804 assert(buffer->num_alloced<256);
805 buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
806 buffer->num_alloced++;
807 }
808 i = DITH_MIX( r, g, b );
809 assert(i < 576);
810 buffer->color_table[i] = xcol.pixel;
811 assert(xcol.pixel < 65536);
812 buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
813 buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
814 buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
815 }
816 }
817 }
818
819 if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
820 _mesa_warning(NULL,
821 "Note: %d out of %d needed colors do not match exactly.\n",
822 colorsfailed, DITH_R * DITH_G * DITH_B );
823 }
824 }
825 }
826
827 v->dithered_pf = PF_Dither;
828 v->undithered_pf = PF_Lookup;
829 return GL_TRUE;
830 }
831
832
833 /**
834 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
835 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
836 * Special dithering tables have to be initialized.
837 */
838 static void
839 setup_8bit_hpcr(XMesaVisual v)
840 {
841 /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
842 * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
843 * on the root window AND the colormap obtainable by XGetRGBColormaps
844 * for that atom must be set on the window. (see also tkInitWindow)
845 * If that colormap is not set, the output will look stripy.
846 */
847
848 /* Setup color tables with gamma correction */
849 int i;
850 double g;
851
852 g = 1.0 / v->RedGamma;
853 for (i=0; i<256; i++) {
854 GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
855 v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
856 }
857
858 g = 1.0 / v->GreenGamma;
859 for (i=0; i<256; i++) {
860 GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
861 v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
862 }
863
864 g = 1.0 / v->BlueGamma;
865 for (i=0; i<256; i++) {
866 GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
867 v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
868 }
869 v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */
870 v->dithered_pf = PF_HPCR;
871
872 /* which method should I use to clear */
873 /* GL_FALSE: keep the ordinary method */
874 /* GL_TRUE : clear with dither pattern */
875 v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
876
877 if (v->hpcr_clear_flag) {
878 v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
879 DefaultRootWindow(v->display),
880 16, 2, 8);
881 #ifndef XFree86Server
882 v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
883 0, 0, 16, 2, AllPlanes, ZPixmap);
884 #endif
885 }
886 }
887
888
889 /**
890 * Setup RGB rendering for a window with a True/DirectColor visual.
891 */
892 static void
893 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
894 {
895 unsigned long rmask, gmask, bmask;
896 (void) buffer;
897 (void) cmap;
898
899 /* Compute red multiplier (mask) and bit shift */
900 v->rshift = 0;
901 rmask = GET_REDMASK(v);
902 while ((rmask & 1)==0) {
903 v->rshift++;
904 rmask = rmask >> 1;
905 }
906
907 /* Compute green multiplier (mask) and bit shift */
908 v->gshift = 0;
909 gmask = GET_GREENMASK(v);
910 while ((gmask & 1)==0) {
911 v->gshift++;
912 gmask = gmask >> 1;
913 }
914
915 /* Compute blue multiplier (mask) and bit shift */
916 v->bshift = 0;
917 bmask = GET_BLUEMASK(v);
918 while ((bmask & 1)==0) {
919 v->bshift++;
920 bmask = bmask >> 1;
921 }
922
923 /*
924 * Compute component-to-pixel lookup tables and dithering kernel
925 */
926 {
927 static GLubyte kernel[16] = {
928 0*16, 8*16, 2*16, 10*16,
929 12*16, 4*16, 14*16, 6*16,
930 3*16, 11*16, 1*16, 9*16,
931 15*16, 7*16, 13*16, 5*16,
932 };
933 GLint rBits = _mesa_bitcount(rmask);
934 GLint gBits = _mesa_bitcount(gmask);
935 GLint bBits = _mesa_bitcount(bmask);
936 GLint maxBits;
937 GLuint i;
938
939 /* convert pixel components in [0,_mask] to RGB values in [0,255] */
940 for (i=0; i<=rmask; i++)
941 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
942 for (i=0; i<=gmask; i++)
943 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
944 for (i=0; i<=bmask; i++)
945 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
946
947 /* convert RGB values from [0,255] to pixel components */
948
949 for (i=0;i<256;i++) {
950 GLint r = gamma_adjust(v->RedGamma, i, 255);
951 GLint g = gamma_adjust(v->GreenGamma, i, 255);
952 GLint b = gamma_adjust(v->BlueGamma, i, 255);
953 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
954 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
955 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
956 }
957 /* overflow protection */
958 for (i=256;i<512;i++) {
959 v->RtoPixel[i] = v->RtoPixel[255];
960 v->GtoPixel[i] = v->GtoPixel[255];
961 v->BtoPixel[i] = v->BtoPixel[255];
962 }
963
964 /* setup dithering kernel */
965 maxBits = rBits;
966 if (gBits > maxBits) maxBits = gBits;
967 if (bBits > maxBits) maxBits = bBits;
968 for (i=0;i<16;i++) {
969 v->Kernel[i] = kernel[i] >> maxBits;
970 }
971
972 v->undithered_pf = PF_Truecolor;
973 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
974 }
975
976 /*
977 * Now check for TrueColor visuals which we can optimize.
978 */
979 if ( GET_REDMASK(v) ==0x0000ff
980 && GET_GREENMASK(v)==0x00ff00
981 && GET_BLUEMASK(v) ==0xff0000
982 && CHECK_BYTE_ORDER(v)
983 && v->BitsPerPixel==32
984 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
985 /* common 32 bpp config used on SGI, Sun */
986 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
987 }
988 else if (GET_REDMASK(v) == 0xff0000
989 && GET_GREENMASK(v)== 0x00ff00
990 && GET_BLUEMASK(v) == 0x0000ff
991 && CHECK_BYTE_ORDER(v)
992 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
993 if (v->BitsPerPixel==32) {
994 /* if 32 bpp, and visual indicates 8 bpp alpha channel */
995 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
996 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
997 else
998 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
999 }
1000 else if (v->BitsPerPixel == 24) {
1001 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
1002 }
1003 }
1004 else if (GET_REDMASK(v) ==0xf800
1005 && GET_GREENMASK(v)==0x07e0
1006 && GET_BLUEMASK(v) ==0x001f
1007 && CHECK_BYTE_ORDER(v)
1008 && v->BitsPerPixel==16
1009 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
1010 /* 5-6-5 RGB */
1011 v->undithered_pf = PF_5R6G5B;
1012 v->dithered_pf = PF_Dither_5R6G5B;
1013 }
1014 else if (GET_REDMASK(v) ==0xe0
1015 && GET_GREENMASK(v)==0x1c
1016 && GET_BLUEMASK(v) ==0x03
1017 && CHECK_FOR_HPCR(v)) {
1018 /* 8-bit HP color recovery */
1019 setup_8bit_hpcr( v );
1020 }
1021 }
1022
1023
1024
1025 /**
1026 * Setup RGB rendering for a window with a monochrome visual.
