1 /* $Id: xm_dd.c,v 1.8 2000/12/26 05:09:31 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "glxheader.h"
37 #include "extensions.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "array_cache/acache.h"
44 * Return the size (width,height of the current color buffer.
45 * This function should be called by the glViewport function because
46 * glViewport is often called when the window gets resized. We need to
47 * update some X/Mesa stuff when that happens.
48 * Output: width - width of buffer in pixels.
49 * height - height of buffer in pixels.
52 get_buffer_size( GLcontext
*ctx
, GLuint
*width
, GLuint
*height
)
54 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
55 unsigned int winwidth
, winheight
;
61 _glthread_LOCK_MUTEX(_xmesa_lock
);
62 XGetGeometry( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
, &root
,
63 &winx
, &winy
, &winwidth
, &winheight
, &bw
, &d
);
64 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
67 winwidth
= xmesa
->xm_buffer
->frontbuffer
->width
;
68 winheight
= xmesa
->xm_buffer
->frontbuffer
->height
;
74 if ( winwidth
!=xmesa
->xm_buffer
->width
75 || winheight
!=xmesa
->xm_buffer
->height
) {
76 xmesa
->xm_buffer
->width
= winwidth
;
77 xmesa
->xm_buffer
->height
= winheight
;
78 xmesa_alloc_back_buffer( xmesa
->xm_buffer
);
81 /* Needed by FLIP macro */
82 xmesa
->xm_buffer
->bottom
= (int) winheight
- 1;
84 if (xmesa
->xm_buffer
->backimage
) {
85 /* Needed by PIXELADDR1 macro */
86 xmesa
->xm_buffer
->ximage_width1
87 = xmesa
->xm_buffer
->backimage
->bytes_per_line
;
88 xmesa
->xm_buffer
->ximage_origin1
89 = (GLubyte
*) xmesa
->xm_buffer
->backimage
->data
90 + xmesa
->xm_buffer
->ximage_width1
* (winheight
-1);
92 /* Needed by PIXELADDR2 macro */
93 xmesa
->xm_buffer
->ximage_width2
94 = xmesa
->xm_buffer
->backimage
->bytes_per_line
/ 2;
95 xmesa
->xm_buffer
->ximage_origin2
96 = (GLushort
*) xmesa
->xm_buffer
->backimage
->data
97 + xmesa
->xm_buffer
->ximage_width2
* (winheight
-1);
99 /* Needed by PIXELADDR3 macro */
100 xmesa
->xm_buffer
->ximage_width3
101 = xmesa
->xm_buffer
->backimage
->bytes_per_line
;
102 xmesa
->xm_buffer
->ximage_origin3
103 = (GLubyte
*) xmesa
->xm_buffer
->backimage
->data
104 + xmesa
->xm_buffer
->ximage_width3
* (winheight
-1);
106 /* Needed by PIXELADDR4 macro */
107 xmesa
->xm_buffer
->ximage_width4
= xmesa
->xm_buffer
->backimage
->width
;
108 xmesa
->xm_buffer
->ximage_origin4
109 = (GLuint
*) xmesa
->xm_buffer
->backimage
->data
110 + xmesa
->xm_buffer
->ximage_width4
* (winheight
-1);
116 finish( GLcontext
*ctx
)
121 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
123 _glthread_LOCK_MUTEX(_xmesa_lock
);
124 XSync( xmesa
->display
, False
);
125 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
132 flush( GLcontext
*ctx
)
137 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
139 _glthread_LOCK_MUTEX(_xmesa_lock
);
140 XFlush( xmesa
->display
);
141 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
150 set_draw_buffer( GLcontext
*ctx
, GLenum mode
)
152 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
153 if (mode
== GL_FRONT_LEFT
) {
154 /* write to front buffer */
155 xmesa
->xm_buffer
->buffer
= xmesa
->xm_buffer
->frontbuffer
;
156 xmesa_update_span_funcs(ctx
);
159 else if (mode
==GL_BACK_LEFT
&& xmesa
->xm_buffer
->db_state
) {
160 /* write to back buffer */
161 if (xmesa
->xm_buffer
->backpixmap
) {
162 xmesa
->xm_buffer
->buffer
=
163 (XMesaDrawable
)xmesa
->xm_buffer
->backpixmap
;
165 else if (xmesa
->xm_buffer
->backimage
) {
166 xmesa
