1 /* $Id: xm_dd.c,v 1.12 2001/01/29 20:47:39 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "glxheader.h"
37 #include "extensions.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "array_cache/acache.h"
44 * Return the size (width,height of the current color buffer.
45 * This function should be called by the glViewport function because
46 * glViewport is often called when the window gets resized. We need to
47 * update some X/Mesa stuff when that happens.
48 * Output: width - width of buffer in pixels.
49 * height - height of buffer in pixels.
52 get_buffer_size( GLcontext
*ctx
, GLuint
*width
, GLuint
*height
)
54 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
55 unsigned int winwidth
, winheight
;
61 _glthread_LOCK_MUTEX(_xmesa_lock
);
62 XGetGeometry( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
, &root
,
63 &winx
, &winy
, &winwidth
, &winheight
, &bw
, &d
);
64 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
67 winwidth
= xmesa
->xm_buffer
->frontbuffer
->width
;
68 winheight
= xmesa
->xm_buffer
->frontbuffer
->height
;
74 if ( winwidth
!=xmesa
->xm_buffer
->width
75 || winheight
!=xmesa
->xm_buffer
->height
) {
76 xmesa
->xm_buffer
->width
= winwidth
;
77 xmesa
->xm_buffer
->height
= winheight
;
78 xmesa_alloc_back_buffer( xmesa
->xm_buffer
);
81 /* Needed by FLIP macro */
82 xmesa
->xm_buffer
->bottom
= (int) winheight
- 1;
84 if (xmesa
->xm_buffer
->backimage
) {
85 /* Needed by PIXELADDR1 macro */
86 xmesa
->xm_buffer
->ximage_width1
87 = xmesa
->xm_buffer
->backimage
->bytes_per_line
;
88 xmesa
->xm_buffer
->ximage_origin1
89 = (GLubyte
*) xmesa
->xm_buffer
->backimage
->data
90 + xmesa
->xm_buffer
->ximage_width1
* (winheight
-1);
92 /* Needed by PIXELADDR2 macro */
93 xmesa
->xm_buffer
->ximage_width2
94 = xmesa
->xm_buffer
->backimage
->bytes_per_line
/ 2;
95 xmesa
->xm_buffer
->ximage_origin2
96 = (GLushort
*) xmesa
->xm_buffer
->backimage
->data
97 + xmesa
->xm_buffer
->ximage_width2
* (winheight
-1);
99 /* Needed by PIXELADDR3 macro */
100 xmesa
->xm_buffer
->ximage_width3
101 = xmesa
->xm_buffer
->backimage
->bytes_per_line
;
102 xmesa
->xm_buffer
->ximage_origin3
103 = (GLubyte
*) xmesa
->xm_buffer
->backimage
->data
104 + xmesa
->xm_buffer
->ximage_width3
* (winheight
-1);
106 /* Needed by PIXELADDR4 macro */
107 xmesa
->xm_buffer
->ximage_width4
= xmesa
->xm_buffer
->backimage
->width
;
108 xmesa
->xm_buffer
->ximage_origin4
109 = (GLuint
*) xmesa
->xm_buffer
->backimage
->data
110 + xmesa
->xm_buffer
->ximage_width4
* (winheight
-1);
116 finish( GLcontext
*ctx
)
121 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
123 _glthread_LOCK_MUTEX(_xmesa_lock
);
124 XSync( xmesa
->display
, False
);
125 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
132 flush( GLcontext
*ctx
)
137 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
139 _glthread_LOCK_MUTEX(_xmesa_lock
);
140 XFlush( xmesa
->display
);
141 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
150 set_draw_buffer( GLcontext
*ctx
, GLenum mode
)
152 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
153 if (mode
== GL_FRONT_LEFT
) {