1027 */
1028 static void
1029 setup_monochrome( XMesaVisual v, XMesaBuffer b )
1030 {
1031 (void) b;
1032 v->dithered_pf = v->undithered_pf = PF_1Bit;
1033 /* if black=1 then we must flip pixel values */
1034 v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
1035 }
1036
1037
1038
1039 /**
1040 * When a context is bound for the first time, we can finally finish
1041 * initializing the context's visual and buffer information.
1042 * \param v the XMesaVisual to initialize
1043 * \param b the XMesaBuffer to initialize (may be NULL)
1044 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
1045 * \param window the window/pixmap we're rendering into
1046 * \param cmap the colormap associated with the window/pixmap
1047 * \return GL_TRUE=success, GL_FALSE=failure
1048 */
1049 static GLboolean
1050 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
1051 GLboolean rgb_flag, XMesaDrawable window,
1052 XMesaColormap cmap)
1053 {
1054 int client = 0;
1055
1056 #ifdef XFree86Server
1057 client = (window) ? CLIENT_ID(window->id) : 0;
1058 #endif
1059
1060 ASSERT(!b || b->xm_visual == v);
1061
1062 /* Save true bits/pixel */
1063 v->BitsPerPixel = bits_per_pixel(v);
1064 assert(v->BitsPerPixel > 0);
1065
1066 if (rgb_flag == GL_FALSE) {
1067 /* COLOR-INDEXED WINDOW:
1068 * Even if the visual is TrueColor or DirectColor we treat it as
1069 * being color indexed. This is weird but might be useful to someone.
1070 */
1071 v->dithered_pf = v->undithered_pf = PF_Index;
1072 v->mesa_visual.indexBits = GET_VISUAL_DEPTH(v);
1073 }
1074 else {
1075 /* RGB WINDOW:
1076 * We support RGB rendering into almost any kind of visual.
1077 */
1078 const int xclass = v->mesa_visual.visualType;
1079 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1080 setup_truecolor( v, b, cmap );
1081 }
1082 else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1083 setup_monochrome( v, b );
1084 }
1085 else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1086 if (!setup_grayscale( client, v, b, cmap )) {
1087 return GL_FALSE;
1088 }
1089 }
1090 else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1091 && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1092 if (!setup_dithered_color( client, v, b, cmap )) {
1093 return GL_FALSE;
1094 }
1095 }
1096 else {
1097 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1098 return GL_FALSE;
1099 }
1100 v->mesa_visual.indexBits = 0;
1101
1102 if (_mesa_getenv("MESA_NO_DITHER")) {
1103 v->dithered_pf = v->undithered_pf;
1104 }
1105 }
1106
1107
1108 /*
1109 * If MESA_INFO env var is set print out some debugging info
1110 * which can help Brian figure out what's going on when a user
1111 * reports bugs.
1112 */
1113 if (_mesa_getenv("MESA_INFO")) {
1114 _mesa_printf("X/Mesa visual = %p\n", (void *) v);
1115 _mesa_printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1116 _mesa_printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1117 _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
1118 _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1119 _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1120 }
1121
1122 if (b && window) {
1123 char *data;
1124
1125 /* Do window-specific initializations */
1126
1127 /* these should have been set in create_xmesa_buffer */
1128 ASSERT(b->frontxrb->drawable == window);
1129 ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1130
1131 /* Setup for single/double buffering */
1132 if (v->mesa_visual.doubleBufferMode) {
1133 /* Double buffered */
1134 b->shm = check_for_xshm( v->display );
1135 }
1136
1137 /* X11 graphics contexts */
1138 #ifdef XFree86Server
1139 b->gc = CreateScratchGC(v->display, window->depth);
1140 #else
1141 b->gc = XCreateGC( v->display, window, 0, NULL );
1142 #endif
1143 XMesaSetFunction( v->display, b->gc, GXcopy );
1144
1145 /* cleargc - for glClear() */
1146 #ifdef XFree86Server
1147 b->cleargc = CreateScratchGC(v->display, window->depth);
1148 #else
1149 b->cleargc = XCreateGC( v->display, window, 0, NULL );
1150 #endif
1151 XMesaSetFunction( v->display, b->cleargc, GXcopy );
1152
1153 /*
1154 * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1155 * Patch contributed by Michael Pichler May 15, 1995.
1156 */
1157 #ifdef XFree86Server
1158 b->swapgc = CreateScratchGC(v->display, window->depth);
1159 {
1160 CARD32 v[1];
1161 v[0] = FALSE;
1162 dixChangeGC(NullClient, b->swapgc, GCGraphicsExposures, v, NULL);
1163 }
1164 #else
1165 {
1166 XGCValues gcvalues;
1167 gcvalues.graphics_exposures = False;
1168 b->swapgc = XCreateGC(v->display, window,
1169 GCGraphicsExposures, &gcvalues);
1170 }
1171 #endif
1172 XMesaSetFunction( v->display, b->swapgc, GXcopy );
1173 /*
1174 * Set fill style and tile pixmap once for all for HPCR stuff
1175 * (instead of doing it each time in clear_color_HPCR_pixmap())
1176 * Initialize whole stuff
1177 * Patch contributed by Jacques Leroy March 8, 1998.
1178 */
1179 if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1180 int i;
1181 for (i = 0; i < 16; i++) {
1182 XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1183 XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1184 }
1185 XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1186 b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1187 XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1188 XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1189 }
1190
1191 /* Initialize the row buffer XImage for use in write_color_span() */
1192 data = (char*) MALLOC(MAX_WIDTH*4);
1193 #ifdef XFree86Server
1194 b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
1195 #else
1196 b->rowimage = XCreateImage( v->display,
1197 v->visinfo->visual,
1198 v->visinfo->depth,
1199 ZPixmap, 0, /*format, offset*/
1200 data, /*data*/
1201 MAX_WIDTH, 1, /*width, height*/
1202 32, /*bitmap_pad*/
1203 0 /*bytes_per_line*/ );
1204 #endif
1205 if (!b->rowimage)
1206 return GL_FALSE;
1207 }
1208
1209 return GL_TRUE;
1210 }
1211
1212
1213
1214 /*
1215 * Convert an RGBA color to a pixel value.
