remove bad assertion, added new ones in clear_pixmap()
[mesa.git] / src / mesa / drivers / x11 / xm_dd.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glxheader.h"
27 #include "bufferobj.h"
28 #include "buffers.h"
29 #include "context.h"
30 #include "colormac.h"
31 #include "depth.h"
32 #include "drawpix.h"
33 #include "extensions.h"
34 #include "framebuffer.h"
35 #include "macros.h"
36 #include "image.h"
37 #include "imports.h"
38 #include "mtypes.h"
39 #include "state.h"
40 #include "texobj.h"
41 #include "teximage.h"
42 #include "texstore.h"
43 #include "texformat.h"
44 #include "xmesaP.h"
45 #include "array_cache/acache.h"
46 #include "swrast/swrast.h"
47 #include "swrast/s_context.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "tnl/tnl.h"
50 #include "tnl/t_context.h"
51
52 #ifdef XFree86Server
53 #include <GL/glxtokens.h>
54 #endif
55
56
57
58 /*
59 * Dithering kernels and lookup tables.
60 */
61
62 const int xmesa_kernel8[DITH_DY * DITH_DX] = {
63 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
64 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
65 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
66 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
67 };
68
69 const short xmesa_HPCR_DRGB[3][2][16] = {
70 {
71 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
72 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
73 },
74 {
75 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
76 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
77 },
78 {
79 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
80 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
81 }
82 };
83
84 const int xmesa_kernel1[16] = {
85 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
86 6*47, 2*47, 14*47, 8*47,
87 10*47, 1*47, 5*47, 11*47,
88 7*47, 13*47, 3*47, 15*47
89 };
90
91
92 /*
93 * Return the size (width, height) of the X window for the given GLframebuffer.
94 * Output: width - width of buffer in pixels.
95 * height - height of buffer in pixels.
96 */
97 static void
98 get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
99 {
100 /* We can do this cast because the first field in the XMesaBuffer
101 * struct is a GLframebuffer struct. If this weren't true, we'd
102 * need a pointer from the GLframebuffer to the XMesaBuffer.
103 */
104 const XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
105 unsigned int winwidth, winheight;
106 #ifdef XFree86Server
107 /* XFree86 GLX renderer */
108 winwidth = MIN2(xmBuffer->frontxrb->pixmap->width, MAX_WIDTH);
109 winheight = MIN2(xmBuffer->frontxrb->pixmap->height, MAX_HEIGHT);
110 #else
111 Window root;
112 int winx, winy;
113 unsigned int bw, d;
114
115 _glthread_LOCK_MUTEX(_xmesa_lock);
116 XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */
117 XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap, &root,
118 &winx, &winy, &winwidth, &winheight, &bw, &d );
119 _glthread_UNLOCK_MUTEX(_xmesa_lock);
120 #endif
121
122 *width = winwidth;
123 *height = winheight;
124 }
125
126
127 static void
128 finish_or_flush( GLcontext *ctx )
129 {
130 #ifdef XFree86Server
131 /* NOT_NEEDED */
132 #else
133 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
134 if (xmesa) {
135 _glthread_LOCK_MUTEX(_xmesa_lock);
136 XSync( xmesa->display, False );
137 _glthread_UNLOCK_MUTEX(_xmesa_lock);
138 }
139 #endif
140 }
141
142
143
144 /**
145 * This chooses the color buffer for reading and writing spans, points,
146 * lines, and triangles.
147 * Remember that a GLframebuffer has several distinct color buffers:
148 * front/left, front/right, back/left, back/right and aux buffers.
149 * The bufferBit specifies which one to use.
150 */
151 void
152 xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
153 {
154 #if 000
155 /* We can make this cast since the XMesaBuffer wraps GLframebuffer.
156 * GLframebuffer is the first member in a XMesaBuffer struct.
157 */
158 XMesaBuffer target = (XMesaBuffer) buffer;
159 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
160
161 #if NEW_RENDERBUFFER
162 if (buffer->Name != 0)
163 return;
164 #endif
165
166 /* This assignment tells the span/point/line/triangle functions
167 * which XMesaBuffer to use.
168 */
169 /* xmesa->xm_buffer = target;*/
170
171 /*
172 * Now determine front vs back color buffer.
