assorted clean-ups, fixes
[mesa.git] / src / mesa / drivers / x11 / xm_dd.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glxheader.h"
27 #include "bufferobj.h"
28 #include "buffers.h"
29 #include "context.h"
30 #include "colormac.h"
31 #include "depth.h"
32 #include "drawpix.h"
33 #include "extensions.h"
34 #include "framebuffer.h"
35 #include "macros.h"
36 #include "image.h"
37 #include "imports.h"
38 #include "mtypes.h"
39 #include "state.h"
40 #include "texobj.h"
41 #include "teximage.h"
42 #include "texstore.h"
43 #include "texformat.h"
44 #include "xmesaP.h"
45 #include "array_cache/acache.h"
46 #include "swrast/swrast.h"
47 #include "swrast/s_context.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "tnl/tnl.h"
50 #include "tnl/t_context.h"
51
52 #ifdef XFree86Server
53 #include <GL/glxtokens.h>
54 #endif
55
56
57
58 /*
59 * Dithering kernels and lookup tables.
60 */
61
62 const int xmesa_kernel8[DITH_DY * DITH_DX] = {
63 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
64 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
65 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
66 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
67 };
68
69 const short xmesa_HPCR_DRGB[3][2][16] = {
70 {
71 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
72 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
73 },
74 {
75 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
76 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
77 },
78 {
79 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
80 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
81 }
82 };
83
84 const int xmesa_kernel1[16] = {
85 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
86 6*47, 2*47, 14*47, 8*47,
87 10*47, 1*47, 5*47, 11*47,
88 7*47, 13*47, 3*47, 15*47
89 };
90
91
92 /*
93 * Return the size (width, height) of the X window for the given GLframebuffer.
94 * Output: width - width of buffer in pixels.
95 * height - height of buffer in pixels.
96 */
97 static void
98 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
99 {
100 /* We can do this cast because the first field in the XMesaBuffer
101 * struct is a GLframebuffer struct. If this weren't true, we'd
102 * need a pointer from the GLframebuffer to the XMesaBuffer.
103 */
104 const XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
105 unsigned int winwidth, winheight;
106 #ifdef XFree86Server
107 /* XFree86 GLX renderer */
108 winwidth = MIN2(xmBuffer->frontxrb->drawable->width, MAX_WIDTH);
109 winheight = MIN2(xmBuffer->frontxrb->drawable->height, MAX_HEIGHT);
110 #else
111 Window root;
112 Status stat;
113 int winx, winy;
114 unsigned int bw, d;
115
116 _glthread_LOCK_MUTEX(_xmesa_lock);
117 XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */
118
119 stat = XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap,
120 &root, &winx, &winy, &winwidth, &winheight, &bw, &d );
121 _glthread_UNLOCK_MUTEX(_xmesa_lock);
122
123 if (!stat) {
124 /* probably querying a window that's recently been destroyed */
125 _mesa_warning(NULL, "XGetGeometry failed!\n");
126 *width = *height = 1;
127 return;
128 }
129 #endif
130
131 *width = winwidth;
132 *height = winheight;
133 }
134
135
136 static void
137 finish_or_flush( GLcontext *ctx )
138 {
139 #ifdef XFree86Server
140 /* NOT_NEEDED */
141 #else
142 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
143 if (xmesa) {
144 _glthread_LOCK_MUTEX(_xmesa_lock);
145 XSync( xmesa->display, False );
146 _glthread_UNLOCK_MUTEX(_xmesa_lock);
147 }
148 #endif
149 }
150
151
152 static void
153 clear_index( GLcontext *ctx, GLuint index )
154 {
155 if (ctx->DrawBuffer->Name == 0) {
156 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
157 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
158 xmesa->clearpixel = (unsigned long) index;
159 XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index );
160 }
161 }
162
163
164 static void
165 clear_color( GLcontext *ctx, const GLfloat color[4] )
166 {
167 if (ctx->DrawBuffer->Name == 0) {
168 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
169 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
170
171 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
172 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
173 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
174 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
175 xmesa->clearpixel = xmesa_color_to_pixel( ctx,
176 xmesa->clearcolor[0],
177 xmesa->clearcolor[1],
178 xmesa->clearcolor[2],
179 xmesa->clearcolor[3],
180 xmesa->xm_visual->undithered_pf );
181 _glthread_LOCK_MUTEX(_xmesa_lock);
182 XMesaSetForeground( xmesa->display, xmbuf->cleargc,
183 xmesa->clearpixel );
184 _glthread_UNLOCK_MUTEX(_xmesa_lock);
185 }
186 }
187
188
189
190 /* Set index mask ala glIndexMask */
191 static void
192 index_mask( GLcontext *ctx, GLuint mask )
193 {
194 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
195 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
196 /* not sure this conditional is really needed */
197 if (xmbuf->backxrb && xmbuf->backxrb->pixmap) {
198 unsigned long m;
199 if (mask==0xffffffff) {
200 m = ((unsigned long)~0L);
201 }
202 else {
203 m = (unsigned long) mask;
204 }
205 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
206 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
207 }
208 }
209
210
211 /* Implements glColorMask() */
212 static void
213 color_mask(GLcontext *ctx,
214 GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
215 {
216 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
217 XMesaBuffer xmbuf;
218 const int xclass = xmesa->xm_visual->mesa_visual.visualType;
219 (void) amask;
220
221 if (ctx->DrawBuffer->Name != 0)
222 return;
223
224 xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
225
226 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
227 unsigned long m;
228 if (rmask && gmask && bmask) {
229 m = ((unsigned long)~0L);
230 }
231 else {
232 m = 0;
233 if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
234 if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
235 if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
236 }
237 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
238 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
239 }
240 }
241
242
243
244 /**********************************************************************/
245 /*** glClear implementations ***/
246 /**********************************************************************/
247
248
249 /**
250 * Clear the front or back color buffer, if it's implemented with a pixmap.
