Implemented support for software-based AUX color buffers.
[mesa.git] / src / mesa / drivers / x11 / xm_dd.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glxheader.h"
27 #include "bufferobj.h"
28 #include "context.h"
29 #include "colormac.h"
30 #include "depth.h"
31 #include "drawpix.h"
32 #include "extensions.h"
33 #include "macros.h"
34 #include "imports.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texobj.h"
38 #include "teximage.h"
39 #include "texstore.h"
40 #include "texformat.h"
41 #include "xmesaP.h"
42 #include "array_cache/acache.h"
43 #include "swrast/swrast.h"
44 #include "swrast/s_auxbuffer.h"
45 #include "swrast/s_context.h"
46 #include "swrast/s_drawpix.h"
47 #include "swrast/s_alphabuf.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "tnl/tnl.h"
50 #include "tnl/t_context.h"
51
52 #ifdef XFree86Server
53 #include <GL/glxtokens.h>
54 #endif
55
56
57
58 /*
59 * Dithering kernels and lookup tables.
60 */
61
62 const int xmesa_kernel8[DITH_DY * DITH_DX] = {
63 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
64 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
65 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
66 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
67 };
68
69 const short xmesa_HPCR_DRGB[3][2][16] = {
70 {
71 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
72 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
73 },
74 {
75 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
76 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
77 },
78 {
79 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
80 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
81 }
82 };
83
84 const int xmesa_kernel1[16] = {
85 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
86 6*47, 2*47, 14*47, 8*47,
87 10*47, 1*47, 5*47, 11*47,
88 7*47, 13*47, 3*47, 15*47
89 };
90
91
92 /*
93 * Return the size (width, height) of the X window for the given GLframebuffer.
94 * Output: width - width of buffer in pixels.
95 * height - height of buffer in pixels.
96 */
97 static void
98 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
99 {
100 /* We can do this cast because the first field in the XMesaBuffer
101 * struct is a GLframebuffer struct. If this weren't true, we'd
102 * need a pointer from the GLframebuffer to the XMesaBuffer.
103 */
104 const XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
105 unsigned int winwidth, winheight;
106 #ifdef XFree86Server
107 /* XFree86 GLX renderer */
108 if (xmBuffer->frontbuffer->width > MAX_WIDTH ||
109 xmBuffer->frontbuffer->height > MAX_HEIGHT) {
110 winwidth = buffer->Width;
111 winheight = buffer->Height;
112 } else {
113 winwidth = xmBuffer->frontbuffer->width;
114 winheight = xmBuffer->frontbuffer->height;
115 }
116 #else
117 Window root;
118 int winx, winy;
119 unsigned int bw, d;
120
121 _glthread_LOCK_MUTEX(_xmesa_lock);
122 XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */
123 XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontbuffer, &root,
124 &winx, &winy, &winwidth, &winheight, &bw, &d );
125 _glthread_UNLOCK_MUTEX(_xmesa_lock);
126 #endif
127
128 *width = winwidth;
129 *height = winheight;
130 }
131
132
133 static void
134 finish_or_flush( GLcontext *ctx )
135 {
136 #ifdef XFree86Server
137 /* NOT_NEEDED */
138 #else
139 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
140 if (xmesa) {
141 _glthread_LOCK_MUTEX(_xmesa_lock);
142 XSync( xmesa->display, False );
143 _glthread_UNLOCK_MUTEX(_xmesa_lock);
144 }
145 #endif
146 }
147
148
149
150 /*
151 * This chooses the color buffer for reading and writing spans, points,
152 * lines, and triangles.
153 */
154 void
155 xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
156 {
157 /* We can make this cast since the XMesaBuffer wraps GLframebuffer.
158 * GLframebuffer is the first member in a XMesaBuffer struct.
159 */
160 XMesaBuffer target = (XMesaBuffer) buffer;
161 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
162
163 /* This assignment tells the span/point/line/triangle functions
164 * which XMesaBuffer to use.
165 */
166 xmesa->xm_buffer = target;
167
168 /*
169 * Now determine front vs back color buffer.