173 */
174 if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
175 target->buffer = target->frontxrb->pixmap;
176 printf("set get/put!\n");
177 xmesa_update_span_funcs(ctx);
178 }
179 else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
180 ASSERT(target->db_state);
181 if (target->backxrb->pixmap) {
182 /* back buffer is a pixmap */
183 target->buffer = (XMesaDrawable) target->backxrb->pixmap;
184 }
185 else if (target->backimage) {
186 /* back buffer is an XImage */
187 target->buffer = None;
188 }
189 else {
190 /* No back buffer!!!! Must be out of memory, use front buffer */
191 target->buffer = target->frontxrb->pixmap;
192 }
193 printf("set get/put!\n");
194 xmesa_update_span_funcs(ctx);
195 }
196 else if (bufferBit & (BUFFER_BIT_AUX0 | BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3)) {
197 /*_swrast_use_aux_buffer(ctx, buffer, bufferBit);*/
198 }
199 else {
200 _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c");
201 return;
202 }
203 #endif
204 }
205
206
207
208 static void
209 clear_index( GLcontext *ctx, GLuint index )
210 {
211 if (ctx->DrawBuffer->Name == 0) {
212 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
213 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
214 xmesa->clearpixel = (unsigned long) index;
215 XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index );
216 }
217 }
218
219
220 static void
221 clear_color( GLcontext *ctx, const GLfloat color[4] )
222 {
223 if (ctx->DrawBuffer->Name == 0) {
224 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
225 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
226
227 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
228 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
229 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
230 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
231 xmesa->clearpixel = xmesa_color_to_pixel( ctx,
232 xmesa->clearcolor[0],
233 xmesa->clearcolor[1],
234 xmesa->clearcolor[2],
235 xmesa->clearcolor[3],
236 xmesa->xm_visual->undithered_pf );
237 _glthread_LOCK_MUTEX(_xmesa_lock);
238 XMesaSetForeground( xmesa->display, xmbuf->cleargc,
239 xmesa->clearpixel );
240 _glthread_UNLOCK_MUTEX(_xmesa_lock);
241 }
242 }
243
244
245
246 /* Set index mask ala glIndexMask */
247 static void
248 index_mask( GLcontext *ctx, GLuint mask )
249 {
250 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
251 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
252 /* not sure this conditional is really needed */
253 if (xmbuf->backxrb && xmbuf->backxrb->pixmap) {
254 unsigned long m;
255 if (mask==0xffffffff) {
256 m = ((unsigned long)~0L);
257 }
258 else {
259 m = (unsigned long) mask;
260 }
261 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
262 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
263 }
264 }
265
266
267 /* Implements glColorMask() */
268 static void
269 color_mask(GLcontext *ctx,
270 GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
271 {
272 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
273 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
274 const int xclass = xmesa->xm_visual->mesa_visual.visualType;
275 (void) amask;
276
277 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
278 unsigned long m;
279 if (rmask && gmask && bmask) {
280 m = ((unsigned long)~0L);
281 }
282 else {
283 m = 0;
284 if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
285 if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
286 if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
287 }
288 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
289 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
290 }
291 }
292
293
294
295 /**********************************************************************/
296 /*** glClear implementations ***/
297 /**********************************************************************/
298
299
300 /**
301 * Clear the front or back color buffer, if it's implemented with a pixmap.
302 */
303 static void
304 clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all,
305 GLint x, GLint y, GLint width, GLint height)
306 {
307 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
308 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
309
310 assert(xmbuf);
311 assert(xrb->pixmap);
312 assert(xmesa);
313 assert(xmesa->display);
314 assert(xrb->pixmap);
315 assert(xmbuf->cleargc);
316
317 if (all) {
318 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
319 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 );
320 }
321 else {
322 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
323 x, xrb->Base.Height - y - height,
324 width, height );
325 }
326 }
327
328
329 static void
330 clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
331 GLboolean all, GLint x, GLint y, GLint width, GLint height )
332 {
333 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
334
335 if (all) {
336 const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height;
337 MEMSET( xrb->ximage->data, xmesa->clearpixel, n );
338 }
339 else {
340 GLint i;
341 for (i=0;i<height;i++) {
342 GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