->xm_buffer
->buffer
= None
;
169 /* just in case there wasn't enough memory for back buffer */
170 xmesa
->xm_buffer
->buffer
= xmesa
->xm_buffer
->frontbuffer
;
172 xmesa_update_span_funcs(ctx
);
182 set_read_buffer( GLcontext
*ctx
, GLframebuffer
*buffer
, GLenum mode
)
185 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
187 if (buffer
== ctx
->DrawBuffer
) {
188 target
= xmesa
->xm_buffer
;
189 xmesa
->use_read_buffer
= GL_FALSE
;
192 ASSERT(buffer
== ctx
->ReadBuffer
);
193 target
= xmesa
->xm_read_buffer
;
194 xmesa
->use_read_buffer
= GL_TRUE
;
197 if (mode
== GL_FRONT_LEFT
) {
198 target
->buffer
= target
->frontbuffer
;
199 xmesa_update_span_funcs(ctx
);
201 else if (mode
==GL_BACK_LEFT
&& xmesa
->xm_read_buffer
->db_state
) {
202 if (target
->backpixmap
) {
203 target
->buffer
= (XMesaDrawable
)xmesa
->xm_buffer
->backpixmap
;
205 else if (target
->backimage
) {
206 target
->buffer
= None
;
209 /* just in case there wasn't enough memory for back buffer */
210 target
->buffer
= target
->frontbuffer
;
212 xmesa_update_span_funcs(ctx
);
215 gl_problem(ctx
, "invalid buffer in set_read_buffer() in xmesa2.c");
222 clear_index( GLcontext
*ctx
, GLuint index
)
224 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
225 xmesa
->clearpixel
= (unsigned long) index
;
226 XMesaSetForeground( xmesa
->display
, xmesa
->xm_buffer
->cleargc
,
227 (unsigned long) index
);
232 clear_color( GLcontext
*ctx
, GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
)
234 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
235 xmesa
->clearcolor
[0] = r
;
236 xmesa
->clearcolor
[1] = g
;
237 xmesa
->clearcolor
[2] = b
;
238 xmesa
->clearcolor
[3] = a
;
239 xmesa
->clearpixel
= xmesa_color_to_pixel( xmesa
, r
, g
, b
, a
,
240 xmesa
->xm_visual
->undithered_pf
);
241 _glthread_LOCK_MUTEX(_xmesa_lock
);
242 XMesaSetForeground( xmesa
->display
, xmesa
->xm_buffer
->cleargc
,
244 _glthread_UNLOCK_MUTEX(_xmesa_lock
);
249 /* Set index mask ala glIndexMask */
251 index_mask( GLcontext
*ctx
, GLuint mask
)
253 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
254 if (xmesa
->xm_buffer
->buffer
!= XIMAGE
) {
256 if (mask
==0xffffffff) {
257 m
= ((unsigned long)~0L);
260 m
= (unsigned long) mask
;
262 XMesaSetPlaneMask( xmesa
->display
, xmesa
->xm_buffer
->cleargc
, m
);
267 /* Implements glColorMask() */
269 color_mask(GLcontext
*ctx
,
270 GLboolean rmask
, GLboolean gmask
, GLboolean bmask
, GLboolean amask
)
272 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
273 int xclass
= GET_VISUAL_CLASS(xmesa
->xm_visual
);
276 if (xmesa
->xm_buffer
->buffer
!= XIMAGE
277 && (xclass
== TrueColor
|| xclass
== DirectColor
)) {
279 if (rmask
&& gmask
&& bmask
) {
280 m
= ((unsigned long)~0L);
284 if (rmask
) m
|= GET_REDMASK(xmesa
->xm_visual
);
285 if (gmask
) m
|= GET_GREENMASK(xmesa
->xm_visual
);
286 if (bmask
) m
|= GET_BLUEMASK(xmesa
->xm_visual
);
288 XMesaSetPlaneMask( xmesa
->display
, xmesa
->xm_buffer
->cleargc
, m
);
294 /**********************************************************************/
295 /*** glClear implementations ***/
296 /**********************************************************************/
300 clear_front_pixmap( GLcontext
*ctx
, GLboolean all
,
301 GLint x
, GLint y
, GLint width
, GLint height
)
303 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
305 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
,
306 xmesa
->xm_buffer
->cleargc
,
308 xmesa
->xm_buffer
->width
+1,
309 xmesa
->xm_buffer
->height
+1 );