251 */
252 static void
253 clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all,
254 GLint x, GLint y, GLint width, GLint height)
255 {
256 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
257 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
258
259 assert(xmbuf);
260 assert(xrb->pixmap);
261 assert(xmesa);
262 assert(xmesa->display);
263 assert(xrb->pixmap);
264 assert(xmbuf->cleargc);
265
266 if (all) {
267 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
268 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 );
269 }
270 else {
271 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
272 x, xrb->Base.Height - y - height,
273 width, height );
274 }
275 }
276
277
278 static void
279 clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
280 GLboolean all, GLint x, GLint y, GLint width, GLint height )
281 {
282 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
283
284 if (all) {
285 const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height;
286 MEMSET( xrb->ximage->data, xmesa->clearpixel, n );
287 }
288 else {
289 GLint i;
290 for (i=0;i<height;i++) {
291 GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
292 MEMSET( ptr, xmesa->clearpixel, width );
293 }
294 }
295 }
296
297
298 static void
299 clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
300 GLboolean all, GLint x, GLint y, GLint width, GLint height )
301 {
302 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
303
304 if (all) {
305 const GLuint c16 = xrb->ximage->bytes_per_line & ~0xf;
306 GLuint i;
307 GLubyte *ptr = (GLubyte *) xrb->ximage->data;
308 for (i = 0; i < xrb->Base.Height; i++) {
309 GLuint j;
310 const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
311 if (i&1) {
312 sptr += 16;
313 }
314 for (j=0; j<c16; j+=16) {
315 ptr[0] = sptr[0];
316 ptr[1] = sptr[1];
317 ptr[2] = sptr[2];
318 ptr[3] = sptr[3];
319 ptr[4] = sptr[4];
320 ptr[5] = sptr[5];
321 ptr[6] = sptr[6];
322 ptr[7] = sptr[7];
323 ptr[8] = sptr[8];
324 ptr[9] = sptr[9];
325 ptr[10] = sptr[10];
326 ptr[11] = sptr[11];
327 ptr[12] = sptr[12];
328 ptr[13] = sptr[13];
329 ptr[14] = sptr[14];
330 ptr[15] = sptr[15];
331 ptr += 16;
332 }
333 for (; j < (GLuint) xrb->ximage->bytes_per_line; j++) {
334 *ptr = sptr[j&15];
335 ptr++;
336 }
337 }
338 }
339 else {
340 GLint i;
341 for (i=y; i<y+height; i++) {
342 GLubyte *ptr = PIXEL_ADDR1( xrb, x, i );
343 int j;
344 const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
345 if (i&1) {
346 sptr += 16;
347 }
348 for (j=x; j<x+width; j++) {
349 *ptr = sptr[j&15];
350 ptr++;
351 }
352 }
353 }
354 }
355
356
357 static void
358 clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
359 GLboolean all, GLint x, GLint y, GLint width, GLint height)
360 {
361 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
362 register GLuint pixel = (GLuint) xmesa->clearpixel;
363
364 if (xmesa->swapbytes) {
365 pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
366 }
367
368 if (all) {
369 GLuint *ptr4 = (GLuint *) xrb->ximage->data;
370 if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
371 /* low and high bytes are equal so use memset() */
372 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height;
373 MEMSET( ptr4, pixel & 0xff, n );
374 }
375 else {
376 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4;
377 GLuint i;
378 pixel = pixel | (pixel<<16);
379 for (i = 0; i < n; i++) {
380 ptr4[i] = pixel;
381 }
382 ptr4 += n;
383 /* might be one last GLushort to set */
384 if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2)
385 *(GLushort *)ptr4 = pixel & 0xffff;
386 }
387 }
388 else {
389 GLint i, j;
390 for (j=0;j<height;j++) {
391 GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j);
392 for (i=0;i<width;i++) {
393 *ptr2++ = pixel;
394 }
395 }
396 }
397 }
398
399
400 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
401 static void
402 clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
403 GLboolean all, GLint x, GLint y, GLint width, GLint height)
404 {
405 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
406 const GLubyte r = xmesa->clearcolor[0];
407 const GLubyte g = xmesa->clearcolor[1];
408 const GLubyte b = xmesa->clearcolor[2];
409
410 if (all) {
411 if (r == g && g == b) {