343 MEMSET( ptr, xmesa->clearpixel, width );
344 }
345 }
346 }
347
348
349 static void
350 clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
351 GLboolean all, GLint x, GLint y, GLint width, GLint height )
352 {
353 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
354
355 if (all) {
356 GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4;
357 GLubyte *ptr = (GLubyte *) xrb->ximage->data;
358 for (i = 0; i < xrb->Base.Height; i++) {
359 GLint j;
360 GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
361 if (i&1) {
362 sptr += 16;
363 }
364 for (j=0; j<c16; j+=16) {
365 ptr[0] = sptr[0];
366 ptr[1] = sptr[1];
367 ptr[2] = sptr[2];
368 ptr[3] = sptr[3];
369 ptr[4] = sptr[4];
370 ptr[5] = sptr[5];
371 ptr[6] = sptr[6];
372 ptr[7] = sptr[7];
373 ptr[8] = sptr[8];
374 ptr[9] = sptr[9];
375 ptr[10] = sptr[10];
376 ptr[11] = sptr[11];
377 ptr[12] = sptr[12];
378 ptr[13] = sptr[13];
379 ptr[14] = sptr[14];
380 ptr[15] = sptr[15];
381 ptr += 16;
382 }
383 for (; j < xrb->ximage->bytes_per_line; j++) {
384 *ptr = sptr[j&15];
385 ptr++;
386 }
387 }
388 }
389 else {
390 GLint i;
391 for (i=y; i<y+height; i++) {
392 GLubyte *ptr = PIXEL_ADDR1( xrb, x, i );
393 int j;
394 const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
395 if (i&1) {
396 sptr += 16;
397 }
398 for (j=x; j<x+width; j++) {
399 *ptr = sptr[j&15];
400 ptr++;
401 }
402 }
403 }
404 }
405
406
407 static void
408 clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
409 GLboolean all, GLint x, GLint y, GLint width, GLint height)
410 {
411 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
412 register GLuint pixel = (GLuint) xmesa->clearpixel;
413
414 if (xmesa->swapbytes) {
415 pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
416 }
417
418 if (all) {
419 GLuint *ptr4 = (GLuint *) xrb->ximage->data;
420 if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
421 /* low and high bytes are equal so use memset() */
422 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height;
423 MEMSET( ptr4, pixel & 0xff, n );
424 }
425 else {
426 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4;
427 GLuint i;
428 pixel = pixel | (pixel<<16);
429 for (i = 0; i < n; i++) {
430 ptr4[i] = pixel;
431 }
432 ptr4 += n;
433 /* might be one last GLushort to set */
434 if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2)
435 *(GLushort *)ptr4 = pixel & 0xffff;
436 }
437 }
438 else {
439 GLint i, j;
440 for (j=0;j<height;j++) {
441 GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j);
442 for (i=0;i<width;i++) {
443 *ptr2++ = pixel;
444 }
445 }
446 }
447 }
448
449
450 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
451 static void
452 clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
453 GLboolean all, GLint x, GLint y, GLint width, GLint height)
454 {
455 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
456 const GLubyte r = xmesa->clearcolor[0];
457 const GLubyte g = xmesa->clearcolor[1];
458 const GLubyte b = xmesa->clearcolor[2];
459
460 if (all) {
461 if (r == g && g == b) {
462 /* same value for all three components (gray) */
463 const GLint w3 = xrb->Base.Width * 3;
464 const GLint h = xrb->Base.Height;
465 GLint i;
466 for (i = 0; i < h; i++) {
467 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
468 MEMSET(ptr3, r, w3);
469 }
470 }
471 else {
472 /* the usual case */
473 const GLint w = xrb->Base.Width;
474 const GLint h = xrb->Base.Height;
475 GLint i, j;
476 for (i = 0; i < h; i++) {
477 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
478 for (j = 0; j < w; j++) {
479 ptr3->r = r;
480 ptr3->g = g;
481 ptr3->b = b;
482 ptr3++;
483 }
484 }
485 }
486 }
487 else {
488 /* only clear subrect of color buffer */
489 if (r == g && g == b) {
490 /* same value for all three components (gray) */
491 GLint j;
492 for (j=0;j<height;j++) {
493 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
494 MEMSET(ptr3, r, 3 * width);
495 }
496 }
497 else {
498 /* non-gray clear color */
499 GLint i, j;
500 for (j = 0; j < height; j++) {
501 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
502 for (i = 0; i < width; i++) {
503 ptr3->r = r;
504 ptr3->g = g;
505 ptr3->b = b;
506 ptr3++;
507 }
508 }
509 }
510 }
511 }
512
513
514 static void
515 clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
516 GLboolean all, GLint x, GLint y, GLint width, GLint height)
517 {
518 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
519 register GLuint pixel = (GLuint) xmesa->clearpixel;
520
521 if (xmesa->swapbytes) {
522 pixel = ((pixel >> 24) & 0x000000ff)
523 | ((pixel >> 8) & 0x0000ff00)
524 | ((pixel << 8) & 0x00ff0000)
525 | ((pixel << 24) & 0xff000000);
526 }
527
528 if (all) {
529 const GLuint n = xrb->Base.Width * xrb->Base.Height;
530 GLuint *ptr4 = (GLuint *) xrb->ximage->data;
531 if (pixel == 0) {
532 _mesa_memset(ptr4, pixel, 4 * n);
533 }
534 else {
535 GLuint i;
536 for (i = 0; i < n; i++)
537 ptr4[i] = pixel;
538 }
539 }
540 else {
541 GLint i, j;
542 for (j = 0; j < height; j++) {
543 GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j);
544 for (i = 0; i < width; i++) {
545 ptr4[i] = pixel;