154 /* write to front buffer */
155 xmesa
->xm_buffer
->buffer
= xmesa
->xm_buffer
->frontbuffer
;
156 xmesa_update_span_funcs(ctx
);
159 else if (mode
==GL_BACK_LEFT
&& xmesa
->xm_buffer
->db_state
) {
160 /* write to back buffer */
161 if (xmesa
->xm_buffer
->backpixmap
) {
162 xmesa
->xm_buffer
->buffer
=
163 (XMesaDrawable
)xmesa
->xm_buffer
->backpixmap
;
165 else if (xmesa
->xm_buffer
->backimage
) {
166 xmesa
->xm_buffer
->buffer
= None
;
169 /* just in case there wasn't enough memory for back buffer */
170 xmesa
->xm_buffer
->buffer
= xmesa
->xm_buffer
->frontbuffer
;
172 xmesa_update_span_funcs(ctx
);
182 set_read_buffer( GLcontext
*ctx
, GLframebuffer
*buffer
, GLenum mode
)
185 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
187 if (buffer
== ctx
->DrawBuffer
) {
188 target
= xmesa
->xm_buffer
;
189 xmesa
->use_read_buffer
= GL_FALSE
;
192 ASSERT(buffer
== ctx
->ReadBuffer
);
193 target
= xmesa
->xm_read_buffer
;
194 xmesa
->use_read_buffer
= GL_TRUE
;
197 if (mode
== GL_FRONT_LEFT
) {
198 target
->buffer
= target
->frontbuffer
;
199 xmesa_update_span_funcs(ctx
);
201 else if (mode
==GL_BACK_LEFT
&& xmesa
->xm_read_buffer
->db_state
) {
202 if (target
->backpixmap
) {
203 target
->buffer
= (XMesaDrawable
)xmesa
->xm_buffer
->backpixmap
;
205 else if (target
->backimage
) {
206 target
->buffer
= None
;
209 /* just in case there wasn't enough memory for back buffer */
210 target
->buffer
= target
->frontbuffer
;
212 xmesa_update_span_funcs(ctx
);
215 gl_problem(ctx
, "invalid buffer in set_read_buffer() in xmesa2.c");
222 clear_index( GLcontext
*ctx
, GLuint index
)
224 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
225 xmesa
->clearpixel
= (unsigned long) index
;
226 XMesaSetForeground( xmesa
->display
, xmesa
->xm_buffer
->cleargc
,
227 (unsigned long) index
);
232 clear_color( GLcontext
*ctx
, const GLchan color
[4] )
234 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
235 xmesa
->clearcolor
[0] = color
[0];
236 xmesa
->clearcolor
[1] = color
[1];
237 xmesa
->clearcolor
[2] = color
[2];
238 xmesa
->clearcolor
[3] = color
[3];
239 xmesa
->clearpixel
= xmesa_color_to_pixel( xmesa
, color
[0], color
[1],
241 xmesa
->xm_visual
->undithered_pf
);
242 _glthread_LOCK_MUTEX(_xmesa_lock
);
243 XMesaSetForeground( xmesa
->display
, xmesa
->xm_buffer
->cleargc
,
245 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
250 /* Set index mask ala glIndexMask */
252 index_mask( GLcontext
*ctx
, GLuint mask
)
254 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
255 if (xmesa
->xm_buffer
->buffer
!= XIMAGE
) {
257 if (mask
==0xffffffff) {
258 m
= ((unsigned long)~0L);
261 m
= (unsigned long) mask
;
263 XMesaSetPlaneMask( xmesa
->display
, xmesa
->xm_buffer
->cleargc
, m
);
268 /* Implements glColorMask() */
270 color_mask(GLcontext
*ctx
,
271 GLboolean rmask
, GLboolean gmask
, GLboolean bmask
, GLboolean amask
)
273 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
274 int xclass
= GET_VISUAL_CLASS(xmesa
->xm_visual
);
277 if (xmesa
->xm_buffer
->buffer
!= XIMAGE
278 && (xclass
== TrueColor
|| xclass
== DirectColor
)) {
280 if (rmask