412 /* same value for all three components (gray) */
413 const GLint w3 = xrb->Base.Width * 3;
414 const GLint h = xrb->Base.Height;
415 GLint i;
416 for (i = 0; i < h; i++) {
417 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
418 MEMSET(ptr3, r, w3);
419 }
420 }
421 else {
422 /* the usual case */
423 const GLint w = xrb->Base.Width;
424 const GLint h = xrb->Base.Height;
425 GLint i, j;
426 for (i = 0; i < h; i++) {
427 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
428 for (j = 0; j < w; j++) {
429 ptr3->r = r;
430 ptr3->g = g;
431 ptr3->b = b;
432 ptr3++;
433 }
434 }
435 }
436 }
437 else {
438 /* only clear subrect of color buffer */
439 if (r == g && g == b) {
440 /* same value for all three components (gray) */
441 GLint j;
442 for (j=0;j<height;j++) {
443 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
444 MEMSET(ptr3, r, 3 * width);
445 }
446 }
447 else {
448 /* non-gray clear color */
449 GLint i, j;
450 for (j = 0; j < height; j++) {
451 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
452 for (i = 0; i < width; i++) {
453 ptr3->r = r;
454 ptr3->g = g;
455 ptr3->b = b;
456 ptr3++;
457 }
458 }
459 }
460 }
461 }
462
463
464 static void
465 clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
466 GLboolean all, GLint x, GLint y, GLint width, GLint height)
467 {
468 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
469 register GLuint pixel = (GLuint) xmesa->clearpixel;
470
471 if (!xrb->ximage)
472 return;
473
474 if (xmesa->swapbytes) {
475 pixel = ((pixel >> 24) & 0x000000ff)
476 | ((pixel >> 8) & 0x0000ff00)
477 | ((pixel << 8) & 0x00ff0000)
478 | ((pixel << 24) & 0xff000000);
479 }
480
481 if (all) {
482 const GLuint n = xrb->Base.Width * xrb->Base.Height;
483 GLuint *ptr4 = (GLuint *) xrb->ximage->data;
484 if (pixel == 0) {
485 _mesa_memset(ptr4, pixel, 4 * n);
486 }
487 else {
488 GLuint i;
489 for (i = 0; i < n; i++)
490 ptr4[i] = pixel;
491 }
492 }
493 else {
494 GLint i, j;
495 for (j = 0; j < height; j++) {
496 GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j);
497 for (i = 0; i < width; i++) {
498 ptr4[i] = pixel;
499 }
500 }
501 }
502 }
503
504
505 static void
506 clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
507 GLboolean all, GLint x, GLint y, GLint width, GLint height)
508 {
509 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
510 XMesaImage *img = xrb->ximage;
511 GLint i, j;
512
513 /* We can ignore 'all' here - x, y, width, height are always right */
514 (void) all;
515
516 /* TODO: optimize this */
517 y = YFLIP(xrb, y);
518 for (j = 0; j < height; j++) {
519 for (i = 0; i < width; i++) {
520 XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel);
521 }
522 }
523 }
524
525
526
527 static void
528 clear_buffers( GLcontext *ctx, GLbitfield mask,
529 GLboolean all, GLint x, GLint y, GLint width, GLint height )
530 {
531 if (ctx->DrawBuffer->Name == 0) {
532 /* this is a window system framebuffer */
533 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
534 XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
535
536 /* we can't handle color or index masking */
537 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
538 if (mask & BUFFER_BIT_FRONT_LEFT) {
539 /* clear front color buffer */
540 struct gl_renderbuffer *frontRb
541 = ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
542 if (b->frontxrb == xmesa_renderbuffer(frontRb)) {
543 /* renderbuffer is not wrapped - great! */
544 b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y,
545 width, height);
546 mask &= ~BUFFER_BIT_FRONT_LEFT;
547 }
548 else {
549 /* we can't directly clear an alpha-wrapped color buffer */
550 }
551 }
552 if (mask & BUFFER_BIT_BACK_LEFT) {
553 /* clear back color buffer */
554 struct gl_renderbuffer *backRb
555 = ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
556 if (b->backxrb == xmesa_renderbuffer(backRb)) {
557 /* renderbuffer is not wrapped - great! */
558 b->backxrb->clearFunc(ctx, b->backxrb, all, x, y,
559 width, height);
560 mask &= ~BUFFER_BIT_BACK_LEFT;
561 }
562 }
563 }
564 }
565 if (mask)
566 _swrast_Clear( ctx, mask, all, x, y, width, height );
567 }
568
569
570 /**
571 * Called by ctx->Driver.ResizeBuffers()
572 * Resize the front/back colorbuffers to match the latest window size.