546 }
547 }
548 }
549 }
550
551
552 static void
553 clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
554 GLboolean all, GLint x, GLint y, GLint width, GLint height)
555 {
556 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
557 XMesaImage *img = xrb->ximage;
558 GLint i, j;
559
560 /* We can ignore 'all' here - x, y, width, height are always right */
561 (void) all;
562
563 /* TODO: optimize this */
564 y = YFLIP(xrb, y);
565 for (j = 0; j < height; j++) {
566 for (i = 0; i < width; i++) {
567 XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel);
568 }
569 }
570 }
571
572
573
574 static void
575 clear_buffers( GLcontext *ctx, GLbitfield mask,
576 GLboolean all, GLint x, GLint y, GLint width, GLint height )
577 {
578 if (ctx->DrawBuffer->Name == 0) {
579 /* this is a window system framebuffer */
580 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
581 XMesaBuffer b = (XMesaBuffer) ctx->DrawBuffer;
582
583 /* we can't handle color or index masking */
584 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
585 if (mask & BUFFER_BIT_FRONT_LEFT) {
586 /* clear front color buffer */
587 if (b->frontxrb == (struct xmesa_renderbuffer *)
588 ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) {
589 /* renderbuffer is not wrapped - great! */
590 b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y,
591 width, height);
592 mask &= ~BUFFER_BIT_FRONT_LEFT;
593 }
594 else {
595 /* we can't directly clear an alpha-wrapped color buffer */
596 }
597 }
598 if (mask & BUFFER_BIT_BACK_LEFT) {
599 /* clear back color buffer */
600 if (b->backxrb == (struct xmesa_renderbuffer *)
601 ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
602 /* renderbuffer is not wrapped - great! */
603 b->backxrb->clearFunc(ctx, b->backxrb, all, x, y,
604 width, height);
605 mask &= ~BUFFER_BIT_BACK_LEFT;
606 }
607 }
608 }
609 }
610 if (mask)
611 _swrast_Clear( ctx, mask, all, x, y, width, height );
612 }
613
614
615 /**
616 * Called by ctx->Driver.ResizeBuffers()
617 * Resize the front/back colorbuffers to match the latest window size.
618 */
619 void
620 xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
621 GLuint width, GLuint height)
622 {
623 /* We can do this cast because the first field in the XMesaBuffer
624 * struct is a GLframebuffer struct. If this weren't true, we'd
625 * need a pointer from the GLframebuffer to the XMesaBuffer.
626 */
627 XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
628
629 xmesa_alloc_back_buffer(xmBuffer, width, height);
630
631 #if NEW_RENDERBUFFER
632 _mesa_resize_framebuffer(ctx, buffer, width, height);
633 #endif
634 }
635
636
637 #ifndef XFree86Server
638 /* XXX this was never tested in the Xserver environment */
639
640 /**
641 * This function implements glDrawPixels() with an XPutImage call when
642 * drawing to the front buffer (X Window drawable).
643 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
644 */
645 static void
646 xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
647 GLint x, GLint y, GLsizei width, GLsizei height,
648 GLenum format, GLenum type,
649 const struct gl_pixelstore_attrib *unpack,
650 const GLvoid *pixels )
651 {
652 struct xmesa_renderbuffer *xrb
653 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
654
655 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
656 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
657 XMesaDisplay *dpy = xmesa->xm_visual->display;
658 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
659 const XMesaGC gc = xmbuf->gc;
660
661 ASSERT(dpy);
662 ASSERT(gc);
663 ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
664 ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
665
666 if (swrast->NewState)
667 _swrast_validate_derived( ctx );
668
669 if (xrb->pixmap &&
670 format == GL_BGRA &&
671 type == GL_UNSIGNED_BYTE &&
672 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
673 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
674 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
675 ctx->Pixel.ZoomY == 1.0) {
676 int dstX = x;
677 int dstY = y;
678 int w = width;
679 int h = height;
680 int srcX = unpack->SkipPixels;
681 int srcY = unpack->SkipRows;
682 int rowLength = unpack->RowLength ? unpack->RowLength : width;
683
684 if (unpack->BufferObj->Name) {
685 /* unpack from PBO */
686 GLubyte *buf;
687 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
688 format, type, pixels)) {
689 _mesa_error(ctx, GL_INVALID_OPERATION,
690 "glDrawPixels(invalid PBO access)");
691 return;
692 }
693 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
694 GL_PIXEL_UNPACK_BUFFER_EXT,
695 GL_READ_ONLY_ARB,
696 unpack->BufferObj);
697 if (!buf) {
698 /* buffer is already mapped - that's an error */
699 _mesa_error(ctx, GL_INVALID_OPERATION,
700 "glDrawPixels(PBO is mapped)");
701 return;
702 }
703 pixels = ADD_POINTERS(buf, pixels);
704 }
705
706 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
707 /* This is a little tricky since all coordinates up to now have
708 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
709 * so we have to carefully compute the Y coordinates/addresses here.