&& gmask
&& bmask
) {
281 m
= ((unsigned long)~0L);
285 if (rmask
) m
|= GET_REDMASK(xmesa
->xm_visual
);
286 if (gmask
) m
|= GET_GREENMASK(xmesa
->xm_visual
);
287 if (bmask
) m
|= GET_BLUEMASK(xmesa
->xm_visual
);
289 XMesaSetPlaneMask( xmesa
->display
, xmesa
->xm_buffer
->cleargc
, m
);
295 /**********************************************************************/
296 /*** glClear implementations ***/
297 /**********************************************************************/
301 clear_front_pixmap( GLcontext
*ctx
, GLboolean all
,
302 GLint x
, GLint y
, GLint width
, GLint height
)
304 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
306 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
,
307 xmesa
->xm_buffer
->cleargc
,
309 xmesa
->xm_buffer
->width
+1,
310 xmesa
->xm_buffer
->height
+1 );
313 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
,
314 xmesa
->xm_buffer
->cleargc
,
315 x
, xmesa
->xm_buffer
->height
- y
- height
,
322 clear_back_pixmap( GLcontext
*ctx
, GLboolean all
,
323 GLint x
, GLint y
, GLint width
, GLint height
)
325 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
327 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->backpixmap
,
328 xmesa
->xm_buffer
->cleargc
,
330 xmesa
->xm_buffer
->width
+1,
331 xmesa
->xm_buffer
->height
+1 );
334 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->backpixmap
,
335 xmesa
->xm_buffer
->cleargc
,
336 x
, xmesa
->xm_buffer
->height
- y
- height
,
343 clear_8bit_ximage( GLcontext
*ctx
, GLboolean all
,
344 GLint x
, GLint y
, GLint width
, GLint height
)
346 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
348 size_t n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
349 * xmesa
->xm_buffer
->backimage
->height
;
350 MEMSET( xmesa
->xm_buffer
->backimage
->data
, xmesa
->clearpixel
, n
);
354 for (i
=0;i
<height
;i
++) {
355 GLubyte
*ptr
= PIXELADDR1( xmesa
->xm_buffer
, x
, y
+i
);
356 MEMSET( ptr
, xmesa
->clearpixel
, width
);
363 clear_HPCR_ximage( GLcontext
*ctx
, GLboolean all
,
364 GLint x
, GLint y
, GLint width
, GLint height
)
366 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
368 GLint i
, c16
= (xmesa
->xm_buffer
->backimage
->bytes_per_line
>>4)<<4;
369 GLubyte
*ptr
= (GLubyte
*)xmesa
->xm_buffer
->backimage
->data
;
370 for (i
=0; i
<xmesa
->xm_buffer
->backimage
->height
; i
++) {
372 GLubyte
*sptr
= xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0];
376 for (j
=0; j
<c16
; j
+=16) {
395 for (; j
<xmesa
->xm_buffer
->backimage
->bytes_per_line
; j
++) {
403 for (i
=y
; i
<y
+height
; i
++) {
404 GLubyte
*ptr
= PIXELADDR1( xmesa
->xm_buffer
, x
, i
);
406 GLubyte
*sptr
= xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0];
410 for (j
=x
; j
<x
+width
; j
++) {
420 clear_16bit_ximage( GLcontext
*ctx
, GLboolean all
,
421 GLint x
, GLint y
, GLint width
, GLint height
)
423 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
424 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
425 if (xmesa
->swapbytes
) {
426 pixel
= ((pixel
>> 8) & 0x00ff) | ((pixel
<< 8) & 0xff00);
430 register GLuint
*ptr4
= (GLuint
*) xmesa
->xm_buffer