573 */
574 void
575 xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
576 GLuint width, GLuint height)
577 {
578 /* We can do this cast because the first field in the XMesaBuffer
579 * struct is a GLframebuffer struct. If this weren't true, we'd
580 * need a pointer from the GLframebuffer to the XMesaBuffer.
581 */
582 XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
583
584 xmesa_alloc_back_buffer(xmBuffer, width, height);
585
586 _mesa_resize_framebuffer(ctx, buffer, width, height);
587 }
588
589
590 #ifndef XFree86Server
591 /* XXX this was never tested in the Xserver environment */
592
593 /**
594 * This function implements glDrawPixels() with an XPutImage call when
595 * drawing to the front buffer (X Window drawable).
596 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
597 */
598 static void
599 xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
600 GLint x, GLint y, GLsizei width, GLsizei height,
601 GLenum format, GLenum type,
602 const struct gl_pixelstore_attrib *unpack,
603 const GLvoid *pixels )
604 {
605 struct xmesa_renderbuffer *xrb
606 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped;
607
608 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
609 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
610 XMesaDisplay *dpy = xmesa->xm_visual->display;
611 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
612 const XMesaGC gc = xmbuf->gc;
613
614 ASSERT(dpy);
615 ASSERT(gc);
616 ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
617 ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
618
619 if (swrast->NewState)
620 _swrast_validate_derived( ctx );
621
622 if (xrb->pixmap &&
623 format == GL_BGRA &&
624 type == GL_UNSIGNED_BYTE &&
625 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
626 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
627 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
628 ctx->Pixel.ZoomY == 1.0) {
629 int dstX = x;
630 int dstY = y;
631 int w = width;
632 int h = height;
633 struct gl_pixelstore_attrib clippedUnpack = *unpack;
634
635 if (unpack->BufferObj->Name) {
636 /* unpack from PBO */
637 GLubyte *buf;
638 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
639 format, type, pixels)) {
640 _mesa_error(ctx, GL_INVALID_OPERATION,
641 "glDrawPixels(invalid PBO access)");
642 return;
643 }
644 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
645 GL_PIXEL_UNPACK_BUFFER_EXT,
646 GL_READ_ONLY_ARB,
647 unpack->BufferObj);
648 if (!buf) {
649 /* buffer is already mapped - that's an error */
650 _mesa_error(ctx, GL_INVALID_OPERATION,
651 "glDrawPixels(PBO is mapped)");
652 return;
653 }
654 pixels = ADD_POINTERS(buf, pixels);
655 }
656
657 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
658 /* This is a little tricky since all coordinates up to now have
659 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
660 * so we have to carefully compute the Y coordinates/addresses here.
661 */
662 int srcX = clippedUnpack.SkipPixels;
663 int srcY = clippedUnpack.SkipRows;
664 int rowLength = clippedUnpack.RowLength;
665 XMesaImage ximage;
666 MEMSET(&ximage, 0, sizeof(XMesaImage));
667 ximage.width = width;
668 ximage.height = height;
669 ximage.format = ZPixmap;
670 ximage.data = (char *) pixels
671 + ((srcY + h - 1) * rowLength + srcX) * 4;
672 ximage.byte_order = LSBFirst;
673 ximage.bitmap_unit = 32;
674 ximage.bitmap_bit_order = LSBFirst;
675 ximage.bitmap_pad = 32;
676 ximage.depth = 24;
677 ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
678 ximage.bits_per_pixel = 32;
679 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
680 /* flip Y axis for dest position */
681 dstY = YFLIP(xrb, dstY) - h + 1;
682 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
683 }
684
685 if (unpack->BufferObj->Name) {
686 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
687 unpack->BufferObj);
688 }
689 }
690 else {
691 /* software fallback */
692 _swrast_DrawPixels(ctx, x, y, width, height,
693 format, type, unpack, pixels);
694 }
695 }
696
697
698
699 /**
700 * This function implements glDrawPixels() with an XPutImage call when
701 * drawing to the front buffer (X Window drawable). The image format
702 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
703 * match the PF_5R6G5B pixel format.