710 */
711 XMesaImage ximage;
712 MEMSET(&ximage, 0, sizeof(XMesaImage));
713 ximage.width = width;
714 ximage.height = height;
715 ximage.format = ZPixmap;
716 ximage.data = (char *) pixels
717 + ((srcY + h - 1) * rowLength + srcX) * 4;
718 ximage.byte_order = LSBFirst;
719 ximage.bitmap_unit = 32;
720 ximage.bitmap_bit_order = LSBFirst;
721 ximage.bitmap_pad = 32;
722 ximage.depth = 24;
723 ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
724 ximage.bits_per_pixel = 32;
725 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
726 /* flip Y axis for dest position */
727 dstY = YFLIP(xrb, dstY) - h + 1;
728 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
729 }
730
731 if (unpack->BufferObj->Name) {
732 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
733 unpack->BufferObj);
734 }
735 }
736 else {
737 /* software fallback */
738 _swrast_DrawPixels(ctx, x, y, width, height,
739 format, type, unpack, pixels);
740 }
741 }
742
743
744
745 /**
746 * This function implements glDrawPixels() with an XPutImage call when
747 * drawing to the front buffer (X Window drawable). The image format
748 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
749 * match the PF_5R6G5B pixel format.
750 */
751 static void
752 xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
753 GLint x, GLint y, GLsizei width, GLsizei height,
754 GLenum format, GLenum type,
755 const struct gl_pixelstore_attrib *unpack,
756 const GLvoid *pixels )
757 {
758 struct xmesa_renderbuffer *xrb
759 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
760 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
761 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
762 XMesaDisplay *dpy = xmesa->xm_visual->display;
763 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
764 const XMesaGC gc = xmbuf->gc;
765
766 ASSERT(dpy);
767 ASSERT(gc);
768 ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
769
770 if (swrast->NewState)
771 _swrast_validate_derived( ctx );
772
773 if (xrb->pixmap &&
774 format == GL_RGB &&
775 type == GL_UNSIGNED_SHORT_5_6_5 &&
776 !ctx->Color.DitherFlag && /* no dithering */
777 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
778 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
779 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
780 ctx->Pixel.ZoomY == 1.0) {
781 int dstX = x;
782 int dstY = y;
783 int w = width;
784 int h = height;
785 int srcX = unpack->SkipPixels;
786 int srcY = unpack->SkipRows;
787 int rowLength = unpack->RowLength ? unpack->RowLength : width;
788
789 if (unpack->BufferObj->Name) {
790 /* unpack from PBO */
791 GLubyte *buf;
792 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
793 format, type, pixels)) {
794 _mesa_error(ctx, GL_INVALID_OPERATION,
795 "glDrawPixels(invalid PBO access)");
796 return;
797 }
798 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
799 GL_PIXEL_UNPACK_BUFFER_EXT,
800 GL_READ_ONLY_ARB,
801 unpack->BufferObj);
802 if (!buf) {
803 /* buffer is already mapped - that's an error */
804 _mesa_error(ctx, GL_INVALID_OPERATION,
805 "glDrawPixels(PBO is mapped)");
806 return;
807 }
808 pixels = ADD_POINTERS(buf, pixels);
809 }
810
811 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) {
812 /* This is a little tricky since all coordinates up to now have
813 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
814 * so we have to carefully compute the Y coordinates/addresses here.
815 */
816 XMesaImage ximage;
817 MEMSET(&ximage, 0, sizeof(XMesaImage));
818 ximage.width = width;
819 ximage.height = height;
820 ximage.format = ZPixmap;
821 ximage.data = (char *) pixels
822 + ((srcY + h - 1) * rowLength + srcX) * 2;
823 ximage.byte_order = LSBFirst;
824 ximage.bitmap_unit = 16;
825 ximage.bitmap_bit_order = LSBFirst;
826 ximage.bitmap_pad = 16;
827 ximage.depth = 16;
828 ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
829 ximage.bits_per_pixel = 16;
830 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
831 /* flip Y axis for dest position */
832 dstY = YFLIP(xrb, dstY) - h + 1;
833 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
834 }
835
836 if (unpack->BufferObj->Name) {
837 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
838 unpack->BufferObj);
839 }
840 }
841 else {
842 /* software fallback */
843 _swrast_DrawPixels(ctx, x, y, width, height,
844 format, type, unpack, pixels);
845 }
846 }
847
848
849
850 /**
851 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
852 * for the color buffer. Don't support zooming, pixel transfer, etc.