->backimage
->data
;
431 if ((pixel
& 0xff) == ((pixel
>> 8) & 0xff)) {
432 /* low and high bytes are equal so use memset() */
433 n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
434 * xmesa
->xm_buffer
->height
;
435 MEMSET( ptr4
, pixel
& 0xff, n
);
438 pixel
= pixel
| (pixel
<<16);
439 n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
440 * xmesa
->xm_buffer
->height
/ 4;
446 if ((xmesa
->xm_buffer
->backimage
->bytes_per_line
*
447 xmesa
->xm_buffer
->height
) & 0x2)
448 *(GLushort
*)ptr4
= pixel
& 0xffff;
453 for (j
=0;j
<height
;j
++) {
454 register GLushort
*ptr2
= PIXELADDR2( xmesa
->xm_buffer
, x
, y
+j
);
455 for (i
=0;i
<width
;i
++) {
463 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
465 clear_24bit_ximage( GLcontext
*ctx
, GLboolean all
,
466 GLint x
, GLint y
, GLint width
, GLint height
)
468 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
469 const GLubyte r
= xmesa
->clearcolor
[0];
470 const GLubyte g
= xmesa
->clearcolor
[1];
471 const GLubyte b
= xmesa
->clearcolor
[2];
472 register GLuint clearPixel
;
473 if (xmesa
->swapbytes
) {
474 clearPixel
= (b
<< 16) | (g
<< 8) | r
;
477 clearPixel
= (r
<< 16) | (g
<< 8) | b
;
482 /* same value for all three components (gray) */
483 const GLint w3
= xmesa
->xm_buffer
->width
* 3;
484 const GLint h
= xmesa
->xm_buffer
->height
;
486 for (i
= 0; i
< h
; i
++) {
487 bgr_t
*ptr3
= PIXELADDR3(xmesa
->xm_buffer
, 0, i
);
493 const GLint w
= xmesa
->xm_buffer
->width
;
494 const GLint h
= xmesa
->xm_buffer
->height
;
496 for (i
= 0; i
< h
; i
++) {
497 bgr_t
*ptr3
= PIXELADDR3(xmesa
->xm_buffer
, 0, i
);
498 for (j
= 0; j
< w
; j
++) {
505 #if 0 /* this code doesn't work for all window widths */
506 register GLuint
*ptr4
= (GLuint
*) ptr3
;
509 register GLuint
*p
= pixel4
;
510 pixel4
[0] = clearPixel
| (clearPixel
<< 24);
511 pixel4
[1] = (clearPixel
<< 16) | (clearPixel
>> 8);
512 pixel4
[2] = (clearPixel
<< 8) | (clearPixel
>> 16);
513 switch (3 & (int)(ptr3
- (bgr_t
*) ptr4
)){
517 px
= *ptr4
& 0x00ffffff;
518 px
|= pixel4
[0] & 0xff000000;
520 px
= *ptr4
& 0xffff0000;
521 px
|= pixel4
[2] & 0x0000ffff;
526 px
= *ptr4
& 0x0000fffff;
527 px
|= pixel4
[1] & 0xffff0000;
529 px
= *ptr4
& 0xffffff00;
530 px
|= pixel4
[2] & 0x000000ff;
535 px
= *ptr4
& 0x000000ff;
536 px
|= pixel4
[2] & 0xffffff00;
553 px
= *ptr4
& 0xffffff00;
554 px
|= clearPixel
& 0xff;
560 px
= *ptr4
& 0xffff0000;
565 px
= *ptr4
& 0xff000000;
576 /* only clear subrect of color buffer */
578 /* same value for all three components (gray) */
580 for (j
=0;j
<height
;j
++) {
581 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
582 MEMSET(ptr3
, r
, 3 * width
);
586 /* non-gray clear color */
588 for (j
= 0; j
< height
; j
++) {
589 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
590 for (i
= 0; i
< width
; i
++) {
597 #if 0 /* this code might not always (seems ptr3 always == ptr4) */
600 pixel4
[0] = clearPixel
| (clearPixel
<< 24);
601 pixel4
[1] = (clearPixel
<< 16) | (clearPixel
>> 8);
602 pixel4
[2] = (clearPixel
<< 8) | (clearPixel
>> 16);
603 for (j
=0;j
<height
;j
++) {
604 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