170 */
171 if (bufferBit == DD_FRONT_LEFT_BIT) {
172 target->buffer = target->frontbuffer;
173 xmesa_update_span_funcs(ctx);
174 }
175 else if (bufferBit == DD_BACK_LEFT_BIT) {
176 ASSERT(target->db_state);
177 if (target->backpixmap) {
178 /* back buffer is a pixmap */
179 target->buffer = (XMesaDrawable) target->backpixmap;
180 }
181 else if (target->backimage) {
182 /* back buffer is an XImage */
183 target->buffer = None;
184 }
185 else {
186 /* No back buffer!!!! Must be out of memory, use front buffer */
187 target->buffer = target->frontbuffer;
188 }
189 xmesa_update_span_funcs(ctx);
190 }
191 else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) {
192 _swrast_use_aux_buffer(ctx, buffer, bufferBit);
193 }
194 else {
195 _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c");
196 return;
197 }
198 }
199
200
201
202 static void
203 clear_index( GLcontext *ctx, GLuint index )
204 {
205 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
206 xmesa->clearpixel = (unsigned long) index;
207 XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
208 (unsigned long) index );
209 }
210
211
212 static void
213 clear_color( GLcontext *ctx, const GLfloat color[4] )
214 {
215 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
216 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
217 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
218 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
219 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
220 xmesa->clearpixel = xmesa_color_to_pixel( xmesa,
221 xmesa->clearcolor[0],
222 xmesa->clearcolor[1],
223 xmesa->clearcolor[2],
224 xmesa->clearcolor[3],
225 xmesa->xm_visual->undithered_pf );
226 _glthread_LOCK_MUTEX(_xmesa_lock);
227 XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,
228 xmesa->clearpixel );
229 _glthread_UNLOCK_MUTEX(_xmesa_lock);
230 }
231
232
233
234 /* Set index mask ala glIndexMask */
235 static void
236 index_mask( GLcontext *ctx, GLuint mask )
237 {
238 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
239 if (xmesa->xm_draw_buffer->buffer != XIMAGE) {
240 unsigned long m;
241 if (mask==0xffffffff) {
242 m = ((unsigned long)~0L);
243 }
244 else {
245 m = (unsigned long) mask;
246 }
247 XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
248 XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m );
249 }
250 }
251
252
253 /* Implements glColorMask() */
254 static void
255 color_mask(GLcontext *ctx,
256 GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
257 {
258 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
259 const int xclass = xmesa->xm_visual->mesa_visual.visualType;
260 (void) amask;
261
262 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
263 unsigned long m;
264 if (rmask && gmask && bmask) {
265 m = ((unsigned long)~0L);
266 }
267 else {
268 m = 0;
269 if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
270 if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
271 if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
272 }
273 XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->cleargc, m );
274 XMesaSetPlaneMask( xmesa->display, xmesa->xm_draw_buffer->gc, m );
275 }
276 }
277
278
279
280 /**********************************************************************/
281 /*** glClear implementations ***/
282 /**********************************************************************/
283
284
285 static void
286 clear_front_pixmap( GLcontext *ctx, GLboolean all,
287 GLint x, GLint y, GLint width, GLint height )
288 {
289 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
290 if (all) {
291 XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
292 xmesa->xm_draw_buffer->cleargc,
293 0, 0,
294 xmesa->xm_draw_buffer->width+1,
295 xmesa->xm_draw_buffer->height+1 );
296 }
297 else {
298 XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->frontbuffer,
299 xmesa->xm_draw_buffer->cleargc,
300 x, xmesa->xm_draw_buffer->height - y - height,
301 width, height );
302 }
303 }
304
305
306 static void
307 clear_back_pixmap( GLcontext *ctx, GLboolean all,
308 GLint x, GLint y, GLint width, GLint height )
309 {
310 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
311 if (all) {
312 XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
313 xmesa->xm_draw_buffer->cleargc,
314 0, 0,
315 xmesa->xm_draw_buffer->width+1,
316 xmesa->xm_draw_buffer->height+1 );
317 }
318 else {