853 * We do support copying from one window to another, ala glXMakeCurrentRead.
854 */
855 static void
856 xmesa_CopyPixels( GLcontext *ctx,
857 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
858 GLint destx, GLint desty, GLenum type )
859 {
860 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
861 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
862 XMesaDisplay *dpy = xmesa->xm_visual->display;
863 const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc;
864 struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *)
865 ctx->ReadBuffer->_ColorReadBuffer;
866 struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *)
867 ctx->DrawBuffer->_ColorDrawBuffers[0][0];
868
869 ASSERT(dpy);
870 ASSERT(gc);
871
872 if (swrast->NewState)
873 _swrast_validate_derived( ctx );
874
875 if (ctx->Color.DrawBuffer[0] == GL_FRONT &&
876 ctx->Pixel.ReadBuffer == GL_FRONT &&
877 srcXrb->pixmap &&
878 dstXrb->pixmap &&
879 type == GL_COLOR &&
880 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
881 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
882 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
883 ctx->Pixel.ZoomY == 1.0) {
884 /* Note: we don't do any special clipping work here. We could,
885 * but X will do it for us.
886 */
887 srcy = YFLIP(srcXrb, srcy) - height + 1;
888 desty = YFLIP(dstXrb, desty) - height + 1;
889 XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc,
890 srcx, srcy, width, height, destx, desty);
891 }
892 else {
893 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
894 }
895 }
896 #endif /* XFree86Server */
897
898
899
900 /*
901 * Every driver should implement a GetString function in order to
902 * return a meaningful GL_RENDERER string.
903 */
904 static const GLubyte *
905 get_string( GLcontext *ctx, GLenum name )
906 {
907 (void) ctx;
908 switch (name) {
909 case GL_RENDERER:
910 #ifdef XFree86Server
911 return (const GLubyte *) "Mesa GLX Indirect";
912 #else
913 return (const GLubyte *) "Mesa X11";
914 #endif
915 case GL_VENDOR:
916 #ifdef XFree86Server
917 return (const GLubyte *) "Mesa project: www.mesa3d.org";
918 #else
919 return NULL;
920 #endif
921 default:
922 return NULL;
923 }
924 }
925
926
927 /*
928 * We implement the glEnable function only because we care about
929 * dither enable/disable.
930 */
931 static void
932 enable( GLcontext *ctx, GLenum pname, GLboolean state )
933 {
934 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
935
936 switch (pname) {
937 case GL_DITHER:
938 if (state)
939 xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
940 else
941 xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
942 break;
943 default:
944 ; /* silence compiler warning */
945 }
946 }
947
948
949 static void
950 clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
951 {
952 int i;
953 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
954
955 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
956 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
957 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
958 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
959
960 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
961 /* black is black */
962 MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
963 sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
964 }
965 else {
966 /* build clear pattern */
967 for (i=0; i<16; i++) {
968 xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] =
969 DITHER_HPCR(i, 0,
970 xmesa->clearcolor[0],
971 xmesa->clearcolor[1],
972 xmesa->clearcolor[2]);
973 xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] =
974 DITHER_HPCR(i, 1,
975 xmesa->clearcolor[0],
976 xmesa->clearcolor[1],
977 xmesa->clearcolor[2]);
978 }
979 }
980 }
981
982
983 static void
984 clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
985 {
986 int i;
987 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
988
989 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
990 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
991 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
992 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
993
994 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
995 /* black is black */
996 for (i=0; i<16; i++) {
997 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
998 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0);
999 }
1000 }
1001 else {
1002 for (i=0; i<16; i++) {
1003 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0,
1004 DITHER_HPCR(i, 0,
1005 xmesa->clearcolor[0],
1006 xmesa->clearcolor[1],
1007 xmesa->clearcolor[2]));
1008 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1,
1009 DITHER_HPCR(i, 1,
1010 xmesa->clearcolor[0],
1011 xmesa->clearcolor[1],
1012 xmesa->clearcolor[2]));
1013 }
1014 }
1015 /* change tile pixmap content */
1016 XMesaPutImage(xmesa->display,
1017 (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap,
1018 XMESA_BUFFER(ctx->DrawBuffer)->cleargc,
1019 xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1020 }
1021
1022
1023 /**
1024 * Called when the driver should update it's state, based on the new_state
1025 * flags.