605 register GLuint
*ptr4
= (GLuint
*)ptr3
;
606 register GLuint
*p
, px
;
608 switch (3 & (int)(ptr3
- (bgr_t
*) ptr4
)){
612 px
= *ptr4
& 0x00ffffff;
613 px
|= pixel4
[0] & 0xff000000;
615 px
= *ptr4
& 0xffff0000;
616 px
|= pixel4
[2] & 0x0000ffff;
621 px
= *ptr4
& 0x0000fffff;
622 px
|= pixel4
[1] & 0xffff0000;
624 px
= *ptr4
& 0xffffff00;
625 px
|= pixel4
[2] & 0x000000ff;
630 px
= *ptr4
& 0x000000ff;
631 px
|= pixel4
[2] & 0xffffff00;
648 px
= *ptr4
& 0xffffff00;
655 px
= *ptr4
& 0xffff0000;
660 px
= *ptr4
& 0xff000000;
661 px
|= pixel4
[0] & 0xffffff;
675 clear_32bit_ximage( GLcontext
*ctx
, GLboolean all
,
676 GLint x
, GLint y
, GLint width
, GLint height
)
678 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
680 register GLint n
= xmesa
->xm_buffer
->width
* xmesa
->xm_buffer
->height
;
681 register GLuint
*ptr4
= (GLuint
*) xmesa
->xm_buffer
->backimage
->data
;
682 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
683 if (xmesa
->swapbytes
) {
684 pixel
= ((pixel
>> 24) & 0x000000ff)
685 | ((pixel
>> 8) & 0x0000ff00)
686 | ((pixel
<< 8) & 0x00ff0000)
687 | ((pixel
<< 24) & 0xff000000);
690 MEMSET( ptr4
, pixel
, 4*n
);
701 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
702 for (j
=0;j
<height
;j
++) {
703 register GLuint
*ptr4
= PIXELADDR4( xmesa
->xm_buffer
, x
, y
+j
);
704 for (i
=0;i
<width
;i
++) {
713 clear_nbit_ximage( GLcontext
*ctx
, GLboolean all
,
714 GLint x
, GLint y
, GLint width
, GLint height
)
716 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
717 XMesaImage
*img
= xmesa
->xm_buffer
->backimage
;
720 width
= xmesa
->xm_buffer
->width
;
721 height
= xmesa
->xm_buffer
->height
;
722 for (j
=0;j
<height
;j
++) {
723 for (i
=0;i
<width
;i
++) {
724 XMesaPutPixel( img
, i
, j
, xmesa
->clearpixel
);
729 /* TODO: optimize this */
731 y
= FLIP(xmesa
->xm_buffer
, y
);
732 for (j
=0;j
<height
;j
++) {
733 for (i
=0;i
<width
;i
++) {
734 XMesaPutPixel( img
, x
+i
, y
-j
, xmesa
->clearpixel
);
743 clear_buffers( GLcontext
*ctx
, GLbitfield mask
,
744 GLboolean all
, GLint x
, GLint y
, GLint width
, GLint height
)
746 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
747 const GLuint
*colorMask
= (GLuint
*) &ctx
->Color
.ColorMask
;
749 /* we can't handle color or index masking */
750 if (mask
& (DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
)) {
751 if (*colorMask
!= 0xffffffff || ctx
->Color
.IndexMask
!= 0xffffffff)
755 if (mask
& DD_FRONT_LEFT_BIT
) {
756 ASSERT(xmesa
->xm_buffer
->front_clear_func
);
757 (*xmesa
->xm_buffer
->front_clear_func
)( ctx
, all
, x
, y
, width
, height
);
758 mask
&= ~DD_FRONT_LEFT_BIT
;
760 if (mask
& DD_BACK_LEFT_BIT
) {
761 ASSERT(xmesa
->xm_buffer
->back_clear_func
);
762 (*xmesa
->xm_buffer
->back_clear_func
)( ctx
, all
, x
, y
, width
, height
);
763 mask
&= ~DD_BACK_LEFT_BIT
;
766 _swrast_Clear( ctx
, mask
, all
, x
, y
, width
, height
);
771 resize_buffers( GLcontext
*ctx
)
773 _swrast_alloc_buffers( ctx
);
778 * This function implements glDrawPixels() with an XPutImage call when
779 * drawing to the front buffer (X Window drawable).