319 XMesaFillRectangle( xmesa->display, xmesa->xm_draw_buffer->backpixmap,
320 xmesa->xm_draw_buffer->cleargc,
321 x, xmesa->xm_draw_buffer->height - y - height,
322 width, height );
323 }
324 }
325
326
327 static void
328 clear_8bit_ximage( GLcontext *ctx, GLboolean all,
329 GLint x, GLint y, GLint width, GLint height )
330 {
331 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
332 if (all) {
333 size_t n = xmesa->xm_draw_buffer->backimage->bytes_per_line
334 * xmesa->xm_draw_buffer->backimage->height;
335 MEMSET( xmesa->xm_draw_buffer->backimage->data, xmesa->clearpixel, n );
336 }
337 else {
338 GLint i;
339 for (i=0;i<height;i++) {
340 GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, y+i );
341 MEMSET( ptr, xmesa->clearpixel, width );
342 }
343 }
344 }
345
346
347 static void
348 clear_HPCR_ximage( GLcontext *ctx, GLboolean all,
349 GLint x, GLint y, GLint width, GLint height )
350 {
351 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
352 if (all) {
353 GLint i, c16 = (xmesa->xm_draw_buffer->backimage->bytes_per_line>>4)<<4;
354 GLubyte *ptr = (GLubyte *)xmesa->xm_draw_buffer->backimage->data;
355 for (i=0; i<xmesa->xm_draw_buffer->backimage->height; i++) {
356 GLint j;
357 GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
358 if (i&1) {
359 sptr += 16;
360 }
361 for (j=0; j<c16; j+=16) {
362 ptr[0] = sptr[0];
363 ptr[1] = sptr[1];
364 ptr[2] = sptr[2];
365 ptr[3] = sptr[3];
366 ptr[4] = sptr[4];
367 ptr[5] = sptr[5];
368 ptr[6] = sptr[6];
369 ptr[7] = sptr[7];
370 ptr[8] = sptr[8];
371 ptr[9] = sptr[9];
372 ptr[10] = sptr[10];
373 ptr[11] = sptr[11];
374 ptr[12] = sptr[12];
375 ptr[13] = sptr[13];
376 ptr[14] = sptr[14];
377 ptr[15] = sptr[15];
378 ptr += 16;
379 }
380 for (; j<xmesa->xm_draw_buffer->backimage->bytes_per_line; j++) {
381 *ptr = sptr[j&15];
382 ptr++;
383 }
384 }
385 }
386 else {
387 GLint i;
388 for (i=y; i<y+height; i++) {
389 GLubyte *ptr = PIXELADDR1( xmesa->xm_draw_buffer, x, i );
390 int j;
391 GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
392 if (i&1) {
393 sptr += 16;
394 }
395 for (j=x; j<x+width; j++) {
396 *ptr = sptr[j&15];
397 ptr++;
398 }
399 }
400 }
401 }
402
403
404 static void
405 clear_16bit_ximage( GLcontext *ctx, GLboolean all,
406 GLint x, GLint y, GLint width, GLint height )
407 {
408 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
409 register GLuint pixel = (GLuint) xmesa->clearpixel;
410 if (xmesa->swapbytes) {
411 pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
412 }
413 if (all) {
414 register GLuint n;
415 register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
416 if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
417 /* low and high bytes are equal so use memset() */
418 n = xmesa->xm_draw_buffer->backimage->bytes_per_line
419 * xmesa->xm_draw_buffer->height;
420 MEMSET( ptr4, pixel & 0xff, n );
421 }
422 else {
423 pixel = pixel | (pixel<<16);
424 n = xmesa->xm_draw_buffer->backimage->bytes_per_line
425 * xmesa->xm_draw_buffer->height / 4;
426 do {
427 *ptr4++ = pixel;
428 n--;
429 } while (n!=0);
430
431 if ((xmesa->xm_draw_buffer->backimage->bytes_per_line *
432 xmesa->xm_draw_buffer->height) & 0x2)
433 *(GLushort *)ptr4 = pixel & 0xffff;
434 }
435 }
436 else {
437 register int i, j;
438 for (j=0;j<height;j++) {
439 register GLushort *ptr2 = PIXELADDR2( xmesa->xm_draw_buffer, x, y+j );
440 for (i=0;i<width;i++) {
441 *ptr2++ = pixel;
442 }
443 }
444 }
445 }
446
447
448 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
449 static void
450 clear_24bit_ximage( GLcontext *ctx, GLboolean all,
451 GLint x, GLint y, GLint width, GLint height )
452 {
453 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
454 const GLubyte r = xmesa->clearcolor[0];
455 const GLubyte g = xmesa->clearcolor[1];
456 const GLubyte b = xmesa->clearcolor[2];
457 #if 0 /* See below */
458 register GLuint clearPixel;
459 if (xmesa->swapbytes) {
460 clearPixel = (b << 16) | (g << 8) | r;
461 }
462 else {
463 clearPixel = (r << 16) | (g << 8) | b;
464 }
465 #endif
466
467 if (all) {
468 if (r==g && g==b) {
469 /* same value for all three components (gray) */
470 const GLint w3 = xmesa->xm_draw_buffer->width * 3;
471 const GLint h = xmesa->xm_draw_buffer->height;
472 GLint i;
473 for (i = 0; i < h; i++) {
474 bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
475 MEMSET(ptr3, r, w3);
476 }
477 }
478 else {
479 /* the usual case */