1026 */
1027 void
1028 xmesa_update_state( GLcontext *ctx, GLuint new_state )
1029 {
1030 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
1031 struct xmesa_renderbuffer *front_xrb, *back_xrb;
1032
1033 /* Propagate statechange information to swrast and swrast_setup
1034 * modules. The X11 driver has no internal GL-dependent state.
1035 */
1036 _swrast_InvalidateState( ctx, new_state );
1037 _ac_InvalidateState( ctx, new_state );
1038 _tnl_InvalidateState( ctx, new_state );
1039 _swsetup_InvalidateState( ctx, new_state );
1040
1041 if (ctx->DrawBuffer->Name != 0)
1042 return;
1043
1044 front_xrb = XMESA_BUFFER(ctx->DrawBuffer)->frontxrb;
1045 if (front_xrb) {
1046 /* XXX check for relevant new_state flags */
1047 xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat,
1048 xmesa->xm_visual->BitsPerPixel);
1049 /* setup pointers to front and back buffer clear functions */
1050 front_xrb->clearFunc = clear_pixmap;
1051 }
1052
1053 back_xrb = XMESA_BUFFER(ctx->DrawBuffer)->backxrb;
1054 if (back_xrb) {
1055 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1056
1057 /* XXX check for relevant new_state flags */
1058 xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat,
1059 xmesa->xm_visual->BitsPerPixel);
1060
1061 if (xmbuf->backxrb->pixmap) {
1062 back_xrb->clearFunc = clear_pixmap;
1063 }
1064 else {
1065 switch (xmesa->xm_visual->BitsPerPixel) {
1066 case 8:
1067 if (xmesa->xm_visual->hpcr_clear_flag) {
1068 back_xrb->clearFunc = clear_HPCR_ximage;
1069 }
1070 else {
1071 back_xrb->clearFunc = clear_8bit_ximage;
1072 }
1073 break;
1074 case 16:
1075 back_xrb->clearFunc = clear_16bit_ximage;
1076 break;
1077 case 24:
1078 back_xrb->clearFunc = clear_24bit_ximage;
1079 break;
1080 case 32:
1081 back_xrb->clearFunc = clear_32bit_ximage;
1082 break;
1083 default:
1084 back_xrb->clearFunc = clear_nbit_ximage;
1085 break;
1086 }
1087 }
1088 }
1089
1090 #if OLD_RENDERBUFFER && 0
1091 if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) {
1092 xmesa_update_span_funcs(ctx);
1093 }
1094 #endif
1095
1096 if (xmesa->xm_visual->hpcr_clear_flag) {
1097 /* this depends on whether we're drawing to the front or back buffer */
1098 /* XXX FIX THIS! */
1099 #if 0
1100 if (pixmap) {
1101 ctx->Driver.ClearColor = clear_color_HPCR_pixmap;
1102 }
1103 else {
1104 ctx->Driver.ClearColor = clear_color_HPCR_ximage;
1105 }
1106 #else
1107 (void) clear_color_HPCR_pixmap;
1108 (void) clear_color_HPCR_ximage;
1109 #endif
1110 }
1111 }
1112
1113
1114
1115 /**
1116 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
1117 * the _mesa_test_proxy_teximage() fallback function, but we're going to
1118 * special-case the 3D texture case to allow textures up to 512x512x32
1119 * texels.
1120 */
1121 static GLboolean
1122 test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1123 GLint internalFormat, GLenum format, GLenum type,
1124 GLint width, GLint height, GLint depth, GLint border)
1125 {
1126 if (target == GL_PROXY_TEXTURE_3D) {
1127 /* special case for 3D textures */
1128 if (width * height * depth > 512 * 512 * 64 ||
1129 width < 2 * border ||
1130 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1131 _mesa_bitcount(width - 2 * border) != 1) ||
1132 height < 2 * border ||
1133 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1134 _mesa_bitcount(height - 2 * border) != 1) ||
1135 depth < 2 * border ||
1136 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1137 _mesa_bitcount(depth - 2 * border) != 1)) {
1138 /* Bad size, or too many texels */
1139 return GL_FALSE;
1140 }
1141 return GL_TRUE;
1142 }
1143 else {
1144 /* use the fallback routine for 1D, 2D, cube and rect targets */
1145 return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
1146 format, type, width, height, depth,
1147 border);
1148 }
1149 }
1150
1151
1152 /**
1153 * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
1154 */
1155 static const struct gl_texture_format *
1156 choose_tex_format( GLcontext *ctx, GLint internalFormat,
1157 GLenum format, GLenum type )
1158 {
1159 switch (internalFormat) {
1160 case GL_COMPRESSED_RGB_ARB:
1161 return &_mesa_texformat_rgb;
1162 case GL_COMPRESSED_RGBA_ARB:
1163 return &_mesa_texformat_rgba;
1164 default:
1165 return _mesa_choose_tex_format(ctx, internalFormat, format, type);
1166 }
1167 }
1168
1169
1170 /**
1171 * Called by glViewport.