1216 */
1217 unsigned long
1218 xmesa_color_to_pixel(GLcontext *ctx,
1219 GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1220 GLuint pixelFormat)
1221 {
1222 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1223 switch (pixelFormat) {
1224 case PF_Index:
1225 return 0;
1226 case PF_Truecolor:
1227 {
1228 unsigned long p;
1229 PACK_TRUECOLOR( p, r, g, b );
1230 return p;
1231 }
1232 case PF_8A8B8G8R:
1233 return PACK_8A8B8G8R( r, g, b, a );
1234 case PF_8A8R8G8B:
1235 return PACK_8A8R8G8B( r, g, b, a );
1236 case PF_8R8G8B:
1237 /* fall through */
1238 case PF_8R8G8B24:
1239 return PACK_8R8G8B( r, g, b );
1240 case PF_5R6G5B:
1241 return PACK_5R6G5B( r, g, b );
1242 case PF_Dither:
1243 {
1244 DITHER_SETUP;
1245 return DITHER( 1, 0, r, g, b );
1246 }
1247 case PF_1Bit:
1248 /* 382 = (3*255)/2 */
1249 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1250 case PF_HPCR:
1251 return DITHER_HPCR(1, 1, r, g, b);
1252 case PF_Lookup:
1253 {
1254 LOOKUP_SETUP;
1255 return LOOKUP( r, g, b );
1256 }
1257 case PF_Grayscale:
1258 return GRAY_RGB( r, g, b );
1259 case PF_Dither_True:
1260 /* fall through */
1261 case PF_Dither_5R6G5B:
1262 {
1263 unsigned long p;
1264 PACK_TRUEDITHER(p, 1, 0, r, g, b);
1265 return p;
1266 }
1267 default:
1268 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1269 }
1270 return 0;
1271 }
1272
1273
1274 #define NUM_VISUAL_TYPES 6
1275
1276 /**
1277 * Convert an X visual type to a GLX visual type.
1278 *
1279 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1280 * to be converted.
1281 * \return If \c visualType is a valid X visual type, a GLX visual type will
1282 * be returned. Otherwise \c GLX_NONE will be returned.
1283 *
1284 * \note
1285 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1286 * DRI CVS tree.
1287 */
1288 static GLint
1289 xmesa_convert_from_x_visual_type( int visualType )
1290 {
1291 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1292 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
1293 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1294 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
1295 };
1296
1297 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1298 ? glx_visual_types[ visualType ] : GLX_NONE;
1299 }
1300
1301
1302 /**********************************************************************/
1303 /***** Public Functions *****/
1304 /**********************************************************************/
1305
1306
1307 /*
1308 * Create a new X/Mesa visual.
1309 * Input: display - X11 display
1310 * visinfo - an XVisualInfo pointer
1311 * rgb_flag - GL_TRUE = RGB mode,
1312 * GL_FALSE = color index mode
1313 * alpha_flag - alpha buffer requested?
1314 * db_flag - GL_TRUE = double-buffered,
1315 * GL_FALSE = single buffered
1316 * stereo_flag - stereo visual?
1317 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1318 * GL_FALSE = use an off-screen pixmap for back buffer
1319 * depth_size - requested bits/depth values, or zero
1320 * stencil_size - requested bits/stencil values, or zero
1321 * accum_red_size - requested bits/red accum values, or zero
1322 * accum_green_size - requested bits/green accum values, or zero
1323 * accum_blue_size - requested bits/blue accum values, or zero
1324 * accum_alpha_size - requested bits/alpha accum values, or zero
1325 * num_samples - number of samples/pixel if multisampling, or zero
1326 * level - visual level, usually 0
1327 * visualCaveat - ala the GLX extension, usually GLX_NONE
1328 * Return; a new XMesaVisual or 0 if error.
1329 */
1330 PUBLIC
1331 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1332 XMesaVisualInfo visinfo,
1333 GLboolean rgb_flag,
1334 GLboolean alpha_flag,
1335 GLboolean db_flag,
1336 GLboolean stereo_flag,
1337 GLboolean ximage_flag,
1338 GLint depth_size,
1339 GLint stencil_size,
1340 GLint accum_red_size,
1341 GLint accum_green_size,
1342 GLint accum_blue_size,
1343 GLint accum_alpha_size,
1344 GLint num_samples,
1345 GLint level,
1346 GLint visualCaveat )
1347 {
1348 char *gamma;
1349 XMesaVisual v;
1350 GLint red_bits, green_bits, blue_bits, alpha_bits;
1351
1352 #ifndef XFree86Server
1353 /* For debugging only */
1354 if (_mesa_getenv("MESA_XSYNC")) {
1355 /* This makes debugging X easier.
1356 * In your debugger, set a breakpoint on _XError to stop when an
1357 * X protocol error is generated.
1358 */
1359 XSynchronize( display, 1 );
1360 }
1361 #endif
1362
1363 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1364 if (!v) {
1365 return NULL;
1366 }
1367
1368 v->display = display;
1369
1370 /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1371 * the struct but we may need some of the information contained in it
1372 * at a later time.
1373 */
1374 #ifndef XFree86Server
1375 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1376 if(!v->visinfo) {
1377 _mesa_free(v);
1378 return NULL;
1379 }
1380 MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
1381 #endif
1382
1383 /* check for MESA_GAMMA environment variable */
1384 gamma = _mesa_getenv("MESA_GAMMA");
1385 if (gamma) {
1386 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1387 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1388 if (v->RedGamma<=0.0) v->RedGamma = 1.0;
1389 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
1390 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
1391 }
1392 else {
1393 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1394 }
1395
1396 v->ximage_flag = ximage_flag;
1397
1398 #ifdef XFree86Server
1399 /* We could calculate these values by ourselves. nplanes is either the sum
1400 * of the red, green, and blue bits or the number index bits.
1401 * ColormapEntries is either (1U << index_bits) or
1402 * (1U << max(redBits, greenBits, blueBits)).