480 const GLint w = xmesa->xm_draw_buffer->width;
481 const GLint h = xmesa->xm_draw_buffer->height;
482 GLint i, j;
483 for (i = 0; i < h; i++) {
484 bgr_t *ptr3 = PIXELADDR3(xmesa->xm_draw_buffer, 0, i);
485 for (j = 0; j < w; j++) {
486 ptr3->r = r;
487 ptr3->g = g;
488 ptr3->b = b;
489 ptr3++;
490 }
491 }
492 #if 0 /* this code doesn't work for all window widths */
493 register GLuint *ptr4 = (GLuint *) ptr3;
494 register GLuint px;
495 GLuint pixel4[3];
496 register GLuint *p = pixel4;
497 pixel4[0] = clearPixel | (clearPixel << 24);
498 pixel4[1] = (clearPixel << 16) | (clearPixel >> 8);
499 pixel4[2] = (clearPixel << 8) | (clearPixel >> 16);
500 switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){
501 case 0:
502 break;
503 case 1:
504 px = *ptr4 & 0x00ffffff;
505 px |= pixel4[0] & 0xff000000;
506 *ptr4++ = px;
507 px = *ptr4 & 0xffff0000;
508 px |= pixel4[2] & 0x0000ffff;
509 *ptr4 = px;
510 if (0 == --n)
511 break;
512 case 2:
513 px = *ptr4 & 0x0000fffff;
514 px |= pixel4[1] & 0xffff0000;
515 *ptr4++ = px;
516 px = *ptr4 & 0xffffff00;
517 px |= pixel4[2] & 0x000000ff;
518 *ptr4 = px;
519 if (0 == --n)
520 break;
521 case 3:
522 px = *ptr4 & 0x000000ff;
523 px |= pixel4[2] & 0xffffff00;
524 *ptr4++ = px;
525 --n;
526 break;
527 }
528 while (n > 3) {
529 p = pixel4;
530 *ptr4++ = *p++;
531 *ptr4++ = *p++;
532 *ptr4++ = *p++;
533 n -= 4;
534 }
535 switch (n) {
536 case 3:
537 p = pixel4;
538 *ptr4++ = *p++;
539 *ptr4++ = *p++;
540 px = *ptr4 & 0xffffff00;
541 px |= clearPixel & 0xff;
542 *ptr4 = px;
543 break;
544 case 2:
545 p = pixel4;
546 *ptr4++ = *p++;
547 px = *ptr4 & 0xffff0000;
548 px |= *p & 0xffff;
549 *ptr4 = px;
550 break;
551 case 1:
552 px = *ptr4 & 0xff000000;
553 px |= *p & 0xffffff;
554 *ptr4 = px;
555 break;
556 case 0:
557 break;
558 }
559 #endif
560 }
561 }
562 else {
563 /* only clear subrect of color buffer */
564 if (r==g && g==b) {
565 /* same value for all three components (gray) */
566 GLint j;
567 for (j=0;j<height;j++) {
568 bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
569 MEMSET(ptr3, r, 3 * width);
570 }
571 }
572 else {
573 /* non-gray clear color */
574 GLint i, j;
575 for (j = 0; j < height; j++) {
576 bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
577 for (i = 0; i < width; i++) {
578 ptr3->r = r;
579 ptr3->g = g;
580 ptr3->b = b;
581 ptr3++;
582 }
583 }
584 #if 0 /* this code might not always (seems ptr3 always == ptr4) */
585 GLint j;
586 GLuint pixel4[3];
587 pixel4[0] = clearPixel | (clearPixel << 24);
588 pixel4[1] = (clearPixel << 16) | (clearPixel >> 8);
589 pixel4[2] = (clearPixel << 8) | (clearPixel >> 16);
590 for (j=0;j<height;j++) {
591 bgr_t *ptr3 = PIXELADDR3( xmesa->xm_draw_buffer, x, y+j );
592 register GLuint *ptr4 = (GLuint *)ptr3;
593 register GLuint *p, px;
594 GLuint w = width;
595 switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){
596 case 0:
597 break;
598 case 1:
599 px = *ptr4 & 0x00ffffff;
600 px |= pixel4[0] & 0xff000000;
601 *ptr4++ = px;
602 px = *ptr4 & 0xffff0000;
603 px |= pixel4[2] & 0x0000ffff;
604 *ptr4 = px;
605 if (0 == --w)
606 break;
607 case 2:
608 px = *ptr4 & 0x0000fffff;
609 px |= pixel4[1] & 0xffff0000;
610 *ptr4++ = px;
611 px = *ptr4 & 0xffffff00;
612 px |= pixel4[2] & 0x000000ff;
613 *ptr4 = px;
614 if (0 == --w)
615 break;
616 case 3:
617 px = *ptr4 & 0x000000ff;
618 px |= pixel4[2] & 0xffffff00;
619 *ptr4++ = px;
620 --w;
621 break;
622 }
623 while (w > 3){
624 p = pixel4;
625 *ptr4++ = *p++;
626 *ptr4++ = *p++;
627 *ptr4++ = *p++;
628 w -= 4;
629 }
630 switch (w) {
631 case 3:
632 p = pixel4;
633 *ptr4++ = *p++;
634 *ptr4++ = *p++;
635 px = *ptr4 & 0xffffff00;
636 px |= *p & 0xff;
637 *ptr4 = px;
638 break;
639 case 2:
640 p = pixel4;
641 *ptr4++ = *p++;
642 px = *ptr4 & 0xffff0000;
643 px |= *p & 0xffff;
644 *ptr4 = px;
645 break;
646 case 1:
647 px = *ptr4 & 0xff000000;
648 px |= pixel4[0] & 0xffffff;
649 *ptr4 = px;
650 break;
651 case 0:
652 break;
653 }
654 }
655 #endif
656 }
657 }
658 }
659
660
661 static void
662 clear_32bit_ximage( GLcontext *ctx, GLboolean all,
663 GLint x, GLint y, GLint width, GLint height )
664 {
665 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
666 register GLuint pixel = (GLuint) xmesa->clearpixel;
667 if (xmesa->swapbytes) {
668 pixel = ((pixel >> 24) & 0x000000ff)
669 | ((pixel >> 8) & 0x0000ff00)
670 | ((pixel << 8) & 0x00ff0000)