312 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->frontbuffer
,
313 xmesa
->xm_buffer
->cleargc
,
314 x
, xmesa
->xm_buffer
->height
- y
- height
,
321 clear_back_pixmap( GLcontext
*ctx
, GLboolean all
,
322 GLint x
, GLint y
, GLint width
, GLint height
)
324 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
326 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->backpixmap
,
327 xmesa
->xm_buffer
->cleargc
,
329 xmesa
->xm_buffer
->width
+1,
330 xmesa
->xm_buffer
->height
+1 );
333 XMesaFillRectangle( xmesa
->display
, xmesa
->xm_buffer
->backpixmap
,
334 xmesa
->xm_buffer
->cleargc
,
335 x
, xmesa
->xm_buffer
->height
- y
- height
,
342 clear_8bit_ximage( GLcontext
*ctx
, GLboolean all
,
343 GLint x
, GLint y
, GLint width
, GLint height
)
345 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
347 size_t n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
348 * xmesa
->xm_buffer
->backimage
->height
;
349 MEMSET( xmesa
->xm_buffer
->backimage
->data
, xmesa
->clearpixel
, n
);
353 for (i
=0;i
<height
;i
++) {
354 GLubyte
*ptr
= PIXELADDR1( xmesa
->xm_buffer
, x
, y
+i
);
355 MEMSET( ptr
, xmesa
->clearpixel
, width
);
362 clear_HPCR_ximage( GLcontext
*ctx
, GLboolean all
,
363 GLint x
, GLint y
, GLint width
, GLint height
)
365 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
367 GLint i
, c16
= (xmesa
->xm_buffer
->backimage
->bytes_per_line
>>4)<<4;
368 GLubyte
*ptr
= (GLubyte
*)xmesa
->xm_buffer
->backimage
->data
;
369 for (i
=0; i
<xmesa
->xm_buffer
->backimage
->height
; i
++) {
371 GLubyte
*sptr
= xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0];
375 for (j
=0; j
<c16
; j
+=16) {
394 for (; j
<xmesa
->xm_buffer
->backimage
->bytes_per_line
; j
++) {
402 for (i
=y
; i
<y
+height
; i
++) {
403 GLubyte
*ptr
= PIXELADDR1( xmesa
->xm_buffer
, x
, i
);
405 GLubyte
*sptr
= xmesa
->xm_visual
->hpcr_clear_ximage_pattern
[0];
409 for (j
=x
; j
<x
+width
; j
++) {
419 clear_16bit_ximage( GLcontext
*ctx
, GLboolean all
,
420 GLint x
, GLint y
, GLint width
, GLint height
)
422 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
423 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
424 if (xmesa
->swapbytes
) {
425 pixel
= ((pixel
>> 8) & 0x00ff) | ((pixel
<< 8) & 0xff00);
429 register GLuint
*ptr4
= (GLuint
*) xmesa
->xm_buffer
->backimage
->data
;
430 if ((pixel
& 0xff) == ((pixel
>> 8) & 0xff)) {
431 /* low and high bytes are equal so use memset() */
432 n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
433 * xmesa
->xm_buffer
->height
;
434 MEMSET( ptr4
, pixel
& 0xff, n
);
437 pixel
= pixel
| (pixel
<<16);
438 n
= xmesa
->xm_buffer
->backimage
->bytes_per_line
439 * xmesa
->xm_buffer
->height
/ 4;
445 if ((xmesa
->xm_buffer
->backimage
->bytes_per_line
*
446 xmesa
->xm_buffer
->height
) & 0x2)
447 *(GLushort
*)ptr4
= pixel
& 0xffff;
452 for (j
=0;j
<height
;j
++) {
453 register GLushort
*ptr2
= PIXELADDR2( xmesa
->xm_buffer
, x
, y
+j
);
454 for (i
=0;i
<width
;i
++) {
462 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
464 clear_24bit_ximage( GLcontext
*ctx
, GLboolean all
,
465 GLint x
, GLint y
, GLint width
, GLint height
)
467 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
468 const GLubyte r
= xmesa
->clearcolor
[0];
469 const GLubyte g
= xmesa
->clearcolor
[1];
470 const GLubyte b
= xmesa
->clearcolor
[2];
471 register GLuint clearPixel
;
472 if (xmesa
->swapbytes
) {
473 clearPixel
= (b
<< 16) | (g
<< 8) | r
;
476 clearPixel
= (r
<< 16) | (g
<< 8) | b
;
481 /* same value for all three components (gray) */
482 const GLint w3