1403 */
1404 assert(visinfo->nplanes > 0);
1405 v->nplanes = visinfo->nplanes;
1406 v->ColormapEntries = visinfo->ColormapEntries;
1407
1408 v->mesa_visual.redMask = visinfo->redMask;
1409 v->mesa_visual.greenMask = visinfo->greenMask;
1410 v->mesa_visual.blueMask = visinfo->blueMask;
1411 v->mesa_visual.visualID = visinfo->vid;
1412 v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
1413 #else
1414 v->mesa_visual.redMask = visinfo->red_mask;
1415 v->mesa_visual.greenMask = visinfo->green_mask;
1416 v->mesa_visual.blueMask = visinfo->blue_mask;
1417 v->mesa_visual.visualID = visinfo->visualid;
1418 v->mesa_visual.screen = visinfo->screen;
1419 #endif
1420
1421 #if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1422 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1423 #else
1424 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1425 #endif
1426
1427 v->mesa_visual.visualRating = visualCaveat;
1428
1429 if (alpha_flag)
1430 v->mesa_visual.alphaBits = 8;
1431
1432 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
1433
1434 {
1435 const int xclass = v->mesa_visual.visualType;
1436 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1437 red_bits = _mesa_bitcount(GET_REDMASK(v));
1438 green_bits = _mesa_bitcount(GET_GREENMASK(v));
1439 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
1440 }
1441 else {
1442 /* this is an approximation */
1443 int depth;
1444 depth = GET_VISUAL_DEPTH(v);
1445 red_bits = depth / 3;
1446 depth -= red_bits;
1447 green_bits = depth / 2;
1448 depth -= green_bits;
1449 blue_bits = depth;
1450 alpha_bits = 0;
1451 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1452 }
1453 alpha_bits = v->mesa_visual.alphaBits;
1454 }
1455
1456 _mesa_initialize_visual( &v->mesa_visual,
1457 rgb_flag, db_flag, stereo_flag,
1458 red_bits, green_bits,
1459 blue_bits, alpha_bits,
1460 v->mesa_visual.indexBits,
1461 depth_size,
1462 stencil_size,
1463 accum_red_size, accum_green_size,
1464 accum_blue_size, accum_alpha_size,
1465 0 );
1466
1467 /* XXX minor hack */
1468 v->mesa_visual.level = level;
1469 return v;
1470 }
1471
1472
1473 PUBLIC
1474 void XMesaDestroyVisual( XMesaVisual v )
1475 {
1476 #ifndef XFree86Server
1477 _mesa_free(v->visinfo);
1478 #endif
1479 _mesa_free(v);
1480 }
1481
1482
1483
1484 /**
1485 * Create a new XMesaContext.
1486 * \param v the XMesaVisual
1487 * \param share_list another XMesaContext with which to share display
1488 * lists or NULL if no sharing is wanted.
1489 * \return an XMesaContext or NULL if error.
1490 */
1491 PUBLIC
1492 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1493 {
1494 static GLboolean firstTime = GL_TRUE;
1495 XMesaContext c;
1496 GLcontext *mesaCtx;
1497 struct dd_function_table functions;
1498 TNLcontext *tnl;
1499
1500 if (firstTime) {
1501 _glthread_INIT_MUTEX(_xmesa_lock);
1502 firstTime = GL_FALSE;
1503 }
1504
1505 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1506 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1507 if (!c)
1508 return NULL;
1509
1510 mesaCtx = &(c->mesa);
1511
1512 /* initialize with default driver functions, then plug in XMesa funcs */
1513 _mesa_init_driver_functions(&functions);
1514 xmesa_init_driver_functions(v, &functions);
1515 if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1516 share_list ? &(share_list->mesa) : (GLcontext *) NULL,
1517 &functions, (void *) c)) {
1518 _mesa_free(c);
1519 return NULL;
1520 }
1521
1522 _mesa_enable_sw_extensions(mesaCtx);
1523 _mesa_enable_1_3_extensions(mesaCtx);
1524 _mesa_enable_1_4_extensions(mesaCtx);
1525 _mesa_enable_1_5_extensions(mesaCtx);
1526 _mesa_enable_2_0_extensions(mesaCtx);
1527 #if ENABLE_EXT_texure_compression_s3tc
1528 if (c->Mesa_DXTn) {
1529 _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1530 _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1531 }
1532 _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1533 #endif
1534 #if ENABLE_EXT_timer_query
1535 _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1536 #endif
1537
1538 #ifdef XFree86Server
1539 /* If we're running in the X server, do bounds checking to prevent
1540 * segfaults and server crashes!
1541 */
1542 mesaCtx->Const.CheckArrayBounds = GL_TRUE;
1543 #endif
1544
1545 /* finish up xmesa context initializations */
1546 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1547 c->xm_visual = v;
1548 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
1549 c->display = v->display;
1550 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
1551
1552 /* Initialize the software rasterizer and helper modules.
1553 */
1554 if (!_swrast_CreateContext( mesaCtx ) ||
1555 !_vbo_CreateContext( mesaCtx ) ||
1556 !_tnl_CreateContext( mesaCtx ) ||
1557 !_swsetup_CreateContext( mesaCtx )) {
1558 _mesa_free_context_data(&c->mesa);
1559 _mesa_free(c);
1560 return NULL;
1561 }
1562
1563 /* tnl setup */
1564 tnl = TNL_CONTEXT(mesaCtx);
1565 tnl->Driver.RunPipeline = _tnl_run_pipeline;
1566 /* swrast setup */
1567 xmesa_register_swrast_functions( mesaCtx );
1568 _swsetup_Wakeup(mesaCtx);
1569
1570 return c;
1571 }
1572
1573
1574
1575 PUBLIC
1576 void XMesaDestroyContext( XMesaContext c )
1577 {
1578 GLcontext *mesaCtx = &c->mesa;
1579
1580 #ifdef FX
1581 FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1582 #endif
1583
1584 _swsetup_DestroyContext( mesaCtx );
1585 _swrast_DestroyContext( mesaCtx );
1586 _tnl_DestroyContext( mesaCtx );
1587 _vbo_DestroyContext( mesaCtx );
1588 _mesa_free_context_data( mesaCtx );
1589 _mesa_free( c );
1590 }
1591
1592
1593
1594 /**
1595 * Private function for creating an XMesaBuffer which corresponds to an
1596 * X window or pixmap.