671 | ((pixel << 24) & 0xff000000);
672 }
673 if (all) {
674 register GLint n = xmesa->xm_draw_buffer->width * xmesa->xm_draw_buffer->height;
675 register GLuint *ptr4 = (GLuint *) xmesa->xm_draw_buffer->backimage->data;
676 if (pixel==0) {
677 MEMSET( ptr4, pixel, 4*n );
678 }
679 else {
680 do {
681 *ptr4++ = pixel;
682 n--;
683 } while (n!=0);
684 }
685 }
686 else {
687 register int i, j;
688 for (j=0;j<height;j++) {
689 register GLuint *ptr4 = PIXELADDR4( xmesa->xm_draw_buffer, x, y+j );
690 for (i=0;i<width;i++) {
691 *ptr4++ = pixel;
692 }
693 }
694 }
695 }
696
697
698 static void
699 clear_nbit_ximage( GLcontext *ctx, GLboolean all,
700 GLint x, GLint y, GLint width, GLint height )
701 {
702 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
703 XMesaImage *img = xmesa->xm_draw_buffer->backimage;
704 if (all) {
705 register int i, j;
706 width = xmesa->xm_draw_buffer->width;
707 height = xmesa->xm_draw_buffer->height;
708 for (j=0;j<height;j++) {
709 for (i=0;i<width;i++) {
710 XMesaPutPixel( img, i, j, xmesa->clearpixel );
711 }
712 }
713 }
714 else {
715 /* TODO: optimize this */
716 register int i, j;
717 y = FLIP(xmesa->xm_draw_buffer, y);
718 for (j=0;j<height;j++) {
719 for (i=0;i<width;i++) {
720 XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel );
721 }
722 }
723 }
724 }
725
726
727
728 static void
729 clear_buffers( GLcontext *ctx, GLbitfield mask,
730 GLboolean all, GLint x, GLint y, GLint width, GLint height )
731 {
732 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
733 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
734
735 if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) &&
736 xmesa->xm_draw_buffer->mesa_buffer.UseSoftwareAlphaBuffers &&
737 ctx->Color.ColorMask[ACOMP]) {
738 _swrast_clear_alpha_buffers(ctx);
739 }
740
741 /* we can't handle color or index masking */
742 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
743 if (mask & DD_FRONT_LEFT_BIT) {
744 ASSERT(xmesa->xm_draw_buffer->front_clear_func);
745 (*xmesa->xm_draw_buffer->front_clear_func)( ctx, all, x, y, width, height );
746 mask &= ~DD_FRONT_LEFT_BIT;
747 }
748 if (mask & DD_BACK_LEFT_BIT) {
749 ASSERT(xmesa->xm_draw_buffer->back_clear_func);
750 (*xmesa->xm_draw_buffer->back_clear_func)( ctx, all, x, y, width, height );
751 mask &= ~DD_BACK_LEFT_BIT;
752 }
753 }
754
755 if (mask)
756 _swrast_Clear( ctx, mask, all, x, y, width, height );
757 }
758
759
760 /*
761 * When we detect that the user has resized the window this function will
762 * get called. Here we'll reallocate the back buffer, depth buffer,
763 * stencil buffer etc. to match the new window size.
764 */
765 void
766 xmesa_resize_buffers( GLframebuffer *buffer )
767 {
768 int height = (int) buffer->Height;
769 /* We can do this cast because the first field in the XMesaBuffer
770 * struct is a GLframebuffer struct. If this weren't true, we'd
771 * need a pointer from the GLframebuffer to the XMesaBuffer.
772 */
773 XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
774
775 xmBuffer->width = buffer->Width;
776 xmBuffer->height = buffer->Height;
777 xmesa_alloc_back_buffer( xmBuffer );
778
779 /* Needed by FLIP macro */
780 xmBuffer->bottom = height - 1;
781
782 if (xmBuffer->backimage) {
783 /* Needed by PIXELADDR1 macro */
784 xmBuffer->ximage_width1 = xmBuffer->backimage->bytes_per_line;
785 xmBuffer->ximage_origin1 = (GLubyte *) xmBuffer->backimage->data
786 + xmBuffer->ximage_width1 * (height-1);
787
788 /* Needed by PIXELADDR2 macro */
789 xmBuffer->ximage_width2 = xmBuffer->backimage->bytes_per_line / 2;
790 xmBuffer->ximage_origin2 = (GLushort *) xmBuffer->backimage->data
791 + xmBuffer->ximage_width2 * (height-1);
792
793 /* Needed by PIXELADDR3 macro */
794 xmBuffer->ximage_width3 = xmBuffer->backimage->bytes_per_line;
795 xmBuffer->ximage_origin3 = (GLubyte *) xmBuffer->backimage->data
796 + xmBuffer->ximage_width3 * (height-1);
797
798 /* Needed by PIXELADDR4 macro */
799 xmBuffer->ximage_width4 = xmBuffer->backimage->width;
800 xmBuffer->ximage_origin4 = (GLuint *) xmBuffer->backimage->data
801 + xmBuffer->ximage_width4 * (height-1);
802 }
803
804 _swrast_alloc_buffers( buffer );
805 }
806
807
808 #ifndef XFree86Server
809 /* XXX this was never tested in the Xserver environment */
810
811 /**
812 * This function implements glDrawPixels() with an XPutImage call when
813 * drawing to the front buffer (X Window drawable).