704 */
705 static void
706 xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
707 GLint x, GLint y, GLsizei width, GLsizei height,
708 GLenum format, GLenum type,
709 const struct gl_pixelstore_attrib *unpack,
710 const GLvoid *pixels )
711 {
712 struct xmesa_renderbuffer *xrb
713 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
714 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
715 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
716 XMesaDisplay *dpy = xmesa->xm_visual->display;
717 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
718 const XMesaGC gc = xmbuf->gc;
719
720 ASSERT(dpy);
721 ASSERT(gc);
722 ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
723
724 if (swrast->NewState)
725 _swrast_validate_derived( ctx );
726
727 if (xrb->pixmap &&
728 format == GL_RGB &&
729 type == GL_UNSIGNED_SHORT_5_6_5 &&
730 !ctx->Color.DitherFlag && /* no dithering */
731 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
732 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
733 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
734 ctx->Pixel.ZoomY == 1.0) {
735 int dstX = x;
736 int dstY = y;
737 int w = width;
738 int h = height;
739 struct gl_pixelstore_attrib clippedUnpack = *unpack;
740
741 if (unpack->BufferObj->Name) {
742 /* unpack from PBO */
743 GLubyte *buf;
744 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
745 format, type, pixels)) {
746 _mesa_error(ctx, GL_INVALID_OPERATION,
747 "glDrawPixels(invalid PBO access)");
748 return;
749 }
750 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
751 GL_PIXEL_UNPACK_BUFFER_EXT,
752 GL_READ_ONLY_ARB,
753 unpack->BufferObj);
754 if (!buf) {
755 /* buffer is already mapped - that's an error */
756 _mesa_error(ctx, GL_INVALID_OPERATION,
757 "glDrawPixels(PBO is mapped)");
758 return;
759 }
760 pixels = ADD_POINTERS(buf, pixels);
761 }
762
763 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
764 /* This is a little tricky since all coordinates up to now have
765 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
766 * so we have to carefully compute the Y coordinates/addresses here.
767 */
768 int srcX = clippedUnpack.SkipPixels;
769 int srcY = clippedUnpack.SkipRows;
770 int rowLength = clippedUnpack.RowLength;
771 XMesaImage ximage;
772 MEMSET(&ximage, 0, sizeof(XMesaImage));
773 ximage.width = width;
774 ximage.height = height;
775 ximage.format = ZPixmap;
776 ximage.data = (char *) pixels
777 + ((srcY + h - 1) * rowLength + srcX) * 2;
778 ximage.byte_order = LSBFirst;
779 ximage.bitmap_unit = 16;
780 ximage.bitmap_bit_order = LSBFirst;
781 ximage.bitmap_pad = 16;
782 ximage.depth = 16;
783 ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
784 ximage.bits_per_pixel = 16;
785 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
786 /* flip Y axis for dest position */
787 dstY = YFLIP(xrb, dstY) - h + 1;
788 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
789 }
790
791 if (unpack->BufferObj->Name) {
792 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
793 unpack->BufferObj);
794 }
795 }
796 else {
797 /* software fallback */
798 _swrast_DrawPixels(ctx, x, y, width, height,
799 format, type, unpack, pixels);
800 }
801 }
802
803
804
805 /**
806 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
807 * for the color buffer. Don't support zooming, pixel transfer, etc.
808 * We do support copying from one window to another, ala glXMakeCurrentRead.
809 */
810 static void
811 xmesa_CopyPixels( GLcontext *ctx,
812 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
813 GLint destx, GLint desty, GLenum type )
814 {
815 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
816 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
817 XMesaDisplay *dpy = xmesa->xm_visual->display;
818 const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc;
819 struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *)
820 ctx->ReadBuffer->_ColorReadBuffer;
821 struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *)
822 ctx->DrawBuffer->_ColorDrawBuffers[0][0];
823
824 ASSERT(dpy);
825 ASSERT(gc);
826
827 if (swrast->NewState)
828 _swrast_validate_derived( ctx );
829
830 if (ctx->Color.DrawBuffer[0] == GL_FRONT &&
831 ctx->Pixel.ReadBuffer == GL_FRONT &&
832 srcXrb->pixmap &&
833 dstXrb->pixmap &&
834 type == GL_COLOR &&
835 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
836 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
837 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
838 ctx->Pixel.ZoomY == 1.0) {
839 /* Note: we don't do any special clipping work here. We could,
840 * but X will do it for us.
841 */
842 srcy = YFLIP(srcXrb, srcy) - height + 1;
843 desty = YFLIP(dstXrb, desty) - height + 1;
844 XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc,
845 srcx, srcy, width, height, destx, desty);
846 }
847 else {
848 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
849 }
850 }
851 #endif /* XFree86Server */
852
853
854
855 /*
856 * Every driver should implement a GetString function in order to
857 * return a meaningful GL_RENDERER string.
858 */
859 static const GLubyte *
860 get_string( GLcontext *ctx, GLenum name )
861 {
862 (void) ctx;
863 switch (name) {
864 case GL_RENDERER:
865 #ifdef XFree86Server
866 return (const GLubyte *) "Mesa GLX Indirect";
867 #else
868 return (const GLubyte *) "Mesa X11";
869 #endif
870 case GL_VENDOR:
871 #ifdef XFree86Server
872 return (const GLubyte *) "Mesa project: www.mesa3d.org";
873 #else
874 return NULL;
875 #endif
876 default:
877 return NULL;
878 }
879 }
880
881
882 /*
883 * We implement the glEnable function only because we care about
884 * dither enable/disable.