1597 * \param v the window's XMesaVisual
1598 * \param w the window we're wrapping
1599 * \return new XMesaBuffer or NULL if error
1600 */
1601 PUBLIC XMesaBuffer
1602 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1603 {
1604 #ifndef XFree86Server
1605 XWindowAttributes attr;
1606 #endif
1607 XMesaBuffer b;
1608 XMesaColormap cmap;
1609 int depth;
1610
1611 assert(v);
1612 assert(w);
1613
1614 /* Check that window depth matches visual depth */
1615 #ifdef XFree86Server
1616 depth = ((XMesaDrawable)w)->depth;
1617 #else
1618 XGetWindowAttributes( v->display, w, &attr );
1619 depth = attr.depth;
1620 #endif
1621 if (GET_VISUAL_DEPTH(v) != depth) {
1622 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1623 GET_VISUAL_DEPTH(v), depth);
1624 return NULL;
1625 }
1626
1627 /* Find colormap */
1628 #ifdef XFree86Server
1629 cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
1630 #else
1631 if (attr.colormap) {
1632 cmap = attr.colormap;
1633 }
1634 else {
1635 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1636 /* this is weird, a window w/out a colormap!? */
1637 /* OK, let's just allocate a new one and hope for the best */
1638 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1639 }
1640 #endif
1641
1642 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1643 if (!b)
1644 return NULL;
1645
1646 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
1647 (XMesaDrawable) w, cmap )) {
1648 xmesa_free_buffer(b);
1649 return NULL;
1650 }
1651
1652 return b;
1653 }
1654
1655
1656
1657 /**
1658 * Create a new XMesaBuffer from an X pixmap.
1659 *
1660 * \param v the XMesaVisual
1661 * \param p the pixmap
1662 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1663 * \c GLX_DIRECT_COLOR visual for the pixmap
1664 * \returns new XMesaBuffer or NULL if error
1665 */
1666 PUBLIC XMesaBuffer
1667 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1668 {
1669 XMesaBuffer b;
1670
1671 assert(v);
1672
1673 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1674 if (!b)
1675 return NULL;
1676
1677 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1678 (XMesaDrawable) p, cmap)) {
1679 xmesa_free_buffer(b);
1680 return NULL;
1681 }
1682
1683 return b;
1684 }
1685
1686
1687 /**
1688 * For GLX_EXT_texture_from_pixmap
1689 */
1690 XMesaBuffer
1691 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1692 XMesaColormap cmap,
1693 int format, int target, int mipmap)
1694 {
1695 GET_CURRENT_CONTEXT(ctx);
1696 XMesaBuffer b;
1697 GLuint width, height;
1698
1699 assert(v);
1700
1701 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1702 if (!b)
1703 return NULL;
1704
1705 /* get pixmap size, update framebuffer/renderbuffer dims */
1706 get_drawable_size(v->display, p, &width, &height);
1707 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1708
1709 if (target == 0) {
1710 /* examine dims */
1711 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1712 target = GLX_TEXTURE_2D_EXT;
1713 }
1714 else if ( _mesa_bitcount(width) == 1
1715 && _mesa_bitcount(height) == 1) {
1716 /* power of two size */
1717 if (height == 1) {
1718 target = GLX_TEXTURE_1D_EXT;
1719 }
1720 else {
1721 target = GLX_TEXTURE_2D_EXT;
1722 }
1723 }
1724 else if (ctx->Extensions.NV_texture_rectangle) {
1725 target = GLX_TEXTURE_RECTANGLE_EXT;
1726 }
1727 else {
1728 /* non power of two textures not supported */
1729 XMesaDestroyBuffer(b);
1730 return 0;
1731 }
1732 }
1733
1734 b->TextureTarget = target;
1735 b->TextureFormat = format;
1736 b->TextureMipmap = mipmap;
1737
1738 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1739 (XMesaDrawable) p, cmap)) {
1740 xmesa_free_buffer(b);
1741 return NULL;
1742 }
1743
1744 return b;
1745 }
1746
1747
1748
1749 XMesaBuffer
1750 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1751 unsigned int width, unsigned int height)
1752 {
1753 #ifndef XFree86Server
1754 XMesaWindow root;
1755 XMesaDrawable drawable; /* X Pixmap Drawable */
1756 XMesaBuffer b;
1757
1758 /* allocate pixmap for front buffer */
1759 root = RootWindow( v->display, v->visinfo->screen );
1760 drawable = XCreatePixmap(v->display, root, width, height,
1761 v->visinfo->depth);
1762 if (!drawable)
1763 return NULL;
1764
1765 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1766 if (!b)
1767 return NULL;
1768
1769 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1770 drawable, cmap)) {
1771 xmesa_free_buffer(b);
1772 return NULL;
1773 }
1774
1775 return b;
1776 #else
1777 return 0;
1778 #endif
1779 }
1780
1781
1782
1783 /*
1784 * Deallocate an XMesaBuffer structure and all related info.
1785 */
1786 PUBLIC void
1787 XMesaDestroyBuffer(XMesaBuffer b)
1788 {
1789 xmesa_free_buffer(b);
1790 }
1791
1792
1793 /**
1794 * Query the current window size and update the corresponding GLframebuffer
1795 * and all attached renderbuffers.
1796 * Called when:
1797 * 1. the first time a buffer is bound to a context.
1798 * 2. from glViewport to poll for window size changes
1799 * 3. from the XMesaResizeBuffers() API function.
1800 * Note: it's possible (and legal) for xmctx to be NULL. That can happen
1801 * when resizing a buffer when no rendering context is bound.
1802 */
1803 void
1804 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1805 {
1806 GLuint width, height;
1807 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1808 if (drawBuffer->mesa_buffer.Width != width ||
1809 drawBuffer->mesa_buffer.Height != height) {
1810 GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
1811 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1812 }
1813 drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1814 }
1815
1816
1817 /*
1818 * Bind buffer b to context c and make c the current rendering context.
1819 */
1820 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1821 {
1822 return XMesaMakeCurrent2( c, b, b );
1823 }
1824
1825
1826 /*
1827 * Bind buffer b to context c and make c the current rendering context.