814 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
815 */
816 static void
817 xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
818 GLint x, GLint y, GLsizei width, GLsizei height,
819 GLenum format, GLenum type,
820 const struct gl_pixelstore_attrib *unpack,
821 const GLvoid *pixels )
822 {
823 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
824 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
825 XMesaDisplay *dpy = xmesa->xm_visual->display;
826 const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
827 const XMesaGC gc = xmesa->xm_draw_buffer->gc;
828
829 ASSERT(dpy);
830 ASSERT(gc);
831 ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
832 ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
833
834 if (swrast->NewState)
835 _swrast_validate_derived( ctx );
836
837 if (buffer && /* buffer != 0 means it's a Window or Pixmap */
838 format == GL_BGRA &&
839 type == GL_UNSIGNED_BYTE &&
840 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
841 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
842 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
843 ctx->Pixel.ZoomY == 1.0) {
844 int dstX = x;
845 int dstY = y;
846 int w = width;
847 int h = height;
848 int srcX = unpack->SkipPixels;
849 int srcY = unpack->SkipRows;
850 int rowLength = unpack->RowLength ? unpack->RowLength : width;
851
852 pixels = _swrast_validate_pbo_access(unpack, width, height, 1,
853 format, type, (GLvoid *) pixels);
854 if (!pixels)
855 return;
856
857 if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
858 /* This is a little tricky since all coordinates up to now have
859 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
860 * so we have to carefully compute the Y coordinates/addresses here.
861 */
862 XMesaImage ximage;
863 MEMSET(&ximage, 0, sizeof(XMesaImage));
864 ximage.width = width;
865 ximage.height = height;
866 ximage.format = ZPixmap;
867 ximage.data = (char *) pixels
868 + ((srcY + h - 1) * rowLength + srcX) * 4;
869 ximage.byte_order = LSBFirst;
870 ximage.bitmap_unit = 32;
871 ximage.bitmap_bit_order = LSBFirst;
872 ximage.bitmap_pad = 32;
873 ximage.depth = 24;
874 ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
875 ximage.bits_per_pixel = 32;
876 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
877 /* flip Y axis for dest position */
878 dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
879 XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
880 }
881 }
882 else {
883 /* software fallback */
884 _swrast_DrawPixels(ctx, x, y, width, height,
885 format, type, unpack, pixels);
886 }
887 }
888
889
890
891 /**
892 * This function implements glDrawPixels() with an XPutImage call when
893 * drawing to the front buffer (X Window drawable). The image format
894 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
895 * match the PF_5R6G5B pixel format.
896 */
897 static void
898 xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
899 GLint x, GLint y, GLsizei width, GLsizei height,
900 GLenum format, GLenum type,
901 const struct gl_pixelstore_attrib *unpack,
902 const GLvoid *pixels )
903 {
904 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
905 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
906 XMesaDisplay *dpy = xmesa->xm_visual->display;
907 const XMesaDrawable buffer = xmesa->xm_draw_buffer->buffer;
908 const XMesaGC gc = xmesa->xm_draw_buffer->gc;
909
910 ASSERT(dpy);
911 ASSERT(gc);
912 ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
913
914 if (swrast->NewState)
915 _swrast_validate_derived( ctx );
916
917 if (buffer && /* buffer != 0 means it's a Window or Pixmap */
918 format == GL_RGB &&
919 type == GL_UNSIGNED_SHORT_5_6_5 &&
920 !ctx->Color.DitherFlag && /* no dithering */
921 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
922 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
923 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
924 ctx->Pixel.ZoomY == 1.0) {
925 int dstX = x;
926 int dstY = y;
927 int w = width;
928 int h = height;
929 int srcX = unpack->SkipPixels;
930 int srcY = unpack->SkipRows;
931 int rowLength = unpack->RowLength ? unpack->RowLength : width;
932
933 pixels = _swrast_validate_pbo_access(unpack, width, height, 1,
934 format, type, (GLvoid *) pixels);
935 if (!pixels)
936 return;
937
938 if (_swrast_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
939 /* This is a little tricky since all coordinates up to now have
940 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
941 * so we have to carefully compute the Y coordinates/addresses here.