= xmesa
->xm_buffer
->width
* 3;
483 const GLint h
= xmesa
->xm_buffer
->height
;
485 for (i
= 0; i
< h
; i
++) {
486 bgr_t
*ptr3
= PIXELADDR3(xmesa
->xm_buffer
, 0, i
);
492 const GLint w
= xmesa
->xm_buffer
->width
;
493 const GLint h
= xmesa
->xm_buffer
->height
;
495 for (i
= 0; i
< h
; i
++) {
496 bgr_t
*ptr3
= PIXELADDR3(xmesa
->xm_buffer
, 0, i
);
497 for (j
= 0; j
< w
; j
++) {
504 #if 0 /* this code doesn't work for all window widths */
505 register GLuint
*ptr4
= (GLuint
*) ptr3
;
508 register GLuint
*p
= pixel4
;
509 pixel4
[0] = clearPixel
| (clearPixel
<< 24);
510 pixel4
[1] = (clearPixel
<< 16) | (clearPixel
>> 8);
511 pixel4
[2] = (clearPixel
<< 8) | (clearPixel
>> 16);
512 switch (3 & (int)(ptr3
- (bgr_t
*) ptr4
)){
516 px
= *ptr4
& 0x00ffffff;
517 px
|= pixel4
[0] & 0xff000000;
519 px
= *ptr4
& 0xffff0000;
520 px
|= pixel4
[2] & 0x0000ffff;
525 px
= *ptr4
& 0x0000fffff;
526 px
|= pixel4
[1] & 0xffff0000;
528 px
= *ptr4
& 0xffffff00;
529 px
|= pixel4
[2] & 0x000000ff;
534 px
= *ptr4
& 0x000000ff;
535 px
|= pixel4
[2] & 0xffffff00;
552 px
= *ptr4
& 0xffffff00;
553 px
|= clearPixel
& 0xff;
559 px
= *ptr4
& 0xffff0000;
564 px
= *ptr4
& 0xff000000;
575 /* only clear subrect of color buffer */
577 /* same value for all three components (gray) */
579 for (j
=0;j
<height
;j
++) {
580 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
581 MEMSET(ptr3
, r
, 3 * width
);
585 /* non-gray clear color */
587 for (j
= 0; j
< height
; j
++) {
588 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
589 for (i
= 0; i
< width
; i
++) {
596 #if 0 /* this code might not always (seems ptr3 always == ptr4) */
599 pixel4
[0] = clearPixel
| (clearPixel
<< 24);
600 pixel4
[1] = (clearPixel
<< 16) | (clearPixel
>> 8);
601 pixel4
[2] = (clearPixel
<< 8) | (clearPixel
>> 16);
602 for (j
=0;j
<height
;j
++) {
603 bgr_t
*ptr3
= PIXELADDR3( xmesa
->xm_buffer
, x
, y
+j
);
604 register GLuint
*ptr4
= (GLuint
*)ptr3
;
605 register GLuint
*p
, px
;
607 switch (3 & (int)(ptr3
- (bgr_t
*) ptr4
)){
611 px
= *ptr4
& 0x00ffffff;
612 px
|= pixel4
[0] & 0xff000000;
614 px
= *ptr4
& 0xffff0000;
615 px
|= pixel4
[2] & 0x0000ffff;
620 px
= *ptr4
& 0x0000fffff;
621 px
|= pixel4
[1] & 0xffff0000;
623 px
= *ptr4
& 0xffffff00;
624 px
|= pixel4
[2] & 0x000000ff;
629 px
= *ptr4
& 0x000000ff;
630 px
|= pixel4
[2] & 0xffffff00;
647 px
= *ptr4
& 0xffffff00;
654 px
= *ptr4
& 0xffff0000;
659 px
= *ptr4
& 0xff000000;
660 px
|= pixel4
[0] & 0xffffff;
674 clear_32bit_ximage( GLcontext
*ctx
, GLboolean all
,
675 GLint x
, GLint y
, GLint width
, GLint height
)
677 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
679 register GLint n
= xmesa
->xm_buffer
->width
* xmesa
->xm_buffer
->height
;
680 register GLuint
*ptr4
= (GLuint
*) xmesa
->xm_buffer
->backimage
->data
;
681 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
682 if (xmesa
->swapbytes
) {
683 pixel
= ((pixel
>> 24) & 0x000000ff)
684 | ((pixel
>> 8) & 0x0000ff00)
685 | ((pixel
<< 8) & 0x00ff0000)
686 | ((pixel
<< 24) & 0xff000000);
689 MEMSET( ptr4
, pixel
, 4*n
);
700 register GLuint pixel
= (GLuint
) xmesa
->clearpixel
;
701 for (j
=0;j
<height
;j
++) {
702 register GLuint
*ptr4
= PIXELADDR4( xmesa
->xm_buffer
, x
, y
+j
);
703 for (i
=0;i
<width
;i
++) {
712 clear_nbit_ximage( GLcontext
*ctx
, GLboolean all
,
713 GLint x
, GLint y
, GLint width
, GLint height
)
715 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
716 XMesaImage
*img
= xmesa
->xm_buffer
->backimage
;
719 width
= xmesa
->xm_buffer
->width
;
720 height