1172 * This is a good time for us to poll the current X window size and adjust
1173 * our renderbuffers to match the current window size.
1174 * Remember, we have no opportunity to respond to conventional
1175 * X Resize/StructureNotify events since the X driver has no event loop.
1176 * Thus, we poll.
1177 * Note that this trick isn't fool-proof. If the application never calls
1178 * glViewport, our notion of the current window size may be incorrect.
1179 */
1180 static void
1181 xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
1182 {
1183 #if 1
1184 struct gl_framebuffer *fb = ctx->WinSysDrawBuffer;
1185 GLuint newWidth, newHeight;
1186
1187 /*
1188 printf("%s before %d x %d\n", __FUNCTION__, fb->Width, fb->Height);
1189 */
1190
1191 get_buffer_size(fb, &newWidth, &newHeight);
1192 if (newWidth != fb->Width || newHeight != fb->Height) {
1193 xmesa_resize_buffers(ctx, fb, newWidth, newHeight);
1194 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
1195 }
1196 /*
1197 printf("%s after %d x %d\n", __FUNCTION__, fb->Width, fb->Height);
1198 */
1199 #else
1200 /* This also works: */
1201 _mesa_ResizeBuffersMESA();
1202 #endif
1203 }
1204
1205
1206 /**
1207 * Initialize the device driver function table with the functions
1208 * we implement in this driver.
1209 */
1210 void
1211 xmesa_init_driver_functions( XMesaVisual xmvisual,
1212 struct dd_function_table *driver )
1213 {
1214 driver->GetString = get_string;
1215 driver->UpdateState = xmesa_update_state;
1216 driver->GetBufferSize = get_buffer_size;
1217 driver->Flush = finish_or_flush;
1218 driver->Finish = finish_or_flush;
1219 driver->ClearIndex = clear_index;
1220 driver->ClearColor = clear_color;
1221 driver->IndexMask = index_mask;
1222 driver->ColorMask = color_mask;
1223 driver->Enable = enable;
1224 driver->Clear = clear_buffers;
1225 driver->ResizeBuffers = xmesa_resize_buffers;
1226 driver->Viewport = xmesa_viewport;
1227 #ifndef XFree86Server
1228 driver->CopyPixels = xmesa_CopyPixels;
1229 if (xmvisual->undithered_pf == PF_8R8G8B &&
1230 xmvisual->dithered_pf == PF_8R8G8B) {
1231 driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
1232 }
1233 else if (xmvisual->undithered_pf == PF_5R6G5B) {
1234 driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
1235 }
1236 #endif
1237 driver->TestProxyTexImage = test_proxy_teximage;
1238 #if SWTC
1239 driver->ChooseTextureFormat = choose_tex_format;
1240 #else
1241 (void) choose_tex_format;
1242 #endif
1243 }
1244
1245
1246 #define XMESA_NEW_POINT (_NEW_POINT | \
1247 _NEW_RENDERMODE | \
1248 _SWRAST_NEW_RASTERMASK)
1249
1250 #define XMESA_NEW_LINE (_NEW_LINE | \
1251 _NEW_TEXTURE | \
1252 _NEW_LIGHT | \
1253 _NEW_DEPTH | \
1254 _NEW_RENDERMODE | \
1255 _SWRAST_NEW_RASTERMASK)
1256
1257 #define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1258 _NEW_TEXTURE | \
1259 _NEW_LIGHT | \
1260 _NEW_DEPTH | \
1261 _NEW_RENDERMODE | \
1262 _SWRAST_NEW_RASTERMASK)
1263
1264
1265 /* Extend the software rasterizer with our line/point/triangle
1266 * functions.
1267 */
1268 void xmesa_register_swrast_functions( GLcontext *ctx )
1269 {
1270 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1271 struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx);
1272
1273 dd->SetBuffer = xmesa_set_buffer;
1274
1275 swrast->choose_point = xmesa_choose_point;
1276 swrast->choose_line = xmesa_choose_line;
1277 swrast->choose_triangle = xmesa_choose_triangle;
1278
1279 swrast->invalidate_point |= XMESA_NEW_POINT;
1280 swrast->invalidate_line |= XMESA_NEW_LINE;
1281 swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
1282 }