942 */
943 XMesaImage ximage;
944 MEMSET(&ximage, 0, sizeof(XMesaImage));
945 ximage.width = width;
946 ximage.height = height;
947 ximage.format = ZPixmap;
948 ximage.data = (char *) pixels
949 + ((srcY + h - 1) * rowLength + srcX) * 2;
950 ximage.byte_order = LSBFirst;
951 ximage.bitmap_unit = 16;
952 ximage.bitmap_bit_order = LSBFirst;
953 ximage.bitmap_pad = 16;
954 ximage.depth = 16;
955 ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
956 ximage.bits_per_pixel = 16;
957 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
958 /* flip Y axis for dest position */
959 dstY = FLIP(xmesa->xm_draw_buffer, dstY) - h + 1;
960 XPutImage(dpy, buffer, gc, &ximage, 0, 0, dstX, dstY, w, h);
961 }
962 }
963 else {
964 /* software fallback */
965 _swrast_DrawPixels(ctx, x, y, width, height,
966 format, type, unpack, pixels);
967 }
968 }
969
970
971
972 /**
973 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
974 * for the color buffer. Don't support zooming, pixel transfer, etc.
975 * We do support copying from one window to another, ala glXMakeCurrentRead.
976 */
977 static void
978 xmesa_CopyPixels( GLcontext *ctx,
979 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
980 GLint destx, GLint desty, GLenum type )
981 {
982 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
983 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
984 XMesaDisplay *dpy = xmesa->xm_visual->display;
985 const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer;
986 const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer;
987 const XMesaGC gc = xmesa->xm_draw_buffer->gc;
988
989 ASSERT(dpy);
990 ASSERT(gc);
991
992 if (swrast->NewState)
993 _swrast_validate_derived( ctx );
994
995 if (ctx->Color.DrawBuffer == GL_FRONT &&
996 ctx->Pixel.ReadBuffer == GL_FRONT &&
997 drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
998 readBuffer &&
999 type == GL_COLOR &&
1000 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
1001 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
1002 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
1003 ctx->Pixel.ZoomY == 1.0) {
1004 /* Note: we don't do any special clipping work here. We could,
1005 * but X will do it for us.
1006 */
1007 srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1;
1008 desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1;
1009 XCopyArea(dpy, readBuffer, drawBuffer, gc,
1010 srcx, srcy, width, height, destx, desty);
1011 }
1012 else {
1013 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
1014 }
1015 }
1016 #endif /* XFree86Server */
1017
1018
1019
1020 /*
1021 * Every driver should implement a GetString function in order to
1022 * return a meaningful GL_RENDERER string.
1023 */
1024 static const GLubyte *
1025 get_string( GLcontext *ctx, GLenum name )
1026 {
1027 (void) ctx;
1028 switch (name) {
1029 case GL_RENDERER:
1030 #ifdef XFree86Server
1031 return (const GLubyte *) "Mesa GLX Indirect";
1032 #else
1033 return (const GLubyte *) "Mesa X11";
1034 #endif
1035 case GL_VENDOR:
1036 #ifdef XFree86Server
1037 return (const GLubyte *) "Mesa project: www.mesa3d.org";
1038 #else
1039 return NULL;
1040 #endif
1041 default:
1042 return NULL;
1043 }
1044 }
1045
1046
1047 /*
1048 * We implement the glEnable function only because we care about
1049 * dither enable/disable.
1050 */
1051 static void
1052 enable( GLcontext *ctx, GLenum pname, GLboolean state )
1053 {
1054 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
1055
1056 switch (pname) {
1057 case GL_DITHER:
1058 if (state)
1059 xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
1060 else
1061 xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
1062 break;
1063 default:
1064 ; /* silence compiler warning */
1065 }
1066 }
1067
1068
1069 void xmesa_update_state( GLcontext *ctx, GLuint new_state )
1070 {
1071 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
1072
1073 /* Propogate statechange information to swrast and swrast_setup
1074 * modules. The X11 driver has no internal GL-dependent state.