= xmesa
->xm_buffer
->height
;
721 for (j
=0;j
<height
;j
++) {
722 for (i
=0;i
<width
;i
++) {
723 XMesaPutPixel( img
, i
, j
, xmesa
->clearpixel
);
728 /* TODO: optimize this */
730 y
= FLIP(xmesa
->xm_buffer
, y
);
731 for (j
=0;j
<height
;j
++) {
732 for (i
=0;i
<width
;i
++) {
733 XMesaPutPixel( img
, x
+i
, y
-j
, xmesa
->clearpixel
);
742 clear_buffers( GLcontext
*ctx
, GLbitfield mask
,
743 GLboolean all
, GLint x
, GLint y
, GLint width
, GLint height
)
745 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
746 const GLuint
*colorMask
= (GLuint
*) &ctx
->Color
.ColorMask
;
748 /* we can't handle color or index masking */
749 if (mask
& (DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
)) {
750 if (*colorMask
!= 0xffffffff || ctx
->Color
.IndexMask
!= 0xffffffff)
754 if (mask
& DD_FRONT_LEFT_BIT
) {
755 ASSERT(xmesa
->xm_buffer
->front_clear_func
);
756 (*xmesa
->xm_buffer
->front_clear_func
)( ctx
, all
, x
, y
, width
, height
);
758 if (mask
& DD_BACK_LEFT_BIT
) {
759 ASSERT(xmesa
->xm_buffer
->back_clear_func
);
760 (*xmesa
->xm_buffer
->back_clear_func
)( ctx
, all
, x
, y
, width
, height
);
762 return mask
& (~(DD_FRONT_LEFT_BIT
| DD_BACK_LEFT_BIT
));
769 * This function implements glDrawPixels() with an XPutImage call when
770 * drawing to the front buffer (X Window drawable).
771 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
772 * XXX top/bottom edge clipping is broken!
775 drawpixels_8R8G8B( GLcontext
*ctx
,
776 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
777 GLenum format
, GLenum type
,
778 const struct gl_pixelstore_attrib
*unpack
,
779 const GLvoid
*pixels
)
781 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
782 XMesaDisplay
*dpy
= xmesa
->xm_visual
->display
;
783 XMesaDrawable buffer
= xmesa
->xm_buffer
->buffer
;
784 XMesaGC gc
= xmesa
->xm_buffer
->gc
;
789 /* XXX also check for pixel scale/bias/lookup/zooming! */
790 if (format
== GL_BGRA
&& type
== GL_UNSIGNED_BYTE
) {
795 int srcX
= unpack
->SkipPixels
;
796 int srcY
= unpack
->SkipRows
;
797 if (_mesa_clip_pixelrect(ctx
, &dstX
, &dstY
, &w
, &h
, &srcX
, &srcY
)) {
799 MEMSET(&ximage
, 0, sizeof(XMesaImage
));
800 ximage
.width
= width
;
801 ximage
.height
= height
;
802 ximage
.format
= ZPixmap
;
803 ximage
.data
= (char *) pixels
+ (height
- 1) * width
* 4;
804 ximage
.byte_order
= LSBFirst
;
805 ximage
.bitmap_unit
= 32;
806 ximage
.bitmap_bit_order
= LSBFirst
;
807 ximage
.bitmap_pad
= 32;
809 ximage
.bytes_per_line
= -width
* 4;
810 ximage
.bits_per_pixel
= 32;
811 ximage
.red_mask
= 0xff0000;
812 ximage
.green_mask
= 0x00ff00;
813 ximage
.blue_mask
= 0x0000ff;
814 dstY
= FLIP(xmesa
->xm_buffer
,dstY
) - height
+ 1;
815 XPutImage(dpy
, buffer
, gc
, &ximage
, srcX
, srcY
, dstX
, dstY
, w
, h
);
825 static const GLubyte
*
826 get_string( GLcontext
*ctx
, GLenum name
)
832 return (const GLubyte
*) "Mesa GLX Indirect";
834 return (const GLubyte
*) "Mesa X11";
838 return (const GLubyte
*) "VA Linux Systems, Inc.";
849 enable( GLcontext
*ctx
, GLenum pname
, GLboolean state
)
851 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
856 xmesa
->pixelformat
= xmesa
->xm_visual
->dithered_pf
;
858 xmesa
->pixelformat
= xmesa
->xm_visual
->undithered_pf
;
861 ; /* silence compiler warning */
866 void xmesa_update_state( GLcontext
*ctx
, GLuint new_state
)
868 const XMesaContext xmesa
= (XMesaContext
) ctx
->DriverCtx
;
870 /* Propogate statechange information to swrast and swrast_setup
871 * modules. The X11 driver has no internal GL-dependent state.