885 */
886 static void
887 enable( GLcontext *ctx, GLenum pname, GLboolean state )
888 {
889 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
890
891 switch (pname) {
892 case GL_DITHER:
893 if (state)
894 xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
895 else
896 xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
897 break;
898 default:
899 ; /* silence compiler warning */
900 }
901 }
902
903
904 static void
905 clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
906 {
907 int i;
908 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
909
910 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
911 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
912 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
913 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
914
915 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
916 /* black is black */
917 MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
918 sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
919 }
920 else {
921 /* build clear pattern */
922 for (i=0; i<16; i++) {
923 xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] =
924 DITHER_HPCR(i, 0,
925 xmesa->clearcolor[0],
926 xmesa->clearcolor[1],
927 xmesa->clearcolor[2]);
928 xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] =
929 DITHER_HPCR(i, 1,
930 xmesa->clearcolor[0],
931 xmesa->clearcolor[1],
932 xmesa->clearcolor[2]);
933 }
934 }
935 }
936
937
938 static void
939 clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
940 {
941 int i;
942 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
943
944 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
945 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
946 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
947 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
948
949 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
950 /* black is black */
951 for (i=0; i<16; i++) {
952 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
953 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0);
954 }
955 }
956 else {
957 for (i=0; i<16; i++) {
958 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0,
959 DITHER_HPCR(i, 0,
960 xmesa->clearcolor[0],
961 xmesa->clearcolor[1],
962 xmesa->clearcolor[2]));
963 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1,
964 DITHER_HPCR(i, 1,
965 xmesa->clearcolor[0],
966 xmesa->clearcolor[1],
967 xmesa->clearcolor[2]));
968 }
969 }
970 /* change tile pixmap content */
971 XMesaPutImage(xmesa->display,
972 (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap,
973 XMESA_BUFFER(ctx->DrawBuffer)->cleargc,
974 xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
975 }
976
977
978 /**
979 * Called when the driver should update its state, based on the new_state
980 * flags.
981 */
982 void
983 xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
984 {
985 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
986
987 /* Propagate statechange information to swrast and swrast_setup
988 * modules. The X11 driver has no internal GL-dependent state.
989 */
990 _swrast_InvalidateState( ctx, new_state );
991 _ac_InvalidateState( ctx, new_state );
992 _tnl_InvalidateState( ctx, new_state );
993 _swsetup_InvalidateState( ctx, new_state );
994
995 if (ctx->DrawBuffer->Name != 0)
996 return;
997
998 /*
999 * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
1000 * renderbuffer span/clear funcs.
1001 */
1002 if (new_state & (_NEW_COLOR | _NEW_PIXEL | _NEW_BUFFERS)) {
1003 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1004 struct xmesa_renderbuffer *front_xrb, *back_xrb;
1005
1006 front_xrb = xmbuf->frontxrb;
1007 if (front_xrb) {
1008 xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat,
1009 xmesa->xm_visual->BitsPerPixel);
1010 front_xrb->clearFunc = clear_pixmap;
1011 }
1012
1013 back_xrb = xmbuf->backxrb;
1014 if (back_xrb) {
1015 xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat,
1016 xmesa->xm_visual->BitsPerPixel);
1017 if (xmbuf->backxrb->pixmap) {
1018 back_xrb->clearFunc = clear_pixmap;
1019 }
1020 else {
1021 switch (xmesa->xm_visual->BitsPerPixel) {
1022 case 8:
1023 if (xmesa->xm_visual->hpcr_clear_flag) {
1024 back_xrb->clearFunc = clear_HPCR_ximage;
1025 }
1026 else {
1027 back_xrb->clearFunc = clear_8bit_ximage;
1028 }
1029 break;
1030 case 16:
1031 back_xrb->clearFunc = clear_16bit_ximage;
1032 break;
1033 case 24:
1034 back_xrb->clearFunc = clear_24bit_ximage;
1035 break;
1036 case 32:
1037 back_xrb->clearFunc = clear_32bit_ximage;
1038 break;
1039 default:
1040 back_xrb->clearFunc = clear_nbit_ximage;
1041 break;
1042 }
1043 }
1044 }
1045 }
1046
1047 if (xmesa->xm_visual->hpcr_clear_flag) {
1048 /* this depends on whether we're drawing to the front or back buffer */
1049 /* XXX FIX THIS! */
1050 #if 0
1051 if (pixmap) {
1052 ctx->Driver.ClearColor = clear_color_HPCR_pixmap;
1053 }
1054 else {
1055 ctx->Driver.ClearColor = clear_color_HPCR_ximage;
1056 }
1057 #else
1058 (void) clear_color_HPCR_pixmap;
1059 (void) clear_color_HPCR_ximage;
1060 #endif
1061 }
1062 }
1063
1064
1065
1066 /**
1067 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
1068 * the _mesa_test_proxy_teximage() fallback function, but we're going to
1069 * special-case the 3D texture case to allow textures up to 512x512x32
1070 * texels.