1828 */
1829 PUBLIC
1830 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1831 XMesaBuffer readBuffer )
1832 {
1833 if (c) {
1834 if (!drawBuffer || !readBuffer)
1835 return GL_FALSE; /* must specify buffers! */
1836
1837 if (&(c->mesa) == _mesa_get_current_context()
1838 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1839 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1840 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1841 /* same context and buffer, do nothing */
1842 return GL_TRUE;
1843 }
1844
1845 c->xm_buffer = drawBuffer;
1846
1847 #ifdef FX
1848 if (FXmakeCurrent( drawBuffer ))
1849 return GL_TRUE;
1850 #endif
1851
1852 /* Call this periodically to detect when the user has begun using
1853 * GL rendering from multiple threads.
1854 */
1855 _glapi_check_multithread();
1856
1857 xmesa_check_and_update_buffer_size(c, drawBuffer);
1858 if (readBuffer != drawBuffer)
1859 xmesa_check_and_update_buffer_size(c, readBuffer);
1860
1861 _mesa_make_current(&(c->mesa),
1862 &drawBuffer->mesa_buffer,
1863 &readBuffer->mesa_buffer);
1864
1865 if (c->xm_visual->mesa_visual.rgbMode) {
1866 /*
1867 * Must recompute and set these pixel values because colormap
1868 * can be different for different windows.
1869 */
1870 c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1871 c->clearcolor[0],
1872 c->clearcolor[1],
1873 c->clearcolor[2],
1874 c->clearcolor[3],
1875 c->xm_visual->undithered_pf);
1876 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1877 }
1878
1879 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1880 drawBuffer->wasCurrent = GL_TRUE;
1881 }
1882 else {
1883 /* Detach */
1884 _mesa_make_current( NULL, NULL, NULL );
1885 }
1886 return GL_TRUE;
1887 }
1888
1889
1890 /*
1891 * Unbind the context c from its buffer.
1892 */
1893 GLboolean XMesaUnbindContext( XMesaContext c )
1894 {
1895 /* A no-op for XFree86 integration purposes */
1896 return GL_TRUE;
1897 }
1898
1899
1900 XMesaContext XMesaGetCurrentContext( void )
1901 {
1902 GET_CURRENT_CONTEXT(ctx);
1903 if (ctx) {
1904 XMesaContext xmesa = XMESA_CONTEXT(ctx);
1905 return xmesa;
1906 }
1907 else {
1908 return 0;
1909 }
1910 }
1911
1912
1913 XMesaBuffer XMesaGetCurrentBuffer( void )
1914 {
1915 GET_CURRENT_CONTEXT(ctx);
1916 if (ctx) {
1917 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1918 return xmbuf;
1919 }
1920 else {
1921 return 0;
1922 }
1923 }
1924
1925
1926 /* New in Mesa 3.1 */
1927 XMesaBuffer XMesaGetCurrentReadBuffer( void )
1928 {
1929 GET_CURRENT_CONTEXT(ctx);
1930 if (ctx) {
1931 return XMESA_BUFFER(ctx->ReadBuffer);
1932 }
1933 else {
1934 return 0;
1935 }
1936 }
1937
1938
1939 #ifdef XFree86Server
1940 PUBLIC
1941 GLboolean XMesaForceCurrent(XMesaContext c)
1942 {
1943 if (c) {
1944 _glapi_set_dispatch(c->mesa.CurrentDispatch);
1945
1946 if (&(c->mesa) != _mesa_get_current_context()) {
1947 _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
1948 }
1949 }
1950 else {
1951 _mesa_make_current(NULL, NULL, NULL);
1952 }
1953 return GL_TRUE;
1954 }
1955
1956
1957 PUBLIC
1958 GLboolean XMesaLoseCurrent(XMesaContext c)
1959 {
1960 (void) c;
1961 _mesa_make_current(NULL, NULL, NULL);
1962 return GL_TRUE;
1963 }
1964
1965
1966 PUBLIC
1967 GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
1968 {
1969 _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
1970 return GL_TRUE;
1971 }
1972 #endif /* XFree86Server */
1973
1974
1975 #ifndef FX
1976 GLboolean XMesaSetFXmode( GLint mode )
1977 {
1978 (void) mode;
1979 return GL_FALSE;
1980 }
1981 #endif
1982
1983
1984
1985 /*
1986 * Copy the back buffer to the front buffer. If there's no back buffer
1987 * this is a no-op.
1988 */
1989 PUBLIC
1990 void XMesaSwapBuffers( XMesaBuffer b )
1991 {
1992 GET_CURRENT_CONTEXT(ctx);
1993
1994 if (!b->backxrb) {
1995 /* single buffered */
1996 return;
1997 }
1998
1999 /* If we're swapping the buffer associated with the current context
2000 * we have to flush any pending rendering commands first.
2001 */
2002 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2003 _mesa_notifySwapBuffers(ctx);
2004
2005 if (b->db_mode) {
2006 #ifdef FX
2007 if (FXswapBuffers(b))
2008 return;
2009 #endif
2010 if (b->backxrb->ximage) {
2011 /* Copy Ximage (back buf) from client memory to server window */
2012 #if defined(USE_XSHM) && !defined(XFree86Server)
2013 if (b->shm) {
2014 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2015 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2016 b->swapgc,
2017 b->backxrb->ximage, 0, 0,
2018 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2019 False );
2020 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2021 }
2022 else
2023 #endif
2024 {
2025 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2026 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2027 b->swapgc,
2028 b->backxrb->ximage, 0, 0,
2029 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
2030 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2031 }
2032 }
2033 else if (b->backxrb->pixmap) {
2034 /* Copy pixmap (back buf) to window (front buf) on server */
2035 /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2036 XMesaCopyArea( b->xm_visual->display,
2037 b->backxrb->pixmap, /* source drawable */
2038 b->frontxrb->drawable, /* dest. drawable */
2039 b->swapgc,
2040 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2041 0, 0 /* dest region */
2042 );
2043 /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2044 }
2045
2046 if (b->swAlpha)
2047 _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
2048 }
2049 #if !defined(XFree86Server)
2050 XSync( b->xm_visual->display, False );
2051 #endif
2052 }
2053
2054
2055
2056 /*
2057 * Copy sub-region of back buffer to front buffer
2058 */
2059 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
2060 {
2061 GET_CURRENT_CONTEXT(ctx);
2062
2063 /* If we're swapping the buffer associated with the current context
2064 * we have to flush any pending rendering commands first.