1075 */
1076 _swrast_InvalidateState( ctx, new_state );
1077 _ac_InvalidateState( ctx, new_state );
1078 _tnl_InvalidateState( ctx, new_state );
1079 _swsetup_InvalidateState( ctx, new_state );
1080
1081
1082 /* setup pointers to front and back buffer clear functions */
1083 xmesa->xm_draw_buffer->front_clear_func = clear_front_pixmap;
1084 if (xmesa->xm_draw_buffer->backpixmap != XIMAGE) {
1085 xmesa->xm_draw_buffer->back_clear_func = clear_back_pixmap;
1086 }
1087 else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) {
1088 xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
1089 }
1090 else switch (xmesa->xm_visual->BitsPerPixel) {
1091 case 8:
1092 if (xmesa->xm_visual->hpcr_clear_flag) {
1093 xmesa->xm_draw_buffer->back_clear_func = clear_HPCR_ximage;
1094 }
1095 else {
1096 xmesa->xm_draw_buffer->back_clear_func = clear_8bit_ximage;
1097 }
1098 break;
1099 case 16:
1100 xmesa->xm_draw_buffer->back_clear_func = clear_16bit_ximage;
1101 break;
1102 case 24:
1103 xmesa->xm_draw_buffer->back_clear_func = clear_24bit_ximage;
1104 break;
1105 case 32:
1106 xmesa->xm_draw_buffer->back_clear_func = clear_32bit_ximage;
1107 break;
1108 default:
1109 xmesa->xm_draw_buffer->back_clear_func = clear_nbit_ximage;
1110 break;
1111 }
1112
1113 if (ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
1114 xmesa_update_span_funcs(ctx);
1115 }
1116 }
1117
1118
1119
1120 /**
1121 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
1122 * the _mesa_test_proxy_teximage() fallback function, but we're going to
1123 * special-case the 3D texture case to allow textures up to 512x512x32
1124 * texels.
1125 */
1126 static GLboolean
1127 test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1128 GLint internalFormat, GLenum format, GLenum type,
1129 GLint width, GLint height, GLint depth, GLint border)
1130 {
1131 if (target == GL_PROXY_TEXTURE_3D) {
1132 /* special case for 3D textures */
1133 if (width * height * depth > 512 * 512 * 64 ||
1134 width < 2 * border ||
1135 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1136 _mesa_bitcount(width - 2 * border) != 1) ||
1137 height < 2 * border ||
1138 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1139 _mesa_bitcount(height - 2 * border) != 1) ||
1140 depth < 2 * border ||
1141 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1142 _mesa_bitcount(depth - 2 * border) != 1)) {
1143 /* Bad size, or too many texels */
1144 return GL_FALSE;
1145 }
1146 return GL_TRUE;
1147 }
1148 else {
1149 /* use the fallback routine for 1D, 2D, cube and rect targets */
1150 return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
1151 format, type, width, height, depth,
1152 border);
1153 }
1154 }
1155
1156
1157 /**
1158 * Initialize the device driver function table with the functions
1159 * we implement in this driver.
1160 */
1161 void xmesa_init_driver_functions( XMesaVisual xmvisual,
1162 struct dd_function_table *driver )
1163 {
1164 driver->GetString = get_string;
1165 driver->UpdateState = xmesa_update_state;
1166 driver->GetBufferSize = get_buffer_size;
1167 driver->Flush = finish_or_flush;
1168 driver->Finish = finish_or_flush;
1169 driver->ClearIndex = clear_index;
1170 driver->ClearColor = clear_color;
1171 driver->IndexMask = index_mask;
1172 driver->ColorMask = color_mask;
1173 driver->Enable = enable;
1174 driver->Clear = clear_buffers;
1175 driver->ResizeBuffers = xmesa_resize_buffers;
1176 #ifndef XFree86Server
1177 driver->CopyPixels = /*_swrast_CopyPixels;*/xmesa_CopyPixels;
1178 if (xmvisual->undithered_pf == PF_8R8G8B &&
1179 xmvisual->dithered_pf == PF_8R8G8B) {
1180 driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
1181 }
1182 else if (xmvisual->undithered_pf == PF_5R6G5B) {
1183 driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
1184 }
1185 #endif
1186 driver->TestProxyTexImage = test_proxy_teximage;
1187 }
1188
1189
1190 #define XMESA_NEW_POINT (_NEW_POINT | \
1191 _NEW_RENDERMODE | \
1192 _SWRAST_NEW_RASTERMASK)
1193
1194 #define XMESA_NEW_LINE (_NEW_LINE | \
1195 _NEW_TEXTURE | \
1196 _NEW_LIGHT | \
1197 _NEW_DEPTH | \
1198 _NEW_RENDERMODE | \
1199 _SWRAST_NEW_RASTERMASK)
1200
1201 #define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1202 _NEW_TEXTURE | \
1203 _NEW_LIGHT | \
1204 _NEW_DEPTH | \
1205 _NEW_RENDERMODE | \
1206 _SWRAST_NEW_RASTERMASK)
1207
1208
1209 /* Extend the software rasterizer with our line/point/triangle
1210 * functions.
1211 */
1212 void xmesa_register_swrast_functions( GLcontext *ctx )
1213 {
1214 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1215 struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
1216
1217 dd->SetBuffer = xmesa_set_buffer;
1218
1219 swrast->choose_point = xmesa_choose_point;
1220 swrast->choose_line = xmesa_choose_line;
1221 swrast->choose_triangle = xmesa_choose_triangle;
1222
1223 swrast->invalidate_point |= XMESA_NEW_POINT;
1224 swrast->invalidate_line |= XMESA_NEW_LINE;
1225 swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
1226 }