1071 */
1072 static GLboolean
1073 test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1074 GLint internalFormat, GLenum format, GLenum type,
1075 GLint width, GLint height, GLint depth, GLint border)
1076 {
1077 if (target == GL_PROXY_TEXTURE_3D) {
1078 /* special case for 3D textures */
1079 if (width * height * depth > 512 * 512 * 64 ||
1080 width < 2 * border ||
1081 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1082 _mesa_bitcount(width - 2 * border) != 1) ||
1083 height < 2 * border ||
1084 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1085 _mesa_bitcount(height - 2 * border) != 1) ||
1086 depth < 2 * border ||
1087 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1088 _mesa_bitcount(depth - 2 * border) != 1)) {
1089 /* Bad size, or too many texels */
1090 return GL_FALSE;
1091 }
1092 return GL_TRUE;
1093 }
1094 else {
1095 /* use the fallback routine for 1D, 2D, cube and rect targets */
1096 return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
1097 format, type, width, height, depth,
1098 border);
1099 }
1100 }
1101
1102
1103 /**
1104 * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
1105 */
1106 static const struct gl_texture_format *
1107 choose_tex_format( GLcontext *ctx, GLint internalFormat,
1108 GLenum format, GLenum type )
1109 {
1110 switch (internalFormat) {
1111 case GL_COMPRESSED_RGB_ARB:
1112 return &_mesa_texformat_rgb;
1113 case GL_COMPRESSED_RGBA_ARB:
1114 return &_mesa_texformat_rgba;
1115 default:
1116 return _mesa_choose_tex_format(ctx, internalFormat, format, type);
1117 }
1118 }
1119
1120
1121 /**
1122 * Get the current drawing (and reading) window's size and update the
1123 * corresponding gl_framebuffer(s) if needed.
1124 */
1125 static void
1126 update_framebuffer_size(GLcontext *ctx)
1127 {
1128 struct gl_framebuffer *fb = ctx->WinSysDrawBuffer;
1129 GLuint newWidth, newHeight;
1130 get_buffer_size(fb, &newWidth, &newHeight);
1131 if (newWidth != fb->Width || newHeight != fb->Height) {
1132 xmesa_resize_buffers(ctx, fb, newWidth, newHeight);
1133 }
1134
1135 if (ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
1136 /* Update readbuffer's size */
1137 struct gl_framebuffer *fb = ctx->WinSysReadBuffer;
1138 GLuint newWidth, newHeight;
1139 get_buffer_size(fb, &newWidth, &newHeight);
1140 if (newWidth != fb->Width || newHeight != fb->Height) {
1141 xmesa_resize_buffers(ctx, fb, newWidth, newHeight);
1142 ctx->NewState |= _NEW_BUFFERS;
1143 }
1144 }
1145 }
1146
1147
1148 /**
1149 * Called by glViewport.
1150 * This is a good time for us to poll the current X window size and adjust
1151 * our renderbuffers to match the current window size.
1152 * Remember, we have no opportunity to respond to conventional
1153 * X Resize/StructureNotify events since the X driver has no event loop.
1154 * Thus, we poll.
1155 * Note that this trick isn't fool-proof. If the application never calls
1156 * glViewport, our notion of the current window size may be incorrect.
1157 * That problem led to the GLX_MESA_resize_buffers extension.
1158 */
1159 static void
1160 xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
1161 {
1162 (void) x;
1163 (void) y;
1164 (void) w;
1165 (void) h;
1166 update_framebuffer_size(ctx);
1167 }
1168
1169
1170 #if ENABLE_EXT_timer_query
1171
1172 /*
1173 * The GL_EXT_timer_query extension is not enabled for the XServer
1174 * indirect renderer. Not sure about how/if wrapping of gettimeofday()
1175 * is done, etc.
1176 */
1177
1178 struct xmesa_query_object
1179 {
1180 struct gl_query_object Base;
1181 struct timeval StartTime;
1182 };
1183
1184
1185 static struct gl_query_object *
1186 xmesa_new_query_object(GLcontext *ctx, GLuint id)
1187 {
1188 struct xmesa_query_object *q = CALLOC_STRUCT(xmesa_query_object);
1189 if (q) {
1190 q->Base.Id = id;
1191 q->Base.Ready = GL_TRUE;
1192 }
1193 return &q->Base;
1194 }
1195
1196
1197 static void
1198 xmesa_begin_query(GLcontext *ctx, GLenum target, struct gl_query_object *q)
1199 {
1200 if (target == GL_TIME_ELAPSED_EXT) {
1201 struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
1202 (void) gettimeofday(&xq->StartTime, NULL);
1203 }
1204 }
1205
1206
1207 /**
1208 * Return the difference between the two given times in microseconds.