780 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
781 * XXX top/bottom edge clipping is broken!
784 drawpixels_8R8G8B( GLcontext
*ctx
,
785 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
786 GLenum format
, GLenum type
,
787 const struct gl_pixelstore_attrib
*unpack
,
788 const GLvoid
*pixels
)
790 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
791 XMesaDisplay
*dpy
= xmesa
->xm_visual
->display
;
792 XMesaDrawable buffer
= xmesa
->xm_buffer
->buffer
;
793 XMesaGC gc
= xmesa
->xm_buffer
->gc
;
798 /* XXX also check for pixel scale/bias/lookup/zooming! */
799 if (format
== GL_BGRA
&& type
== GL_UNSIGNED_BYTE
) {
804 int srcX
= unpack
->SkipPixels
;
805 int srcY
= unpack
->SkipRows
;
806 if (_mesa_clip_pixelrect(ctx
, &dstX
, &dstY
, &w
, &h
, &srcX
, &srcY
)) {
808 MEMSET(&ximage
, 0, sizeof(XMesaImage
));
809 ximage
.width
= width
;
810 ximage
.height
= height
;
811 ximage
.format
= ZPixmap
;
812 ximage
.data
= (char *) pixels
+ (height
- 1) * width
* 4;
813 ximage
.byte_order
= LSBFirst
;
814 ximage
.bitmap_unit
= 32;
815 ximage
.bitmap_bit_order
= LSBFirst
;
816 ximage
.bitmap_pad
= 32;
818 ximage
.bytes_per_line
= -width
* 4;
819 ximage
.bits_per_pixel
= 32;
820 ximage
.red_mask
= 0xff0000;
821 ximage
.green_mask
= 0x00ff00;
822 ximage
.blue_mask
= 0x0000ff;
823 dstY
= FLIP(xmesa
->xm_buffer
,dstY
) - height
+ 1;
824 XPutImage(dpy
, buffer
, gc
, &ximage
, srcX
, srcY
, dstX
, dstY
, w
, h
);
834 static const GLubyte
*
835 get_string( GLcontext
*ctx
, GLenum name
)
841 return (const GLubyte
*) "Mesa GLX Indirect";
843 return (const GLubyte
*) "Mesa X11";
847 return (const GLubyte
*) "VA Linux Systems, Inc.";
858 enable( GLcontext
*ctx
, GLenum pname
, GLboolean state
)
860 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
865 xmesa
->pixelformat
= xmesa
->xm_visual
->dithered_pf
;
867 xmesa
->pixelformat
= xmesa
->xm_visual
->undithered_pf
;
870 ; /* silence compiler warning */
875 void xmesa_update_state( GLcontext
*ctx
, GLuint new_state
)
877 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
879 /* Propogate statechange information to swrast and swrast_setup
880 * modules. The X11 driver has no internal GL-dependent state.