2065 */
2066 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2067 _mesa_notifySwapBuffers(ctx);
2068
2069 if (!b->backxrb) {
2070 /* single buffered */
2071 return;
2072 }
2073
2074 if (b->db_mode) {
2075 int yTop = b->mesa_buffer.Height - y - height;
2076 #ifdef FX
2077 if (FXswapBuffers(b))
2078 return;
2079 #endif
2080 if (b->backxrb->ximage) {
2081 /* Copy Ximage from host's memory to server's window */
2082 #if defined(USE_XSHM) && !defined(XFree86Server)
2083 if (b->shm) {
2084 /* XXX assuming width and height aren't too large! */
2085 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2086 b->swapgc,
2087 b->backxrb->ximage, x, yTop,
2088 x, yTop, width, height, False );
2089 /* wait for finished event??? */
2090 }
2091 else
2092 #endif
2093 {
2094 /* XXX assuming width and height aren't too large! */
2095 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2096 b->swapgc,
2097 b->backxrb->ximage, x, yTop,
2098 x, yTop, width, height );
2099 }
2100 }
2101 else {
2102 /* Copy pixmap to window on server */
2103 XMesaCopyArea( b->xm_visual->display,
2104 b->backxrb->pixmap, /* source drawable */
2105 b->frontxrb->drawable, /* dest. drawable */
2106 b->swapgc,
2107 x, yTop, width, height, /* source region */
2108 x, yTop /* dest region */
2109 );
2110 }
2111 }
2112 }
2113
2114
2115 /*
2116 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
2117 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2118 * back buffer directly.
2119 * Output: pixmap - pointer to back buffer's Pixmap, or 0
2120 * ximage - pointer to back buffer's XImage, or NULL
2121 * Return: GL_TRUE = context is double buffered
2122 * GL_FALSE = context is single buffered
2123 */
2124 #ifndef XFree86Server
2125 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
2126 XMesaPixmap *pixmap,
2127 XMesaImage **ximage )
2128 {
2129 if (b->db_mode) {
2130 if (pixmap)
2131 *pixmap = b->backxrb->pixmap;
2132 if (ximage)
2133 *ximage = b->backxrb->ximage;
2134 return GL_TRUE;
2135 }
2136 else {
2137 *pixmap = 0;
2138 *ximage = NULL;
2139 return GL_FALSE;
2140 }
2141 }
2142 #endif /* XFree86Server */
2143
2144
2145 /*
2146 * Return the depth buffer associated with an XMesaBuffer.
2147 * Input: b - the XMesa buffer handle
2148 * Output: width, height - size of buffer in pixels
2149 * bytesPerValue - bytes per depth value (2 or 4)
2150 * buffer - pointer to depth buffer values
2151 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
2152 */
2153 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
2154 GLint *bytesPerValue, void **buffer )
2155 {
2156 struct gl_renderbuffer *rb
2157 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
2158 if (!rb || !rb->Data) {
2159 *width = 0;
2160 *height = 0;
2161 *bytesPerValue = 0;
2162 *buffer = 0;
2163 return GL_FALSE;
2164 }
2165 else {
2166 *width = b->mesa_buffer.Width;
2167 *height = b->mesa_buffer.Height;
2168 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2169 ? sizeof(GLushort) : sizeof(GLuint);
2170 *buffer = rb->Data;
2171 return GL_TRUE;
2172 }
2173 }
2174
2175
2176 void XMesaFlush( XMesaContext c )
2177 {
2178 if (c && c->xm_visual) {
2179 #ifdef XFree86Server
2180 /* NOT_NEEDED */
2181 #else
2182 XSync( c->xm_visual->display, False );
2183 #endif
2184 }
2185 }
2186
2187
2188
2189 const char *XMesaGetString( XMesaContext c, int name )
2190 {
2191 (void) c;
2192 if (name==XMESA_VERSION) {
2193 return "5.0";
2194 }
2195 else if (name==XMESA_EXTENSIONS) {
2196 return "";
2197 }
2198 else {
2199 return NULL;
2200 }
2201 }
2202
2203
2204
2205 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2206 {
2207 XMesaBuffer b;
2208 for (b=XMesaBufferList; b; b=b->Next) {
2209 if (b->frontxrb->drawable == d && b->display == dpy) {
2210 return b;
2211 }
2212 }
2213 return NULL;
2214 }
2215
2216
2217 /**
2218 * Free/destroy all XMesaBuffers associated with given display.
2219 */
2220 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2221 {
2222 XMesaBuffer b, next;
2223 for (b = XMesaBufferList; b; b = next) {
2224 next = b->Next;
2225 if (b->display == dpy) {
2226 xmesa_free_buffer(b);
2227 }
2228 }
2229 }
2230
2231
2232 /*
2233 * Look for XMesaBuffers whose X window has been destroyed.
2234 * Deallocate any such XMesaBuffers.
2235 */
2236 void XMesaGarbageCollect( void )
2237 {
2238 XMesaBuffer b, next;
2239 for (b=XMesaBufferList; b; b=next) {
2240 next = b->Next;
2241 if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2242 #ifdef XFree86Server
2243 /* NOT_NEEDED */
2244 #else
2245 XSync(b->display, False);
2246 if (!window_exists( b->display, b->frontxrb->drawable )) {
2247 /* found a dead window, free the ancillary info */
2248 XMesaDestroyBuffer( b );
2249 }
2250 #endif
2251 }
2252 }
2253 }
2254
2255
2256 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2257 GLfloat red, GLfloat green,
2258 GLfloat blue, GLfloat alpha )
2259 {
2260 GLcontext *ctx = &xmesa->mesa;
2261 GLint r = (GLint) (red * 255.0F);
2262 GLint g = (GLint) (green * 255.0F);
2263 GLint b = (GLint) (blue * 255.0F);
2264 GLint a = (GLint) (alpha * 255.0F);
2265
2266 switch (xmesa->pixelformat) {
2267 case PF_Index:
2268 return 0;
2269 case PF_Truecolor:
2270 {
2271 unsigned long p;
2272 PACK_TRUECOLOR( p, r, g, b );
2273 return p;
2274 }
2275 case PF_8A8B8G8R:
2276 return PACK_8A8B8G8R( r, g, b, a );
2277 case PF_8A8R8G8B:
2278 return PACK_8A8R8G8B( r, g, b, a );
2279 case PF_8R8G8B:
2280 return PACK_8R8G8B( r, g, b );
2281 case PF_5R6G5B:
2282 return PACK_5R6G5B( r, g, b );
2283 case PF_Dither:
2284 {
2285 DITHER_SETUP;
2286 return DITHER( x, y, r, g, b );
2287 }
2288 case PF_1Bit:
2289 /* 382 = (3*255)/2 */
2290 return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2291 case PF_HPCR:
2292 return DITHER_HPCR(x, y, r, g, b);
2293 case PF_Lookup:
2294 {
2295 LOOKUP_SETUP;
2296 return LOOKUP( r, g, b );
2297 }
2298 case PF_Grayscale:
2299 return GRAY_RGB( r, g, b );
2300 case PF_Dither_5R6G5B:
2301 /* fall through */
2302 case PF_Dither_True:
2303 {
2304 unsigned long p;
2305 PACK_TRUEDITHER(p, x, y, r, g, b);
2306 return p;
2307 }
2308 default:
2309 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2310 }
2311 return 0;
2312 }
2313
2314
2315 /*
2316 * This is typically called when the window size changes and we need
2317 * to reallocate the buffer's back/depth/stencil/accum buffers.