1209 */
1210 #ifdef __VMS
1211 #define suseconds_t unsigned int
1212 #endif
1213 static GLuint64EXT
1214 time_diff(const struct timeval *t0, const struct timeval *t1)
1215 {
1216 GLuint64EXT seconds0 = t0->tv_sec & 0xff; /* 0 .. 255 seconds */
1217 GLuint64EXT seconds1 = t1->tv_sec & 0xff; /* 0 .. 255 seconds */
1218 GLuint64EXT nanosec0 = (seconds0 * 1000000 + t0->tv_usec) * 1000;
1219 GLuint64EXT nanosec1 = (seconds1 * 1000000 + t1->tv_usec) * 1000;
1220 return nanosec1 - nanosec0;
1221 }
1222
1223
1224 static void
1225 xmesa_end_query(GLcontext *ctx, GLenum target, struct gl_query_object *q)
1226 {
1227 if (target == GL_TIME_ELAPSED_EXT) {
1228 struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
1229 struct timeval endTime;
1230 (void) gettimeofday(&endTime, NULL);
1231 /* result is in nanoseconds! */
1232 q->Result = time_diff(&xq->StartTime, &endTime);
1233 }
1234 q->Ready = GL_TRUE;
1235 }
1236
1237 #endif /* ENABLE_timer_query */
1238
1239
1240 /**
1241 * Initialize the device driver function table with the functions
1242 * we implement in this driver.
1243 */
1244 void
1245 xmesa_init_driver_functions( XMesaVisual xmvisual,
1246 struct dd_function_table *driver )
1247 {
1248 driver->GetString = get_string;
1249 driver->UpdateState = xmesa_update_state;
1250 driver->GetBufferSize = get_buffer_size;
1251 driver->Flush = finish_or_flush;
1252 driver->Finish = finish_or_flush;
1253 driver->ClearIndex = clear_index;
1254 driver->ClearColor = clear_color;
1255 driver->IndexMask = index_mask;
1256 driver->ColorMask = color_mask;
1257 driver->Enable = enable;
1258 driver->Clear = clear_buffers;
1259 driver->ResizeBuffers = xmesa_resize_buffers;
1260 driver->Viewport = xmesa_viewport;
1261 #ifndef XFree86Server
1262 driver->CopyPixels = xmesa_CopyPixels;
1263 if (xmvisual->undithered_pf == PF_8R8G8B &&
1264 xmvisual->dithered_pf == PF_8R8G8B) {
1265 driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
1266 }
1267 else if (xmvisual->undithered_pf == PF_5R6G5B) {
1268 driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
1269 }
1270 #endif
1271 driver->TestProxyTexImage = test_proxy_teximage;
1272 #if ENABLE_EXT_texure_compression_s3tc
1273 driver->ChooseTextureFormat = choose_tex_format;
1274 #else
1275 (void) choose_tex_format;
1276 #endif
1277
1278 #if ENABLE_EXT_timer_query
1279 driver->NewQueryObject = xmesa_new_query_object;
1280 driver->BeginQuery = xmesa_begin_query;
1281 driver->EndQuery = xmesa_end_query;
1282 #endif
1283 }
1284
1285
1286 #define XMESA_NEW_POINT (_NEW_POINT | \
1287 _NEW_RENDERMODE | \
1288 _SWRAST_NEW_RASTERMASK)
1289
1290 #define XMESA_NEW_LINE (_NEW_LINE | \
1291 _NEW_TEXTURE | \
1292 _NEW_LIGHT | \
1293 _NEW_DEPTH | \
1294 _NEW_RENDERMODE | \
1295 _SWRAST_NEW_RASTERMASK)
1296
1297 #define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1298 _NEW_TEXTURE | \
1299 _NEW_LIGHT | \
1300 _NEW_DEPTH | \
1301 _NEW_RENDERMODE | \
1302 _SWRAST_NEW_RASTERMASK)
1303
1304
1305 /**
1306 * Extend the software rasterizer with our line/point/triangle
1307 * functions.
1308 * Called during context creation only.
1309 */
1310 void xmesa_register_swrast_functions( GLcontext *ctx )
1311 {
1312 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1313
1314 swrast->choose_point = xmesa_choose_point;
1315 swrast->choose_line = xmesa_choose_line;
1316 swrast->choose_triangle = xmesa_choose_triangle;
1317
1318 /* XXX these lines have no net effect. Remove??? */
1319 swrast->InvalidatePointMask |= XMESA_NEW_POINT;
1320 swrast->InvalidateLineMask |= XMESA_NEW_LINE;
1321 swrast->InvalidateTriangleMask |= XMESA_NEW_TRIANGLE;
1322 }