873 _swrast_InvalidateState( ctx
, new_state
);
874 _ac_InvalidateState( ctx
, new_state
);
875 _tnl_InvalidateState( ctx
, new_state
);
876 _swsetup_InvalidateState( ctx
, new_state
);
879 /* setup pointers to front and back buffer clear functions */
880 xmesa
->xm_buffer
->front_clear_func
= clear_front_pixmap
;
881 if (xmesa
->xm_buffer
->backpixmap
!= XIMAGE
) {
882 xmesa
->xm_buffer
->back_clear_func
= clear_back_pixmap
;
884 else if (sizeof(GLushort
)!=2 || sizeof(GLuint
)!=4) {
885 xmesa
->xm_buffer
->back_clear_func
= clear_nbit_ximage
;
887 else switch (xmesa
->xm_visual
->BitsPerPixel
) {
889 if (xmesa
->xm_visual
->hpcr_clear_flag
) {
890 xmesa
->xm_buffer
->back_clear_func
= clear_HPCR_ximage
;
893 xmesa
->xm_buffer
->back_clear_func
= clear_8bit_ximage
;
897 xmesa
->xm_buffer
->back_clear_func
= clear_16bit_ximage
;
900 xmesa
->xm_buffer
->back_clear_func
= clear_24bit_ximage
;
903 xmesa
->xm_buffer
->back_clear_func
= clear_32bit_ximage
;
906 xmesa
->xm_buffer
->back_clear_func
= clear_nbit_ximage
;
910 xmesa_update_span_funcs(ctx
);
915 /* Setup pointers and other driver state that is constant for the life
918 void xmesa_init_pointers( GLcontext
*ctx
)
920 ctx
->Driver
.GetString
= get_string
;
921 ctx
->Driver
.GetBufferSize
= get_buffer_size
;
922 ctx
->Driver
.Flush
= flush
;
923 ctx
->Driver
.Finish
= finish
;
925 ctx
->Driver
.RenderStart
= 0;
926 ctx
->Driver
.RenderFinish
= _swrast_flush
;
928 ctx
->Driver
.SetDrawBuffer
= set_draw_buffer
;
929 ctx
->Driver
.SetReadBuffer
= set_read_buffer
;
931 ctx
->Driver
.ClearIndex
= clear_index
;
932 ctx
->Driver
.ClearColor
= clear_color
;
933 ctx
->Driver
.Clear
= clear_buffers
;
934 ctx
->Driver
.IndexMask
= index_mask
;
935 ctx
->Driver
.ColorMask
= color_mask
;
936 ctx
->Driver
.Enable
= enable
;
938 ctx
->Driver
.PointsFunc
= _swsetup_Points
;
939 ctx
->Driver
.LineFunc
= _swsetup_Line
;
940 ctx
->Driver
.TriangleFunc
= _swsetup_Triangle
;
941 ctx
->Driver
.QuadFunc
= _swsetup_Quad
;
942 ctx
->Driver
.BuildProjectedVertices
= _swsetup_BuildProjectedVertices
;
943 ctx
->Driver
.ResetLineStipple
= _swrast_ResetLineStipple
;
944 (void) DitherValues
; /* silenced unused var warning */