2318 */
2319 PUBLIC void
2320 XMesaResizeBuffers( XMesaBuffer b )
2321 {
2322 GET_CURRENT_CONTEXT(ctx);
2323 XMesaContext xmctx = XMESA_CONTEXT(ctx);
2324 if (!xmctx)
2325 return;
2326 xmesa_check_and_update_buffer_size(xmctx, b);
2327 }
2328
2329
2330 static GLint
2331 xbuffer_to_renderbuffer(int buffer)
2332 {
2333 assert(MAX_AUX_BUFFERS <= 4);
2334
2335 switch (buffer) {
2336 case GLX_FRONT_LEFT_EXT:
2337 return BUFFER_FRONT_LEFT;
2338 case GLX_FRONT_RIGHT_EXT:
2339 return BUFFER_FRONT_RIGHT;
2340 case GLX_BACK_LEFT_EXT:
2341 return BUFFER_BACK_LEFT;
2342 case GLX_BACK_RIGHT_EXT:
2343 return BUFFER_BACK_RIGHT;
2344 case GLX_AUX0_EXT:
2345 return BUFFER_AUX0;
2346 case GLX_AUX1_EXT:
2347 return BUFFER_AUX1;
2348 case GLX_AUX2_EXT:
2349 return BUFFER_AUX2;
2350 case GLX_AUX3_EXT:
2351 return BUFFER_AUX3;
2352 case GLX_AUX4_EXT:
2353 case GLX_AUX5_EXT:
2354 case GLX_AUX6_EXT:
2355 case GLX_AUX7_EXT:
2356 case GLX_AUX8_EXT:
2357 case GLX_AUX9_EXT:
2358 default:
2359 /* BadValue error */
2360 return -1;
2361 }
2362 }
2363
2364
2365 PUBLIC void
2366 XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
2367 const int *attrib_list)
2368 {
2369 #if 0
2370 GET_CURRENT_CONTEXT(ctx);
2371 const GLuint unit = ctx->Texture.CurrentUnit;
2372 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2373 struct gl_texture_object *texObj;
2374 #endif
2375 struct gl_renderbuffer *rb;
2376 struct xmesa_renderbuffer *xrb;
2377 GLint b;
2378 XMesaImage *img;
2379 GLboolean freeImg = GL_FALSE;
2380
2381 b = xbuffer_to_renderbuffer(buffer);
2382 if (b < 0)
2383 return;
2384
2385 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2386 return; /* BadMatch error */
2387
2388 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2389 if (!rb) {
2390 /* invalid buffer */
2391 return;
2392 }
2393 xrb = xmesa_renderbuffer(rb);
2394
2395 #if 0
2396 switch (drawable->TextureTarget) {
2397 case GLX_TEXTURE_1D_EXT:
2398 texObj = texUnit->Current1D;
2399 break;
2400 case GLX_TEXTURE_2D_EXT:
2401 texObj = texUnit->Current2D;
2402 break;
2403 case GLX_TEXTURE_RECTANGLE_EXT:
2404 texObj = texUnit->CurrentRect;
2405 break;
2406 default:
2407 return; /* BadMatch error */
2408 }
2409 #endif
2410
2411 /*
2412 * The following is a quick and simple way to implement
2413 * BindTexImage. The better way is to write some new FetchTexel()
2414 * functions which would extract texels from XImages. We'd still
2415 * need to use XGetImage when texturing from a Pixmap (front buffer)
2416 * but texturing from a back buffer (XImage) would avoid an image
2417 * copy.
2418 */
2419
2420 /* get XImage */
2421 if (xrb->pixmap) {
2422 img = XGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height,
2423 AllPlanes, ZPixmap );
2424 freeImg = GL_TRUE;
2425 }
2426 else if (xrb->ximage) {
2427 img = xrb->ximage;
2428 }
2429
2430 /* store the XImage as a new texture image */
2431 if (img) {
2432 GLenum format, type, intFormat;
2433 if (img->bits_per_pixel == 32) {
2434 format = GL_BGRA;
2435 type = GL_UNSIGNED_BYTE;
2436 intFormat = GL_RGBA;
2437 }
2438 else if (img->bits_per_pixel == 24) {
2439 format = GL_BGR;
2440 type = GL_UNSIGNED_BYTE;
2441 intFormat = GL_RGB;
2442 }
2443 else if (img->bits_per_pixel == 16) {
2444 format = GL_BGR;
2445 type = GL_UNSIGNED_SHORT_5_6_5;
2446 intFormat = GL_RGB;
2447 }
2448 else {
2449 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2450 return;
2451 }
2452 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2453 intFormat = GL_RGBA;
2454 }
2455 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2456 intFormat = GL_RGB;
2457 }
2458
2459 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2460 format, type, img->data);
2461
2462 if (freeImg) {
2463 XMesaDestroyImage(img);
2464 }
2465 }
2466 }
2467
2468
2469
2470 PUBLIC void
2471 XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
2472 {
2473 const GLint b = xbuffer_to_renderbuffer(buffer);
2474 if (b < 0)
2475 return;
2476
2477 /* no-op for now */
2478 }
2479