882 _swrast_InvalidateState( ctx
, new_state
);
883 _ac_InvalidateState( ctx
, new_state
);
884 _tnl_InvalidateState( ctx
, new_state
);
885 _swsetup_InvalidateState( ctx
, new_state
);
888 /* setup pointers to front and back buffer clear functions */
889 xmesa
->xm_buffer
->front_clear_func
= clear_front_pixmap
;
890 if (xmesa
->xm_buffer
->backpixmap
!= XIMAGE
) {
891 xmesa
->xm_buffer
->back_clear_func
= clear_back_pixmap
;
893 else if (sizeof(GLushort
)!=2 || sizeof(GLuint
)!=4) {
894 xmesa
->xm_buffer
->back_clear_func
= clear_nbit_ximage
;
896 else switch (xmesa
->xm_visual
->BitsPerPixel
) {
898 if (xmesa
->xm_visual
->hpcr_clear_flag
) {
899 xmesa
->xm_buffer
->back_clear_func
= clear_HPCR_ximage
;
902 xmesa
->xm_buffer
->back_clear_func
= clear_8bit_ximage
;
906 xmesa
->xm_buffer
->back_clear_func
= clear_16bit_ximage
;
909 xmesa
->xm_buffer
->back_clear_func
= clear_24bit_ximage
;
912 xmesa
->xm_buffer
->back_clear_func
= clear_32bit_ximage
;
915 xmesa
->xm_buffer
->back_clear_func
= clear_nbit_ximage
;
919 xmesa_update_span_funcs(ctx
);
924 /* Setup pointers and other driver state that is constant for the life
927 void xmesa_init_pointers( GLcontext
*ctx
)
929 ctx
->Driver
.GetString
= get_string
;
930 ctx
->Driver
.GetBufferSize
= get_buffer_size
;
931 ctx
->Driver
.Flush
= flush
;
932 ctx
->Driver
.Finish
= finish
;
934 /* Hooks for t_vb_render.c:
936 ctx
->Driver
.RenderStart
= _swsetup_RenderStart
;
937 ctx
->Driver
.RenderFinish
= _swsetup_RenderFinish
;
938 ctx
->Driver
.BuildProjectedVertices
= _swsetup_BuildProjectedVertices
;
939 ctx
->Driver
.RenderPrimitive
= _swsetup_RenderPrimitive
;
940 ctx
->Driver
.PointsFunc
= _swsetup_Points
;
941 ctx
->Driver
.LineFunc
= _swsetup_Line
;
942 ctx
->Driver
.TriangleFunc
= _swsetup_Triangle
;
943 ctx
->Driver
.QuadFunc
= _swsetup_Quad
;
944 ctx
->Driver
.ResetLineStipple
= _swrast_ResetLineStipple
;
945 ctx
->Driver
.RenderInterp
= _swsetup_RenderInterp
;
946 ctx
->Driver
.RenderCopyPV
= _swsetup_RenderCopyPV
;
947 ctx
->Driver
.RenderClippedLine
= _swsetup_RenderClippedLine
;
948 ctx
->Driver
.RenderClippedPolygon
= _swsetup_RenderClippedPolygon
;
950 /* Software rasterizer pixel paths:
952 ctx
->Driver
.Accum
= _swrast_Accum
;
953 ctx
->Driver
.Bitmap
= _swrast_Bitmap
;
954 ctx
->Driver
.Clear
= clear_buffers
;
955 ctx
->Driver
.ResizeBuffersMESA
= resize_buffers
;
956 ctx
->Driver
.CopyPixels
= _swrast_CopyPixels
;
957 ctx
->Driver
.DrawPixels
= _swrast_DrawPixels
;
958 ctx
->Driver
.ReadPixels
= _swrast_ReadPixels
;
963 ctx
->Driver
.SetDrawBuffer
= set_draw_buffer
;
964 ctx
->Driver
.SetReadBuffer
= set_read_buffer
;
965 ctx
->Driver
.ClearIndex
= clear_index
;
966 ctx
->Driver
.ClearColor
= clear_color
;
967 ctx
->Driver
.IndexMask
= index_mask
;
968 ctx
->Driver
.ColorMask
= color_mask
;
969 ctx
->Driver
.Enable
= enable
;
971 (void) DitherValues
; /* silenced unused var warning */